The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: FeLo_Llop on April 04, 2010, 03:30:29 pm

Title: FeLo & Co
Post by: FeLo_Llop on April 04, 2010, 03:30:29 pm
Yup...I think it's time for showing(or at least, talking) something about my WiPs. I'm working in a project which it will all given a similar graphic style(CvS/CvS+). I started time ago with Rose, whose sprites were released time ago. After her, I started making a Cammy (Delta Red) and C.Viper, but after a HD crash, I took a small time just for me. In Cammy's case, was a great OWNED, because I was nearly finishing her gethits(the mooooooost boring part to sprite), and about Viper, I finished her gethits, but those were easy: just a cvsKing-palette swap+small fixes here and there for making her look like the SFer.

So, enough chit chat. Here's a list of what's done till this moment. Not only with both two, there are more people in.

Rose

Yeah, again the seer. Although her appearance on my game is not canon(remember that SF-IV is just an upgraded SF2, not following saga's time-line), she'll be part of it due to storyline, as part of someone's memories. Her sprites are finished but:
- 1 new kick
- Soul Drill(new move)
- Some win pose transformations
- New intro&Win

Chun Li

Her CvS2 sprites miss something. My pack includes not only "new" moves(coming from each game she hitted in) that didn't appeared on cvs2, also has color separation. New winposes, intros, etc. I'm proud to say that she'll be the most complete Chun Li till the day. Nestor is helping me with her,  so she'll surelly be the first of the bunch on appearing.
· What's done:
- Gethits color separation
- Basic color separation
- Two special attacks color separation
- Intros and Wins color separation
- Some normal moves color separation, by Néstor.
- "New" moves. Still need some fixes and color separation.

Cammy

'Cause we all love cammo swimsuits. Her...no, no, that was not what I tried to say :P!
As I'm more focused on Viper, I just finished 26 gethits of her, and I'm thinking in give them a general fix in the boots, giving them the SFZ look, the Delta Red's are hard to do!!

Crimson Viper

Who won't love this lovely spy chick? I re-started her after that HDcrash, but this time I started using SF-IV videos from Youtube and shortly after, someone kindly sent me something to work with more comfortably :D.
Till the moment, Gethits are nearly finished, just have to finish the Chip KO(which's becoming soooo boring) and the twist. After that, I have a whole world to do but the electro uppercut(finished!) and her stand(slighty different to SF-IV's).

And here are some faks screens for you to see some advance on this. Poison and Guile sprites are thought in having a graphic update but nowadays what you see is what I've done, not more.

So, no betas, no "when will you release this?" and things like that.

(http://img138.imageshack.us/img138/6241/mugen3n.png)(http://img260.imageshack.us/img260/5291/mugen7.png)
(http://img534.imageshack.us/img534/4631/mugen11.png)(http://img245.imageshack.us/img245/6857/mugen14.png)
(http://img260.imageshack.us/img260/8705/mugen17.png)(http://img651.imageshack.us/img651/171/mugen21.png)
(http://img682.imageshack.us/img682/9159/mugen23gs.png)(http://img694.imageshack.us/img694/2039/mugen31y.png)
(http://img521.imageshack.us/img521/2340/mugen36.png)

Small comparison...My old Tenshô Kyakku vs the NEW Tenshô Kyakku:
(http://img243.imageshack.us/img243/5093/tenshokyakkucanvi.gif)
(Old is still crying out too loud "HEY!! SNK WAS HERE!!")

Have a nice day!!

PS: I guess someone can doubt about the general progress of these, but SPRAC's people can talk about this, as Néstor too.
Title: Re: [ FeLo & Co ]
Post by: Orochi Gill on April 04, 2010, 03:35:15 pm
Viper WHAT

You got my attention
Title: Re: [ FeLo & Co ]
Post by: Psycho Krusher on April 04, 2010, 03:40:48 pm
Wow, that's really beautiful sprites here. But... is it gonna be a fullgame or what?
Title: Re: [ FeLo & Co ]
Post by: Iced on April 04, 2010, 03:43:12 pm
PS: I guess someone can doubt about the general progress of these, but SPRAC's people can talk about this, as Néstor too.

Hmmm felo, being you, I dunno who would doubt that much.
Title: Re: [ FeLo & Co ]
Post by: Monday-Night-War on April 04, 2010, 03:50:17 pm
Amazing sprite work...
Title: Re: [ FeLo & Co ]
Post by: Retro Respecter on April 04, 2010, 04:48:18 pm
Whose next? Abel? Rufus? El Fuerte?
Title: Re: [ FeLo & Co ]
Post by: tJun on April 04, 2010, 05:16:01 pm
wow..very very nice sprites there, Felo...Rose and C.Viper are beautiful :sweetheart:
btw, the Poison gethit sprite...has his chest exposed  :o
Will you be a complete spritesheet of Poison?
Title: Re: [ FeLo & Co ]
Post by: Duo Solo on April 04, 2010, 05:27:21 pm
I heard Viper and came as fast as I can.
Title: Re: [ FeLo & Co ]
Post by: GT on April 04, 2010, 05:30:22 pm
Hey, are you using a Double entendre? ;)
Title: Re: [ FeLo & Co ]
Post by: Bastard Mami on April 04, 2010, 09:22:41 pm
wow..very very nice sprites there, Felo...Rose and C.Viper are beautiful :sweetheart:
btw, the Poison gethit sprite...has his chest exposed  :o

that's how it is in final fight.
Title: Re: [ FeLo & Co ]
Post by: NiO ErZeBeTh on April 04, 2010, 09:29:57 pm
I could say progress is coming along nicely!!

most advanced char is ChunLi IMO
and about C.Viper, she is pretty advanced too, at least not to say she would be dropped or unfinished
Title: Re: [ FeLo & Co ]
Post by: Zero-Sennin on April 04, 2010, 09:59:47 pm
Viper WHAT

You got my attention

Quoted for truth.

I think my 2010 just got a little brighter. :D
Title: Re: [ FeLo & Co ]
Post by: NiO ErZeBeTh on April 04, 2010, 10:02:53 pm
hahaha your sig!!  :o

Title: Re: [ FeLo & Co ]
Post by: darkgirl on April 05, 2010, 12:08:44 am
I see that chars are progressing.
Very good style, I like it.
I hope that progress and keep working, Felo
Good luck!  :sugoi:
Title: Re: [ FeLo & Co ]
Post by: videoman on April 05, 2010, 01:05:48 am
Good luck with your C.Viper!

How about a ex version of C.Viper with more moves!

For example She can use her thunder Knuckle up to three times (like Choi and Malin)

Jet Thunder Knuckle (qcb and then press in any direction: (can be performed in the air and is cancel-able after Thunder Knuckle HP)

Burring stomp (in air) : she does a dive kick version of her burring Kick!

Burring Flip: She does a single back-flip that burns the opponent in the air or in the ground!


Title: Re: [ FeLo & Co ]
Post by: XamΣeta on April 06, 2010, 08:35:11 pm

Excellent work as always, man.
Title: Re: [ FeLo & Co ]
Post by: Meta Gouki on April 06, 2010, 11:54:51 pm
Great Sprites, as always my friend  ;).

If you need any help with your WIP, just ask me, I'll would appreciate to work with you again  :).

Good Luck!
Title: Re: [ FeLo & Co ]
Post by: K. Jak on April 07, 2010, 12:24:01 am
Oh, well don't those sprites look quite nice?
Title: Re: [ FeLo & Co ]
Post by: Momotaro on April 09, 2010, 01:07:04 pm
I just can't wait to see more of Viper, Cammy and Chunli.
For Chun Li, CVS sprite type  combined to SF3-type color separations will give a good result.
And of course the new Tenshou is far better!!
Keep up the good work and give us news when you're ready! ;)
Title: Re: [ FeLo & Co ]
Post by: FeLo_Llop on April 10, 2010, 01:27:51 pm
Thanks ya'll for the kind words ^^!

This week I took a "break". Not at all, I did a spriting tutorial. Part 1 is finished and the second still needs the text to complete it.

Well, these are part of a full project. Character list has been voted and decided. Someone old will return, 2 newcomers, secret characters(with password and etc), but BY THE MOMENT, priority are these four ladies.

About the CFAS question, I contribute to that project with the chars that coincides with mine. Nestor is improving his spriting skills sprite after sprite so don't worry about that.

Well, time for working.

Have a nice day!
Title: Re: FeLo & Co
Post by: Prodigy_LXM on June 14, 2010, 07:09:55 am
Hey FeLo!!! I was just about to message you and see how things were going! I'm glad you have something started though. I'm afraid to have my ideas posted because they're never completed....
Good luck with everything!!!

Have a nice day!!! <--- (FeLo)
Title: Re: FeLo & Co
Post by: darkgirl on July 09, 2010, 05:15:38 am
Felo, there is some news of your projects? Or you're still with tests in the university...
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 09, 2010, 11:11:20 am
Felo, there is some news of your projects? Or you're still with tests in the university...

I'm making a palete separation for Viper too. Cammy is also having one (and nice).

But in other things, I'm on my summer house, where I don't have a PC or else to sprite T_T.

Have a nice day!
Title: Re: FeLo & Co
Post by: Retro Respecter on July 09, 2010, 06:07:39 pm
Summer house?
Title: Re: FeLo & Co
Post by: Cybaster on July 09, 2010, 06:43:19 pm
Yeah, this is a place where you invite all the sexy girls to walk around the pool in bikini, while drinking Cuba Libre or Piña Colada. Then you party all night and get wasted, and you start again the day after. Don't you do that ?
Title: Re: FeLo & Co
Post by: darkgirl on July 09, 2010, 08:43:33 pm
I'm making a palete separation for Viper too. Cammy is also having one (and nice).

But in other things, I'm on my summer house, where I don't have a PC or else to sprite T_T.

Have a nice day!

OKay!! good luck!
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 09, 2010, 11:40:14 pm
Summer house?

What Cybaster said, but it's not really THAT hardcore, hahah.

I get the parties in a disco or pub, and I don't get wasted cause I tollerate alcohol too well :D!
Title: Re: FeLo & Co
Post by: LaQuak on July 10, 2010, 05:03:18 am
I want to hang out with you. Two euroes out on the town I dont think anybody could handle that. :D

Anyway check it out. Remember how you had me do that Cammy thing. I can do it with...Juri or something...catching my drift :)
Title: Re: FeLo & Co
Post by: bloodriotiori on July 10, 2010, 06:06:00 pm
zomg i wanna help with this so bad :O

Must...help code....awesome sf4 characters...0_o

if you want any help Felo drop me a message :D
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 12, 2010, 05:32:20 pm
LaQuack&BloodRiotIori:

There are some characters on the roster that needs a programmer. As soon as I'll come back home, I'll send you those who needs work(with some points of them) . Thanks for your help!!
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on July 12, 2010, 10:33:43 pm
Please crank that viper up!
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 16, 2010, 11:48:53 pm
- Some news:
Chun Li:
· Blocking(stand&crouch) were done from SF3. Also, added an air state for this(sprite talking)
· Shock Sprites, directly from SF3. And they look OK :D!
· Chip KO, also coming from SF3, because I don't like the way which looks in CvS2.
· F+MK from SFZ. That kick that ressembles Guy's.
· Currently doing some other things(Misc winposes, as that coming from SF4)


C.Viper
· Color separation(jacket is now different than pants).
· Some basic things: Stand is now complete, also getting up from the floor, and the walkback. Sorry, but I lastly don't have much time, and I'm spriting in a laptop. Without mouse(and that's hard).


Cammy. I didn't do much things, same reason as Viper's. And, oh well, there's a nice color separation which can do 2 different cammy versions ;)!.

Have a  nice day!!!
Title: Re: FeLo & Co
Post by: vyn on July 17, 2010, 12:23:01 am
This is all sprite work or is coding done already??.
Title: Re: FeLo & Co
Post by: Jesuszilla on July 17, 2010, 01:43:11 am
spritework
Title: Re: FeLo & Co
Post by: rednavi -RETIRED on July 17, 2010, 03:55:19 am
Felo, you should just hold all the works except Viper, otherwise you'll never finish a thing. Also it would be quite interesting to have her full sheet so I can start with SFG coding :)
Title: Re: FeLo & Co
Post by: Big Dick on July 17, 2010, 06:52:27 pm
Make sure that C. Viper and Chun-Li has winquotes to be compatibile for 1.0
Title: Re: FeLo & Co
Post by: ThatMan on July 18, 2010, 05:08:45 am
Felo, you should just hold all the works except Viper, otherwise you'll never finish a thing:)

yea he does make da best lookn charictures no one ever gets to use lol
the cfas project  or what ever there calln it now has a few that he was workn on

im still waitn on his rose sprites coded by bc 
or his version of morrigan by coded rolento idk if it was ever released
Title: Re: FeLo & Co
Post by: MDD on July 18, 2010, 06:04:40 am
What's up with those CvS styled Guile sprites in the pictures?
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 18, 2010, 11:33:07 am
Make sure that C. Viper and Chun-Li has winquotes to be compatibile for 1.0
Why do we have to do it on 1.0? By the moment, we'll be working on winmugen. Time will tell about an update.
Felo, you should just hold all the works except Viper, otherwise you'll never finish a thing:)

yea he does make da best lookn charictures no one ever gets to use lol
the cfas project  or what ever there calln it now has a few that he was workn on

im still waitn on his rose sprites coded by bc 
or his version of morrigan by coded rolento idk if it was ever released
Thanks for the kind words. And Morrigan was not done by me, it was Li_Kun, wo made an AWESOME sprite work. Li_Kun was one of my teachers.
What's up with those CvS styled Guile sprites in the pictures?
A crazy idea I'm thinking in, not really serious by the moment.
Priority are Viper, Cammy and Chunners.
Title: Re: FeLo & Co
Post by: ThatMan on July 19, 2010, 11:03:38 am
Thanks for the kind words. And Morrigan was not done by me, it was Li_Kun, wo made an AWESOME sprite work. Li_Kun was one of my teachers.

i thought that wuz your alter ego
 
like flame kyo and exshadow realy bein the same person even if he wont admit it

or rajja and phantom every one knows  your just vyn when he gets lazzy
and dont wana do the focus/guard break strike thing
Title: Re: FeLo & Co
Post by: SNT on July 19, 2010, 11:50:44 am
Why do we have to do it on 1.0? By the moment, we'll be working on winmugen. Time will tell about an update.
Chances are it'll work with 1.0 anyway, BC's alright for it.  Besides, winquotes are about as high on a character maker's priorities as palettes; I'd be perfectly happy adding my own one she's done.
Quote
Priority are Viper, Cammy and Chunners.
Excelente.
Title: Re: FeLo & Co
Post by: Big Dick on July 19, 2010, 02:50:53 pm
You forgot Rose.  --;
Title: Re: FeLo & Co
Post by: Cybaster on July 19, 2010, 04:25:59 pm
Sprite wise, Rose is finished already, no ?
Title: Re: FeLo & Co
Post by: DatKofGuy on July 19, 2010, 04:49:36 pm
Sprite wise, Rose is finished already, no ?
Last I heard, he said she was more or less done.
Title: Re: FeLo & Co
Post by: Dominic Maraschiello on July 19, 2010, 07:20:57 pm
Wow.
This looks simply amazing!
Good luck on the characters and Im positively sure these will come out epically awesome!
Title: Re: FeLo & Co
Post by: Paraside on July 20, 2010, 02:18:57 am
Wow.
This looks simply amazing!
Good luck on the characters and Im positively sure these will come out epically awesome!

I think the same.
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 20, 2010, 10:54:36 pm
Sprite wise, Rose is finished already, no ?

I have to add some things, as the Focus Attack, a kick, the new throw move. ANd also some exclusive things for the whole thing, as the block, etc. Also, Electro shock has been redone.

Title: Re: FeLo & Co
Post by: FeLo_Llop on August 09, 2010, 04:37:27 pm
OK, Some news...after a month without PC or even laptop, and after EXAMS(that hurts...), I re-took Viper. Some gethits are fixed, 5 of them re-done, for removing the previous cvsking on it. Also, started some special gethits(parry&blocking..not "exactly" gethtis, but receiving a hit without being hurted...I understand myself, XD; electro-shock, etc). But for now:

- Walk forward and backwards: FINISHED
- Getting up from the floor: FINISHED
- Stand: FINISHED(thanks goes to Li_Kun, I suck at doing these)
- Crouching: FINISHED
- Crouch: FINISHED(but being fixed...LOL)
- Color separation: FINISHED

(I don't know how I did these in 9 days O_o!!!)

Also, I focused more in MayaViper, so Cammy gets a "stand by" state :/.

Have a nice day!!

PS:  Joke Character in the works, HAHAHAHAHAHAHAHA!!
Title: Re: FeLo & Co
Post by: Big Dick on August 10, 2010, 03:35:29 am
Good luck on your works!  :)
Title: Re: FeLo & Co
Post by: Hadoabuser on August 10, 2010, 04:13:28 am
Geez Felo can u not sound hyper even when not using ur actual voice.  :dozey:
Title: Re: FeLo & Co
Post by: Drex on August 10, 2010, 04:22:32 am
Glad to see progress on this man. Any chance we can see a video anytime soon?
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 11, 2010, 11:48:42 pm
- ZombieEye Spud: Thanks, man!

- Hadoabuser: Hyper? why? It's just how I see O_o!!

- Drex: Thanks. By the moment, there won't be videos around there, because are just sprite sets now. Sorry :/
Title: Re: FeLo & Co
Post by: Takato-kun on August 13, 2010, 08:11:06 am
PS:  Joke Character in the works, HAHAHAHAHAHAHAHA!!
Rare Rose? ;P ::) xD
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 13, 2010, 03:59:09 pm
PS:  Joke Character in the works, HAHAHAHAHAHAHAHA!!
Rare Rose? ;P ::) xD

No!! It will be something...HAHAHAHAHAHA!!! (nothing with SF)

(Nada que ver con SF, XD!)
Title: Re: FeLo & Co
Post by: rednavi -RETIRED on August 14, 2010, 05:27:32 am
CVSDxxxx???
Title: Re: FeLo & Co
Post by: Takato-kun on August 14, 2010, 08:48:15 am
Dxxxx what? o_o

CvS Gon :B?
Title: Re: FeLo & Co
Post by: SNT on August 14, 2010, 09:08:51 am
CvsD...

Demiurge?  CVS COMMANDER SHEPARD!???!?!?!
Doublefine?  CVS EDDIE RIGGS??!?!??!?!
Dimps?   CVS RUMBLE FISH CHARACTERS!?!?!??!?!!?

Title: Re: FeLo & Co
Post by: rednavi -RETIRED on August 14, 2010, 10:49:28 am
OH YOU KNOW WHAT AM I TALKING ABOUT  :ninja:
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 14, 2010, 11:58:27 am
OH YOU KNOW WHAT AM I TALKING ABOUT  :ninja:

Shitty thing is that I lost those sprites. The joke character I have in mind is other. Es redonda.
Also, Rednavi, I'll send you a PM this afternoon ;)
Title: Re: FeLo & Co
Post by: rednavi -RETIRED on August 14, 2010, 12:16:30 pm
awwwww
Title: Re: FeLo & Co
Post by: -Greed- on August 14, 2010, 11:13:56 pm
CvsD...

Demiurge?  CVS COMMANDER SHEPARD!???!?!?!
Doublefine?  CVS EDDIE RIGGS??!?!??!?!
Dimps?   CVS RUMBLE FISH CHARACTERS!?!?!??!?!!?

DO WANT. *murdered*
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 15, 2010, 01:25:22 am
Don't try to guess.

It even doesn't starts with a "D" on the name...HAHAHAHAHAHAHA!!
Title: Re: FeLo & Co
Post by: Takato-kun on August 15, 2010, 02:00:22 am
So, it finish with D? :D

I insist, it's CvS Gon, with Tekken 3 and Gon (from SNES) moves :3
Haha, I'm just kidding x3
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 15, 2010, 02:33:42 am
So, it finish with D? :D

I insist, it's CvS Gon, with Tekken 3 and Gon (from SNES) moves :3
Haha, I'm just kidding x3

No.









But you gave me an idea...
Title: Re: FeLo & Co
Post by: Takato-kun on August 15, 2010, 03:56:00 am
But you gave me an idea...
So... give me mah credits >:(
Joking :3

Good luck in your projects Felo :D
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 29, 2010, 03:23:33 am
Okeyyy...

...After exams, summer job, practices and the incoming 2 extra exams, I see it's time for talking a bit about some progress(sprite wise talking):

- Crimson Viper:
- Basic Gethits: DONE
- Special Gethits: 50%
- Dash
- Back Dash
- Getting Up from Crouch
- Side change
- Side chang crouch
- Stand
- Crouch
- Crouching
- Walk Back
- Walk Forward
- Getting up from floor

- Chun Li:
- Gethits: There's a total of 84 gethits, including some animations that are not "exactly" impact receiving, such as blocking, parry, break defense, etc. Just misses 2 things: The specific gethit against "someone's attack" and the roll, which is usually used in SF after falling to the floor in an air impact.
- Some special attacks has their color separation.
- All basics are done.
- Misc: winpose, intro, taunt, etc. I'd talk about an 80% if you're considering the WHOLE thing, but if you're going only with CvS2 had, then put a 100%.
- Rescued attacks&graphically improved things. Around 70% done.
- Some other stuff I don't remember now.

- Cammy:
- Gethits: color separation is 80% done.

I haven't advanced a lot on her, Viper, university and those things, consumed my time :(


- Rose:
- There will be some surprises on her ;)

And I guess it's all for today.

Have a nice day!!
Title: Re: FeLo & Co
Post by: Nameless353 on August 29, 2010, 03:35:11 am
Hey, what's up FeLo??
That Crimson Viper looks cool... good luck!!
i hope it results well ;D
Title: Re: FeLo & Co
Post by: darkgirl on August 29, 2010, 04:38:08 am
That's much progress. How nice! :sugoi:
Title: Re: FeLo & Co
Post by: Hero on August 30, 2010, 07:09:41 pm
Wow, that`s excellent sprites for those characters. Looks really if they were in CVS games. If you need some help with coding or such tell me.
Title: Re: FeLo & Co
Post by: FeLo_Llop on September 04, 2010, 03:13:22 pm
Thanks people!!

Not sure why I haven't put the image...:S

Here's a sample of the quality and basic color(anyway, it has a color separation in the "in work" palette)
(http://img411.imageshack.us/img411/9125/vipertrivia.png)

(Of course, mine has bigger boobs, cause Vipah is worth of those ;)!)
Title: Re: FeLo & Co
Post by: darkgirl on September 04, 2010, 04:38:34 pm
Very good, Felo. I'd like to see some video of it. How is progress?
Title: Re: FeLo & Co
Post by: Hien on September 04, 2010, 06:17:49 pm
Niice, what's the base your using? or is it custom? Honestly i would say you should rip the sprites/models/whatever from SFIV PC to help you a lot more
Title: Re: FeLo & Co
Post by: FeLo_Llop on September 04, 2010, 06:22:29 pm
- Darkgirl: Look at my previous post, in Bold letter (en negrita). I just work the sprites.

- Hien: I'm using C.Viper herself, from SF-IV. In the begining of the character, I was basing on CVS-King, but I re-did EVERYTHING to fit it 100% correctly. And yeah, I'm using the rips from SF-IV ;)
Title: Re: FeLo & Co
Post by: Hien on September 04, 2010, 06:26:52 pm
I'm using the rips from SF-IV ;)

YES! :sugoi: Glad that your using Rips from SFIV
Title: Re: FeLo & Co
Post by: darkgirl on September 04, 2010, 07:21:33 pm
- Darkgirl: Look at my previous post, in Bold letter (en negrita). I just work the sprites.

I wanted to know if there was something else....  ::)
Title: Re: FeLo & Co
Post by: SilentRipper on September 05, 2010, 12:30:14 am
awesome work!! though the hips seems a little weird o.o, but i'll live with that  :)
Title: Re: FeLo & Co
Post by: Shockdingo on September 05, 2010, 11:09:30 pm
Holy...! This is some beautiful work! I'm liking what I see, particularly with Viper! :) Keep up the good work man!
Title: Re: FeLo & Co
Post by: Retro Respecter on September 06, 2010, 03:51:29 am
I am glad to see that you put your life in order, and that your dedication is still as strong as ever.
Title: Re: FeLo & Co
Post by: MDD on September 12, 2010, 04:02:41 am
No palette template?
Title: Re: FeLo & Co
Post by: SNT on September 12, 2010, 05:27:03 am
There's no character yet.  Felo hasn't even finished all the sprites.  Hold your horses.
Title: Re: FeLo & Co
Post by: Drex on September 12, 2010, 05:37:34 am
He is already requesting palettes (http://mugenguild.com/forumx/index.php?topic=118816.msg1190744#msg1190744) so maybe it would be to Felo's benefit.
Title: Re: FeLo & Co
Post by: FeLo_Llop on September 12, 2010, 07:58:02 pm
Hi there!
As Drex pointed, I asked for some help at Cyclism's topic.

Anyway(my bad), here's the main sprite with the colors on use:
(http://img831.imageshack.us/img831/3531/mainx.gif)

And what I request are CvS-ish paletes from the SFIV colors, or even good combinations for the separations. Here are some tests I did:

Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: Kirishima on September 12, 2010, 08:40:10 pm
Hmm.....I see what occured with your default color. A bit too bright perhaps.

First attempt at a "CvS" inspired style color.

(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-Default1.gif)

Still getting the hang of it.  I had two other similar ones but didn't look well to me.  So what I did is adjusted the navy blue to be a bit darker.
Title: Re: FeLo & Co
Post by: Cyclysm on September 12, 2010, 08:49:34 pm
Some of those test you did look really good Felo... you shouldn't doubt yourself.
Nice job kiri, your pals always look good.

Here's my first two tests
(http://img101.imageshack.us/img101/7199/mvc3j.png)(http://img831.imageshack.us/img831/892/sfivc3.png) (http://img101.imageshack.us/i/mvc3j.png/)
   MVC3        SFIV c3

Edit: added another one
(http://img180.imageshack.us/img180/3038/sf4b.png) (http://img180.imageshack.us/i/sf4b.png/)
SFIV default color
Title: Re: FeLo & Co
Post by: Drex on September 12, 2010, 08:59:12 pm
How dare you say you need help when you've made so many awesome ones already >:( j/k

Some of my faves:

(http://i381.photobucket.com/albums/oo256/Drex016/Image2.png)

I'll try and make some myself later.
Title: Re: FeLo & Co
Post by: senorfro on September 12, 2010, 09:03:33 pm
Here's my first two tests
(http://img101.imageshack.us/img101/7199/mvc3j.png)(http://img831.imageshack.us/img831/892/sfivc3.png) (http://img101.imageshack.us/i/mvc3j.png/)
   MVC3        SFIV c3

The MvC3 one looks to be more of an SNK style to me.

Looking at this sprite, I can't help but think that Viper seems a little short.  Maybe add a little more length on her legs or something.
Title: Re: FeLo & Co
Post by: Kirishima on September 12, 2010, 09:06:29 pm
@Cyclysm:  Thanks. I like the Color-3 palette.

The truth is that one of my first attempts was an all-black suit, but it didn't looked anything to how I picture a "CvS" style and I redid it.

Of course, it does make a nice alternate.

(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/kiri-Truce.gif)

I keep picturing Lord Ravenous' color scheme whenever I look at it. I might try the skin again, but looks fine, I think.
Title: Re: FeLo & Co
Post by: Cyclysm on September 12, 2010, 09:41:48 pm
Damn that looks good Kirishima, it has a 3d model look to it.

(http://img259.imageshack.us/img259/3878/mature.png)(http://img267.imageshack.us/img267/4873/vice.png)     (http://img259.imageshack.us/i/mature.png/)(http://img830.imageshack.us/img830/9/kyo.png) (http://img830.imageshack.us/i/kyo.png/)
     Mature            Vice                Kyo             
I was gonna do Iori, but Felo already made a good one... I might still make one though  ;D

Edit: Here is the rest of The SFIV colors
(http://img188.imageshack.us/img188/6638/color4w.png)(http://img412.imageshack.us/img412/5128/color5e.png)(http://img409.imageshack.us/img409/5402/color6.png)(http://img338.imageshack.us/img338/7455/color7.png)(http://img40.imageshack.us/img40/4804/color8.png)(http://img4.imageshack.us/img4/6900/color9.png)(http://img808.imageshack.us/img808/3006/color10.png)
  Color4       Color5       Color6       Color7       Color8       Color9       Color10
plus a bonus Udon comics palette, and lol Travis Touchdown
(http://img7.imageshack.us/img7/7404/udon.png)(http://img196.imageshack.us/img196/2170/travistouchdownn.png) (http://img7.imageshack.us/i/udon.png/)
Title: Re: FeLo & Co
Post by: MDD on September 14, 2010, 12:34:04 am
(http://img842.imageshack.us/img842/4681/capcom.png)
Captain Commando

That's all I have right now. Maybe i'll do more when i'm finished with Jmorphman's Ken and the requests I have.
Title: Re: FeLo & Co
Post by: SilentRipper on September 14, 2010, 03:16:20 am
(http://img842.imageshack.us/img842/4681/capcom.png)
Captain Commando

That's all I have right now. Maybe i'll do more when i'm finished with Jmorphman's Ken and the requests I have.
This one is a winner! since the CIA stole the Energy Gloves from C.Commando and gave them to Viper:sugoi:
Title: Re: FeLo & Co
Post by: MDD on September 14, 2010, 03:20:39 am
Nope. This is why. (http://www.youtube.com/watch?v=gzsuSl6jcfQ)
Title: Re: FeLo & Co
Post by: SilentRipper on September 14, 2010, 03:37:28 am
Nope. This is why. (http://www.youtube.com/watch?v=gzsuSl6jcfQ)
Mind = Blown  o_O
Title: Re: FeLo & Co
Post by: Kirishima on September 14, 2010, 04:17:58 am
Cap.Com pal's skin colors looks weird.  Second tone is too bright and third tone does not blend in well.

Also, that little green color for her eyes, replace it with same colors with her glasses for more Cap.Com feel.
Title: Re: FeLo & Co
Post by: MDD on September 14, 2010, 04:51:02 am
I thought the eye was shared with the shirt at first. Guess I was wrong. This any better?
(http://img828.imageshack.us/img828/4681/capcom.png)
Title: Re: FeLo & Co
Post by: Kirishima on September 14, 2010, 05:03:56 am
There we go.

Is better all right.
Title: Re: FeLo & Co
Post by: SNT on September 14, 2010, 06:20:48 am
(http://i6.photobucket.com/albums/y201/Chosis/Vanessa.gif)
bodybodybodybodyUPAH
Title: Re: FeLo & Co
Post by: Diepod on September 14, 2010, 05:29:32 pm
(http://img39.imageshack.us/img39/3640/bspalette.gif) (http://img84.imageshack.us/img84/6919/bspalette2.gif)
Everyone should be like Bluestreak.
Title: Re: FeLo & Co
Post by: FeLo_Llop on September 14, 2010, 08:01:59 pm
WoaH!!! All these palettes are AWESOME!!!

