YesNoOk
avatar

Fighter Factory 3.0.1 (Read 1562499 times)

Started by VirtuallTek, December 16, 2011, 11:37:46 pm
Share this topic:
Re: Fighter Factory 3 Beta 8.4 (updated 01/09/12)
#221  January 10, 2012, 09:44:37 pm
  • **
    • Brazil
    • thundermugen.com/
is there a way to erase/remove text from DEF file using lua script?
Re: Fighter Factory 3 Beta 8.4 (updated 01/09/12)
#222  January 10, 2012, 09:50:06 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Works OK for me, although i did have to add a custom one in as i'm using custom, if you use default you get them both.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory 3 Beta 8.4 (updated 01/09/12)
#223  January 10, 2012, 10:10:36 pm
  • ***
  • www.virtualltek.com
    • Brazil
    • www.virtualltek.com
Problem with syntax highlight:
What is the message shown when you point the cursor over the underlined text?

Something else I'm wondering about, is with the hot keys.  Is it possible to set the Pan / Hand  tool to the Middle mouse button, or with the space bar like Photoshop?

I see you can zoom with it, but I can't find an option for Panning in the hot key editor.

When working with large images, I have to zoom out, put the mouse outside the sprite, pan and zoom back in.
Hold Ctrl while clicking.

is there a way to erase/remove text from DEF file using lua script?
Yes. The scripting system is undocumented now because I don't have time to do it. Post what you want to do.

Fixed the bugs reported on the last page as an apology for the earlier mistake.  ;D

EDIT: Link changed, just redownload.
Last Edit: January 10, 2012, 10:17:59 pm by VirtuallTek
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#224  January 10, 2012, 10:23:53 pm
  • **
    • Brazil
    • thundermugen.com/
I want to create a character template with a WizardPage to get DEF information like name, displayname, author, etc.
With this information, i wanted to generate de DEF and load the other files like SFF, AIR, etc.
I don't know how to load the other files, but i know how to open a project, them i wanted to open it and erase all the DEF information there to put my information!
I'm sorry if you don't understand what i want, my English isn't very good xD

Open the spoiler to see the script.
I am sure that this is not the most efficient script, but i don't know lua script xD
Spoiler, click to toggle visibilty
Last Edit: January 10, 2012, 10:27:53 pm by Thunderbert
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#225  January 10, 2012, 10:52:24 pm
  • ***
  • www.virtualltek.com
    • Brazil
    • www.virtualltek.com
Huh, interesting script.

Use this:
Code:
  local def = project.definitions
  def.position = 0
  def:movePosition(TextDocument.End, TextDocument.MoveAnchor, -1)
  def:insertText(text)
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#226  January 11, 2012, 01:50:02 am
  • ***
  • Not enough Flow
    • USA
I'm sorry if someone already addressed this, but when I try to insert sprites into FF3UE all that shows up is the grid background....Maybe its my sprites still, but I REEEALLLY hope not.
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#227  January 11, 2012, 02:25:01 am
  • ***
u need to install the patch 2 thingy with the latest FF 8.4 too
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#228  January 11, 2012, 02:27:42 am
  • ***
  • Not enough Flow
    • USA
how, exactly...I downloaded the file...but what now? Do I just put it in the folder its named after?
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#229  January 11, 2012, 04:52:41 am
  • **
    • Brazil
    • thundermugen.com/
What you said didn't worked =/
With that i can move the position, but can't delete what is already in the DEF =/
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#230  January 11, 2012, 05:12:44 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Is this just meant to make it faster for you? I'd just type it out and copy paste a few times.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#231  January 11, 2012, 03:40:21 pm
  • ***
  • www.virtualltek.com
    • Brazil
    • www.virtualltek.com
@Capnwtf:
@BoyBoyz:
Just redownload the beta 8.4. No patch is needed.

