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Ryo and Eagle by Crazy Koopa AI (Read 2279 times)

Started by porcaro, November 08, 2012, 11:12:11 pm
Ryo and Eagle by Crazy Koopa AI
#1  November 08, 2012, 11:12:11 pm
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    • saga.3@hotmail.fr
Hi to all,

I'm look for an ai patch for Crazy koopa's Ryo and Eagle ; I like this char and POTS style but their AI is very cheap...

Can anybody can help me, please ? (I'm just a mugen player, not a spriter/coder)  :)

Thanks in advance  ;D

hjk

Re: Ryo and Eagle by Crazy Koopa AI
#2  November 09, 2012, 02:49:22 am
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  • Watch my fro grow as you go, go, go, go, go.
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I can't help, but Koopa's chracters have AI? Someone made AIs for his characters?
LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Re: Ryo and Eagle by Crazy Koopa AI
#3  November 23, 2012, 11:31:44 am
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here is the constants for Ryo, not var59 for the ai, anyone can help me, please ?

;-------------- Generated by Fighter Factory -------------

;--------------------- Variable List ----------------------

; Var(0) - StateDef , 810, 820, 1320, 1530, 3200, 3201, 765, 766, 1035, 3005, 3015, 3155, 8150, 8600
; Var(1) - StateDef 1310, -2, 1035
; Var(3) - StateDef 40
; Var(4) - StateDef -3
; Var(5) - StateDef -3
; Var(6) - StateDef -3
; Var(7) - StateDef -3
; Var(8) - StateDef -3
; Var(9) - StateDef -2, 1005, 1035, 3005, 3015, 3155
; Var(10) - StateDef 800, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 750
; Var(13) - StateDef -2
; Var(15) - StateDef 1030, 1130, 1230, 1231, 1330, 1410, 1440, 1530, 1630, 3000, 3050, 3100, 3150, 3200, -2
; Var(16) - StateDef -2
; Var(17) - StateDef 900, 905, -2
; Var(18) - StateDef -3, 1005, 1035, 3005, 3015, 3155
; Var(19) - StateDef 800, 805
; Var(20) - StateDef 1030, 1130, 1230, 1330, 1530, 1630, 3000, 3050, 3100, 3150, 3200, 900, 905, -2
; Var(21) - StateDef 3000, 3050, 3100, 3150, 3200, -3
; Var(22) - StateDef 3000, 3050, 3100, 3150, 3200, -3
; Var(23) - StateDef -3
; Var(25) - StateDef 1030, 1130, 1230, 1330, 1430, 1530, 1630, -3
; Var(26) - StateDef 760, 761, -3
; Var(30) - StateDef -2
; Var(31) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(32) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(33) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(34) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(35) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(38) - StateDef -2
; Var(40) - StateDef 1130, 3005, 3015, 3155
; Var(58) - StateDef -3

;--------------------- Float Variable List ----------------------

; fVar(5) - StateDef 3000, 3050, 3100, 3150, 3200, 900, 905, -3
; fVar(10) - StateDef -2
; fVar(11) - StateDef -2, 1005, 1035, 3005, 3015, 3155


[Data]
life = 1000   
attack = 100   
defence = 100   
fall.defence_up = 50
liedown.time = 60
airjuggle = 0   
sparkno = 2   
guard.sparkno = 40
KO.echo = 0
volume = 0   
IntPersistIndex = 0
FloatPersistIndex = 0

[Size]
xscale = 1   
yscale = 1
ground.back = 15
ground.front = 16   
air.back = 12   
air.front = 12
height = 60   
attack.dist = 160   
proj.attack.dist = 90
proj.doscale = 0
head.pos = -5, -90
mid.pos = -5, -60   
shadowoffset = 0   
draw.offset = 0,0   

[Velocity]
walk.fwd = 2.566
walk.back = -1.756
run.fwd = 4.660, 0
run.back = -4.250, -4.578
jump.neu = 0, -9.27
jump.fwd = 3.0294
jump.back = -3.2206
runjump.fwd = 4.5441, -10.59
runjump.back = -4.8309, -10.59

[Movement]
airjump.num = 0
airjump.height = 0
yaccel = 0.525
stand.friction = 0.85
crouch.friction = 0.85
stand.friction.threshold = 1.0
crouch.friction.threshold = 1.0
air.gethit.groundlevel = 25
air.gethit.groundrecover.ground.threshold = -20
air.gethit.groundrecover.groundlevel = 10
air.gethit.airrecover.threshold = -1
air.gethit.airrecover.yaccel = 0.35
air.gethit.trip.groundlevel = 15
down.bounce.offset = 0, 20
down.bounce.yaccel = 0.4
down.bounce.groundlevel = 12
down.friction.threshold = 0.5

[Quotes]
victory1 = "Absolute karate - That's Kyokugen! Remember it, dweebenheimer!"