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M.U.G.E.N Screenshots V3 (Read 4087005 times)

Started by Berry, May 13, 2014, 03:05:14 am
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Re: M.U.G.E.N Screenshots V3
#1221  November 09, 2014, 07:57:19 am
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A stage I am working on
CONCEPT 1

CONCEPT 2

need to add an sunset colour overlay so it doesn't look crap for concept 2 and overall need to add more animations
IN-GAME


This looks pretty fantastic overall. Will it have parallax floor by any chance?
Re: M.U.G.E.N Screenshots V3
#1222  November 09, 2014, 09:37:39 am
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Thanks man it's glad to know people like it even though its my first try at coding and making a stage and I am freaking 15  and to answer your question, sadly the ship and the sky is one whole sprite also I have no idea how to use parallax now look at what you made me do I now have search up tutorial on that :wall: and hopefully learn it at least the basics ooh also if you have a suggestion please post in the project thread I created for it
Re: M.U.G.E.N Screenshots V3
#1223  November 09, 2014, 12:48:19 pm
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I have downloaded an Sp today... I was out from Mugen for quite some time, just lurking the MFG forum for fighting games news...

but, I wanted to try something today, testing the Mugen 1.1 for first time and downloading a pretty cool screenpack, but just trying to make something more for my tastes... so here is a mockup of how I want it to be, and my sad result so far (but will check the code later I have been editing images only)
I want to make something kinda KOFish or like a SVC2 kinda thing

this is the idea...


and this is how it turns out in Mugen so far
            Zorf Giudecca
Re: M.U.G.E.N Screenshots V3
#1224  November 09, 2014, 04:12:50 pm
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Nio my friend, it looks so cool!!! :D
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: M.U.G.E.N Screenshots V3
#1225  November 09, 2014, 04:22:20 pm
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Kyo's forehead looks really weird, in my opinion, mainly because the hairline looks too high, making the forehead region look enormous. It might also be because of the shading method used.

Rest in peace, Tamez. Thank you for everything.
Re: M.U.G.E.N Screenshots V3
#1226  November 09, 2014, 04:36:23 pm
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Giant foreheads are sexy
Re: M.U.G.E.N Screenshots V3
#1227  November 09, 2014, 05:18:21 pm
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Re: M.U.G.E.N Screenshots V3
#1228  November 09, 2014, 07:29:58 pm
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Re: M.U.G.E.N Screenshots V3
#1229  November 10, 2014, 12:55:01 am
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Please do not whack the statue person.

WHOA!! Rick by FuddyFunny is one of my all time favorite Mugen creations. You should have also done a No urinating on the statue pic as well. Just hold start!! LMAO
All of your Mugen Portrait needs may be found HERE.

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There should be a Saikoro plugin for Photoshop.
Re: M.U.G.E.N Screenshots V3
#1230  November 10, 2014, 01:52:27 am
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Kyo's forehead looks really weird, in my opinion, mainly because the hairline looks too high, making the forehead region look enormous. It might also be because of the shading method used.

well, the original image has the bandage (I think that's his name) and I erased it... could try to edit a bit more to make it look smaller
            Zorf Giudecca
Re: M.U.G.E.N Screenshots V3
#1231  November 10, 2014, 02:40:51 am
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Re: M.U.G.E.N Screenshots V3
#1232  November 10, 2014, 03:01:42 am
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WHOA!! Rick by FuddyFunny is one of my all time favorite Mugen creations. You should have also done a No urinating on the statue pic as well. Just hold start!! LMAO
Sadly since that's just Gigi's intro I couldn't. I did think about it though.


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Re: M.U.G.E.N Screenshots V3
#1233  November 10, 2014, 09:01:00 am
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Unber now has kunio-kun compatibility : )
Re: M.U.G.E.N Screenshots V3
#1234  November 10, 2014, 07:26:46 pm
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This stage needs longer shadows going away fromtowards the camera. The shadows that are currently in place make it seem as if the sun is overhead.  Nice looking other than that!
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: M.U.G.E.N Screenshots V3
#1235  November 10, 2014, 10:12:20 pm
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Re: M.U.G.E.N Screenshots V3
#1236  November 10, 2014, 10:18:38 pm
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Re: M.U.G.E.N Screenshots V3
#1237  November 11, 2014, 02:56:59 am
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Re: M.U.G.E.N Screenshots V3
#1238  November 11, 2014, 03:43:11 am
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I have downloaded an Sp today... I was out from Mugen for quite some time, just lurking the MFG forum for fighting games news...

but, I wanted to try something today, testing the Mugen 1.1 for first time and downloading a pretty cool screenpack, but just trying to make something more for my tastes... so here is a mockup of how I want it to be, and my sad result so far (but will check the code later I have been editing images only)
I want to make something kinda KOFish or like a SVC2 kinda thing

this is the idea...


and this is how it turns out in Mugen so far


well now this looks pretty cool. I want to ask though. Why Evil Ryu? Normal Ryu would be a good start. just saying.
Re: M.U.G.E.N Screenshots V3
#1239  November 13, 2014, 07:21:18 am
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well, I wanted to to something different, if classic Kyo and normal Ryu have been already used for the SVC I should do something different so I choose KyoXI (can't remember if XIII has the same look) and Evil Ryu, making it looks more like a Clash thing about those 2 fighters...

btw, here is a bit of my idea and touches done to the image, for example Kyo forehead is not a wall anymore...

I would like to do something like this, world map (kinda arcade-street fighter thing) moving to the right (repeating of course) and the text moving slowly to the left... this preview is made in photoshop and I'm not really good using it, buuuut, well, that's the idea xD

I sent a PM to the original creator to see if he has the complete world image (the one in the Spp is cropped)... if not, I will need to search for map images and make it look cool and if possible similar to the one he did

            Zorf Giudecca
Re: M.U.G.E.N Screenshots V3
#1240  November 13, 2014, 07:43:06 am
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I gotta say this is pretty creative. I cant wait to see the finished SP :)