Street Fighter Alpha 4 System:
- 6 Buttons
3 punches and 3 kicks.
- Throws
Standing and air throws.
- Dash
Forward Dash and Back hop/dash.
- Alpha Counter
While guarding by pressing F + hp+hk you can interrupt the opponent and counter attack. Uses 1 level of power.
- EX moves
Each character has EX moves but these are selected moves only and not all versions of their special moves have an EX move
- Multi-Level Super Moves
Typical SFA power meter
- Custom Combo
Borrows from SFA2/SFA3
- Stagger System
Special system where overheads cause the opponent to go into a stagger state, you have the ability to mash out of it to avoid further damage, if you don't mash out of it you will eventually return to normal after a certain amount of time expires. This has a gauge to show you how much mash is left to get out. General basic overhead attacks can only stagger once to avoid infinites, where as EX moves that cause stagger can be infinitely done as long as you have power.
- Dash Cancel
Works like a FADC has it's own separate meter, can cancel out of any hit apart from supers. This is great for mixing up combo's along with the stagger stun!
- Dizzy
Standard SFA style dizzy system
- Rage System
When your power bar is at max and you have 1/4 life left you can activate a Rage Ultra Combo. These combos deal the highest of damage in the game.
- Unique Character Systems
Each character in the game will have his/her own unique system which will range from maximum damage meters to speed boosts, here is a list of the characters systems so far:
Guile – Sonic Hurricane generation
Chun Li – Lightning legs pressure.
Dhalsim – Yoga Float, drill direction change
Blanka – Fever feature. Poison.
Zangief – super meter slam link
E Honda – super armor
Adon – Enhanced Move stocks.
Gen – Pressure point attacks. Can cause delayed damage, disable button attacks for 5
seconds.
Rose – Orb generation
Charlie – Attack repeater.
Sakura – Spunky girl speed increase.
Birdie – Chain traps.
R Mika – Throw combos.
Karin – Marvel vs capcom Gameplay somewhat. Air combos and air chain attacks.
Cody – Final Fight weapon system.
Rolento – Grenade and knife stock.
Mali (brand new character from scratch) –
Eagle –
Maki –
Ingrid – Sun scale. Makes the screen brighter (lvl 1, 2 and 3). The brighter it gets, the
more hits given and bigger her sun attacks are.
Ryu – Evil Ryu mode. Satsui no hadou meter.
Ken – Heat Guage. Adds hits, damage, flames to attacks
Akuma – Demon mode. Chain all special moves together.
Dan – Saikyo scale. Does better on saikyo side, plays horrible on the other :P
Balrog – Gigaton punch charge plus. Guard break attacks.
Vega – Roll, sidestep, and dodge system
Sagat – Scar stroke stock, tiger semi auto charge system
Bison – Psy Crusher super extension + Soul flame stun
Fei Long – Overheat engine. Massive damage on maximum charge.
Dee Jay – rhythm feature, builds up super meter quicker, gives all attacks less recovery
during great rhythm.
Cammy – Doll assists.
T.Hawk – Thunder super meter charge.
An explanation of each character's system will be updated shortly. Please note not all characters in the game are shown here as there are more to be added in later.