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JeanBureau

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Messages by JeanBureau

    

Re: DFO/DnF - Dragon Tournament

 April 16, 2015, 01:46:15 pm View in topic context
 Posted by JeanBureau  in DFO/DnF - Dragon Tournament (Started by Demitri April 04, 2015, 12:16:25 am
 Board: Your Releases, 1.0+

I haven't downloaded yet but That screenshot looks great. Gonna give it a try :)
    

Re: Super Mario World - Bowser's Final Boss Stage "ARRANGED"

 April 16, 2015, 01:42:47 pm View in topic context
 Posted by JeanBureau  in Super Mario World - Bowser's Final Boss Stage "ARRANGED" UPDATE!!! :3 (Started by AVPboy March 17, 2015, 04:27:53 am
 Board: Your Releases, 1.0+

    

Re: how to "raise" a stage (or lower the camera) in 1.1

 April 03, 2015, 05:53:02 pm View in topic context
 Posted by JeanBureau  in how to "raise" a stage (or lower the camera) in 1.1 (Started by Duke of Corvus April 03, 2015, 08:50:46 am
 Board: M.U.G.E.N Configuration Help

You need to change the Y values (vertical) of all your sprites. The lower the value, the higher the sprite will be

for example :

Quote
BEFORE
[BG eau SOL B]
type        = anim
actionno    = 2
start       = 0,480
delta       = 2,2

AFTER
[BG eau SOL B]
type        = anim
actionno    = 2
start       = 0,180
delta       = 2,2

You also need to change the "zoffset" value to raise the line on which the characters are placed. 

If there are many sprites to move because your stage is rather complex, I suggest you download notepad++ if you don't already have it.
Open your DEF file with notepad++ and press CTRL+H which will allow you to change multiple values in one shot.
    

Re: Custom 2D Hitsparks Hi-Res

 April 02, 2015, 02:43:03 pm View in topic context
 Posted by JeanBureau  in Custom 2D Hitsparks Hi-Res (Started by JeanBureau March 29, 2015, 05:49:48 pm
 Board: Resource Releases

    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 30, 2015, 05:10:57 pm View in topic context
 Posted by JeanBureau  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

cheers
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 30, 2015, 03:49:17 pm View in topic context
 Posted by JeanBureau  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Is there a Database of PotS' styled characters ?

    

Re: Custom 2D Hitsparks

 March 29, 2015, 07:01:39 pm View in topic context
 Posted by JeanBureau  in Custom 2D Hitsparks Hi-Res (Started by JeanBureau March 29, 2015, 05:49:48 pm
 Board: Resource Releases

The guy did put them as sample preview and it's publicly available so I don't think he would mind. Either way, he probably doesn't know mugen anyway.
    

Custom 2D Hitsparks Hi-Res

 March 29, 2015, 05:49:48 pm View in topic context
 Posted by JeanBureau  in Custom 2D Hitsparks Hi-Res (Started by JeanBureau March 29, 2015, 05:49:48 pm
 Board: Resource Releases

    

Re: MUGEN Video thread

 March 10, 2015, 12:52:44 am View in topic context
 Posted by JeanBureau  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: my little overhaul

 October 05, 2012, 08:19:32 am View in topic context
 Posted by JeanBureau  in my little overhaul - 31/01/2013: Nothing Major to Report. (Started by Valodim August 01, 2012, 01:38:50 pm
 Board: Feedback

I can't find anymore how to add or remove someone from your "buddy list"
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 03, 2012, 02:03:31 pm View in topic context
 Posted by JeanBureau  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

phantom blood... private
    

Re: M.U.G.E.N Screenshots V2

 October 03, 2012, 10:17:52 am View in topic context
 Posted by JeanBureau  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Havent done anything MUGEN related lately


Dude if this stage is animated it's going to be awesome. You're really one of the best at making stages purely "anime style" like this, if not the best. Keep up the good work.

And I'm not even talking about lifebars... I still use the Battle Arena lifebars at the moment. haven't found better since then. hope you release some new lifebar as well soon.

-------------------------
Oh boy here we go again, man my breath is really getting short here. Awesome concept, please carry on with the show.

I am in a rather productive period I guess... lol
    

Re: MUGEN Video thread

 October 03, 2012, 07:10:38 am View in topic context
 Posted by JeanBureau  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

^ LoL good job bro
    

Re: M.U.G.E.N Screenshots V2

 October 03, 2012, 07:06:08 am View in topic context
 Posted by JeanBureau  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Maxima goes fishing...

