The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Fausto Mugen on July 01, 2016, 06:27:49 pm

Title: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on July 01, 2016, 06:27:49 pm
[Google Translate]

Hi, I wanted to share with you this W.I.P. in which I have been working, it's my first char.

Still needs many updates, but it is playable, please try it and give me their opinions.

Enjoy it!

Gameplay: Inspired by DivineWolf and Infinite/ SVK / VS Style / HyperDBZ.

Movelist and credits in the file "Readme.txt" within the char.

Download: https://www.dropbox.com/s/rxo21vmnigkjfdw/GotenksSSJ.rar?dl=0 (https://www.dropbox.com/s/rxo21vmnigkjfdw/GotenksSSJ.rar?dl=0)



Screenshots:
Spoiler, click to toggle visibilty

More screenshots:

http://imgur.com/a/zUwEr (http://imgur.com/a/zUwEr)
Title: Re: W.I.P. EB Gotenks SSJ
Post by: gabe555 on July 01, 2016, 06:52:12 pm
Se ve bien, suerte con el proyecto! :)
Luego lo bajo y dejo feedback.
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on July 07, 2016, 04:05:15 pm
Se ve bien, suerte con el proyecto! :)
Luego lo bajo y dejo feedback.

¡Muchas gracias, gabe555!

[Google Translate]
Update 2016/07/07

- Added super "Ultra Buu Buu Voleyball" (land version, it is not finished yet).
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

Screenshots:
Spoiler, click to toggle visibilty
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on July 25, 2016, 07:07:10 pm
[Google Translate]
Update 2016/07/25

- Added HitSparks from "Super Street Fighter 4 Arcade Edition".
- Added 1 land throw  and 1 air throw.
- Added Land Teleport.
- Added palettes template.
- Added new palletes and fixed previous.
- Fixed some sprites.
- Added more sounds.
- Changed the special "Stand Two Balls" to "Die Die Missiles".
- Updated the super "Super Ghost Kamikaze Attack" (land and air versions).
- Updated the super "Ultra Buu Buu Voleyball" (land version).
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

Screenshots:
Spoiler, click to toggle visibilty
Title: Re: W.I.P. EB Gotenks SSJ
Post by: dragolink1 on July 26, 2016, 06:45:43 pm
Exelente! Exelent!...
Hope to see this on my mugen...
The only thing that I dont like is the portraits... maybe is the quality....
Title: Re: W.I.P. EB Gotenks SSJ
Post by: oscar123 on July 26, 2016, 09:41:26 pm
la i.a del chars es muy mala
the i.a of chars is very bad.
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on July 27, 2016, 03:50:01 pm
Quote
Exelente! Exelent!...
Hope to see this on my mugen...
The only thing that I dont like is the portraits... maybe is the quality....

Thanks!
The portraits come from the Extreme Butoden, I had to reduce the resolution to fit the Mugen; perhaps later I will change them.
---------------------------------------------------------------------------------------------------------------------
¡Muchas gracias!
Los portraits son del Extreme Butoden, tuve que reducir la resolución para ajustarlos al Mugen; quizás más adelante los cambie.

Quote
la i.a del chars es muy mala
the i.a of chars is very bad.

The character has not yet AI; later I will add it.
------------------------------------------------------------
El char no tiene AI todavía, más adelante la añadiré.
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on July 29, 2016, 05:00:11 pm
[Google Translate]
Update 2016/07/29

- Added more sounds.
- The super "Ultra Buu Buu Voleyball" (land version) is no longer unblockable.
- The special "Galactic Donut" can be blocked with standing guard (not crouch guard).
- Changed damage values.
- Implemented "Damage Scaling by Number of Attacks", for basic attacks.
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!
Title: Re: W.I.P. EB Gotenks SSJ
Post by: HadeS on July 29, 2016, 05:11:23 pm
This is looking quite interesting and promising :D

I made this portrait time ago. I don't know if you're interested in using it but I still wanted to share it with you :)
Preview: (http://i.imgur.com/1eSIllp.png)
Download here (http://www.mediafire.com/download/b23rckcn8jz2rqa/)
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on July 29, 2016, 05:24:29 pm
Quote
This is looking quite interesting and promising :D

I made this portrait time ago. I don't know if you're interested in using it but I still wanted to share it with you :)

Thank you, HadeS! I'm not good editing sprites, so this will be very useful. I will try to use it for the next update.
------------------------------------------------------------------
¡Muchas gracias, HadeS! No soy bueno editando sprites, asi que esto será muy útil. Intentaré usarlo para la próxima actualización.
Title: Re: W.I.P. EB Gotenks SSJ
Post by: HadeS on July 29, 2016, 05:31:00 pm
Awesome :D I'm glad you're going to use it!

