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King of Fighters E blog (Read 1240515 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: Mugen: King of Fighters Edition
#761  April 11, 2009, 04:33:15 am
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Shiki's HSDM is complete with the exception of the blood hitsparks (from SS).  That'll take a while to do.  As I was testing Shiki, I noticed that a lot of characters have bad measurements for their head pos.  I will fix this for those who need it and make sure to keep an eye out for it with future characters.  Shiki's still gonna be at least another week out since I have to do the sexy ko before she can be released.  Everything else will be finished tomorrow.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#762  April 11, 2009, 07:18:32 am
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Really glad to see the project coming along so well! Hopefully you're holding up well, too.

Sorry for being out of touch. Had computer issues and until recently more RL drama. -sigh- I just don't have enough time for fun anymore.

I'm still trying to work on Dio's AI, if you want it. I had my old data saved to disc so I didn't lose track of it. Thankfully.
Re: Mugen: King of Fighters Edition
#763  April 11, 2009, 07:59:51 pm
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Missfairy, you never have to apologize to me.  ;)  You and [E] are KOFE senior contributors.  Means your help is always appreciated without question and I stop the presses whenever you have something new to add to a release.  Any AI you want to do would be a great help.  Neo-Dio could certainly use some because he's not very hard right now.  Maybe you'd like to give Shiki a go?  I'll PM to see how things are going and catch up more.

Here's Shiki's vid:

http://www.youtube.com/watch?v=re39UkZOF2E

Coding her HSDM reminded me of way back when I had to do Rugal's.  I think it was about 6-7 hours of work start to finish (including sprite rips and everything).  Once her sexy KO is done, I will focus on the full release and get it up before my trip hopefully.  I'm going back now to Leona to switch her X-Calibur from the '98 grab to the '96 leaping version.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#764  April 11, 2009, 08:33:19 pm
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Ha, you made use of that stand slash attack I made as a Qcf+P follow up... that was supposed to be her far C in early stages, but I ended up scraping the idea. Nice seeing that the effort ended up not being in vain.

Awesome new DMs, well done.
Re: Mugen: King of Fighters Edition
#765  April 11, 2009, 10:52:33 pm
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Thanks Dr.H.  I just changed the legs on the sprites you made for the follow up.  You'll see quite a few new sprites in your old sff file.  Because I was pressed for time, they aren't organized as nicely as yours were, but no biggie.  I've been playing with her a lot.  She's a lot of fun.  SVC Shiki always felt so incomplete to me, so I never used her that much.

Fixed all characters head pos x & y and removed the helper in 370.  PDF is complete and will be uploaded some point today.  All that remains is Shiki's Sexy KO.  Once that's done,  I'll throw everything up.  I doubt it'll happen until mid next week.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#766  April 12, 2009, 07:49:05 am
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Missfairy, you never have to apologize to me.  ;)  You and [E] are KOFE senior contributors.  Means your help is always appreciated without question and I stop the presses whenever you have something new to add to a release.  Any AI you want to do would be a great help.  Neo-Dio could certainly use some because he's not very hard right now.  Maybe you'd like to give Shiki a go?  I'll PM to see how things are going and catch up more.

Here's Shiki's vid:

http://www.youtube.com/watch?v=re39UkZOF2E

Coding her HSDM reminded me of way back when I had to do Rugal's.  I think it was about 6-7 hours of work start to finish (including sprite rips and everything).  Once her sexy KO is done, I will focus on the full release and get it up before my trip hopefully.  I'm going back now to Leona to switch her X-Calibur from the '98 grab to the '96 leaping version.
Aww thank you. And I might be able to! I think I made AI for a shiki a long time ago so I might be able to borrow from that. Heh~

Shiki looks awesome! Can't wait to try her :D
Re: Mugen: King of Fighters Edition
#767  April 12, 2009, 05:25:00 pm
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Thanks MissFairy!

I've been thinking about what Rikimaru had mentioned awhile back about taking out the hcb x2 motion.  I have to admit that I struggle with this motion myself.  It has become especially apparent with Yamazaki and Shiki who both have DM throws.  None of the other DMs have a motion this complex, which almost makes it unfair to those using Geese, Krauser or someone else with a super throw.  Karate, Vanessa and Iori all have close unblockable DMs that are simply qcf x2 and p.

I've decided to try out replacing hcb x 2 with hcb,f.  This would also go for non-throw moves like Athena's Shining Crystal bit.  We'll try it out for a bit and see the reaction to this major gameplay change.  Characters with this motion for special throws right now (Iori, Yamazaki, Benimaru and Kula) will have their throws simplified to a dp motion or hcf/hcb motion.

I was also wondering if there are those out there who play right now, who have no problems beating the game in Single Player mode?  A few friends tried the game for the first time and couldn't even beat Vanessa.  I have no problems beating the game (although I usually at least continue once). Just curious.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#768  April 13, 2009, 03:42:40 am
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Lots of corrections today.  Kula had explod glitching for Foxy and Diana.  Yamazaki had a sexy KO glitch with his SDM.  I had to trade off the binding hits that H did with real hitdefs.  Not really a big deal since the game's simul will eventually move to tag.  Removed the Athena/Kyo special intro and switched all throw commands I mentioned above.  Example:  Benimaru Collider is now f,d,f +p.  This puts the skill once more in how you use the move than whether or not you can pull the move off.

