The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Hyper DBZ => Topic started by: Iced on December 23, 2015, 11:50:01 pm

Title: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on December 23, 2015, 11:50:01 pm
A Merry christmas, kwanza or any other winter festivity to you, have a gift!





Hyper Dragon Ball Z, full pack, version Majin Build.

This pack includes a special custom screenpack, several stages, and playable Babidi, Majin Vegeta, Vegeta, SSJ Goku, Goku, Gohan and Freeza.

All of those characters are fully done, with Freeza having his finishers, which had never before been released.

Please enjoy and help us with feedback.

Spread the word! Post pictures! Tell a friend! Wish upon a star! Teach a dinosaur to balance atop a ball!

South America server http://z2.smeenet.org/Hyper%20DBZ%20The%20Majin%20Build.rar
Europe server http://network.mugenguild.com/balthazar/HDBZ/Hyper%20DBZ%20The%20Majin%20Build.rar
US server http://justnopoint.com/hdbz/Hyper%20DBZ%20The%20Majin%20Build.rar
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Hephaistos31 on December 23, 2015, 11:51:12 pm
first!
Can't wait to test the beast!!! :)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: hatter on December 24, 2015, 12:01:38 am
Fa Kin Su Pah.

Hope to see Piccolo. Buu and Gotenks in the future build, you deserve a round of applause, peeps. :)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Ky_Kiske on December 24, 2015, 12:18:12 am
Thaaaanks for a Majin Build!!!!!!!!!!!!!!!!!!! Downloading!!! Thanks to all the Team Z2

P.S: ¡Gracias a todos los del Team Z2 por esta nueva beta!  ¡Sois los mejores!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: TheFclass97 on December 24, 2015, 12:37:06 am
This looks sick! Totally downloading now!

Ps: if it ain't an issue, could I make a "true" ikemen conversion of this game? Screenpack and all?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GTOAkira on December 24, 2015, 12:46:32 am
This is great
So much hype for Piccolo and Buu
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: AugustAPC on December 24, 2015, 12:48:46 am
Godlike trailer.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: likiji123 on December 24, 2015, 12:55:20 am
OOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHH
Im so exited right now, that trailer was beautiful
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: yaret on December 24, 2015, 01:02:46 am
wow downloading now this super mega project. when I read Majin Build I thought Buu would be here.xD great proyect Zteam.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on December 24, 2015, 01:07:25 am
I Love you guys! I'm goanna download, but if I download now, I'll be distracted from spriting :(, the battle within!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Keaton on December 24, 2015, 01:18:32 am
This year ends with more hype! thanks fellas.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: XGargoyle on December 24, 2015, 01:38:17 am
Enjoy the pack guys! And don't forget to spread the word on it :)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: KingTremolo on December 24, 2015, 01:39:54 am
This game is just the hypest.  Downloading now!

I have some pals coming over for my birthday tomorrow, and we will have a grand time playing this.

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: ShinZankuro on December 24, 2015, 01:42:12 am
I only want to say one thing:


YOU GUYS ARE HEROES.


The best MUGEN project ever :D
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 01:47:47 am
so if i just went around lurking online and dropped a "pssstt... Hyper Dragon Ball Z.. Download it... hisssss" everywhere on the web, that would be good right.

But then again, why spread the word when it will cause my downloads to be slower... Greed.. Gluttony.. good sins
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: NoZ on December 24, 2015, 01:57:26 am
Have fun guys,a lot of work was put into this,hope you enjoy your Christmas gift
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: jweezy34 on December 24, 2015, 02:03:23 am
It seems I now have a reason to continue........Damnit TeamZ2 ;_; love you guys.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on December 24, 2015, 02:10:23 am
This game is just the hypest.  Downloading now!

I have some pals coming over for my birthday tomorrow, and we will have a grand time playing this.



Well, happy birthday then! And Merry Christmas to All!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: JustNoPoint on December 24, 2015, 02:25:27 am
3rd server option added
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Zo_Warudo on December 24, 2015, 02:38:59 am
Just finished some arcade runs with Goku, Gohan and Majin Vegeta. I love this new build. There's actual final bosses now lol (no spoilers as to who they are) And the new stages are just beautiful in motion. The screen pack is also just damn lovely. Overall this build kicks ass.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: DJ_HANNIBALROYCE on December 24, 2015, 02:42:58 am
Woooooooooowwwwwwwww
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: G-knux19 on December 24, 2015, 03:19:23 am
amazing job on the game guys I LOVE IT  :coollove: even if the boss is a pain in the ***.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 03:59:47 am
i love the bosses.. though i spoiled myself once i hit the character folder lol
I never expected to lose even a round after playing for like.. a year every single day.. Gohan realllyy surprised me, Freeza is absolutely amazing, the bosses are great. I ended up getting- uhm.. The.. well the.. Basically he GAVE ME A RUN FOR MY MONEY. EVEN WHEN Guarding.. that.. This was Gold. This build is Gold. i might craft a Golden Freeza mini statue and send it to you.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Graphicus on December 24, 2015, 04:05:53 am
Congratulations! The amount of work on display here is incredible. :)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: KomuruZukitaki on December 24, 2015, 04:12:12 am
Man i suck Im not fast enough to get the combos or match up with the AI
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 04:12:23 am
one question, since you changed up the Ai levels, if i make it 8 through the options screen, will it change all the characters with ai to 8? or do i need to do it manually?

Komuru, you can always slow the gameplay for practice :p (i speed it up haha)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: KomuruZukitaki on December 24, 2015, 04:21:14 am
Just played a match on slow 3 im just complete garbage lol Honestly im here for the art and i sometimes watch people fight each other on YouTube xd also nice custom Great Saiya Man outfit guys. Only people I can play against are my brothers or cousins
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on December 24, 2015, 04:22:42 am
one question, since you changed up the Ai levels, if i make it 8 through the options screen, will it change all the characters with ai to 8? or do i need to do it manually?

Komuru, you can always slow the gameplay for practice :p (i speed it up haha)

you need to do it manually on each character. this version isnt fully automated with the options.

Also, it goes without saying the chars wont work properly at all on team modes, due to all the cinematic finishers.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 04:28:08 am
Team modes= bad
But.. Kaioken Kamehameha is good.. and i cri evri tim

now laaast question.. Freeza has that Headbutt.. that really cool one.. how does one do that Super duper head butt? :c i wanna i wanna T^T
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on December 24, 2015, 04:30:15 am
down down mp + mk gets you into sadism mode.
During it, you gain sadistic gun, qcf and repeat punch for a almost non damaging move that charges his sadism.
repeat down down mp+mk to use all of your power and headbutt your way to victory or perform sadistic dance and watch one of his 3 finishers.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Makurayami on December 24, 2015, 04:33:11 am
I've been away from Mugen for quite a while now, but saw this on Facebook and had to come take a look. This looks gorgeous and I can't wait to give it a try. Great job guys and happy holidays Team Z2!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 04:33:51 am
how ingenious! like Vegetas explosion basically. His finishers were god damn beautiful tho.. just wow
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: QuickFist on December 24, 2015, 07:19:16 am
Thanks for the Christmas present XD! Looks amazing.
But could you upload it to MEGA? I'm having a lot of problems with the download, I'm on my 4th attempt ATM, MEGA works wonders for me, please guys.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: The Sudden Rarity on December 24, 2015, 08:02:30 am
DLing as we type XP

Not gonna watch the vid, because I wanna experience it first-hand :)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Cybaster on December 24, 2015, 08:32:09 am
Downloading NOA !!! :haw:

Nice to see this build finally released, it's been so long in the works lol.
Also nice to see (from the video) that Freeza got the treatment he deserved, can't wait to testhim. :)

Also, will you release separate versions for each char (except the bosses maybe) in a few days ?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: lui on December 24, 2015, 08:36:40 am
can someone (in a spoiler) please tell me who the final bosses are? im gonna be away from home till new years soooo i want to look forward to the final boss myself :D
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Cybaster on December 24, 2015, 08:39:58 am
Spoiler, click to toggle visibilty
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Zo_Warudo on December 24, 2015, 09:11:46 am
So...found some interesting stuff in the data...care to explain? Put it in a spoiler for...spoilerific reasons.
Spoiler, click to toggle visibilty
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Balthazar on December 24, 2015, 09:18:43 am
Huh where did you find that image? I thought I removed all of those (for this specific reason; unneccesairy speculations).
Well he's not a character that is really planned at all, I mostly just made that sprite for fun.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Zo_Warudo on December 24, 2015, 09:25:20 am
Fair enough, I (as well as some others by this point) found it in the chars portraits folder. Well regardless of whether he's a thing or not, Keep up the great work guys.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: lui on December 24, 2015, 09:26:35 am
i never liked broly anyway. hes just a big meatbag that kind of represents what i dont like about dbz fans  that care about only fusions or super saiyan 69 or whatevs.

