The Mugen Fighters Guild

M.U.G.E.N Classifieds => Development Resources => Topic started by: Violin Ken on March 22, 2019, 07:07:54 pm

Title: Dragon's Crown character sprites
Post by: Violin Ken on March 22, 2019, 07:07:54 pm
Im aware Hoshi ripped all the assets, but no way is anyone gonna compile them together to animate a character.  Is there a good method to rip character sprites from this game in rpcs3?  Artmoney table?

Seems like even shadows/lighting can affect ripping them from screenshots. 
Title: Re: Dragon's Crown character sprites
Post by: Violin Ken on September 18, 2019, 08:50:01 am
Bumping.  Started a cheatengine table.  I am a cheatengine noob, but it looks like I'm making some progress.  It still seems that some background elements are flickering a little.  Unsure how to lock those values so that they don't flicker at all.

(https://i.imgur.com/X7HcVIg.png)

Edit: Some more progress.  Found the address to disable background layers.  I'm just not sure how to change the black background into another color.

(https://i.imgur.com/n0DVFyU.png)

Another issue is that the character sprites seem to share a minor transparency border surrounding them.  Makes it troublesome to get clean sprites without artifacts.  Also, the sprites exceed 256 colors.   

(https://i.imgur.com/pf5Q2aQ.png)

     Posted: September 22, 2019, 02:30:30 am
My cheat engine table is available here for anyone else who wants to toy around with it.

http://mugenguild.com/forum/topics/dragons-crown-cheat-engine-table-187904.msg2455193.html#new