I think the big portrait shouldn't be resized like that, it looks odd. So, I edited one for you based on the one you used. They're two versions because I wasn't if you were going to like the black edges.

v1
(http://i.imgur.com/kpb7ztX.png)
Download here (http://www.mediafire.com/download/fz1j32k7vjnezg9/)

v2 *Updated
(http://i.imgur.com/ybkYxi6.png)
Download here (http://www.mediafire.com/download/h5fe885dhy19m93/)
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on August 05, 2016, 04:34:20 pm
[Google Translate]
Update 2016/08/05

- Changed the small and the big portraits (Thank you, HadeS!).

- Added more sounds.
- Added some new sprites.
- Optional animations implemented: "Diag-Up" and "Cheap K.O."
- Some minor changes in the super "Super Ghost Kamikaze Attack" (land and air versions).
- Some minor changes in the throw (land and air versions).
- Fixed some animations.
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on September 15, 2016, 03:36:32 pm
[Google Translate]
Update 2016/09/15

- Added color separation for Gotenks (it's the first time I performed, it is not perfect).
- Pallet template updated.
- Pallets updated.
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

(http://imgur.com/ifayv3z.png)
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on September 30, 2016, 03:22:33 pm
[Google Translate]
Update 2016/09/30

(http://imgur.com/46UUwIP.png)
(http://imgur.com/cKLq6pX.png)

- Added color separation for the intro of Goten and Trunks (it's the first time I performed, it is not perfect).
- Pallets template updated.
- Pallets updated for the intro of Goten and Trunks, and added some new pallets.
- Added a new pallet for Gotenks: Super Android 13.
- Added some new pallets for the super with Piccolo.
- Some minor changes in some animations.
- Some collision boxes changed.
- Some minor changes in the super "Super Ghost Kamikaze Attack" (land and air versions).
- Some changes in some hitdef (priority, velocities).
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on October 24, 2016, 05:45:32 pm
[Google Translate]
Update 2016/10/24

- Changed collision boxes.
- Updated the special "Galactic Donut".
- Fixed position and scale of Hyper BG.
- "Teleport" changed to "Emergency Evade" and "Perfect Dodge".
- Updated the super "Ultra Buu Buu Volleyball" (land version).
- Changed the animation for the aerial version of the super "Kamehameha".
- Added some new sounds.
- Some changes in the "Lose by Time Over" poses.
- Added some optional animations for compatibility with other chars.
- The basic strong kick (command "c"; land version) no longer throws an opponent into the air.
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

P.D: Added a new video demonstration on the first post.

Screenshots:

Spoiler, click to toggle visibilty
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on November 18, 2016, 02:50:27 pm
[Google Translate]
Update 2016/11/18

- Updated the special "Jump Energy Ball".
- Updated the special "Die Die Missiles".
- Updated the special "Revenge Cannon".
- Added some new sounds.
- Some fixes in the supers "Kamehameha" (land and air versions) and "Ultra Buu Buu Volleyball" (land version).
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

Screenshots:

Spoiler, click to toggle visibilty
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on December 16, 2016, 03:12:21 pm
[Google Translate]
Update 2016/12/16

- Added color separation and new palletes for the super with Piccolo.
- Added color separation and new palletes for the winpose with Mighting Mask.
- Updated land throw and air throw.
- Some changes in the "Lose by Time Over" poses.
- Added some new sounds.
- Some minor fixes.
- Updated the "Readme.txt" file.

Download from the first post, more updates soon.
Enjoy it!

