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Multi Chars - "To Six" Edit Project (Read 184908 times)

Started by dura7ll3ur, November 14, 2011, 12:35:39 am
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Re: Multi Chars - "To Six" Edit Project
#401  February 16, 2015, 06:31:08 pm
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Re: Multi Chars - "To Six" Edit Project
#402  February 19, 2015, 12:26:11 pm
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Re: Multi Chars - "To Six" Edit Project
#403  February 19, 2015, 05:50:23 pm
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Join My JUSMUGEN Community.
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Re: Multi Chars - "To Six" Edit Project
#404  February 19, 2015, 05:51:33 pm
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Re: Multi Chars - "To Six" Edit Project
#405  February 21, 2015, 12:22:14 am
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UPDATE 15.02.21 : Leo edit!
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Check first post.
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Re: Multi Chars - "To Six" Edit Project
#406  February 21, 2015, 02:20:29 pm
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UPDATE 15.02.21 : Leo edit!
Spoiler, click to toggle visibilty
Check first post.
++
wow that super cool :O testing and downloading now. oh please 2 more they be complete. I know this not request but be freak cool to have the last two remaining red earth heroes. once again keep the awesome edit and the great work your doing duracelleur ;D

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Re: Multi Chars - "To Six" Edit Project
#407  February 24, 2015, 11:58:46 pm
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UPDATE 15.02.24 : Seth edit remade from scratch.
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Check first post.

Next move : I'm going to focus on updates for some old edits.
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Re: Multi Chars - "To Six" Edit Project
#408  March 01, 2015, 04:05:20 am
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Seths pretty fun,

but his D,DB,B,LK+MK super doesn't work. like at all.

It causes this to happen..






My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Multi Chars - "To Six" Edit Project
#409  March 06, 2015, 10:52:35 am
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but his D,DB,B,LK+MK super doesn't work. like at all.
I don't have this at home...

UPDATE 15.03.05 : Gato edit remade from scratch with Dampir's cvs sprites.
Much inspired from R@ce45's original edit.
Spoiler, click to toggle visibilty

+ Blue Mary, Charlotte, Kaede, Saizo and SuperBuu updated.
Check first post.
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Re: Multi Chars - "To Six" Edit Project
#410  March 06, 2015, 06:11:06 pm
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It may just be because I'm using localcoords idk. it's all good!

Checking out the new characters asap
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Multi Chars - "To Six" Edit Project
#411  March 12, 2015, 11:01:49 pm
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UPDATE 15.03.12 : Silver updated. (R@ce45's original edit)
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Check first post.
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Re: Multi Chars - "To Six" Edit Project
#412  March 26, 2015, 08:17:58 pm
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UPDATE 15.03.26 : Demitri edit. (w/ cvs sprites by Dampir)
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Check first post.
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Re: Multi Chars - "To Six" Edit Project
#413  March 26, 2015, 10:21:53 pm
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I'm assuming his midnight bliss is coded differently than all characters are set up to work with because if you try it on morrigan by divinewolf, she just turns invisible :l
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Multi Chars - "To Six" Edit Project
#414  March 26, 2015, 10:38:17 pm
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Awesome dura continue, your work is godly. !
lel.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Multi Chars - "To Six" Edit Project
#415  June 20, 2017, 06:02:00 pm
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UPDATE 17.06.20 : Broly edit. (been a while...)
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Check first post.
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Re: Multi Chars - "To Six" Edit Project
#416  June 21, 2017, 05:08:35 am
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Hey duracelleur I love playing with your characters, but I have one problem with them. Every time I try to normal combo into a hyper the opponent always seems to be able to avoid getting hit by it or they block it constantly due to recovering from the combo too fast. Is there a way to fix that issue? I played with other VS styled characters and it seems that they can pull it off. I am surprised no one hasn't informed you about it yet. 
Last Edit: June 21, 2017, 05:13:38 am by Shadic12
Re: Multi Chars - "To Six" Edit Project
#417  June 21, 2017, 05:10:36 am
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Increase the hittime of the basics?
Re: Multi Chars - "To Six" Edit Project
#418  June 21, 2017, 05:48:19 am
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Just got done testing it and it seems your advice worked. Thanks -Whiplash-.
Last Edit: June 21, 2017, 07:03:40 am by Shadic12
Re: Multi Chars - "To Six" Edit Project
#419  June 21, 2017, 05:47:58 pm
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Hey duracelleur I love playing with your characters, but I have one problem with them. Every time I try to normal combo into a hyper the opponent always seems to be able to avoid getting hit by it or they block it constantly due to recovering from the combo too fast. Is there a way to fix that issue? I played with other VS styled characters and it seems that they can pull it off. I am surprised no one hasn't informed you about it yet. 
Increase the hittime of the basics?

Thanks -Whiplash- & Shadic12 you just taught me something...

UPDATE 17.06.21 : Shadow Dio edit.
Spoiler, click to toggle visibilty

Check first post.
++