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Fighter Factory 3.0.1 (Read 1562206 times)

Started by VirtuallTek, December 16, 2011, 11:37:46 pm
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Re: Fighter Factory 3 RC1 (updated 03/14/12)
#401  March 15, 2012, 08:29:08 pm
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Re: Fighter Factory 3 RC1 (updated 03/14/12)
#402  March 15, 2012, 10:58:26 pm
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Do you tried to edit the stylesheet?
If you change to another interface preset, the font becomes right?
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#403  March 15, 2012, 11:40:47 pm
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When I resize a hitbox, the opposite side of the hitbox moves a little bit by itself.
Last Edit: March 16, 2012, 01:42:19 am by parse
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#404  March 16, 2012, 12:09:20 am
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I don't know how, but the problem is solved xD
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#405  March 16, 2012, 01:06:37 am
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So far, the recent FF3 update is fantastic, but....
Found an error. Choose a clsn, click on the screen without drawing a clsn, and press Delete. Crashes.
I haven't experimented to see if other buttons crash it.
As for the palettes window. Sometimes when I click on the "Image or Palette" circle, the "Character" circle will stay chosen, so now both are chosen, and I have to click back and forth to get it on the right one. And when I use the turkey baster looking thing to find a color, sometimes it unselects itself once or twice before it actually works. I think it's involved with the first palette error I mentioned.
Found another.
When you delete a palette and try to undo it, FF3 crashes.

When I resise a hitbox, the opposite side of the hitbox moves a little bit by itself.
It does that for me too, but it doesn't actually change the size. It's completely harmless.

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Last Edit: March 16, 2012, 01:26:54 am by Noctis
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#406  March 16, 2012, 03:02:31 pm
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I'm sorry if my last post was stupid, but I really don't know why RC1 doesn't work. It says it's missing a dll file, but it works fine on Vista......Is this a problem with the computer itself or is it a bug in the program? I'm only asking because I don't know, sorry if it bothers anyone.
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#407  March 16, 2012, 05:25:46 pm
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When I resize a hitbox, the opposite side of the hitbox moves a little bit by itself.
So far, the recent FF3 update is fantastic, but....
Found an error. Choose a clsn, click on the screen without drawing a clsn, and press Delete. Crashes.
I haven't experimented to see if other buttons crash it.
As for the palettes window. Sometimes when I click on the "Image or Palette" circle, the "Character" circle will stay chosen, so now both are chosen, and I have to click back and forth to get it on the right one. And when I use the turkey baster looking thing to find a color, sometimes it unselects itself once or twice before it actually works. I think it's involved with the first palette error I mentioned.
Found another.
When you delete a palette and try to undo it, FF3 crashes.

When I resise a hitbox, the opposite side of the hitbox moves a little bit by itself.
It does that for me too, but it doesn't actually change the size. It's completely harmless.
OK

I'm sorry if my last post was stupid, but I really don't know why RC1 doesn't work. It says it's missing a dll file, but it works fine on Vista......Is this a problem with the computer itself or is it a bug in the program? I'm only asking because I don't know, sorry if it bothers anyone.
Do you saw the pre-requisites in the first post?
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#408  March 17, 2012, 01:29:50 am
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I was just thinking, Could you make it so that in the Commands list on the left, it normally shows
-1, run fwd 
-1, run back
 But could you take the value = number and post it along side it too so that it'd display
-1, run fwd, 100 
-1, run back, 105
Or maybe even
100, run fwd
105, run back
Similar to what it does in States?
vVv Ryuko718 Updated 10/31/22 vVv
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#409  March 17, 2012, 03:57:25 am
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you might want to refine the way to introduce new sprites into the sff file:
let's say i have 27 sprites im going to introduce into the sff file, as one group (example: group 2305), if i insert them the way they are, sprites 10-19 will be inserted after sprite no. 1 and sprites 20 -27 will be inserted after sprite no. 2
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#410  March 17, 2012, 04:30:43 am
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Quote
I was just thinking, Could you make it so that in the Commands list on the left, it normally shows
-1, run fwd
-1, run back

You know it'd be quite happy if you wrote

[state 100, run fwd]
there as well right? State -1 is an identifier for you, all the engine cares about is State. And tbh i think all it REALLY cares about is

[ ]


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Re: Fighter Factory 3 RC1 (updated 03/14/12)
#411  March 17, 2012, 07:18:57 am
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Oh? Wow, I didnt know about that lol.  Gonna edit them now!  :sugoi:
Thanks again for yet another heads-up Cyanide!

