Title: Re: Batman a telltale game
Post by: lui on December 04, 2015, 03:53:02 am
damn, all this batman-related stuff lately even got telltale involved. consider my interest peaked!
Title: Re: Batman a telltale game
Post by: Jmorphman on December 04, 2015, 04:38:05 am
:flipout: :flipout: :flipout: :flipout: omg yes
Title: Re: Batman a telltale game
Post by: Speedpreacher on December 04, 2015, 04:38:59 am
!!!!!!
Title: Re: Batman a telltale game
Post by: Long John Killer on December 04, 2015, 04:44:19 am
Hm. I like Telltale. I like Batman. I don't think I'd like a Telltale Batman game.
It's a moot point, I'm almost certain I'm getting it anyways, but I like their more oddball choices like Fables and Borderlands. And this coupled with a new Walking Dead too? Eh, just not feeling the choices. Heck, keep it D.C., go for the whole Justice League.
Ah well. Going from Tales and its goofiness, looking forward to seeing how brooding this will be.
Title: Re: Batman a telltale game
Post by: Zemilia on December 04, 2015, 04:48:37 am
I'm curious if this is going to be its own story or is it just a re-telling of one of the graphic novels. Either way, I'm interested to see how this turns out.
Title: Re: Batman a telltale game
Post by: Negi Springfield on December 04, 2015, 03:43:49 pm
I have the sneeking suspicion that this'll end up being a Gold/Silver-age type spiel...
Spoiler, click to toggle visibilty
And i'm okay with this
Title: Re: Batman a telltale game
Post by: Retro Respecter on December 04, 2015, 09:26:37 pm
Telltale Games has a huge opportunity with one of most knows figure in DC Entertainment. If they blow this, the internet will roast them alive.
Title: Re: Batman a telltale game
Post by: Jmorphman on December 04, 2015, 09:28:34 pm
I have the sneeking suspicion that this'll end up being a Gold/Silver-age type spiel...
Spoiler, click to toggle visibilty
And i'm okay with this
Trailer sure sounded like it was grim and gritty!
Title: Re: Batman a telltale game
Post by: dusk112 on December 05, 2015, 04:13:23 pm
I will play it if they give you the choice to actually kill Joker
Title: Re: Batman a telltale game
Post by: Jmorphman on March 19, 2016, 02:18:21 am
First few details are out (https://www.telltalegames.com/blog/105073/first-details-on-telltale-s-batman-series-discussed-at-sxsw)
Quote
Batman is the perfect character for the studio to explore in a Telltale series, giving the team the opportunity to dive deeper into the mind of the man behind the mask. Each night, Bruce Wayne chooses to change Gotham for the better. The team wants to explore what the consequences are of the player’s actions when decisions made as Bruce have a critical impact on his nightly crusade as Batman, and vice versa. Certain key situations will give the player the decision to approach a scene as Bruce or Batman, with consequences for both sides.
sounds good
Quote
Fresh interpretation of the universe set in current times, not tied to any existing iteration of Batman in games, film, or comics. Story will focus on Bruce and Batman, not an examination of the extended 'Bat-family,' (Robin, Nightwing, etc.) Fans can expect certain series staples such as Alfred Pennyworth, Vicki Vale, James Gordon, and Renee Montoya. Telltale is looking to keep the villains more tightly under wraps until closer to the premiere.
holy shit Renee Montaya! Awesome, it's such a fucking travesty that she's been completely forgotten, even after she took over as the new Question.
hopefully that part about the Batman family just means they're not getting a huge focus, not that they'll be completely ignored and/or non-existent in this universe!
Quote
Like some other Telltale series, the game will be landing at M (Mature 17+) rating, and the cinematic approach will feel more akin to an R-rated film.
kind of getting sick of the seemingly nonstop depictions of Batman as uberdark and gritty R-rated for mature adults, but if there's anyone who can pull it off, it's Telltale!
Title: Re: Batman a telltale game
Post by: Negi Springfield on March 19, 2016, 03:46:15 am
D'aww... I was still holding out hope for a campy Batman game but I guess that's a no-go anymore. Oh well. I'm still looking forward to hearing more as it comes out.
Title: Re: Batman a telltale game
Post by: dusk112 on March 20, 2016, 02:36:55 pm
So Jmorph, which age group do you think the superhero who cripples criminals for life but is not ok with killing should be targeted toward?
Title: Re: Batman a telltale game
Post by: Negi Springfield on March 20, 2016, 05:05:04 pm
So Jmorph, which age group do you think the superhero who cripples criminals for life but is not ok with killing should be targeted toward?
You know what? You're right. Let's take a look back at some of Batman's edgiest edgelord edgy hexagon stories to get a real grasp of what Batman is really about.
holy shit Renee Montaya! Awesome, it's such a fucking travesty that she's been completely forgotten, even after she took over as the new Question.
hopefully that part about the Batman family just means they're not getting a huge focus, not that they'll be completely ignored and/or non-existent in this universe!
Renee does exist in the new 52 you know. She's in the Bullock-Centric Detective comics right now. (maybe not anymore, behind like 6 months now)
Quote
kind of getting sick of the seemingly nonstop depictions of Batman as uberdark and gritty R-rated for mature adults, but if there's anyone who can pull it off, it's Telltale!
TBH I don't see the bad part of this? Batman himself isn't R-rated, but most of his villains are?
On another note, I'd love to see some other villains here that are less known, specifically I would really like to see the Wrath but I know he'll never show up.
Title: Re: Batman a telltale game
Post by: Speedpreacher on March 20, 2016, 05:34:33 pm
Wrath's gimmick has been somewhat diluted by Prometheus and NoBody, so I don't know if he makes it over them.
Title: Re: Batman a telltale game
Post by: rednavi -RETIRED on March 20, 2016, 05:38:59 pm
So Jmorph, which age group do you think the superhero who cripples criminals for life but is not ok with killing should be targeted toward?
You know what? You're right. Let's take a look back at some of Batman's edgiest edgelord edgy hexagon stories to get a real grasp of what Batman is really about.
Were you really expecting them to go with this Batman considering how their only current game that's not rated M is Minecraft Story Mode? Even their Borderlands game is Rated M, I'm sure the Batman game is not going to overdo it though. If anything, their current rating will just give them more flexibility and less BS to care about when it comes to sticking to a lower rating.
Title: Re: Batman a telltale game
Post by: Negi Springfield on March 20, 2016, 07:26:24 pm
Expecting? No. Hoping that the same people who made witty and amusing games like Sam and Max could pull off a witty and amusing Batman game? Yes. A man can dream.
Title: Re: Batman a telltale game
Post by: Jango on March 20, 2016, 10:35:58 pm
TWD and Fables show they're capable of that. As long as they don't pull a Fables and make you have to replay the scenario multiple times to unlock stuff.
Title: Re: Batman a telltale game
Post by: dusk112 on March 21, 2016, 06:15:28 am
Also (http://2.media.dorkly.cvcdn.com/68/91/c7b088b026ccdb57c91c6b9a2faff852.jpg)
Title: Re: Batman a telltale game
Post by: Jmorphman on March 21, 2016, 08:55:52 am
So Jmorph, which age group do you think the superhero who cripples criminals for life but is not ok with killing should be targeted toward?
