LoganMugenStuff please make you your own graphics thread and post your sprites there. You don't quite seem to understand the purpose of these style threads. And that's fine but it's only going to cause friction if you keep posting your sprites that don't even attempt the styles here. So just make a thread and ask if your Sprite is a good "style" if you still want to try.Thank you
http://imgur.com/a/GVuVi (forgot how to upload Gifs lol)Decided to make cooler in a hopefully Z2 style Im using this picture as reference ofc Spoiler, click to toggle visibilty
If a Cooler Z2 ever happens, then keep the delicious body and abs from that recent Cooler sprite you made. That's all I ask.
LoganMugenStuffs said, November 30, 2016, 04:08:52 amUgh. Call alexsin to fix this spriteHeh, what?1- Just because sometimes I want to help people doesn't mean I always help people;2- if you say it like that, I'm even less inclined to fix your stuff.3- At least try to work more on your sprites. Don't give up.
MotorRoach said, December 01, 2016, 04:35:19 pmIf a Cooler Z2 ever happens, then keep the delicious body and abs from that recent Cooler sprite you made. That's all I ask.lol cooler rider
Balthazar said, December 01, 2016, 08:11:12 amNot bad.Well not trying to steal your thunder, but I made this yesterday. Might even help you out;lol I commented on the video (5ratsuper) Ill finish it up and post it hereEDIT: No ned for double post huehueProcessSpoiler, click to toggle visibiltyFinal
I edited one of Buus sprites and made Beerus. It's the first sprite i ever made so tell me what you think. http://imgur.com/a/KXaDQ
Before you worry too much about the shading - work on your models proportion and structure. Don't be afraid to rework those outlines and give your model more of its own design. For a first attempt it's good.I'd suggest you do some tracing/line work, at least a few times a day, or as often as you can. You need a solid foundation before you build upon it.
DragonSlayerEX said, December 03, 2016, 12:44:11 pmBefore you worry too much about the shading - work on your models proportion and structure. Don't be afraid to rework those outlines and give your model more of its own design. For a first attempt it's good.I'd suggest you do some tracing/line work, at least a few times a day, or as often as you can. You need a solid foundation before you build upon it.Thanks a lot, i did this sprite because i was bored, but now i feel like i'm actually gonna try and improve. I didn't use fighter factory or photoshop to make it - i used ms paint.
Got a bit of another request. I don't get off work till Tuesday so it'd be awesome if I had this waiting to save me some timeCan anyone edit this to be more like Capcom/HDBZ explostions? Instead of the obvious SNK?If not I'll try it myself when I get some time. Just trying to optimize my coding time if I can by putting graphic work on others again as usual
Huskyninjaguy said, December 03, 2016, 02:49:03 pmDragonSlayerEX said, December 03, 2016, 12:44:11 pmBefore you worry too much about the shading - work on your models proportion and structure. Don't be afraid to rework those outlines and give your model more of its own design. For a first attempt it's good.I'd suggest you do some tracing/line work, at least a few times a day, or as often as you can. You need a solid foundation before you build upon it.Thanks a lot, i did this sprite because i was bored, but now i feel like i'm actually gonna try and improve. I didn't use fighter factory or photoshop to make it - i used ms paint. I know quite a few artists who still use ms paint to pull off some amazing animations, and Sprite work. So you're moving in the right direction, regardless. Work one step at a time.Edit:Two programs I like to use whenever I'm doing linework, or shading - I use either "Gimp" or "Graphic Gale" for pixel artwork. They're both extremely useful for starters who wanna get a nice edge. Try them out, and see how you like them..!