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Inktrebuchet's Sprite work  (Read 296122 times)

Started by inktrebuchet, August 22, 2012, 08:52:57 pm
Re: Inktrebuchet's Sprite work
#381  April 26, 2018, 10:59:33 pm
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It reminds me too much of Elena's Rhino Horn attack.
Re: Inktrebuchet's Sprite work
#382  April 27, 2018, 03:28:52 am
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It is based on Elena's Rhino Horn, that’s what gave me the idea to try it out.
Re: Inktrebuchet's Sprite work
#383  April 27, 2018, 08:21:26 am
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Just a thought
Re: Inktrebuchet's Sprite work
#384  April 27, 2018, 11:09:47 pm
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I could see that being cool. Like a spinning top! I think he spins upright like that in the Street Fighter II Victory series’s last episode.

I’m definitly abandoning that move so I wouldn’t give it much thought.
Re: Inktrebuchet's Sprite work
#385  April 27, 2018, 11:32:45 pm
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Interesting.

"Survival of the fittest is nature's way!"
Re: Inktrebuchet's Sprite work
#386  April 28, 2018, 12:55:14 am
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Ended up recycling some parts of that abandoned animation. I don't see why we couldn't have this alternative crusher included with this character. checkout that windup!

Re: Inktrebuchet's Sprite work
#387  April 28, 2018, 03:26:41 am
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Ended up recycling some parts of that abandoned animation. I don't see why we couldn't have this alternative crusher included with this character. checkout that windup!



Nice, I quite like that start up better than the other. Are you still going to still have the turn around for the psycho crusher that graphicus showed a year ago.


Re: Inktrebuchet's Sprite work
#388  April 28, 2018, 03:30:31 am
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After speaking to a few experienced folks, that's apparently a nightmare to code in MUGEN due to the possibility of breaking a million other things. A shame, really.
Re: Inktrebuchet's Sprite work
#389  April 28, 2018, 03:46:50 am
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Not too bad as long as it's not done that way for hit frames.
Re: Inktrebuchet's Sprite work
#390  April 28, 2018, 12:31:44 pm
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As usual, an excellent, smooth and fluid work. I wish I could do those things!!
I swear there was something cool here!!
Re: Inktrebuchet's Sprite work
#391  April 28, 2018, 07:43:36 pm
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Thanks man! I know you could make smooth animations. How do you currently make your animations?

I always sketch the frames much larger than the actual sprites will be and just go back and readjust each part over and over until it's as smooth as possible. Adding frames where the animation jumps too much.
Re: Inktrebuchet's Sprite work
#392  April 28, 2018, 08:26:34 pm
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Believe me, I tried it lots of times, but the result is disappointing(IMHO). I'm good making free sprites or making them(reshading/changing styles) from pre-existing frames(from 3d to 2d, for example). Tried drawing in paper, scanning and translating it into pixels, but the result was not as good as I expected.

And if it's about stands...MADNESS. I do a lot of jumpy pixels here and there D:
I swear there was something cool here!!
Re: Inktrebuchet's Sprite work
#393  July 05, 2018, 10:03:29 pm
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Making a thing for GK.
Re: Inktrebuchet's Sprite work
#394  July 05, 2018, 10:46:08 pm
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Too bad Gouken's stance isn't that one (I'm talking about Ghost Killer's version, not his actual version). So you should adapt the recovery frames to the Ryu-like stance he has instead.

Pretty smooth animation though.
Re: Inktrebuchet's Sprite work
#395  July 05, 2018, 11:04:38 pm
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Thank you

He will definitely be made to fit the Ryu-like stance. There has already been a good amount of adjustments for just the start up. One more frame at start and a head swap will make it a new move for Akuma too.
Re: Inktrebuchet's Sprite work
#396  July 09, 2018, 08:31:35 pm
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A little further on this one.
Re: Inktrebuchet's Sprite work
#397  July 10, 2018, 04:19:27 am
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Daaam, that's one nice piece of animation.
Re: Inktrebuchet's Sprite work
#398  July 11, 2018, 09:25:21 pm
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Thanks man! Almost done with it now.
Re: Inktrebuchet's Sprite work
#399  July 16, 2018, 03:46:25 am
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Re: Inktrebuchet's Sprite work
#400  July 20, 2018, 09:09:43 am
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An SF3 Gouken Shoto edit with new animations?
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