;-----------------------------------------------------------------------------
;Shield
[Statedef 2702]
type = A
anim = 2701
[State 0, ReversalDef]
type = ReversalDef
trigger1 = p2name = "Model ZX"
trigger2 = p2name = "MegaMan Zero"
reversal.attr = S,NP ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
;sparkno = S1500,
;sparkxy = 0,0 ;offset
hitsound = 0,0
p2stateno = 240
;ignorehitpause =
;persistent =
[State 0, DestroySelf]
type = DestroySelf
trigger1 = stateno = 271 && command != "hold_b"
;ignorehitpause =
;persistent =