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Spritesheet Expansion Thread (Read 1534628 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#281  September 10, 2013, 03:17:44 am
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The rest of the animation? :D

Seriously, now... that actually looks pretty nice. Does it integrate into another one of his animations so that you don't need to provide more frames or will you be working on the rest of them later?
Re: Spritesheet Expansion Thread
#282  September 10, 2013, 01:50:35 pm
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It's not very worked
Re: Spritesheet Expansion Thread
#283  September 22, 2013, 02:07:19 am
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Trolling through the forum and thought these should be added here


by SeanAltly


by Balthazar

Re: Spritesheet Expansion Thread
#284  September 24, 2013, 04:28:16 pm
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A really old sprite of mine, in Super Butouden 2-3 style, for Goku:

It's a get hit he doesn't have in those games, but I edited it from Ub22. So he has it now.
Without and with teeth.
Note: he maybe doesn't have the same palette as the Super Butouden 2-3 sprites, so before you use it, change the palette.
Re: Spritesheet Expansion Thread
#285  October 22, 2013, 05:47:32 pm
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Found some old anims on my cpu and figured I'd share them. They're not finished(proportions, shading, alignment), but I probably won't be finishing them anytime soon. If anyone would like to finish them, be my guest.


Ryu Air Hadouken


Ken Tatsu spinning with the left leg


Same anim w/ added axe kick (credits to Balthazar)
Last Edit: October 22, 2013, 06:22:47 pm by A$AP Buckus
Re: Spritesheet Expansion Thread
#286  October 22, 2013, 06:15:51 pm
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Excellent, I didn't get to those Ken ones before. Too bad you didn't do the SF3 styled 3-frame unique landing for the Tatsu's!
Yes, yes, Jmorphman can use these for the SF3 mode for his updated Ken >:)
Re: Spritesheet Expansion Thread
#287  October 22, 2013, 06:42:30 pm
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Re: Spritesheet Expansion Thread
#288  October 22, 2013, 06:49:13 pm
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:buttrox:

DW

Re: Spritesheet Expansion Thread
#289  October 22, 2013, 06:54:09 pm
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Re: Spritesheet Expansion Thread
#290  November 02, 2013, 06:28:13 pm
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I made this long long ago, but never posted it here;

Rising Tackle for Terry Garou: MotW (click sheet for full size It's a PNG file too).
Re: Spritesheet Expansion Thread
#291  November 02, 2013, 06:59:25 pm
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The aerial hadouken and the rising tackle are amazing, nice work guys!
Re: Spritesheet Expansion Thread
#292  November 03, 2013, 12:43:16 am
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Thanks. Here's another one:


Chun-Li Air Hyakuretsukyaku
Re: Spritesheet Expansion Thread
#293  November 03, 2013, 05:52:04 am
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@Balthazar: I'm gonna use that rising tackle for my Terry, it's okay, right?
I'll give credit in the readme

Re: Spritesheet Expansion Thread
#294  November 03, 2013, 09:01:20 am
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Well that's what it's for, so...
Re: Spritesheet Expansion Thread
#295  November 03, 2013, 05:57:32 pm
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Re: Spritesheet Expansion Thread
#296  November 04, 2013, 09:29:11 pm
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Um... this thread is mostly for people that want to add additional animations to current spritesheets, which is a lot less work than creating a whole new sheet, but which can still lead to cool stuff getting done.

In your case, you did the latter, so... it's frickin' awesome :D... but I guess it doesn't specifically fit this thread? :P

I think something of that effort deserves its own thread, which it already has. Maybe if someone makes a thread someday that compiles full-sheets, you could submit that one.
Re: Spritesheet Expansion Thread
#297  November 05, 2013, 06:19:46 pm
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one of the SFIII intros/taunt for CvS Ken
made by the_mith, CVSNB, and Jmorphman
I am unsure of this, what exactly did CVSNB or Jmorphman contribute to this sprite? Admittedly I am only taking a passing glance at it but it looks exactly like the sprites I posted years ago!

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Re: Spritesheet Expansion Thread
#298  November 05, 2013, 06:28:03 pm
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I don't remember what CVSNB did (only that he did touch up some things) but I definitely remember making some fairly extensive edits to Ken's left hand.
Re: Spritesheet Expansion Thread
#299  November 07, 2013, 01:55:15 pm
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Um... this thread is mostly for people that want to add additional animations to current spritesheets, which is a lot less work than creating a whole new sheet, but which can still lead to cool stuff getting done.

In your case, you did the latter, so... it's frickin' awesome :D... but I guess it doesn't specifically fit this thread? :P
This Scott comes from the beat 'em all game, and as Basara points out in the topic, the artist for the game is Paul Robertson, and the game's sprites are available on his blog as well as sprite resource sites. So Basara's sprites are new sprites (a good number of sprites too) to be added to the original game's sprites, so it fits this thread well. (... well I think there are a few he redrew from the original ones, that's what he was doing when he started, but IINM those ones are new stuff he did on top of the original ones)
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Last Edit: November 07, 2013, 02:02:24 pm by DKDC
Re: Spritesheet Expansion Thread
#300  November 07, 2013, 02:48:03 pm
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Actually the Tatsu I did for SFA3 Ryu that you put in the Custom Moves section (2nd post, first page); it's actually how Sean's Tatsu works in SF3. So it's not really custom. Or maybe I misunderstood the sorting method you're using, Graphicus  :gonk:
Last Edit: November 07, 2013, 02:52:17 pm by Balthazar