; Initialize (at the start of the round)
[Statedef 5900]
type = S
[State 5900, turn]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = roundno > 1
trigger1 = RoundsExisted > 0
value = 19090
[State 5900, single]
type = ChangeState
trigger1 = TeamMode = single
trigger1 = roundno > 1
trigger1 = RoundsExisted > 0
value = 19090
[State 5900, simul]
type = ChangeState
trigger1 = TeamMode = simul
trigger1 = roundno > 1
trigger1 = RoundsExisted > 0
value = 19090
[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundno = 1
value = 0
[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundno = 1
fvalue = 0
[State 5900, sigle]
type = ChangeState
trigger1 = TeamMode = Single
trigger1 = roundno = 1
value = 190
[State 5900, turn]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = roundno = 1
value = 190
[State 5900, simul]
type = ChangeState
trigger1 = TeamMode = simul
trigger1 = roundno = 1
value = 190