Title: Re: W.I.P. EB Gotenks SSJ
Post by: QuickFist on December 17, 2016, 09:59:36 pm
Goku Black
(http://i.imgur.com/AohmmYa.png)
Cabba
(http://i.imgur.com/zbodBDt.png)
Ulquiorra Cifer
(http://i.imgur.com/0O2thHI.png)
Hit
(http://i.imgur.com/tyD5fHC.png)
Zamasu
(http://i.imgur.com/nYLciND.png)
Grimmjow Jeagerjaques
(http://i.imgur.com/MCBoqJx.png)
Frost
(http://i.imgur.com/vIIrBd9.png)
Whis
(http://i.imgur.com/3Ow1waY.png)

EDIT:
Burter
(http://i.imgur.com/z7Y20K8.png)
Dodoria
(http://i.imgur.com/qmzrp9u.png)
Janemba
(http://i.imgur.com/YcWtCyh.png)
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on December 19, 2016, 03:22:39 pm
[Google Translate]

Thank you very much for the pallets, Splendiferous Finch! I will include them in a folder "extra palettes" inside the char, in the next update (giving the respective credits, of course).

----------------------------------------------------------------------------------------------------------------------

¡Muchas gracias por las paletas, Splendiferous Finch! Las incluiré en una carpeta "paletas extra" dentro del char, en la proxima actualización (dando los respectivos créditos, por supuesto).
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on February 13, 2017, 02:34:48 pm
[Google Translate]
Update 2017/02/13

- Added extra palettes by Splendiferous Finch (Thank you very much!)

- Added the "Config.txt" file to choose hitsparks and palettes.
- Added compatibility with Vans projectile reflection ("Vans Reflector").
- Added compatibility with the move "Sanjingi no San" of Chizuru by Vans.
- Added support to change the size of the char modifying the constants "xscale" and "yscale" in the file "Contants.cns".
- Updated velocities (walk, jump, dash, hop backwards, air dash).
- Updated hitsparks.
- Updated the special "Galactic Donut".
- Updated the special "Revenge Cannon".
- Updated the super "Super Ghost Kamikaze Attack" (land and air versions).
- Updated the super "Kamehameha" (land and air versions).
- Added the optional animation "Collapse".
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it and happy Valentine's Day!

Screenshots:
Spoiler, click to toggle visibilty
Title: Re: W.I.P. EB Gotenks SSJ
Post by: AuMiO VXC on February 17, 2017, 11:41:30 am
this gonna be great. this feels a little bit custom cvs style!  I wanted it really! dbz extreme butoden chars with cvs custom gameplay! never give up!!!
Title: Re: W.I.P. EB Gotenks SSJ
Post by: AlexSin on February 17, 2017, 06:29:39 pm
this gonna be great. this feels a little bit custom cvs style!  I wanted it really! dbz extreme butoden chars with cvs custom gameplay! never give up!!!

You should give up posting like that though, not everything has to look CvS-like or PotS-like. There's nothing from CvS in this character, yes it's custom but not CvS custom.

I have some feedback: the Galactic Donut has shadow when guarded. The Buu Buu volleyball attack donuts have the same problem.
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Boryema on February 18, 2017, 12:38:00 am
really loving the concept of this character, he's very fun to play with.
great add to my roster
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on February 21, 2017, 02:54:51 pm
[Google Translate]

Quote
I have some feedback: the Galactic Donut has shadow when guarded. The Buu Buu volleyball attack donuts have the same problem.

Fixed, thank you for the feedback  :) .

Quote
this gonna be great. this feels a little bit custom cvs style!  I wanted it really! dbz extreme butoden chars with cvs custom gameplay! never give up!!!

Thank you, but it's not "CvS style", it's more like "VS style" or "SvK style", really I want not give it a name xD.

Quote
really loving the concept of this character, he's very fun to play with.
great add to my roster

Thank you very much!

Update 2017/02/21

- Fixed the shadow bug in "Galactic Donuts" and "Ultra Buu Buu Voleyball" donuts when guarded.
- Fixed the default hitsparks bug in "Kamikaze Ghosts" when guarded.
- Added "Crouch Weak Punch" and "Crouch Middle Punch" (frankensprite).
- Added compatibility with HyperDBZ / Z2 characters (Dash Collision, Flip Knockout, Chou Kamehameha Fatality, Brocken Back).
- Added two extra palettes for Gotenks: Goku SSGSS y Vegeta SSGSS.
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

P.D: Added a new video demonstration on the first post.

