I've got most of my ideas set up on my K', but I am stumped on what I should do next after one chain link move:Chain link move after burning mirage, K' explodes forth at enemy with the all-leg flaming combo attack. K' then jumps up and lands three more explosive hits in the opponents head and chest, then K' will phase out in mid-air...What should I have him do after that point? I was thinking of a back hand smash behind enemy but it does not fit too well. Any feedback would be appreciated, I might put up vid of 1st part of move to see what it looks like if I can.
i suggest giving more details, maybe showing the screenshots of what you are thinking for the beginning of said moves.
Iced said, February 21, 2012, 12:36:00 pmi suggest giving more details, maybe showing the screenshots of what you are thinking for the beginning of said moves.Yes, of course. I just need to finish patching up first part of the move and I will post screenshots and a gif of is kick move to let you get the gist of the move. I can't do videos since my CPU is single processor and can't work as fast.Human said, February 21, 2012, 02:19:40 pmMaybe he should rotate (head down, foot up) and kick opponent down?Like in DBcombosI see what your saying, but that would involve a little bit of sprite editing or making new sprites altogether for k' which I cant really do. Most of K's aerial kicks do not motion like that particularly, they are more forward.
This one could be used as finish without rotatingand these can be easily edited to the upsidedown kick if you choose my idea
Here are a few pics of the move:first K' mustering power - K' brings forth explosion - K's flaming combo ends with three fiery aerial kicks, this is last hit before he phases out and dissappears - This is K' "Phasing out" - Here is gif of K' combo - are the pics coming out right?