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2 MK stages (3d deadpool and 3d armory) and mk soundpacks (Read 6703 times)

Started by Shinnox, October 28, 2009, 11:42:26 pm
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2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#1  October 28, 2009, 11:42:26 pm
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Last Edit: October 29, 2009, 08:39:16 am by Shinnox
Re: 2 stages and mk soundpacks
#2  October 29, 2009, 12:07:04 am
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Screenshots look like you did a clean job...Gonna get these after I get back from shopping groceries and reserve this spot for feedback later.
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Re: 2 stages and mk soundpacks
#3  October 29, 2009, 12:08:41 am
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cool stages dude  :2thumbsup:,but i think the deadpool is a little too simple maybe add the chains or some short of prop and i know its not mk style but... you could parallax the floors to give them a little more depth, anyways good releases dude.

ooh, there is a bad pixel on the door in the deadpool that is kinda distracting. :sugoi: 
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Re: 2 stages and mk soundpacks
#4  October 29, 2009, 12:17:46 am
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yea im aware of that. it will be fixed dont worry.

will be adding optional bgm download for them as well.
Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#5  October 29, 2009, 04:17:50 am
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i fixed the deadpool bug.

re-released both stages, both now have music.
Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#6  October 29, 2009, 04:29:04 am
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Downloading now. It seems you did a beautiful job. Congratulations.  :sugoi:

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Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#7  October 29, 2009, 01:53:06 pm
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 :D nicely done stages, allthough for my preference mostly too small...

all the snd-files lack the correct round, they all simply do say "round 1", no 2 or 3, etc. Otherwise they are good. :-\

The "newdp.def says:
Code:
[Music]
bgmusic= stages/deadpool08.mp3
bgvolume=255
which usually is:
Code:
[Music]
bgmusic= sound/deadpool08.mp3
bgvolume=255
.

The s_shrine is somehow strange, see the pics for what I mean:
Spoiler, click to toggle visibilty

Despite that - great share, thanks for that!
[BGdef]
 ;Filename of sprite data
spr = stages/ ***.sff
Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#8  October 30, 2009, 04:10:55 am
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must be something to do with your screen pack bc all the round sounds are there.

as for the shrine bug you are getting, i have no clue what would be causing that. ive used that stage 1000 times in different screenpacks with dif chars and have never had that problem.

you may be using a new version of mugen??
Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#9  October 30, 2009, 04:13:23 am
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dude... epic stages indeed
Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#10  October 30, 2009, 04:19:28 am
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Based on those images those stages look good :sugoi:
Nothing Is here

TiE

Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#11  October 30, 2009, 12:12:01 pm
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must be something to do with your screen pack bc all the round sounds are there.
You are right, with the default motif your snd-files are played correctly. :'(
Was because of the fight.def included in the Vf5lb_lifebars... --;
as for the shrine bug you are getting, i have no clue what would be causing that. ive used that stage 1000 times in different screenpacks with dif chars and have never had that problem.
With my MUGEN, even the default shows this flaw. It even stayes as long as no char jumps or is put into custom/on the floor.
you may be using a new version of mugen??
No... Just the winmugen+, which is at randomselect - the usual here.

Code:
[PlayerInfo]
p1startx=-70
p1starty=0
p1startz=0
p1facing=1
p2startx=70
p2starty=0
p2startz=0
p2facing=-1

This are the according defaults of kfm.def...
Yours are the following:
[PlayerInfo]
p1startx=-150
p1starty=-150 (<-that's the problem starting too high, this might go to p2startx)
p1startz=0
p1facing=1
p2startx=70
p2starty=-150 (just missed the line here? ;))
p2startz=55 (<-why this value for just one player & not dropped completely?)
p2facing=-1

The only thing I still don't get is why I still won't see the floor / feet.
Well, I'm no coder & am curious to why I seem to be the only one to have this problem... :o
[BGdef]
 ;Filename of sprite data
spr = stages/ ***.sff
Last Edit: October 30, 2009, 01:02:49 pm by TiE
Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#12  October 30, 2009, 09:44:07 pm
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wow, youre right. some how i uploaded the wrong stage.

i uploaded the correct one should work fine now.

thats what sucks about having multiple mugen folders :/  got mixed up.
Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#13  October 30, 2009, 10:02:16 pm
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This stages looks pretty good... HR or LR?
 
Re: 2 MK stages (3d deadpool and 3d armory) and mk soundpacks
#14  October 31, 2009, 12:50:25 am
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