I can't recall off the top of my head *any* version of Batman that knowingly cripples criminals for life. Even hardcore Frank Miller Batman is sure to mention (in narration) how any injuries he causes aren't permanent.
but I mean, that's besides the point. Batman is an insanely flexible character with a magnitude of equally valid interpretations. I'm just personally kinda burned out on hardcore grim and gritty R-rated Batman right now, after the doldrums of Arkham Knight. I was kinda hoping for something more along the lines of The Animated Series or something, but it wasn't a huge surprise that this turned out to be targeting an M-rating. That is what DC is aiming for pretty much everywhere these days.
Renee does exist in the new 52 you know. She's in the Bullock-Centric Detective comics right now. (maybe not anymore, behind like 6 months now)
I was referring more to how she's had her superhero identity taken from her and then forgotten for nearly half a decade, she cameoed a few times in Batwoman (and she was also in a few episodes of Gotham last year, but not in the new season), but it's not nearly enough. She used to be a huge, important character, and was in an almost complete limbo for years. :(
Wrath's gimmick has been somewhat diluted by Prometheus and NoBody, so I don't know if he makes it over them.
And Deadshot and Killer Moth too, at least in their original conception! People love creating Anti-Batman villains, but they never seem to work out!
Title: Re: Batman a telltale game
Post by: Person Man on June 12, 2016, 05:38:32 pm
New screenshots and game information were just released ahead of E3. (https://www.telltalegames.com/blog/106859/batman-the-telltale-series-unveiled-in-first-look-ahead-of-summer-2016-premiere)
Quote
"We've been hard at work at Telltale creating an all-new iteration of the iconic Batman story that puts players in the suit of billionaire Bruce Wayne, just as much as it will put them behind the mask, deciding how to carefully navigate a complex drama, rich with action, crime, corruption, and villainy lurking around every corner of Gotham City. The complex life and fractured psyche of Bruce Wayne has lent itself to becoming a bold evolution of the signature 'Telltale' role-playing experience, and we couldn't be more excited as we prepare to debut the series to players across the world this summer."
Ooh, I like the sound of that. A Batman game that puts an equal amount of emphasis on Bruce Wayne. I don't think that's ever been done before.
Title: Re: Batman a telltale game
Post by: lui on June 12, 2016, 05:46:09 pm
tory baker as batman again doesnt sound bad at all to me, its nice to see him in a serious batman role for once
Title: Re: Batman a telltale game
Post by: Jmorphman on June 13, 2016, 02:53:15 am
Not that enthused by the Batman design, but the parts of it that are visible look decent enough. And Catwoman's top is zipped all the way up, so it's hard to complain!
Title: Re: Batman a telltale game
Post by: Speedpreacher on June 13, 2016, 03:00:09 am
There should a choice to have Batman ask her to lower the zipper and then that's how it stays the entire season
Like Clementine's hoodie
Title: Re: Batman a telltale game
Post by: Jmorphman on July 19, 2016, 08:31:32 pm
:D
Title: Re: Batman a telltale game
Post by: Retro Respecter on July 20, 2016, 06:15:10 am
This...is...good!
Title: Re: Batman a telltale game
Post by: Person Man on July 28, 2016, 04:22:52 am
Telltale's Batman game will include a new feature never before seen in a Telltale adventure game:
Crowd Play allows people who can see your screen to be part of the story using their own mobile device or PC! By having your friends or family join a Crowd Play session, everyone gets to vote on choices made in the game. See how your choices and feelings differ from each other and compare results!
There are two modes of use. One mode that enables the lead player to override the crowd’s decisions at their own will; and a crowd control mode where the audience will always overtake the decisions of the player by following the majority choices. Having both options allows for different dynamics when playing as a group, so we definitely recommend experimenting with your friends.
So... It's a mob rule system where however many people vote on actions and dialogue choices. Sounds like a great way for your friends to completely ruin your playthrough.
Title: Re: Batman a telltale game
Post by: Jmorphman on July 28, 2016, 04:51:15 am
That sounds crazy/awesome.
Title: Re: Batman a telltale game
Post by: Jmorphman on August 04, 2016, 06:47:25 am
So hey, the first episode came out today, and I thought it was fucking great!
let's do that comparison of choices thing we did in The Walking Dead and The Wolf Among Us threads:
Spoiler: choices and what not(click to see content)
So, I went in planning on playing Batman as a nicer and more compassionate character than he's usually been portrayed as of late, hewing closer to that wonderful time from decades past when Batman didn't act like an egomaniacal dick to nearly everyone around him. But to my absolute delight, the game already is basically approaching Batman from that direction! He actually feels like a real human being and not a constantly scowling rage monster!
The only thing that bugged me was what they're doing with the Penguin; I'm not really sure how to feel about it and I don't think the direction they seem to be going with (Penguin as leader of populist uprising, against the rich elite) works all that well for the character.
If you connect your game to a Telltale account, it will be able to pull up a list of the choices you made. But the weird thing about all this is that the list of your choices on the website is completely different than the list in-game. And I don't mean that it doesn't display the actual decisions you made, it just shows a different set of choices and the decisions you made for each one. So instead of the standard 5 choices one would expect from previous Telltale games, there's 10???
I refused Falcone's offer of alliance. It feels refreshing to play a Telltale game and go hard into optimism and idealism. Batman's a superhero, not a civilian in a zombie apocalypse or a morally compromised noir detective from fairy tales; there's no way he'd partner up with criminal scum like Falcone! I stayed to talk to Gordon at the docks. Pretty standard Batman behavior! I saved the theater tickets. I mean jeez, it's Batman. Dude loves to both hold onto emotional trauma AND to store stuff in trophy cases in his basement. No way would he rip up those tickets! I prevented Catwoman from getting away with the loot. This counts as a decision, even though it's a QTE??? I sympathized with the plight of the Cobblepot family. Cuz my Batman/Bruce is a very nice boy... within reason.
I defied falcone by inviting Harvey into the meeting. Who the fuck does this bozo think he is, barging into the Wayne mansion and thinking like he can set the all terms? I wanted that creep gone as soon as possible, and bringing Harvey Dent along seemed like it would I gave Vicki a quote to get ahead of the story. Hopefully this doesn't bite me in the ass later on. I basically figured this whole "Wayne family conspired with Falcone" thing was entirely bullshit, like the falsified allegations against Thomas Wayne about him faking his death and Alfred being Bruce's real father, from the Morrison run. But the preview certainly seems to imply there was something going on between Falcone and the Waynes. Perhaps it was a sort of "saving Gotham, by any means necessary" type deal; setting up a similar moral conflict that Batman will have to face later on in the series? I showed mercy in the interrogation of the docks shooter. There's not a ton of incarnations of Batman that would break that dude's arm (even after getting a confession), and I'm not interested in emulating the ones that would. I gave the Falcone data to Gordon. This seems pretty sensible, right? It's Gordon, he can be trusted to do the right thing, and the it's not like the truth was suppressed; it all came out in the open within a few hours of giving the data to Gordon! I showed restraint and handed Falcone over to the police. Again, I'm so not interested in playing Batman as a psychopathic douche. Got enough of that from the Arkham games *grumble grumble*
Title: Re: Batman a telltale game
Post by: Long John Killer on August 04, 2016, 06:58:48 am
May I ask opinions on how good you think the game is? As I said before in this thread, I'm somewhat cautious to them doing a Batman game, especially with Batman just being everywhere so often to the point of being sick of seeing him, but I'm still game to at least give it a shot if it's legitimately good. Or at least not Grimdark Batsex whatever nonsense. I just finished the 30th Anniversary Back to the Future game recently, done Wolf Among Us, first Walking Dead and Borderlands. Holding off on Walking Dead 2 until interest in zombies ever returns and Game of Thrones until I deicide if I'm actually going to watch the confusingly highly rated show about LotR porn to make any sense of the game. So I could use a new adventure, and my other option besides this is Life is Strange.
