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King of Fighters E blog (Read 1240208 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: Mugen: King of Fighters Edition
#581  January 24, 2009, 08:59:18 pm
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Right now it's running off the same animation/hit pattern as the regular piled hitter.  Everything down to the number of frames and the triggers.  Weak goes nowhere and is fast Strong takes a step forward and is slower.  Both cannot be air blocked.  Until I get UM though, this is the best I can do for now.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#582  January 25, 2009, 08:11:02 pm
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Neo-Dio and the Full Game are ready for downloading at the site: http://mugekofe.web44.net/

The Full Game is split into 3 parts.

Part 1: Game System with all characters and stages (90-ish Megs)
Part 2: Sound folder 1 (60-ish Megs)
Part 3: Sound folder 2 (70-ish Megs)

You will need to be able to unzip 7z files to access part 1 though.  I know it's zipped within  a rar file, but uploadjockey doesn't allow 7z files to be uploaded and I needed to zip as 7z to compress the game under 100 Megs.

Neo-Dio's AI is still being worked on by MissFairy.  I've only created a placeholder AI, so people could start downloading the full game now to take pressure off MissFairy.  When she finishes, the update will be uploaded to the site.

As a completely and utterly useless Easter Egg, I've given Andy, Mai's theme and given Mai the Image Album version of her Dragon God theme.  Exclusive to the full game download only (whoop-di-freakin'-do!).
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#583  January 27, 2009, 03:58:57 am
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Hey swipergod:

I'm loving the project so far.

I was a little uncomfortable with Iori at first, but I actually really like what you did by limiting his front-lp combo; making it a follow-up-only to close lk balances him out really well.

I mentioned it a while ago, but the garou super sparks are still partially cut-off at the bottom.  On top of that to be honest, they don't fit too well, which is a shame because game-play wise everything is balanced and fits beautifully.  I would love to see kof 98 (that would be amazing) or kof xi super sparks in their place... but that's just me.  ;)
Re: Mugen: King of Fighters Edition
#584  January 27, 2009, 10:00:05 am
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Thanks C4.  I think the unique chain system really does help maintain balance, while allowing players to get their combo fill.  The super spark fix is in the works for a future release (it's on the to do list on my website). 

A few people have mentioned their preference of KOF sparks, but to switch them over at this point would require fixes to the timing of a lot of DMs.  Plus I like the fact that the high level DM you're performing, the more risk you'll be taking because the pause is longer and allow your opponent more time to think up a counter if you wiff.  I do like the Battle Coliseum sparks.  I'll think about it.

I've corrected K's juggling glitch and a glitch I found with Kim after being thrown by Andy's punch throw.  Those two characters will be updated, but I'm waiting to see if there's more fixes to be done before I upload them to the site.  MissFairy's still working on Neo-Dio as well.

In the meantime.  I think most of KOFE is holding its own right now with 27 characters, so I'm going to take a longer hiatus for the moment.  I'll still be around for character fixes and stuff, but I won't be starting anything new for about a month.  I really need the break.  Keep playing and let me know what else needs fixing.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#585  January 28, 2009, 06:13:22 am
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This Full Game is... Superb!!
I can see that this game has been put in a hefty bulk of effort. However, I suggest that you should also update the first page, for convinience.
I did not see all the posts, but does Iori and Kyo have a special intro against each other?


