The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Infinite Daze on July 06, 2019, 06:42:42 pm

Title: Shingo Yabuki
Post by: Infinite Daze on July 06, 2019, 06:42:42 pm
Shingo Yabuki
(https://i.imgur.com/e4owr43.png)

mediafire (http://www.mediafire.com/file/pl6499hcds3i9sg/Shingo.rar/file)

onedrive (https://1drv.ms/u/s!Ane85eKDatyyi0xGuQrp5qtnkK3R)
Title: Re: Shingo Yabuki
Post by: DeathScythe on July 06, 2019, 09:26:44 pm
Ahhh, I want to test him but I can't now... >_<
Anyway, coming from you I'm sure it will be a great char, thanks for sharing!
Title: Re: Shingo Yabuki
Post by: PeeJay Bonobo on July 06, 2019, 10:13:51 pm
Quick feedback so far:
 - If you use the Chain+Air Combo system, using Cr.HP launches opponents far too high for a full chain combo; I can only get as far as two hits.

Other than that, looking good so far.
Title: Re: Shingo Yabuki
Post by: Akito on July 06, 2019, 10:19:11 pm
One of my favorite characters is here, thanks Mr. Infinite! =)
Title: Re: Shingo Yabuki
Post by: Infinite Daze on July 06, 2019, 11:01:03 pm
Quick feedback so far:
 - If you use the Chain+Air Combo system, using Cr.HP launches opponents far too high for a full chain combo; I can only get as far as two hits.

Other than that, looking good so far.
Fixed
Title: Re: Shingo Yabuki
Post by: 【MFG】gui0007 on July 07, 2019, 05:09:10 am


Impressive job Infinite.
Title: Re: Shingo Yabuki
Post by: fenzi4224615 on July 07, 2019, 08:37:49 am
funny char!!haha !thanks!
Title: Re: Shingo Yabuki
Post by: ReduxMercenaryT on July 07, 2019, 09:41:40 am
I never really liked Shingo because I saw him as a joke version of Kyo like Dan is a joke version of Ryu. Yet Infinite you managed to make me like him somewhat.
Title: Re: Shingo Yabuki
Post by: RagingRowen on July 07, 2019, 10:39:46 am
Something's wrong with the Palette Keymaps, his normal Blue palette is HK when it should be LP or LK.
Edit: His Mu Shiki supers do a bit too much damage and the Shingo Kinsei Oreshiki Kamichiri button-mash variation sometimes does very pitiful damage.
Either way I've been waiting for a good Shingo to put against Dan (My roster layout is rival-based).
Title: Re: Shingo Yabuki
Post by: DeathScythe on July 07, 2019, 04:45:49 pm
I never really liked Shingo because I saw him as a joke version of Kyo like Dan is a joke version of Ryu. Yet Infinite you managed to make me like him somewhat.

Funny cause that's exactly why I like both of these chars. Plus, wnning using Dan with his low priorities is really fun.
Title: Re: Shingo Yabuki
Post by: EgyLynx on July 07, 2019, 06:06:43 pm
I will tell, what i think one by one...
Title: Re: Shingo Yabuki
Post by: RagingRowen on July 08, 2019, 02:29:14 pm
Also did another big port:
(https://i.imgur.com/IDpKY49.png)
Feel free to make some adjustments.
Title: Re: Shingo Yabuki
Post by: Virtua Richie (kenmasters2812) on July 09, 2019, 08:45:43 am
I'm so glad we now have a Shingo in this style! But I'm curious why his X and Y Scale in constants is set to around 0.92. It makes him look smaller than he should when standing next to a character with actual CVS sprites
Title: Re: Shingo Yabuki
Post by: Vegaz_Parrelli on July 10, 2019, 03:49:05 am
Absolutely love that level 3. Shingo is comparable to Dan in a sense...but he's much more legit. Beating people with Shingo actually wasn't the same as Dan to me. His Shingo Kick alone struck fear into most people I faced. But as far as this one goes...he's top notch.
Title: Re: Shingo Yabuki
Post by: zahikel on July 10, 2019, 02:55:44 pm
In fact he is more like sakura than dan
Thanks for the char infinite as always
Title: Re: Shingo Yabuki
Post by: Vegaz_Parrelli on July 10, 2019, 06:00:23 pm
In fact he is more like sakura than dan

Lol....very true.
Title: Re: Shingo Yabuki
Post by: RagingRowen on July 11, 2019, 09:55:47 pm
I'm surprised nobody's fussed about the Palette locations.
And I doubt Infinite himself was either, because he chose the wrong palette for the Screenshot.
Title: Re: Shingo Yabuki
Post by: RagingRowen on July 12, 2019, 02:10:34 pm
Fixed it myself, swapped Palletes 1 and 3 around so Pal 1 is Blue-clothed, also added my 9000,1 Port.
https://www.dropbox.com/s/t3v472sf0jdnaii/shingo.sff?dl=0
Title: Re: Shingo Yabuki
Post by: Infinite Daze on July 12, 2019, 09:15:11 pm
Fixed it myself, swapped Palletes 1 and 3 around so Pal 1 is Blue-clothed, also added my 9000,1 Port.
https://www.dropbox.com/s/t3v472sf0jdnaii/shingo.sff?dl=0
added
Title: Re: Shingo Yabuki
Post by: ZolidSone on July 13, 2019, 09:05:27 am
You also forgot to update the Mediafire link with RagingRowen's fix. But before you do that, I noticed a few things that could be fixed:

