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Spritesheet Expansion Thread (Read 1586250 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#381  June 10, 2014, 06:02:13 pm
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A dodge I made for Charlie as a tiny commission, based off Kyosuke's dodge
Spoiler, click to toggle visibilty
Can't promise the colors are all correct, the spritesheet I collected of Charlie has all kinds of palette issues.
Re: Spritesheet Expansion Thread
#382  June 10, 2014, 09:14:44 pm
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That looks really cool.

Download Last Bout now!
Re: Spritesheet Expansion Thread
#383  June 13, 2014, 11:17:07 pm
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Beta dash anim for Cody.
Re: Spritesheet Expansion Thread
#384  June 14, 2014, 07:11:14 pm
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I edited this a little, I don't know if it's an improvement of the animation, but the pants are colored better now at least.
Re: Spritesheet Expansion Thread
#385  June 15, 2014, 12:53:06 am
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Cool man!
Re: Spritesheet Expansion Thread
#386  June 20, 2014, 10:10:51 pm
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An air block for Gouken SFIV style. I figure these are important to have for my character. Other people might find them a little useful.

They could be better obviously. Might have to tighten them up later.
They're for "Gouken SSF4" by  Orbinaut.

Kyosuke's dodge is such a good move. Might have to implement it for Charlie.
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: June 20, 2014, 10:23:19 pm by Odb718
Re: Spritesheet Expansion Thread
#387  June 23, 2014, 02:49:32 am
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Air Hadouken Cvs style, I used the sprites in P.O.T.S Ryu


Re: Spritesheet Expansion Thread
#388  June 27, 2014, 02:57:25 pm
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Re: Spritesheet Expansion Thread
#389  July 15, 2014, 06:19:25 am
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Made some Blanka frames. His moves are all the same so why not make more of the same??   
 
 
 

These add a different look to his basics. I've only seen either a quick and slow version of the same poke kick/punch move for light/medium attacks. Now my Blanka has directionals!
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#390  July 15, 2014, 11:04:23 am
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My Cody has a dash made by a friend if you want to add it. They didnt want to be credited, but it has a knife version too. Im stealing those Blanka frames someday

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Spritesheet Expansion Thread
#391  July 15, 2014, 08:18:44 pm
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Made some Blanka frames. His moves are all the same so why not make more of the same??   
 
 
 

These add a different look to his basics. I've only seen either a quick and slow version of the same poke kick/punch move for light/medium attacks. Now my Blanka has directionals!
now this is an interesting idea, thanks.
Re: Spritesheet Expansion Thread
#392  July 29, 2014, 01:28:40 pm
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MOAR!!
I just found this character... and didnt like the lack of this sprite...



I changed it from an open hand to a closed fist. Not the greatest, but going from fist to palm to fist in the middle of a move... uhuh.nope.
It's to be used in "succesful attempt" Anim 1203, Animelem 5/8 of
name = "Ermac"
displayname = "Ermac"
mugenversion = 1.0
author = "Slenderman/ SeanAltly"

Might make more sprites for this Ermac. I cant stand 4 basic attack chars. <_<
I know he's MK so I let it slide :P
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#393  July 30, 2014, 06:28:17 am
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The reason is goes fist > palm > fist is because that animation was intended to be the grab attempt.

Download Last Bout now!
Re: Spritesheet Expansion Thread
#394  July 31, 2014, 03:34:04 am
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I pretty much used it as the force push. it was sposed to be a placeholder animation which I still may replace later.
Re: Spritesheet Expansion Thread
#395  July 31, 2014, 11:07:42 am
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Dont get me wrong guys. I love the character. I just thought the force slam would look better with it as a closed fist. IMO it does.
The grab attempt looks good and slenderman was smart to use it as the slam.  I think it looks good at the end of the grab attempt. It looks like he actually grasps P2. I havent changed the actual animation for the slam. I just used FF3 to double the sprite and edited it in FF3. when I scroll through the sprites, the animation basically plays.

As I mentioned I'm doing some editing on Ermac. I think I'm going to make him 6 buttons. I'll post any frankensprites I make here. Maybe as a small SFF too.

I think I can get a lot more animations by adjusting a few arm positions and leg positions for you guys.
Like, I think the image I posted would also work for a good body-hook punch with the proper sprites in front and behind it.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#396  August 10, 2014, 06:58:56 am
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Re: Spritesheet Expansion Thread
#397  August 11, 2014, 08:03:08 am
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So I talked about this for a while with Sean Altly & SlenderMan.


Too many to host individually so I made this!!

The images arent organized at all... the way I made each sprite was inside of VirtuallTeck's Fighter Factory 3. I'd double the sprite that kinda looked like a good base and expanded it and edited it. So if I made an edit of say sprite 250,4 and wanted it to be 600, it was named 600,4 or if I double that sprite it ended up 600,40 or 600,44. I think maybe sprite 600_1 maybe a duplicate of an original sprite. Not sure. The sprite list in the image WILL NOT be the order of the SFF I linked!!
Obviously they're not cropped either...
The sprites arent that good. But hey, they work for what I want.  I'll probably end up making even more. But I have another project I'm handling the sprites on that deserves more attention.
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: August 11, 2014, 08:19:15 am by Odb718
Re: Spritesheet Expansion Thread
#398  August 11, 2014, 10:45:48 am
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Mega doesn't work in Italy. (yes, it's true :()
Can you put a new link please?
Last Edit: August 11, 2014, 11:12:36 am by Alex Sinigaglia
Re: Spritesheet Expansion Thread
#399  August 12, 2014, 11:31:44 am
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Sorry about the mega link not working for you. I've hosted it here.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#400  August 12, 2014, 07:12:07 pm
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Spriting is hard.