Thanks for them, guys!! *_*!!!!
Title: Re: FeLo & Co
Post by: ExShadow on September 15, 2010, 12:01:17 am
I thought the eye was shared with the shirt at first. Guess I was wrong. This any better?
(http://img828.imageshack.us/img828/4681/capcom.png)
This oddly reminds me of Captain Commando.
Title: Re: FeLo & Co
Post by: MDD on September 15, 2010, 12:12:40 am
Because it is.
Title: Re: FeLo & Co
Post by: Werewood on October 21, 2010, 05:02:28 pm
In reply to your message, I got these things for you:

C.Viper doing her Ultra:  (http://img816.imageshack.us/img816/3066/sf4cviperultra.png)
C.Viper doing Chun Li's flip kick:  (http://img525.imageshack.us/img525/4362/sf4cviperdoingchunlifli.png)
C.Viper doing Vega's air kick1:  (http://img525.imageshack.us/img525/4403/sf4cviperdoingvegajumps.png)
C.Viper doing Vega's air kick2:  (http://img826.imageshack.us/img826/3092/sf4cviperdoingvegasomer.png)

Chun Li stance:  (http://img139.imageshack.us/img139/944/sf4chunlistance.png)

Rose focus attack:  (http://img413.imageshack.us/img413/9302/sf4rosefocusattack.png)
Rose new kick:  (http://img9.imageshack.us/img9/5365/sf4rosenewkick.png)
Rose 7 personal actions: 
(http://img214.imageshack.us/img214/6603/sf4rosepersonalaction1.png)
(http://img188.imageshack.us/img188/9104/sf4rosepersonalaction2.png)
(http://img246.imageshack.us/img246/3306/sf4rosepersonalaction3.png)
(http://img828.imageshack.us/img828/9428/sf4rosepersonalaction4.png)
(http://img186.imageshack.us/img186/5622/sf4rosepersonalaction5.png)
(http://img836.imageshack.us/img836/2599/sf4rosepersonalaction6.png)
(http://img828.imageshack.us/img828/4082/sf4rosepersonalaction7.png)
Rose 4 win poses:
(http://img2.imageshack.us/img2/6900/sf4rosewin1.png)
(http://img263.imageshack.us/img263/4900/sf4rosewin2.png)
(http://img810.imageshack.us/img810/2667/sf4rosewin3.png)
(http://img179.imageshack.us/img179/2753/sf4rosewin4.png)

All are included in this RAR avi movies pack (~231MB):
http://rapidshare.com/files/426353180/FeLo_Llop_SF4Movies.rar
I use the same method to record the videos for my SF4 Golden Seth.
You can use Camtasia Player at http://www.techsmith.com/download/accessories/default.asp to play the avi movies frame by frame and rip the sprites you need.

By the way, you can use my SF4 Golden Seth for your project  :)
Title: Re: FeLo & Co
Post by: Blue_blood on October 21, 2010, 07:25:46 pm
It's a terrific method.
I'm sorry for not posting here. I usually give my feedback to you in private, but that doesn't means I'm not following you here!
Keep the good job, Felo-sama :grin2:
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 22, 2010, 05:29:57 pm
- Werewood:Thanks for those vids!! But Camtasia player doesn't works at all(does not recognizes the videos) >_<!! In the other hand, I'll look for another program :)

- Blue: Don't worry, gal :D!
Title: Re: FeLo & Co
Post by: C.v.s The Abstract on October 22, 2010, 08:15:32 pm
to screencapture just press Prtsc sysrq and go to MS paint n go to paste then your good
Title: Re: FeLo & Co
Post by: Basara Lapis on October 22, 2010, 08:30:54 pm
- Werewood:Thanks for those vids!! But Camtasia player doesn't works at all(does not recognizes the videos) >_<!! In the other hand, I'll look for another program :)
Use the new RealPlayer (http://www.real.com), it recognizes almost all video formats (incluided FLV) and also has an option to "cut" the shot you wanted from the video and safe in a PNG image ;)
Title: Re: FeLo & Co
Post by: Drex on October 22, 2010, 08:36:36 pm
No. Use VLC (http://www.videolan.org/vlc/download-windows.html). Lightweight and plays just about EVERYTHING.
Title: Re: FeLo & Co
Post by: Werewood on October 23, 2010, 12:12:13 pm
Oops, I forgot Guile moves!  Here they are:

C.Viper doing Guile's Jackknife:
(http://img44.imageshack.us/img44/1090/sf4cviperdoingguilejack.png)
C.Viper doing Guile's Super:
(http://img251.imageshack.us/img251/9137/sf4cviperdoingguilesupe.png)
C.Viper doing Guile's Ultra:
(http://img837.imageshack.us/img837/2509/sf4cviperdoingguileultr.png)

Movies archive DL link:
http://rapidshare.com/files/426693050/FeLo_Llop_SF4Movies2.rar

P.S. oh....all my movies can be opened in Camtasia player without problem.........maybe your PC is lacking of some video codecs??????
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 23, 2010, 03:38:51 pm
Thanks for this, Werewood!

Now I can see in VLC(LOL, abreviation of my city: VaLenCia!!XDDD), and after some wok, I'll DL a video converter for working with it. Thanks for all, man :D!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 06, 2011, 11:58:51 pm
I don't want to be the prick here, but before posting, look at the date of the last post.

OK, for not doing some spam...I finished my exams last Friday and re-started things, I hope you understand I had no time for spriting. Viper and Cammy will be keep in Stand by: I want to finish Rose(fixing some things, 2x paletes, etc) and Chun Li for this March/early April.

· Something new about the Chinese girl...?

YES!!
- Some bonus animations. Only available for certain states for certain project. Throw scape, evading combo, etc.
- Her roll from SFZ is now converted.
- Air Spinning from Tenshe Rekka is fixed.
- SF IV 2nd round victory is finished. It took me a while to think how things should be looking like, not perfect by the moment but...nearly similar. And of course, will be keep only for the same project. Time after this will be Open Source.

· Something new about the Italian seer?

NOT AT ALL!

Just added one color more to her scarf, and also separated colors in her arms, and the eyes(now are green-turquoise). Still on the gethits for the moment.

Well...Have a nice day!
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 07, 2011, 01:03:18 pm
Topics keeps open because people can go and leaves their suggestions, there's no need in deleting them just because people doesn't talks in them, perhaps who started it is BUSY with real things(remember: mugen is just a Hobby).

Anyway, making related topics is not good.

Have a nice day
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 07, 2011, 03:09:59 pm
If the author has something to say or show then the topic is worth of being there. Just look all the topics about released characters. They're there :P
Title: Re: FeLo & Co
Post by: Garuda on February 07, 2011, 03:11:39 pm
just read it, and if you want to say something to the author of the post PM him or wait until him revive the post with any kind of news.

So don't revive old topic and don't create a topic related one.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 07, 2011, 03:17:03 pm
^
Troppo bene, amico ;)! Ma, penso che questo ragazzo voglie havere la ragione ~_~.

Anyway Mugenload, that's what everyone here does. If a topic is way too old, just for following the rules, we prefer to PM the author of the topic.

Title: Re: FeLo & Co
Post by: Titiln on February 07, 2011, 03:22:49 pm
My suggestion is to delete topics older than 6 months, whats the point in keeping it right? Threads are made for disscussion arent they?
that's an absolutely moronic suggestion and i'm glad you're not running this forum. threads like this one are kept open in case the thread starter has something relevant to say or someone else wants to make an useful post (which yours isn't)
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 21, 2011, 01:29:32 pm
OK...after a HARD week with my new friends at work, the sea turtles(my cutiessssss *_*!!!), I found some free time when I sprited some things. I have fixed some things, specially the spinning in the tenshe rekka, fixed some details in the tenshe rekka itself(deleting brights I put with no order and etc), also added the getting up sprite I forgot to put in...Just take a look. Before someone could come and tell "hey! that's Jmorphman's!" I'd say "no, look the two sprites"

(http://img248.imageshack.us/img248/333/comparisonjmorphfelo.gif)
Here are the steps(yeah, i like the hard way):
(http://img35.imageshack.us/img35/7951/conversionnnn.gif)
Here, something from the tenshe rekka:
(http://img262.imageshack.us/img262/2995/tensherekkawhichone.gif)
(ooops!! I put the old conversion, I made something extra on that, LOL!)

Also, I think I'll do again the se'en shuu, even I will recycle some things, here's a comparison between the old I did, the SFZ sprite and the current one:
(http://img228.imageshack.us/img228/4774/enshuu.gif)

Still working...

Have a nice day!
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on February 21, 2011, 02:41:31 pm
Wow! Awesome man, keep it rocking homie!
Title: Re: FeLo & Co
Post by: Momotaro on February 21, 2011, 06:59:47 pm
GREAT! Particulary the "se'en shuu"

(http://img228.imageshack.us/img228/4774/enshuu.gif)

Keep up the good work. ;)
Title: Re: FeLo & Co
Post by: Jmorphman on February 21, 2011, 09:04:34 pm
(http://img248.imageshack.us/img248/333/comparisonjmorphfelo.gif)
brb stealing this
Title: Re: FeLo & Co
Post by: SilentRipper on February 22, 2011, 01:15:14 am
Fantastic work FeLoMaN!! definetively great things come to those who wait, keep it up! ^_^
Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: Blue_blood on March 03, 2011, 08:50:32 pm
Congrats, Felo!
You made it again.
Keep the good work!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 19, 2011, 02:15:17 am
Thanks for the kind words, people! Now some things!

Chun Li:
- Tensho Kyakku is fixed. Forgot about the old sheet. This is new and even it's bad(too selfish!!), I proudly can say it's better than Capcom's. I have talked with some spriters about it, and maybe the main problem is I made her leg a bbit too high, which it's a minor mistake(I hope)
- Se'en Shuu is also finished. I like how it looks, + thanks to Hades for animating it.
- Tenshe Rekka Finished
- Converting some SF3 stuff. Not sure if leave her (in air) down+mk as it's in CvS2 or converting it from SF3.

Rose:
- Basic gethits has been fixed + color separated.

That's allfor today, A bussy, bussy month with University and work+ Degree Final Project...it hurts!
Title: Re: FeLo & Co
Post by: Hero on March 19, 2011, 02:37:20 am
Fucking great, but I want screenshots!!  :)
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 19, 2011, 11:16:05 am
Fucking great, but I want screenshots!!  :)

I don't have screenshots(since I'm not a programmer), but I can provide some sprites for you all to see. There's a small comparison between the old in the tenshe rekka and tensho kyakku(I lost the old se'en shuu), plus a random thing. In others, I need suggestions: who of you want to have that SF3 movement converted?

(http://img684.imageshack.us/img684/8076/randomstuff.gif)
Title: Re: FeLo & Co
Post by: Diepod on March 19, 2011, 04:59:24 pm
Awesome work, this is quite the task you've taken on for these chars. Honestly I'm still waiting to see more of Stygia!!!
Title: Re: FeLo & Co
Post by: rednavi -RETIRED on March 19, 2011, 08:02:07 pm
I would like to, the SF3 version is much better because she looks down trying to hit the enemy instead of just throwing a random kick and hitting the enemy without even looking at him. Also I always liked the way that move looks like... on Yun :P
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 14, 2011, 03:01:00 am
[GILL] : RESURRECTION!!!!

Woah! It's been time since I write for the last time...O.o Well, a lot of stuff has been done in real life, so...T_T

I just advanced (noticeably) in Rose, because I had no more time for others U_U. So now, read the list. I also decided to finish C.Viper, Rose and Chun Li, so Cammy is out of the bunch.

Some of the names in this list are not exact, since I don't know how to properly tell them in English(Please, patience...)

What's done[/U]
Spoiler, click to toggle visibilty

OK, and now something people will like ^o^!!
(http://img163.imageshack.us/img163/6696/rosecolourscheme.gif)

Feel free to play with the colors. I forgot to add the current(main) one for it, so it will be welcome your help :3

Have a nice day!!

PS: Basara, you have work!!
Title: Re: FeLo & Co
Post by: SilentRipper on August 14, 2011, 04:46:37 am
thats awesome man!! i hated when Gill used resurection and got yo full power yet again, but your resurection is definetively a good one to see, also, cant wait to see your Pokemon #336  :sugoi:
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 18, 2011, 07:01:33 pm
[ GILL ]: RESURRECTION!!!!

Well, just to inform. Rose has been FINISHED. I'll now need help with the sparks, since the last link doesn't works and so, I can't have those old CvS-like she had.

I'll be making a bmp with the SFZ/CFJ sparks for seeing if someone can help me with this, since i suck at doing that.

Now it's time to wake up Viper...

Have a nice day!
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on December 18, 2011, 07:35:00 pm
Awesome news bro, looking forward to seeing her in action someday.
Title: Re: FeLo & Co
Post by: Alan Joestar ★ on December 18, 2011, 07:43:14 pm
Indeed Good news that you finished Rose. im really looking forward to see what you have in store for Viper.  ;P
Title: Re: FeLo & Co
Post by: Takato-kun on December 18, 2011, 08:41:39 pm
I'm glad to see that the topic is resurrected >:3!

Also, for Rose, I suggest the guy that helped Jmorphman with Vice's fx, I'm not sure if he was CrazyKoopa.
Title: Re: FeLo & Co
Post by: Diepod on December 18, 2011, 09:01:17 pm
STYGIA!!!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on April 18, 2012, 11:03:11 am
[ GILL ]: RESURRECTION!!!

Wowowowowow!! It's been time!! U_U

Well, here are some things to say:

ROSE
(http://img708.imageshack.us/img708/5723/sf4winzz.gif)
She is COMPLETELY finished. I'll wait untill Basara's version for releasing the sprite sheet.

ADON

All his sprites are colour separated now. He didn't appear in my wip list, I know. He's being made by Basara-Kun, as Rose.

XXXX

He's just a colour separation for a group of friends whose project I'm collaborating on. More news when the time arrives, so...silence by the moment!
 
CRIMSON VIPER
(http://img267.imageshack.us/img267/4819/viperinesss.gif)
· BASICS: Everything is finished. I'm adding her a roll movement, as in SFZ.
· BASIC ATTACKS: I'm just missing the air kicks. Aside that, every kind of basic attack is finished.
· DIRECTIONAL ATTACKS: I'm missing the forward+MP. F+MK is finished, even I'm not that happy with the final result.
· GETHITS: Everything is finished, but I somehow missed to do her defense sprites(air, stand and crouch, LOOOOL)
· SPECIAL ATTACKS: Thunder Knuckle HP is finshed. I'm now going with the MP&LP versions; Burning Kick is finished; Seismic Hammer is being done in these moments; Ultras hasn't been started, but they're traced OR ripped.
· MISC STUFF: Taunt is done. I'm missing the sprites/animations for the Round 1 wins, so...I'll wait to finish these U_U.

CAMMY
(http://i43.tinypic.com/dboy36.jpg)
I have started her, not a lot of time ago, but her looks are "different", her movements are MORE like SF4, for making a difference between Killer Bee and Dolls from SFZ(I'm not working on those). She also will has NEW stuff, more Sambo and CQC attacks based.

KAZUYA MISHIMA
(http://img638.imageshack.us/img638/3223/kazuyaworkbvclassp2intr.gif)
HAH!! You didn't expect this one! Well, he's the first MINI tekken character I do. I somehow finished his basic stuff(just missing his Walk animation-from Rugal- and run-I don't know which fits better to him) and ripped(youtubeeeeee!!) some of his animations. Now, I'd like to know if a tekken liker coder is interested on him ^^!


So, I guess is everything for today. Keep tunned!!  :D
Title: Re: FeLo & Co
Post by: Cybaster on April 18, 2012, 11:19:46 am
Cool, waiting to see what Basara comes up with.

What do you mean by "MINI Tekken char" ? Is he a chibi ? :P

Good luck with all the spriting, can't wait to see Camy and C.Viper finished for coders to use. :)
Title: Re: FeLo & Co
Post by: FeLo_Llop on April 18, 2012, 11:31:04 am
Merci! Merci beaucoup, Cybaster! I did wrong at saying "mini" without explaining what i was talking about.

I have added a sprite of those who I can show(except Adon, cause he's in a BIG pcx and I'm lazy to take a single sprite).

Have a nice day, people!
Title: Re: FeLo & Co
Post by: Jmorphman on April 18, 2012, 11:45:01 am
Did someone say PotS Cammy spriteswap?
...
No? Because I heard it. Except with a different level 3 (Gyro Drive Smasher probably can be done with existing sprites)

But the SFIV stance is lame, include classic stance!!!!
Title: Re: FeLo & Co
Post by: SNT on April 18, 2012, 11:47:41 am
Damn it, JM, you have a pile of shame longer than my... well it's long.  You've got Rolento, Benimaru, Kim, Cody, Yamazaki, and that mystery character who is not Team Rocket.  Finish what's on your plate first, man.
Title: Re: FeLo & Co
Post by: Jmorphman on April 18, 2012, 11:51:23 am
Damn it, JM, you have a pile of shame longer than my... well it's long.  Finish what's on your plate first, man.
I haven't started anything new so all that stuff on my plate is just stuff I want to do in the future so whatever don't tell me what to do or how to not make run-on sentences. >:[
Title: Re: FeLo & Co
Post by: Loud Howard on April 18, 2012, 04:43:56 pm
aw crap, and i've posted in cvs thread about your cammy, if he could help you

but i fail >:(

Title: Re: FeLo & Co
Post by: Diepod on April 18, 2012, 04:51:51 pm
I like her stance in sf4. One of the few things I like about sf4.
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 18, 2012, 09:28:51 am
Resurrection. Again. Yes.

Just to talk about Viper this time:

ALL her special attacks has been finished. Now she  misses:

- Focus.
- Throw 2(the one she sits on her rival and etc)
- Miss Throw.
- Ultra 1.
- Ultra 2.
- Win1.
- Win 2.
- Intro(finding a good base for her walk was a Hell, but finally came up with...Ash Crimson-Viper, xD!)

Aside these, I'm thinking in adding one or two new attacks; what do you think?
First would be:
(http://i49.tinypic.com/2ed8c92.gif)
And second would be the "circular" kick from her Ultra 2.

Have a nice day!

Title: Re: FeLo & Co
Post by: RobotMonkeyHead on July 18, 2012, 09:38:29 am
Jesus christ man! Yes please  o_O
Title: Re: FeLo & Co
Post by: Joulz on July 18, 2012, 11:28:27 am
Jesus christ man! Yes please  o_O

+whateveryouwantthatunderlinethiscomment
Title: Re: FeLo & Co
Post by: Prodigy_LXM on July 18, 2012, 12:30:04 pm
YAY!!! PROGRESS!! But IMHO, I don't think C.Viper would do a kick like that.
Title: Re: FeLo & Co
Post by: Diepod on July 18, 2012, 03:43:36 pm
Y'know who would kick like that?

Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: Jmorphman on July 18, 2012, 06:49:04 pm
Aside these, I'm thinking in adding one or two new attacks; what do you think?
I don't think Viper needs anything more.
Title: Re: FeLo & Co
Post by: Koop on July 18, 2012, 07:37:03 pm
Agreed, however you could always add the eye beam special from UMVC3.
Title: Re: FeLo & Co
Post by: Cazaki on July 18, 2012, 08:14:06 pm
In a SF-type of setting I don't think the eye beam is advisable. But people who want to include her in MvC style games could consider it. It's a pretty useless move in MvC anyway though as far as I've seen.
Title: Re: FeLo & Co
Post by: Garuda on July 18, 2012, 10:59:10 pm
Maybe the eyebeam can be used has a super/ultra since she lacks in that departement?
Title: Re: FeLo & Co
Post by: Cazaki on July 18, 2012, 11:15:17 pm
Not really, she has 3, super and 2 ultras.
Title: Re: FeLo & Co
Post by: Drex on July 19, 2012, 12:39:56 am
Not really, she has 3, super and 2 ultras.

She has three. Her supers in SSF4 and MvC3 are identical with the slight exception for Burning Dance and Full Throttle which are virtually the same move they just operate a little differently.
Title: Re: FeLo & Co
Post by: Jmorphman on July 19, 2012, 12:43:52 am
That's what Cazaki said; she has 3 different super moves, but in SFIV they're separated into a regular super and 2 ultras. :P
Title: Re: FeLo & Co
Post by: Drex on July 19, 2012, 12:48:56 am
 :omg:
"Jinkies! I can't see a thing without my glasses."
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 07, 2012, 11:17:19 am
Wow!! Thanks for the replies!!

Well, kick seems not to be welcome, so it's out :). I haven't played UMvC3, so I haven't seen that eye beam, and can't find that attack in youtube(all are Viper combos :/). If someone can help me finding that, it would be very preciated :). Aside that, the YT DLer doesn't works on my PC, even installing it again and again so it's a bit WtF.

Now, working in her ultra. I can't decide which sprite between these two:

(http://i47.tinypic.com/33wry37.gif)

The first looks better, but the second could be used (again) for the second ultra, since it wouldn't have to change the leg.

Opinions are welcome!! Thanks for your time and have a nice day!
Title: Re: FeLo & Co
Post by: TheSnackist on August 10, 2012, 04:51:13 pm
I like the RIGHTmost. I don't really know the context, but I think it looks nice.
Title: Re: FeLo & Co
Post by: XamΣeta on August 10, 2012, 05:01:28 pm

To be honest with you FeLo, even thought the RIGHTmost sprite has more line detail in the pants, I really don't like the hot mess that's going on in her pelvic region.

Looks like her legs connect and she has no crotch and it also makes her butt look weird...the whole area looks out of proportion and the legs don't make sense.

I have to go with the Left sprite.

Keep up the amazing work hermano. 8)
Title: Re: FeLo & Co
Post by: Diepod on August 10, 2012, 05:35:13 pm
The problem is that the right one is just the left sprite redcolored. Because you didn't redraw the legs as if they really were in a different position the pelvic region looks messed up.
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 24, 2013, 09:29:12 am
 :necro:  :necro:  :necro: !!

WHY FUCKING WHY?

ROSE
- Status: Finished

CHUN LI
- Status: Finished. I'm not thinking in adding more stuff.

C. VIPER

Well, after some personal problems, another HD crash and stuff, I did somethings with Viper. Still, haven't finished but I'm now at around 53 sprites to finish her.

What's missing:
- Ultra 1: I did it. But it somehow bugs me, so MAYBE I'll change those sprites. 14 sprites to convert.
- Ultra 2: 21 sprites to convert.
- Intro: phone taling. Found a good walk base, so I just have to convert those legs. 5 spriets to convert
- Intro: as in MvC3: she "falls" from sky while speaking to her phone. 4 sprites to convert(LOL!)
- Taunt: 4 sprites to convert.
- Laser Beam: from MvC3. I have those cool screenshots, thanks to Beximus(you're supercool, man!). Still, 5 sprites to finish the animation.


And more important. After finishing these, I'll paste every sprite into a giant BMP. WHY? Just for fix wrong colours and making a deeper colour separation.

And that's it.

Now, f someone could send this topic into "sprite project" I'll be more than thankful :)!! Did myself, didn't know that authors of topics were allowed to do that :D

PS: Also, another spriter(who's awesome) and I are teaming and will start someone who's like a midget, during next month. Stay tunned!!

Have a nice day!!


Title: Re: FeLo & Co
Post by: AlexSin on October 24, 2013, 11:20:32 am
You're close to finishing her sprites! Good news!
Title: Re: FeLo & Co
Post by: walt on October 24, 2013, 05:45:39 pm
I'm dying to see some C. Viper samples with her default palette (or any recognizable palette from SF4, for that matter). I've always loved her design, and I'm very curious to see her in action :nice:

Just curiosity - When you visualize Viper in SF4, what stage do you imagine her in? I've been flirting with the idea of trying my hand at a SF4 stage from scratch for a while :P
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 24, 2013, 10:25:31 pm

Just curiosity - When you visualize Viper in SF4, what stage do you imagine her in? I've been flirting with the idea of trying my hand at a SF4 stage from scratch for a while :P

I imagine her in Dictator's stage from SF2, but destroyed and some savage grass here and there, as seen in that short movie between SF2 and "SF4 Ties that binds" (and I can't find that film >o<!!). I know, it really doesn't fits her, but seeing her background and etc...:/

Or in a heliport in a rooftop. That would be cool too :D
Title: Re: FeLo & Co
Post by: walt on October 24, 2013, 11:00:14 pm
I like the idea of the Helipad, because it allows more originality :P

I was thinking ... a sunset with purple-ish tones, like this (http://i622.photobucket.com/albums/tt305/cci_walt/Stage%20Concepts/RooftopHelipadHorizon_zps9aed0b99.jpg). Or at night (http://i622.photobucket.com/albums/tt305/cci_walt/Stage%20Concepts/HelipadNight_zpsac7ff151.jpg). Or somewhere in between (http://i622.photobucket.com/albums/tt305/cci_walt/helicopteratsunset-home_zps5ab737b6.png) :P

There's already some precedent (http://img16.imageshack.us/img16/3113/mvsc10rv5.png) of what could be used as the city in the background :O

Title: Re: FeLo & Co
Post by: FeLo_Llop on October 24, 2013, 11:18:56 pm
Those are awesome as Hell. I even thought something as the rooftop from tekken 4
http://fenixware.net/fab/images/arenas/464.jpg

Or Norway's stage from Tekken TAG2(even this is a factory)
http://www.youtube.com/watch?v=GA-iIvmcNXk
and
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/0b/11/0b118e5658ccb6e21b1d9fb56b7e75fc.jpg?itok=zpRg2yjt

Even Heliport in rooftop from Tekken 6, raining and such:
http://media.psu.com/media/tekken-6-/tekken-6--ss-219.jpg

yep, i'm VERY influenced by tekken :P!
Title: Re: FeLo & Co
Post by: walt on October 24, 2013, 11:35:22 pm
I've noticed ^_^

I liked those you posted, it was also the one I liked the most from the ones I showed you (the "at night" one). Hopefully one day we'll gather all the necessary resources to make it happen for Mrs. Maya :P

Edit: Actually, I always wanted to make a decent animated version of this one (http://img.photobucket.com/albums/v111/mikros/SF4vegavsrog.jpg), and I think it'd be a good fit for her :P
Title: Re: FeLo & Co
Post by: Drex on October 25, 2013, 04:04:18 am
I love that stage and the look and feel of is is good, but if you notice the details isn't that basically Boxer's stage? It's a televised fight with a round-card-woman(?) and is meant to entertain the drunk rich people in the background.

Edit:
I forgot to mention that I LOVE the look of the in between concept that Walt posted.
http://i622.photobucket.com/albums/tt305/cci_walt/helicopteratsunset-home_zps5ab737b6.png
Add some city lights and a few NPCs to the background and lighten up the foreground a bit and it'll be perfect.
Title: Re: FeLo & Co
Post by: T. Vinceson on October 31, 2013, 07:44:09 am
As ever, awesomeness reeks. :) Again, I have to complement your superb skills in crafting convincing and professional quality sprites. I look forward what you can dish out next in the future.

Er, would it be fine if I put up this:

(http://25.media.tumblr.com/a77da87acc12004ef1c46843b2132b57/tumblr_mvisulW4wn1rhgf3lo1_250.png)

in your thread?  I am not sure where to post this up in the forums.

I took liberty to try my hand in palette editing and hone more my skills in making small portraits, and I have chosen one of your splendid sprite works as a subject. :p

And... Maybe just in case? ;)

Anyhoo, sorry if this is some sort of spam or thread hijacking. ^^;;
Title: Re: FeLo & Co
Post by: SlenderMan on October 31, 2013, 07:51:34 am
refresh my memory but weren't you working on Juri or was that just one sprite for fun? sorry if it's a stupid question but I've been out of the loop when it comes to mugen wips. I've been playing the new update for Terraria.
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 31, 2013, 12:12:10 pm
As ever, awesomeness reeks. :) Again, I have to complement your superb skills in crafting convincing and professional quality sprites. I look forward what you can dish out next in the future.

Er, would it be fine if I put up this:

(http://25.media.tumblr.com/a77da87acc12004ef1c46843b2132b57/tumblr_mvisulW4wn1rhgf3lo1_250.png)

in your thread?  I am not sure where to post this up in the forums.

I took liberty to try my hand in palette editing and hone more my skills in making small portraits, and I have chosen one of your splendid sprite works as a subject. :p

And... Maybe just in case? ;)

Anyhoo, sorry if this is some sort of spam or thread hijacking. ^^;;

Salamat! Thank you! That portrait is awesome(SAVING SAVING SAVIIIING!!!) and those colours looks super! Definitively, I'm going to add those :D!!

refresh my memory but weren't you working on Juri or was that just one sprite for fun? sorry if it's a stupid question but I've been out of the loop when it comes to mugen wips. I've been playing the new update for Terraria.

Nope. Juri is cool and all, but her design is kinda difficult to make a WHOLE sheet.

----------------------------

Now, some news! I hadn't had a lot of time this week, but Viper Eye Ebam from MvC3 is about to be finished! I expect to have it finished this weekend :)!

Have a nice day!
Title: Re: FeLo & Co
Post by: T. Vinceson on October 31, 2013, 12:21:33 pm
Walang anuman~! ;) You're welcome! Glad to hear you liked my attempt at Delta Red Cammy's palette set as well as her small portrait. (Patterned after her face artwork in Super Street Fighter 2 Revival. )

Best of luck also on the finishing touches on C. Viper's sprites~!
Title: Re: FeLo & Co
Post by: Flowrellik on October 31, 2013, 06:13:49 pm
THAT CAMMY!
Omg now I'm awaiting to see her in mugen bad now!
Title: Re: FeLo & Co
Post by: Dragon of Courage on November 05, 2013, 01:09:28 am
Good luck with Cammy and C. Viper! ;)
Title: Re: FeLo & Co
Post by: Enso on November 05, 2013, 10:41:30 pm
Quote
And more important. After finishing these, I'll paste every sprite into a giant BMP. WHY? Just for fix wrong colours and making a deeper colour separation.

Well. But a PNG wouldn't hurt for making a smaller compression on file size of image than BMP, would it? (Saves memory) You can fix them and do as you mentioned, but can be in PNG.

Nice color palettes of Cammy sprites therem. :)
Title: Re: FeLo & Co
Post by: T. Vinceson on November 06, 2013, 04:10:35 am
Nice color palettes of Cammy sprites therem. :)

Thanks :) The silver camo one is inspired by her alt color in SF2 while the blue one harkens her Shadaloo-Killer Bee-Alpha days. ;)

Others are just... Random. ^^;;
Title: Re: FeLo & Co
Post by: AlexSin on November 06, 2013, 11:28:40 pm
Well. But a PNG wouldn't hurt for making a smaller compression on file size of image than BMP, would it? (Saves memory) You can fix them and do as you mentioned, but can be in PNG.
I would like to add that XP Paint is better for that kind of things (it keeps the index of colours, while Windows 7/Vista Paint doesn't). ;)
Title: Re: FeLo & Co
Post by: walt on November 06, 2013, 11:50:41 pm
DAMMIT I'm having problems with EXACTLY THAT ^

Where could I possibly get the XP Paint?
Title: Re: FeLo & Co
Post by: Flowrellik on November 07, 2013, 01:29:53 am
(http://i1012.photobucket.com/albums/af249/flowrellik/CammyCS_zpsa6e7312d.png~original) (http://s1012.photobucket.com/user/flowrellik/media/CammyCS_zpsa6e7312d.png.html)

JABOOPBOOP! Single Sprite Color separation out of shear boredom and amazement :|
All yours :D
Title: Re: FeLo & Co
Post by: T. Vinceson on November 07, 2013, 03:49:21 am
(http://i1012.photobucket.com/albums/af249/flowrellik/CammyCS_zpsa6e7312d.png~original) (http://s1012.photobucket.com/user/flowrellik/media/CammyCS_zpsa6e7312d.png.html)

JABOOPBOOP! Single Sprite Color separation out of shear boredom and amazement :|
All yours :D

Haha~! Cool! :p You could make a near exact Killer Bee Cammy with that too~! :p
Title: Re: FeLo & Co
Post by: Flowrellik on November 07, 2013, 04:29:35 am
As well as Shadowloo doll, Bison Cammy, and many more :3
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 07, 2013, 11:30:18 am
It's an awesome colour separation...but mine makes possible those you said + StreetWise Cammy :P
Title: Re: FeLo & Co
Post by: Drex on November 07, 2013, 01:06:37 pm
(http://i381.photobucket.com/albums/oo256/Drex016/CCCC.png)(http://i381.photobucket.com/albums/oo256/Drex016/C.png)(http://i381.photobucket.com/albums/oo256/Drex016/CCC.png)(http://i381.photobucket.com/albums/oo256/Drex016/CC.png) Yep
Title: Re: FeLo & Co
Post by: Flowrellik on November 07, 2013, 06:27:41 pm
I just wished someone could do her as a character, maybe pots style one day.
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 07, 2013, 11:25:21 pm
- Drex: those looks awesome! O_O!!