Screenshots:
Spoiler, click to toggle visibilty
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on May 05, 2017, 12:31:29 pm
[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2017/05/05

- Fixed the "transparency bug" in Mugen 1.0.
- Changed the special "Back Strong Kick" to basic attack "Launcher Kick".
- Updated hitdefs for basic attacks (based in with HyperDBZ / Z2 characters).
- Added "Super Jump".
- Added more winquotes (some against specific dbz characters) taken from Raging Blast 2 and Budokai Tenkaichi 2; added also translation to spanish language.
- Added four extra palettes for Gotenks: Hyper Dimension, Vegeta SSJ, Future Trunks SSJ, Teen Gohan SSJ2.
- Added some new sounds.
- Fixed alignment for "air sprites".
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on July 03, 2017, 03:06:19 pm
[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2017/07/03

- Changed the "damage dampener" (only for basic attacks for now, based on POTS / Z2 chars).
- Added notifications of "Counter" and "First Attack" (based on POTS / Z2 chars).
- Updated "Dah Collision".
- Updated the aura FX.
- Updated the Super BG FX.
- Updated some values in hitdef for basic attacks.
- Added two extra palettes for Gotenks: "Broly" and "Great Saiyaman".
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

(http://imgur.com/rtW91Ly.png)
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Ex☆Cham on July 03, 2017, 03:34:09 pm
Ah, now this looks interesting,
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Cruisnema on July 03, 2017, 05:04:37 pm
I like GoTrunks sprites, very cool! :D
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on October 10, 2017, 01:53:11 pm
[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2017/10/10

- Added japanese voices from Budokai Tenkaichi 3, Shin Butoden 2 and the anime (selectable in the "Config.txt" file).
- Added latin spanish voices from  the anime (selectable in the "Config.txt" file).
- Added a new throw: "Final Cannon" (air and land versions).
- New hires FX for "Galactic Donut" and "Ultra Buu Buu Vollleyball" (edited by me, it's not perfect) and now share the same palette (maybe i update the palette template for Gotenks in the future).
- Changes in the special "Die Die Missiles".
- Changes in the super "Ultra Buu Buu Volleyball".
- Kamehameha, Ki Ball and Revenge Cannon now share the same palette (maybe i update the palette template for Gotenks in the future).
- Added two extra palettes for Gotenks: "Bardock SSJ" and "Shin Butoden (Sega Saturn)".
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

Some screenshots
Spoiler, click to toggle visibilty
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on November 30, 2017, 12:09:28 pm
Hello!

I've been busy these days, but I hope to launch the char this year, if I get my inspiration back.
For now I share with you a couple of new ideas, please tell me your opinions.

1) Possible new palette template (does it look good?)

Spoiler, click to toggle visibilty

2) Great Rolling Kick: an anime attack, which also appears on Sui's Gotenks.
I did it with frankensprite, but it can look good in the game.

Spoiler, click to toggle visibilty
Title: Re: W.I.P. EB Gotenks SSJ
Post by: DroMKDT on November 30, 2017, 02:23:43 pm
CS is fine for me. And Great Rolling Kick needs some light edits to make it look less weird, but nice work!
Title: Re: W.I.P. EB Gotenks SSJ
Post by: Fausto Mugen on February 19, 2018, 02:43:54 pm
[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2018/02/19

- New palette template: now includes the FX of the Kamehameha, Jum Ki Ball, Die Die Missiles, Galactic Donuts and Ultra Buu Buu Voleyball.
- Updated palettes and added two new palettes: Android 17 and Tapion.
- Updated the special Ki Ball Jump: changed commands, does not consume power and has two variations depending on the button pressed.
It can be chained from normal attacks and has a damage dampener.
- Updated the special Die Die Missiles: updated commands, does not consume power and has a variation depending on the button pressed.
It can be chained from normal attacks and has a damage dampener.
- Updated the special Galactic Donuts: updated commands, does not consume power and has two variations depending on the button pressed.
It can be chained from normal attacks.
- Changed the command for the special Rolling Thunder Punch.
- Added more winquotes, taken from the game FighterZ.
- Some minor fixes.
- Updated the "Readme.txt" and "Config.txt" file.

- New feature: Hit Clash.
When your normal or special attack clash with another opponent's attack of the same force.
Smash the buttons as fast as possible, and the winner will hit his opponent.
* Does not work with projectiles or throws.
* This feature is inspired by the Extreme Butoden game and Midnight Fighters Team's characters.
* The version against not compatible characters only works with normal attacks, and may present bugs or unexpected behavior.

Download from the first post, more updates soon.
Enjoy it!

P.D.: Later I will add a tutorial for compatibility with Hit Clash, if there is someone interested.

Some screenshots and pallete template
Spoiler, click to toggle visibilty