YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
i_oVo_i is Offline
Contact i_oVo_i:

i_oVo_i

Contributor

Messages by i_oVo_i

    

Re: M.U.G.E.N Screenshots V3

 January 19, 2016, 06:03:39 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Dat Daigo assist
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 18, 2016, 09:02:28 pm View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

do you know how to have same hitbox than before because when I change localcoord to Hyde's one, some hitboxes don't go well... =S

thanks if you have time ;)
One bad thing about this screenpack is if the character has its own localcoord, then you cant sadly use them since changing it to Hyde's localcoord will indeed misalign effects and the portraits.

Sorry for the double post, what values come after Z?

I have about 100 stages.

A guide to ASCII Decimals, this is what you use for the indexes
http://www.asciichart.com/
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 18, 2016, 12:24:13 pm View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

Do you know how to have the good size and place please ?
All chars need to have the same localcoord as Hyde

What am I supposed to do with characters with different localcoord values?
E.g. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin the look of the screenpack.
Well I did mention that you have to change all the char's ports to make it compatible with the screenpack, so using that localcoord + the needed custom ports wont ruin Kyo's compatibility with the screenpack

I've encountered a problem, while doing the stage ports. They all work fine but as soon as i hit 0,83 in the Systems Stage.sff, that image appears next to all the existing ones and later ones as well.


The work around for that one is to avoid having a sprite indexed at 0,83; cuz 0,83 is the letter "S" which triggers an automatic S for STAGE to appear. Since default stages use the "STAGE 01 Stage Name" format.
So after 0,82 just jump to 0,84; avoid having a sprite indexed at 0,83 in the SFF
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 16, 2016, 06:03:54 am View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

Edit: Im getting a Font Missing Error in PS when opening the 9000,1 (Big) Port Template. I found Coalition and Antilles Italic but Antilles Italic is still missing.
Well you can always use other fonts if you want, sometimes PS does that since the font file didnt come from a certain website. The one I downloaded was from dafont.com if I remember
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 16, 2016, 03:27:54 am View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

Really enjoying mugen with this screenpack right now, highly underrated. If you have some free time maybe try making a custom lifebar of your own? haha
Glad ur enjoying using it.
My screenpack comes with my custom lifebars though 0.0
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 16, 2016, 12:26:20 am View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

At the risk of sounding like a spoiled brat, would a 640x480 version of the lifebar with standard ports be possible eventually? Because dammit those lifebars are pretty rad looking
There might be a possibility I may try to convert them for 640 x 480, but its just a thought

im in LOVE with this SP Nix!

Im having an issue taking screenshots, they all appear Black when i try.
I dunno about that type of error though,so f12 results into black screenshots?

One of the best I've seen here. Only problem I have is this . dunno if it's intentional or what
Oh that one, I forgot to change some values, its a simple fix in the systemHD.def, just find these lines and change them to the values ive written below

Code:
; Team Menu
; Team 1
teammenu.move.wrapping = 1
p1.teammenu.pos = 107, 231
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 4,0, 1
p1.teammenu.selftitle.text = A
p1.teammenu.enemytitle.font = 4,0, 1
p1.teammenu.enemytitle.text = A;<--------------------------------------------------------------this one
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,0
p1.teammenu.item.spacing = 0,40
p1.teammenu.item.font = 0,0, 1
p1.teammenu.item.active.font = 0,3, 1
p1.teammenu.item.active2.font = 0,0, 1 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -24, 56
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 87,42
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 87,42
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 19,0

; Team 2
p2.teammenu.pos = 970, 231
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 4,0, 1
p2.teammenu.selftitle.text = B
p2.teammenu.enemytitle.font = 4,0, 1
p2.teammenu.enemytitle.text = B;<---------------------------------------------& this one
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,0
p2.teammenu.item.spacing = 0,40
p2.teammenu.item.font = 0,0, -1
p2.teammenu.item.active.font = 0,1, -1
p2.teammenu.item.active2.font = 0,0, -1 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 230,56
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = 87,42
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = 87,42
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -19,0

    

MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 January 14, 2016, 06:03:24 pm View in topic context
 Posted by i_oVo_i  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

;==========================
 MUGEN Battle ClimaX by V-Nix
;==========================

Hey guyz, I haven't released stuff in a while and probably won't release a lot due to personal life taking over most of my time as of now. I just wanted to release this one screenpack before continuing back with my work and my studies.