HERES HOPIN TO YAMCHA THO
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: XGargoyle on December 24, 2015, 09:34:10 am
Easter egg!!

Just kidding. Truth is, Balthazar created lots of different character portraits and then we decided to use some of them for the Majin build, as they looked cool.

No need to look further than that, there's no Broly character being developed as of writing this message
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Alther Primus on December 24, 2015, 09:36:43 am
Awesome release guys!  VERY Happy to see Frieza finished and have been playing with him almost non-stop xD  Also, VERY nice SP.

Spoiler, click to toggle visibilty
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Gennos on December 24, 2015, 10:33:58 am
oh my gowd!! this looks so good. i really really need to try this build sometime. i hate you college.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: JustNoPoint on December 24, 2015, 11:07:48 am
Thanks for the Christmas present XD! Looks amazing.
But could you upload it to MEGA? I'm having a lot of problems with the download, I'm on my 4th attempt ATM, MEGA works wonders for me, please guys.
You can't dl it from any of the 3 links???
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: likiji123 on December 24, 2015, 12:23:06 pm
I noticed that (Boss 1) and (Boss 2)s renders aren't accurate to their in game look, so i fix them up
Spoiler, click to toggle visibilty
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Cybaster on December 24, 2015, 01:48:28 pm
Only did a very quick test, so I'm not really sure of everything, but for Freeza :
- Finisher 3 seems quite buggy in HDBZ stages. The final supernova is in the middle of the screen from the beginning, while it should be on the side, before moving forward a little. Therefore, the blue soldier gets swallowed by it before getting his burnt state, and same goes for P2.
- The white screen flashing at the end is slightly too short and we can see the soldiers disappear strangely.
- I can't find the winpose that appears in the video. :(
- Readme hasn't been updated : "Changes" section in WIP is empty. There's no explanation about what button to press to get what winpose.

Are you sure you uploaded the right version :???: This pretty much looks like the beta version I last sent you, but that wasn't finished at all.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Balthazar on December 24, 2015, 02:11:50 pm
Cybaster honey I have been going over and fixing Freeza together with JMorphy fulltime a few hours before uploading, I am 100% sure uploaded the correct version :P
Freeza's Readme not being up to date and still showing his Sadism Mode is 'not added yet' is the only oversight.
SuperNova in general has proven to be quite a troublesome move to code. That evil aura winpose should be in there as well.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Cybaster on December 24, 2015, 02:40:36 pm
Balthy darling, nice to see you ! :)
Well, I'll try Freeza later on a non-HDBZ stage, to see if it gives the same visual bugs.

How do I get the evil aura winpose ? Are there special conditions to meet ?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: KomuruZukitaki on December 24, 2015, 02:49:06 pm
Check frieza movelist it tells you how to do different winposes
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 03:12:09 pm
this is me nitpicking. But why is it always that the portraits and the characters never match in colors !?

<(`^´)> (☄ฺ◣д◢)☄ฺ  ヾ(。◣∀◢。)ノ
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Balthazar on December 24, 2015, 04:37:07 pm
this is me nitpicking. But why is it always that the portraits and the characters never match in colors !?
We just love to torment you!
But yeah at least for the small portraits, Goku, SSJ Goku and Gohan needed to get replacements for the select screen.


Also, some feedback from facebook:
"Hey team Z2! Thanks a ton fot the new build. I'm loving it. I wanted to let you guys know that for whatever reason God Goku can't air combo. Also characters fall out of his grab. Idk why. I know he isn't intended for serious play but thought you should know nonetheless because it hurts his "Godly Boss" potential. Also love the fact that their are "God (KoF) Bosses""
I never noticed any of those issues while testing, can anyone back this up?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Cybaster on December 24, 2015, 05:05:33 pm
Also, just re-tested Freeza. Indeed, everything works as intended, even though Finisher 3 is not perfect. But yeah, it's a nightmare to code. Poor JM lol ! ;D
Great job on the special winpose as well as finisher 1 & 2. They're much better ! :yes:
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 05:09:45 pm
That's brutal Balthazar T^T i'll find my.. my palette sensei
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Zo_Warudo on December 24, 2015, 05:24:41 pm
God Goku can't air combo. Also characters fall out of his grab.
I never noticed any of those issues while testing, can anyone back this up?

This happens for me too. God Vegeta can Air combo but God Goku can't for some reason. His forward grab doesn't send the enemy flying anymore and his back grab always misses on the second hit.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: QuickFist on December 24, 2015, 05:38:22 pm
Thanks for the Christmas present XD! Looks amazing.
But could you upload it to MEGA? I'm having a lot of problems with the download, I'm on my 4th attempt ATM, MEGA works wonders for me, please guys.
You can't dl it from any of the 3 links???

I can, but the download eventually gets interrupted. I have horrible internet and PC, It can't really handle downloads as big as this one, that's why I use MEGA
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Loupil on December 24, 2015, 06:16:32 pm
Wonderful ! The game is finally challenging. The two final bosses really are well thought. A bit sad about Freeza's close SP>far MP chain being removed but i guess it wasn't meant to be there in the first place, however actually playing with the completed Freeza is so great, plus Gohan's AI... awesomeness.

PPS : I can see where you're going with that final team mode character ;)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 06:20:17 pm
Wonderful ! The game is finally challenging. The two final bosses really are well thought. A bit sad about Freeza's close SP>far MP chain being removed but i guess it wasn't meant to be there in the first place, however actually playing with the completed Freeza is so great, plus Gohan's AI... awesomeness.

PPS : I can see where you're going with that final team mode character ;)

Team mode character? What is this team mode character you speak of. What has slipped under my nose? O_O
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Luis Alejandro on December 24, 2015, 06:28:21 pm
ill be sure to give a full feedback review when i have the time. Downloading so i can play later! congrats on the third beta release guys im so proud of you guys working so hard throughout all these years!


edit** download link isnt working :(
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on December 24, 2015, 10:57:52 pm
Well, just downloaded the things, and this is what I think.
I'm sensing that this version is an updatable one, at least that is my conclusion, after all they have Gotenks, Piccolo, and Super Buu portraits in the portrait folder, and the Super Buu project and piccolo are pretty far along.
So my question is.

Is this an updatable version? And if so, does that mean we can see more bosses come also?
Just wondering, no requests.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on December 24, 2015, 11:08:42 pm
God Goku can't air combo. Also characters fall out of his grab.
I never noticed any of those issues while testing, can anyone back this up?

This happens for me too. God Vegeta can Air combo but God Goku can't for some reason. His forward grab doesn't send the enemy flying anymore and his back grab always misses on the second hit.

Neither of the bosses are meant to be playable, if you are putting them to be playable all you are doing is playing with a shittier broken finisher-free winpose free version of the original chars and you should reconsider what you are doing! I could have made it so that AI always kicked in if you tried to control those characters but I chose not to.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Zo_Warudo on December 24, 2015, 11:17:24 pm
That actually explains quite a bit. Thanks for the info.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 11:18:24 pm
So i decided to swap out the Low Res Saiyan pride with the HD one. it's all nice and well till i go into the arcade. You see, i want to beat up SS Blue Vegeta and Goku in a team arcade on that stage. BUT IT WONT LEMME!. i've changed the name via the select.def as well.. did i miss something?

edit: it works perfectly fine in other cases however

Only once i get to Cyan Goku/Vegeta (in the turn based arcade) it suddenly stops working.

" Error message:
BG error reading stages\SAIYAN_PRIDE.def

Library error message: Error reading sprite stages/SAIYAN_PRIDE.sff "

giving me this message. I love this stage..