The news on somewhat multiplayer function is nice, these Telltale games I've grown accustomed to almost always playing with another family member, voting between choices, but have they actually fixed their game engine? Or is everything still buggy as hell and prone to freezing on multiple occasions?
Title: Re: Batman a telltale game
Post by: lui on August 04, 2016, 06:59:56 am
May I ask opinions on how good you think the game is?
Really, really good. I had a blast, and they really captured so much of what I enjoy about Batman. The Arkham games did a great job capturing the feeling of being Batman in terms of combat, gadgets, stealth, and the traversal through the city (except the Batmobile. That Arkham Knight Batmobile shit was awful), but as I look back on the series now, I can't help but feel like they really dropped the ball in almost every other aspect. The writing and story was all garbage, the character interactions never quite felt right, and the few nods at the detective side of Batman always felt pretty half-assed: you never really solve anything, you just play point-and-click while the Batcomputer reconstructs a crime scene or whatever.
The Tellale game is a very welcome course correction from all that. I mean sure, the combat is all quicktime events, and you can't glide through the city on your cape whenever you want, but it does such a great job at capturing all the other aspects of both Bruce Wayne and Batman that the Arkham games never really managed that I can't really complain. It's exploring sides of Batman that most games don't really cover, and I think that's very cool!
I went into this a bit in the spoiled part of my previous post, but I was really really really happy about the characterization of Batman in this game (the player can override this through their choices, of course). It's presents a Batman that's very far away from my least favorite interpretations of Batman: the block of wood who feels no emotions besides anger. It reminds me a lot of the way Batman is characterized in the Batman and Detective Comics relaunches, as part of DC Rebirth: the creative teams have managed to strike a balance between Batman showing empathy to his allies and feeling emotions besides rage, while still keeping the more unique aspects of Batman's personality that make him stand out from other heroes (the obsessiveness, his hard-ass nature, etc.)
The news on somewhat multiplayer function is nice, these Telltale games I've grown accustomed to almost always playing with another family member, voting between choices, but have they actually fixed their game engine? Or is everything still buggy as hell and prone to freezing on multiple occasions?
I noticed some of the same types of bugs that I've encountered in previous games, and I've heard a lot of people have been running into some big issues on PC (I personally didn't encounter anything game-breaking, at least)
Title: Re: Batman a telltale game
Post by: Snakebyte on August 04, 2016, 08:11:18 am
I'm around halfway through the first episode right now and this definitely feels a lot better than the last Telltale thing I played. I'll do a full post in an hour or two when I've finished it.
Title: Re: Batman a telltale game
Post by: Long John Killer on August 04, 2016, 08:19:43 am
The same bugs lingering on is a shame, but otherwise alright, I'm liking what I'm hearing. Thanks.
I never played the Arkham games. I just know the detective work was based on Metroid Prime, specifically Samus and her scanning everything. And I know you enjoy Metroid, thought you'd like it so now I'm curious where it went wrong. Descriptions of it actually are what hold my interest best to getting me to want to play them eventually. I played the Mad Max game, which apparently combat and world exploration is exact copy the same game as Arkham except, you know, Mad Max instead of Gotham and it was passable, if nothing special to me personally.
Oh and the story for the second game was supposed to be ground breaking, players were left speechless as the game had the balls to permanently kill off Joker due to poison or old age or something. Guessing that didn't stick.
Title: Re: Batman a telltale game
Post by: Snakebyte on August 04, 2016, 09:17:02 am
I'm actually too tired to finish this right now, so I'll give some hopefully spoiler-free general commentary. I am at the beginning of the detective scene in chapter 4.
First of all, I've encountered no glitches at all so far, unless you count one part where Catwoman's arms clipped through eachother a little. The presentation overall is really improved from past games, too, with some clever placement of QTE buttons making it look and feel neat as hell. It's more of a political story, very heavy on the Bruce Wayne parts, from what I've seen. They're also offering a fresh take on the Penguin that looks really interesting and has my attention.
I'm not sure I'm in love with their take on Harvey Dent yet, but I have no complaints. This is Telltale firing on all cylinders so far. That said, this is my first time playing one of their games before all the episodes are released, and it's hard to give them a real rating until you know the consequences of the choices you make, whether they have impact or there's just the illusion of choice. Game of Thrones in particular had a lot of ignored plot threads and railroading.
I'll come back tomorrow to do a spoilered breakdown of my choices like Jmorph did. Sleep now. I'm just coming off a month where I worked too hard to game at all, which is why I haven't been around. This is literally the first thing I've played since June, or maybe very early July :|
Title: Re: Batman a telltale game
Post by: Jmorphman on August 05, 2016, 03:44:15 am
I just know the detective work was based on Metroid Prime, specifically Samus and her scanning everything. And I know you enjoy Metroid, thought you'd like it so now I'm curious where it went wrong.
I had no idea that it was supposed to be based on Metroid Prime; it didn't really remind me of it at all! I guess I can see the similarities now, though.
But regardless, it just didn't convey the idea of being a detective very well to me. Batman really wasn't doing any deductive work; instead, the Batcomputer projects a holographic simulation of the crime, and you walk around the scene looking for bullet fragments and traces of blood or whatever. As you uncover more evidence, the simulation becomes more accurate and eventually Batman is able to solve the crime. It felt really unsatisfying. And I get it, it's hard to come up with a way to allow a wide variety of players to play as Batman solving a mystery while still keeping it accessible: Batman is the world's greatest detective who faces down some of the most difficult and intractable mysteries, but the player sure isn't a master class detective. But I think Telltale was able to balance all that, and they aren't really doing anything that radically different than the Arkham games, at that! Batman, not the player, is doing all the heavy deductive reasoning in the Telltale game, but the player still contributes beyond just walking around the crime scene, looking for evidence; the player must also draw connections between the uncovered clues and the environment. It felt pretty satisfying to me!
Oh and the story for the second game was supposed to be ground breaking, players were left speechless as the game had the balls to permanently kill off Joker due to poison or old age or something. Guessing that didn't stick.
It stuck, but I wouldn't really call it ground-breaking. It was really dumb, though!
At the end of the game, Batman feels more emotionally wrought over the death of the Joker—a mass murdering psycho who has brought untold suffering upon the world, who not only fatally poisoned himself, but also, through his own incompetence, destroyed the antidote Batman was going to give him—than he does for the death of Talia al Ghul—his long-time lover, with whom he has a long complicated relationship with, and WHO THE JOKER LITERALLY JUST MURDERED—and the last scene of the game is Batman sorrowfully carrying out the not the body of Talia, but instead the Joker's corpse, in a full-ass Pieta scene!
Title: Re: Batman a telltale game
Post by: SNT on August 05, 2016, 05:23:41 am
Thinking of getting this, it'd be my first Telltale game. So does the $25 I'm paying just buy this episode, or is it a season price?
