The Mugen Fighters Guild

M.U.G.E.N Central => The Finished Hall => FullGame development => Touhou: Gensokyo Reloaded => Topic started by: Ricepigeon on June 21, 2016, 05:11:20 am

Title: Cirno
Post by: Ricepigeon on June 21, 2016, 05:11:20 am
(http://i.imgur.com/KentEke.gif)
Sprites: Hisoutensoku
Code: RicePigeon
Origin: The Embodiment of Scarlet Devil

Life: 900
Wiki page: N/A

Status:
System: 100%
Normals: 100%
Specials: 100%
Supers: 100%
Overall: Released (http://mugenguild.com/forum/topics/cirno-released-updated-090916-176181.0.html)

Planned Movelist
Command Normals
Glide: Hold UB, U, or UF (after peak of jump)
Ground Walk: Hold DB or DF (while crouching)
Ice Hammer: F + MP
Midsummer Snowman: DF + HP (hold HP to extend duration)
Ice Kick: D + HP (air only)

Specials
Icicle Shot: D,DF,F + X/Y/Z (mash X/Y/Z for additional hits)
Icicle Sword: F,D,DF + X/Y/Z
Frozen Technique: F,DF,D,DB,B + X/Y/Z
Icicle Fairy Sculpture: B,D,DB + X/Y/Z
Ice Charge: D,DB,B + X/Y/Z (Air Ok) (Press X/Y/Z for follow-up attack)

Spellcards
(Lv1) Ice Sign "Icicle Fall" - D,DF,F,D,DF,F + X/Y/Z (Air Ok)
(Lv1) Blowing Ice "Ice Tornado" - D,DB,B,D,DB,B + X/Y/Z
(Lv3) Freeze Sign "Perfect Freeze" - D,DB,B,D,DB,B, + X+Y+Z (Air Ok)
(Lv3) Ice Clump "Great Crusher" - D,DF,F,D,DF,F + X+Y+Z


Gensokyo's village idiot Cirno is the newest addition to the roster. Much like Soku, Cirno will be primarily a fast offense character that, while her attacks may be on the weaker side, she more than makes up for it in her speed and combo ability. Having the smallest hitbox does her favors, as she's the only character with a crouch walk, allowing her to keep mobility while dodging attacks due to her much smaller size. Cirno is no slouch at long range either; although her projectiles take time to start up, she can keep pressure on the opponent with her gatling gun-style Icicle Shot, or punish her opponent by freezing them in place and leaving them open for a short time.
Title: Re: Cirno
Post by: RMaster007 on June 21, 2016, 07:15:11 pm
I knew you would make her.
Title: Re: Cirno
Post by: Ricepigeon on July 05, 2016, 12:56:43 am
(http://i.imgur.com/kIFxg4o.gif)

Cirno's basic movement. In addition to being nimble and fast, it also shows off her air float and crouch walk, the latter of which drastically reduces Cirno's hitbox size, allowing her to walk under some projectiles and high attacks.
Title: Re: Cirno
Post by: Ricepigeon on July 14, 2016, 03:05:03 am
(http://i.imgur.com/q6BxYV6.gif)

Icicle Sword. Cirno's primary combo and rushdown tool that hits overhead. Couldn't record the LP version for some odd reason.
Title: Re: Cirno
Post by: Ricepigeon on July 14, 2016, 09:27:40 pm
(http://i.imgur.com/SKxT8xI.gif)

Icicle Shot. Only shoots 3 projectiles normally, but can deal up to 8 hits by mashing buttons. The heavy version also hits OTG. Also briefly shows Midsummer Snowman, which will be shown fully at a later time.

(http://i.imgur.com/VLVEGfk.gif)

Ice Charge. Another rushdown tool in Cirno's arsenal, and can also be used in the air. The biggest change from Soku is the ability for Cirno to follow up the attack with a sword strike, not unlike a certain other ice element user (http://www.dustloop.com/wiki/index.php/BBCPE/Jin_Kisaragi)...
Title: Re: Cirno
Post by: DoomBowser on July 15, 2016, 04:39:22 am
I can't tell if it's just the animation or my eyes are playing tricks on me, but what seem to be the LP and MP aerial versions of Ice Charge have Cirno teleport forward a fair bit once the ice thing around her shatters.
Title: Re: Cirno
Post by: Ricepigeon on July 17, 2016, 10:40:25 pm
Checked over the animation again just to make sure, it's probably the velocities playing tricks on the eye.

Anyways, some more progress.

(http://i.imgur.com/RjLX1Vu.gif)
Frozen Technique. Unlike Soku, Cirno can now hit mid and far screen with this move, though spacing has to be precise. Also unsafe if blocked, but can extend Cirno's combos. The first of her freezing skills.

(http://i.imgur.com/A2x1Fua.gif)
Icicle Fairy Sculpture. A new reversal technique. Doesn't deal any damage, but freezes the opponent on contact. It seems like Cirno must have picked up this technique from someone else...

(http://i.imgur.com/Jnh1T9A.gif)
Icicle Fall. The first of her supers, bears a resemblance to her Icicle Machinegun spellcard from Soku, but angled and also air usable. Something "special" might happen if the AI uses it under specific conditions, though...
Title: Re: Cirno
Post by: The Boss on July 17, 2016, 10:50:34 pm
It's a miracle,Finally there will be a good Cirno for all MUGENs! Thank you Rice!
Title: Re: Cirno
Post by: Ricepigeon on July 26, 2016, 04:35:26 am
(http://i.imgur.com/eL67F8c.png)

Palette template now up
Title: Re: Cirno
Post by: IkuTronHD on August 20, 2016, 05:37:28 pm
Approximate date? For release
Title: Re: Cirno
Post by: Darkflare on August 22, 2016, 07:58:24 pm
When it's done.
Title: Re: Cirno
Post by: PlasmoidThunder on August 26, 2016, 07:07:59 pm
9th September (http://i.imgur.com/BSKy1GJ.png)
Title: Re: Cirno
Post by: R565 on August 26, 2016, 07:47:10 pm
9th September (http://i.imgur.com/BSKy1GJ.png)

Man, that would be so darn funny...
Title: Re: Cirno
Post by: Ricepigeon on September 10, 2016, 08:58:22 pm
9th September (http://i.imgur.com/BSKy1GJ.png)

Man, that would be so darn funny...

The joke came and went :]

but yeah, she's out now.