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Capcom X Snk  (Read 792563 times)

Started by 2Dee4ever, September 09, 2014, 06:08:18 am
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Re: Capcom Vs. Snk Universe!
#881  September 16, 2016, 12:20:00 pm
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Interesting video here.
Re: Capcom Vs. Snk Universe!
#882  September 16, 2016, 09:47:58 pm
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Nope
Re: Capcom Vs. Snk Universe!
#883  September 17, 2016, 12:51:13 am
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Your'e kidding right. Do you mean that Shermie doesn't have enough sprites that dampir made that fits your'e needs?
Re: Capcom Vs. Snk Universe!
#884  September 17, 2016, 12:04:34 pm
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I will update this page tomorrow, but people that I work with here I'll likely be moving else where now that I finally have a strong enough fan-base to migrate ;) So hopefully those few I do work with will join me or join the discord to stay in contact. Just PM if interested.
Re: Capcom Vs. Snk Universe!
#885  September 17, 2016, 12:12:41 pm
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good luck!
Re: Capcom Vs. Snk Universe!
#886  September 17, 2016, 11:42:23 pm
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So I am using the MadCatz WWE all stars controller for this game and it seems I can not the LB and RB for player one and two. I tried using the controller config App but it still stay the same is there a way to fix this in the config.szz file?

Also the window size is small is there a way to make it bigger?


Last Edit: September 17, 2016, 11:45:46 pm by tiewolf
Re: Capcom Vs. Snk Universe!
#887  September 18, 2016, 01:37:36 am
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There is a way, but depending on what type of controller you may have to use an external program. The window just alt+enter
Message me here for more in-depth assistance https://discord.gg/NB9WHVX
Re: Capcom Vs. Snk Universe!
#888  September 21, 2016, 03:38:12 am
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I just want to congratulate you ReixSeiryu and everyone else working on this project. I'm actually coming back to mugen because of this and a few other projects. What a time to be alive.

As I am new to Ikemen I have a few quick questions I could not get answers to on the How To Ikemen thread.

You see, this game is struggling somewhat on my setup and I wanted to see if I could aleviate the lag by messing with some config settings here and there. What I need to know is the following.

- Where and How can I remove the scanlines/shaders?
- Any reccomendations/tips to make the game run a little faster on my end?

Thanks and keep up the great work!
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja
Re: Capcom Vs. Snk Universe!
#889  September 21, 2016, 04:00:15 am
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Haha Indeed. I've been seeing many return to the scene & I am very happy that people are able to enjoy mugen once again. Right above you'll see the link to the discord which is my base of operations. I plan to use the forum, but no longer update this particular page.

For those issues.
1. You can delete everything related to reshade & sweetfx.(Meaning all the respective .dll & folders)
2. If your PC supports it, enable OpenGL(ssz folder - config.ssz - scroll down)
You'll see this

const bool IgnoreMostErrors = true;
const bool OpenGL = false;

Change to this

const bool IgnoreMostErrors = true;
const bool OpenGL = true;
Re: Capcom Vs. Snk Universe!
#890  September 21, 2016, 10:54:34 pm
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Lock this topic for me please.
Re: Capcom Vs. Snk Universe!
#891  October 02, 2016, 06:40:42 pm
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so whens the next public update for cvsu?
Re: Capcom Vs. Snk Universe!
#892  October 06, 2016, 07:40:49 am
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do I have to download MEGA to download this???....
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Capcom Vs. Snk Universe!
#893  October 06, 2016, 09:07:23 am
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Re: Capcom Vs. Snk Universe!
#894  October 20, 2016, 03:13:50 am
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bugs found in stages DEF files, latest demo from Discord:
1. Incorrect bgmusic path:
Code:
CVSUDEMO/STAGES/CVS/CVS-CONSTRUCTION.DEF: sound/cvs-construction.mp3
CVSUDEMO/STAGES/CVS/CVS_STAGE_OF_CAPCOM.DEF: sound/ADX_0300.mp3
CVSUDEMO/STAGES/CVS2/CVS2_STADIUM00.DEF:
CVSUDEMO/STAGES/CVS2/CVS2_STADIUM01.DEF:
CVSUDEMO/STAGES/CVS2/CVS2_STADIUM02.DEF:
CVSUDEMO/STAGES/CVS2/CVS2_TRAINING.DEF: sound/cvs2train.mp3
CVSUDEMO/STAGES/KOF01/KOF2001_BRAZIL_STAGE.DEF: sound/KOF01BGM/The King of Fighters 2001 - NESTS - Ruler of the Dark (Arranged).mp3
CVSUDEMO/STAGES/KOF01/KOF2001_CHINA_STAGE.DEF: sound/The King of Fighters 2001 - Psychic Guys (Arranged).mp3
CVSUDEMO/STAGES/KOF01/KOF2001_IGNIZ_STAGE.DEF: sound/The King of Fighters 2001 - I Am The Strongest (Arranged).mp3
CVSUDEMO/STAGES/KOF01/KOF2001_ITALY_STAGE.DEF: sound/The King of Fighters 2001 - The Queen of Fighters (Arranged).mp3
CVSUDEMO/STAGES/KOF01/KOF2001_JAPAN_STAGE.DEF: sound/The King of Fighters 2001 - Flame of Invincibility (Arranged).mp3
CVSUDEMO/STAGES/KOF01/KOF2001_KOREA_STAGE.DEF: sound/The King of Fighters 2001 - Nerichagi (Arranged).mp3
CVSUDEMO/STAGES/KOF01/KOF2001_MEXICO_STAGE.DEF: sound/The King of Fighters 2001 - Fight to the Limit (Arranged).mp3
CVSUDEMO/STAGES/KOF01/KOF2001_U.S.A._STAGE.DEF: sound/The King of Fighters 2001 - All OK!! (Arranged).mp3
CVSUDEMO/STAGES/KOF01/KOF2001_ZERO_STAGE.DEF: sound/The King of Fighters 2001 - Zero (Arranged).mp3
CVSUDEMO/STAGES/KOFXIII/KOF-XIII-KYOKUGEN-DOJO_STAGE2.DEF: stages/kof-XIII-Kyokugen-dojo_Stage.mp3
CVSUDEMO/STAGES/KOFXIII/XX'FRANCE'XX.DEF: sound/KOFXIIIBGM/King of Fighters XIII OST KDD-0063 (Theme of K' Team).mp3
CVSUDEMO/STAGES/NM/FALL.DEF: sound/The Bouncer Soundtrack - Lian.mp3
CVSUDEMO/STAGES/NM/RIVER.DEF: missing bgmusic line
CVSUDEMO/STAGES/ORIGINALS/STREETS_OF_NYC.DEF: sound/OGBGM/STREETS_OF_NYC.mp3
CVSUDEMO/STAGES/SFA2/SFA2AKUMA.DEF: sound/GoukiThemeCFE.mp3
CVSUDEMO/STAGES/SFA2/SFA2DHALSIM.DEF: sound/SFA2/sfa2dhalsim.mp3
CVSUDEMO/STAGES/SFA3/SFA3VEGANC.DEF: sound/vegasfa3.mp3
CVSUDEMO/STAGES/SHIYO/SKYNOAH2014 - COPY.DEF: sound/The Bouncer Soundtrack - Kaldea Orchid's Theme.mp3