Title: Re: Batman a telltale game
Post by: Speedpreacher on August 05, 2016, 05:33:26 am
It's for the whole season. The Telltale model is to pay full price to get in early, or pay progressively less as each new episode comes out but be forced to wait.
Title: Re: Batman a telltale game
Post by: Snakebyte on August 05, 2016, 07:10:40 am
Spoiler, click to toggle visibilty
I shut Harvey out of the meeting with Falcone. Whatever the dealing with Falcone was, I wanted the ability to play one angle with him and another with Harvey. Nothing really came of it though.
I provided Vicki with a quote. Seemed pretty straightforward.
I did not break the shooter's arm. Gordon was right there and Batman's rep with him is valuable. I'll only brutalize people if the public isn't watching.
I gave the data to Gordon. I just don't know if I can trust Vicki at this point.
I showed restraint to Falcone. Gordon had the data, so I knew he'd stay in jail if he got arrested. Also, public rep.
Website choices:
I refused Falcone's offer of alliance. However, I did shake his hand, because I didn't want to piss him off before hearing him out? This choice is weird, and isn't phrased accurately.
I talked to Gordon. Why not? I want him on my side. Easy choice.
I saved the theatre tickets but immediately regretted doing so because Bruce kept them on his person and I'm now extremely paranoid they'll be used to link Batman and Bruce Wayne together.
I prevented Catwoman from getting away with the loot and so did everyone else.
I showed sympathy for Oswald and will continue to. I know he's the guy framing Falcone and stealing the Scarecrow gas, but fuck it, he's awesome and I want to join his party.
The detective scene and the plan-in-advance fight were also really cool, and I visibly reacted to the transformable Batmobile.
Fucking great game, though as before, I can't really judge it properly until I know what the choices actually mean.
Title: Re: Batman a telltale game
Post by: SNT on August 06, 2016, 12:34:40 pm
Nice choice of font, Telltale. (https://en.wikipedia.org/wiki/Gotham_(typeface))
Spoiler, click to toggle visibilty
I refused Falcone's offer of alliance. Silly reason to do it, but to me Gotham has an accepted ecosystem of crooks, and Falcone doesn't fit in. I stayed to talk to Gordon at the docks. I'd hardly be Batman if I didn't stay on Gordon's good side. I saved the theater tickets. No reason not to. I prevented Catwoman from getting away with the loot. Didn't know there was a choice. I sympathized with the plight of the Cobblepot family. There's no reason to get Oz offside... yet.
I defied Falcone by inviting Harvey into the meeting. No, he defied me by coming to begin with. His words, I'm master of the house. I refused Vicki a quote. Thought it important to maintain plausible deniability. I can't be expected to know every move my parents made at age eight, but being adamant about something and then proven wrong looks worse than saying nothing. I showed mercy in the interrogation of the docks shooter. That's how Batman works. I gave the Falcone data to Gordon. Not that I have reason to distrust Vale, but giving her the scoop doesn't guarantee action gets taken. I showed restraint and handed Falcone over to the police. Batman doesn't kill.
God damn it I want more already.
Title: Re: Batman a telltale game
Post by: SNT on September 30, 2016, 10:28:25 am
So Episode 2 came out.
Spoiler, click to toggle visibilty
Eased Falcone's pain. He wasn't going anywhere, no harm in not helping him. Tried to kiss Selina. Bruce is human. Visited Mayor Hill as Bruce Wayne. Thought it might be a mistake, but I stand by it given the way things worked out. Continued to fund Harvey's campaign. Not that it's much of a campaign any more. Saved Selina over Harvey. Felt like I was more responsible for her wellbeing, given I'd roped her in to start with. Feel like it's gonna come back and bite me though.
Title: Re: Batman a telltale game
Post by: Jmorphman on October 06, 2016, 06:51:49 am
well jeez, everything really turned to shit D:
Spoiler: choices and what not(click to see content)
Eased Falcone's pain If there was a third option of waiting for Falcone to start talking before injecting the morphine, I would've taken it, but just giving him morphine right away is close enough, I guess. Tried to kiss Selina Batman has to kiss Catwoman. It's practically teleological! And she just said she wasn't actually in a relationship with Harvey Dent, so... Batman's only human!!! Visited the mayor as Bruce Wayne gotta keep Batman's image intact. Plus, it'd be easier to ask certain questions as Bruce, and going as Bruce theoretically left the option of visiting Hill as Batman later on down the line. Continued to fund Harvey's campaign I didn't really have any qualms about Harvey trashing the Wayne's public image, but I was concerned about the possibility of the truth about his campaign financing coming out later. Ultimately I felt like had to go with the risky strategy of continuing to fund him, because the alternative seemed to be Hill getting another term. Saved Selina instead of Harvey Catwoman was about to be surrounded by 3 armed goons, which is a lot more dangerous than having someone about to throw a stage light on your head; true, Harvey was in a potentially lethal situation, but Catwoman was in absolutely certain mortal peril. There was a good chance Harvey could survive (and he did!), but I Catwoman's fate looked sealed if I save her.
and like, c'mon. There was practically a giant neon sign hanging above Harvey saying "THIS IS HOW HE BECOMES TWO-FACE". Couldn't let Batman stand in the way of that!
here are the extra choices listed on Telltale's website, but not the game itself:
I didn't forgive Alfred this is a bit misleading sounding, because there were three choices: immediately forgive Alfred, refuse to forgive him, or say you need more time. I chose the latter. Obviously Batman should forgive Alfred at some point, but I just can't see him totally forgiving Alfred for lying for 2 decades straight. Told Harvey why I wanted to see Falcone couldn't really see a reason why not? Withheld Montoya's name from Vicki Vale no way would I give up Montoya before the facts were all in. Not only would it be a huge violation of trust between Bruce and Harvey/Gordon, it'd also be very damaging to Montoya herself. She's clearly been set up, and if her name got out in the wild so quickly, it could severely damage any hope of proving her innocence. I refused to make a deal with Mayor Hill Maaaaaaaan, fuck that asshole. I'm not sure if I forgot, or I picked a conversation path that skipped over this, but when did Batman learn that Cobblepot also goes by the name Penguin?
I'm still on the fence about the revelations about the Wayne family. I think Thomas Wayne secretly working with the unsavory elements of Gotham could maybe work for this version of Batman, but that video of him basically injecting the Penguin's mom with LIQUID INSANITY was really beyond the pale. There's no way that could even be remotely justified, even from an ends-justify-the-means sorta way. Obviously there's still 3 episodes to go, but I'm still pretty unsure about where this plotline is going. :-\
also please please please do not let the leader of the Children of Arkham turn out to be the Joker. Just use someone else, or invent someone new. This doesn't really fit the Joker anyways! And there's been more than enough plots where he's revealed to be the secret masked mastermind, and it's getting really old!
Please.
Title: Re: Batman a telltale game
Post by: Snakebyte on October 15, 2016, 07:12:56 am
Spoiler, click to toggle visibilty
I eased Falcone's pain. I wanted information, simple as that.
I tried to kiss Selina. Come on. Who wouldn't?
I visited Mayor Hill as Bruce. Public perception of Batman matters. I could do this as Bruce.