@Thunderbert:
Code:
local def = project.definitions
def.position = 0
def:movePosition(TextDocument.End, TextDocument.KeepAnchor, -1)
def:insertText(text)
Use TextDocument.KeepAnchor instead of TextDocument.MoveAnchor  ;D
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#232  January 11, 2012, 05:59:08 pm
  • **
    • Brazil
    • thundermugen.com/
@Cyanide, i don't use the Elecbyte Player template, this is just to help some friends xD
I have my own template that i use ^^

@VirtuallTek, it worked this time, thx o/
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#233  January 11, 2012, 08:47:51 pm
  • ***
  • Freedom is the right of all sentient beings.
    • akkuis1173.me.pn/
Just redownload the beta 8.4. No patch is needed.
Re downloading...

:oops:

it seems the mad girlfriend bug is back with the variables?

Now it only generates the ones in statedef -1 like this

Quote
;---------------------- Integer variable list ----------------------

;var(15):= -1
;var(16):= -1
;var(17):= -1
;var(30):= -1
;var(31):= -1
;var(32):= -1
;var(34):= -1
;var(50):= -1
;var(51):= -1
;var(52):= -1
;var(56):= -1

;---------------------- Float variable list ----------------------

nothing else was generated!  o_O

Also, while this is not a priority, I think I must make you notice of this issue.
When loading saved options (FFc3 files) FF3 becomes... messed up (see screen shot)



I guess I will have to copy each entry from my old config.xml to the new like I've been doing instead. loading options isn't working well.
Re: Fighter Factory 3 Beta 8.4 (updated 01/10/12)
#234  January 11, 2012, 10:44:27 pm
  • ***
  • www.virtualltek.com
    • Brazil
    • www.virtualltek.com
it seems the mad girlfriend bug is back with the variables?
You like to say "mad girlfriend bug" in all posts, but seems that you forgot what it means. This is more like the Schrödinbug. Then I opened the box and disabled the variable generation for all files in the states editor, as you can see.  8)

About the load config, I will test the function. But you can use the old config.xml file when I release a new version, because the configuration system uses a default value when a new option doesn't exists. In this beta you just need to enable the visibility of the sff and sir cross.

Small update - http://www.mediafire.com/?ir63ga6f4u46l6t
Re: Fighter Factory 3 Beta 8.4 (updated 01/11/12)
#235  January 12, 2012, 12:58:37 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
The axis haircross doesn't show... did you say we have to enable it? Where? It's under "view." Should have that enabled by default, though...
Re: Fighter Factory 3 Beta 8.4 (updated 01/11/12)
#236  January 12, 2012, 01:28:41 am
  • ****
  • son of sparda
    • nmowner.webs.com/
i cant seem to open this. the exe keeps getting removed by norton on my computer. any ideas?
nMo new generation of mugen exposure
Re: Fighter Factory 3 Beta 8.4 (updated 01/11/12)
#237  January 12, 2012, 01:35:22 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
Uninstall Norton, get Windows Security Essentials.
Re: Fighter Factory 3 Beta 8.4 (updated 01/11/12)
#238  January 12, 2012, 01:42:42 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Or edit the settings within norton to allow an exception. JZs comment is the better option though. Norton is terrible.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory 3 Beta 8.4 (updated 01/11/12)
#239  January 12, 2012, 01:57:27 am
  • ***
  • www.virtualltek.com
    • Brazil
    • www.virtualltek.com
The axis haircross doesn't show... did you say we have to enable it? Where? It's under "view." Should have that enabled by default, though...
Yes I agree  ;). But do you redownloaded the Beta 8.4? (because the config.xml inside it already have this option enabled by default).
Re: Fighter Factory 3 Beta 8.4 (updated 01/11/12)
#240  January 12, 2012, 02:26:48 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
Custom axis doesn't show in Offset Viewer.

The axis haircross doesn't show... did you say we have to enable it? Where? It's under "view." Should have that enabled by default, though...
Yes I agree  ;). But do you redownloaded the Beta 8.4? (because the config.xml inside it already have this option enabled by default).

I didn't overwrite the config.xml because I got tired of changing my settings each time. :P