The Mugen Fighters Guild
Help => M.U.G.E.N Configuration Help => Topic started by: JoeStarX on November 21, 2019, 04:51:41 pm
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Hey guys so I like using JUS characters on 1.1 3v3 but for some reason some characters especially those made by Shadow Mercer has this horrible black dots that appears on certain effects and I really want to know why its been driving me crazy
https://imgur.com/gallery/OKpVqn0 notice the effects on Diavolo I would like to know why is causing this
Here are my mugen specs
[Config]
;Set the game speed here. The default is 60 frames per second. The
;larger the number, the faster it goes. Don't use a value less than 10.
GameSpeed = 60
;Game native width and height.
;Recommended settings are:
; 640x480 Standard definition 4:3
; 1280x720 High definition 16:9
; 1920x1080 Full HD 16:9
GameWidth =1280
GameHeight =720
;Preferred language (ISO 639-1), e.g. en, es, ja, etc.
;See http://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
Language = "en"
;Set to 1 to draw shadows (default). Set to 0 if you have a slow
;machine, and want to improve speed by not drawing shadows.
DrawShadows = 1
;Number of simultaneous afterimage effects allowed.
;Set to a lower number to save memory (minimum 1).
AfterImageMax = 16
;Maximum number of layered sprites that can be drawn.
;Set to a lower number to save memory (minimum 32).
LayeredSpriteMax = 256
;Size of sprite decompression buffer in KB. Increasing this number may help
;if you experience slow performance when there are many sprites and/or large
;sprites shown over a short period of time.
;Minimum 256 for acceptable performance.
;If you set this too large you may also experience performance degredation.
SpriteDecompressionBufferSize = 16384
;Maximum number of explods allowed in total. Note that hitsparks
;also count as explods.
;Set to a lower number to save memory (minimum 8).
ExplodMax = 256
;Maximum number of system explods allowed.
;Set to a lower number to save memory (minimum 8).
SysExplodMax = 128
;Maximum number of helpers allowed in total.
;Set to a lower number to save memory (minimum 4, maximum 56).
HelperMax = 56
;Maximum number of projectiles allowed per player.
;Set to a lower number to save memory (minimum 5).
PlayerProjectileMax = 32
;This is 1 the first time you run MUGEN.
FirstRun = 0
;-------------------------------------------------------
[Debug]
;Set to 0 to disable starting in debug mode by default.
Debug = 0
;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.
;If Debug = 1, this will be ignored.
AllowDebugMode = 1
;Set to 1 to allow debug keys at all times. Otherwise debug keys
;allowed only in debug mode.
AllowDebugKeys = 1
;Set to 1 to run at maximum speed by default.
Speedup = 0
;Default starting stage for quick versus.
StartStage = stages/PDM_Training.def
;-------------------------------------------------------
[Video]
;The video resolution defaults to the same as the game resolution.
;You can force an alternate resolution by uncommenting the lines
;below.
;Width = 1280
;Height = 720
;This is the color depth at which to run MUGEN.
;Only 16 is supported at this time.
Depth =32
;Set to 1 to enable vertical retrace synchronization. Do not enable
;if BlitMode = PageFlip.
;Not supported in 1.0.
VRetrace = 0
;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen =0
;Set to 0 to stretch the video to fit the whole window.
;Set to 1 to keep a fixed aspect ratio.
KeepAspect = 0
;Set to 1 to make the window resizable when in windowed mode.
;Only supported for RenderMode=OpenGL and OpenGLScreen.
Resizable =1
;Drawing mode
;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = Normal
;Screen rendering mode.
;System - default SDL rendering mode (e.g. windib in Windows)
;DirectX - DirectX 5 renderer
;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode =DirectX
I tested this on OpenGL and OpenGLScreen and got the same effect