I withdrew funding from Harvey's campaign. I don't have a solid explanation for this one, but I just don't like this version of Harvey Dent. Something about the character rubs me the wrong way. Coincidentally being on a date with Selina, not knowing anything when he should have known things, trying to pull away from Bruce... I think he was into shit he wasn't letting on, and was pumping Bruce for money without actually being loyal. I also felt I could work a relationship with Mayor Hill. He seemed very, very open once I seemed willing to cooperate, far more than Harvey was. Sure, he was massively immoral, but I could probably get more done with a guy like that who sees me as family than a moral guy I'm iffy about. In this case, I'm the one stringing him along. There's at least some control over that situation.
Then, of course, he died, and that train of thinking fucked me over.
I saved Selina. It's pretty much canonical, but I trust her. I trust her to be unreliable but there when it's absolutely needed. Harvey? I have no idea. Maybe the city needs him, but I have no idea what he's thinking, especially after saying 'I'm going to wreck you politically but I need you to keep paying me.'
I've pissed off Harvey something fierce here and turned him into Two-Face apparently, with Hill not even alive anymore, but... whoops?
I forgave Alfred. He's the only family I have left.
I didn't tell Harvey why I needed to see Falcone. I didn't trust him and he didn't need ammo to attack me politically.
I withheld Montoya's name. Yes, the story was going to get out eventually, but the 'eventually' was the part that mattered here. The cops needed time to get their shit in order. Hopefully I gave it to them.
I told Mayor Hill I would cut Harvey loose. He was very forthcoming with information and his trust after I did. If he didn't die, this would have been a great decision. Still, got cufflinks. I would have lied to him and kept funding Harvey here if he didn't decide to come after me politically right then, but he did.
I am pleased with my decisions but unpleased with their results. RIP Hamilton Hill you surprisingly pleasant corrupt old father-killer :(
Title: Re: Batman a telltale game
Post by: Snakebyte on November 08, 2016, 04:08:56 am
So no one noticed Episode 3 came out?
Spoiler, click to toggle visibilty
I helped Renee Montoya. Psychoactive chemicals > mayor.
I didn't punch Oswald. I did, actually, punch Oswald, but I reloaded after because I didn't want to deal with the consequences of punching Oswald.
I asked Lucius to stay at Wayne Enterprises. We're fucked if Oswald finds the secret lab stuff.
Selina and I got it on. This was my goal the entire game, not gonna lie.
I beat up Harvey. I would have killed Harvey if there was an option. He's fucked beyond the point of sanity. I'd have tried to save him if chemical weapons wasn't the other option earlier, but it was, so too bad Harvey.
I did not keep Harvey's secret. A schizophrenic mayor is not a good idea and I won't be complicit in it.
I gave Vicki an official statement saying the Children are terrorists. Didn't see a downside. Their PR needs to be countered.
I hid from Harvey at Selina's apartment but the choice meant literally nothing, fuck her cat. Coulda just stayed hidden and not complicated things.
I asked Selina to stay. Obviously.
Non-choice-related discussion:
AHHHH VICKI VALE AHHHH I DIDN'T SEE THAT COMING WHAT. THE NEXT PREVIEW LOOKS GREAT!!!
Probably my favorite episode yet. This is a really fucking good series and I love the bold choices they're taking to set their version of the Batman canon apart. Their Harvey Dent is really progressing well as an interesting character, too.
Title: Re: Batman a telltale game
Post by: Jmorphman on November 14, 2016, 03:39:03 am
Spoiler: choices(click to see content)
That Vicki Vale twist was INSANE. I don't know how I'm gonna wait for the next episode.
I chose to back up Montoya: Gordon was sending officers to help Harvey, and specifically said he couldn't spare anyone to go help Montoya. Seemed like an obvious choice. I kept my composure when provoked by the Penguin: I don't think punching the interim CEO is gonna help Bruce Wayne get his company back very much. Plus, it'd just be validating the Penguin's needling. I asked Lucius to remain at Wayne Enterprises: not only to keep the Bat-stuff secret, but to also spy on Penguin. Temporarily losing access to new equipment and repairs is not preferable to that. I kept things "platonic" with Selina: platonic is the word they use, but I'm not sure how heavy kissing qualifies. In any case, I held off on actually going down to the bone-zone; it just seemed too sudden. But kissing is fine, I guess. I refused to physically attack Harvey: Best not to get into situations that might reveal Bruce Wayne's martial arts mastery. Not like Harvey Dent needed anything more than just dodging out of the way of his clumsy attacks.
choices listed on the website: I suggested Harvey tell his secret to the public: dude is having a giant mental breakdown. He needs serious psychological care, and should probably step down from his mayoral duties. This is something that simply cannot be kept secret. But obviously, we all know where this is going: he's gonna turn into Two-Face, no matter what happens. I told Vicki to stop recording: for a couple reasons: I didn't ask her to meet to give an interview! I'm trying to save the city from a chemical attack, and there's no time to waste. And she kept trying to get a quote from Batman about Bruce Wayne, and that's definitely not a situation I want to be in; defending Bruce too strongly would arose suspicions. Hid from Harvey at Selina's apartment: that fucking cat I asked Selina to stay: she's a valuable ally and needs someone safe to stay, a real no-brainer... which will probably end up biting me in the ass somehow.
Title: Re: Batman a telltale game
Post by: Speedpreacher on November 17, 2016, 05:58:09 pm
Got roped in on the free Steam weekend a few weeks back, immediately bought the season
Maybe it's that I'm wise to the illusion of choice in TT games so I'm less concerned with making decisions that I'd personally make
Maybe it's that it's Batman and everybody knows (for instance) once Harvey Dent shows up he's not going to not be Two-Face and the only concern should be how you want that narrative to play out
Whatever the reason I personally think this is the best Batman game since Arkham City, and the narrative twists they make to the story are delightfully shocking
This is all a preface to say that next episode the inevitable is happening (http://pic.twitter.com/0uL22QAjqd) but I trust they'll put an interesting spin on it
Title: Re: Batman a telltale game
Post by: Snakebyte on November 17, 2016, 07:52:13 pm
Quote
Maybe it's that it's Batman and everybody knows (for instance) once Harvey Dent shows up he's not going to not be Two-Face and the only concern should be how you want that narrative to play out
Play it again, make different choices, and see how true that is.
Title: Re: Batman a telltale game
Post by: Speedpreacher on November 17, 2016, 08:03:27 pm
Plays out with him having multiple personality disorder and fingering a coin
As any avid Batman fan knows the scars are ultimately inconsequential to Harvey being Two-Face although I'm sure they'll have them happen regardless
Title: Re: Batman a telltale game
Post by: Snakebyte on November 17, 2016, 11:31:15 pm
That's not what I saw from the alternate path youtube videos I watched, but I obviously didn't watch every changed scene. It looked to be taking him in a different, but still ultimately villainous direction.
edit: By the way, Episode 4 hits next week, on November 22.
Title: Re: Batman a telltale game
Post by: SNT on November 19, 2016, 04:34:30 am
Spoiler, click to toggle visibilty
O-hohoho, fuck you Vicki.
Backed up Montoya. She was sorry, needed to know that I know. Kept my composure when Cobblepot goaded me. Cheap taunts. The only thing Bruce rises to is the occasion. Invited Lucius to work for me. In retrospect feel this may be a mistake. Depends how later situations pan out. Went to town with Selina. The OTHER only thing Bruce rises to. Wore down Harvey. Got busted, but I tried to remain a friend.