-The hitspark and guard spark is misaligned with the standing HK.
-The swing sounds on the close standing HK plays after when it connects to the opponent.
-Shingo stops glowing yellow if the EX 100 Shiki: Oniyaki Mikansei hits successfully and during the last kick of EX 101 Shiki: Oboro Guruma Mikansei.
-It's possible for the opponent to accidentally stop blocking after the 1st and last hits of Burning Shingo.
Title: Re: Shingo Yabuki
Post by: Infinite Daze on July 21, 2019, 09:06:33 pm
I'm so glad we now have a Shingo in this style! But I'm curious why his X and Y Scale in constants is set to around 0.92. It makes him look smaller than he should when standing next to a character with actual CVS sprites
His sprites are normally to big compared to other CVS sprites no scaling
(https://i.imgur.com/XgAiyOq.png)
Spoiler, click to toggle visibilty

so I scaled him to be a similar size to CVS characters. Shingo is a little smaller than Kyo

https://snk.fandom.com/wiki/Shingo_Yabuki (https://snk.fandom.com/wiki/Shingo_Yabuki)
https://snk.fandom.com/wiki/Kyo_Kusanagi (https://snk.fandom.com/wiki/Kyo_Kusanagi)

You also forgot to update the Mediafire link with RagingRowen's fix. But before you do that, I noticed a few things that could be fixed:
Sorry just now seeing this.
-The hitspark and guard spark is misaligned with the standing HK.
fixed
-The swing sounds on the close standing HK plays after when it connects to the opponent.
fixed
-Shingo stops glowing yellow if the EX 100 Shiki: Oniyaki Mikansei hits successfully and during the last kick of EX 101 Shiki: Oboro Guruma Mikansei.
ok

-It's possible for the opponent to accidentally stop blocking after the 1st and last hits of Burning Shingo.
fixed





Title: Re: Shingo Yabuki
Post by: ZolidSone on July 22, 2019, 12:29:04 am
Just tested the update, got some new feedback on it:
-The big portrait colors got messed up:
(https://i.imgur.com/IYcMhXS.png)
-It's still possible for the opponent to accidentally stop blocking after the 1st hit of level 2 Burning Shingo.
-Shingo Kinsei Ore Shiki: Nie Togi is unblockable.
-EX 100 Shiki: Oniyaki Mikansei still stops glowing yellow only if it connects on the last punch and I feel like there's too much push back if blocked, which is possible for the opponent to stop blocking on the last hit.

Hopefully that's it.
Title: Re: Shingo Yabuki
Post by: Infinite Daze on July 22, 2019, 06:10:45 pm
-The big portrait colors got messed up:
Spoiler, click to toggle visibilty
fixed
-It's still possible for the opponent to accidentally stop blocking after the 1st hit of level 2 Burning Shingo.
fixed
-Shingo Kinsei Ore Shiki: Nie Togi is unblockable.
Nie Togi is an unblockable move
-EX 100 Shiki: Oniyaki Mikansei still stops glowing yellow only if it connects on the last punch and I feel like there's too much push back if blocked, which is possible for the opponent to stop blocking on the last hit.
changed guard velocity  don't know what you are talking about on the glowing.
Title: Re: Shingo Yabuki
Post by: ZolidSone on July 23, 2019, 12:45:57 am
Tested again and the portrait colors are fixed. However, I realized the position is now off as Rowen's portrait somehow got cropped. So the Y axis needs to be -6.

Nie Togi is an unblockable move.
Oh, it is? I'm not familiar with the character and no wonder why it can only be done up close, so I had no idea.

changed guard velocity  don't know what you are talking about on the glowing.
(https://i.imgur.com/lQuPiiw.png)
Oh shoot, I looked at the readme and told you the wrong move. It was actually during the EX Shiki Aragami Mikansei. You can only see this if the move connects with the opponent and he should be glowing before returning to his stance. It's fine when it misses. Also, it doesn't have a strong ground shockwave when it hits. Sorry about that.
Title: Re: Shingo Yabuki
Post by: Infinite Daze on July 23, 2019, 05:03:24 pm
Tested again and the portrait colors are fixed. However, I realized the position is now off as Rowen's portrait somehow got cropped. So the Y axis needs to be -6.
fixed

changed guard velocity  don't know what you are talking about on the glowing.
Spoiler, click to toggle visibilty
Oh shoot, I looked at the readme and told you the wrong move. It was actually during the EX Shiki Aragami Mikansei. You can only see this if the move connects with the opponent and he should be glowing before returning to his stance. It's fine when it misses. Also, it doesn't have a strong ground shockwave when it hits. Sorry about that.
It's cool, fixed.
Title: Re: Shingo Yabuki
Post by: WatsonGrim69 on September 07, 2019, 06:00:34 pm
Hell yeah bro! The Dan Hibiki of SNK gets the touch! Good shit bruh1 Thnx 4 the share!