I am but a living fossil these days.
Re: Mugen: King of Fighters Edition
#586  January 28, 2009, 05:03:19 pm
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When you return, swipergod, please fix Yuri Sakazaki. She spams her grab and mulit-slap attack (I don't know what it is called.).
Re: Mugen: King of Fighters Edition
#587  January 28, 2009, 08:45:45 pm
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I like the game a whole lot but one thing caught my eye; Kaiser Wave!  ITS BEAUTIFUL!  Thank you soo much for doing Kaiser Wave great justice, I cannot wait to see your adjustments to Orochi, Krizalid, and Goenitz.  Just a minor comment, I know versions of Shermie, Chris, and Yashiro have the ability to turn Orochi for a short time for 1 special bar, is it possible you could be creative and think of something that involves Goenitz going Orochi?  Its sad to see the best of the 4 Holy Knights without his greatness.
Re: Mugen: King of Fighters Edition
#588  January 29, 2009, 01:04:04 am
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Thanks Lucky charat and thanks for reminding me to update page one.  I totally forgot to post the website's link there.  Kyo and Iori have their 2000 special intro, but say different things.  It roughly translates into Kyo saying, "I knew it was you.." and Iori mockingly replying, "You're not dead (yet)?"  and then both of them saying, "Let's get it on!"

Uche.  Yuri makes me pull out my hair too sometimes, but the thing is, her AI is really solid.  She uses most moves when she's supposed to.  That's why she's so tough (unlike Robert...).  You have to keep pressuring her and try not to roll too much or she'll grab you right out of it.  Honestly, I think Vanessa's way more spammy with her close up DM.  She always hits me with it.

Rikimaru, Krauser is my favorite fighter.  I just had to make the Wave as scary as I remembered it in FF2.  It's like you start crapping your pants that he's got a full meter.  That's why I made it unblockable (although I balanced that out with a slight delay).  You'll see Krizalid soon.  Shermie and Yashiro will have mainly their Orochi moves balanced with a couple of normal mode specials.  I'm excited to do them, but they won't be done until more towards the end.  Goenitz will be hard.  He's getting a new move that I'm looking to add to his cheapness (since he's losing his infinite DMs).  He's roughly 2 waves away, give or take.  Orochi needs to balance with Neo-Dio, so he won't be ridiculously cheap.  An unbeatable boss is a waste of gameplay IMO.  His soul crusher move will be instant death however, so be afraid.  Be very afraid...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: January 29, 2009, 01:09:50 am by swipergod
Re: Mugen: King of Fighters Edition
#589  January 29, 2009, 09:38:54 am
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Orochi needs to balance with Neo-Dio, so he won't be ridiculously cheap.  An unbeatable boss is a waste of gameplay IMO.  His soul crusher move will be instant death however, so be afraid.  Be very afraid...
OHKO? That really is a boss. Is it OHKO even if you set to more than 100%HP? The only 3 other beatable characters that I know also have OHKO attacks are:
Miku Hatsune by Yu-Toharu: D,D,D + ABC during Shin Burst
Hitsugaya Toshiro Bankai by isaiah: D,D + S at less than 500HP
Parace D' La Sia from Arcana Heart, not yet mugenised: Unknown, because she is a secret boss.

Don't mind me, I like detailed explanations. Hope your bosses are cheaper than Mouri Motonari, I'd like it. I'll download the game after it is completed though.


I am but a living fossil these days.
Last Edit: January 29, 2009, 05:38:14 pm by lucky charat
Re: Mugen: King of Fighters Edition
#590  January 29, 2009, 10:02:32 am
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Well, Guilty Gear and Hokuto no Ken chars also have a OHKO. Same will go for Ralf in his KOF2k2UM version. ::)
Re: Mugen: King of Fighters Edition
#591  January 29, 2009, 10:04:40 am
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Ralf's Galactica Phantom SDM is a OHKO on counter hit.

edit : fixed V
Last Edit: January 30, 2009, 10:07:45 am by K.O.D
Re: Mugen: King of Fighters Edition
#592  January 29, 2009, 07:37:20 pm
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Re: Mugen: King of Fighters Edition
#593  January 30, 2009, 01:11:34 am
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So this.... this is the beginning of something awesome!

http://www.youtube.com/watch?v=TBGN4pLDqSE

I support real hip hop.
Re: Mugen: King of Fighters Edition
#594  January 30, 2009, 10:01:31 am
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becareful, you dont want to combine Yashiro's/Shermie's moves with their Orochi's too much, it may leave a gap in the fluidity of their style.  :p
Re: Mugen: King of Fighters Edition
#595  February 19, 2009, 12:07:08 am
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I have tried the latest version, and some of your characters play the same way. Other than that, it has improved greatly. What will we be expecting in future versions?
Re: Mugen: King of Fighters Edition
#596  February 19, 2009, 04:01:49 am
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I was wondering where did Mukai go?