Kept Harvey's secret. But insisted he seek help. Let Vicki record Batman. Yep, I think I'm screwed. Hid from Harvey at Selina's apartment. Why the hell did Bruce stay in the doorway? That's just stupid, man. I asked Selina to stay. Bruce has it bad.
Title: Re: Batman a telltale game
Post by: Snakebyte on November 25, 2016, 04:35:15 am
Episode 4:
Spoiler, click to toggle visibilty
I promised Joker a favor. Had to not metagame this one. Bruce is a reasonable honest guy, and he has no idea who this guy is. Hopefully this won't come back to bite me in the ass too hard.
I went along with Joker's plan. Who cares if some crazy people try to kill eachother? I'm trying to stop crazy people from mass drugging and murdering people on the outside.
I paid off the enforcer. Bruce doesn't need bad PR right now.
I dealt with Harvey as Batman. In my playthrough, his relationship with Bruce is well and truly toasted. Threatening him and hoping he'd pussy out was my only play here.
I stopped Harvey. I remembered a teaser from ep 3 showed Harvey in Wayne Manor with a tommy gun. I'm not letting Alfred die, regardless of the damage it causes to my ability to fight effectively later in the game.
These were all really close choices. Telltale didn't fuck it up this time. The telltale site has totally erased my choices apparently so that's all you're getting. Also the game crashed right before the end, which kind of killed my immersion. I really enjoyed 'Joker' though.
Title: Re: Batman a telltale game
Post by: Jmorphman on November 28, 2016, 03:40:49 am
oh shit oh shit oh shit
Spoiler, click to toggle visibilty
I did not promise Joker a favor: even after ignoring everything we all know about the Joker, and just treating this version of the character as a unique and possibly trustworthy character... there's still no way I'd ever trust him. There's enough said of him (especially in some of the optional conversations) and by him that paints him as a dangerous, murderous lunatic. And him knowing the identity of Lady Arkham certainly raises an eyebrow or two. So yeah, I just couldn't do it. I didn't go along with Joker's plan: Batman exists to save people. There could've been another opportunity to get to a phone later on down the line; I just couldn't prioritize Bruce's potential release over the potential death of several people. I bribed the enforcers: would've preferred to just let the mob smash up the car, but that wasn't an option. Ramming the barricade wouldn't have been a good idea even if Bruce hadn't just been released from a mental institution! I dealt with Harvey as Bruce: although their relationship had all but deteriorated completely by that point, I at least knew (mostly, didn't see the whole "have Bruce killed" thing coming) how he would behave towards Bruce. Harvey's reactions to Batman were an open question, especially since in my playthrough, Batman saved Catwoman instead of Harvey. I figured the best chance I had was to use Bruce to try and reason with Harvey, to try and rekindle the close bond they once held. And also I felt like it'd be weird to have Batman threatening Harvey to not steal the Wayne family fortune. Gotta protect the secret identity! I stopped Penguin, and not Harvey: the Children of Arkham having access to police comms has already proven extremely dangerous. I had to pick this, not only to prevent Batman's secret identity from being discovered, but to keep Penguin and the Children from gaining access to and control over the Bat-gadgets. I figured Alfred could hide in the cave, and keep it hidden. Harvey might do some damage, but that was preferable to losing Batman's secret identity. Because that'd also mean the loss of everything.
of course, that motherfucker ended up burning the house down! Presumably Alfred is OK, though. And they didn't seem to have discovered the Batcave, so I'm calling it a win? Not like other versions of Batman haven't had their mansions burned down before...
website choices (it was also buggy for me, but I was able to view some of them): I went along with Joker's story: well, sorta. I said it was all a blur, which is non-committal and wouldn't get me in hot water with either the doctor nor the Joker. Calmed the boy instead of pressing him for information: who would be a dick to a child who just saw his parents get murdered?
did anyone else get a teaser for episode 5? Because I didn't.
Title: Re: Batman a telltale game
Post by: Speedpreacher on November 28, 2016, 04:50:41 am
They didn't have one for me either, I hope that doesn't mean a delay especially since they've been so punctual with this series. Or maybe the choices are so divergent at this point that any scene they showed would have potentially crashed the engine.
Anyway, I made the exact same choices as Jmorphman for much the same reasoning so I'll take this opportunity to laud this game for not paying too much attention (in game, anyway) to its special guest star. He's there, he fulfills his story role and he's out! Exactly what I hoped! I mean, I'm sure he'll be back next episode and is probably going to end up being the main plot thread in the next season, but whatever man!
I also want to praise this story for not falling into the trap of "Batman creates his own villains" and having them clearly be there with or without his input (literally in Harvey's case, from a narrative standpoint he's Two-Face whether he's got the scars or not).
Spoiler, click to toggle visibilty
Although it's probably going to turn out that a lot of them are the result of Thomas' misdeeds, so I suppose we'll have a Sins of the Father plotline to make up for ditching the other cliche. Also, while I'm in spoilers, what's the over/under on Bruce taking that orphaned kid as his ward in next chapter and having him be this series' Robin?
Title: Re: Batman a telltale game
Post by: Snakebyte on November 28, 2016, 06:21:18 am
No teaser here either. Wouldn't surprise me if ep5 was delayed. There was only like 3 weeks between 3 and 4 anyway, and I've got other things to play, I can easily wait till some time in January.
Title: Re: Batman a telltale game
Post by: Jmorphman on November 28, 2016, 07:13:14 am
Spoiler, click to toggle visibilty
I definitely got Robin vibes off the kid. Especially since they pointedly avoided giving out his name!
Title: Re: Batman a telltale game
Post by: Snakebyte on December 15, 2016, 05:44:44 am
Episode 5:
Spoiler, click to toggle visibilty
I successfully distracted Penguin. This really wasn't hard.
I told Alfred it didn't matter who was to blame. It kind of was his fault, and I didn't want to lie to him, but I also didn't want to blame him. It felt like he would just think I'm lying and trust me less if I went full reassurance mode.
I responded positively to Selina. Fucking duh.
I revealed my identity to Vicki. I wanted to see the look on her face, and I had a hunch she'd end up dead or insane in Arkham and not a credible witness.
I showed up to Gordon's speech as Bruce. Bruce Wayne gained more here, and had more to offer. Batman is a symbol of the sort of shit Gotham is trying to move past, and showing up is verging on saying that vigilantism is here to stay, when what we want is peace. Bruce's restored public image introduces a new way to help Gotham, as Batman's gonna be there when needed regardless.
I chose to strengthen the police force. The asylum had too many bad associations with Thomas Wayne, and would arouse all sorts of suspicions.
For the choice thingy at the end...
- 90% Merciful
- 66% Cunning
- 64% Collaborative (this is probably the 'getting in Selina's pants' counter)
- 86% Compassionate (see above)
As a side note, I experienced serious technical difficulties that marred my ability to appreciate this episode. The first scene had massive performance issues and a horrible framerate. In one of the later combat scenes, one of the goons didn't have a model, so existed only as a floating pair of eyeballs and set of teeth. Finally, in the final climactic battle, the game crashed right before the end.
Title: Re: Batman a telltale game
Post by: Jmorphman on January 02, 2017, 06:56:57 am
holiday craziness is finally over so I finally got to finish this:
Spoiler: choices and whatnot(click to see content)
I threw Harvey's coin over the balcony I'm not really sure how pocketing it would've changed things? I mean, I guess he wouldn't have dived off the balcony to get the coin, but it's not like that was more than a few feet fall anyways. Well, regardless, he had a gun to my head and throwing it seemed like the best option. Maybe pocketing it is seen as the more "compassionate" choice or something, but it didn't really feel that way in the heat of the moment.