The other big news is that I've finalized the last character more or less.  You may have heard that I'm looking to start a KOF Raiden and I'm very serious about that project, but I know it's a tough task and people might not be up to it (I need a spriter).  Besides that, even though I'd put Raiden in KOFE, I'd make an actual KOF Raiden using the KOF system complete with POW and perhaps super cancels and it might take a while.  So in the meantime, the slot will be going to Saisyu.  He'll be a hybrid of sorts of Iori and Kyo in terms of DMs.  His addition rearranges the teams once again.  The MOTW team will reassemble, Angel will move to Billy's team, Vanessa to the Women's team and Saisyu will lead the Hero team and Adel becomes the 2nd Bonus Character.

Once Shiki is done and I return from my trip I still plan on doing Ralf and Clark.  Once they're done the next wave will be Saisyu, Maxima, Mature and Vice.  Then, I'll look at implementing the tag system for the next release.  I would appreciate anyone who would be willing to code a basic tag code that I can add to all characters.  I am capable of doing it, but it would save me a lot of time and allow me to focus on the characters.  You would get full credit for the code.  I'm looking at simply being able to press a button and character x leave (being fully invincible) and character y flying in like in NGBC.  A tag could only occur if the character is standing still or ducking.  That's it for right now.  No strikers, guard into tags, dual attacks, etc...  Cheers.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: April 13, 2009, 03:49:12 am by swipergod
Re: Mugen: King of Fighters Edition
#769  April 13, 2009, 04:10:39 am
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Raiden is a good choice, don't expect much positive reaction about this choice though.
Re: Mugen: King of Fighters Edition
#770  April 13, 2009, 05:38:59 am
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I think people need to see the potential in a guy like Raiden in KOF.  He was one of those character in FFS that made you crap your pants when you were about to fight him.  He's getting a lot of heat for being in XII when people like King and Adel were left out.  Provided XII plays as good as it looks, I think Raiden might finally gain a few more fans.  Raiden's move design is a lot more interesting than... say a guy that spins around and piledrives people (who seems to be quite popular in his current incarnation from what I've heard).

I'll wait.  I don't expect someone to jump on the Raiden bandwagon tomorrow.  Might be a few months before I find someone willing to convert his sprites, if at all.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: April 13, 2009, 06:37:15 am by swipergod
Re: Mugen: King of Fighters Edition
#771  April 13, 2009, 04:10:41 pm
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Yo There is a glitch in your Terry


and why dont you put in Ryuhaku Todoh

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Last Edit: April 13, 2009, 04:14:59 pm by ARCoolguy
Re: Mugen: King of Fighters Edition
#772  April 13, 2009, 05:44:56 pm
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Sorry ARCoolguy, but I've explained this glitch a hundred times already.  It happens because you're using Terry outside the KOFE system (ie your personal mugen).  In King.cns find the helper in state 370 and delete it.  That will fix this glitch.  When the newest version of the full game is released, this glitch will no longer exist for all characters.

The SNK Raiden topic's been a bit of fun:

http://mugenguild.com/forumx/index.php?topic=96912.0

I may put KOFE on hold when I come back so that I can program an SNK version of Raiden complete with SNK sounds.  For now, he'd still use the CVS sprites and would be missing some moves, but it'd give an idea of how he'd play.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#773  April 13, 2009, 06:30:08 pm
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Shiki's HSDM is awesome.  Really has a nice Sam Shodown feel to it too, and that bg with the cherry blossoms rocks.
Re: Mugen: King of Fighters Edition
#774  April 14, 2009, 02:39:09 am
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Currently have a glitch with the bg when playing simul.  While you're slaying your opponent, your partner and their opponent scroll the background off.  I'll have to fix it.  Glad you approved though.  I created it so that all characters that Shiki grabs would disappear under the ground (the bg is actually 2 explods).

Kula, Yamazaki and Shiki will be released as single characters and in the full game.  The rest of the characters, with all their fixes will be available in the full game only.  I've run out of time.  Everything has to be done this coming weekend.  I'll be able to do more when I come back.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#775  April 14, 2009, 02:54:22 am
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Re: Mugen: King of Fighters Edition
#776  April 14, 2009, 03:16:05 am
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I've been wondering if you could use another file-uploading site for your stuff. With Uploadjockey, I've been getting tons of virus and spyware alerts.

Wait, did you post about this already?
Re: Mugen: King of Fighters Edition
#777  April 14, 2009, 03:59:51 am
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I've been wondering if you could use another file-uploading site for your stuff. With Uploadjockey, I've been getting tons of virus and spyware alerts.

Wait, did you post about this already?
Do you use a stable Anti-virus system? (Not saying you aren't, I've never dealt with that upload site before. So I have no idea how safe it is..)

Sendspace is by far the best one, IMO. It's stable and safe to use.

Rappidshare and Megaupload are both pretty good, too.
Re: Mugen: King of Fighters Edition
#778  April 14, 2009, 04:19:38 am
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Sorry, I've been meaning to delete those links, but just don't have the time right now.  Please wait for Shiki to be completed and the full game to be uploaded.  I'm using King of Mugen's server, which people are saying works well.  Once it's up, I'll PM you.  Thanks for your interest.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#779  April 14, 2009, 04:58:08 am
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Hm, good project.
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Re: Mugen: King of Fighters Edition
#780  April 14, 2009, 06:50:16 pm
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Do you use a stable Anti-virus system?
Just to say, this isn't the right question. The site gives virii etc. so it should already be ignored, he shouldn't need to fix his side for this, the DL site shouldn't have those problems to begin with.
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