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CvTW "Ring of Fire" Graphic Glitch in Mugen Multiverse Screenpack  (Read 2009 times)

Started by handaehan, December 21, 2017, 11:14:54 pm
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CvTW "Ring of Fire" Graphic Glitch in Mugen Multiverse Screenpack
New #1  December 21, 2017, 11:14:54 pm
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Guys please help me...

All CvTW characters present this persistent animated "ring of fire" glitch on my Mugen Multiverse screenpack (1.1 mugen) by Duracelleur

For exemple CvTWShinobi or the Sub-Zero by SeanAltly/Shinrei





It's a sort of animated ring of fire always present when the character is on screen and no animation action is visible on the debug screen.
I can't find those sprites on the characters sff file either...

Any Suggestion?
Last Edit: December 22, 2017, 12:20:29 am by handaehan
Re: CvTW "Ring of Fire" Graphic Glitch in Mugen Multiverse Screenpack
#2  December 21, 2017, 11:35:27 pm
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Its gotta be the UT bar coding, look for animations #330-338
in the screenpack lifebars or air file

Those chars are designed to play in cvtw that's why it happens
Re: CvTW "Ring of Fire" Graphic Glitch in Mugen Multiverse Screenpack
New #3  December 21, 2017, 11:50:58 pm
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Its gotta be the UT bar coding, look for animations #330-338
in the screenpack lifebars or air file

Those chars are designed to play in cvtw that's why it happens

I found this code in the character's CNS
Quote
;--------------------------------------
;UT Meters
;--------------------------------------
[State -3, Helper]
;--------------------------------------
;UT Meters
;--------------------------------------
[State -3, Helper]
type = Helper
triggerall = roundstate >= 0
triggerall = teamside = 1
trigger1 = 1 && !numhelper(90000)
helpertype = normal ;player
name = "Power/Guard Meters p1"
ID = 90000
stateno = 90000
pos = 0,0
postype = left    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 99999999
pausemovetime = 99999999
ignorehitpause = 1

[State -3, Helper]
type = Helper
triggerall = roundstate >= 0
triggerall = teamside = 2
trigger1 = 1 && !numhelper(90001)
helpertype = normal ;player
name = "Power/Guard Meters p2"
ID = 90001
stateno = 90001
pos = 0,0
postype = left    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 99999999
pausemovetime = 99999999
ignorehitpause = 1

I set "triggerall = teamside = 0"

Problem solved :D

My thanks go to Memo and to Duracelleur for his kindness
Last Edit: December 22, 2017, 12:27:15 am by handaehan