I just wished someone could do her as a character, maybe pots style one day.

As far as I know, Chuchoryu is working on her. He's editing her from SFZ. Maybe if you speak with him, you will be able to do a colour separation for that one :)!

Have a nice day!!
Title: Re: FeLo & Co
Post by: ShinZankuro on November 08, 2013, 06:34:17 pm
Awesome Cammy XD

Finally an more actual and Zero+CVS Cammy sprite based in SF2 era =D

Keep it up o/
Title: Re: FeLo & Co
Post by: Diepod on November 08, 2013, 06:42:13 pm

refresh my memory but weren't you working on Juri or was that just one sprite for fun? sorry if it's a stupid question but I've been out of the loop when it comes to mugen wips. I've been playing the new update for Terraria.

Nope. Juri is cool and all, but her design is kinda difficult to make a WHOLE sheet.

That's why I'd do one of the alts, they pretty much are both better looking than her normal design.
Title: Re: FeLo & Co
Post by: Drex on November 08, 2013, 08:01:46 pm
(http://i.imgur.com/9tEeaEt.png)
As much as I'd LOVE to see this in full motion I think that it'd be even more difficult to do a full sheet for this alt compared to her original outfit. I guess that just leaves her other, more plain alt. (her SFxTK alt (not the Zafina one) can burn in a fire
Title: Re: FeLo & Co
Post by: Diepod on November 08, 2013, 08:29:52 pm
You forgot about her midriff shirt and jeans alternate
Title: Re: FeLo & Co
Post by: Drex on November 08, 2013, 08:36:45 pm
Sorry that I wasn't clear. I was actually referring to her plain looking casual SF4 outfit from the beginning, but towards the end I felt the need to mention her dumb looking alt from SFxTK for some reason.
Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: 『レム-レム』 on November 08, 2013, 08:37:21 pm
dat.... juri ( *__*) awesome
Title: Re: FeLo & Co
Post by: T. Vinceson on November 09, 2013, 12:24:56 am
(http://i381.photobucket.com/albums/oo256/Drex016/CCCC.png)(http://i381.photobucket.com/albums/oo256/Drex016/C.png)(http://i381.photobucket.com/albums/oo256/Drex016/CCC.png)(http://i381.photobucket.com/albums/oo256/Drex016/CC.png) Yep

Wow, very good color separation. :) By chance you have the unedited sprite/s of that pose?
Title: Re: FeLo & Co
Post by: Drex on November 09, 2013, 02:36:38 pm
This is how I work (+ color separtion) in Cammy:

(http://img8.imageshack.us/img8/6503/cammysteps.gif)
I actually had to separate the bracelets from the hat in order to get the streetwise palette.
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 09, 2013, 11:49:30 pm
^Yep, that was the colou separation :)!!

About juri: I will not work on her. Not become a wip of me :/. Also, if I wanted to d her, I would choose her normal attire(taekwonbitch) instead one of her alts :P  ----Already commissioned.

Also...does "stages" revamps counts here?

Spoiler, click to toggle visibilty

It's still VERY sketchy. Those bricks, that floor...D:!! I'm thinking in adding melted candles in the floor, near that "chair", what do you think?

Have a nice day!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 10, 2013, 10:23:43 am
OK, made something more:

(http://i39.tinypic.com/90agd2.png)

Aaaaand...can't decide if "green" bricks or "black" bricks in the elephant background:
(http://i41.tinypic.com/11tbz1j.png)

Have a nice day!!
Title: Re: FeLo & Co
Post by: T. Vinceson on November 10, 2013, 11:23:07 am
OK, made something more:

(http://i39.tinypic.com/90agd2.png)

Aaaaand...can't decide if "green" bricks or "black" bricks in the elephant background:
(http://i41.tinypic.com/11tbz1j.png)

Have a nice day!!

My pick is the darker one. This is just me, least it gives looks that it is not a copy and paste from Dhalsim's stage. BTW, is this custom stage element from Bison aka. Dictator's Thailand palace or just a new Dhalsim stage? :p
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 10, 2013, 12:42:11 pm
It's a revamp on old SF2 Dhalsim's stage :)

Also, put the "green" background because this God can't be in darkness, but graphically looks better D:!!
Title: Re: FeLo & Co
Post by: T. Vinceson on November 10, 2013, 01:39:03 pm
It's a revamp on old SF2 Dhalsim's stage :)

Also, put the "green" background because this God can't be in darkness, but graphically looks better D:!!

Oooh. Aside from this, will there any other SF stage revamps in plan for you? :p
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 10, 2013, 03:46:01 pm
It's a revamp on old SF2 Dhalsim's stage :)

Also, put the "green" background because this God can't be in darkness, but graphically looks better D:!!

Oooh. Aside from this, will there any other SF stage revamps in plan for you? :p

Dictator's from SF2 will receive a revamp. It will have a lot of changes ;). Also, Claw's is possible to have a revamp too.
Title: Re: FeLo & Co
Post by: Shockdingo on November 10, 2013, 09:26:48 pm
I have to say I love your stuff dude, but I really like the idea of stage revamps! :) I'm excited to see what you've got in store for Dictator's stage!
Title: Re: FeLo & Co
Post by: T. Vinceson on November 11, 2013, 12:57:17 am
It's a revamp on old SF2 Dhalsim's stage :)

Also, put the "green" background because this God can't be in darkness, but graphically looks better D:!!

Oooh. Aside from this, will there any other SF stage revamps in plan for you? :p

Dictator's from SF2 will receive a revamp. It will have a lot of changes ;). Also, Claw's is possible to have a revamp too.

Looking forward to Bison's stage revamp. Hope it'll be a stage that bears Shadaloo insignia or influence. ;P
Title: Re: FeLo & Co
Post by: Joulz on November 11, 2013, 02:00:08 am
very nice edits on the stage: good luck with those :)

as always, excellent spriting!
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 25, 2013, 01:10:27 pm
Thanks for the support, guys!!
- Shockdingo: Thanks!! About Dictator's, it's going to be as if time has really passed sinceold SF2 days. I mean, destruction, grass, etc. Similar to what's seen in that Viper short movie(don't remember the name).

- T. Vincenson: Shadowlaw logo is not making its appearance in that stage...Also, I'm in the brainstorming/concept designs of that stage, and while the main thing is decided, I'm fighting against a gold twilight(similar to cvs's sagat stage) or a stormy thing as in old SFZ3 Dictator. Hard to decide!!

- DJoulz: Thanks, man!! Some of the things are getting hard, but I'm sure I can handle it!

----------------------------------

Now, some news:

- C.Viper: Thinking in re-spriting her ultra 1. In that case, the total number of missing sprites are 48. If I'm going directly to ultra 2 and THE INTROS, just 31 for finishing her!! Can't decide!!
- Comission #1: It's JURI HAN. Already started her, just for making some tests of spriting routines and stupid things I like to do before spriting seriously. Specially since her is FULL of small, tricky details D: !
- Comission #2: A Capcom female who's TOTALLY NUDE!! I got her sprites ripped from a 3D game! But I won't be starting her at least till I finish Viper.
- Side project #1: I'm waiting to the outliner spriter, so we can make the very best and most viewtifulbeautiful one! You'll see the rage and HYPE of two BIG fans of that saga of games!!
- Stages: Slowly going! I'm glad this elephant, even unfinished, seems an actual elephant(LOL!!). Just got to do the details of its "party clothes"(I'm sure it has a name in hindi, but I don't know U_U), legs, tail, gold, nails...wohooo!! this gotta be fun! and there are at least 2 elephants more D:!!(I'm going to be as Capcom: Copy-paste-reflect elephants :D!):

(http://i41.tinypic.com/xclv0w.png)

Have a nice day!!
Title: Re: FeLo & Co
Post by: verz36 on November 25, 2013, 01:27:22 pm
 great ideas you got man... but wow, you got some mad skillz...
Title: Re: FeLo & Co
Post by: Chazzanova on November 25, 2013, 01:51:11 pm
- Comission #2: A Capcom female who's TOTALLY NUDE!! I got her sprites ripped from a 3D game! But I won't be starting her at least till I finish Viper.
Is she Amaterasu from Okami?

Can't wait for Juri and Viper :P
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 25, 2013, 02:52:56 pm
- Ver36: Thanks, man!!


Is she Amaterasu from Okami?


Can't say by the moment. Also, there are other 3D nude females from Capcom: Alexia(RE: CV), Bloody Rachel, and 2 or 3 more ;)
Title: Re: FeLo & Co
Post by: T. Vinceson on November 25, 2013, 03:26:54 pm
Oooh, one of Dhalsim's elephants~!
Title: Re: FeLo & Co
Post by: AlexSin on November 25, 2013, 04:30:20 pm
That gave me a good laugh!  :laugh:
Title: Re: FeLo & Co
Post by: Shockdingo on November 27, 2013, 04:01:16 am
Hah, the world could use more party elephants. Nice job man.
Title: Re: FeLo & Co
Post by: Flowrellik on November 27, 2013, 06:00:10 pm
- Ver36: Thanks, man!!


Is she Amaterasu from Okami?


Can't say by the moment. Also, there are other 3D nude females from Capcom: Alexia(RE: CV), Bloody Rachel, and 2 or 3 more ;)

I swear to god if its Alexia I am gonna FREAK! She's my favorite boss in CV XD.
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 03, 2013, 09:18:42 am
- C. Viper: still to do: Ultra 2, intro 1, intro 2.
- Juri: walk(forward) is finished. I just have to fix some things here and there(specially chest area), add the pink strings in her top and...time for starting a new animation!!

 :D!!
Title: Re: FeLo & Co
Post by: GTOAkira on December 03, 2013, 10:26:50 pm
wow you are working pretty fast cant wait for c.viper also are you converting her sprite from mvc3 or sf4?
good luck
Title: Re: FeLo & Co
Post by: Aldo on December 03, 2013, 10:45:45 pm
- Juri: walk(forward) is finished. I just have to fix some things here and there(specially chest area), add the pink strings in her top and...time for starting a new animation!!

 :D!!

 :flipout:
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 03, 2013, 11:06:44 pm
wow you are working pretty fast cant wait for c.viper also are you converting her sprite from mvc3 or sf4?
good luck

From SF4. Except her Eye Beam :P!
Also, not "that" fast...These two weeks has been just testing spriting routines for watching what's the quickest way to do stuff(Juri). And Viper is...a long time wip. I wanna finish that bitch for good! :P!


 :flipout:

Don't hype!! The animation showed me some SUPERWRONG things that I have to fix!!

Title: Re: FeLo & Co
Post by: FeLo_Llop on December 04, 2013, 01:05:54 pm
Here's a small show for you. As usual, ALIEN COLOURS!!(Li_Kun) Animated the whole thing

And here's so far what I have to fix:

- Side Frings.
- STATIC Arm. Maybe playing with the shading, or just changing stuff here and there.
- Chest& Boobs)
- Something in the face? Maybe winking.

(http://img850.imageshack.us/img850/3362/8rca.gif)

Tell me your thoughts. Does it looks fluid?

Thanks for your time, have a nice day!
Title: Re: FeLo & Co
Post by: Markpachi on December 04, 2013, 01:23:08 pm
The lower part looks great! The upper body, not so much. It's too static, in my opinion. Maybe you could make her breath while she's walking?
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 04, 2013, 01:35:17 pm
^Yes, that's why I put chest and boobs :P.

Maybe not exactly a breath, but yes a soft change here and there.
Title: Re: FeLo & Co
Post by: SNT on December 04, 2013, 01:38:55 pm
It's not strictly keeping with the original, but what about a Vice-style headroll?

(http://www.fightersgeneration.com/characters4/vice-cv-walkback.gif)
Title: Re: FeLo & Co
Post by: Markpachi on December 04, 2013, 01:58:46 pm
How about subtle angled head movement? Also, you could make her right arm (my POV) move up and down as well.
Title: Re: FeLo & Co
Post by: Diepod on December 04, 2013, 06:09:30 pm
Yeah what they said. Also her torso bounces kind of weird. I suggest looking up a good walk cycle to get the minor things right. Keeping track of these little things are what makes walk animations the hardest. Great work so far FeLo.
Title: Re: FeLo & Co
Post by: Drex on December 04, 2013, 08:34:40 pm
I don't think that she needs any extra head movement. Just animate the shoulders and hair then fix the torso like Diepod said. I do think that that Vice walk is a perfect walk cycle to reference.
Title: Re: FeLo & Co
Post by: GTOAkira on December 05, 2013, 02:02:40 am
juri look really cool would like to know who will be the coder?
Title: Re: FeLo & Co
Post by: Bastard Mami on December 05, 2013, 02:19:14 am
I don't think that she needs any extra head movement. Just animate the shoulders and hair then fix the torso like Diepod said. I do think that that Vice walk is a perfect walk cycle to reference.
you would not be saying that if we were talking about boob movement.
Title: Re: FeLo & Co
Post by: T. Vinceson on December 05, 2013, 02:38:28 am
That walking Juri's already looking mighty Capcom-y fine, Fel. :) I agree with SNT's suggestion to give Juri's walking animation something along the lines of Vice's sassy-psycho head rolling. LOL

After all, fits her somewhat semi-deranged evil mannerism, IMO. :p
Title: Re: FeLo & Co
Post by: Flowrellik on December 05, 2013, 02:43:01 am
 :bison:
OH F**K YES!
JURI HAN IS COMING TO MUGEN!!!!!! Go Felo go!!
also, If Im so bold to ask, WHERES DELTA RED CAMMY >_<
Title: Re: FeLo & Co
Post by: Drex on December 05, 2013, 03:14:14 am
I don't think that she needs any extra head movement. Just animate the shoulders and hair then fix the torso like Diepod said. I do think that that Vice walk is a perfect walk cycle to reference.
you would not be saying that if we were talking about boob movement.
I don't follow

But after looking at her walk in game she will definitely need some subtle movement in her whole torso (including her shoulders... and boobs :P) to match her hip and leg movement.
Title: Re: FeLo & Co
Post by: Flowrellik on December 05, 2013, 04:15:15 am
hmm. Well the head turn would be an additional plus for Juri, but yeah good point on the animations.
I can tell however that the sprites for Juri Han will undoubtedly be amazing and in good hands.
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 05, 2013, 01:36:51 pm
- SNT: She's crazy, for sure. But I don't see the point in making her head roll like that. Maybe a side-to-seide movement would do the cut. I gotta see it myself! Also, I guess I'll redo the chest and msucle/arm area...Vice's reference is PERFECT!
- Markpachi: what I said to SNT :P!
- Diepod: Yes...you're totally right. I always hated walk animations...so this is the reason why I'll re-do the whole thing. I kinda hate it, but if the final result is worth it  I'll be happy as Hell.
- Drex: I think the same, but now that I'm gonna re-do the whole thing(not legs!! I'm happy with them!), 'll try a soft head movement.
- LordSinistro: Thanks! Unfortunately, I can't say who are going to be the coder/s...Sorry man!
- Maximilianjenus: Yes, boob-unce too!! :D!!
- T. vincenson: Thanks!! Already told to SNT, not rolling head(that would be crazy...and I always hated it in Vice D: )
- Flowrelik: Thanks! About Delta Red Cammy, you can find her in any iteration of SF4, SF2 and SFxT :P!


Now, a question(mostly to the future coder/s, since he/she/they is/are reading this): Instead of a "head-roll", what about an eye-flash? that would be more agressive, crazy and intimidating, adding a lot to her. I don't know if it's possible to add via helpers in coding, but it would be cool to have like this instead of a pixel-done stuff...that may end in an extra-colour thing.


By the way: I'm waiting till my PC is getting repaired. I switched it on yesterday and...nothing happened. Luckily, I was able to get access to the HD itself, without using any program, so I guess it's the battery(crossing fingers is not the motherboard!!).
 

Title: Re: FeLo & Co
Post by: T. Vinceson on December 05, 2013, 03:02:02 pm
Evil eye glint or flash seems much more okay and original/unique for her. Head roll kind of makes her like she's or rather her sprite could make an impression of slight CvS Vice sprite revamp IMO. :p

By chance you'd... Also include that small portrait of C.Viper that I made months ago in your sprite sheet of hers once she's out on the Shared Sprites thread?
Title: Re: FeLo & Co
Post by: Flowrellik on December 06, 2013, 01:53:53 am
ummmmm yeah about Juri I made 2 small portraits for her, tho not in cvs spriting, considering I have no idea how to do that :/
(http://i1012.photobucket.com/albums/af249/flowrellik/juri_zps9cda776f.png~original) (http://s1012.photobucket.com/user/flowrellik/media/juri_zps9cda776f.png.html)
and this by Kandoken for CVS2 fanatics
(http://i1012.photobucket.com/albums/af249/flowrellik/juri_color_commission_by_kandoken-d6jtq7s_zps4f509048.png~original) (http://s1012.photobucket.com/user/flowrellik/media/juri_color_commission_by_kandoken-d6jtq7s_zps4f509048.png.html)
Title: Re: FeLo & Co
Post by: Diepod on December 06, 2013, 06:22:13 am
I wouldn't start all the way over, the legs are salvageable at least dude. A lot of spriters/animators should work on smoothing our animations. I'm no exception.

It would be a good idea to measure Juri in comparison the CvS Chunners before doing anything else, because your sprite does seem a tad big.
Title: Re: FeLo & Co
Post by: QuickFist on December 06, 2013, 06:47:23 am
About the eye flash, that's easy to do and it would look good
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 06, 2013, 12:08:36 pm
Thanks for the replies, people!!

So, basically I'll have to re-do the whole chest/body /arm. About the resize, I'm not that sure, since:
(http://i44.tinypic.com/106dbwn.png)
Her chest is more similar(size speaking) to Vice than Chun's, even she, in the walk animation is 1 pixel taller than Chunners...and 3 taller than Vice's.
Also, I'll have to fix the width of the inner legs(those pinks), since that's the REAL leg size of Juri, not those white(blue here) pants.

About the Small Portraits, that's something I'll think in a time. Anyway, we can keep those three you did and leave the selection for the coder/s. Viper will use yours too :)! Anyway, do you accept requests for that? I got a crush in one in particular that fits her really nice! *_*!

So...the eye flash is possible to do with coding? wowwowowowo!! that's awesome!!

I'll keep you informed about her! Have a nice day!
Title: Re: FeLo & Co
Post by: T. Vinceson on December 06, 2013, 12:21:59 pm
Viper will use yours too :)! Anyway, do you accept requests for that? I got a crush in one in particular that fits her really nice! *_*!

If that is addressed to me: (:p)

Small portrait request? Sure, I can give it a shot. :p

Title: Re: FeLo & Co
Post by: squallsoft on December 06, 2013, 05:26:37 pm
you have my full attention
Title: Re: FeLo & Co
Post by: S. Jetstream on December 06, 2013, 06:06:46 pm
Man...will you post the palettes templates? pleaseee
Title: Re: FeLo & Co
Post by: TheSnackist on December 06, 2013, 07:10:08 pm
There is one partially-finished animation, maybe 8 sprites right now. And you already want a palette template? Wait a bit, man... It's way too early for that.
Title: Re: FeLo & Co
Post by: Flowrellik on December 06, 2013, 10:45:39 pm
(http://i1012.photobucket.com/albums/af249/flowrellik/Juri-1_zps4f83af67.png~original) (http://s1012.photobucket.com/user/flowrellik/media/Juri-1_zps4f83af67.png.html)
I say have a palette anyways XD
Title: Re: FeLo & Co
Post by: Aldo on December 06, 2013, 10:50:20 pm
^ The mangeta and dark purple are pretty good (dark purple seems to lack some contrast). Not a fan of the white, it needs more work.
Title: Re: FeLo & Co
Post by: Drex on December 07, 2013, 01:58:40 am
It would be a good idea to measure Juri in comparison the CvS Chunners before doing anything else, because your sprite does seem a tad big.
Her chest is more similar(size speaking) to Vice than Chun's, even she, in the walk animation is 1 pixel taller than Chunners...and 3 taller than Vice's.
Also, I'll have to fix the width of the inner legs(those pinks), since that's the REAL leg size of Juri, not those white(blue here) pants.
I did a height comparison of the two. Note how, at 2x size, CvS Chun Li is still a bit shorter than SF4 Chun, but Felo's Juri is a bit taller.

(http://i.imgur.com/UCE2HpX.png)

The height difference isn't that great, but Juri could stand to be a bit shorter.
Title: Re: FeLo & Co
Post by: Flowrellik on December 07, 2013, 06:35:14 am
Very good point and drex, Awesome Juri palette.
Seriously you got her perfect and beat mine! Nicely done!
Title: Re: FeLo & Co
Post by: Drex on December 07, 2013, 08:40:17 am
Thank you.
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 07, 2013, 01:22:13 pm
Ok, then I'll fix that height problem. Drex, do you mind making a screenshot of Juri stance next to a Chun Li's? Thanks in advance!!

Also, those colours(Flowrelick's too) are awesome. I'm kinda terrible at choosing colours D:!
Title: Re: FeLo & Co
Post by: Flowrellik on December 07, 2013, 05:53:56 pm
I went for the KOFXIII/CVS2 approach for Juri, but in all opinion I think Drex nailed it perfectly.
Feel free to have mine as an alternate palette XD
EDIT: Made a palette fix
(http://i1012.photobucket.com/albums/af249/flowrellik/Juri-1Original_zpsce5a38b1.png~original) (http://s1012.photobucket.com/user/flowrellik/media/Juri-1Original_zpsce5a38b1.png.html)
+ a surprise
Spoiler, click to toggle visibilty
Now Don't look at me funny, She forced me to do it, otherwise she'll Kick my nuts back to oblivion *which....she still did anyway out of sick twisted perversion....*
Title: Re: FeLo & Co
Post by: Drex on December 07, 2013, 07:46:38 pm
(http://i.imgur.com/xuyyjmg.png)

The size of her stnace looks good to me. I'm not sure why her walking animation came out larger. Maybe because of the different camera perspective while walking? Juri looks almost the same, but Chun Li seems to get a bit smaller.
(http://i.imgur.com/sbnoX99.gif)

I like to take captures of forward moving animations in the corner because it keeps the camera straighter. Note the difference in straightness in the red horizontal line on the floor in the .gif above.
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 08, 2013, 07:59:54 pm
- Flowrelik: Manggg!! those are super-awesome!!! Those are super good colour choices!! :D!!
- Drex: Yes...I think the wrong size is MY fault. It's, as you said, a perspective thing. I thought that was the correct height for her, while she had to be shorter. I'm fixing that :D!


Thanks for your time!! Have a nice day!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 07, 2014, 11:31:35 am
Heee, I feel like Lara Croft, resurrecting old thngs with artifacts :P!!

Well, after having back my PC, I fixed Juri's walk, did the crouch and crouching AND did a new sprite for the stand.

- Walk:  I just need to add the pink strings to her chest and that horny(...) hair...now she's a psychotic bald taekwonbitch :P. I did her smiling and closing her muoth while walking, this is a detail that may be changed ina  future. "Missing hand" from frame 9 is fixed. Also, I got to fix that...jelly arm she has. Maybe making it a bit smoother or softer, dunno:
(http://i58.tinypic.com/dr8ndw.gif)
- This is the crouching. And last sprite is also used for the crouch.  And! First spriteis the new stand. I got to add a wind animation to her pants, and  hair too.
(http://i43.tinypic.com/1z93wh.png)

Have a nice day!
Title: Re: FeLo & Co
Post by: Balthazar on February 07, 2014, 11:36:08 am
 :wub: Looking good!!
Title: Re: FeLo & Co
Post by: GTOAkira on February 07, 2014, 02:58:32 pm
looks good so far
Title: Re: FeLo & Co
Post by: inktrebuchet on February 07, 2014, 03:02:50 pm
Looking awesome. I like that crouch, it will make her other crouching animations a lot more interesting.
Title: Re: FeLo & Co
Post by: Drex on February 07, 2014, 07:11:40 pm
I love what I'm seeing. Unfortunately I cannot see the walking animation over the phone, but the first frame looks good so far
Title: Re: FeLo & Co
Post by: Diepod on February 07, 2014, 07:36:32 pm
Very good.
Title: Re: FeLo & Co
Post by: extravagant on February 09, 2014, 10:02:18 am
I'm a bit late to ask but, are you creating an entire spriteset for Juri??
Title: Re: FeLo & Co
Post by: Aldo on February 09, 2014, 10:05:58 am
^ Yes.
Title: Re: FeLo & Co
Post by: Drex on February 10, 2014, 02:43:00 am
Am I'm the only one that wants to see that crouch animation animated? Nah, I didn't think so either...
(http://i.imgur.com/VGaPQ7b.jpg)(http://i.imgur.com/GUd9yDq.jpg)
I LOVE Juri's new face. Big  improvement. The only thing I see wrong with the animation is that on the 4th frame her right foot gets really small then grows again on the next frame.
Title: Re: FeLo & Co
Post by: TheSnackist on February 10, 2014, 03:44:06 am
Is there a second tone to the hair? Love the Pandora Mode palette - except the pure white hair. It needs like a secondary pink color like the pants in my opinion. I know in source its pure white but a shade would add just a little bit to it.
Title: Re: FeLo & Co
Post by: Aldo on February 10, 2014, 03:50:37 am
A good way of dealing with that pandora is getting rid of it... definitely not a fan of that.

Or add more contrast on that hair.
Title: Re: FeLo & Co
Post by: QuickFist on February 10, 2014, 06:04:40 am
A good way of dealing with that pandora is getting rid of it... definitely not a fan of that.
THIS
I don't get all the fuzz about that Pandora thing
Title: Re: FeLo & Co
Post by: walt on February 10, 2014, 06:43:31 pm
There's no fuzz, actually. There is, however, HATE for it, which I personally do not understand. With the newer versions of  Mugen, changing palettes on the fly during gameplay is now feasible, and it'd be interesting to implement a Pandora mode that looks authentic. Apparently nobody has ventured to do it because of all this hate.

I do understand, though, the hate for SVC Chaos' MAXIMUM Mode and System, for which Rolento (the mugen creator, not the character) made a template that ended up not being used. BECAUSE IT WAS SHIT! Not his work, but the game's system in the first place.

I personally would like to see more/inventive pandora palettes
Title: Re: FeLo & Co
Post by: Drex on February 10, 2014, 07:04:27 pm
Yeah, what Walt said. In fact I was imagining using pandora for a boss mode Ingrid as I was making this Juri palette.  I'd rather keep it black skin, white hair, red eyes. I like it that way. I updated the animation so it moves more correctly. Does no one else have anything top say about the sprites and how they animate?
Title: Re: FeLo & Co
Post by: Flowrellik on February 15, 2014, 12:05:26 am
In regards to pandora mode I'm rather interested in seeing a mode like that for Mugen. Maybe like how Rajaa did with his chars for Rage mode. Its got the right command set (D,D +MP-MK), only allowed if you're at 25% health, and there is that health decrease for damage increase. I can see infinite EX moves being used yes but not infinite supers, AND If anyone is interested, Maybe a Lvl3 super to cancel out the pandora. The amount of time you would have for Pandora mode would be the same as the EX/Meteor combo mode thats implemented on the POTS styled characters.
As for Juri, I say she's looking pretty top notch so far :3 I hope to see a palette template soon so I can update her.
Title: Re: FeLo & Co
Post by: Jiggeh on February 17, 2014, 12:13:41 am
I couldn't care less about alternate Pandora modes or palettes or whatever, but I gotta say this shading really bothers me!

(https://lh5.googleusercontent.com/-5hgWbF0g18c/UwFEsOUz0-I/AAAAAAAAIrk/pUkr1LshfCY/s800/jurishading.gif)

I admit that before zooming in on it in PS I hadn't even realised there were some intermediate tones in there between the brightest highlight and those harsh, dark edges, but it still reads really confusingly. What shape are those dark lines indicating? Why is there a bright highlight right on top of them? If the dark line is a fold, the highlight should be below it, IE on the top part of the fabric sticking out below the fold. Right now it doesn't read as cloth folds, it looks like a sharp wedge sticking out in the middle of a flat surface.

That's all I can think to criticise though. The wobbly arm in the walkcycle is definitely an issue but you seem to be on top of that.

Keep up the good work.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 17, 2014, 11:34:47 am
Wow!! A lot of replies since my last!!

- Balthazar, Diepod, City Hunter: Thanks menn!!

- Ink: For sure! spider at her back was like...a mess to do. But being positive: I don't have to put a lot of details there :P!

- Extravagant: As Aldo said, yes. I may be taking some time, since I first have to finish C. Viper.

- Drex: Thanks for animating it...I'm pretty terrible at making stuff like that U_U. Also, thanks for the foot thing, I didn't see it so I'll fix it right now :D.

- Snackist: Juri's main palete has three colours for the hair(~lt's hope to the CS which will end in 6!). Also, SFxT Pandora's...just had a single withe colour, EXCEPT in outlines...the problem here is that I,for saving colours, did the outline stronger than usual(something that Capcom did with Athena, Mai, etc in CvS).

- Aldo & Quickfist: I'm not a fan of Pandora mode. But I got to admit that it would be at least, interesting(or fun) having a palete like that :)

- Walt: I knew that palete changng while in game but, is there a chance of "changing modes" during gameplay? I mean, Gouki-->Oni(not speciffically that, but that's the clearest thing I can think about now). Maybe implementing TWO times the same character with just the changed sprites?

- Drex: Exactly what I thought. I think that a FULL Pandora character would be an awesome final boss. And quickly feasible to spriters, since we would not have to take a lot of time with shading, since it's all black+some whites for silouetes(boobs, etc), white hair and...yes, just "glowing" purple tattoos. It would be interesting, tho.

- Flowrelick: I'll do that template once I make the first CS. What I got in mind is kinda different to what I previously did.

- Jiggeh: Yes, you're right. i know that's wrongly done, since because of light direction and etc a "enlighted" fold should not be there. Or at least, as you said. It was just a way I thought for "filling" a desertic area. Also, I use to put agressive lines like that(darkest tone--second light) just for giving a massive impression, as if there were a step there. Also, that's the kind of suggestion I like to see, something that helps me improving :)!


Now: News? Nonews. I'm just spriting the 1p-2P of Juri, also erased Viper's intro(walking), redoing the whole thing.

Spoiler, click to toggle visibilty

EDIT: I have a question: Is possible that a character "learns" a movement after fighting against another? For example, Sagat "learnt" Tigger Uppercut after Ryu's SHoryuken in SF1. Is this possible in mugen? I think I've read something like this at one of Werewood's creations, but not 100% sure. Thanks for your time!!
Title: Re: FeLo & Co
Post by: inktrebuchet on February 17, 2014, 02:18:11 pm
After looking at that crouch animation again I can't stop looking at her hair/horns. I don't think they are in the correct perspective when crouching.
Title: Re: FeLo & Co
Post by: Bastard Mami on February 17, 2014, 04:15:22 pm
EDIT: I have a question: Is possible that a character "learns" a movement after fighting against another? For example, Sagat "learnt" Tigger Uppercut after Ryu's SHoryuken in SF1. Is this possible in mugen? I think I've read something like this at one of Werewood's creations, but not 100% sure. Thanks for your time!!

yes, it is.
Title: Re: FeLo & Co
Post by: TrinitroRoy on February 17, 2014, 04:55:42 pm
EDIT: I have a question: Is possible that a character "learns" a movement after fighting against another? For example, Sagat "learnt" Tigger Uppercut after Ryu's SHoryuken in SF1. Is this possible in mugen? I think I've read something like this at one of Werewood's creations, but not 100% sure. Thanks for your time!!

yes, it is.
:o
That has caught my interest.
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 25, 2014, 12:09:33 pm
Sorry for the Necrobumping.

Just to say that I'm about to finish Viper (5 sprites are missing!!), once finishing, I'll fix some colour mess I did(LOL!!) and do a bigger CS than she currently has.