This is a pretty complicated screenpack portrait wise since it uses 100% custom ports, and also you need to edit the VP_MBCStage sprite and def file to show previews of the stages you've added. It might not be something new to people who are already used to screenpacks utilizing custom ports or to people who have made stage previews before for their stages. I've included one character and 3 stages with this to show how the portraits work in general.

I've included all the all the relevant PSD templates for you to use which includes all the portraits and the stage portrait template. I took inspiration from many different games for the aesthetics, most notably Vanguard Princess & Under Night In-Birth.
I hope you guyz will enjoy this screenpack and lifebars I've made.

https://www.youtube.com/watch?v=wFDBkn_933M

Screenshots




Spoiler, click to toggle visibilty

Download Link:
http://www.mediafire.com/download/klb3mxxuupnrfrv/VP_MUGENBattleClimaX.rar

Update by Rayzo (increased number of character slots)
https://mega.nz/#!g5MVSKAI!RZXsM-OqOMfUXQfLqigmpd7rDnQqe1OXUo2wvMwmBK4

~V-Nix
    

Re: M.U.G.E.N Screenshots V3

 January 13, 2016, 08:50:30 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Some progress

    

Re: M.U.G.E.N Screenshots V3

 January 11, 2016, 07:41:58 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Another realization, didnt know that round.anim can stay longer than default.anim, allowing me to still manipulate the sprite at the back (the round.anim) when the fight.anim appears
    

Re: M.U.G.E.N Screenshots V3

 January 10, 2016, 01:17:40 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

K9999 ruthless as ever
    

Re: M.U.G.E.N Screenshots V3

 January 09, 2016, 02:05:10 am View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

A Versus Screen concept I came up with, had it on my mind a long time ago but never implemented it. Wanted to give the impression that 2 ports are being used
    

Re: MVC Ciel released by Sion_Love_nameless (06/01/2016)

 January 08, 2016, 08:05:34 pm View in topic context
 Posted by i_oVo_i  in MVC Ciel released by Sion_Love_nameless (06/01/2016) (Started by i_oVo_i January 08, 2016, 02:55:04 pm
 Board: Found Releases

I actually dunno, it was the name in the def file when i downloaded him
    

MVC Ciel released by Sion_Love_nameless (06/01/2016)

 January 08, 2016, 02:55:04 pm View in topic context
 Posted by i_oVo_i  in MVC Ciel released by Sion_Love_nameless (06/01/2016) (Started by i_oVo_i January 08, 2016, 02:55:04 pm
 Board: Found Releases

    

Re: Roster Showcase

 January 06, 2016, 08:52:28 pm View in topic context
 Posted by i_oVo_i  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Current test roster, tried balancing the amount of Capcom, SNK, Anime & Comic characters
    

Re: M.U.G.E.N Screenshots V3

 January 02, 2016, 09:26:55 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Was trying out coding again after so long, messed around with MyMugen's Nightmare Geese a bit
    

Re: MEGA RELEASE!!!

 July 07, 2015, 05:32:25 am View in topic context
 Posted by i_oVo_i  in MEGA RELEASE!!! (Started by Mikel8888 July 01, 2015, 01:03:30 am
 Board: Your Releases, older Mugen

Thanks for the releases dude
I can't seem to download Goku (mid) from ur website
    

Re: DBFC Taiga Aisaka Beta 1 released!! (AF2015 btw)

 April 06, 2015, 06:28:46 pm View in topic context
 Posted by i_oVo_i  in DBFC Taiga Aisaka Beta 1 released!! (AF2015 btw) (Started by Basara Lapis April 01, 2015, 08:24:19 am
 Board: Your Releases, older Mugen

Well I got it to work, she only has 3 basic standing attacks & thats just it
    

Re: What are the #rarest chars you have?

 March 31, 2015, 07:56:11 pm View in topic context
 Posted by i_oVo_i  in What are the #rarest chars you have? (Started by Japanese Jesus March 29, 2015, 01:21:45 am
 Board: M.U.G.E.N Discussion

Most of the things I consider "rare" are maybe the WIPs Ive been testing since they're not public yet

Spoiler, click to toggle visibilty
    

Re: M.U.G.E.N Screenshots V3

 March 22, 2015, 05:54:26 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Raiden's Neomax in CVS Style
    

Re: M.U.G.E.N Screenshots V3

 March 06, 2015, 01:47:54 pm View in topic context
 Posted by i_oVo_i  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

How K9999 devours his victims