But sometimes.. it DOES work.. wat ._.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: likiji123 on December 24, 2015, 11:24:42 pm
I saw a move Freeza used in the trailer that isn't in Freezas movelist
https://youtu.be/90OkDal1WP4?t=2m4s
How do you perform it?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 24, 2015, 11:27:32 pm
I saw a move Freeza used in the trailer that isn't in Freezas movelist
https://youtu.be/90OkDal1WP4?t=2m4s
How do you perform it?

like Majin Vegetas Suicide attack. Down Down, Medium Kick+Medium Punch

However.. there is something weird about it. You need to be in sadism mode, okay. but you also need full ki meter for some reason.. even though it take NO ki at all
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Thammy on December 25, 2015, 12:23:12 am
You already fooled me with Babidi, you're not going to trick me again with Broly!
(Seriously though, didn't Balthazar say that he wouldn't make Broly without Diepod anyway?)

A lot of the CPU opponents mash out of Gohan's Masenko almost instantly, even in the default difficulty. I don't know if that's intentional, but it seems a bit much. It's almost pointless to bother trying against some of them (Gohan and Super Saiyan Goku come to mind). It also seems like some of them - again, especially Super Saiyan Goku - can start combos in the middle of being hit by Gohan's standard chains. LK ->MK -> MK -> HK -> HK. Not huge problems I guess, but seems like a bit much for standard difficulty.

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: XGargoyle on December 25, 2015, 12:55:21 am
Quote
and the Super Buu project and piccolo are pretty far along.

LOL :D
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 25, 2015, 01:00:12 am
Quote
and the Super Buu project and piccolo are pretty far along.

LOL :D

this is the fishiest "lol" i've seen in my life. i can sense a disturbance
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Mr. Shredder on December 25, 2015, 01:30:34 am
Congratulations for the great work they did all, great characters, great gameplay, are all very fun to play.
One question, in the sadistic mode I did not see this sprite in use:

(http://i65.tinypic.com/6tnrxy.jpg)

Happy holidays
Greetings

PD: Sorry, my english isn't good
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on December 25, 2015, 02:10:32 am
Quote
and the Super Buu project and piccolo are pretty far along.

LOL :D

this is the fishiest "lol" i've seen in my life. i can sense a disturbance

what I mean is that they have been in the making for a while, not that they were close to completion or anything.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Djoul on December 25, 2015, 09:16:05 am
Interesting, you introduce the neutral jump punch mechanic for Piccolo.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: crp on December 25, 2015, 10:19:09 am
Majin Vegeta is missing sounds when the japanese voice is set.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: QuickFist on December 25, 2015, 05:14:32 pm
Guys nevermind about the MEGA link, at the 5th attempt it took me 8 hours but I finally have the game. It's amazing! Merry christmas everyone!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: goldeneragaming on December 25, 2015, 09:21:13 pm
Amazing!

Thank you so much!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Mr. Shredder on December 25, 2015, 10:08:15 pm
If someone needs it, here I leave a link in Mega: https://mega.nz/#!iNIB3TKK!eAq6rBUHz9_79Z_HJ7HKuzM5KzQFsr4koCxClrAY38o (https://mega.nz/#!iNIB3TKK!eAq6rBUHz9_79Z_HJ7HKuzM5KzQFsr4koCxClrAY38o)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Croix12 on December 26, 2015, 07:07:20 am
wonderful release.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Karasai on December 26, 2015, 07:45:13 am
I must say, the presentation of this is amazing. The new intro, menu, HUD, gorgeous character select screen, the crazy amount of stages (along with Wizzy's fantastic music), this is amazing! Cant wait to see what you guys have in store for the future.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Omega on December 26, 2015, 12:04:43 pm
This Game is Excellent. Great job there guys.

I must say, the presentation of this is amazing. The new intro, menu, HUD, gorgeous character select screen, the crazy amount of stages (along with Wizzy's fantastic music), this is amazing! Cant wait to see what you guys have in store for the future.

The music is Wizzy's. The remake, cover belongs to 94stones.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: phantomzai on December 26, 2015, 05:02:23 pm
 :yaoming: That piccolo tho.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Narx221 on December 26, 2015, 10:04:57 pm
I made an add-on to HDBZ Majin build. System sounds.
https://www.youtube.com/watch?v=QzuXqNn_CGk
enjoy :)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: 【MFG】gui0007 on December 26, 2015, 11:20:21 pm
EPIC JOB GUYS!!! :D :D
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Jmorphman on December 26, 2015, 11:22:58 pm
To whom it may concern,

There have been several recent statements, made by certain persons, casting aspersions onto my character and the quality of my coding. These statements are completely and utterly false. The Super Nova finisher in Freeza is not at all bugged: the motion and positioning of the Super Nova was previously very buggy, seemingly almost randomly determined, and followed no set guidelines. I corrected this to its current movement and position, which was based on the bugged, unpredictable version; a rough estimate of where the Super Nova was originally intended to end up. The original version of the Super Nova almost always "swallowed" the soldiers and P2 before they take damage, so I did the same with my fixed version. Further, the soldiers disappear in exactly the same way the first blue soldier who gets vaporized by the Super Nova does.

If the Super Nova did not end up in the location it was originally intended to be, or had other unintentional or unwanted behavior, it was through no fault of my own.

As for the issues involving God Goku, I was informed the character was AI-only, and with that in mind focused only on how the character as controlled by the AI turned out. If in fact a player controlled God Goku is unable to air combo, than that oversight was beyond the scope of my duties.

Regards,
Jmorphman
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Ryu From Streets™ on December 26, 2015, 11:23:29 pm
That PICCOLO looks GREAT!!!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Thammy on December 26, 2015, 11:30:21 pm
Out of curiousity, is the difference between Cyan Goku and Super Saiyan Goku just damage, speed and AI? Cyan Vegeta seems to be more obvious; double ki blasts and a mix of majin/normal moves.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: AlexSin on December 26, 2015, 11:38:34 pm
Cyan Goku can do his teleport attack freely, without having to activate his Emotion Mode: (Direction), y+b.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 26, 2015, 11:54:00 pm
Cyan Goku has almost 2x the ki of SSJ Goku as well
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: BieberSpiegel on December 27, 2015, 02:33:34 pm
Well. Looks like I found another game to be added to my Steam Client.(http://i.imgur.com/ARzOqQN.png)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Cybaster on December 28, 2015, 12:31:05 am
To whom it may concern,

There have been several recent statements, made by certain persons, casting aspersions onto my character and the quality of my coding. These statements are completely and utterly false. The Super Nova finisher in Freeza is not at all bugged: the motion and positioning of the Super Nova was previously very buggy, seemingly almost randomly determined, and followed no set guidelines. I corrected this to its current movement and position, which was based on the bugged, unpredictable version; a rough estimate of where the Super Nova was originally intended to end up. The original version of the Super Nova almost always "swallowed" the soldiers and P2 before they take damage, so I did the same with my fixed version. Further, the soldiers disappear in exactly the same way the first blue soldier who gets vaporized by the Super Nova does.

If the Super Nova did not end up in the location it was originally intended to be, or had other unintentional or unwanted behavior, it was through no fault of my own.
Sorry if my post appeared as a critic of your coding faculties or as a devaluation of your work. This was clearly not my intent.

I indeed tested too quickly Lv3 finisher the first time, and added another post since then.
Spoiler, click to toggle visibilty
When I quit coding Freeza, Lv3 finisher was very buggy. I was told via feedback that many things had to be changed throughout the whole move. I was surprised to see that most of it was identical (save for the ending, obviously), which lead to my initial post after a 2 minutes test (my fault). Anyway, yeah, the super nova positioning was buggy when playing as P2, or when P1 was too close to the border of the stage. The correct position was when playing as P1 in the middle of the stage, which lead to the blue soldier burning as he was beginning to be swallowed by the Super Nova. Anyway, not a big deal.
However, the other soldiers don't fade to black via palFX before getting vaporized by the Super Nova. They simply disappear all of a sudden.

Sorry you took my post this way. Thank you for finishing the move, as well as adding all the other stuff. I can understand Finisher 3 was a nightmare to code (between the cinematics and what you could probably call clumsy coding...).
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 28, 2015, 02:39:18 am
it appears TOEI decided to take notes from Freezas throw in the latest episode.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: PeXXeR on December 28, 2015, 04:34:15 am
I love you guys ;_;
Thank you very much, I wish all of you happy holidays, and thanks for the awesome release.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Jmorphman on December 28, 2015, 05:37:55 am
Sorry if my post appeared as a critic of your coding faculties or as a devaluation of your work. This was clearly not my intent.
Unfortunately for you, this post was too late. My lawyer has already filed suit against you for defamation of character, and I have been advised to avoid further contact. GOOD DAY SIR.

Spoiler, click to toggle visibilty
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on December 28, 2015, 06:35:21 pm
Sorry if my post appeared as a critic of your coding faculties or as a devaluation of your work. This was clearly not my intent.
Unfortunately for you, this post was too late. My lawyer has already filed suit against you for defamation of character, and I have been advised to avoid further contact. GOOD DAY SIR.

Spoiler, click to toggle visibilty

That whole post was just WOW! I can't tell whether its all sarcasm or just mostly sarcasm!
:)

Well. Looks like I found another game to be added to my Steam Client.(http://i.imgur.com/ARzOqQN.png)

Sweet! that looks awesome on steam!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: WizzyWhipitWonderful on December 29, 2015, 02:16:28 am
Can anyone send me cool images for the new stages, please?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 29, 2015, 02:32:39 am
Can anyone send me cool images for the new stages, please?

as in mid gameplay-like pics?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: WizzyWhipitWonderful on December 29, 2015, 03:11:34 am
Yes.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on December 29, 2015, 04:04:09 am
I could get you some 720p pics tomorow perhaps?
Or do you want specific HDBZ 640x480 pics, with the lifebars?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 29, 2015, 04:21:53 am
(http://i.imgur.com/2xeaKtm.png)
like this? ( i literally waited for those two lava jumps! :v )
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: WizzyWhipitWonderful on December 29, 2015, 11:02:49 am
Yes. Pm me those cool images
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: koufdell on December 29, 2015, 12:17:42 pm
peace everyone...i'm a new fan of the z2team work on hyperdragonball z ... like the game and the direction design so far
i'm actually trying to adapt a version of beerus made by Rahlonnir to fit to the game and i know this part of work
adjust the normals , specials hypers ( hitstun,damage..)
incorporate the custom ground bounce system , juggle
add counter , ex moves , special mode
i'm a beginner and i need all the help i can get .... if someone can guide me , i'm welling to do it .... thx everyone peace

edit : sorry GOD985 i can't send private messages  but here's your response
the changes i listed are basically code related but if you can work on the existing sprites to make them better ... i need a teleport pursuit sprite   

 
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on December 29, 2015, 07:37:51 pm
peace everyone...i'm a new fan of the z2team work on hyperdragonball z ... like the game and the direction design so far
i'm actually trying to adapt a version of beerus made by Rahlonnir to fit to the game and i know this part of work
adjust the normals , specials hypers ( hitstun,damage..)
incorporate the custom ground bounce system , juggle
add counter , ex moves , special mode
i'm a beginner and i need all the help i can get .... if someone can guide me , i'm welling to do it .... thx everyone peace

edit : sorry GOD985 i can't send private messages  but here's your response
the changes i listed are basically code related but if you can work on the existing sprites to make them better ... i need a teleport pursuit sprite   

 

Start your own thread, we can talk there, also what is a teleport pursuit sprite?

Also that screenshot looks awesome, awesome timing.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: WizzyWhipitWonderful on December 29, 2015, 07:39:05 pm
He may be referring to goku's teleport attacks.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: koufdell on December 30, 2015, 07:02:58 am
He may be referring to goku's teleport attacks.

like freeza teleport pursuit (launch , teleport ....) or the teleport animation in sadistic mode any will do ....
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on December 30, 2015, 05:26:54 pm
i always thought a character with a dashing+teleport capability would be cool.

with that same pose Goku flew towards freeza on namek. or like Gohans Portrait. You could either dash normally (Like Vegeta does, but different pose).Or Dash and vanish right into the opponents face. with the option to link in an melee attack, to start a combo
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on December 30, 2015, 09:00:37 pm
Why is this version called the Majin build? I mean after all, the release with Super Buu, and Gotenks, will be more of a Majin build?
Although that'll probably be a year or so away, just wondering?
Still love it though!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: JustNoPoint on December 30, 2015, 09:01:17 pm
Babidi and Majin Vegeta
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: WizzyWhipitWonderful on January 01, 2016, 12:53:28 am
Here's an early Happy New Year to Everyone!

https://www.youtube.com/watch?v=GzrmPGKyeUo

https://www.youtube.com/watch?v=f9hh0HyPp28

Might try to upload a few more before it gets too late....
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on January 01, 2016, 06:37:54 am
HAPPY NEW YEAR!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: koufdell on January 02, 2016, 09:32:47 pm
so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)
restructuring the files to be same as HDBZ characters (helps me try to copy stuff)
added teleport moves (D , B , x y or z differents uses)
tweaked dash effects
added a explosion effect using vegeta explosions sprites
alpha version of his super mode (no name yet but basically a genei jin mode with air teleport  D, D x+b)
of course , he needs a ton of sprite and sound work but i will do my best with what i have
dropbox link
https://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: jweezy34 on January 03, 2016, 03:01:39 am
so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)
restructuring the files to be same as HDBZ characters (helps me try to copy stuff)
added teleport moves (D , B , x y or z differents uses)
tweaked dash effects
added a explosion effect using vegeta explosions sprites
alpha version of his super mode (no name yet but basically a genei jin mode with air teleport  D, D x+b)
of course , he needs a ton of sprite and sound work but i will do my best with what i have
dropbox link
https://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0
Uh not to sound like a douche-canoe but I don't think this is thread for that broham XD
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GOD984 on January 03, 2016, 05:03:07 pm
so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)
restructuring the files to be same as HDBZ characters (helps me try to copy stuff)
added teleport moves (D , B , x y or z differents uses)
tweaked dash effects
added a explosion effect using vegeta explosions sprites
alpha version of his super mode (no name yet but basically a genei jin mode with air teleport  D, D x+b)
of course , he needs a ton of sprite and sound work but i will do my best with what i have
dropbox link
https://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0

what jweezy34 said, you need to make your own thread, also I already have dash collision sprites for beerus.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: koufdell on January 03, 2016, 06:10:03 pm
so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)
restructuring the files to be same as HDBZ characters (helps me try to copy stuff)
added teleport moves (D , B , x y or z differents uses)
tweaked dash effects
added a explosion effect using vegeta explosions sprites
alpha version of his super mode (no name yet but basically a genei jin mode with air teleport  D, D x+b)
of course , he needs a ton of sprite and sound work but i will do my best with what i have
dropbox link
https://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0

what jweezy34 said, you need to make your own thread, also I already have dash collision sprites for beerus.

really ?? i thought he was trash talking about that hhhh my bad sorry ....before that what's the point of doing it ? sorry to ask
ah and where should i create the thread  thx
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Cybaster on January 04, 2016, 03:55:13 pm
Create the topic in the WIP section of the forum (not of HDBZ), along with a presentation of your project.
People are asking you not to post your project here because this topic is about the release of "HDBZ Majin Build", not side projects from other people not affiliated with the HDBZ team.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: MegaSobi on January 05, 2016, 10:13:40 pm
I can't seem to enable a second joystick for vs/co-op play, whenever I change the settings this new build doesn't start. I'm assuming it's different from the EVO ones, what should I do?

*I realize there's a faq, but it hasn't been touched in some time and this thread seemed the most pertinent to the subject at hand. Apologies if this is the wrong place to ask*
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 06, 2016, 12:26:43 am
Thats odd, what do you mean by changing the settings, do you mean in options? Because the settings are inside the game and you can save them from the options menu, but you need, ofc , to have it all unzipped.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on January 06, 2016, 08:47:44 am
This has been on my mind for ages, why cant you kill with a counter? with p2 and you both at no hp whatsoever just waiting for 1 hit to kill you, and you cant even move cause you're back to a corner and getting Dragon Fisted by Base Goku, you cant do anything. it makes no sense to me that a counter does damage, but cant end the fight? any particular reason why it's like that?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: 187skillz on January 06, 2016, 06:44:00 pm
downloaded the majin build and just wow well done guys can't wait for the final product
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: MegaSobi on January 06, 2016, 08:53:42 pm
Thats odd, what do you mean by changing the settings, do you mean in options? Because the settings are inside the game and you can save them from the options menu, but you need, ofc , to have it all unzipped.

When I go to options, the second joystick is disabled and I can't enable it from within that screen.
So I went to the mugen.cfg file, since that's what I did in the EVO2014 build. I scrolled down to this section:

[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
;Joystick type:
;0 - Disabled
;1 - Enabled
P1.Joystick.type = 1
P2.Joystick.type = 0

I switched the P2Joystick to type 1 since that's enabled, but when I did that, Hyper DBZ wouldn't start up. So I switched ";0" from disabled to enabled, but again, Hyper DBZ wouldn't start up. I set everything back to their default values and decided to consult somebody here for help.

Quote
This has been on my mind for ages, why cant you kill with a counter? with p2 and you both at no hp whatsoever just waiting for 1 hit to kill you, and you cant even move cause you're back to a corner and getting Dragon Fisted by Base Goku, you cant do anything. it makes no sense to me that a counter does damage, but cant end the fight? any particular reason why it's like that?

It's like that for a number of fighting games. I don't think Alpha Counters killed in SFAlpha or CvS either, and this game is trying to remain faithful to Capcom's arcade fighters. Plus, Alpha Counters are meant to give you some breathing room and possibly a chance to reverse the momentum of a match via some well-placed mixup or an opportunity for mindgames, since they at least force the opponent to tech (some may even cause a hard knockdown). If you could kill with them it'd just reward the player for turtling. I have a Shin Akuma in my MUGEN roster that can not only kill with his alpha counter, but can also start combos from the launch it grants. O_o
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on January 07, 2016, 12:05:03 am
oh that makes sense
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: crp on January 07, 2016, 10:50:09 am
I switched the P2Joystick to type 1 since that's enabled, but when I did that, Hyper DBZ wouldn't start up. So I switched ";0" from disabled to enabled, but again, Hyper DBZ wouldn't start up. I set everything back to their default values and decided to consult somebody here for help.

Did you try to change Disabled to Enabled for player 2 in game with the keyboard (numpad 1235 I think are the default direction for player 2)?

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Thammy on January 07, 2016, 04:59:02 pm
This might be old, but I think I found a (very minor) glitch. If you hold down MP+MK while you finish off an enemy with Vegeta's Final Flash, you get the Vegeta Headbanging Dance instead of a victory animation.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 07, 2016, 11:32:26 pm
Thats odd, what do you mean by changing the settings, do you mean in options? Because the settings are inside the game and you can save them from the options menu, but you need, ofc , to have it all unzipped.

When I go to options, the second joystick is disabled and I can't enable it from within that screen.
So I went to the mugen.cfg file, since that's what I did in the EVO2014 build. I scrolled down to this section:

[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
;Joystick type:
;0 - Disabled
;1 - Enabled
P1.Joystick.type = 1
P2.Joystick.type = 0

I switched the P2Joystick to type 1 since that's enabled, but when I did that, Hyper DBZ wouldn't start up. So I switched ";0" from disabled to enabled, but again, Hyper DBZ wouldn't start up. I set everything back to their default values and decided to consult somebody here for help.



Only thing i can imagine is that something got written over that you didnt notice, otherwise I see no reason for it to not work after you changed back. :\
Sorry, wish I couldve helped more.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: JustNoPoint on January 07, 2016, 11:44:11 pm
You can try antimicro, xpadder, or joytokey to map your keyboard buttons to your joystick. I prefer that so I can assign button to hold more than 1

IE 3P and 3K buttons
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: MegaSobi on January 09, 2016, 03:58:28 am
I switched the P2Joystick to type 1 since that's enabled, but when I did that, Hyper DBZ wouldn't start up. So I switched ";0" from disabled to enabled, but again, Hyper DBZ wouldn't start up. I set everything back to their default values and decided to consult somebody here for help.

Did you try to change Disabled to Enabled for player 2 in game with the keyboard (numpad 1235 I think are the default direction for player 2)?



I did that with the P2 keyboard controls, but then when I tried to save it and then re-open the game the same thing happened, Hyper DBZ wouldn't start up.

I mean it's fine, I don't mind just manually enabling P2 pad/stick controls when I'm running casuals, but it'd be nice if I didn't have to do it all the time. In a perfect world, right?

Is it working for everybody else? I just downloaded the version provided, so I guess if it's just on my end the problem will go away if I just re-download the game.

Appreciate the help everyone. :D

You can try antimicro, xpadder, or joytokey to map your keyboard buttons to your joystick. I prefer that so I can assign button to hold more than 1

IE 3P and 3K buttons

Sometimes I do that to make EX moves easier, but with J2K it stops working if the computer can't pick up the controller connection. Is it like that with XPadder/Antimicro?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: JustNoPoint on January 09, 2016, 04:06:40 am
I have been using XPadder for a long time with no issues. I just switched to antimicro recently because it allows me to set the Pause and scroll lock buttons to the controller. I've been quite happy with it thus far.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: crp on January 09, 2016, 10:25:38 am
I did that with the P2 keyboard controls, but then when I tried to save it and then re-open the game the same thing happened, Hyper DBZ wouldn't start up.

I mean it's fine, I don't mind just manually enabling P2 pad/stick controls when I'm running casuals, but it'd be nice if I didn't have to do it all the time. In a perfect world, right?

Is it working for everybody else? I just downloaded the version provided, so I guess if it's just on my end the problem will go away if I just re-download the game.

I change it everytime I play with another player too. No other solution for me :(

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Snakebyte on January 13, 2016, 12:25:27 am
Are these versions of the characters going to be posted as standalone releases?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 13, 2016, 12:30:46 am
the only one that isnt is Freeza, but he will as well, eventually.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Snakebyte on January 13, 2016, 12:41:31 am
Judging by the readmes, it looked like there were meaningful updates to Babidi and Majin Vegeta too, and given that Freeza's readme wasn't updated, the same could have been true of other characters.

Would be cool to have the latest versions outside the full game.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 13, 2016, 12:44:31 am
we are still applying bugfixes. when those are done we will upload freeza and whoever else. that been said if anyone wants to give a hand with bugfixes we are always in search of more helping hands.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Snakebyte on January 13, 2016, 12:49:44 am
Alright, thanks for the quick response.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Ethan The Human on January 13, 2016, 12:34:51 pm
I know it's not major, but Gohan's facebook winpose doesn't come out right with the new portraits.
(http://i.imgur.com/hkTD0Z4.png)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Balthazar on January 13, 2016, 01:08:00 pm
We already knew about that ;) But thanks! Feedback is always welcomed!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: crp on January 15, 2016, 05:31:41 pm
Don't know if you are aware of this bug but performing Gohan's level 3 super with an emotion bar under level 1 will do the level 3 finisher.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GTOAkira on January 16, 2016, 03:11:17 am
Just posting this here
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: goldeneragaming on January 16, 2016, 04:35:06 am
^^^^^^ to follow that post:

In case you didn't know, game grumps played the last version:




Also, I hope I'm not way out of line but I'd like to give some input

Spoiler, click to toggle visibilty

it would be easier but I understand if you want it to be tough :)

thanks again
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on January 16, 2016, 05:09:51 am
a normal person will go wat da fak if you go all downbackdowndowndownplsgodownonme downback. i can play the game A+, but if i had to look at that damn input i'd commit suicide. i am a normal person.

so in english, could you tell me what this means, would be great. do something for society and make me 1% smarter please

down,downback,back, down, downback, back A

to

down, downback, back, downback, down, downback, back A.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 16, 2016, 05:12:45 am
its to ease off the motion on a stick, where the stick rolls over downback again while going down.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: goldeneragaming on January 16, 2016, 05:24:53 am
currently for vegetas Final Flash is:

(http://i.imgur.com/NVgunzk.png)

it would be an easier input(On arcade stick and controller for sure) AND the same motion

if it was

(http://i.imgur.com/Pf21mMj.png)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 16, 2016, 05:27:22 am
its lenient enough that its almost not a problem, and most people with arcade sticks are used to pull those off so its not that big of an issue. if it was an arcade game where the only controller was a stick that could help newbies with the motion.


Great video, some of those guys were loving the winposes and intros, kinda sad they didnt manage to see more stuff.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: goldeneragaming on January 16, 2016, 05:34:19 am
its lenient enough that its almost not a problem, and most people with arcade sticks are used to pull those off so its not that big of an issue. if it was an arcade game where the only controller was a stick that could help newbies with the motion.