NOW, my question to you all: do you have any ideas of things that could be implemented? New moves, intro, etc

-->These won't be added in the first sprite release. these would be included in the MFG-SF Project. Let's give the team some exclusivity!
- Idea #1: Intro against Cammy. Viper has her jacket put and Cammy attacks(as in that SF4 video)
https://www.youtube.com/watch?feature=player_detailpage&v=zIag3-8yhIw#t=88

Tell me your thoughts!!

Have a nice day!!
Title: Re: FeLo & Co
Post by: T. Vinceson on July 25, 2014, 02:35:48 pm
Sorry for the Necrobumping.

Just to say that I'm about to finish Viper (5 sprites are missing!!), once finishing, I'll fix some colour mess I did(LOL!!) and do a bigger CS than she currently has.

NOW, my question to you all: do you have any ideas of things that could be implemented? New moves, intro, etc

-->These won't be added in the first sprite release. these would be included in the MFG-SF Project. Let's give the team some exclusivity!
- Idea #1: Intro against Cammy. Viper has her jacket put and Cammy attacks(as in that SF4 video)
https://www.youtube.com/watch?feature=player_detailpage&v=zIag3-8yhIw#t=88

Tell me your thoughts!!

Have a nice day!!


Not much familiar with Viper myself, but for the moment, let her sprite set have all the general stuff from her original game source. Least, that'll give you time to relax and feel proud of all your hard work~! :)
Title: Re: FeLo & Co
Post by: JustNoPoint on July 25, 2014, 02:41:19 pm
Well for the MFG SF you can add run, parry, and we may need to come up with new sprites for defensive and offensive comeback mechanics. Need to watch the sf4 movie again to see if it has anything we might implement.
Title: Re: FeLo & Co
Post by: The Revenant on July 25, 2014, 04:21:34 pm
I agree with run and parry.
Title: Re: FeLo & Co
Post by: Poemi Watanabe on July 25, 2014, 04:25:30 pm
Give her dash, parry, guard break (stand, crouch, air), power charge, custom combo, and dodge for anyone who wants to convert her to CvS2 gameplay.
Title: Re: FeLo & Co
Post by: AlexSin on July 25, 2014, 04:57:01 pm
Have you done everything from UMvC3? :)
Title: Re: FeLo & Co
Post by: Gritsmaster on July 25, 2014, 07:06:31 pm
Give her dash, parry, guard break (stand, crouch, air), power charge, custom combo, and dodge for anyone who wants to convert her to CvS2 gameplay.
A majority of that can be used from her current sprites. I'm pretty sure the only things she might not have for CvS gameplay is run, dodge roll, and parry. I'm in favor of adding those to the original release if they're not already sprited, but that's up to Felo.
Title: Re: FeLo & Co
Post by: Bastard Mami on July 25, 2014, 07:21:35 pm
run and roll are very important, dodge and parry can easily be recycled from attack sprites.
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 25, 2014, 10:02:28 pm
Well, some of those are in the sheet :P. Running was easy, just a single sprite with some soft jacket and hair movement(similar to the movie). Parry is also done too(different to the block ;)!). The only "new" thing at that film is that "reversal" attack she performs against Cammy(the one which include the electro-breast thing). I also thought in XIIIMature circular kick(HK?) for her comeback technique.

Something I haven't implemented yet is the roll from SFZ. Thought in making it a bit different than in that saga, kinda as Gill-Urien roll(they roll ina  different way). Why? she rolls that way in the film.

She was thought for fitting in a CvS2 gameplay since the begining so, some of those appears here.

About MvC3, I think the only NEW thing is that laser eye beam. She has it ;)!

I'll make a list of what she has later.

Have a nice day!!

Title: Re: FeLo & Co
Post by: Thedge on July 25, 2014, 10:27:32 pm
That's Mature's Blowback (CD strong atack) and it fits perfectly IMHO.

You know I'm witing for something, please, don't be cruel.
Title: Re: FeLo & Co
Post by: The Revenant on July 25, 2014, 11:04:33 pm
Just a Question. Will you release her after u finish the color fixes and missing sprites without the intense color seperation or will you finish all 3 then release?
Title: Re: FeLo & Co
Post by: Byakko on July 25, 2014, 11:10:55 pm
=>
-->These won't be added in the first sprite release. these would be included in the MFG-SF Project. Let's give the team some exclusivity!
Title: Re: FeLo & Co
Post by: Memo on July 26, 2014, 12:03:45 am
Wow i cant wait,  glad to hear its almost done
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 26, 2014, 09:21:21 am
- @Thedge: Yes. I recently saw your PM, so don't worry. I will send you those things as soon as I can :)
-  It was a mistake I made. I wanted to say that I would release the sheet with the fixed colours and the CS, but I did a mess at explaining that, so, my apologizes U_U.
- @Memo: Thanks, man!

Now, here is what she currently has:

Spoiler, click to toggle visibilty


Have a nice day!!
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on July 26, 2014, 10:10:59 am
So dumb question, are you ready for the first sheet release. Just curious been watching this project, since day 1 of announcement. Good luck and keep it rocking man. Just another one of your fan's.lol
Title: Re: FeLo & Co
Post by: Aldo on July 26, 2014, 11:08:32 am
May I do a small portrait for whenever C.Viper spritesheet gets released?? I have some ideas for the image base:

http://www.fightersgeneration.com/np8/mvc3u/returning/cviper-umvc3.jpg
http://www.fightersgeneration.com/np2/char2/char/cviper-ssf4.jpg
http://www.fightersgeneration.com/characters/sf4x-crimson-viper.jpg

Title: Re: FeLo & Co
Post by: MGMURROW on July 26, 2014, 09:14:45 pm
Hey FeLo, just a reminder that Viper doesnt have any blocking animations, also i would like to ask for the advance gaurd/guard push to be added and the sf3 spinning/mvc spinning while going up/falling animations please(one or the other).

thanks and talk to you soon

MGMURROW
Title: Re: FeLo & Co
Post by: Drex on July 26, 2014, 09:34:11 pm
Viper doesnt have any blocking animations
Why sprite something that she'll never use?
Title: Re: FeLo & Co
Post by: T. Vinceson on July 27, 2014, 10:39:39 am
I would like also to ask if missed throw attempt animation/sprites are part of CVS2 characters' basic movements?
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 27, 2014, 11:47:38 am
- @BIG BOSS: Thanks for the kind words :D. Yep...she's around 3 sprites to be finished. But now I saw I forgot to include the miss throw D:. Either way, 'll release her as she is now, and then I'll update the sheet.
- @The Fisher King: Of course, be my guest!! Chose the one you prefer. I did her portrait for the MFG-SF Project, inspired in Arnold Tsang(or Alvin Lee??) artwork:
http://felollop.deviantart.com/art/C-Viper-442549437
- @MGMURROW: I...I guess she has the blocking. I'll check it later, but as far as I remember, I did those. Maybe you have the old sheet. I'll check it later, tho. For "advance guard", do you mean that "advance while blocking" which appear in the MvC saga? I haven't done that. About the spinning, you mean that animation she twists in air before falling to the floor? I did it :P!!
- @Drex: I'll try to do as complete as I can. If someone wants to convert her to SF3 style or whatever, they would not need to do more work than needed, so just use the sprtes :)
- @T. Vinceson: Not exactly, but now I saw I forgot to sprite those. I'll include them in the final release.

So...Ultra 2 is about to be finished. Just 1 sprite is missing and that's all...then I'll finish the intro and...colour fix& CS.

Have a nice day!!




Title: Re: FeLo & Co
Post by: Aldo on July 27, 2014, 11:50:48 am
^ Nice. I just would need a sample sprite and I am good to go!!
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on July 27, 2014, 02:43:41 pm
Here is my contribute to this awesome fighter. If not happy with results, feel free to modify it. Also, remember to give your old fox credit. Already index and ready, just change it from png to pcx and save.

Port: A

(http://i979.photobucket.com/albums/ae277/jrvs8ds/Cviper120x140portA_zps4ae54112.png)

Port: B

(http://i979.photobucket.com/albums/ae277/jrvs8ds/Cviper120x140portB_zpseba76ebf.png)

Original: C

(http://i979.photobucket.com/albums/ae277/jrvs8ds/Cviper120x140port_zps144d3647.png)
Title: Re: FeLo & Co
Post by: C.v.s The Abstract on July 27, 2014, 03:34:11 pm
i can shade in all of her gets hits if u want me to do that ,Too save you some time felo., If u just want me to do her lines tht would be fine cause i know we both have different shading styles
Title: Re: FeLo & Co
Post by: Gritsmaster on July 27, 2014, 08:34:30 pm
Viper doesnt have any blocking animations
Why sprite something that she'll never use?

ZING!
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 29, 2014, 08:38:35 pm
Well...Viper's sprites are FINISHED!! Now it's time to create a big sheet, fix colours AND do the CS :D


Have a nice day!!
Title: Re: FeLo & Co
Post by: C.v.s The Abstract on July 29, 2014, 08:45:00 pm
YES!
Title: Re: FeLo & Co
Post by: 『レム-レム』 on July 29, 2014, 08:49:57 pm
great news dude !
Title: Re: FeLo & Co
Post by: bubilovescars on July 29, 2014, 09:31:38 pm
Great job.
Title: Re: FeLo & Co
Post by: walt on July 29, 2014, 09:32:28 pm
Congrats Felo! You've been working on this for so long, but I bet it's worth it! :beam:
Title: Re: FeLo & Co
Post by: Bastard Mami on July 29, 2014, 11:48:43 pm
congratulations! what's yoru commision status now that viper is tf out of the way ?
Title: Re: FeLo & Co
Post by: Flowrellik on July 30, 2014, 02:04:36 am
FIIIINALLLY!!! I have a free spot open for both her and Juri han in my roster :D
Title: Re: FeLo & Co
Post by: Memo on July 30, 2014, 02:23:02 am
July 29th, 2014...this day will go down in mugen
history as the day C.Viper's sprites were completed
finally!  Now just waiting for a sprite set,  sff or completed char.
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 30, 2014, 10:19:46 am
- @C.v.s The Abstract: Yup!! Now it's time to start our Deadly Alliance...MWAHAHAHAHA!!
- @haruharu01 & @prof. mugen & @Flowrellik: Thanks!
- @walt: I somehow ended bored and tired of her. And I'm surre I'll want to fix some details while fixing and CS too, but I'll leave that for the next update. Let's see what people thinks, tho :)
- @[MFG]maximilianjenus: Started Juri yesterday and looked the best way to do certain things, "studying" Juri's body.
- @Memo: I wouldn't say that...there's a lot of better sprited characters(look at the Z2, Bluestreak, etc). But, thanks for the words :)!!

----------------------------
By the moment, I have started spriting in the backdash animation.

(http://i62.tinypic.com/5befd4.png)

I have fixed some minor details, and I'm sure there are other details I missed, but here's what I have(BY THE MOMENT!). I expect finish the anim in this week.

Have a nice day!!
Title: Re: FeLo & Co
Post by: Memo on July 30, 2014, 11:12:27 am
Z2 chars and blue streak do look nice but i like
How you sprite capcom characters Felo.
I wasnt even a C.Viper player until i saw your sprites
And then i decided to learn how to use her in sf4.
1 day she will be in mugen and i need to learn
Her move set for what i want to do with her once i
Get a chance.
Title: Re: FeLo & Co
Post by: Jiggeh on July 30, 2014, 02:14:34 pm
Great news Felo, and congrats! I'm sure your hard work will be appreciated by lots of people :)
Title: Re: FeLo & Co
Post by: Drex on July 30, 2014, 03:12:54 pm
Great news. I can't wait to see the end result. Good start on Juri too. I hope that you don't mind me asking, but what's the deal with the thick  dark shadow? It just seems weird to me for a shadow like that to be there since her body is facing up towards the light source.
Title: Re: FeLo & Co
Post by: Thedge on July 30, 2014, 04:50:25 pm
Great news about Viper.

About the frame you just posted, you should consider these changes.
(http://i707.photobucket.com/albums/ww75/jpccomics/Varios/juri_zps7b5625f0.png)
Title: Re: FeLo & Co
Post by: Drex on July 30, 2014, 06:08:14 pm
(http://i.imgur.com/ZSFdhl1.jpg)
Heh. I was going use this to show how I handled a similar situation with Rogue, but The Edge took it a step further and edited the sprite for you. I think it looks much better now.

Edit: Ugh. I didn't want my sprite to be at the top of Felo's page though. Sorry.
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 31, 2014, 09:58:39 am
- @Memo: Those are better sprited than my works. Also, good luck with what you have in mind :D. Is that related to the game you posted?
- @Jiggeh: Thanks, man! I hope it too, as I'll hope collabing with 2 spriters ;)
- @Thedge: Graaaacias! I'll ad those changes into my sprite, that was very helpful :D!! ¡Muchas gracias!
- @Drex: Thanks, sir! this is helpful too, because it helps at shading something which is not nude(may be helping for something in the future ;) ). Also, don't worry if it appears in the top :)

Title: Re: FeLo & Co
Post by: FeLo_Llop on August 17, 2014, 05:49:00 pm
Got bored AND did a not CSed template for Viper. Here you can see what's going to be separated, the shock sprite AND the Hologram(I mispelled that word in the image, Sorry!) Winpose(oh, what a tease!).
(http://i61.tinypic.com/sl5gra.png)

I'm thinking in adding more outfits for that winpose...all Viper had(except that "summer moneyfilth" of Capcom(which is TERRIBLE), and some Capcom inspired...once the SF4 alts are done, I'll put a small poll for Capcom inspired possible outfits for her winpose. Those 3 with more votes wins.

Tel me your thoughts :)

Have a nice day!!
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on August 19, 2014, 02:19:19 pm
Sounds all good and one day my mugen dream, will have life.lol
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 22, 2015, 06:57:18 pm
[NECROBUMPING]

Do I  have a reason? Totally, YES!!!

While I have two paid comissions(I'll tell in a future who they are), I also have side projects, that I work in in the weekends, so they're receiving a slower treatment...but since they're EASY to convert, I've advanced more than expected so...

- MAXIMA: Directly from KOF-XIII. I don't know why I thought in him, since I don't like the big characters in any game(the irony: I'm a decent Jack/Kuma player in Tekken) and he's not an exception. All his gethits are finished. Aside the current CS, I added an extra separation for his arms, so he can receive his Robo Army(was it the name of the game?) palete, which appears in KOF MI 2.

- ASH CRIMSON: Yes. Why not? The main problem with him is his face. Is soooooo small and his hair is sooooo big it looks like a mushroom!! Haven't added an extra CS because I think what he has it's more than enough. All his gethits are finished.

For these two, I'm thinking in adding extra stuff(since KOF XIII is kinda incomplete), like the electroshock & MB(for extra gethits), and some of his intros & wins from other appearances...it's sad that XIII has just one win pose or etc :/. Also, the CS can help me at this...because I'm superlazy.

Speaking of lazy, they're 50% of their XIII size. I know they should be smaller to fit the cvs rosters...just decided this resize because:
1- TIME: It's easier to find a 50/50 values
2- Pixel problems: even working with 50/50 instead of 43/50(or something like that, can't remember now), there are things that disappears, but they're easily do-able...working with the other resize, gave me some problems in the first stages of spriting: disappeared zippers, misshapen parts(heads, arms etc), bodies in diagonal gave me problems...it's not worth the time. You can call me lazy, but hey, I'm taking MY time to do this. If you find this size doesn't works well in a CvS roster...just change the values in the cfg. file.

I didn't want to sound harsh with the previous sentence :P

Maybe, these two guys could take the interest of @Jmorphman and @Divinewolf . I don't know, just summoning them because they're awesome.

Also:

- Q: I've heard you're working in Chizuru, is that true?
- R: Not ATM. I did the stand and that's it...I'm taking my free time with Ash and Maxima. Chizuru is not planned by now.

-Q: Will other XIII characters receive the same treatment?
-R: I'm thinking that yes. Maybe I...I don't know. Already said a lot with this line ;)

- Q: What about Geki? Cammy?
- R: They're inside the MFG-SF project. I'm sure I'll take care of Geki in a future but can't tell about Cammy.

- Q: What about completing Ryu for that project?
- R: I'm spriting him too. This is funny: he's a simple design, what makes him diffuclt. I get paranoid with all the folds and etc because they look SO simple and I think "have I did this well? Let's erase it and do it again". So I can do the same sprite like 4-5 times till I get satisfied with the result. I know: it's a problem.


Have a nice day!!
Title: Re: FeLo & Co
Post by: hatter on February 22, 2015, 07:03:26 pm
Hey it's great that you're gonna do Maxima and Ash Crimson! That's like one project less for me, :P
But doesn't KoF XIII have electroshock because of Benimaru's Collider move or something?
I honestly agree about the 50/50 resize, dunno why people would nitpick about characters being two pixels taller than the CvS cast anyways.

Good luck, and I'll be following your topics veeeery closely! ;D
Title: Re: FeLo & Co
Post by: GTOAkira on February 22, 2015, 07:12:40 pm
nice to hear about maxima good luck with everything
Title: Re: FeLo & Co
Post by: Gritsmaster on February 22, 2015, 07:32:26 pm
Maxima hype. Looks like you got a lot on your plate, good luck with your projects felo!
Title: Re: FeLo & Co
Post by: MCX on February 22, 2015, 08:09:26 pm
Do you plan update the sff for Ash by Chazzanova and Quickfist with those new sprites?
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 22, 2015, 08:27:32 pm
- @Black Hatter: Not the kind of electroshock I want to add. I want it to be more like in SF3(not as in SFZ, I don't like the yellow flash D: ): About the size...it's more for my comfort than else.

- City_Hunter & @Gritsmaster: Thanks!!

- @MCX: I'm just making the sprites. If someone wants to make a spriteswap, it's OK, I don't mind :)



Title: Re: FeLo & Co
Post by: MotorRoach on February 22, 2015, 09:54:16 pm
Now I'm hyped to see those two~
Title: Re: FeLo & Co
Post by: DW on February 22, 2015, 10:39:49 pm
Maybe, these two guys could take the interest of @Jmorphman and @Divinewolf . I don't know, just summoning them because they're awesome.

You must sacrifice a 12 star monster in order to summon me...

Jokes aside, first, thanks. :) You're awesome too! ;) Second, I'm afraid I know too little about any of these chars to take up the challenge of making them. I don't think I've used Maxima ever... Chizuru...I'm actually intimidated of. All of her cloning/teleporting nonsense would be tedious. As for Ash...prettiest man I ever saw...? Perhaps I may holla at Chazz and update his with the new spriteset. I saw that sample you made in the other thread. Very nice. Looking forward to updates, and I wish you luck with everything. I'm not really found of Ash as a char, but I'd be willing to update Chazz's Ash.
Title: Re: FeLo & Co
Post by: Ulisan on March 02, 2015, 09:23:46 pm
 Did we have a day to official release of Crimson Viper?
Title: Re: FeLo & Co
Post by: MotorRoach on March 03, 2015, 04:41:09 pm
If you want to know, yes, FeLo did release the C. Viper sprites, but only the sprites themselves.
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 03, 2015, 05:59:31 pm
My GAWR. I haven't replied here in ages D: !!

- @MotorRoach: I had to get a bit slower with those two. I wanted to finish them by the end of March, but last hour events will delay it, unfortunately.

- @DW: Shiat! I was missing one star! Daaaammit!! It's a shame T_T. But it's OK at the same time. You're being honest with those two, so it's awesome(do you see? you seeeeee?). About updating Chaz's Ash, I'll DL his version, so I can take some sprites that XIII's Ash lacks. There are some intros against certain fighters(Iori, Elizabeth, etc) that doesn't appear(as they were) in XIII.

- @Ulisan: As MotorRoach said, I released the sprites. I may be updating the sheet with extra stuff(things I forgot from SF-IV or stuff from MvC3), but I can't give a date for that.



Also, slowly advancing in the wips. Had some last hour problems this week :/.

Have a nice day!
Title: Re: FeLo & Co
Post by: Ulisan on March 05, 2015, 06:33:51 pm
 I can't wait, Fello is very skilled!!
Title: Re: FeLo & Co
Post by: H Mr. Ton! on March 12, 2015, 07:04:34 am
^ True story.  Also that template looks clean as hell.   
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 13, 2015, 11:49:40 pm
Thanks people!!

Maxima's Gethits are nearly finished!! So I gave myself a small prize! His MB!

(http://i60.tinypic.com/2n6zukh.png)

Those are the colours that he has(just missing the colours of the zippers and small things, but it doesnt needs it there)
(Of course it has to be finished with the damage sprites)

Have a nice day!
Title: Re: FeLo & Co
Post by: GTOAkira on March 14, 2015, 12:00:45 am
nice but he face dosent look really feminine
other and that it is top work as always
Title: Re: FeLo & Co
Post by: hatter on March 14, 2015, 12:03:12 am
Holy crap, can't wait for a CS template. Gonna give him a sweet ass Harry Ness palette. :D :D
Title: Re: FeLo & Co
Post by: xverso on March 23, 2015, 08:26:37 am
your work with juri...is great!! (#inglesgoogletraductor)

tu trabajo con juri esta genial felo!!! en otro post he visto etapas y genial >< !!
Ojala tuviera la paciencia como la tuya xDD
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 26, 2015, 08:34:30 am
- @Unlucky_Hunter: Thanks! I didn't try to make it looking femenine, because Maxima is DA MAN in KoF...but I'll try putting her wide opened eyes, as Yuri :)
- @Black Hatter: Everyone will have it :D!
- @xverso: Por el momento, Juri no es un WiP...salté a otro por comisión, así que...(quizá en un futuro).

---------------------

Some news:

- Comission #1: What's done:

Once the gethits are finished, I'll show who he/she/it is. I did it with a not normal size because of the design.

- Comission #2: What's done:
In this case, I'll show advances in a time. It's a secret!!

- Maxima & Ash:
Gethits are finished. Currently on hold because I wanted to advance more in the previous two.

Have a nice day!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 27, 2015, 12:22:23 pm
OK, some news...

- It seems I can talk about the wip #2 in few days.
- I'll give Ash priority over Maxima.

That's all, I think.

Have a nice day!
Title: Re: FeLo & Co
Post by: yaret on March 27, 2015, 02:15:19 pm

- I'll give Ash priority over Maxima.


I agree
Title: Re: FeLo & Co
Post by: k6666orochi on March 27, 2015, 03:52:19 pm
:O genial ya quiero ver como quedaron esos sprites :)
Title: Re: FeLo & Co
Post by: ShinZankuro on March 27, 2015, 04:14:49 pm
I'm curious to see these wips . Although I already know more or less who it is, since I'm watching the project progress where this wip will be presented. :D
Title: Re: FeLo & Co
Post by: GTOAkira on March 27, 2015, 04:38:05 pm
Yeah saw your back at imt for a certain project im realy impatient to see the progress youve made
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 31, 2015, 12:36:28 pm
Well, second wip is not exactly who you think she is. Is indeed a man. A total legend. It has been mugenized, but in his own way, more similarto the root idea. I'm having some freedom with it because the comisioner wants like this for seeing how the design can become, and more specially to not become another character clone.

I'm glad to say I'm HAPPY with the redesign I did for him and respecting the concept. I have to talk with the comisioner later so MAYBE it will be shown at some point at this week.


Have a nice day!!
Title: Re: FeLo & Co
Post by: -Whiplash- on March 31, 2015, 12:40:23 pm
- I'll give Ash priority over Maxima.

That's sweet. I'm real glad someone's working on ash in CVS Style.

Uhh.. this might be rude of me, but can you show us a sprite of him?

Title: Re: FeLo & Co
Post by: AlexSin on March 31, 2015, 01:49:04 pm
And if you can't do that ^, a blurry silhouette will do just fine! At least it will keep us busy trying to figure out who it is. :P
Title: Re: FeLo & Co
Post by: DW on March 31, 2015, 02:24:45 pm
He already made a sprite of him in his other thread:

Now...it's kinda easy to convert from KoFXIII to CvS. Just did a downgraded palete for Ash(already CSed!!), resized it to 50%(call me lazy if you want) and did minour fixes here and there.

(http://i61.tinypic.com/156so5h.png)

Have a nice day!!
Title: Re: FeLo & Co
Post by: -Whiplash- on March 31, 2015, 02:33:03 pm
badass.

didn't know he had another thread, sorry.
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 31, 2015, 04:28:57 pm
I've spoken with the coder and he thinks it's ok me posting stuff later today, since he will not be at home, so you'll know later when I get home. Have a nice day!

I hate writting with the phone ~_~
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 05, 2016, 06:59:29 pm
So...it's been 9 months from my last post and...not a lot of advance D:. Spent the whole summer working(two jobs, restaurant waiter and pub waiter), then moved to the city for a deeper workhunting, which I succeed...but I could not take my PC with me, so I just can sprite during the weekends. That's the reason why I'm soooooo slow now.

Nearly not a lot of advance in Ash and Maxima, mostly because I gave a higher priority to someone...Why? Because it's a paid comission. I have now all his gethtis finished(CvS standar, just did an electro and a MvC because it was required by the comissioners), but I don't discard making some other custom in the future(MB or Chip KO, for example). I'm trying to keep a sprite account similar to CvS standars, but I totally suck at doing animated GIFs.

Spoiler, click to toggle visibilty

I haven't posted all of the sprites...some of these are unfinished. And yes, it's buffed in purpose. Another thing is, YES, it's a mix between his in-game appearance(French flag in his legs) and in his early artwork one(French flag in his shoulders)

Well...this said...

The next step is start a crowdfunding for helping both comissioners and an extra stimulus for me to keep going with this.

Of course, Maxima, Ash, Viper and whoever next goes are not forgotten. Just centered my efforts in Abel.

Have a nice day!
Title: Re: FeLo & Co
Post by: walt on January 05, 2016, 09:28:19 pm
While I am indeed excited for this character, I gotta ask - Aren't those sprites a tad too big in size when compared to other Capcom sprites?

Is he meant to be CPS2 / SFA / Marvel sized?
Title: Re: FeLo & Co
Post by: ShinZankuro on January 05, 2016, 09:47:05 pm
What a surprise!

Keep going man! :)
Title: Re: FeLo & Co
Post by: Poemi Watanabe on January 05, 2016, 09:50:53 pm
I'm legit surprised that you are doing Abel!

Keep up the good work!
Title: Re: FeLo & Co
Post by: MotorRoach on January 05, 2016, 11:05:42 pm
While I am indeed excited for this character, I gotta ask - Aren't those sprites a tad too big in size when compared to other Capcom sprites?

I'm going to have to agree with this. I put him next to CvS Ryu, and Abel looked like a giant next to him, even though Abel is only slightly bigger than Ryu in SFIV. My main problem with this is that he's also really wide, so much that it fits the CPS2 ratio more than the CvS ratio, and one foot is way higher up than the other, even though sprite styles like CvS only keep a difference of a few pixels, for the perspective (like, two or three, at most), but Abel's foot looks like it's kind of floating, when put into context with CvS.

I wish I didn't have to say this, because other than that, the sprites are really nice. Still, you should compare your sprites to CvS characters more often, because they end up looking huge half of the time.
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 05, 2016, 11:11:01 pm
- Walt: Thanks, Walt . I know it's a bit big for CvS(but kinda well fitting with MvC/SFZ), but I did this size in purpose...I think it fits him better. Themain problem is...as it's big, I have to take care of more details than expected, even being a simple design :/. And, I can not stop remembering that I did Viper SO big too...I'm ashamed of that work :/

- ShinZankuro & Poemi Watanabe: Thanks, guys!

- MotorRoach: As said, I did that big(and buffed) in purpose. I wanted him to be more intimidating than he actually is. The "floating" foot it's because I traced above SF4 rips. As seen in Viper, it's pretty big(and MAYBE she will receive a redesign. I'm not pretty sure yet).
Title: Re: FeLo & Co
Post by: JustNoPoint on January 05, 2016, 11:12:19 pm
I wouldn't worry about the bigger look. Coders can scale him. But the foot should be lowered so the shadows connect properly in MUGEN.
Title: Re: FeLo & Co
Post by: MotorRoach on January 05, 2016, 11:22:05 pm
Even if he's meant to be "big and buffed", his horizontal ratio is still too wide for the CvS sprite style. Someone buff like that wouldn't be so wide in the CvS games, given that is something you'd see more in CPS2 games like Street Fighter Alpha and Marvel vs Capcom.
Title: Re: FeLo & Co
Post by: lui on January 06, 2016, 12:22:55 am
oh my lord this is exciting! even though i hate abel (as a character, his gameplay priorities are awesome)

i won't call this CvS nor will I call this CPS2 style, I guess I'll just call this "Felo Style" :)
Title: Re: FeLo & Co
Post by: Steel Komodo on January 06, 2016, 01:24:21 pm
To be honest, I'm a little dissapointed you stopped working on Ash for this. I know it's a paid commision, and I am just as glad as any to see someone spriting Abel in CvS style, but is there no way you could juggle them? Yes, you're being paid to do Abel, but that doesn't mean you have to put everything else on the backburner. And I was hoping for some decent CvS-style Ash sprites in the near future, so having to wait longer because of this is kind of a blow. :(

Also, I don't like Abel.

Sorry to whine like this, but after waiting for so long, I'm a little crushed. Good luck with the commission, anyway. Hope you get it done in good time, and remember to take the feedback the others have posted.
Title: Re: FeLo & Co
Post by: SNT on January 06, 2016, 01:36:40 pm
Dude, weak.
Title: Re: FeLo & Co
Post by: Steel Komodo on January 06, 2016, 01:44:32 pm
Dude, weak.

Yeah, I know, I'm entitled. And besides, FeLo doesn't have to listen to me, anyway, so I suppose posting that was kinda pointless.

Still, I am interested to see how this turns out, at least. Should be interesting to see who ends up coding Abel, once this is done. He did mention it was for the MFG Presents Street Fighter project, so maybe Balthazar or JNP would give it a go...?
Title: Re: FeLo & Co
Post by: lui on January 06, 2016, 04:04:04 pm
Balthazar isnt a coder
Title: Re: FeLo & Co
Post by: Steel Komodo on January 06, 2016, 04:58:38 pm
Balthazar isnt a coder

Damn it, I am not awake today. Well, whoever does the coding on the project, then. Ignore me, I had a headache this morning and aren't all there.
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 06, 2016, 06:07:46 pm
Ook, I'll try fixing the FOOT issue D:. I'm not going to stretch him even a little because that would mean fixing every sprite and time is something I don't have a lot :/. Zangief it's pretty buffed in CvS compared to his original appearance in SF2. (ok, ok, different times, sprites etc), so that's the main reason I won't change his width.

To be honest, I'm a little dissapointed you stopped working on Ash for this. I know it's a paid commision, and I am just as glad as any to see someone spriting Abel in CvS style, but is there no way you could juggle them? Yes, you're being paid to do Abel, but that doesn't mean you have to put everything else on the backburner. And I was hoping for some decent CvS-style Ash sprites in the near future, so having to wait longer because of this is kind of a blow. :(

Also, I don't like Abel.

Sorry to whine like this, but after waiting for so long, I'm a little crushed. Good luck with the commission, anyway. Hope you get it done in good time, and remember to take the feedback the others have posted.

- @Steel Komodo:

Spoiler, click to toggle visibilty

Wrote this in spoiler because it's for him and I don't want this to start a flamewar.
Title: Re: FeLo & Co
Post by: SkySplitters on January 06, 2016, 06:15:44 pm
Don't let it get to you Felo. Just keep having fun, and do what you actually want to do.

I agree, if anyone wants something done, and are impatient, then learn how to sprite themselves and stop whining.

Abel looks awesome! Even though the size makes me think of SF3 for some reason.
Title: Re: FeLo & Co
Post by: Nexus Games on January 06, 2016, 06:33:44 pm
just be patient i mean
the proof of him finishing characters, i waited for a while for him to Sprite C.Viper
he did and i made her in Pots/Divinewolf style
he also did a cvs Rose and that looks amazing

if you don't have patience then learn to sprite your self like Felo_Llop said
i Learned and it's worth learning and the result is great!

@Felo_Llop
don't worry about people keep going
your stuff has a lot of quality and worth the wait until you finish something!
Title: Re: FeLo & Co
Post by: MGMURROW on January 06, 2016, 07:21:04 pm
- @Steel Komodo

you could also commission FeLo on Ash, THEN maybe he would be willing to work on them together.

FELO brother, I love your work. keep doing what you do

P.S. FeLo we need to work on another project again soon and thanks for all you have done for me and the community

talk to you soon

MGMURROW
Title: Re: FeLo & Co
Post by: Steel Komodo on January 06, 2016, 07:24:40 pm
*snip*

Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 06, 2016, 11:56:20 pm
Ok, people, thanks for your support, but please, don't convert this into a small flamewar. You all know how hotblooded are we, Mediterraneans D:!!
MGMURROW, write me a line once you can about that. I can tell you another interesting thing in exchange ;).
Steel Komodo, no hard feelings. Let's forget it. If you need an advice/suggestion/etc about spriting, don't doubt in writting me.

Title: Re: FeLo & Co
Post by: 2Dee4ever on January 07, 2016, 01:39:07 am
So is this going include stuff from SFXT as well or only SF4?
Title: Re: FeLo & Co
Post by: Gritsmaster on January 07, 2016, 01:31:34 pm
Every time I see your sprites Felo, they become more and more impressive. I almost wish I could fast forward some years and see the finished project already, these look incredible. Good luck!


Also as far as his buffness, I personally think it looks fine. It's a little big for CvS, but I would wager the best way to approach it is by spriting it in the way that's most natural. You (or someone else) can always make edits later, after the groundwork is done.
Title: Re: FeLo & Co
Post by: FeLo_Llop on June 05, 2016, 01:36:23 pm
(http://i67.tinypic.com/2z5ul36.gif)
[ GILL ]: RESURRECTION!!!

Well, here are some bad & good news:

- Good news: Moved from the town to the city, but don't have so much time for spriting since now I have a good work. Also, preparing two competitive exams (first comes 3rd July and 2nd in the last week of September).
- Bad News: My HD crashed like 2 months ago. Lost nearly everything. This includes Abel, Cammy, C.Viper(2), V. Joe, Ash and Maxima, who were my main wips. Just saved few sprites of them, but I only can sprite in the weekends, but I'm taking care of my grandmother who's pretty ill. So, yes. Both my comissioners were informed of the hd crash since minute 1, they were paying for a job(I sent sprites, they sent money. I didn't make them to pay for a work to be done. Let's be fair).

What's the future of this?
- Ash & Maxima: Since they were a 50% size of their XIII counter parts, they will be "easy" to take back. I just have to DL the characters and apply a palete(I have to redo it again. SHIIIIIIIIT!! I hated thaaaaat!). Also thought in adding flameless Iori and/or Elizabeth to the bunch but they were planned for a future.

- Abel, Viewtiful joe, C.Viper(2) & Cammy: This is the HARD WORK bunch. Abel and Cammy were like a double size, then shrink to a common  for save time and basic shading. Joe and Viper were a "drawing above" MvC3 instead. As Abel was a commision and I can not take it (for now), in case I keep working on him, it will be a free one, like Rose and Viper were.


So...don't expect advances of me in a time. Also lost some of my friends(rip) photos in that crash and most of the files were corrupt as hell. Can't say I was in the best of the moods.


So, well. Have a nice day and all. I'm sorry to give these bad news to everyone :/.
Title: Re: FeLo & Co
Post by: MotorRoach on June 05, 2016, 05:08:34 pm
Did you try to take your hard disk out of your computer and connect it to another computer instead? I did that a couple of times, whenever I had problems on my computer and hoped to not lose my files.

Alternatively, you can take your hard disk to a store that works with computers and see if they can back up your files from the hard disk.
Title: Re: FeLo & Co
Post by: JustNoPoint on June 05, 2016, 05:12:04 pm
There are also cheap software you can use that can sometimes recover it. I've done that.

This sucks but in the future on big projects you should do one of 2 things. Create a clone folder. Where every night at a certain time your PC will duplicate and update the files and folders to another HD.

Set you up a dropbox account. And use it as a back up point. This is my favorite since it allows you to restore older versions of files too.
Title: Re: FeLo & Co
Post by: hatter on June 05, 2016, 05:28:19 pm
Really sorry that had to happen to you, mate.

I think JNP's advice would be something worth following in the future (heck, I'm gonna go make a Dropbox right now). If you ever need anything for Viewtiful Joe (e.g. screen caps and such), let me know.
Title: Re: FeLo & Co
Post by: FeLo_Llop on June 05, 2016, 10:06:19 pm
Writting from the cellphone. I hate these small letters D:.

Well, I sprite in an OLD pc that as it still works(and pretty well, gotta add). It was the first PC I had, and before throeing it, I left it for myself(spriting, writting my book, etc). It's a PREHISTORIC artifact that still uses W98.
Once it crashed, I linked it to the newest PC in home, but unfortunately, the files were corrupted. There's still things that I have not even mentioned to anyone else(let's say that an experiment I was working on, went pretty well. And advanced) and its folder is totally unreadable.

Now, recovered what I could. Ash has nearly everything back, but as the XIII character was in the main page,alongside the palete and etc, I'll DL it again and repeat process. Same with Maxima. As I was sending the stuff to the comissioners, I can have back Abel's stuff. Lost tje basics(walk, jump and etc), which is, alongside gethits, the most tedious part.

Thought in the dropbox thing, but a friend of me had a not so nice surprise and I can't trust that system. Maybe saving stuff in an USB.

About V.Joe, I was using Beximus' MvC screenshots. I've gotta check if they're still online and if not, I'll request tjem to him.

Thanks for your support, guys!
Title: Re: FeLo & Co
Post by: JustNoPoint on June 05, 2016, 10:15:27 pm
What was the not so nice Drop Box surprise your friend had? I can't see how it'd be worse than your HD going out. If said surprise happened while your HD was still working then you'd still have the files anyway.

Both issues would have to happen at the same time.
Title: Re: FeLo & Co
Post by: AlexSin on June 05, 2016, 10:36:53 pm
About V.Joe, I was using Beximus' MvC screenshots. I've gotta check if they're still online and if not, I'll request tjem to him.

They're still online:
http://web.archive.org/web/20150401020410/http://sinhra.com/forum/viewtopic.php?f=30&t=939
when clicking the mediafire links, remove the wayback machine part from the address and you're good to go.
Title: Re: FeLo & Co
Post by: Flowrellik on June 06, 2016, 04:52:42 am
Its all fine and dandy. I'm happy you returned Felo :). If u get some time try my stages! (Yeah I found a calling as a stagemaker on side)
Title: Re: FeLo & Co
Post by: AlexSin on June 06, 2016, 10:55:24 am
If u get some time try my stages! (Yeah I found a calling as a stagemaker on side)
Now why are you doing this?
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 19, 2016, 11:25:23 pm
- JnP: My friend found some photos of him released here and there. He says Dropbox was the only place he uploaded them to.
- Sin: Thanks man!! DLing them right now :D!!

Well, just to say that I'm sloooooowly coming back. First may be Ash, since redid his palette into my favourite colours to work with. Also, Side turn(both standing and crouch), and walk forward finished. Now I'm starting the walk backwards. I totally hate walking animations.

Also, having fun with stage editing. This sketch comes from two Killer Instinct stages(Aganos' and Maya's), merged for making my future Godess Athena stage. Not sure if adding more collums(maybe those fromNGBC?) or directly, the sea with a mountain, or something from Soul Calibur. Not sure!!

(http://i63.tinypic.com/o6xw2f.png)

Tell me your thoughts! Have a nice day!

EDIT: I'm not going to sprite a full G. Athena. I totally hate her SvC stage.
Title: Re: FeLo & Co
Post by: Metal Warrior on July 19, 2016, 11:45:22 pm
Felo...No words for this work...I just love it...One of the better works on Mugen. To me, stages makes all difference in Mugen.  :gouki:
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 21, 2016, 12:13:25 pm
Thanks, M.Warrior! I think I'll put Cammy's sea from SFZ, just changing colour to match those from the shot.

Once I apply the palette(decreased amount of colours and CS already applied on it), I reduce it to 50% of its size. Then...the result goes in "before". after fixing here and there, I arrive to the "after". SO it sometimes is not that easy. Ash's face surelly is a pain to do some times!!

(http://i67.tinypic.com/29z5y6u.png)

Have a nice day!!
Title: Re: FeLo & Co
Post by: Knuckles8864 on July 25, 2016, 01:00:19 pm
Ash Crimson looks so much better!
Title: Re: FeLo & Co
Post by: AlexSin on July 25, 2016, 01:12:50 pm
Never use tinypic, or things like this will happen:
(http://i63.tinypic.com/o6xw2f.png)
after some time the images get replaced: it can be a matter of days, months, or even years. The url is the same, just the picture changes.

Spoiler, click to toggle visibilty

Hey look, the picture returned. I wonder why though.
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 02, 2017, 09:35:21 am
Well...it's been time. Just to tell I'm back.
ASH CRIMSON:
ALL his gethits and basics are done, plus defenses too. Next are taunt, win and then punches, kicks and special.attacks.

VIEWTIFUL JOE:
Slower than expected but definitively having fun with him.

I'll post pics when I'm back home(or later this week). I'm using the phone right now.

Have a nice day!
Title: Re: FeLo & Co
Post by: sethzel on August 02, 2017, 11:30:25 pm
Felo what program you use to recize ?
Title: Re: FeLo & Co
Post by: Ex☆Cham on August 04, 2017, 12:07:52 pm

(http://i63.tinypic.com/o6xw2f.png)

Tell me your thoughts! Have a nice day!

EDIT: I'm not going to sprite a full G. Athena. I totally hate her SvC stage.
>Probably off-topic from me V:
You plan to code this??? Looks pretty as heck.
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 04, 2017, 07:02:38 pm
-Sethzel: Photoshop. Already explained in.the PM.
EXCham: I totally love your stages. But no, I just left the stage in stand by because of RL stuff. I'll look for the PSDs of the stage if you want to give it a try :).

EDIT: Tested the PSDs. They're totally unreadable,so I'll redo.it again. We can work.together in this if you like to.
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 15, 2017, 01:00:59 pm
[GILL: RESURRECTION!!]

Ok, ok...I'm pretty aware it's been time since my last post here. Just a small update.

Today's official WiPs are:

- Ash Crimson, from XII/XIII to (kinda) CvS. Gethits and basics ar finished. Taunt(win?) is finished too, so I guess it's around 50%. The most booooooring part is finished sooooo... :D!! I'll also add stuff from previous KoFs(intros and wins, more than anything...XII/XIII is pretty boring at that point.)

- Viewtiful Joe: Recently took him again. eFeX gladly helped me with the stand, making a sketchy thing that I have to fill and resprite at some parts, but it's pretty awesome as it is :D. Viewtiful Joe will also receive a noice CS, allowing for example, a Great Saiyaman palete too :P.
(http://i65.tinypic.com/k39nwk.jpg) (basic eFeX attempt. I'm currently working on it, but too lazy to make a GIF atm ^o^')

- Leona: Spoke to Dampir about fixing his XII/XIII Leona and received green light from him, since there are(from my humble point of view) some stuff in his sheet that could be fixed. Pants folds were odd, and the chest/breast area was odd too. Some sprites had PLANE BOOBS as taken from the nipple and streeeeeetched to the other way. Face also receives a small update. I'm not that good at spriting faces, you all know, so the update here is small. ALso added abds and arms definition. Maybe is a fetish of me, but if she's military she needs to be strong(not a hunk, lol) with at least, some muscle definition.
She also receives a CRAZY CS too. It allows her classic jacket, giving a KOF MI look, XII/XIII, XIV and hey...some other variations(Street Wise Cammy for example). I'm not good at making animated GIFs, but...
(http://i67.tinypic.com/34td4rk.gif)

Also, Goddess Athena's stage is in the works, at least, graphically. I don't knnow if making a blue sky version, cloudy or directly night version with the Milky Way on it. Or just the three of them. EXCham!!!

Guess it's everything for now...have a nice day!!
Title: Re: FeLo & Co
Post by: YugaCurry on October 15, 2017, 02:01:51 pm
- Ash Crimson, from XII/XIII to (kinda) CvS. Gethits and basics ar finished. Taunt(win?) is finished too, so I guess it's around 50%. The most booooooring part is finished sooooo... :D!! I'll also add stuff from previous KoFs(intros and wins, more than anything...XII/XIII is pretty boring at that point.)

Unsure if you've already answered this but will this be an sff adapted to Chazzova's Ash?
Title: Re: FeLo & Co
Post by: NDSilva on October 15, 2017, 05:30:55 pm
I'll also add stuff from previous KoFs(intros and wins, more than anything...XII/XIII is pretty boring at that point.)
Thank you for noticing it too :D

And man, you'll be my hero if you go with that ambitious cs for Leona. And I gotta agree she should have a [at least] slitghtly muscle definition, she's part of the damn Ikari Warriors after all.
Title: Re: FeLo & Co
Post by: Gladiacloud on October 15, 2017, 06:18:04 pm
- Viewtiful Joe: Recently took him again. eFeX gladly helped me with the stand, making a sketchy thing that I have to fill and resprite at some parts, but it's pretty awesome as it is :D. Viewtiful Joe will also receive a noice CS, allowing for example, a Great Saiyaman palete too :P.
(http://i65.tinypic.com/k39nwk.jpg) (basic eFeX attempt. I'm currently working on it, but too lazy to make a GIF atm ^o^')

How many sprites have you done so far (gethits, crouch, etc)?

Hey, do not forget to save your sprites somewhere.
Title: Re: FeLo & Co
Post by: Ex☆Cham on October 15, 2017, 07:32:42 pm
Also, Goddess Athena's stage is in the works, at least, graphically. I don't knnow if making a blue sky version, cloudy or directly night version with the Milky Way on it. Or just the three of them. EXCham!!!

Ooooh~ Milky Way, i´m up for what you do.

Title: Re: FeLo & Co
Post by: FeLo_Llop on October 15, 2017, 09:50:53 pm
Unsure if you've already answered this but will this be an sff adapted to Chazzova's Ash?
I'm just making the sprites. Both versions have different sizes and all, so the hitboxes and etc may vary. It's been time since I last spoke with Chazza, and he seemed intersted in adapting it, but dunno now. It will be up to him

Thank you for noticing it too :D
You're welcome! xDD!!

And man, you'll be my hero if you go with that ambitious cs for Leona. And I gotta agree she should have a [at least] slitghtly muscle definition, she's part of the damn Ikari Warriors after all.
Thanks for the words. And yes, a muscle defined Leona it's a MUST, as Cammy is.

How many sprites have you done so far (gethits, crouch, etc)?
Not so many. Around 35, not counting the scarf animations(around 40 by the moment. It's crazy as Hell D:!!

Hey, do not forget to save your sprites somewhere.
Got an USB with a folder ONLY for the wipzzzzz. At least I'm trying to save things once I finish some stuff.

Ooooh~ Milky Way, i´m up for what you do.
Awesome :D!! If you prefer, we can start with that night/Milky Way and maybe later derived versions from there :D!!

Have a nice day!!








Title: Re: FeLo & Co
Post by: Ex☆Cham on October 15, 2017, 10:47:45 pm
Oh, by the way--- I may PM you something to see if you can help me when you have free time to.

Good luck with the sprite work.
Title: Re: FeLo & Co
Post by: Lurker on October 15, 2017, 10:58:59 pm
Got an USB with a folder ONLY for the wipzzzzz. At least I'm trying to save things once I finish some stuff.
It's safer to upload your projects on a cloud service, Usb drivers can die or get infected.
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 29, 2017, 01:00:12 am
- ExCham: waiting for it ;)!!
- Lurker: You're right. I'll consider that option too.

Also, I've not been very active these days because of studying a competitive exam, taking care of my grandmother, jobhunting and visiting my exGF in the hospital. But! wanted to keep you in track!

- Chun Li: Awesome Jmorphman is updating her Chunners and read she may need something so...doing it!!
- VJ: On hold.
- Leona: Just few basic stuff. Stand sprites took most of my time and already started some Gethits. Here's a preview for her basic stuff.
Spoiler, click to toggle visibilty
- Ash: finished two punches :v.

This is all for now. Have a nice day!
Title: Re: FeLo & Co
Post by: DW on December 07, 2017, 06:23:11 pm
Dat Leona... :smitten:

That's some nice refining to what Dampir had done. Finish her up so @Memo:
 and I can work on her! :D
Title: Re: FeLo & Co
Post by: PeXXeR on December 07, 2017, 07:02:18 pm
Omg that Leona ! great work man.
Title: Re: FeLo & Co
Post by: Memo on December 07, 2017, 08:37:00 pm
looks good!
Title: Re: FeLo & Co
Post by: NDSilva on December 07, 2017, 11:21:06 pm
Yes! The retouch with that current CS, and mugen world will have the perfect Leona! :yuno:
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 09, 2017, 02:05:01 am
Thanks for the support guys!!

Even I'm retouching is XIII conversion, I'll be adding classic stuff. She lost so many things in her transition to that game, so...guess it's the hard part(But I have a lot of fun with it, though :v):
(http://i65.tinypic.com/z4b5t.png)

(Last is a test with visible arms for showing the arm definition I'm adding).

I don't know about coding, so here's my question: is there any way to make Orochi Leona in the middle of the battle, or just Start+button, as so many exchars around Mugen? Thanks!!
Title: Re: FeLo & Co
Post by: JustNoPoint on December 09, 2017, 02:38:40 am
She's just a recolor with unique stance and attacks, right? The only issue would be if her get hits change sprites. Color is fine
Title: Re: FeLo & Co
Post by: R565 on December 09, 2017, 03:33:48 am
She's just a recolor with unique stance and attacks, right? The only issue would be if her get hits change sprites. Color is fine

From what I remember, her get-hits are the same so it shouldn't be a problem mixing Orochi into her.
Title: Re: FeLo & Co
Post by: Rness on December 09, 2017, 05:16:46 am
 Wow it's awesome, would you add bangs?
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 11, 2017, 12:38:43 pm
It seems her speed and strength changes when being in Orochi. I'm not aware of different moves, but as I'm determinated to add old moves, they could be implemented as Orochi Mode exclusive, kinda as some of JMorphman's Chunners when Shadow Lady. But the command for selecting her was pretty different, not in-game change but start+button. Maybe this is the best option :).

Wow it's awesome, would you add bangs?

Bangs? Me aparece cualquier cosa en el buscador, ¿puedes decirlo en español? ¡Gracias!
(Just told him to tell me what "bangs" is, because the translation it gives me is not in the context)

EDIT:

Some possibilities with the CS:
(http://i64.tinypic.com/23rtuf8.png)
XIII, MI Alt, "classic", XIV. And second collumn would be its Orochi Mode colour(not that special)
Title: Re: FeLo & Co
Post by: Snakebyte on December 11, 2017, 10:43:27 pm
That Leona looks amazing.
Title: Re: FeLo & Co
Post by: DW on December 12, 2017, 09:34:58 pm
Bangs as in her hairstyle I'm assuming. Not sure why it was even asked as thats her hairstyle.
Title: Re: FeLo & Co
Post by: Snakebyte on December 12, 2017, 10:15:11 pm
'Bangs' in this context is the part of your hair that covers your forehead/the front of your face.

Don't know why he's asking for them on Leona though.
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 14, 2017, 06:49:30 pm
Yes, that was the second definition, but as I saw no sense on it(since the hair style does not vary), thought it was something different(given my bad aknowledgement of English :( ). Maybe is the "ponytail", which is pretty different between them two. Thanks for the replies, guys :)!
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 05, 2018, 02:10:19 am
It's been time. Well, some things has happened in my life since last time. Some were good, some were bad. But well, took the determination in ending Ash. Whatever comes, and aside Leona, it's unknown even for me.

Current Status:
- Basics(Jump, stand etc) are FINISHED.
- Gethits: FINISHED.
- Intros/Taunt/Win: FINISHED.
- Stand Punches: FINISHED.
- Stand Kicks: FINISHED.
- Colour Chart; FINISHED. But as I have not added the flames, it may be incomplete.

This list comes from XIII. I haven't still started converting stuff from his previous appearances, but I do have the stuff pasted in the BMPs I'm working on, so once I finish this "vanilla" version, the update is coming. What I'm thinking is, as there will be some differences between basic attacks, one could be for a normal Ash and the other for a Dark Ash Mode. Whatever.


Have a nice day!
Title: Re: FeLo & Co
Post by: IkuTronHD on November 06, 2018, 02:19:36 pm
It's been time. Well, some things has happened in my life since last time. Some were good, some were bad. But well, took the determination in ending Ash. Whatever comes, and aside Leona, it's unknown even for me.

Current Status:
- Basics(Jump, stand etc) are FINISHED.
- Gethits: FINISHED.
- Intros/Taunt/Win: FINISHED.
- Stand Punches: FINISHED.
- Stand Kicks: FINISHED.
- Colour Chart; FINISHED. But as I have not added the flames, it may be incomplete.

This list comes from XIII. I haven't still started converting stuff from his previous appearances, but I do have the stuff pasted in the BMPs I'm working on, so once I finish this "vanilla" version, the update is coming. What I'm thinking is, as there will be some differences between basic attacks, one could be for a normal Ash and the other for a Dark Ash Mode. Whatever.


Have a nice day!


Oh nice
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 20, 2018, 12:51:05 am
Crouch attacks(from XIII) are finished. Next bunch are air attacks and specials!! Once these are finished, it will be time for conversions...!!

Have a nice day!

PS: For crouch MP I've decided I'll translate from 2k3(which was in fact LP), but as for the third crouch kick...there are not so many differences!! So I'm looking for a kick which fits him. And I want him to not be a lot like Guile/Remy/Charlie. The one I'm aiming for would correspond to MK.

I guess I'll be having the very same problem with air P and air K D:
Title: Re: FeLo & Co
Post by: DW on November 21, 2018, 08:32:01 pm
You could prolly use Ash's air CD attack for a air heavy kick/punch, depending on how it looks and all. IDK much about Ash, but I'm pretty sure all of the KoF fighters have one. I myself completely forgot about this when making Kula... I may add it in for her j.HP as what I have now is just the same anim, slightly altered, for each air punch. You'll still have to make a custom one I suppose for the respective air heavy that his air CD doesn't cover. Glad to hear from you. I look forward to his and definitely Leona's progress.

Here's something else you can throw in with Ash:

(https://i.imgur.com/ETDlizt.png)

Up to you which one you want to add, or add them all if you want. They are all good.
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 23, 2018, 12:55:56 am
Totally right, DW. There are some basic attacks that could be recycled from 2k3, but those which would need an extra work will be crouch and air, since they miss one P/K from those...At first thought in resprite them from 2k3 too(light punch seems different), but I guess I'll be creating new stuff :/. Thought in adapting stuff from Elizabeth/Shen Woo or even Chizuru.
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 25, 2018, 05:54:30 pm
Let's put a sample for another Crouch Kick. I haven't decide if this would be Mid or Hard kick yet.
(http://i66.tinypic.com/2uepcvq.png)

I've sprited it from one of Juri's crouch kicks. Of course I won't make him twirl as Juri does and specially won't put him with his sweet sweet twinky ass to the camera.

Have a nice day!

EDIT: This sprite will receive some tweaks and fixes :).
Title: Re: FeLo & Co
Post by: -Ash- on November 25, 2018, 07:32:41 pm
Wait... so this is not KoF XIII's Ash?
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 25, 2018, 10:01:33 pm
Wait... so this is not KoF XIII's Ash?

I'm converting XIII Ash into CvS(kinda CvS, not a perfect conversion). But, as in KOF, XIII misses some attacks, since SFers have 6 basic attacks, while KOFers 4-5. Crouch attacks are those which gives problems when translating from KoF to CvS.
Title: Re: FeLo & Co
Post by: -Ash- on November 25, 2018, 10:15:02 pm
Ohhhh... I should have that figured, sorry for the dumb question lol.

Looking forward for my boy with those sexy sprites.
Title: Re: FeLo & Co
Post by: c00p on December 04, 2018, 05:43:10 pm
beautiful leona there man
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 24, 2019, 01:21:17 am
These have been some crazy months! Either way...I'm only missing Ash's Special Attacks for finishing him(vanilla-kof xiii)!!
Once finished these last attacks...it's time to complet him!! Stuff from his previous appearances...I know he has new stuff in KOF MIRA(an air basic kick and a new throw), but I have not been able to find a decent video to extract sprites from. So I'll been drawing them myself or spriting from other characters.
So, here's a sample

(http://i64.tinypic.com/2efsxtc.jpg)

Have a nice day!!

PS: YES, I know. This is not 100% CvS accurate but I think it has a good vibe to it.
Title: Re: FeLo & Co
Post by: Xenomic on February 24, 2019, 01:32:13 am
Ash with a shock? Now that's something I never would've thought of seeing. And it's a very solidly done one at that.

All in all, all the sprites looks pretty good though! I am curious though FeLo...do you...happen to take commissions, by any chance?? I don't recall if you do or not (I know you don't do requests, I'm very positive about that one).
Title: Re: FeLo & Co
Post by: -Whiplash- on February 24, 2019, 01:36:19 am
That's sick! Looking forward to it!
Title: Re: FeLo & Co
Post by: Stone-Wolf on February 24, 2019, 01:56:53 am
damn good :muttrox:, can't wait to see the full sheet
Title: Re: FeLo & Co
Post by: Manson Rees on February 24, 2019, 03:00:12 am
(http://i64.tinypic.com/2efsxtc.jpg)

So goooood...  :coollove:
Title: Re: FeLo & Co
Post by: 2Dee4ever on February 24, 2019, 03:27:26 am
Nice. Looking good. I’ve always wondered.. Is that an undershirt or a full body/jump suit? The midriff.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 24, 2019, 03:39:57 am
Thanks, guys :)!

- Xenomic: Yes...I don't know why did I do it that day, but I just did it :/. Also, I don't like the yellow aura shock sprites from SFZ, that's why I sprited it a la SF3. Also, I did Maki's and Ingrid's shock sprites long before they were ripped from SFZUpper. I don't know whose version are using them, but if it's useful to someone, then it's fine by me :). Also, I did take comissions/request in the past. But as now I'm short in time(RL stuff and centering the efforts in this wip) made me to take the decission of not accepting. But I'm curious hahahaha.

- -Whiplash-, Stone-Wolf, Manson Rees: Thanks guys. Just be a bit more patient. I hope to finish the vanilla in one-two months :D!

- ;x: Thanks. Also, I don't know. The version of Ash I did the palete to, had the "undershirt" sharing colours with the trousers, so it makes me think that MAYBE is a tall pant(like those from the bullfighters) or a "fisherman" like one. Whatever, I did not feel to CS that part, because I'm lazy as Hell :P.

Title: Re: FeLo & Co
Post by: -Ash- on February 24, 2019, 03:47:15 am
(http://i64.tinypic.com/2efsxtc.jpg)

This looks so damn sexy man, keep it up.

Title: Re: FeLo & Co
Post by: lui on February 24, 2019, 04:02:11 am
Can you post just a few example gifs so we can see it in action? :)
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 24, 2019, 01:25:17 pm
Can you post just a few example gifs so we can see it in action? :)

I'm terrible at making GIFs :(
Title: Re: FeLo & Co
Post by: Knuckles8864 on February 24, 2019, 02:17:35 pm
Man, those are looking gorgeous, FeLo!
Title: Re: FeLo & Co
Post by: Loud Howard on February 24, 2019, 02:19:43 pm
Felo when you're gonna finish cammy? its been years since i was out hoping that one would be complete!

And Ash looks great!
Title: Re: FeLo & Co
Post by: PeXXeR on February 24, 2019, 03:42:17 pm
That Ash looks insane, good job.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 25, 2019, 12:00:43 am
@Knuckles8864: Thanks, man!! :D!

@Loud Howard: I kept her in the "bye bye felicia" chest. Seems she's cursed for me, since most of times I had her between my official wips, had problems with the PC or lack of time. Design-wise, she's one of my favourite Capcom girls, being SIMPLE and STRONG as she is. I wish I find a time to sprite her.

@PeXXeR: Thanks dude!
Title: Re: FeLo & Co
Post by: 2Dee4ever on February 25, 2019, 12:03:23 am
- ;x: Thanks. Also, I don't know. The version of Ash I did the palette to, had the "undershirt" sharing colors with the trousers, so it makes me think that MAYBE is a tall pant(like those from the bullfighters) or a "fisherman" like one. Whatever, I did not feel to CS that part, because I'm lazy as Hell :P.
Same, but I'll do it, no worries.

Title: Re: FeLo & Co
Post by: Loud Howard on February 25, 2019, 12:29:09 am
@Knuckles8864: Thanks, man!! :D!

@Loud Howard: I kept her in the "bye bye felicia" chest. Seems she's cursed for me, since most of times I had her between my official wips, had problems with the PC or lack of time. Design-wise, she's one of my favourite Capcom girls, being SIMPLE and STRONG as she is. I wish I find a time to sprite her.

@PeXXeR: Thanks dude!

i was right back then, Delta red is a Curse!
Title: Re: FeLo & Co
Post by: 2Dee4ever on February 25, 2019, 06:24:22 am
His normals were always weird to me, so happy to see you making new ones. I do have MIRA on ps2 if you need screens etc.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 26, 2019, 12:36:10 am
His normals were always weird to me, so happy to see you making new ones. I do have MIRA on ps2 if you need screens etc.
Those new attacks are just to fill the 6 button system and/or because were missing in XIII.
Also, if you can send screencaps of "new" attacks he had in KOF MIRA would be awesome. I thought using Cammy's drill for that air kick he has in that game. Thanks man :D
Title: Re: FeLo & Co
Post by: QuickFist on February 26, 2019, 01:18:26 am
Oh wow! This looks amazing! Y'know... this makes me wanna update the Ash me and Chazz did with your sprites. I'll be watching this.
Title: Re: FeLo & Co
Post by: Joey S. on February 26, 2019, 01:38:56 am
(http://i64.tinypic.com/2efsxtc.jpg)

I'm no artist, but these look absolutely fantastic.

I've watched numerous videos about what makes a good sprite/animation, and (though I may be incorrect on this) it can boil down to three things: proper key poses (which help decipher which attack is which), proper shading (contributing to pseudo-3D aspects) and expressions from the move itself (helps shape a character's personality).

All three aspects have been NAILED here, and you absolutely deserve bonus points since you had to re-model some of these yourself and keep the same style as all the ripped ones.

I am absolutely interested in seeing more when you finish.  :iog::megusta::goi:
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 03, 2019, 01:44:14 am
@QuickFist: Be my guest!! I did it on purpose! :D!!(I was in fact talking with @Chazzanova about this).

- Joey S.: Thanks, man. The pose honor goes to SNK team. I'm only converting their(awesome) work into a smaller one. The problem here comes mostly in faces, trying to get the "personality" of a bigger sprite is kinda hard sometimes. That's why most of the sheet has a "serious" look at it. The shading gave/gives me problems sometimes because of the different colour waves. The idea is a Human Saiki(or even a full one) could be done with not so much effort. I only agree in the last point. When resizing, most of the sprites gets BLURRY as Hell. That's why I have to "re-construct" the whole thing. 

Now, just experimented something:
(http://i67.tinypic.com/2eq6rnq.gif)(taking 1 of 7 sprites for Juri)
(http://i63.tinypic.com/14u84gh.png)

The most accurate size from SFV to CvS is 320x180. There's hope after all. Not implying Juri or Cammy to become wips, but maybe I can take one of them as side-wip alongside Leona. We have a SF4 Juri by Chuchoryu(I thought in taking it AND fix the whole thing, but after seeing it would not be worth the time, since there's SO MUCH to fix and I'd spend less time making the sprite from scratch). And Cammy has gained so much things along these years, having enought things to create a DOLL base for anyone willing to use it.