Spoiler, click to toggle visibilty

    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 03, 2012, 03:55:31 am View in topic context
 Posted by JeanBureau  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: How to get a perfectly smooth looking sprite (no hard edges)

 October 03, 2012, 03:21:09 am View in topic context
 Posted by JeanBureau  in How to get a perfectly smooth looking sprite (no hard edges) (Started by JeanBureau October 02, 2012, 05:26:11 pm
 Board: Tips, Tricks, Tutorials

So this is the sub layer that exshadow was talking about. Can you still do the blackjack method along with a sublayer?

I have not tried in a long time but I would say most probably yes.
    

Re: Update to the stage tutorial - What do you want to see ?

 October 02, 2012, 05:51:33 pm View in topic context
 Posted by JeanBureau  in Update to the stage tutorial - What do you want to see ? (Started by Cybaster September 14, 2012, 05:35:13 pm
 Board: M.U.G.E.N Discussion

    

How to get a perfectly smooth looking sprite (no hard edges)

 October 02, 2012, 05:26:11 pm View in topic context
 Posted by JeanBureau  in How to get a perfectly smooth looking sprite (no hard edges) (Started by JeanBureau October 02, 2012, 05:26:11 pm
 Board: Tips, Tricks, Tutorials

How to get smooth looking sprite like the vegetation in front of the characters ? especially appreciable with vegetation since it's a FUCKIN PAIN to cut manually... anybody who tried to cut out a tree out of an imag knows what I am talking about.



---------------

You need "2 LAYERS for each sprites". Let me explain myself.

You will first look for an image with transparency (a PNG image usually) like this one:


* Actually this image above is even smoother than the real original one I found because:
I duplicated the layer, gaussian blurred by 2% the layer on the top and made it using "Lighten" transparency mode. Then I re-merged them together. I use this technique very often because not only it smoothen the edges but it gives a nice shiny look.
Lighten trans mode is one of the several trans mode available in any decent image editor like "Screen" or "Overlay" or "Multiply" etc etc. If you don't have them, change your fuckin image editor...


----------------------

Then you create 2 layers with this image. (Remember it MUST have transparency initially, if not there are other methods but it's fucking annoying)

To create the "sub layer" you will turn the transparent image of the plant into this by increasing luminosity to the maximum.
Then you create a second layer, put the layer BEHIND the plant, paint the layer in black, and merge the 2 layers.



For this one you just create the black layer like explained above


Now in the DEF file ---> Code the colored image with transparency (trans = add) and code the black and white image with substraction (trans = sub)
The black and white image must be BEHIND the colored image, otherwise it will appear as a dark plant (because the coloured one will be covered by the dark sub layer)

--------

Now HOW do you GET an image with transparency you ask ? Well you can either

 - Cut manually WITH ANTI ALIASING (= anti hard edges) but it's annoying most of the time adn you will suck at it lol.

 - Find images on Google images or DevianArt (great website) by adding the keyword "PNG" or "alpha channel" or "stock" to your research.

 - Use a function or plugin that substract colors:  for example if you get an image of an eagle that has a perfectly black background, your plugin should be "intelligent" enough to erase the black behind the eagle. It will also erase the black inside the eagle but that's ok. recoloring manually the inside is much easier than cutting out borders, trust me. The black recoloring of the part inside the eagle that lost black, must be done on a separate layer BEHIND the actual eagle. Then you merge them together



Voila bitch.


    

Re: Deep Jungle

 October 02, 2012, 04:18:30 pm View in topic context
 Posted by JeanBureau  in Deep Jungle (Started by JeanBureau October 02, 2012, 07:49:19 am
 Board: Your Releases, older Mugen

There's really no reason for it to utilize 200 sprites. IMHO you can get it looking just as good with less than a third as many frames of animation.

I don't want people to be able to see the looping point too easily unless they stare at the rays for long enough. but I guess 100 frames could have been enough. I actually forgot about the size (since i personally don't care, i just care for other people usually) and then when i realized how heavy it actually was, i couldn't be fucked re-doing the anim again to trim it down.
    

Re: Deep Jungle

 October 02, 2012, 03:45:41 pm View in topic context
 Posted by JeanBureau  in Deep Jungle (Started by JeanBureau October 02, 2012, 07:49:19 am
 Board: Your Releases, older Mugen

240mb for a single stage is a little too much for my taste. I can get a LR porn scene with this size. ::)


i am working on an aquarium stage and during my research of material to work with... one thing leading to another... i end up on a page with... ::) underwater porn... it's awesome. but that's beside the point  ;D

thanks for the comments guys i'm happy you like the stage.