I use everything tbh,the bases for the most part are shinb, but I'll use arcade frames,pce,sb, and ssw. And in some cases, I'll use stuff from the actual show.the game itself is probably about @ 40%? half the characters specials are done, most of the sheets are done. stages, screenpack,a few sheets and coding left. Posted: August 12, 2012, 10:02:01 pm8-12-12 Started on goku today,he's coming along very quickly should be finished with him hopefully by the end of the week.(Hopefully...)also balth, for more frames (Which I'm going to do when all the sheets are done) I just use frames from the sheet itself, and either add them to a certain move, or frankensprite stuff together for more frames.I might actually be finished with him faster than I first thought. finished a row in less than a hour so... yay
Great! Good luck again!Also here is my crappy i tried color pal for cell.. Sorry i didn't index it cause i suck...But i hope u still enjoy it.
eh... no offense but I think I'll pass on that one :p about 1/4th done with goku. should be finished by Wednesday I think.
I'll submit here two palettes like I told you.First: Cell with Krillin Absorbed palette, from a what-if story in Budokai 1:Second: Shin Butouden Cell palette:While I was doing the Krillin/Cell palette I noticed there was a green pixel in the first stand sprite.And did you get the sprites in MG? I'm sorry if they're not okay, but I only use AnimGet and the window was big (I don't play with small windows, I always enlarge them when I'm playing a game), so I forgot to resize it.
G.o.D. said, August 16, 2012, 09:30:10 pmSecond: Shin Butouden Cell palette:This one is good but the foot colors are horrible. Nice work dude
Well, I took almost the exact same colours as the Shin Butouden Cell for skin, armor and feet, but maybe I should have worked more on contrast about the feet.I also did a small and quick edit on Piccolo sprites (Intro Pose/Taunt): I made him with eyes opened. If you need it here you are:
Neocide said, August 20, 2012, 08:08:08 am8-19-12 Just about done with goku, all that's left is some head swaps and some other minor details.Headswaps from who? Goku is usually the 'headwappee' (he gets headswapped into other characters) Looking very good, can't wait to see another bit of gameplay soon
he has in his namek outfit. So I had to get rid of the belt and switch his normal head to his ssj heads. Plus the frames I resized from other sprites that weren't on the shinb sheet needed swaps too. Posted: August 21, 2012, 08:59:26 am8-21-12Finally finished goku, his palette is very separated. From his upper gi to his shoes, everything has a different color just about. So lots of fun options to try
Tsukuyomi Ryūku said, August 21, 2012, 09:13:37 amFuck yeah !Well, expect to me some palettes! Nice job!Btw, if you miss some sprites SuperMystery ripped spritepacks from ShinB, check it in the shared sprites.Normal and SSJ Goku will be two chars, am I correct?
normal might be one day, but for now he has a super and some win poses in normal. and don't need anything else for goku, his sheet is full. Super buu is up next, and is a lot easier than I thought
Palettes for Goku Goku vs Vegeta Buu saga:Ultimate Battle 22 Alternate Palette:High Resolution Goku by Toskomics palette:Super Buu? Weren't you going for a DBKAI roster? With the last saga being the Cell one? Did you change your mind?
I changed my mind on keeping the roster to db kai in fact the game is no longer even dragonball kai allstars. It's just dragonball allstars. At some point if I don't totally quit mugen after this game is complete, I wanna add movie and db characters. Not too many from db tbh though. Probably the usual suspects. Chibi goku, tao pai pai jackie chun and piccolo daimao.TND - Super buu is next, I mentioned in my last post, his sheet is being done from the db2k super buu sheet, he's actually a lot easier than I thought. G.o.D. - Nice attempt on the palettes but, that buu saga one is completely off, his colors were never that bright. Your third palette ( the normal option) would be a good candidate for a manga palette. You should really try to branch out besides trying from the games and other people's palettes. The whole reason I split his upper gi and lower gi is to make as many creative options as possible (also to have a blue gi version) Here's a updated checklist for the first release roster 1.Goku (Roken,Neocide) - 100% ------------------------ 2.Vegeta (Roken,Neocide,Ryuku) - 100% ------------------------3.Piccolo (Roken,Benhazard) - 85% few rows of extras left4.Gohan (Roken,Neocide) - 95% head swaps on extra frames left5.Trunks (Roken,Neocide) - 60% Extra moves,sword case and sword left6.Kurrin (The Dark sayajin,Ryuku) - 75% skin area (head arms face) left7.18 (Neocide) - 100% --------------------------8.Frieza (Roken,Benhazard) - 65% Extra moves left9.Cell (Neocide) - 100% Yay!10.Super Buu - 10% Sheet resized, in progressatm I'm debating adding yamcha, as he would be an easy sheet, basically head swap + minor editing. Also I am considering addinganother bad guy. as of now my choices would have to be someone who's either in shinb already, a resized sheet, or made from a sheet already done. the choices I'm thinking of and how much of a chance they are to me adding them.Broli - Very LikelyBojack - LikelyKid Buu - Almost LikelyRadditz - Almost LikelyRickum - Likely17 - very UnlikelyFat Buu - UnlikelyJiece - Almost LikelyI left ginyu out because someone is making him, and I have him off the roster now because I haven't heard from the person working on him but he'd be in if he finished. Although I hate broli, he would be somewhat easy to make, and would look wonderful in AP. Same idea goes for bojack.When Super Buu is done, I'm considering taking a break from spriting, and focusing on the stage aspect of the game. I want to use frames from the actual show as stages. It's just going to take time finding ones that are just right. If anyone has an episode or can help out with finding good backgrounds from the show be sure to let me know.
It could be his japanese name. Or one of his alternate names.That Frieza! More palettes:Custom:Spoiler, click to toggle visibiltyNight:Spoiler, click to toggle visibiltyStrange:Spoiler, click to toggle visibiltyI will make a Namek one as soon as possible; are you sure that could work? And I will put more effort in them.Is Roken working on the sprites? Sorry if I ask so many questions! G.o.D. said, August 21, 2012, 12:24:21 pmGoku vs Vegeta Buu saga:Spoiler, click to toggle visibiltyThis was the reference: Spoiler, click to toggle visibiltyI would go for Kid Buu as a bad guy, since there aren't so much sprites, only Hyper Dimension and Final Bout, so that could be a new char.For this matter I think a poll could be used.If you were going to make Fat Buu, how should you scale it? Ub22 sprites and ShinB? (%) I would give a try.