Great video, some of those guys were loving the winposes and intros, kinda sad they didnt manage to see more stuff.

true
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: rednavi -RETIRED on January 16, 2016, 05:46:11 am
currently for vegetas Final Flash is:

(http://i.imgur.com/NVgunzk.png)

it would be an easier input(On arcade stick and controller for sure) AND the same motion

if it was

(http://i.imgur.com/Pf21mMj.png)

I don't think you understand how commands work like in fighting games. The extra Down+Back you added is unnecessary and if anything it actually makes the motion harder to pull off. The 4th direction in the current command (Down) will still be read as just Down if you press Down+Back instead. You don't need to avoid pressing back for it to register as down.

That's also why arcade games don't usually have that kind of commands and stick to the ones this game uses.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on January 16, 2016, 06:19:40 am
this makes me realize how much i love keyboards. especially since arcades got the buttons on the right and movements on the left. that's suicide for me lol.. keyboard is love. good ol classic clicky cheap keyboard
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: AugustAPC on January 16, 2016, 06:56:35 am
its lenient enough that its almost not a problem, and most people with arcade sticks are used to pull those off so its not that big of an issue. if it was an arcade game where the only controller was a stick that could help newbies with the motion.


Great video, some of those guys were loving the winposes and intros, kinda sad they didnt manage to see more stuff.

They saw my Earthworm Jim, lol. I was high when I watched it (still am) and I found it overly amusing.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: crp on January 16, 2016, 10:39:23 am
If you do a normal aerial chain on a grounded opponent is it normal that he's getting knocked down?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Balthazar on January 16, 2016, 10:45:49 am
Yeah that's I believe to prevent infinites.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on January 16, 2016, 11:00:59 am
Yeah that's I believe to prevent infinites.

speaking of infinities, Freeza has an infinite
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: The Sudden Rarity on January 16, 2016, 05:00:09 pm
speaking of infinities, Freeza has an infinite

Well, what is it?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Balthazar on January 16, 2016, 05:16:38 pm
Having to do with his c.SK, mostly.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: crp on January 17, 2016, 06:46:40 pm
Yeah that's I believe to prevent infinites.

Ok, seems reasonable.
On another topic someone told me about a bug with Gohan that with an emotion bar below the first threshold you can perform the lvl3 finisher.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: goldeneragaming on January 19, 2016, 03:01:58 am
I just got to the final level of this build on hard 8 and I have a bunch of suggestions:

number 1:

In the mugen.cfg

 ;This option allows the AI to input commands without
 ;having to actually press any keys (in effect, cheating).
 ;Set to 1 to enable, 0 to disable.
AI.Cheat = 1

Set that to zero....This game shouldn't have to resort to cheating!

Number 2:

Cyan Vegeta is free and nonpunishable on everything. He can literally throw out a hyper be blocked and not get punished.

that's just bad imo

Number 3:

The saibaman battle is just plain bad. I had to stay in the corner and wait to punish. lower the health or make them come out less.

Number 4:

Gokus level 3 hyper should have no hurt boxes because it makes no sense that I build 3 meter, do that crazy input and get stopped by a jab. Make it slower and be able to jump over and that should make it better.

Number 5:

I often start a run and get stopped because the opponent goes flying and moves the screen.

Number 6:

super saiyan goku is much much stronger than normal goku and his rage mode is too good.

number 7:

Gohan is at hard 8 no matter what

number 8:

The display name for SSJ god Vegeta is set to "cyan vegeta" change it to super saiyan god vegeta.

I'll upload the video here tomorrow.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Jango on January 19, 2016, 04:23:08 am
Why should they change AI.cheat parameter? Seriously how much of a difference do you think it's going to make? And while I have no knowledge of the coding involved, pretty sure custom AI coding renders any changes here null and void.

For the other ideas, all I can say is "git gud"

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Thammy on January 19, 2016, 04:44:36 am
The display name for SSJ god Vegeta is set to "cyan vegeta" change it to super saiyan god vegeta.

Why would they change it to the wrong name? :P
It's Super Saiyan God Super Saiyan Vegeta, or Super Saiyan Blue Vegeta.

Some of the difficulty adjustments would be a welcome change, but I don't think they're new suggestions at all.
Would you even notice AI cheat without popping open that file? It's such a small thing and tons of fighting games do it.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: lui on January 19, 2016, 04:45:45 am
Set that to zero....This game shouldn't have to resort to cheating!

super saiyan goku is much much stronger than normal goku and his rage mode is too good.

The display name for SSJ god Vegeta is set to "cyan vegeta" change it to super saiyan god vegeta.

are you fucking serious.

you can do all of this yourself, wtf

its not even cheating, it just makes the ai harder which is better for those who like the challenge.

and okay, these complaints are just ridiculous cmon man
Quote
I often start a run and get stopped because the opponent goes flying and moves the screen.

Gokus level 3 hyper should have no hurt boxes because it makes no sense that I build 3 meter, do that crazy input and get stopped by a jab. Make it slower and be able to jump over and that should make it better.
you obviously don't have a lot of knowledge of how fighting games work huh

also regarding the Cyan Vegeta and Saibamen fights, they are reasonable enough, Vegeta is a boss and Saibamen aren't normal opponents, git gud son
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: goldeneragaming on January 19, 2016, 05:49:09 am
Video is currently processing but once it's done it can be found here:

Spoiler, click to toggle visibilty

I'm posting this now because I want to reply to everyone before I go to bed.

Why should they change AI.cheat parameter? Seriously how much of a difference do you think it's going to make? And while I have no knowledge of the coding involved, pretty sure custom AI coding renders any changes here null and void.

For the other ideas, all I can say is "git gud"

It should make a good amount of difference considering Gohan was sending out masenkos as soon as I pressed a button and that's impossible to do on reaction. I may be wrong but it's still heart wrenching to see on such an amazing project. I understand if it stays that way because like I said...I'm just suggesting.

as far as the "git gud" comment...do you have footage of you beating the game on hard 8 without the aicheat off? Can you get as far as I did with this build as it is without changing anything in mugens coding? If you can I will watch the footage and say I should just get better.

The display name for SSJ god Vegeta is set to "cyan vegeta" change it to super saiyan god vegeta.

Why would they change it to the wrong name? :P
It's Super Saiyan God Super Saiyan Vegeta, or Super Saiyan Blue Vegeta.

Some of the difficulty adjustments would be a welcome change, but I don't think they're new suggestions at all.
Would you even notice AI cheat without popping open that file? It's such a small thing and tons of fighting games do it.

Whatever name is correct then it should be changed to that.

I did notice it before opening the file. I wasn't sure but I thought that maybe the case especially when fighting gohan. Plenty of fighting games nowadays don't do it and if you can provide proof that they do then I'll concede to your point.

Set that to zero....This game shouldn't have to resort to cheating!

super saiyan goku is much much stronger than normal goku and his rage mode is too good.

The display name for SSJ god Vegeta is set to "cyan vegeta" change it to super saiyan god vegeta.

are you fucking serious.

you can do all of this yourself, wtf

its not even cheating, it just makes the ai harder which is better for those who like the challenge.

and okay, these complaints are just ridiculous cmon man
Quote
I often start a run and get stopped because the opponent goes flying and moves the screen.

Gokus level 3 hyper should have no hurt boxes because it makes no sense that I build 3 meter, do that crazy input and get stopped by a jab. Make it slower and be able to jump over and that should make it better.
you obviously don't have a lot of knowledge of how fighting games work huh

also regarding the Cyan Vegeta and Saibamen fights, they are reasonable enough, Vegeta is a boss and Saibamen aren't normal opponents, git gud son

I CAN do all of this myself but most who are going to play this can not. Most aren't going to take the time to learn how to code mugen and all this release and many like it are doing is turning them off from it and creating rage or anger for how cheap and full of bs it is.

It's cheating...it even says it's cheating in the mugen.cfg file.

Again with the git gud....can you do it? Can you film yourself doing it with this exact build without editing it?

I know how fighting games work. I've played them pretty much my whole life.

My issue is it seems this and many mugen releases like it are made broken on purpose in hopes someone new comes into the scene and learns how to code.

I have no problem with that and I think it's overall good for the community but what I don't like is everyone claiming it isn't broken or that everything is fine when it isn't.

It's b.s. and the average casual player who plays this will be turned off because of it.

Again, I understand and all I was doing was suggesting but don't try and tell me to git gud when i'm already pretty good.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on January 19, 2016, 06:48:33 am
Mate i think you just suck at the game. Make SSJ Goku's hyper rush slower? Crazy input? jumping over it is literally the easiest thing. SIMPLY JUMP OVER IT. one button. He isn't going in Zigzags. he's going straight. Jump/Dash/Block/stop with ki blast/Stop with kick. why would anyone make an attack that takes nearly 50% at weakest be unblockable. 

