M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Vegaz_Parrelli on June 02, 2018, 06:33:32 pm
Title: HUGE UPDATE!! City Escape by Vegaz
Post by: Vegaz_Parrelli on June 02, 2018, 06:33:32 pm
[PREVIEW]
(https://i.imgur.com/tje4zlT.png)
(https://i.imgur.com/ck8QO0j.png)
(https://i.imgur.com/FY1sbEL.png)
(https://i.imgur.com/qznC2yv.png)
(https://i.imgur.com/dLLHtIS.png)
(https://i.imgur.com/bg632bF.png)
[DOWNLOAD]
CITY ISKEET-AAAAPE (http://www.mediafire.com/file/4w18l2si8eiinnr/CityEscape.7z)
[COMMENT]
Sup guy?Original stage with animations and a sick looped bgm. Haven't dropped a stage with no zoom in ages. Tbo, this may work in WinMugen Beta but I didn't test it so I'm dropping it here in 1.0 land. I may release and alt. version of this. Well...that is all. Enjoy!
Updates!
I didn't wanna just replace the old one, so I just made a second ver. Pick your poison!
-floor and ceiling have parallax -side walls, mirrors and light have scale delta
Title: Re: City Escape by Vegaz
Post by: NDSilva on June 02, 2018, 08:10:51 pm
Rollin' around at the speed of soun- Oh wait, different city. :P
But seriously, the amount of details in this stage is impressive, man! Definitely gotta check it out. Thanks for the release! :2thumbsup:
Title: Re: City Escape by Vegaz
Post by: O Ilusionista on June 02, 2018, 08:15:00 pm
I really like it. It could be a pain to do, but a parallax on the ground (and at the sides) would be awesome.
Title: Re: City Escape by Vegaz
Post by: Vegaz_Parrelli on June 02, 2018, 10:00:51 pm
I really like it. It could be a pain to do, but a parallax on the ground (and at the sides) would be awesome.
You read my mind. I was so close to doing but thought the stage was kinda small, and debated whether it was worth it. But think I will. I've got some ideas on alt vers. Including one on the roof of the train...ship...whatever it is. Never decided on that, actually. lol!
Title: Re: City Escape by Vegaz
Post by: YugaCurry on June 03, 2018, 07:20:30 am
This is a nice stage. Add some occasional shaking since its a moving compartment. Wish you could've extended the roof to accommodate zoom though cuz it looks real pretty when it zooms out.
Title: Re: City Escape by Vegaz
Post by: Vegaz_Parrelli on June 03, 2018, 07:54:38 am
This is a nice stage. Add some occasional shaking since its a moving compartment. Wish you could've extended the roof to accommodate zoom though cuz it looks real pretty when it zooms out.
Thanks. Its actually enough sprite to do it now. I lowered it cuz I liked the perspective better when the fighters were closer to the door and window. If you change all the lines in the [BGdef] like this
start = 0, 560
to this
start = 0, 480
then change boundhigh to -84 you'll get original perspective, and enough room to zoom. Try it out bro.
Title: Re: City Escape by Vegaz
Post by: MatreroG on June 03, 2018, 06:42:48 pm
Looks great, Vegaz. If I remember correctly, there was a creepy clown in back of the orinal pixel art...
Title: Re: City Escape by Vegaz
Post by: Vegaz_Parrelli on June 03, 2018, 08:31:00 pm
Oh beef! This is rad! Such a shame it doesn't come with Super Jump... but that problem is not a big deal, the stage looks super well done and absurdly detailed, i loved it in every way.
Title: Re: HUGE UPDATE!! City Escape by Vegaz
Post by: drewski90 on June 03, 2018, 10:35:22 pm
Oh beef! This is rad! Such a shame it doesn't come with Super Jump... but that problem is not a big deal, the stage looks super well done and absurdly detailed, i loved it in every way.
also it's a shame it doesn't have 1.1 zoom def file, but at least vegaz parrelli's back to releasing a 1.0 only stage
Title: Re: HUGE UPDATE!! City Escape by Vegaz
Post by: Vegaz_Parrelli on June 03, 2018, 10:49:25 pm
Oh beef! This is rad! Such a shame it doesn't come with Super Jump... but that problem is not a big deal, the stage looks super well done and absurdly detailed, i loved it in every way.
Oh beef! This is rad! Such a shame it doesn't come with Super Jump... but that problem is not a big deal, the stage looks super well done and absurdly detailed, i loved it in every way.
also it's a shame it doesn't have 1.1 zoom def file, but at least vegaz parrelli's back to releasing a 1.0 only stage
I know, I know. I was kinda bummed at that too. But I'm glad you like it.
Looks like you guys miss my trademark zoomed out, superjump stages. It's all good. :yaoming:
Title: Re: HUGE UPDATE!! City Escape by Vegaz
Post by: DW on June 04, 2018, 03:40:59 am
I'm liking the look of this. Thanks for the share.
Title: Re: HUGE UPDATE!! City Escape by Vegaz
Post by: Vegaz_Parrelli on June 04, 2018, 03:48:09 am
I'm liking the look of this. Thanks for the share.
Thanks homie. I must be doing something good. Cool sig, too.
Title: Re: HUGE UPDATE!! City Escape by Vegaz
Post by: MatreroG on June 08, 2018, 03:45:08 am
The new details are very good. The stage looks really better. :lugoi:
Title: Re: HUGE UPDATE!! City Escape by Vegaz
Post by: Mature4evr on June 08, 2018, 06:40:29 am
Save for some tinkering with the bound group values to prevent characters from stepping into the lower extent of the left-hand wall, I must applaud you, Vegaz, for your ingenuity delivering this little gem. :2thumbsup:
Title: Re: HUGE UPDATE!! City Escape by Vegaz
Post by: Vegaz_Parrelli on June 08, 2018, 07:56:29 am
Save for some tinkering with the bound group values to prevent characters from stepping into the lower extent of the left-hand wall, I must applaud you, Vegaz, for your ingenuity delivering this little gem. :2thumbsup: