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Spritesheet Expansion Thread (Read 1538672 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#321  March 13, 2014, 01:56:57 pm
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^NGBC close HK -> Axe Kick converted to CvS. Credits to Sky79 for the edit.
Re: Spritesheet Expansion Thread
#322  March 15, 2014, 04:32:23 am
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It was also in Garou :P
Re: Spritesheet Expansion Thread
#323  March 19, 2014, 08:27:28 pm
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Reverse Flash Kick I frank'd up for Guile. He put his own spin on Charlie's moves, so I figured this one should be Guile'd as well (and the fact I suck at drawing). There's little to no clean up done, but it's plausible for what it is. If someone wants to touch it up/use it to make a better version, be my guest.
Last Edit: March 19, 2014, 08:49:17 pm by A$AP Buckus
Re: Spritesheet Expansion Thread
#324  April 09, 2014, 05:47:29 pm
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Frank-edit of Ryu's SF3 stance to CVS. I can't remember the original author of the stance is right now. I used cvs the abstract's belt.
Re: Spritesheet Expansion Thread
#325  April 09, 2014, 05:52:55 pm
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Re: Spritesheet Expansion Thread
#326  April 09, 2014, 07:12:04 pm
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No its armentis
Re: Spritesheet Expansion Thread
#327  April 09, 2014, 07:26:16 pm
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It is chuchoryu. Just found the original

Re: Spritesheet Expansion Thread
#328  April 09, 2014, 08:18:25 pm
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No, it's armentis.
Buckus confirmed, but if you aren't convinced then this is the gif I made to show the stance. :)
as opposed to

Chuchoryu tried to make a stance fusing SF3 and CvS once, in his wip topic there's a discussion that started from Karasai.
Re: Spritesheet Expansion Thread
#329  April 09, 2014, 11:47:31 pm
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Frank-edit of Ryu's SF3 stance to CVS. I can't remember the original author of the stance is right now. I used cvs the abstract's belt.

After adding it into an sff he is noticeably wider in the body and the legs. Can you slim him down a bit? I thought it at 1st already but figured it might just be the angle making him look so much thicker than CVS Ryu but that's not the case.
Re: Spritesheet Expansion Thread
#330  April 10, 2014, 06:01:53 pm
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This is as good as it'll get from me. Looks better in the legs for sure. I'm not touching the hair cause I'm no good at things like that.
Last Edit: April 10, 2014, 06:10:37 pm by A$AP Buckus
Re: Spritesheet Expansion Thread
#331  April 10, 2014, 06:30:48 pm
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Re: Spritesheet Expansion Thread
#332  April 10, 2014, 06:41:30 pm
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That was fast. Thanks a lot.

I'm not touching a full sprite set for Abel cause I'm not good at stuff like that  :innocent:
Re: Spritesheet Expansion Thread
#333  April 10, 2014, 06:43:47 pm
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Start Able now so when we get to SF4 characters in the MFG SF game he'll be ready. You know, 20 years from now! =D

Also the bottom of Ryu's left (viewer's right) pants leg animates a bit odd and needs a small tweak as well.
Re: Spritesheet Expansion Thread
#334  April 10, 2014, 08:04:03 pm
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Just tried it myself, and the torso was short compared to the rest of the animations. I made the torso 2 pixels taller.

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And that's it for real from me. The good guys can handle it from here


Re: Spritesheet Expansion Thread
#335  April 12, 2014, 08:00:25 pm
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Updated Shao_Kun punch to look more CvS-style:

Original.           My edit.

I posted it here so that you can add it in the first/second post, but if you don't want, there's no problem.
Re: Spritesheet Expansion Thread
#336  April 12, 2014, 09:46:18 pm
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^ Oh, thanks for that anim there. I may swap Ryu's head for Sean's one so I could use it if you don't mind :P

Re: Spritesheet Expansion Thread
#337  April 12, 2014, 10:21:20 pm
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Sure, you can use it, everyone can. :)
Re: Spritesheet Expansion Thread
#338  April 13, 2014, 01:53:02 am
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Re: Spritesheet Expansion Thread
#339  April 13, 2014, 02:52:05 pm
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Did Ken have the same hp in 4? I can't remember and can't get to my 360 atm

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thanks again Vans/Jesuszilla!
Re: Spritesheet Expansion Thread
#340  April 14, 2014, 04:58:14 am
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Moved the belt up a few pixels, as it was too low. Didn't fix any of the shading.