As always, C&C is welcome. Have a nice day!

EDIT:
I can not being quiet. Did this test with Juri, decreasing her colours into something "feasible" and then wanting to kill someone. As you can see, the colour decrease makes the converted sprite VERY blurry, so in the end is like creating it from scratch.
(http://i65.tinypic.com/10pbrk1.png) (the one converted is the very first of the bunch)
Title: Re: FeLo & Co
Post by: NDSilva on March 03, 2019, 04:15:12 am
Hmmn......

You took those frames directly from the PC game? If so, maybe there's some shader mods over there that could help with a project like this... :ninja:


Just did a quick search, and I found this:
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 04, 2019, 11:35:19 pm
Nope...DLed Drwetony's videos and then extracted ALL the images(OMG). Then stretched it to 320x180 while decreasing the colour count. For some things, drawing above(layers) would be far more useful, but in others I would be spriting as I used to.

Also, this stand for Cammy looks nice, even it's only 7 frames(SFZ has 8, btw)
(http://i66.tinypic.com/309iucm.gif)

Have a nice day!!
Title: Re: FeLo & Co
Post by: 2Dee4ever on March 07, 2019, 02:17:52 am
I just want to say something, while looking over many of your sprites I noticed that you skip a lot of the transition frames. Some attacks all together. As a result, things don't look as "smooth". You already know C.Viper as I was telling you, but looking at Rose, I've noticed its similar. I do want to point out that it is not mandatory or necessary that you do these things to the T, but bringing it to your attention to possibly help improve. She is missing her Far MK, while her HK is similar, the positioning of the move is different.
Spoiler, click to toggle visibilty

Not a HUGE difference, but you get what I mean. You can see it in the movement. Sprite 190,0 & 190,3 are identical.
Spoiler, click to toggle visibilty

Everything else is great! This is not complaining or anything either, if no one points these things out we'll never improve. I am telling you this as you wanted me to make this character, as I go over it, I will connect with you. Would you be against adding more stuff from SF4?
Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 07, 2019, 08:24:47 pm
Thanks for pointing ll these things out, 2Dee. I took as reference SFZ sheet of Rose(an sometimes the one from CFJ) and I may lost some things in the path. About adding stuff from SF4, I think everything she had in SFZ is overed, EXCEPT the new stuff from SF4 Omega(the Bubble, etc).
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 12, 2019, 07:35:09 pm
Soooo...

Last week found a LONG LOST folder in an old old PC. Guess what? Most of what I advanced with Abel...was there!!!
Just took one sprite for doing some minor fixes+CS and while not 100% satisfied with the result, i guess it could be good.
(http://i68.tinypic.com/2vxnk95.png)

As you can see, now leg's muscles are hugger(and with some better definition), shorts are shorter(  :wink3: ), French flag is tied to a real side instead of being centered, forearms has scars, gloves are closer to its design and...yes. The kneepads are different. I prefer Cestus remake over Capcom's design in this sense. I'm undecided if adding a fifth skin tone for give him a lighter one, so the muscle definition may look better.

Aside this, I've done pretty much nothing, only worked in Ash,


Have a nice day!!

PS: Not moving Leona for this guy. Maybe both could be the side project of the other one.
Title: Re: FeLo & Co
Post by: Prime SC on March 13, 2019, 01:34:54 am
Would love to see abel in mugen
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 17, 2019, 12:08:39 am
Me too. That's why he could be my side-project alongside Leona. So seems I hyped and took again his possible portrait. This time, with a CS on it. Even it's CLEARLY unfinished, I'm pretty proud of this. You can see that he's not THAT good boy after all.

(http://i67.tinypic.com/vfwd2x.png)
Title: Re: FeLo & Co
Post by: PeXXeR on March 17, 2019, 11:23:27 am
Man, you rock dude! Abel, Ash and Leona look fantastic. If possible can you throw me a colored gif of her stance I would rock it as an avatar (leona).
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 30, 2019, 12:31:45 pm
Sorry everyone for being this silent. These last months have been a mess, work, study, depression and RL stuff. This is why Ash was kept on hold. I could not take care of constant, repetitive small details. In other words, I was not able to center on it nor anything else. Few pixels got me tired after all.

When I felt better, started experimenting with portraits:
Spoiler, click to toggle visibilty

Why? Because I like to keep a common style in my myuginzz.

And now that I'm sure I can achieve something better, I decided to take an old old thing into form. Why? because this guys(girl? individual?) is easy as Hell to convert. Just changing the shading A BIT, and a short CS.

Spoiler, click to toggle visibilty

I'm also going to convert the small UFO from MS for a possible new attack. Or adding aliens from other franchises to be "extincted" by this little, adorable alien squad squid.

Have fun, enjoy life and love everyone! Have a nice day!


Title: Re: FeLo & Co
Post by: RagingRowen on November 30, 2019, 12:36:27 pm
The image might be a bit small but sure thing.
Title: Re: FeLo & Co
Post by: Loud Howard on December 01, 2019, 12:13:55 am
Sorry everyone for being this silent. These last months have been a mess, work, study, depression and RL stuff. This is why Ash was kept on hold. I could not take care of constant, repetitive small details. In other words, I was not able to center on it nor anything else. Few pixels got me tired after all.

When I felt better, started experimenting with portraits:
Spoiler, click to toggle visibilty

Why? Because I like to keep a common style in my myuginzz.

And now that I'm sure I can achieve something better, I decided to take an old old thing into form. Why? because this guys(girl? individual?) is easy as Hell to convert. Just changing the shading A BIT, and a short CS.

Spoiler, click to toggle visibilty

I'm also going to convert the small UFO from MS for a possible new attack. Or adding aliens from other franchises to be "extincted" by this little, adorable alien squad squid.

Have fun, enjoy life and love everyone! Have a nice day!

You need to look at the old images later on, tinypic is dead,and even photobucket went full retarded.
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 12, 2020, 02:04:43 am
The image might be a bit small but sure thing.

Yes! I don't know why that server makes images THAT small, but it's a good way of showing them without other people taking my work and claiming as their own. At least not 'till I officially release them OR passing them to some interested coders.


You need to look at the old images later on, tinypic is dead,and even photobucket went full retarded.

That's quite a work. And yes, I totally agree with you about tinypic and photobucket.



Now...just few things:

1) Mars People takes the lead, alongside Ash Crimson. Both them are being worked from Monday to Friday. Mars People's GHs are nearly finished. About Ash, as month ago, only special attacks are left. Génie is giving me some problems in terms of spriting. Also, I'd have to figure out which basic attacks of who to convert for him having 6 Punches and 6 Kicks. Apply that to air, crouch and stand(lucky me, there's enough 2k3 different stuff for him). And no, not considering Remy at all, that would be the mainstream option.

2) Leona and Abel are sent to the weekend. Also redid Abel's MB again:
(https://i.ibb.co/K6bQHjS/Abel-MB.png)
(Old--->New
And please, don't say I should make her as a totally separated character, even this was going to be Abel's design. It's fun he was going to be a girl and his other half Seth is now a woman)

This way I can sprite in he whole bunch without being pressured at all.

Have a nice day!!
Title: Re: FeLo & Co
Post by: Hero on January 13, 2020, 08:42:55 pm
Make her a separate character.

But seriously, your work is brilliant. I wish I could sprite 1/10 of what you do.
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 14, 2020, 12:21:30 am
Make her a separate character.

But seriously, your work is brilliant. I wish I could sprite 1/10 of what you do.

1) No! But being honest, as she is a rejected design, that leaves A LOT of freedom while creating attacks and well blending in the SF universe. In a rush, she could be a bit of B. Mary, Shermie and Angel in a mix. Quick thinking, but mostly nope :P.

2) Thanks! But I wish I could code 1/10 of your skills. I'm reading the docs and still ost U_U.
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 29, 2020, 06:25:37 am
Mars People's gethits are finished!! Also its portrait too!!

(https://i.ibb.co/NnTtQQC/Mars-People.png)

Have a nice day!!
Title: Re: FeLo & Co
Post by: Knuckles8864 on January 29, 2020, 06:41:17 am
That smile is adorable!
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 26, 2020, 09:16:37 pm
I'm officially a mess. A total mess. I've been experimenting with pixel and drawing stuff and more RL focused, so I've been delaying wips. Well, to tell:

 MARS PEOPLE
 It has:
- ALL its basics(jump, walk, stand, etc). Only misses the RUN, because in SvC he has like a dash.
- PUNCHES AND KICKS: Every of them, including jump, crouch and stand..
- GETHITS: Everything is finished. Maybe I'll do a electroshock state, but dunno.
- Throw 1, Throw 2, Kara throw, reversal from defense, defense(both stand and crouch), thrpw escape WITH reversal.
- MB, Athena's Bliss, Firebrand's Bliss(I don't remember the name for the spell of these two)

It misses:
- Taunt
- Winposes
- Intro
- Losing
- Special Attacks
- Super sdms
- New stuff(mostly for its intro and maybe something new attacks)

Have a nive day!!
Title: Re: FeLo & Co
Post by: RagingRowen on August 26, 2020, 09:49:01 pm
May we have a taste of what you've got? I feel teased just reading it.
I'd suggest gifs because the sheets aren't full size.
Title: Re: FeLo & Co
Post by: Momotaro on August 26, 2020, 10:17:37 pm
Very good news !
I have to admit I'm really interested to see some frames as well.

It can just be perfect !
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 27, 2020, 04:03:17 am
Sorry guys, you're right. Unfortunately, I'm terrible at doing animated GIFs, so here's a bunch sample

(https://i.ibb.co/L8mr9Md/MPShow.png)

Still haven't decided between a brighter skin colour for it or a darker(using SvC's).

YES! That small pinkie Mars People is planned for a new attack. Maybe using helpers and not allowing a rival to get near(or even destroying hadokens! who knows?!). Also still thinking(dunno if it's possible) at a "suicide" attack when its health is low, forcing it to puke acid and killing the rival in the process or just an attack for avoiding rival to be near you(forcing a DISTANCE fight).

Also, YES, you're right. I'm not using a resize for Mars People.

OH! Totally forgot abouyt ASH CRIMSON!! He's actually missing this:
- Germinal Caprice.
- Sans Culotte.
- Germinal(from Sans Culotte).
- Fructidor.
- New basic attacks to fill the 6 button system. Dunno if converting'em from Chizuru or Iori, who he stole powers from.

Coming from Ash, maybe I'll do a more extent CSand try to associate with another spriter so a human Saiki would be possible.

Have a nice day!



Title: Re: FeLo & Co
Post by: KarmaCharmeleon on August 27, 2020, 01:41:18 pm
Looking reaaaally good FeLo. I could code them both at your pace if you send me the frames.
Title: Re: FeLo & Co
Post by: Momotaro on August 27, 2020, 05:38:59 pm
Great stuff FeLo_Llop!
No problem if it's not animated right now ! ;)
Title: Re: FeLo & Co
Post by: SkySplitters on August 28, 2020, 04:39:30 pm
Wow, Mars People looks pretty cool. Great job dude!
Title: Re: FeLo & Co
Post by: S. Jetstream on August 28, 2020, 05:32:43 pm
the pain in the ass that must be to sprite those tentacles... Good job dude
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 30, 2020, 03:01:37 am
Thanks for the replies, guys!
- KC: Okay! I'll do what I told you by PM ;)!
- Nedflandeurse: Thanks!! is just I'm terrible at making animated GIFs and something like it would be difficult.
- The Street Fighter: Thanks man!
- S. Jetstream: Thanks! Believe or not I...did not touch the tentacles. I just made the CS for the eyes AND reshaded its head. But yeah, SNK did and awesome work animatig those limbs!!

Have a nice day!
Title: Re: FeLo & Co
Post by: lui on August 31, 2020, 11:53:34 am
Coming from Ash, maybe I'll do a more extent CSand try to associate with another spriter so a human Saiki would be possible.

Have a nice day!


You could take some inspiration from Saiki? he has a few unique normals

Or maybe even someone like Remy from SF3
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 31, 2020, 03:50:29 pm
No, because in case someone(or me, ina  team) decides to develope Human Saiki, both them wold be the very same.

I'll use 2K3's Ash and fill what needed with both Chizuru's and Iori's. Remy is an obvious one, so converting stuff from others would make Ash kinda a surprise. Maybe from Elizabeth too , mmmm...
Title: Re: FeLo & Co
Post by: benhazard on September 22, 2020, 04:28:23 pm
This should be a nightmare to do T-T, I believe a tool such as DAIN ai app may help to work around complex trasition frames https://grisk.itch.io/dain-app
Title: Re: FeLo & Co
Post by: Momotaro on September 22, 2020, 09:45:23 pm
This should be a nightmare to do T-T, I believe a tool such as DAIN ai app may help to work around complex trasition frames https://grisk.itch.io/dain-app

Yes, could be helpful.
I'm curious to know if such an app keep the colors palette ? Without making blurry or new colors...?
or keep 256 colors, or  1 color for transparency...
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 05, 2020, 09:59:25 pm
Thanks people!! I did not know that program, but I will take a look :)!!


Also, I've sent to someone Ash's sprites and he started at making his version.

Spoiler, click to toggle visibilty

Have a nice day!
Title: Re: FeLo & Co
Post by: Akito on October 05, 2020, 10:14:59 pm
It's a big surprise.
Title: Re: FeLo & Co
Post by: Bejeeta on October 05, 2020, 10:20:47 pm
Amazing work.
Title: Re: FeLo & Co
Post by: trexrell44 on October 05, 2020, 10:41:17 pm
This looks really cool!
Title: Re: FeLo & Co
Post by: S. Jetstream on October 06, 2020, 01:13:10 am
So this is really happening.
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on October 06, 2020, 05:26:38 am
It’s my birthday. Wow looking very solid indeed.
Title: Re: FeLo & Co
Post by: Infinite Daze on October 06, 2020, 06:23:08 am
Ash looks Awesome.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 15, 2021, 01:17:49 am
I know, I know. Necrobump. Just to inform I'm 12 sprites for finishing Ash conversion from XIII to CvS.

AND already finished Abel's gethits. Our hunkie received some shading upgrade and tweaks. Shorter trousers, more muscle definition in arms, etc.

I'm taking Mars People too, once I finish Ash(just reminf our squiddy alien is around 60% done too).

Also, I did backup of this PC in an external disk, since it started to do strange stuff.


Have a nice day!
Title: Re: FeLo & Co
Post by: Jh0nnY2k on February 15, 2021, 02:13:40 pm
I'm looking all over the thread and i can't seem to find some "samples" :D. Where can we see some of that great work of yours? I'm extra curious about Abel.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 15, 2021, 04:54:28 pm
Yup, seems the images were lost. Gonna paste something kinda old.

(https://i.ibb.co/gWG6w6n/ryu-to-abel.png)

This is how he looks like.
Title: Re: FeLo & Co
Post by: Momotaro on February 15, 2021, 07:13:26 pm
I know, I know. Necrobump. Just to inform I'm 12 sprites for finishing Ash conversion from XIII to CvS.

AND already finished Abel's gethits. Our hunkie received some shading upgrade and tweaks. Shorter trousers, more muscle definition in arms, etc.

I'm taking Mars People too, once I finish Ash(just reminf our squiddy alien is around 60% done too).

Also, I did backup of this PC in an external disk, since it started to do strange stuff.


Have a nice day!

Hype!
I feel honored you work on 2 french characters!
Even if both of them are unrealistic clichés ;) (but just like 90% of fighting game characters)

I can't wait to see some more!
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 16, 2021, 12:01:52 am
Hehehehehhe, thanks Ned! Well, at least French characters are "modern". Spanish (except Zato One) are mostly toreros, pirates or Spain seems to be anchored in the XVII Century(Hi, Resident Evil 4).

Ash could be the most "stereotypical" character, because of high fashion sense and such. Abel is a hunk. King is a waitress who even wearing classical clothes, is modern. Shermie, Mature, Remy, etc...

Maybe the most bizarre Spanish character(aside good old Zato), is Earthquake. Yes, THAT Earthquake. He's from 1759 and during that time, Texas was a Spanish territory(up to 1821).

I should be making a Spanish character. Hmmmm.

EDIT:
(https://i.ibb.co/HqFKWfk/MPShow.png)

This is part of that 60% of Mars People I've finished. Don't mind the different colours for it, since I started changing its palete and then turned using basic colours. This is just a cosmetic thing, I'll just update the colours with the common sheet.
Title: Re: FeLo & Co
Post by: Jh0nnY2k on February 16, 2021, 12:50:36 am
Yup, seems the images were lost. Gonna paste something kinda old.

(https://i.ibb.co/gWG6w6n/ryu-to-abel.png)

This is how he looks like.

Ty, great looking sprites. Are you editing Abel over Ryu? I was e pe ting it to be done over an SF4 model.

Who are you going to use for his grabs?

And good luck with Ash? Any coder wants to use the sprites? Considering you inly have 16 more sprites to go?


Title: Re: FeLo & Co
Post by: FeLo_Llop on February 16, 2021, 01:24:23 am
Thanks, Jh0nnY2k. Best base for Abel is...SF Abel. So Ryu was only used for that Chip KO animation, since I could not find a decent one in youtube videos. Ryu's size in SF3 is also the same I'm using with Abel, so quickest way to go. But don't expect him to be a frankenstein of Ryu, Joe and etc. Abel IS Abel. I still have a bad taste with Viper(yep, I'm kinda ashamed of that work), so this is kinda my mea culpa.

Ash is already being coded:

https://mugenguild.com/forum/topics/karmacharmeleons-wip-thread-ash-crimson-186575.300.html

Thanks for the kind words!


Havea nice day!
Title: Re: FeLo & Co
Post by: Jh0nnY2k on February 16, 2021, 08:48:16 am
Thank you very much for taking your time to reply to my questions.

Wow, Ash is a great piece of work. Very highly professional standard. Can't wait to see more of Abel.

Regards
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 20, 2021, 12:30:18 pm
Just to say...Ash Crimsn's conversion from XII to CvS(kinda) is completed. I will not release the sprites by the moment. Why? I've already sent the last bunch to KarmaChameleon because I'd like Ash to be remembered as one of those cool characters both in coding and graphics. I wouldn't like these sprites' first use to be a simple sprite swap or poorly coded by someone who does a rush as Hell work. Or someone who just erases his hair and poorly pastes Saiki's wig on it for making a cvs Saiki. Whatever.

I'm sorry if this decission deceives someone, but given the effort and headaches this guy gave me, is something I think I deserve. We all deserve it.


Also, I bought a new pc this week, so I'll mostly making a backup of the old one into the new, so...


Have a nice day!


Title: Re: FeLo & Co
Post by: benhazard on February 20, 2021, 11:44:01 pm
Yup, seems the images were lost. Gonna paste something kinda old.

(https://i.ibb.co/gWG6w6n/ryu-to-abel.png)

This is how he looks like.

Ty, great looking sprites. Are you editing Abel over Ryu? I was e pe ting it to be done over an SF4 model.

Who are you going to use for his grabs?

And good luck with Ash? Any coder wants to use the sprites? Considering you inly have 16 more sprites to go?




At least it's some few frames, I have the ambition to do justice to RE3 Nemesis, but there are not good enough references to do him, like I'm doing with Gouken. (well, unless I go myself porting from MVC3, or someone has done it and I don't know T-T)

Ash is looking really smooth, very curious about Abel.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 28, 2021, 09:55:06 pm
- Benhazard, I know you'llbe doing an AWESOME workwith Nemesis, as you're doing with your other wips :) !!

Also, There's only 9 animations to be done for finishing Mars People. I'm currently with the superattacks, and I've finished till the sixth. SO if my matchs are correct, I'll be fginishing it by my birthday's :D!!
Small proof. Only one sprite from each special attack.
(https://i.ibb.co/2tKSYhL/Peopling.png)

To do:
- Attack 7(the one with the teaser and electricity).
- Ultra
- Super 1.
- Super 2.
- Taunt
- Win pose 1
- Win pose 2
- Intro 1
- Intro 2

And that's it. There'sa lot of recylcling at its sheet, soo...Either way, I'll have to check/fix the colour count too, and decide which base coloursto give our squiddy friend.


Have a nice day!
Title: Re: FeLo & Co
Post by: Momotaro on February 28, 2021, 10:06:10 pm
Awesome! Again, I'm impressed!
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 18, 2021, 02:16:05 am
Sooo!! Mars People conversion from SvC + runing(NGBC) is COMPLETED. I only have to fix colours and arm a big sheet et voilà! Of course I'll be completing it with new&crazy stuff, but that's for the future. Keep tunned!!

I wanted to release it for my birthday(March, 31th), but I have something more special prepared for then. Keep tunned! KC's skills are crazy as always!!

Have a nice day!!

¿Y si son nom es Giner? ¡'Nem vegent, redeu!
Title: Re: FeLo & Co
Post by: sabockee on March 18, 2021, 09:13:18 pm
Congrats, Felo! I see you're on fire lately!
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 19, 2021, 03:16:00 am
Thanks Sabockee!!

They are heeeereeeeee...
https://mugenguild.com/forum/topics/mars-people-cvs-192733.msg2504055.html;topicseen#msg2504055

Have a nice day!!
Title: Re: FeLo & Co
Post by: xcheatdeath on March 19, 2021, 03:20:36 am
congrats on the release Felo! great work as always!
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 23, 2021, 02:12:47 am
Thanks Tay!! I'm now continuing with other character, given these are finished :) !!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on May 29, 2021, 12:18:23 am
Yep, I know, it's been time. Just wanted to add that the reason I have not released Ash's sheet yet is because I'm completing him with 2k3 and MI:RA stuff. Also, as we all know, KOF uses a 4 button system while SF/CvS, uses 6, so I'm completing stuff, mostly avoiding Remy. By the moment, is important to keep as prioritary punches and kicks. Misc stuff(intros, wins, etc) are not in the prioritary list, so please, don't ask for these to be done. I've gotta add that I'm having A LOT of fun spriting him! Also, converting big, muscular guys into Ash is not just only a challenge, I'm happy with the result!!

(https://i.imgur.com/niqOXxA.gif) Can you guess who was the base for this? This is going to be his crouch HK, instead of XIII.
(https://i.imgur.com/9gQ7dyK.gif) I'm not using Remy for this crouch MP.

There's more stuff done. By the way I'm spriting CMP, and is pretty boring xD!

Have a nice day!

PS: Thanks to KarmaChameleon for animating these. You rock!!
PS2: Of course, these will have 1-2 interlude sprites. Justhave not added them yet.
Title: Re: FeLo & Co
Post by: PeXXeR on May 29, 2021, 07:53:08 pm
That sweep looks so familiar DAAAAAAAAAAMN IT .. is it Urien/ Gill ?
Kinda looks like it..
(https://www.fightersgeneration.com/characters4/urien-crouch-hk.gif)
(https://www.fightersgeneration.com/characters/gill-sweep.gif)

Awesome job as usual Felo.
Title: Re: FeLo & Co
Post by: Momotaro on May 30, 2021, 12:12:52 am
That sweep looks so familiar DAAAAAAAAAAMN IT .. is it Urien/ Gill ?
Kinda looks like it..
(https://www.fightersgeneration.com/characters4/urien-crouch-hk.gif)
(https://www.fightersgeneration.com/characters/gill-sweep.gif)

Awesome job as usual Felo.

I had the same feeling. Gill/Urien.
Also looks a bit like Jimmy/Billy from ROTD
Title: Re: FeLo & Co
Post by: FeLo_Llop on May 30, 2021, 02:12:14 am
Exactly, guys. That kick comes from Urien/Gill. I hinted it here:
Also, converting big, muscular guys into Ash is not just only a challenge

The CMP is, by the way sprited from a slim guy with big sprites. Oh, and just used one of Remy's arm as reference in one of the latest frames :P!

Have a nice day!
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 02, 2021, 01:55:56 am
Hi there, it's been time. I've been completing Ash and more stuff has been done. I'm working in cosmetic stuff(intros etc), but I'd like to announce that I'm lazy-converting Shiki. Nearly all the basics(walk, stand, jump, etc) is finished. I mean, lazy ocnvertingbecause I'm not resizing her at all, just reshading the whole thing for quicker translation and for a more solid result. I'm using the CSed sheet 2Dee4Ever did and the only "new" thing I'm adding are the black bands in her arms(as in SS2020).

(https://i.ibb.co/hYz3rzP/Shikiringuiiii.png)

Have a nice day!
Title: Re: FeLo & Co
Post by: benhazard on October 03, 2021, 02:23:17 pm
Hi there, it's been time. I've been completing Ash and more stuff has been done. I'm working in cosmetic stuff(intros etc), but I'd like to announce that I'm lazy-converting Shiki. Nearly all the basics(walk, stand, jump, etc) is finished. I mean, lazy ocnvertingbecause I'm not resizing her at all, just reshading the whole thing for quicker translation and for a more solid result. I'm using the CSed sheet 2Dee4Ever did and the only "new" thing I'm adding are the black bands in her arms(as in SS2020).

(https://i.ibb.co/hYz3rzP/Shikiringuiiii.png)

Have a nice day!

Hmmm... Why would you need to change if you were to re-scale Shiki? (Just out of curiosity)
And how many frames to convert in this project?
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 09, 2021, 01:35:44 pm

Hmmm... Why would you need to change if you were to re-scale Shiki? (Just out of curiosity)
And how many frames to convert in this project?

I'm using the SvC's sheet, which does not have the same proportions as in CvS. I'm directly shading above it because it's quickier and to apply the correct size we always can use the code to do it.

Also, there's still 450 frames to do, so once I finish the basics(I'm currently with the run, which comes from NGBC and I'm applying 2Dee's CS to it AND resize to match the whole sheet) I'll go for the BOOOOORING as Hell gethits. I don't know how to do nice GIFs, so... :(
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 18, 2021, 01:16:14 am
So, basic stuff is finished. Time to going forward to the gethits!!

(https://i.ibb.co/b1GNB6m/BASICS-PREVIEW.png)

Converting the run from NGBC to CvS was a small Hell. Not just the CS, there were a lot of missing details and stuff lazily done.


Have a nice day!!
Title: Re: FeLo & Co
Post by: xp41 on November 08, 2021, 07:05:30 am
Would the run conversion process have been even more excruciating if you used ohgaki's refined version (https://www.deviantart.com/ohgaki-m/art/Shiki-s-run-refine-657325910)? Lol

Spoiler, click to toggle visibilty

If you and karmacharmeleon would like to save time on coming up with an aerial hp, it's possible to use this (https://www.deviantart.com/ohgaki-m/art/Shiki-Jumping-H-Slash-729849893). Although I'm not sure if ohgaki's open to having some elements of his shiki's sff to be used. He might not be done with the character and he usually holds off granting permissions if that's the case

Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 09, 2021, 12:55:14 am
Would the run conversion process have been even more excruciating if you used ohgaki's refined version (https://www.deviantart.com/ohgaki-m/art/Shiki-s-run-refine-657325910)? Lol

Spoiler, click to toggle visibilty

If you and karmacharmeleon would like to save time on coming up with an aerial hp, it's possible to use this (https://www.deviantart.com/ohgaki-m/art/Shiki-Jumping-H-Slash-729849893). Although I'm not sure if ohgaki's open to having some elements of his shiki's sff to be used. He might not be done with the character and he usually holds off granting permissions if that's the case

Spoiler, click to toggle visibilty

Thanks man. Well, that run by Ohgaki is surely amazing and the bouncing adds "extra life", but I don't feel that necessary to show that movement. If it were Mai, of course, but let's think about Shiki's background :P.

Also, that J-HP is amazing. I'm not sure if Ohgaki would leave someone use it to sprite over it, so I'll write him to see if I'm allown to. Thanks for your time :)!
Title: Re: FeLo & Co
Post by: xp41 on November 09, 2021, 01:25:50 pm
Hahah agreed the ‘core values (https://knowyourmeme.com/memes/core-values)’ sure are a bit jigglier on the right. I mean more along the lines of frankenspriting shiki’s animated crimson belt and the subtle hair movement(? idk I might just be seeing things) but since you’ve already painstakingly reshaded her run animation, implementing my entitled suggestions at this point isn’t worth the headache on your part lol

But yeah even though it’s been a while since ohgaki has personally posted something, if his twitter’s any indication (https://twitter.com/ohgaki_m/status/1454749186662883340) he still actively lurks here from time to time.
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 09, 2021, 11:51:56 pm
I'm a bit lost on translation because of language barrier, so please, tell me if I've misunderstood you.

I mean more along the lines of frankenspriting shiki’s animated crimson belt and the subtle hair movement(? idk I might just be seeing things)

Nope, I did not do frankenspriting on her. I haven't posted the run I did, mostly because I suck at doing animated GIFs
I changed her size for fitting NGBC's run frames into SvC. And as NGBC's shading is a bit lazy, I had to deal with placing certain stuff, but I overall think I did a decent job at it.

but since you’ve already painstakingly reshaded her run animation, implementing my entitled suggestions at this point isn’t worth the headache on your part lol
The toughest part is done. So as I finished the basic stuff, I'm doing her booooring gethits now :P(also, 14/83 sprites are finished. I'd like to go a bit quicker)


But yeah even though it’s been a while since ohgaki has personally posted something, if his twitter’s any indication (https://twitter.com/ohgaki_m/status/1454749186662883340) he still actively lurks here from time to time.
Yes, I know he uses to visit the Guild, but I'm not sure if he'd reply to the PMs. I'll check it in deviantart or twiter, though.


Thanks for your time, and excuse me if I misunderstood you :)
Title: Re: FeLo & Co
Post by: xp41 on November 10, 2021, 09:52:38 am
Ahh no I was just having a bit of wishful thinking haha. It would've been neat if you had known about ohgaki's customised version of shiki's run before you went ahead and reshaded the NGBC version.
I mean more because ohgaki decided to add minor details like the way her belt flows when it didn't before--and the ends of the back of her hair now show a slight movement that I may or may not be imagining lol

I find your work very beautiful regardless. I really appreciate the art you do knowing how difficult it is to work on sprites :)
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 27, 2021, 01:43:28 am
Glad to say that Shiki's like 50%. All her basics and Gethits are finished. I'll put a small preview tomorrow, since it's late here and I've got to work early.

Merry Xmas!
Title: Re: FeLo & Co
Post by: SkySplitters on December 27, 2021, 04:51:21 am
Great news. Merry Christmas, Felo!  :santagoi:
Title: Re: FeLo & Co
Post by: Momotaro on December 27, 2021, 11:40:00 am
Glad to say that Shiki's like 50%. All her basics and Gethits are finished. I'll put a small preview tomorrow, since it's late here and I've got to work early.

Merry Xmas!

Very good news!
Hope to see her a bit in action soon! ^^

Yes, and late Merry Xmas!
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 28, 2021, 01:12:46 am
Sorry guys, it was a LONG day. But as promised...PREVIEW:
https://streamable.com/dr343y (https://streamable.com/dr343y)
Thanks goes to KarmaCharizard, who is arming the .sff for future plans. I have to add that I'm happy to work with Karma again.
Enjoy!

EDIT: Of course,  have to fix her stance's legs.
Title: Re: FeLo & Co
Post by: Nate on December 28, 2021, 02:17:33 am
Shiki is looking pretty awesome! I don't know if anyone has asked or not, do you plan to add any of the extra stuff that Shiki gained in Samsho 2019?
Title: Re: FeLo & Co
Post by: Momotaro on December 28, 2021, 03:00:52 am
I really like the ingame look of your sprites.
What a great conversion.

I can't wait for some more news!
Title: Re: FeLo & Co
Post by: RagingRowen on December 28, 2021, 03:14:39 am
Looks like Shiki's gonna join Ash as another Felo/Karma WIP!