I comforted Alfred that he wasn't to blame a few episodes back I told Alfred I needed time to eventually forgive him: this was that time. Sure, he probably could've done more, but that doesn't mean for a second he was responsible at all for what Thomas Wayne did. I regarded Selina as more than a thief my favorite take on the Batman/Catwoman dynamic is where Catwoman is deep down a good person (but is so hurt by the trauma's she's endured that she buries that part of herself), and Batman knows that and tries to bring that out of her. So of course I picked this one! This scene had really great writing and shows a great understanding of the characters. I removed your cowl and revealed Batman's identity to Vicki couldn't risk Alfred getting hurt. I showed up to Gordon's address as Bruce was wavering back and forth on this until Alfred posed the question of who was the mask and who wasn't; I'm not a huge fan of takes on the Batman mythos where Bruce is just an elaborate disguise and Batman is the "real" person. Better is the interpretation that the real person beneath it all is a mixture of the two, who only shows up when interacting with close personal friends who know the identity of Batman (like Alfred, the Batman family, fellow superheroes, etc.). This can sometimes lead to an aspect I find annoying, where Bruce Wayne acts like a vapid idiot with no regard for anyone else, all the time in public. My favorite way of approaching the Batman/Bruce dynamic is how this game (and many other Batman media!) approaches things: even though Bruce will occasionally project a vapid playboy image in public, he'll still speak compassionately about issues his cares about (usually regarding philanthropic work), because he is in a position of power and his words are taken seriously.
So basically Alfred saying that brought all those feelings to mind, and made me pick the go as Bruce option. And hey, it gave me a good chance to redeem Bruce Wayne's image! The Telltale website isn't listing *any* choices so I'll just list those other stats.
I was... Merciful (and not brutal)
Honest (and not cunning), but this was pretty close; all the other stats were heavily slanted towards one of the sides. Which is good, because I think Batman should be balanced in this area! Collaborative (instead of self-reliant) Compassionate (and not pragmatic) (Unlike Snakebyte, I don't have the percentages, and I'm too lazy to look them up)
Those are all traits I like seeing in Batman, and far too often these days, I find that they aren't showing up enough, so I'm pretty pleased with how my playthrough went. This was a really fun game with a great story and a really great interpretation of Batman that kept hitting all my buttons. Can't wait for the next season!
Title: Re: Batman a telltale game
Post by: Negi Springfield on January 27, 2017, 03:09:22 pm
So the last reply has been almost a month and i'm super late to the party but I decided to try out Part 1 since it's free on Steam and I gotta say...
Spoiler, click to toggle visibilty
How does Catwoman just KNOW that Bruce Wayne is Batman? I can get how Bruce put 2 and 2 together, he's a genius detective but what's Selena's excuse? My only gripe so far. I'm loving it's take on Batman so far.
Title: Re: Batman a telltale game
Post by: -Ash- on January 27, 2017, 03:45:15 pm
Spoiler, click to toggle visibilty
The scar in his face.
Title: Re: Batman a telltale game
Post by: Negi Springfield on January 27, 2017, 04:30:04 pm
Spoiler, click to toggle visibilty
Maybe it's the art style but I seriously didn't notice. Works enough for me I guess. Also I gotta say, after coming off BTAS' version of Bruce Wayne as a character, he sure does seem pretty aloof here, even when I get to pick choices for myself. Not a real complaint or knock against it, it's just different.
Title: Re: Batman a telltale game
Post by: Speedpreacher on January 27, 2017, 04:58:18 pm
The beauty of this game if you continue on is that Bruce Wayne increasingly is only as aloof as you decide to make him
There's at least one choice is every subsequent chapter where you decide whether a problem is a Batman problem or a Bruce Wayne problem
I always chose Bruce, because I've become tired of what is, in my opinion, the prevalent idea in media that Batman is just an emotionally stunted eight year old who's true identity is a teched up Halloween costume
Title: Re: Batman a telltale game
Post by: Snakebyte on August 18, 2017, 02:45:09 am
Necroing this to talk about Season 2. Not sure if I should have made another topic or what, feel free to move this or something if that happens.
First of all, I want to say this game is amazing. Telltale has actually fixed their engine. Performance is perfect. Writing is good. Episode is long. Choices are detailed and matter. QTEs feel better and have some new wrinkles thrown in. Pacing is excellent.
Choices spoilered below:
Spoiler, click to toggle visibilty
I left Tiffany Furious. Telling her the truth was right, regardless of outcome. I am not pleased with the outcome but lying to her would be much worse. I left Waller Strained. This seems fine. I left John Ecstatic. He doesn't appear to be the Joker in this verse and he's genuinely done nothing wrong, I'm actively trying to be nice to this guy. I saw Gordon become Steadfast. Gordon is a bro, Waller is a snake. I saw Alfred become Vengeful. I don't know what this entails or what the alternatives were. Sounds bad. I left Iman Traumatized. The alternative was letting her partner die, so... wouldn't this have worked out the same either way?
I told Tiffany I was involved in Lucius's death. See above discussion of her relationship. She asked. It was right to tell her the truth. I confessed to Gordon that Lucius was an ally. Easily the right thing to do and everyone else apparently agrees with me. I visited Mori. I didn't want to piss Gordon off by beating someone up as Batman in his presence. I took the drive from Mori by force. I don't like this decision but it had to be done, to do otherwise would be to create a paper trail that ties Bruce Wayne to criminal activity. I sacrificed Iman. She told me to. Having her hate me for killing her partner would've been way worse.
Great choices. They all felt meaningful.
Title: Re: Batman a telltale game
Post by: Jmorphman on August 18, 2017, 03:13:17 am
THERE'S A SEASON 2?!?!?!?!
AND IT'S ALREADY OUT?????????????
what the fuck how did I miss all this what is wrong with me
Title: Re: Batman a telltale game
Post by: Snakebyte on August 18, 2017, 03:54:35 am
It's called Batman: The Enemy Within. It came out last week. I'm genuinely surprised I was the first one to post about it!
In case you missed this news also: Walking Dead Season 4 (The Final Season) will be coming in early 2018, and The Wolf Among Us Season 2 will be coming in mid/late 2018.
edit: Also just Episode 1 is out obviously! No clue on release dates for the rest of the episodes, but I'd expect them to wrap it up by the end of the year a la S1
edit: Trailer!
Title: Re: Batman a telltale game
Post by: Snakebyte on October 21, 2017, 10:37:16 pm
So I played Episode 2! I still love it! Choice talk below.
Spoiler, click to toggle visibilty
I left Waller content. I chose to work with her over Gordon because someone like Bane is out of Gordon's depth and I don't want to see him or Montoya hurt. I left Harley angry, but I'm redoing it to fix this and will edit once I dohappy. I left John sad, but I'm redoing it to fix this and will edit once I dohappy. I left Alfred content. I'm not really sure what the alternatives were, but Alfred is a good guy and I'm trying to be good to him. I left Tiffany freaked-out. This dumb bitch is the least of my concerns right now, she just needs to stop being dumb and causing problems. I left Gordon feeling worried. I told him Waller knew who I was.
