Hello everyone. To all that may have noticed, I haven't put out anything recently aside from update. MUGENs been kinda on and off for me, but I got big into KoF recently and thought about makin' something sorta big after some inspiration.
This thing turns out to be a lil' full game in my custom style that I've been building for a long while. It's gonna be a SNK and Capcom crossover game, roster wise, but the gameplay is gonna be an odd amalgamation. After playing on both sides, I thought it would be fun to see what I could do with my favorite SNK chars in this style, plus some other unique Capcom IPs. I think by now, the style is pretty set in stone, but the thing I got start worrying about is the screenpack (not too great with graphics stuff of the sort).
There's also the roster, which I have a pretty big idea of, but may peeve a few since I can't include too many (i'm only human!) and that my tastes may differ a bit, sorry in advance! The rosters sorta gonna be organized in threes, like KoF. I thought it would be a fun idea to organize the Capcom chars this way, since I haven't seen it before.
So far, 4 characters have been made, and I've been privately testing them with a few close friends just to help me polish (thanks doods). They are Lilith (of course), Chun-Li (from before), and the two new ones that I haven't released yet: Terry Bogard and Mai Shiranui. I had a lotta fun with them, and it's given me high hopes for this game. Once I get at least one rep from each starter team (4 Capcom, 4 SNK), I will release a little public alpha test to see what people think of the game. Once I've gathered feedback and polished up, I will move onto adding the rest of the members from the 8 starter teams for the first version of the game.
Now with that out of the way, I'll go on to describe the gameplay system at it's current state:
Spoiler: Big ol' list of features (click to see content)
-6 Buttons
-Chaining a la MvC, but only for grounded normals. Aerials can't chain, with the grounded nature of the game.
-Any normal can now cancel into any special or super, no restrictions. Decided vsav's system was a bit restrictive, and I wanted something more explorative and freeform.
-Specials can also be cancelled into any super.
-CMD Normal chaining, a la KoF, but with a little more freedom. They can be cancelled raw into specials / supers, but still lose their special block properties when chained into, which also cuts the startup of said CMD Normals. Can be cancelled into from any normals, no restrictions either.
-Super Chaining, cancelling supers into other supers. A feature from my favorite fighting game ever. Will be a big focus of the game.
-ES Specials. Power up a special with an input of 2 buttons for 1 stock of meter. Will be geared a bit more to utility and combos. Can be cancelled into from any normal or special, on contact.
-Guard Breakers, another SFEX feature. Can be cancelled into from specials and supers, for an extra mixup kick. Input is universal (P+K of same strength) and costs 1 Stock of meter.
-Guard Cancels, feature from Street Fighter Alpha and KoF respectively, but a bit more akin to KoF. Same input as Guard Breakers, also cost 1 Stock of meter.
And now to conclude, here are a couple of little thingies to show off the chars I've had in the works for a bit by now. They'll be released individually pretty soon. Lilith and Chun-Li have also been changed quite a bit to accommodate to the changes in the gameplay system since the last time, so expect an update for them as well.
Spoiler: Streamable clips (click to see content)
oops should also probably mention its gonna hav an ikemen port becus online is fun and junk