I love how it looks so CvS while you can still tell it's the SvC sprites. A smooth conversion indeed.
Title: Re: FeLo & Co
Post by: Yuko on December 28, 2021, 05:17:57 am
Sprites look really good! As expected from FeLo-senpai!
I also love how smooth the animations are, everything looks perfect. :smitten:
Title: Re: FeLo & Co
Post by: Diek Stiekem on December 28, 2021, 01:08:06 pm
Looks very good!
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on December 28, 2021, 05:57:06 pm
Looking dynamite!
Title: Re: FeLo & Co
Post by: FeLo_Llop on December 29, 2021, 12:39:16 am
Thanks for the reception, guys :).

do you plan to add any of the extra stuff that Shiki gained in Samsho 2019?
Yes ;) !! I like my versions to be as most complete as possible.

I really like the ingame look of your sprites.
What a great conversion.

I can't wait for some more news!

Thanks! I've got to say that working with SvC helped A LOT. my work was just re-do the shading and do breasts and legs a big thicker. Also, CS by 2dee4ever worked very well too :)!

Looks like Shiki's gonna join Ash as another Felo/Karma WIP!

I love how it looks so CvS while you can still tell it's the SvC sprites. A smooth conversion indeed.
  & 
Sprites look really good! As expected from FeLo-senpai!
I also love how smooth the animations are, everything looks perfect. :smitten:

Yes!! She joins Rose, Ash and etc. Also, as said above, I replaced the SvC shading plus making breasts and legs a bit wider. So big thumbs up to SNK's animators!

Sprites look really good! As expected from FeLo-senpai!
I also love how smooth the animations are, everything looks perfect. :smitten:

Thanks!! There's stuff I've got to fix too, but I'm trying my best here.

Looks very good!
&
Looking dynamite!

Thanks guys!!











Title: Re: FeLo & Co
Post by: Nate on December 29, 2021, 01:19:33 am
Thanks for the reception, guys :).

do you plan to add any of the extra stuff that Shiki gained in Samsho 2019?
Yes ;) !! I like my versions to be as most complete as possible.



Oh sweet! I loved the spinning move she gained in Samsho 2019. was so good
Title: Re: FeLo & Co
Post by: Momotaro on December 29, 2021, 01:55:53 am
Yes, I can see you changed a bit the proportions. Again, I like it, because it's still subtle.

Also, Good to know she will have a more complete movelist.
Hope it's a chance to give her more kicks to add diversity in her normal moves.

And her "Tartarus Drop" throw from Samsho 2019
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 28, 2022, 11:49:59 am
Soooo...Shiki's misc stuff are nearly finished. Once this is finished it's time for the ATTACKS!!


And a question, who from SvC must be converted after Shiki? I'll put here the list who haven't been converted yet:

- Demitri: I know he has his MIDGET sprite from DS. But that guy is hilarious more than else.
- Goenitz: No, he has been converted by Dampir.
- Zero: He was converted by someone I don't know the name and I've gotta add that is a VERY good version!
- Mr.Karate/Serious: Demongorne has made a PERFECT conversion.
- Mars People: finished!! I'm just completing it with funny stuff!

- Kasumi: She was converted by I don't remember the name, but it's agood conoversion.
- Firebrand: this should be a palete change and few fixes here and there.
- Tabasa: She would be awesome. But as she has her sprites from Warzard, it could be a palete thing+resize via coding.
- Earthquake: My current side wip is bigger than him, and you can't imagine HOW tiring it is. But I'm having fun planing the moveset and else ;) !
- Goddess Athena: Because people loves overpowered bikini Lolis. BORING.
- Genjuro: Dampir did it!

I've gotta add that SvC conversions into CvS would be them with the shading changed. I'm not going to stop in resize and etc, which is a very time consuming part. As much, I would be changing few things for adapting it into CvS(as I'm doing with Shiki, increasing the width of her legs and breasts). Also, SvC would be SIDE wips. What does this means? Because I'm focusing in something more serious and more time consuming. But believe me that this is worth its time ;) !!

Have a nice day!
Title: Re: FeLo & Co
Post by: Momotaro on January 28, 2022, 12:01:15 pm

Good to know it's time for attacks!
And I like how you give more flesh to Shiki. Giving her this lovely firgure Capcom girls have... ^^

For the big one, I have an idea, but I will not spoil anything.
I'll just wait and see.

About Athena. I like her "design."
But there are 2 things I never liked about this version.
- = Kid
- Overpowered moves type

However I remember Viofitz tried something about her in a more "mature" way in Some custom Akuma intro or something. ^^
Title: Re: FeLo & Co
Post by: sabockee on January 28, 2022, 12:22:15 pm
I have a mad respect for anyone that's actually capable to finish a full sprite sheet. You're great Felo! Keep up your work, kind Sir!
Title: Re: FeLo & Co
Post by: Yuko on January 28, 2022, 12:49:25 pm
Goddess Athena sounds interesting!
Title: Re: FeLo & Co
Post by: Akito on January 28, 2022, 12:52:02 pm
And Ash?
Title: Re: FeLo & Co
Post by: NDSilva on January 28, 2022, 01:26:46 pm
I would love to see your take on Kasumi, someday. There's a CvS inspired character by Falcon Rapper, yeah, but due to her face being mostly composed of copy-pasting the CvS2 cameo sprite into it, she ends up lacking quite a bit on the facial expressions.
Title: Re: FeLo & Co
Post by: MCX on January 28, 2022, 02:39:40 pm
This is awesome Felo, as NDSilva said, I would love to see a Kasumi in that style of yours.
Also, I'm trying to fix Leona sprites by Dampir, I would to love to see your take on her classic outfit
Title: Re: FeLo & Co
Post by: Diek Stiekem on January 28, 2022, 02:58:22 pm
Soooo...Shiki's misc stuff are nearly finished. Once this is finished it's time for the ATTACKS!!


And a question, who from SvC must be converted after Shiki? I'll put here the list who haven't been converted yet:

- Demitri: I know he has his MIDGET sprite from DS. But that guy is hilarious more than else.


Deffo Demitri imo.
As cool as the og Darkstalkers sprites are, they show their age and do not mesh well with newer (CVS) style sprites.
(Morrigan in CvS2 is example enough)
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 28, 2022, 05:13:11 pm
Thanks for the good words, people!! I'd like my next wip to be a guy, since most of my previus full sheets have been women, so...it may be a struggle between Demitri, Firebrand and Earthquake, mostly. Firebrand is interesting because we also havehis MvC apparitions to take stuff from, and that's a good point.

Also, I won't reveal who the big wip is since I've started few days ago and I just have a single animation, sketched attacks  and a random thing. I've requested help to someone for having his/her/its attacks translated to the language of the country this character hails from, for giving a bit of diversity to it. Don't worry, I would not translate Vega(claw) attacks into Spanish because it's a poor choice from Capcom: "flying Barcelona attack" is like a flying city is falling above you, xD.

And Ash?

Ash is being completedat the moment. I won't release it till the coded version is released since I dedicated A LOT of effort on it and I would not like to see it as a spriteswap of a random OP Ash and its countless ZOMGZ versions. At least not now :P !
Title: Re: FeLo & Co
Post by: Nate on January 28, 2022, 11:30:24 pm
I mean you could polish the dampir sets if you so choose, though I know he has been working on polishing some of them himself
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 29, 2022, 12:49:32 am
I mean you could polish the dampir sets if you so choose, though I know he has been working on polishing some of them himself

Yes, that would work for saving time. I tried doing that with her XIII to CvS Leona, but that sheet has a lot of stray pixels, wrong colours(which are easily confusable to others and the sizes are different not just to a CvS conversion, but to something similar to it. I thought polishing up Goenitz, but I think that some from those I said(Firebrand, Tabasa, Demitri, Earthquake or G. Athena) could be more attractive tha someone who has its sheet finished and converted :)

Title: Re: FeLo & Co
Post by: Nate on January 29, 2022, 01:17:06 am
whatever works for you! Hope your future projects go well
Title: Re: FeLo & Co
Post by: XANDERAC on January 29, 2022, 03:19:17 am
I would probably vote Demitri, but I'm not sure how much would be completely redone since there was Dampir's version which could be used as a base from years back, I don't know if they updated it or if there was anything in particular that needed to be made. However I assume you would want it more based on his taller and unique looking sprites from SVC specifically. Otherwise I would go with Tabasa, or ideally Firebrand to have more non-humanoid sprites in this style, which would pair nicely with the Mars People you made I think.

(http://i.imgur.com/vWvpSqE.png)
https://mugenguild.com/forum/topics/alternate-sff-demitri-ryon-165662.0.html
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 29, 2022, 01:12:55 pm
I appreciate the effort Dampir puts in every sheet(I LOVE how he did Angel!!), but that Demitri has a STRONG problem of pillow shading. It doesn't has muscle definition(and Demitri IS muscular). Also, he uses the CFJ sheet(if I'm not wrong) who is still short.
Title: Re: FeLo & Co
Post by: PotS on January 29, 2022, 03:47:23 pm
+1 for Demitri. Arguably the best thing to come out of that game.
Title: Re: FeLo & Co
Post by: MotorRoach on January 29, 2022, 04:23:38 pm
Demitri would indeed be great, though I think you're better off using the CFJ sprite set. It's a tad taller than the original Darkstalkers sprites, and honestly, I feel SvC ruined the cartoony appeal that Demitri had in Darkstalkers by making him way edgier looking. In case you feel CFJ is still a bit too short, I think you can get away with stretching up the sprites a slight bit.
Title: Re: FeLo & Co
Post by: Basara Lapis on January 29, 2022, 07:18:16 pm
Thanks goes to KarmaCharizard, who is arming the .sff for future plans.
I thought she got released sprites or SFF instead of directly used for a character. I would like to see her more as in SS than CvS. However, I loved how smooth are the sprites, another superb job I must say ;)

And a question, who from SvC must be converted after Shiki? I'll put here the list who haven't been converted yet:
Apart of the obvious choice (Demitri), I say Earthquake. Firebrand/Red Arremer was my next option, but was already converted (I think for Dampir too)... and I agree that Kasumi wasn't converted, it was bad converted, so I say she could make it too
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 29, 2022, 11:38:55 pm
Oh wow. PotS in my topic and is alive! Bem-vindo!!

Demitri would indeed be great, though I think you're better off using the CFJ sprite set. It's a tad taller than the original Darkstalkers sprites, and honestly, I feel SvC ruined the cartoony appeal that Demitri had in Darkstalkers by making him way edgier looking. In case you feel CFJ is still a bit too short, I think you can get away with stretching up the sprites a slight bit.

Tried stretching them a bit and the result is even edgier. They also become a mess to clean, making SvC the best option for him. And as Li_Kun(who was my spriting teacher long ago and he's one of the greatest guys you'll ever met in mugen) did Morrigan, think that Demitri is the obvious reason. I'd love to see a revamped Felicia or Donovan. Hell, in fact everyone from DS would be awesome!

Thanks goes to KarmaCharizard, who is arming the .sff for future plans.
I thought she got released sprites or SFF instead of directly used for a character. I would like to see her more as in SS than CvS. However, I loved how smooth are the sprites, another superb job I must say ;)

And a question, who from SvC must be converted after Shiki? I'll put here the list who haven't been converted yet:
Apart of the obvious choice (Demitri), I say Earthquake. Firebrand/Red Arremer was my next option, but was already converted (I think for Dampir too)... and I agree that Kasumi wasn't converted, it was bad converted, so I say she could make it too

Once the sprites are released, I don't mind if someone wants to do a SamSho version for her. They'll be free for everyone to use :) ! Also, I don't think Dampir did Earthquake or Firebrand.
Title: Re: FeLo & Co
Post by: XANDERAC on January 30, 2022, 01:47:30 am
If you do end up doing Demitri, it does also open up the door for someone to later also do Dee a bit more easily in this style which would be a huge timesaver for either yourself or future creators who take up the reigns.

(https://static.wikia.nocookie.net/darkstalkers/images/1/1c/Sprite_Dee.gif)

I am curious, would you be spriting in all those fire effects or just leave it as a separate thing like here where it seems to just be an effect behind?
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/0483d15c-a7f2-460c-91e9-a9b726dbdc8b/dbx22yu-0873a014-f76d-4b22-8634-1579da79b3c5.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzA0ODNkMTVjLWE3ZjItNDYwYy05MWU5LWE5YjcyNmRiZGM4YlwvZGJ4MjJ5dS0wODczYTAxNC1mNzZkLTRiMjItODYzNC0xNTc5ZGE3OWIzYzUuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.JMvkY1so4_1gCkc-h0--42coTRh0JvfnsDwIiK0HzQI)
[source: DieGolosO on DeviantArt]
Title: Re: FeLo & Co
Post by: MotorRoach on January 30, 2022, 06:36:59 pm
In case you do go for SvC Demitri, would you be willing to make him feel closer to how he did in Darkstalkers? I say the Ohgaki version of Demitri was an ideal take on making SvC Demitri feel closer to his Darkstalkers counterpart, so I think that would be a good point of refernece to take a look at.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 02, 2022, 12:26:48 am
In case you do go for SvC Demitri, would you be willing to make him feel closer to how he did in Darkstalkers? I say the Ohgaki version of Demitri was an ideal take on making SvC Demitri feel closer to his Darkstalkers counterpart, so I think that would be a good point of refernece to take a look at.

Yes, It would be more than awesome to make Demitri closer to his DS counterpart. In case he's decide to be next I'll be doing basic stuff(walk, gethits, etc) and once getting to something deeper and having a more complete sheet, I'll talk to Ohgaki for at least showing I'm doing it(as I did with Shiki to add a kick he did).

If you do end up doing Demitri, it does also open up the door for someone to later also do Dee a bit more easily in this style which would be a huge timesaver for either yourself or future creators who take up the reigns.

(https://static.wikia.nocookie.net/darkstalkers/images/1/1c/Sprite_Dee.gif)

I am curious, would you be spriting in all those fire effects or just leave it as a separate thing like here where it seems to just be an effect behind?
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/0483d15c-a7f2-460c-91e9-a9b726dbdc8b/dbx22yu-0873a014-f76d-4b22-8634-1579da79b3c5.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzA0ODNkMTVjLWE3ZjItNDYwYy05MWU5LWE5YjcyNmRiZGM4YlwvZGJ4MjJ5dS0wODczYTAxNC1mNzZkLTRiMjItODYzNC0xNTc5ZGE3OWIzYzUuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.JMvkY1so4_1gCkc-h0--42coTRh0JvfnsDwIiK0HzQI)
[source: DieGolosO on DeviantArt]

Believe or not, but Dee was indeed an option. More than a headswap to Demitri, I had certain things in mind, but unluckily, is something never saw the light of day.

Also, I'm a bit blocked with Shiki. Her misc stuff is repetitive so I'm making a giant bmp to put the attacks and etc, so I force myself to going through like this. BUT more important is that I kinda started SOMETHING 3 weeks ago and I'm kinda excited of how it could end! I'm taking references of the game origin this game comes from(and NOT a fighting game), drawing in paper and scanning(crazy! doesn't it?) and imagining how he moveset could be. I'd like to share who this character is, but I prefer to say a word once things are more developed. And no, I haven't forgot about Ash heheheheh.

Title: Re: FeLo & Co
Post by: FeLo_Llop on February 11, 2022, 12:14:52 am
Hi there!! So it's decided!! After Shiki, next from SvC to be converted is Kasumi Todoh!!!

Why? Some years ago, Falcon Rapper converted her in a good way, so most of the work is done. He even CSed her!!! Also, she's placed next to Shiki in SvC and...may that hints that they're team?(See: Kim-Choi; Terry-Mai, etc). Found this detail fun enough to step it!

https://mugenguild.com/forum/topics/cvs-kasumi-todoh-potsinfinite-falcon-rapper-180206.0.html (https://mugenguild.com/forum/topics/cvs-kasumi-todoh-potsinfinite-falcon-rapper-180206.0.html)

Then I noticed there were some mistakes. MINOR mistakes. He skipped some frames in certain animations. He copy-pasted the same face/head time over time. So, that's the main point for the choice. I think Kasumi deserves some justice here, even if are these small details. Of course, i don't want to offend FaLcon, just to improve a bit his work.

Some changes I did here(yes, this animated gif is the one I did):
(https://i.imgur.com/pz1AO7z.gif)
- Her leg leg, in te calf area, adding a more straight line, so the hakama's "fold" seems that.
- Inner area, around the crotch and up to the bottom of the hakama: Now it's darker. I noticed that Falcon did this area clearer than expected while both Geese and Ryuhaku in CvS have this darkened.
- Fixed the general muscles in the arm. But once animated(thanks, Karma!) I saw I screwed it up too.
- Added extra light in the forearm armour.
- Added some "reflection" in the ponytail(upper area) and some small details in head
- Fixed the tobi(socks)

Once I saw this animated, I fell that there were extra stuff to do, so I fixed the inner chest area(skin under the dogi), Also fixed her face too. Now it's a bit more round than square-ish. And added the chest armor.

By the moment, don't forget to DL Falcon's version!! Is pretty fun to play as!!

What new stuff would I add? NEW? A small CS for adding the chest armour she has in AoF.
Would you add stuff from AoF? I've never played that game, even I read that it feels like a 2D Tekken, so that's a WINNER for me. I don't know the differences between AoF and KoF's Kasumi, so if someone wants to enlight me or showing forgotten stuff, I'm open to it :) !!

Have a nice day!!

EDIT: I forgot!! I saw some stuff to be improved in Shiki, so I extended the fix to...THE FACE. So that's fixed in the final version too!
Title: Re: FeLo & Co
Post by: Nate on February 11, 2022, 12:19:27 am
Hi there!! So it's decided!! After Shiki, next from SvC to be converted is Kasumi Todoh!!!

Why? Some years ago, Falcon Rapper converted her in a good way, so most of the work is done. He even CSed her!!! Also, she's placed next to Shiki in SvC and...may that hints that they're team?(See: Kim-Choi; Terry-Mai, etc). Found this detail fun enough to step it!

https://mugenguild.com/forum/topics/cvs-kasumi-todoh-potsinfinite-falcon-rapper-180206.0.html (https://mugenguild.com/forum/topics/cvs-kasumi-todoh-potsinfinite-falcon-rapper-180206.0.html)

Then I noticed there were some mistakes. MINOR mistakes. He skipped some frames in certain animations. He copy-pasted the same face/head time over time. So, that's the main point for the choice. I think Kasumi deserves some justice here, even if are these small details. Of course, i don't want to offend FaLcon, just to improve a bit his work.

Some changes I did here(yes, this animated gif is the one I did):
(https://i.imgur.com/pz1AO7z.gif)
- Her leg leg, in te calf area, adding a more straight line, so the hakama's "fold" seems that.
- Inner area, around the crotch and up to the bottom of the hakama: Now it's darker. I noticed that Falcon did this area clearer than expected while both Geese and Ryuhaku in CvS have this darkened.
- Fixed the general muscles in the arm. But once animated(thanks, Karma!) I saw I screwed it up too.
- Added extra light in the forearm armour.
- Added some "reflection" in the ponytail(upper area) and some small details in head
- Fixed the tobi(socks)

Once I saw this animated, I fell that there were extra stuff to do, so I fixed the inner chest area(skin under the dogi), Also fixed her face too. Now it's a bit more round than square-ish. And added the chest armor.

By the moment, don't forget to DL Falcon's version!! Is pretty fun to play as!!

What new stuff would I add? NEW? A small CS for adding the chest armour she has in AoF.
Would you add stuff from AoF? I've never played that game, even I read that it feels like a 2D Tekken, so that's a WINNER for me. I don't know the differences between AoF and KoF's Kasumi, so if someone wants to enlight me or showing forgotten stuff, I'm open to it :) !!

Have a nice day!!

EDIT: I forgot!! I saw some stuff to be improved in Shiki, so I extended the fix to...THE FACE. So that's fixed in the final version too!

she has some different animations in her normal and her Kasana Ate super in the beginning, and also some exclusive win poses where she reads engrish from a book and speaks it
Title: Re: FeLo & Co
Post by: NDSilva on February 11, 2022, 01:42:54 am
OMG, you're really gonna update Kasumi! :joyful

Improving the spriteset by Falcon Rapper is a wise choice, indeed. Cuz while it lacks some polishment here and there, he did a pretty good work on her overall. :)



EDIT: In regards to Kasumi and design consitency, there are a few details that are small, but maybe worth to keep an eye on; in particular, there are a few more differences between her AoF/KOF '96 and KOF '99-onwards appearances.

Besides the ponytail and removal of the chest armor, she also has:

(https://i.imgur.com/EacZn1k.gif)


Her appearance during Ryuhaku's CvS2 intro and winpose is actually kind of a unique thing altogether, designwise. She has most of the later details from KOF '99, but looking quite younger, and for some reason having the gloves from the previous AoF3 design.


Anyway, this is all just food for thought. :P
Whichever direction you wanna go for Kasumi, I'm sure the result will look really awesome! :2thumbsup:
Title: Re: FeLo & Co
Post by: Hero on February 11, 2022, 04:49:32 am
Your work, as always, is more than wonderful. I want to see these sets finished already :)
Title: Re: FeLo & Co
Post by: Momotaro on February 11, 2022, 10:12:13 am

My friend, the result is very good!
I can see the elements you updated and I'm sure the full spriteset upgrade will make the character outstanding!
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 12, 2022, 12:23:18 pm
Thanks for the kind words, people!!
she has some different animations in her normal and her Kasana Ate super in the beginning, and also some exclusive win poses where she reads engrish from a book and speaks it

I didn't know! I'll take this too.


I think I'll keep as in CvS2. It's a simple design and it merges some elements of both versions. If not, i could turn crazy ahahahah

Your work, as always, is more than wonderful. I want to see these sets finished already :)

Gracias man! I expect to show something somewhere near in time. Maybe not Kasumi related @o@


My friend, the result is very good!
I can see the elements you updated and I'm sure the full spriteset upgrade will make the character outstanding!

I hope I can do justice to her too!! Thanks for the words!

----------------------

Well, currently I DLed and changed the palete to both 96 and 98/SvC versions so I can check what's missing and/or changed. I have a lot of work. Buuut! Up to a challenge!!

Thanks man!





Title: Re: FeLo & Co
Post by: PotS on February 12, 2022, 12:23:48 pm
Regarding her design, I think CvS2/KOF99 is a lot cleaner than the alternatives.

Also I think her left foot (our right) should be a pixel or two higher in your stance animation.

Good luck with this.

Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: Momotaro on February 12, 2022, 02:21:54 pm
Regarding her design, I think CvS2/KOF99 is a lot cleaner than the alternatives.

Also I think her left foot (our right) should be a pixel or two higher in your stance animation.

Good luck with this.

Spoiler, click to toggle visibilty

Oh, good eye!
Yes, this foot can be one piwel higher


About design. I prefer the version with ponny tail. even if long hair is nice too...
If chest armor is possible via CS, no problem, but I prefr the version without. (personal taste)
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 12, 2022, 02:32:47 pm
Regarding her design, I think CvS2/KOF99 is a lot cleaner than the alternatives.

Also I think her left foot (our right) should be a pixel or two higher in your stance animation.

Good luck with this.

Spoiler, click to toggle visibilty

Yes...getting one or two pixels above the foot would be perfect but...it's a lo of work, since it has to change in every sprite. Also, SHARE THAT FOLDER, WE WANT TO KNOW WHAT YOU WERE COOKING! hahahahah
Spoiler, click to toggle visibilty

About design. I prefer the version with ponny tail. even if long hair is nice too...
If chest armor is possible via CS, no problem, but I prefr the version without. (personal taste)

I'll keep ponytail, personal taste too :)! Don't worry about chest armor, as AoF's version is secondary, the main spriting will be done with her 96 and onwards :)

Small show, to compare:
(https://i.imgur.com/tQvbnI6.png)

First is Falcon's. As you can see, I've changed the face, inner chest(cleavage area), added the chest armor and...those multiple folds in the hakama. I've fixed some details he forgot to put, so...

Have a nice day!
Title: Re: FeLo & Co
Post by: NDSilva on February 12, 2022, 04:08:49 pm
It looks perfect. :datass:
And yeah, I personally prefer the design from KOF'99/SvC, as well.

Again, thank you so much for doing this! :sweetheart:
Title: Re: FeLo & Co
Post by: Momotaro on February 12, 2022, 04:59:39 pm
Regarding her design, I think CvS2/KOF99 is a lot cleaner than the alternatives.

Also I think her left foot (our right) should be a pixel or two higher in your stance animation.

Good luck with this.

Spoiler, click to toggle visibilty

Yes...getting one or two pixels above the foot would be perfect but...it's a lo of work, since it has to change in every sprite. Also, SHARE THAT FOLDER, WE WANT TO KNOW WHAT YOU WERE COOKING! hahahahah
Spoiler, click to toggle visibilty

About design. I prefer the version with ponny tail. even if long hair is nice too...
If chest armor is possible via CS, no problem, but I prefr the version without. (personal taste)

I'll keep ponytail, personal taste too :)! Don't worry about chest armor, as AoF's version is secondary, the main spriting will be done with her 96 and onwards :)

Small show, to compare:
(https://i.imgur.com/tQvbnI6.png)

First is Falcon's. As you can see, I've changed the face, inner chest(cleavage area), added the chest armor and...those multiple folds in the hakama. I've fixed some details he forgot to put, so...

Have a nice day!

Great!!
I'm very excited by the project, aprticularly because, this time, the character is already coded! :)
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 13, 2022, 03:34:08 am
well, I had to take a decission. Most of hakama's sprites were a small mess and I don't understand why CSed sleeves. So this mostly brought me to the choice of, LET'S FRANKENSPRITE. What? Yes, frankensprite. I love how Falcon Rapper did certain stuff, but the hakama, being honest, is a small mess. So I'll be copy pasting SvC's hakama into his version with the needed fixes, of course.
Also, as I erased the CSed sleeves, that green colour now goes to the forearm, so newer variations can come out of it!
OLD -------------------NEW

(https://i.imgur.com/pz1AO7z.gif) (https://i.imgur.com/EEnBk4R.gif)

So you can see the current CS she now has.

Have a nice day!!

PS: Yes, once I posted it here, I noticed there was a frame with white eyes and a missing line in one sleeve, which is now fixed, so don't worry.

Title: Re: FeLo & Co
Post by: AlexSin on February 13, 2022, 02:01:57 pm
I honestly think you should keep the hakama from the previous version since it's accurate to CvS, at least much more than the version you have. Not sure why you had to change it, you're changing its light source too and for no good reason. Instead of just fixing the hakama from SvC, keep references from the original CvS spriteset of Todoh and adjust what you already have. No sense in over-complicating stuff.
Title: Re: FeLo & Co
Post by: Lurker on February 13, 2022, 10:42:31 pm

I totally agree, her hakama mainly her right leg is still looking like a kof sprite, you could even use Geese as reference since he is in both games.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 25, 2022, 01:16:47 am
I've seen both Ryuhaku's and Geese's hakamas and there's a shading in their back calf(right legs) which doesn't looks natural, or at least, doesn't looks as natural as it should in a texture like it. I'll work in her inner area(from crotch) to a closer look to CvS though, as you suggested. Thanks for the Q&Q, guys! :) !

Also, main wips are both Ash and Shiki:

(https://i.imgur.com/PGYQve2.png)

- As recently some new stuff from Ash has popped up in XV, hello! they'll be added here too. I'm currently adapting 2k3 stuff into the main style of the sheet, and already outlined something from the newer game(yes, also traced his classic attire from the newer, which in certain frames was a bitch, but I'm bitchier than she yooooo!!
- Kinda stuck with Shiki's misc stuff, mostly because is VERY static, aside the smooth movement of her dress(skirt, black area, mainly). Also, I've decided to fix her face a bit.
- Left Kasumi and Ladaldum for the weekend. But I haven't touched the first this weekend because RL stuff and all.

Have a nice day!!

Title: Re: FeLo & Co
Post by: Hero on February 25, 2022, 04:04:00 am
If Shiki would have made the cut in CVS, I have no doubt that is how she would have looked like. I can't really spot any flaw at all!

Or maybe I'm getting blind.
Title: Re: FeLo & Co
Post by: Momotaro on March 12, 2022, 08:31:20 am
well, I had to take a decission. Most of hakama's sprites were a small mess and I don't understand why CSed sleeves. So this mostly brought me to the choice of, LET'S FRANKENSPRITE. What? Yes, frankensprite. I love how Falcon Rapper did certain stuff, but the hakama, being honest, is a small mess. So I'll be copy pasting SvC's hakama into his version with the needed fixes, of course.
Also, as I erased the CSed sleeves, that green colour now goes to the forearm, so newer variations can come out of it!
OLD -------------------NEW

(https://i.imgur.com/pz1AO7z.gif) (https://i.imgur.com/EEnBk4R.gif)

So you can see the current CS she now has.

Have a nice day!!

PS: Yes, once I posted it here, I noticed there was a frame with white eyes and a missing line in one sleeve, which is now fixed, so don't worry.

sorry to bump it.
This progress might be outdated, but yes, frankensprite is a a good thing but there, It really makes her looks like a KOF sprite.
I think the base was more "acurate" to cvs style.
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 19, 2022, 03:27:27 am
Ok people. I'll see what I do with that. Thanks for the suggestions!!
Also, advancing in Ash! Special vs Chizuru and Iori are finished. Here's a sample where you can check the differenteces between KOF(thanks to Karma for that palete change) and the look is currently having:
(https://i.ibb.co/FkvwKwz/introvsiori.png) (https://imgbb.com/)

Have a nice day!

EDIT: As I'm seeing what to do with Kasumi(there's a lo of missing frames in Silent Ripper's sheet) I'll be centering my efforts in Ladaldum, so...I won't be showing stuff aside Shiki and Ash. Keep tunned!
Title: Re: FeLo & Co
Post by: Diek Stiekem on March 19, 2022, 10:54:00 am
Looking neat Felo!!
Title: Re: FeLo & Co
Post by: SOLIDUS SNAKE on March 19, 2022, 10:54:30 am
Look forward to seeing this soon.
Title: Re: FeLo & Co
Post by: Momotaro on March 19, 2022, 10:57:45 am
Good stuff! I like the progress!!
I'm still not fan of the giant haircut he have in XIII, just liek some people don't like Athena's curvy body in the same game.

But the result is still great. If it was my project, I would reduce a bit his haircut to mix more with CVS characters. But it's only a detail ;)

Good to see there is some upcoming progress!!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 19, 2022, 12:22:49 pm
Thanks people!! Well, regarding Ash, I'm completing him with stuff from other KOF games aside XIII. To do:

- Different attacks from KOF XV(already traced)
- VS Elisabeth: intro, taunt
- VS Kyo: intro, taunt
- VS Iori: taunt.
- VS Mukai(?).
- Intro(Generic).
- Lose by time.
- Win 1.
- Win 2.
- Win 3.
- Win 4.
- Win vs Boss
- Stuff from MIRA(?)

For me, priorities are at least XV stuff, special vs interactions, lose by time, intro, and one or two wins. VS Mukai is something yet to be decided that I may place after.

About his hair...well, that was an inner struggle I had, hahahaha. I prefer cartoony proportions, as in SF. Maybe that hair is TOO MUCH, but I decided to keep as in XII because of his flamboyant persona and giving him a distinctive aspect aside other main characters(K', Kyo, etc). It's not a normal for guy haircut, that's for sure. KOF 2K3 had his hair keep in a normal state, sure, but besides the diadem and his hair being a bit longer, nothing was different to Iori. So keeping that lumpy look would be better.

--------------------------------------

- Shiki: I've finished her basics, gethits and abut to finish themisc(intro, win, etc). After this, I'll re-take the sheet and fix the face for giving her a bit more of personality.

------------------------------------

-Ladaldum: Regarding Ladaldum, well this is a hard character, since it has no references in an actual fighting game. I'm having a lot of fun designing the moveset, mostly coming from the game of origin. This character is big, heavy and stylish, so translating all this into pixels is a challenge to me. I don't have a lot of the character finished, mostly an animation and few things here and there, so I don't expect to show something soon. Just to keep you informed that this is a weekend wip, since during the week I'm centering my efforts in Ash and Shiki.