-----
So I just tried an edit
;Missile Shot
[State 2300, Air Missile Shot]
type = ChangeState
value = 2300

Shows Air Missile Shot on the left. If I drop the State out of the [], FF3 turns the type black instead of orange and "greys out" value.
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: March 17, 2012, 07:23:01 am by Odb718
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#412  March 17, 2012, 07:43:22 am
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That's an FF3 thing then, bet mugen still works.

Edit: Sorry, must have missed this some time ago.

Select any .cns other than first, make changes. Save. Run in mugen. Quit mugen.

You are now back at the start of CNS number 1 rather than where you were. It stays where you were all the way up to the point you quit mugen. Guessing the quit mugen action is still making FF3 do something.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Last Edit: March 17, 2012, 08:24:34 am by Cyanide
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#413  March 17, 2012, 03:51:35 pm
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The font options don't really work.

Is it just me? The only thing that changes when changing fonts or font-sizes is the line-height of each line.

 :???:
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#414  March 17, 2012, 05:52:58 pm
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That's an FF3 thing then, bet mugen still works.

Edit: Sorry, must have missed this some time ago.

Select any .cns other than first, make changes. Save. Run in mugen. Quit mugen.

You are now back at the start of CNS number 1 rather than where you were. It stays where you were all the way up to the point you quit mugen. Guessing the quit mugen action is still making FF3 do something.

Why did I not mention this months ago?
It also does it even if mugen doesn't open and crashes.

The font options don't really work.

Is it just me? The only thing that changes when changing fonts or font-sizes is the line-height of each line.

 :???:

Maybe our computer doesn't support that type of font?
When I change the font type, it just pushes the words really close together or farther away, but sometimes I get a successfully working font type.

Edit:
Oh. For me, it seems to only focus on special keys/characters. Like these...
= - + \ & %

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Last Edit: March 17, 2012, 05:58:51 pm by Noctis
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#415  March 17, 2012, 07:04:43 pm
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Im having problems downloading it :/
it keeps telling me unexpected end of archive..
Can anybody help me out with that?
Re: Fighter Factory 3 RC1 (updated 03/14/12)
#416  March 17, 2012, 08:01:13 pm
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someone explain to me this error.
FF3RC1 SFF2.1
Sprites RGBA


and... in after update of FF3
the same sprite says



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Re: Fighter Factory 3 RC1 (updated 03/17/12)
#417  March 17, 2012, 09:48:55 pm
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someone explain to me this error.
FF3RC1 SFF2.1
Sprites RGBA

Check your eyes. It says PALETTES!!!

Update 5 in the first post:
- Fixed the font issue
- Fixed the undo/redo in the SFF (aded support to palettes)
- Fixed the CNS problem after testing in Mugen
- Fixed the palette link message that appears on non-indexed images
- Fixed the crash with Delete in the AIR editor

In the RC1, FF3 will try to load a SFF even if an error occurs, like incorrect linkage, then you can fix the problem replacing the image.

Thanks!
Re: Fighter Factory 3 RC1 (updated 03/17/12)
#418  March 18, 2012, 12:20:30 am
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Re: Fighter Factory 3 RC1 (updated 03/17/12)
#419  March 18, 2012, 01:16:54 am
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someone explain to me this error.
FF3RC1 SFF2.1
Sprites RGBA

Check your eyes. It says PALETTES!!!

Update 5 in the first post:
- Fixed the font issue
- Fixed the undo/redo in the SFF (aded support to palettes)
- Fixed the CNS problem after testing in Mugen
- Fixed the palette link message that appears on non-indexed images
- Fixed the crash with Delete in the AIR editor

In the RC1, FF3 will try to load a SFF even if an error occurs, like incorrect linkage, then you can fix the problem replacing the image.

Thanks!
thx for the update !  ;D
but the img is 32 bits not using palettes  :o

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Re: Fighter Factory 3 RC1 (updated 03/17/12)
#420  March 18, 2012, 01:33:49 am
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for the Windows PCX Thumbnail, the thumbnails of large files are black but it shows up fine in the preview