2. Incorrect spr path:
Code:
CVSUDEMO/STAGES/CVS2/CVS2_STADIUM00.DEF: stages/cvs2_stadium.sff
CVSUDEMO/STAGES/CVS2/CVS2_STADIUM01.DEF: stages/cvs2_stadium.sff
CVSUDEMO/STAGES/CVS2/CVS2_STADIUM02.DEF: stages/cvs2_stadium.sff
CVSUDEMO/STAGES/DS/IRONHORSEB.DEF: stages/IronHorse.sff
CVSUDEMO/STAGES/KOF01/KOF2001_CHINA_STAGE.DEF: stages/KOF2001_China_Stage.sff
CVSUDEMO/STAGES/KOF01/KOF2001_IGNIZ_STAGE.DEF: stages/KOF2001_Igniz_Stage.sff
CVSUDEMO/STAGES/KOF01/KOF2001_ITALY_STAGE.DEF: stages/KOF2001_Italy_Stage.sff
CVSUDEMO/STAGES/KOF01/KOF2001_JAPAN_STAGE.DEF: stages/KOF2001_Japan_Stage.sff
CVSUDEMO/STAGES/KOF01/KOF2001_KOREA_STAGE.DEF: stages/KOF2001_Korea_Stage.sff
CVSUDEMO/STAGES/KOF01/KOF2001_MEXICO_STAGE.DEF: stages/KOF2001_Mexico_Stage.sff
CVSUDEMO/STAGES/KOF01/KOF2001_U.S.A._STAGE.DEF: stages/KOF2001_U.S.A._Stage.sff
CVSUDEMO/STAGES/KOF01/KOF2001_ZERO_STAGE.DEF: stages/KOF2001_Zero_Stage.sff
CVSUDEMO/STAGES/NM/FALL.DEF: stages/fall.sff
CVSUDEMO/STAGES/NM/RIVER.DEF: stages/river.sff
CVSUDEMO/STAGES/SF3II/SFIII2RYU.DEF: stages/SF3/Sfiii2Ryu.sff
CVSUDEMO/STAGES/SFA3/SFA3ROLENTO.DEF: stages/subway.sff
CVSUDEMO/STAGES/SFA3/SFA3VEGANC.DEF: stages/sfa3vega.sff

Other pathes are ok - checked automatically with a code that parses DEF files and look for files.
Re: Capcom Vs. Snk Universe!
#895  November 22, 2016, 07:49:12 pm
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I want the link of Capcom vs Snk 3 Mugen. Thanks
Re: Capcom X Snk
#896  January 13, 2019, 06:42:37 pm
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I'll be using this until I can get k4thos to come back

Re: Capcom X Snk
#897  January 13, 2019, 08:50:31 pm
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...
Re: Capcom X Snk
#898  January 15, 2019, 11:47:18 am
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I know this is stupid question, but is available to download or just (still) project ?
Re: Capcom X Snk
#899  January 15, 2019, 08:22:12 pm
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It's an ongoing wishy washy type thing.
Re: Capcom X Snk
#900  January 16, 2019, 02:53:24 am
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Another one.