I didn't convince Tiffany to hand over the key. Idk what I was supposed to do here? I called Waller over Gordon, for reasons discussed above. I tried to pay Willy off with a drink but it didn't work so then I beat him up. I followed Bane, but I very strongly regretted this decision so I'm playing the episode over to reverse it Harley. My thought process was that I cared more about Harley than Bane, so I didn't want to piss her off by getting in her way. I don't trust myself to handle Bane, and Harley seems almost on the verge of sanity, so I very much want her to be the one in control. I also don't want to set John off and am prioritizing doing right by him, so letting Harley get captured is Not Okay. I pinky swore with John because he is my friendbro.
In my redo playthrough, Freeze likes me now... no clue what I did differently. Was trying to do almost everything the same. Whoops? I also didn't slip Bane the venom antidote because I assumed it meant INJECTING him with it... so he was all venomed out at the end. Double whoops?
Title: Re: Batman a telltale game
Post by: Snakebyte on December 04, 2017, 05:55:00 am
Episode 3 - I'm the Only One Playing This Game Apparently Edition
Spoiler, click to toggle visibilty
I left Harley deceived. I confessed to being the mole, for reasons I'll get into later. I left Gordon remorseful. I didn't tip off Catwoman and was sympathetic to Gordon after he tried to arrest me. Batman's relationship with Gordon is important; I would have revealed my identity to him but the game didn't allow it. Instead, I couldn't tip off Catwoman--it would have ruined that relationship for good. I left John feeling guilt-ridden. I told him to be himself, he retrieved the laptop, but I sacrificed myself to protect Catwoman when he was the one who really stole the thing. I left Waller furious. Fuck her. Not letting Catwoman die to make this bitch happy when she's probably lying to my face anyway. I left Tiffany feeling honored. I told her my identity because it seemed the easiest way of keeping this crazy bitch under control. I do not trust her, at all, trusting her with this just seemed to be the most obvious way to get her on my side. I left Catwoman feeling horrified. I let her get attacked, but then I lied about knowing about it. I took her down to the batcave and strengthened our relationship, opening up to her like Bruce hasn't done with anyone else. After that, I couldn't betray her and let her maybe die, even if it fucked things up with the attack on the blacksite. Bruce's relationship with her is more important to him than the current villain problem, and most importantly, Batman doesn't stand by while other people get hurt. Especially not people he cares about.
I did not warn Catwoman about the GCPD, because I valued my relationship with Gordon and figured she would never have to know that I had the option of warning her. I coached John to be himself, because even though this is horribly terrible advice that is going to turn him into the real Joker, Bruce has no way of knowing that and I'm not gonna metagame. I told Tiffany my secret, because it got her on my side and out of my face. I took the fall. It's dumb, and I don't know how the hell I'll get out of it, but I can't betray Selena after all that, and I can't let Bruce stand by while someone else dies for him. It's fundamentally against who and what he is.
This was maybe my favorite Telltale episode of all time. My thought process got incredibly screwy. The choice at the end was a bitch and a half, but everything else I had to stop and think my way through way harder than I ever have before, the situations were ridiculous in a good way, and the dynamics are so completely flipped from how they normally are in the Bat-universe. Loving every goddamn second of this. It's definitely in my top two or three games of this year (mostly because I haven't played a lot of the major releases, though...)
Title: Re: Batman a telltale game
Post by: Jmorphman on December 04, 2017, 06:53:57 am
I'm gonna get on these soon, honest; it's a ton of fun to compare choices. I just need to finish the all the GotG Telltale episodes...
Title: Re: Batman a telltale game
Post by: Speedpreacher on December 04, 2017, 07:06:57 am
I'm probably not getting in until the winter sale. This is about the time I started the first season, but there's a combination of not enough free time and unwillingness to pay full price keeping me from this one.
Title: Re: Batman a telltale game
Post by: Snakebyte on December 06, 2017, 12:24:39 am
In my opinion it is without question the best game Telltale has ever made.
So, y'know, get on it, guys.
Title: Re: Batman a telltale game
Post by: Snakebyte on January 28, 2018, 12:05:44 am
EPISODE 4!
This one was pretty short and abrupt but the end redeemed it, still loving it.
Spoiler, click to toggle visibilty
I left Alfred feeling Proud. Batman doesn't use guns. I left Tiffany feeling Apologetic. Batman doesn't use guns. I set John down the path of being a Vigilante. I respected and trusted him at almost every opportunity. We're going to clean up Gotham, and we're going to do it together. Maybe this isn't the unyielding black-and-white morality of Batman, but it's true to Bruce's interactions with John. I have been using the shit out of him, but that's been incidental, because there's been villains to stop and people to save. I've also been genuinely trying to help and do right by him, there were just circumstances that superceded that. So I kept trusting him. And I LOVE the way that it's paid off. I left Avesta feeling Gratified. She's on the level and has earned my trust. I left Waller Livid. Fuck dis bitch. She's a scheming amoral cancer and needs to be dealt with accordingly.
I lowered Freeze's temperature. I wouldn't have saved his life, but saving him FROM life as a test subject? Done. I'm worried about him getting free, but at least he'll be mildly in my debt if he does. This was a tough call, as I'm also not totally sure what this virus does and don't want to fuck up a quarantine protocol, but at that particular moment I trust Freeze and his motivations more than I trust the Agency.
I trusted John to find Harley. He's my friend. We trust our friends.
Title: Re: Batman a telltale game
Post by: Snakebyte on April 01, 2018, 07:59:48 pm
EPISODE 5
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Harley Quinn is an Agency Asset, and I dismissed her importance to the Agency. Not sure what the alternative would be here. Amanda Waller is the Director of the Agency, and I remained in a stalemate with her. Again, not sure what the alternative would be. Jim Gordon is my partner and I accepted his apology. Gordon and Batman, bros for life. Catwoman is on the prowl. I helped her go free, which apparently 0.1% of people did. What the hell? Tiffany Fox is my protege, because I took her under my wing. I'm just not as hard on 'no killing' as Batman is, and also this could really drive her. Iman Avesta is COO of Wayne Enterprises because I asked her to come work for me. She's a good girl. Incidentally, having someone at WE who knows Bruce's secret could be REAL helpful. Alfred Pennyworth vanished to parts unknown, because I let him go. While this interaction didn't really go the way I wanted it to, I stand behind the choice. Alfred is old, and forcing him to help Bruce with his crusade is just cruel. Alfred deserves to live out the rest of his life in happiness, and I wish they could have parted on better terms, or agreed to keep in touch. The crusade isn't worth abandoning for one old man -- it's the same sort of unrealism every time Spidey ruins everything to save Aunt May. They're really old. While they're deeply loved, their days are numbered. Don't throw away a future for them. They wouldn't even want that for you. Joker is a fallen friend, because I told him we were still friends. I tried really really hard to rehabilitate John and genuinely liked him. I wasn't going to lie to him at the end, even though he went full psycho. I care what happens to him still, even if it's imprisonment for everyone's good. On a side note, this may be my favorite version of the Joker ever, or at least my favorite Joker story.
I saved Willy, to placate John. I took Tiffany into the field, because I was injured as fuck. I refused to hand over Joker to Waller, because Waller was flat out controlling my girl with a shock collar and bitch does not get what she wants after that. I did not give up being Batman, rationale above. I defeated Vigilante Joker, which I guess is based on my choices in Episode 4?