I play on keyboard, idk about you, but the input of his hyper rush is really just rolling your fingers back and fourth. IMO it's actually a really fun input.
I think you have poor reaction timing, and just generally suck at this game. literal keys. down forward down back + kick.

The Saibamen are basically like Mr.Satan. nothing really serious. you can just take them out.

Also, the fact you are using ultimates just like that, thinking P2 would do nothing about it makes me laugh. You expect them to just stand there? LOL. combo into it.
you could literally just hard punch (SSJ Goku, Goku,) into and go for it right away. with Vegeta it's as simple as just doing it, since he has 1 hit super armor and kicks really fast. Majin Vegeta can go into it even when P2 is blocking, Freeza can easily combo into it.


Number 6 had me rolling.
"super saiyan goku is much much stronger than normal goku and his rage mode is too good."

Base Goku has the strongest ultimate in the game. Kaioken+Genki Dama (fully charged) taking almost 90% hp.

His "Justice" Mode is fine. the teleporting in general might be an insane Counter attack advantage and a great combo extender if you use it properly, but the damage in comparison to Gohan just kicking you in the air, or Base Gokus Dragon Fist Uppercut combo is low. Also as far as i noticed, SSJ Goku actually moves a bit slower than the other characters.

Number 8. Their names are meant to be puns. Cyan is a shade of blue. a greenish kinda blue sort of JUST LIKE SSGSS Hair. Super Cyan is probably the most brilliant name you could give that form. like seriously it's perfect. besides you can change it yourself.

Number 7. Gohans AI, not everyone has their full AI level 1-8 done. Freeza for one doesn't even have any.

Number 2. Cyan Vegeta non punishable? First off, just like Cyan Goku, he's meant to be an OP boss fight. Overpowered is overpowered.
second, Vegeta, Majin Vegeta and Cyan Vegeta all have and use the most punishable thing in this game. the sliding kick.  Cyan Vegeta and Base Vegeta also use alot of those aerial ki blasts, which are VERY punishable. Vegeta in general is more punishable than anyone in the game from my experience. this goes for all Vegetas.

Once again, i think you're just plain bad at it.

And last, "It's b.s. and the average casual player who plaus this will be turned off because of it."

Average Casual players are the reason games like Xenoverse, Battle of Z and all the other 1 button spam DBZ Games exist. Tenkaichi 3, which i still think was basic as shit, a top selling DBZ Game, got complaints for being TOO COMPLICATED. Are you freakin kidding me!? The average casual dbz game player is not suitable for any fighting game that gives even a bit of a challenge.

Noobs will be Noobs

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: goldeneragaming on January 19, 2016, 07:06:16 am
Mate i think you just suck at the game. Make SSJ Goku's hyper rush slower? Crazy input? jumping over it is literally the easiest thing. SIMPLY JUMP OVER IT. one button. He isn't going in Zigzags. he's going straight. Jump/Dash/Block/stop with ki blast/Stop with kick. why would anyone make an attack that takes nearly 50% at weakest be unblockable. 

I play on keyboard, idk about you, but the input of his hyper rush is really just rolling your fingers back and fourth. IMO it's actually a really fun input.
I think you have poor reaction timing, and just generally suck at this game. literal keys. down forward down back + kick.

The Saibamen are basically like Mr.Satan. nothing really serious. you can just take them out.

Also, the fact you are using ultimates just like that, thinking P2 would do nothing about it makes me laugh. You expect them to just stand there? LOL. combo into it.
you could literally just hard punch (SSJ Goku, Goku,) into and go for it right away. with Vegeta it's as simple as just doing it, since he has 1 hit super armor and kicks really fast. Majin Vegeta can go into it even when P2 is blocking, Freeza can easily combo into it.


Number 6 had me rolling.
"super saiyan goku is much much stronger than normal goku and his rage mode is too good."

Base Goku has the strongest ultimate in the game. Kaioken+Genki Dama (fully charged) taking almost 90% hp.

His "Justice" Mode is fine. the teleporting in general might be an insane Counter attack advantage and a great combo extender if you use it properly, but the damage in comparison to Gohan just kicking you in the air, or Base Gokus Dragon Fist Uppercut combo is low. Also as far as i noticed, SSJ Goku actually moves a bit slower than the other characters.

Number 8. Their names are meant to be puns. Cyan is a shade of blue. a greenish kinda blue sort of JUST LIKE SSGSS Hair. Super Cyan is probably the most brilliant name you could give that form. like seriously it's perfect. besides you can change it yourself.

Number 7. Gohans AI, not everyone has their full AI level 1-8 done. Freeza for one doesn't even have any.

Number 2. Cyan Vegeta non punishable? First off, just like Cyan Goku, he's meant to be an OP boss fight. Overpowered is overpowered.
second, Vegeta, Majin Vegeta and Cyan Vegeta all have and use the most punishable thing in this game. the sliding kick.  Cyan Vegeta and Base Vegeta also use alot of those aerial ki blasts, which are VERY punishable. Vegeta in general is more punishable than anyone in the game from my experience. this goes for all Vegetas.

Once again, i think you're just plain bad at it.

And last, "It's b.s. and the average casual player who plaus this will be turned off because of it."

Average Casual players are the reason games like Xenoverse, Battle of Z and all the other 1 button spam DBZ Games exist. Tenkaichi 3, which i still think was basic as shit, a top selling DBZ Game, got complaints for being TOO COMPLICATED. Are you freakin kidding me!? The average casual dbz game player is not suitable for any fighting game that gives even a bit of a challenge.

Noobs will be Noobs



*sigh*

Look.....this is a fan made game and I don't expect it to be perfect...hell this is the best dbz game ever made...I'm simply giving suggestions.

I said to slow down the super on normal gokus attack AND add invincibility to it so it can make more sense on offense.

I use arcade stick and I'm playing on hard 8 so I think a lot of the complaints stem from that.

I get that the a.i. for Gohan isn't finished yet, I'm merely pointing it out in case they didn't already know.

I'm just trying to help here

AGAIN, if you can beat it so easily on hard 8 then please let me watch :)
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Jango on January 19, 2016, 07:09:27 am
I use arcade stick and I'm playing on hard 8 so I think a lot of the complaints stem from that.
Not that changing the AI difficulty level changes anything, but I just beat the entirety of Arcade mode by picking Goku (Normal Goku, not SSJ) and spamming QCF+Punch, Punch, Punch over and over again. And I'm using a keyboard.

Also how long have you used that stick? You should know that picking a stick up doesn't make you automatically awesome. You have to practice really hard before you even get back to the mediocre level you started at lol
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: X-Sky-X on January 19, 2016, 07:19:44 am
I use arcade stick and I'm playing on hard 8 so I think a lot of the complaints stem from that.
Not that changing the AI difficulty level changes anything, but I just beat the entirety of Arcade mode by picking Goku (Normal Goku, not SSJ) and spamming QCF+Punch, Punch, Punch over and over again. And I'm using a keyboard.

Also how long have you used that stick? You should know that picking a stick up doesn't make you automatically awesome. You have to practice really hard before you even get back to the mediocre level you started at lol

Dragon Fist combo spam?  or ki blast spam?

Some characters, like Base Goku DO have Scalable AI. but via the config.txt. nothing happens from the options menu.

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Jango on January 19, 2016, 11:14:50 am
Ki Blast spam XD The majority of the time the AI just kinda locks down and blocks.

Which is another point I want to address @goldeneragaming: You do realize that when developing a fighting game, the main focus is on the player VS player experience, not the arcade mode, correct?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: TheFclass97 on January 19, 2016, 12:15:19 pm
To be fair... getting good has nothing to do with beating AI... Like the guy above me stated...

You do realize that when developing a fighting game, the main focus is on the player VS player experience, not the arcade mode, correct?

Besides, i'm pretty sure they will improve arcade mode later down the line...