I am but a living fossil these days.
Re: Mugen: King of Fighters Edition
#597  February 19, 2009, 11:38:24 pm
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Sorry I've been away so long.  Just have a lot of things going on.  I'm finishing up planning for a Euro trip in May and I"

Uche, many characters have their final movesets and are just getting bug fixes/vel fixes.  A major move change like the one done to Kasumi is rare.  I don't anticipate it happening in the future unless 2k2 UM has some moves that can be implemented without destroying the balance. 

Future version will have a new Screenpack, In Game credits and hopefully the game intro.  New characters added will be Kula, Krizalid, Rock, Jenet and Billy.  I don't know when that release will be.  I'd like it to be before my trip, but it depends how much time I can find to do everything.

Lucky, um, Mukai wasn't in the game.  He's not on the roster for this game.

I'm slowly starting to work on Kula.  She will be the biggest challenge and like Angel before her and Ash after her, she will be noticeably different than the incarnation we're used to in official games.  I'll start posting more when work on her starts picking up.  In the meantime, if anyone has anything feedback about the current build of the full game, I'd love to hear it


New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#598  February 20, 2009, 03:21:39 pm
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Okay, I think it's time I stopped being a jerk.  There is currently a clone issue that happens when you play outside of KOFE with KOFE characters.  After watching this vid:

http://www.youtube.com/watch?v=lUtkVfdl-rk

I felt like I shouldn't stop people from using KOFE characters in their own Mugen if they want to.  It was nice to see a youtube vid of a KOFE character that wasn't from me.  Plus the 800 clones in that video were just silly.

Here's how you fix it:

-Go into a KOFE character's "king.cns" file (every character has one).
-Search for statedef 370 (it's labeled "recovery")
-Find this line:

[State 196, Pheonix Explod]
type = Helper
trigger1 = time = 1
helpertype = normal
name = "Tech"
id = 371
;postype = p1
;pos = 15,159
stateno = 371
removeongethit = 1
keyctrl = 0
ownpal = 1

-Delete it.

Clone issue fixed.  That line was implemented to create a "Tech Bonus" helper, but I decided not to add it in the end.  I will delete this code for all characters in future releases, but if you want it fixed now, just follow the instructions.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#599  February 20, 2009, 05:09:12 pm
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Okay, I think it's time I stopped being a jerk.  There is currently a clone issue that happens when you play outside of KOFE with KOFE characters.  After watching this vid:

http://www.youtube.com/watch?v=lUtkVfdl-rk

I felt like I shouldn't stop people from using KOFE characters in their own Mugen if they want to.  It was nice to see a youtube vid of a KOFE character that wasn't from me.  Plus the 800 clones in that video were just silly.

Here's how you fix it:

-Go into a KOFE character's "king.cns" file (every character has one).
-Search for statedef 370 (it's labeled "recovery")
-Find this line:

[State 196, Pheonix Explod]
type = Helper
trigger1 = time = 1
helpertype = normal
name = "Tech"
id = 371
;postype = p1
;pos = 15,159
stateno = 371
removeongethit = 1
keyctrl = 0
ownpal = 1

-Delete it.

Clone issue fixed.  That line was implemented to create a "Tech Bonus" helper, but I decided not to add it in the end.  I will delete this code for all characters in future releases, but if you want it fixed now, just follow the instructions.
Tech Bonus?
Re: Mugen: King of Fighters Edition
#600  February 20, 2009, 05:23:11 pm
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Why dont you put in Alba and Soiree and also Rock Howard I would also like Freeman
It would make the game better
but its just a suggestion you do not have to do it

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