---------------------------------
- Kasumi: I'll follow your suggestions, using Silent Ripper's hakama. I'll may be adding some details to it, but yet to be decided. I'll also have to keep atention in things as HEADS, since he copy-pasted a lot of heads. Not blaming his work, because for me, anyone who decides to put a wig in his head and run to the street converts a whole sheet is a winner. Also, I'll complete the empty parts from SvC, since her sheet lacks some frames.

---------------------------------

And this is al the info I have. I do have some other things in mind, but time will tell.

Have a nice day!!
Title: Re: FeLo & Co
Post by: PotS on March 19, 2022, 01:23:11 pm
Shiki: [...] After this, I'll re-take the sheet and fix the face for giving her a bit more of personality.
That kind of sounds against her character design.
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 19, 2022, 02:10:58 pm
I expressed myself wrong. Changing a bit her face to make it fitting to CvS type. SvC shading for her face is different. Also, her eyebrows are 2 pixel lines in her eyes, so this is the part I'm going to fix too. Not adding her smiles or cute faces hahahahha.
Title: Re: FeLo & Co
Post by: Momotaro on March 31, 2022, 06:56:30 pm
Promising! really promising!!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on April 10, 2022, 06:54:19 pm
Sorry for not showing something this week. I'm not in a good mood/good time. So the frames I did had no quality enough, so they were erased(but preserving the sketchy stuff, since Ash XV is a pain in the Ash). Also arguing with Ladaldum, the side wip. I'm having A LOT of fun with this character, getting it sassy yet menacing. I just haven't decided the arm position.

In other things, I'm thinking in re-opening my mediafire folder to upload my full sheets there, putting a link in my signature(and no, Ash won't be there till the release of the full character, hahaha).


Have a nice day!
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 15, 2022, 02:30:05 am
Yup!

- SHIKI: Gethits, Basics, Misc(win, intro, taunt). Are finished. Just started basic attacks, which are being a bit pain in the Ash.
- ASH: Talking about the Devil, I haven't advanced in him, since what's missing is just cpsmetic stuff from 2k3(intros, wins, etc). And I've rough sketched the new kick from XV.
- KASUMI: On hold. Still thinking what to do.
- LADALDUM: I won't be showing stuff of her till at least having a 30% finished, since as she's BIG and popular, I don't want to create hype after hype and having someone to go to hospital because of her pixels <3.
- COLLABORATION: Just for giving more diversity to someone's moveset, since seems this is the evil-est version of him, plus he has new stuff in that game and such.

Also, I've been looking at Earthquake's sheet from SvC. I'm getting crazy of how lazy SNK was(yet understable, because of how massively big he is).

Have a nice day!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 19, 2022, 12:16:02 am
Just forgot to put this
(https://i.imgur.com/CYrMSI8.gif)

Have a nice day!

EDIT: Those with kin eye, yes, this movement has a slash of the edge in svc, so what Im doing is erasing the blade and filling that hidden part of the bodyeconstructing th wholw thing
Title: Re: FeLo & Co
Post by: DrPotem on August 19, 2022, 12:55:50 am
Wow, smooth move, I love it
Title: Re: FeLo & Co
Post by: NiO ErZeBeTh on August 19, 2022, 10:38:58 am
Nicely done.
Title: Re: FeLo & Co
Post by: Momotaro on August 19, 2022, 11:32:20 am
Masterpiece... Yummy...
I'm really excited about your Shiki spritework... Hope it can include of of her Modern Sam Sho animations...
Title: Re: FeLo & Co
Post by: Fauxcry on August 19, 2022, 02:57:30 pm
Question were you the one working on mel masters that long while ago?
Title: Re: FeLo & Co
Post by: AlexSin on August 19, 2022, 07:50:25 pm
He wasn't.
F. James Fernandez and SolBlaze were working on that.
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 21, 2022, 10:46:34 pm
Thanks people! Well, I'm just putting her legs and breast a bit bigger for getting near the exagerated Capcom's view. I'm not even touching her hands or feet because gthat would increase the work in a 30%...and I don't have that much free time. Working, studying and being chinchilla's father is not an easy task :P.


Question were you the one working on mel masters that long while ago?

Nope! It was Solbaze and F.James, as AlexSin said :)
Title: Re: FeLo & Co
Post by: Momotaro on August 21, 2022, 11:33:52 pm
I'm just putting her legs and breast a bit bigger for getting near the exagerated Capcom's view.

That's just what I want ;)
At least for a CVS style character design.

Even in official sprites, the level of details of hand depend on the spriter etc.
So, yes, I wouls not edit anything there neither :)
Particularly for a character holding weapons...
Title: Re: FeLo & Co
Post by: Emerie The G.O.A.T on August 22, 2022, 01:10:57 am
CvS Ash? Fascinating!

Good Luck :bjugoi:
Title: Re: FeLo & Co
Post by: FeLo_Llop on September 03, 2022, 12:27:47 am
So...well. Let's tease something. A shoulder:

(https://i.imgur.com/egtB4lA.png)

This image could have its size doubled. Or not. It may be a big CS for She Hulk or could be part of LADALDUM. In any case, I won't openly say who this character is till having at least the 30% of it(I'd say it's 5% as much by now). Also, as this character is a bit ambitious may or may not see the light of the day. That's why I only work on it during weekends and so, the development is this slow. Add that the size of this character is big and thus, every part needs to be detailed a lot. I'm having nightmares just to imagining how to blend its personality in its moveset and the one from the game of origin because it doesn't has a representation in the fighting games. I want to show something stylish, yet powerful and to be affraid of. I've got to add that I could be recilcying the head at some frames. BECAUSE I'M THAT LAZY!

- Then MF, why teasing us?

Easy. Just to show that I'm not just doing this character as I've been doing during these years. I'm paying special care to the details and the shoulders needed a HARD fix. The way I previously did, just looked like painted skin. Now it looks as its real texture, thin yet strong fabric. I've also added a CS for the arms and I'm thinking if CSing the chest area or not(pects are not included, and definitively not receiving a CS in that part).

So that's all about this LADALDUM character by now. I have some stuff finished and other to be fixed, so it will be needing patience.

------------------------------------------------------------------------------------------

- Shiki: I've barely advanced in her during this week. I sleep like 5 hours per day and as you may understand, I'm not in the best mood to sprite a lot. Luckily, the needed stuff to be done is not excessive.

Spoiler, click to toggle visibilty

Have a nice day!
Title: Re: FeLo & Co
Post by: Momotaro on September 03, 2022, 12:34:43 am
So...well. Let's tease something. A shoulder:

(https://i.imgur.com/egtB4lA.png)

This image could have its size doubled. Or not. It may be a big CS for She Hulk or could be part of LADALDUM. In any case, I won't openly say who this character is till having at least the 30% of it(I'd say it's 5% as much by now). Also, as this character is a bit ambitious may or may not see the light of the day. That's why I only work on it during weekends and so, the development is this slow. Add that the size of this character is big and thus, every part needs to be detailed a lot. I'm having nightmares just to imagining how to blend its personality in its moveset and the one from the game of origin because it doesn't has a representation in the fighting games. I want to show something stylish, yet powerful and to be affraid of. I've got to add that I could be recilcying the head at some frames. BECAUSE I'M THAT LAZY!

- Then MF, why teasing us?

Easy. Just to show that I'm not just doing this character as I've been doing during these years. I'm paying special care to the details and the shoulders needed a HARD fix. The way I previously did, just looked like painted skin. Now it looks as its real texture, thin yet strong fabric. I've also added a CS for the arms and I'm thinking if CSing the chest area or not(pects are not included, and definitively not receiving a CS in that part).

So that's all about this LADALDUM character by now. I have some stuff finished and other to be fixed, so it will be needing patience.

------------------------------------------------------------------------------------------

- Shiki: I've barely advanced in her during this week. I sleep like 5 hours per day and as you may understand, I'm not in the best mood to sprite a lot. Luckily, the needed stuff to be done is not excessive.

Spoiler, click to toggle visibilty

Have a nice day!

I think I got it if I remember well! But I had some clues before ;)

Take care, I'm also sleeping very short time lately because of my top neighbour's noise...
Title: Re: FeLo & Co
Post by: RagingRowen on September 03, 2022, 12:39:49 am
Is this LADALDUM lad an OC, by chance, or is it a codename of sorts for a surprise char?
Title: Re: FeLo & Co
Post by: Emerie The G.O.A.T on September 03, 2022, 12:47:26 am
Ohhh Shit! I came back on the right time! :bjugoi:

I think that's Poison Ivy or She-Hulk? :mwhy:
Title: Re: FeLo & Co
Post by: FeLo_Llop on September 29, 2022, 12:54:22 am
- Momotaro: Yup, you have some clues ;)!!

- RagingRowen: LADALDUM comes from a videogame which has NO references for a fighting game, so I'm entirely designing its moveset. of course, I'm taking references of the game of origin, but there are other stuff where...whereI...well, have to create some magic. I'm also drawing in paper + scanning because it's easier to me.

- Emerie The G.O.A.T: Yup, in time! And no, not She-Hulk or Poison Ivy. Who knows!

----------------------------------------------------------------------------------

Also, I'm doing some small portraits too. For SF characters. I'm jealous(in a positive way, of course) of the love that KoF receives and the loving heart its fans has, creating a lot of awesome kof-pilations, projects and such for keeping the flame of the king of fighters alive. But; what happens to SF? Something that I feel it could push us to a lower state(I don't know how to say this in English, sorry!) it's every SF game has a different graphic style.
Spoiler, click to toggle visibilty

This also translates into small portraits.

So, basically, I'm doing small portraits using as reference the style of Edayan's in that SF2 game for the GBA. I already have the world warriors covered, plus some others as Decapre, Oni, Kage, Rose, Sean, ShadowLady, and even Gill finished in a style that I want to believe it mimics in a correct way. So here's my question to the people: would be welcome a topic similar to the one of "Kof 2003 Portrait project"(don't forget to visit that! There's a lot of awesome artistic stuff!) for you all?

SAMPLE:
(https://i.imgur.com/CcpiLAQ.png)

Spoiler, click to toggle visibilty


Yes, it would be awesome toshow just the World Warriors, but this way you can see how I'm trying to mimic Edayan's style and what we can achieve. And of course, I'm keeping the thick black line for helping to do a cohesive style to them.

Have a nice day!!
Title: Re: FeLo & Co
Post by: Momotaro on September 29, 2022, 01:21:14 am
I really like it!

Such a detailed work!
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 12, 2022, 01:34:31 pm
Hi! Just to inform that I decided to not update more on Ash with pre XII stuff. The attacks are basically the same and the special intros/vs, etc are not that important because, Hell, I want to FINISH Shiki once and for all. Or how this is said, because my English si not that good.

So:
- Ash: unless I want to do stuff in thefuture, is finished. And everything I did is in the coder's hands.
- Shiki: main wip now.
- LADALDUM: Yes, this name is not correct. Are in fact, the first  letters of  her title, name and surname. Capcom mispelled the surname. Seems in Romanian starts with "DUM", not "DIM". I know you now know who I'm speaking about. Also, I'm not having high hopes on her because I can work more comfortably during weekends. And dude, those folds are hard to do. Even I'm recycling the head in some sprites, the amount of time driven to her is obscene. I can not promise this to be finished or seeing the light of day since, as you may see, is being a bit difficult for me. Not just finding the simlarities with other characters(I want to show something more chill for her walk instead of the manly one from Village, but still cannot decide about the position of the arm in light blue, in the walk). Also I'm imaginig the attacks, drawing in paper, scanning,and etc, which, of course, takes time. Not just editing or spriting above a previous one. Enough chit chat, look the extension of my madness:
Spoiler, click to toggle visibilty
Title: Re: FeLo & Co
Post by: Momotaro on October 12, 2022, 03:49:23 pm
I'm glad to see you will focus on Shiki to finish her now :)

Your sample of sprites and process are interesting and pleasing to see!

Good luck with all of that Felo!
Title: Re: FeLo & Co
Post by: Karl/Karla on October 12, 2022, 08:50:05 pm
This may be just me, but I think you're making the Dimitrescu sprites WAY too defined. This isn't CVS at this point. Maybe if you tone down the details of the dress, it'll be easier for you.
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 25, 2022, 01:20:25 am
Hi there!

I'm glad to see you will focus on Shiki to finish her now :)

Your sample of sprites and process are interesting and pleasing to see!

Good luck with all of that Felo!

Merci! Shiki is showing herself as an infinite hell to sprite hahahaha. Even I'm going for the easy way(no resize, just focusing in changing the shades and adding extra thick to legs and boobs), there are way too many frames in certain movements.
Also, thanks! My goal for Dumitrescu is those frames which use existing characters not to be too noticeable,combining with 100% original stuff.


This may be just me, but I think you're making the Dimitrescu sprites WAY too defined. This isn't CVS at this point. Maybe if you tone down the details of the dress, it'll be easier for you.

You're right :) !! But if you see all my previous sheets(Rose, Mars People, C. Viper, Ash Crimson, Ivan Ooze), they're not CvS at all. I inspire my work in that style, but not 100% belonging to it. They may fit well in a CvS game or compilation the same way those coming from SFZ fits in the official CvS games. Not talking about Copypasted Morrigan hahahahaha. Also, you could say that the closest to CvS I achieved is inside JMorphman's Chun Li, some Ryus, few sprites at Karma's Rugal and upcoming Kage(I don't remember more collabs). They're done taking notes of the style to match as best as possible, and of course, I did not do a perfect work :/.

About the details of the dress, they're totally necessary. The texture of that fabric looks like that, even in the game.As Dumitrescu's deisgn is not as intrincated as, let's say Chun Li and using a bigger sprite...those lines are needed for not making it look like a big white empty thing :(.
Title: Re: FeLo & Co
Post by: Emerie The G.O.A.T on October 27, 2022, 10:12:21 pm
Good Luck
Title: Re: FeLo & Co
Post by: FeLo_Llop on January 14, 2023, 02:20:42 pm
Hi. Just to inform. I'm leaving Shiki for the weekends. During the week I'll work in something a bit easier and I still making myself the question about why no one took it, even being kinda a headswap + few things. I'm talking about Mature. I'm using JMorphMan's Vice, applying a wig on her head for basic stuff. About Mature, I've finished:
- Crouching-crouch animation.
- Run(speciffically Mature's with both her arms open a la Naruto, not as Vice's).
- Turn p1-P2, stance and crouch.
- Dash forward and dash backwards.
- Jump.
- LP, LK, (both stance and crouch). Crouch HK.
- GETHITS: even I did them years ago(you can find at TJun's CvSMature, I'll re-do them.
- I won't do the dodge nor the stance. GRAPHICUS did those time ago and I know I could not do them better. So less work for me.

(https://i.imgur.com/prQSbJH.gif)
I know there's a stray pixel in the animation, I've fixed it in the file.

This is what I've finished this week. After a health collapse(I'm a bit better now, only my eyelid gets crazy from time to time), I can't do something more complex. That's why I chose Mature, since is mostly adding a wig.

Reason of collapse:
Spoiler, click to toggle visibilty

Also:

- SHIKI: I'll make a bigger update to the whole sheet. Even I went to the lazy path, I'm decided to make a big improvement, mostly in folds, CS. I'll also erase the black tattoo from her back, leaving ONLY the snake on it, as SamSho2019.

So I'm sorry if I'm deceiving someone. I simply can not give more of myself.

- LADY DIMITRESCU: Potem gladly help me filling some holes in her walking animation via an AI and it looks smooth as Hell now. I'm using layers in photoshop for  doing those at least in a raw way, so I'll be adding details. Once that is finished I'll go for the back walk which seems to be easier(I'll makeit as relaxed, sitting in her daughters' flies, like taking a nap)

Have a nice day.
Title: Re: FeLo & Co
Post by: Momotaro on January 14, 2023, 02:59:23 pm

Hope everything will be right!
Good luck with everything!

give the priority to what is important now, and take some time to relax!

Hug for you. :)
Title: Re: FeLo & Co
Post by: HadeS on January 14, 2023, 03:16:31 pm
We got you, Felo! Health and life comes first and I hope things get better soon.

You always know where to find me if you need someone to talk to :)
Title: Re: FeLo & Co
Post by: MotorRoach on January 15, 2023, 05:42:39 pm
Always figured that if I was to take a CvS project nowadays, it would be Mature just because of how easy it'd be to edit Vice for it. I'm glad someone is finally taking up that task, though.

Focus on your health first, though, obviously, don't push yourself.
Title: Re: FeLo & Co
Post by: FeLo_Llop on February 10, 2023, 01:17:36 am
Thanks people!
Spoiler, click to toggle visibilty
Well, about Mature:
Hi! Finished stuff shared with Vice:
- crouching-crouch
- turning p1 to p2 - same but crouch.
- Dash forward and back
- Run
- Jump
- Defense: stance, in air, crouch.
- landing from jump.
- LP
- LK, MK
- crouch LP
- crouch LK, MK
- air LP
- air LK, MK, HK
- some things I don't knowwhat they are/what they do

These are 133 sprites by the moment. There's stuff to be finished, tho!

Also:
I have been making bundle of my finished sheets, collabs and etc, so I'll make a topic inthe next days. Dunno when, just leaving this here.

Have a nice day. Take care of you and yours!
Title: Re: FeLo & Co
Post by: ShiroTori on February 15, 2023, 07:33:31 pm
I'm sorry to hear about your chinchilla, take all the time you need regarding them. Hopefully the other two will come around too.
Title: Re: FeLo & Co
Post by: Diek Stiekem on February 15, 2023, 08:42:27 pm
Sorry to hear about your chinchilla Felo! Losing a petfriend is always rough, so take your time.
Title: Re: FeLo & Co
Post by: Momotaro on February 15, 2023, 08:51:55 pm
Sorry for your situation.
Hope you'll overcome this moment.
Take the time you need for your progress.
Title: Re: FeLo & Co
Post by: Knuckles8864 on February 15, 2023, 11:33:44 pm
Sorry to hear about your little buddy. That's honestly a very hard thing to process when it happens.
Take whatever time you need, friend.
Title: Re: FeLo & Co
Post by: Genosan742 on February 18, 2023, 01:28:19 am
Thanks people!
Spoiler, click to toggle visibilty
Well, about Mature:
Hi! Finished stuff shared with Vice:
- crouching-crouch
- turning p1 to p2 - same but crouch.
- Dash forward and back
- Run
- Jump
- Defense: stance, in air, crouch.
- landing from jump.
- LP
- LK, MK
- crouch LP
- crouch LK, MK
- air LP
- air LK, MK, HK
- some things I don't knowwhat they are/what they do

These are 133 sprites by the moment. There's stuff to be finished, tho!

Also:
I have been making bundle of my finished sheets, collabs and etc, so I'll make a topic inthe next days. Dunno when, just leaving this here.

Have a nice day. Take care of you and yours!


Felo, I'm so sorry to hear that your beloved pet chinchilla died. I can understand how painful it is to lose a pet, as I happened to have gone through a similar situation myself when one of my family's beloved dogs, Lilly, died last February.
Title: Re: FeLo & Co
Post by: Emerie The G.O.A.T on March 11, 2023, 12:54:19 am
I'm super late but I just gotta say... things will get better :curtain:

life is hard so... we gotta make it easy with our greatness :hyo:
Title: Re: FeLo & Co
Post by: FeLo_Llop on April 18, 2023, 10:13:40 am
Thanks people.
Well, lots of things!

- I'm helping KarmaChameleon with a movement for her updated and awesome Iori. Please, visit her topic in the Guild for more news!
- Shiki: In stand by. After the events with "someone" I feel off with her. But I know that I will eventually finish her. That's why I took Mature.
- Mature: speaking of the Devil! Only gethits remains top be done from the common stuff she shares with Vice, so once I finish those, I'll go to her own things(attacks, etc). Here to show:
(https://i.imgur.com/SQowAcY.png)

Also, more news. Due to I'm tired, upset and had anxiety because of "that guy"(please, don't name him here. I want to keep this place as clean as possible. Dust is for the bins), I've decided to do a movement. A dickhead one, being honest. Not trying to be an attention whore or else, but from this point on, All my future spritesheets(including Shiki, Ash and Mature) are not going to be released UNTILL the selected coder has released his/her/their version. That's a well thought choice because I'm more than tired. So, if you see my stuff somewhere else, Felo did it first.

I'm sorry because of this choice, but I'm tired of his childish behaviour. And my mental health comes first than someone's pocket, even if it's for few bucks(confirmed in a private chat we had, so don't even try to expose me, because sh*t floats in water, as your lies).


Have a nice day!
Title: Re: FeLo & Co
Post by: Retro Respecter on April 19, 2023, 03:01:07 am
It's because of things like this we can't have nice things. Nice work, you juvenile.

Felo_Lolp, I'm sorry you had to go through that. You really deserved better.
Title: Re: FeLo & Co
Post by: Knuckles8864 on April 19, 2023, 02:18:00 pm
You're absolutely one of the most passionate spriters here, and it shows.

I'm so sorry to hear what happened to you. Whatever decision you make, we're here to support you, dude.
Title: Re: FeLo & Co
Post by: RagingRowen on April 19, 2023, 04:34:25 pm
We may have to wait longer because of the new rule, but I'm glad to hear that you want your work will be put to good use by good creators, and not put to waste by the more iffy ones.
Good stuff takes time, which ties into the 'mental health comes first' since you've gotta look after yourself in the midst creating stuff. It's all about finding the right time and place.

As always, I wish you luck on your stuff, knowing it will be worth the wait.
Title: Re: FeLo & Co
Post by: Emerie The G.O.A.T on April 19, 2023, 05:52:08 pm
Mental Health is very important. That's why we gotta complement & motivate each other :gossip:

I think I'm ready to make some sprites. Can I help? :???:
Title: Re: FeLo & Co
Post by: FeLo_Llop on April 23, 2023, 11:44:42 am
Thanks for the kind words, people :).

In happier things:
I have finished Mature's common stuff to Vice in CvS, EXCEPT the Chip KO and Dizzy, which in this case, Dizzy will come from KoF and Chip KO would be a mix/totally new creation. And now, I'll have to resize the KoF stuff and start working with her own things.

The CS is using JMM's Vice.


Have a nice day!
Title: Re: FeLo & Co
Post by: Momotaro on April 23, 2023, 11:49:04 am
One more time, I'm very impressed by your work and project.
I wish you the best in your projects and IRL...
Title: Re: FeLo & Co
Post by: FeLo_Llop on July 13, 2023, 02:20:04 am
Seems I'm posting every 2 months hahahaha.

Well, Mature is doing good. I haven't finished her OWN basics yet, but they're in a decent point.

About Ash, here are news!

Karma provided me some KOF XV animations, which I'm working with at the moment, so big thanks to her! I don't know why, but I spend more time drawing raw lines than adding details. There are 9 frames left to finish the CLIMAX 1. Next thing could come from 2k3 or even MIRA! I'd like to do one animation from each saga, for having more variety.

For XV, first step would find a common size and it's:
(https://i.imgur.com/mU8vBOY.png)

As you may think, having different oufits could be a handicap. but given that hi places his hands in his hips and the black line of the jacket ends where the old jacket bottoms, the only real problem is to...erase the lower part of the coat. And that's an easy thing to fix.

Maybe, next animation after Climax 1(which I'm working on ATM) could be his old stance:
(https://i.imgur.com/lmDRRxv.png)

The climax 1 is 18 frames. There're 9 frames yet to be finished, so I'm half way. The thing I hate the most is, I spent like a week and a half to draw the raw lines. And I spent just 2 days in finishing these 9 frames full detail. Yes, I add a basic shading to the raw lines. That helps me in thefuture too.

So well, enjoy life and have a nice day!
(https://i.imgur.com/SGL1hpB.png)
Title: Re: FeLo & Co
Post by: Emerie The G.O.A.T on July 22, 2023, 08:53:37 am
GREAT!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on August 02, 2023, 02:08:45 am
Thanks Emerie!

Let's go:

- Ash is being worked during the week. Climax 1 is about to be finished. I wanted to finish it by the last week, but had some important things to attend :(.
- Mature and someone else are for the weekends.

Also, I have to take again Shiki. She's like 75% finished but given all the thing regarding other things, I lost interest in her. But there was something in her portrait that bugged me and I found it today. The faaaaace. I know she's not exactly expressive, but giving the Nishimura vibe to it, thinks changes pretty well. A is the old and B is the new one:
(https://i.imgur.com/j86hDNq.png)
(https://i.imgur.com/SZAx4nl.png)

Have a nice day! Enjoy life!
Title: Re: FeLo & Co
Post by: Emerie The G.O.A.T on August 02, 2023, 10:36:55 am
You're welcome and OMG

You're the GREATEST
Title: Re: FeLo & Co
Post by: Momotaro on August 02, 2023, 02:31:42 pm
Good job on Ash!
Very good news!

And about Shiki, yes the new version looks better.
you did it well buddy! ^^
Title: Re: FeLo & Co
Post by: FeLo_Llop on September 22, 2023, 01:57:53 am
So, things!

- Shiki may receive something. I've been doing tests and looks fine.
- Ash I'm doing static as Hell stuff, things that are the most difficult to me. But I'M DOING THEM!
- Mature: Hell , I forgot about her. I'm THAT distracted.
- Alcina Dimitrescu: Nearly finished o fix the mess I di in the past. I've changed all the hats to something more natural. Added more colours. Shortened her hips belt(I don't know the name of that piece, sorry). And I'm trying the fabric of her clothes to look more natural, specially in, yes, folds. Am I crazy? only time will tell. By the way, small preview. And yes, sleeves also have been improvedtoo, not just because of that CS.
(https://i.imgur.com/NsTRySW.png)
And while I thought her walk backwards should be her floating thanks to her daughters' flies, I think recicling stuff and changing the head and arm position would do the cut, let me know your thoughts:
(https://i.imgur.com/9eZy5x4.png)

Also did some mini SF bases. Not something to be taken seriously, but I'd really love to have  a SF project, even in small size. Oh, and some portraits too.

Have a nice day!
Title: Re: FeLo & Co
Post by: Mastertkof on September 22, 2023, 03:03:18 am
this is nothing more than a new level of cvs scheme, this is like Chun-li from cvs2, the size and your skills let it like sf3 hugo and necro, or cvs chun-li and rugal, i think you reach the top with this last ones
Title: Re: FeLo & Co
Post by: FeLo_Llop on September 26, 2023, 03:35:38 pm
Thanks, Master!

Alcina is someone who's challenging my mental sanity and skills. I'm trying to create the closest in terms of pixels to her clothes,  and that means I'm going forward and back to see because while doing something, it ends being what I wanted to do in one frame, so I go and fix.

Here's a process of the crouch frame. I mixed lotsof things there, even an unused bust I did for her:
(https://i.imgur.com/cVsMGbc.png)
And here's her crouch compared to Chun Li.
(https://i.imgur.com/2oRTpY8.png)

Yes, this lady is going to be def challenging @_@.

Have a nice day!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on October 07, 2023, 02:51:40 am
Hi people!!

Well, choices choices. Dimitrescu will be slighty smaller. Having a so big sprite as it had, it just makes things more difficult than it should(specially those folds). So I did 2 test. But in the end, I'm going for the smaller one:
(https://i.imgur.com/RyNwp0x.png)

So the work now is to fix all the sprites I did. It's still a lot of work because of the stray pixels. But this is easier to work because hand now gets near the head of a standar character, making easier certain things.

Also, Ash is going well. Recently finished an intro he had in 2k3:
https://streamable.com/b84qu4
(Video by Karma!! Please, visit her wip topic! Support her awesome work!)
This animation took myself A LOT of time, mostly because of how static the legs are, but mostly, those flames!! I hatehatehate them hahahaha

And now I'm doing something more regarding him:
(https://i.imgur.com/12xErrL.png)
Look! it's one € !!

I wish I could tell more things but, I can't.
Have a nice day!!


EDIT: I forgot to add this:
(https://i.imgur.com/Ykqz9Er.png)

Fixed lots of things:
- Sleeve's shading in the forearm is now more fitting to above elbow  area, so the satin texture is more readable IMHO.
- Collar: now looks closer to her game of origin one.
- Bottom dress: Check! I think it looks more natural now. Also fixed stuff here and there.


Also, trust me or not, but resizing the whole sprite is kinda like starting again, because, even having the whole thing finished, it's about being careful with the details. You don't know how much was lost in the process. It's crazy /.
Title: Re: FeLo & Co
Post by: Emerie The G.O.A.T on October 07, 2023, 09:45:17 pm
Awesome
Title: Re: FeLo & Co
Post by: Knuckles8864 on October 08, 2023, 07:15:15 am
Dang, didn't know the C stood for "Cheeks"!

Joke aside, very well done in progress! Dimitrescu looks absolutely stunning as well!
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 24, 2023, 12:01:00 pm
Thanks people!! Well, I leave Lady Dimitrescu for the weekends, BUT during the week I'm with Ash. Lately, I've finished his autocombo from KoF XV. And started with a win animation from 2k3:
(https://i.imgur.com/eQmN4tR.png)  <---yes, I'm aware he lacks the white thing in his sleeve. I just leave that for the point I finish the part.

Also, I have 2 other things in the sleeve which I'm trying to advance 1 frame/day, cause I'm focusing on Ash now. Sorry, I can't show more.

I'm learning how to do portraits with Street Fighter 3 New Generation style BUT using the crazy ammounts of colours, and I'd lie if I say it's easy. IT'S NOT. And I'm lost sometimes, but it's nice learning something new.

Have a nice day!!
Title: Re: FeLo & Co
Post by: FeLo_Llop on November 27, 2023, 02:06:52 am
Finished fixing from Dimitrescu:

- Stance.
- Side change.
- Dodge.
- Crouch(1 frame. But I think I'll have to add movement to the hand, dunno).

Here's a small show of the dodge fix:
(https://i.imgur.com/at7S6KI.png)
First image is the previous, GIANT one. Second is after the resize. Third is after all the fix. Specially folds in the skirt/dress.

Now next step is fixing the walk animation and finish the intermediate frames.

Dunno if I said, but MOST of the sprites of Dimitrescu are totally original, I mean, hand drawn in paper, scanned and pixel trranslated. Few things are(crouch and walk, by the moment) translated from other characters(in this case are Iced's and Middler's from JoJo).
(https://i.imgur.com/Cu0anY0.png)
(https://i.imgur.com/p5HB6eq.png)

These two images are an example of something I haven't finished. So yes, basically with her I'm planning EVERYTHING, taking in consideration her persona from Village. Maaaaaaybe thewalk is a bit exaggerated and maybe Iced's walk fits her more, but she'd end looking like a man in disguise.

Well, a lot of bla bla bla.

Have a nice day!
Title: Re: FeLo & Co
Post by: FeLo_Llop on March 08, 2024, 12:19:46 am
Seems I don't work enough on my wips, but you know, zombies can't die once and for all by themselves in Dead Island 2 xD. That, and I've also been busy as Hell with an exam that unfortunately I was at the same doors but...couldn't pass. So next time, maybe!

Well, things.

- Ash: This guy seems to be an endless wip. I'd like to say I've already finished the 2k3 things, but I'd be lying. Currently finished his intro vs Betty, and now next bunch is a Lose, a Win and a Taunt from that game. Also, I'm heading to something original with him too.

- Kage: yes! it was a matter of time I go with a shoto, but this has a big BUT on it. As spriting the whole torso would be A LOT of work(muscles, etc), I'm just collaborating with certain stuff for someone's future version. So yes, as he's wearing his classic gi, he seems to be kinda Evil Ryu. Whatever!
(https://i.imgur.com/VNVQTOA.png)

- Alcina Dimitrescu: in stand by.

- Shiki: it's around a 75%(counting ONLY with SvC version). I may re-fix few things here and there.

- Mature: working slowly in her different to Vice's stuff.

Have a nice day!