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Zo_Warudo on January 19, 2016, 12:21:38 pm
@goldeneragaming

Ok just to add my two cents in here. All of your complaints are kinda pointless dude. Firstly, after watching your gameplay, it's pretty obvious to see that you aren't exactly fantastic at the game. Not saying your bad but there's room for improvement. Secondly, if you understand fighting games then you'll know that reading enemy patterns is essential. You don't do that. Hell in your fight with Cyan Vegeta you willingly backed yourself into the corner against a character who's super damn deadly once he has you cornered. Also in terms of the Saibaman stuff. You can easily remove that from the game if it bothers you that much. Also I'm only bringing this up because this how I feel about the matter. GOHAN IS NOT THAT HARD! His attacks are very easily punished. His Masenko can be avoided by just jumping and hitting an attack button if he's charging it. Once again. Enemy patterns in a fighting game are key. They all have tells. And lastly...I doubt that a "casual gamer" (whatever you classify as casual nowadays) would even touch a fighting game as complex as hyper DBZ. Fighting games already have a selective audience as it is and Mugen is even smaller. Unless you were reeeeeally hardcore about fighting games or DBZ, I wouldn't see you touching this game or even knowing about it. But anyway, dude just keep practicing because honestly these problems are only problems because you don't know how to deal with them. If you find it hard to land SSJ Goku's Lvl 3 Hyper then find ways to combo into it as stated above. Hell you can easily cancel it from his St.HP. don't take what we say as insults or anything. We just want you to enjoy the game as much as we do.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: goldeneragaming on January 19, 2016, 02:08:50 pm
I was playing goku - non super saiyan.

Again, I know the game isn't finished so I was trying to help and that's why I made suggestions.

I watched my playback and I do suck - kinda but it was my day 1.

I backed myself into a corner because that's literally the best thing to do against cyan vegeta.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 19, 2016, 02:19:26 pm
all the suggestions are welcome even if not all are getting changed , diverse feedback is good anyway.

The cyans are not getting any updates btw, ever, they are just cheap bosses with downgraded intros and winposes and upgraded cheapness. ( They do have their own winquots tho )
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 22, 2016, 05:26:31 pm
By the by, we are redoing the ai on some characters and applying bug fixes.

If you want to help us out with this please message me or post in this thread
http://mugenguild.com/forum/topics/coding-help-wanted-future-170095.0.html
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: TheHateThatHateMade on January 24, 2016, 12:10:40 am
Everyone is complaining about Gohan, even Rhymestlye on youtube. I don't understand when he is easy as cake, just block. Everything he does is very punishable. The bosses are meant to be op but are beatable. The only thing i agree on is SSJ Gokus teleport tactics in Justice mode. Golden, i'd say a lot of your issues come from your very aggresive, impatient style of play. Watch the patterns as others have said and punish, i mean Gohan and All Vegetas do the same thing over and over.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 24, 2016, 12:14:31 am
Some people over rely on basics and dont really block or punish. Rhyme would have an easier time if he was performing more specials to punish gohan. However Gohan is a bit too aggressive and will get some fixes to nerf him down a tad, I noticed some meterless combos where his damage seems too much.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: GJ PRIME on January 24, 2016, 07:08:09 am
Are you guys planning on making Broly? Because I saw a portrait of him in the portraits folder
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Zo_Warudo on January 24, 2016, 07:11:53 am
Huh where did you find that image? I thought I removed all of those (for this specific reason; unneccesairy speculations).
Well he's not a character that is really planned at all, I mostly just made that sprite for fun.

We've been through this lol
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Thammy on January 24, 2016, 07:32:33 pm
Since this thread is bumped, random suggestion:

If Team Z2 ever wants to make a grappler, I hope the best of the Ocean dub (https://www.youtube.com/watch?v=nfOcfJcB8CU) weighs into their decision.

Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: TravisMoehring on January 25, 2016, 05:16:24 am
Finding this game has been like a dream come true after my disappointment with 'blank'. This may be the best thing to come out of finding this lovely forum. I don't know how this flew under my M.U.G.E.N. and DBZ radar for all these years!

Edit: don't want the lawyer-bots crawling this thread. That's how you catch a bad case of C&D.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Thammy on January 25, 2016, 05:39:14 pm
I'm guessing you mean Extreme Butoden. Yeah, I feel like that was pretty lame too aside from the graphics. Especially coming from Arc System Works, who we know can make amazing 2D fighters.

As far as C&Ds go. Bear in mind that Namco Bandai's Dragonball games are meant for a wider audience than hardcore fighting game fans. Like the wackos who actually want Super Saiyan 4 Gogeta to overpower everyone and the ones who want huge, samey rosters with throwaway characters like Appule. Also people who want story modes, what-if scenarios, recreations of classic scenes, etc. People who are there for the Dragonball Z license and necessarily the quality of the game so. If someone is turned off by their games and wants Hyper Dragonball Z instead, they probably aren't in Bandai Namco's target audience and Bandai Namco probably doesn't care.

Seeing as they've already mentioned that they're aware of Hyper Dragonball Z (http://www.shonengamez.com/2014/08/03/couple-interesting-things-learned-namco-press-event-attack-titan-3ds/), I guarantee you that the lawyers have already discussed C&Ding the project and decided not to. It would just make them look bad and there are no Hyper Dragonball Z profits to seize. The most likely ways that a C&D would happen is if Team Z2 started selling the game, or if they started passing it off as an actual company's product instead of a fangame. If nothing else, they can look at YouTube views and use it to determine how much interest there is in a game like Hyper Dragonball Z.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: TravisMoehring on January 25, 2016, 06:35:13 pm
I hadn't seen that they were already aware of the project though I'm not surprised that they are considering the popularity of the project two years ago. I'm still shocked I just found it. But some of these studios use bots that automatically troll for mentions of their intellectual properties and sometimes will fire off an automatic C&D letter that scares the ships out of a community only to be rescinded by the legal team with a big "sorry for the scare fellas, keep up the good work." Good to see they are pretty laxed about it.
And yeah, I do believe that's been the failing point for many of the new fighting games, beyond just dbz. The Naruto fighting games have surely succumbed to the things you named, but the combat still can be competitive and fun. To me there hasn't been a good Dragonball fighting game since Burst Limit and I would bet that folks here might have a very different opinion about the game than I. I loved the simplistic attack combos and that every character could be played with little learning while switching. I also enjoyed the pacing of the fights though I did hate the cut away buff animations. Why Dimps agreed to move away from that is beyond me.

And since I've rambled myself into another topic, are there any known 2d dragonball fighting games with the command style and speed of Burst Limit? I had hoped that would be Extreme Butoden but it was more clunky and closer to a Budokai games speed, though I wouldn't be mean enough to say it was as clunky and slow as Budokai. I'm not a super competitive 2d fighting fan though, so I know my opinion might differ from you guys.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on January 25, 2016, 06:54:04 pm
The last one I found actually interesting ( and ive drained a lot of inspiration from it) was Super Dbz for the ps2.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Balthazar on February 01, 2016, 04:14:45 pm
Wheee Chris Sabat approves  :picco:
https://mobile.twitter.com/Chris24_Sabat/status/679860005311365120
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Lewa on February 01, 2016, 04:50:21 pm
Wheee Chris Sabat approves  :picco:
https://mobile.twitter.com/Chris24_Sabat/status/679860005311365120

That is awesome!
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Future Reese on February 01, 2016, 10:07:33 pm
Guys, this may sound plain stupid but I have changed both dashes (F, F, and B, B,) to just F and B command. This way for it feels more Dragon ball and less SF/KOF to me.
And by the way congratulations on realsing Majin Build. The game is shaping up very well.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Mugenman2 on February 03, 2016, 07:29:37 pm
If I go to the Balthazar page will I be able to download the standalone updated versions of the character?
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on February 03, 2016, 08:51:40 pm
No they arent up yet. we are still doing bugfixes to correct bugs found and will change them after.
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Zo_Warudo on February 12, 2016, 04:38:21 am

Finally done, nothing special really. This was made for those who kinda struggle to get cool combos with Frieza. Hope this somewhat helps someone lol
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: nerdicles on March 18, 2016, 03:55:52 pm
Great Game!! Waiting for Piccolo, MBuu (and Cell).

HAve a question: I wonder why Goku has so few Super Moves and Special Moves (compared to other characters)?

Obs: Sorry for my bad english
Title: Re: Merry Hyper Dragon Ball NEW Majin Build 2015
Post by: Iced on March 18, 2016, 03:59:32 pm
He become very strong and had a lot of options combo wise, so we kept him simple but with the possibility to super cancel with his teleport..

You can actually create very complex tactics with his teleport!