The Mugen Fighters Guild

M.U.G.E.N Central => Hyper DBZ => FullGame development => Official Z2 Char Dev => Topic started by: Balthazar on November 20, 2016, 09:36:34 pm

Title: Tien Z2 [Project]
Post by: Balthazar on November 20, 2016, 09:36:34 pm
This is happening...

(http://i.imgur.com/HunUcLi.png)
I am spriting mr. Three Eyes.
What do y'all think about that?
We've got some pretty cool things planned.

Expect more in the future!

And here's the palette template:
(https://cdn.discordapp.com/attachments/375275481173458955/401768587557208064/0_-TeamZ2_Template.png)
Title: Re: Hdbz New char announced : T
Post by: TehSpudZ on November 20, 2016, 09:39:16 pm
Ohoho! Nice-looking! There some "Androids Build" planned? Will we possibly see Tien alongside the likes of Broly, Trunks, and even Cell? Oh, the things I question when I'm excited! xD
Title: Re: Hdbz New char announced : T
Post by: hatter on November 20, 2016, 10:09:33 pm
Nice. So what kind of game play you goin' for here?

Also: (http://imgur.com/uEtTwt8.gif)

I know, I know its a nitpick, but one I couldn't resist doing.

I see a lot of Piccolo in there, I hope some differentiation from him will occur. At least on the face (though I'll assume you'll be all over that soon enough).
Title: Re: Hdbz New char announced : T
Post by: LightScarecrow on November 20, 2016, 10:10:30 pm
That looks awesome!
I can't wait!
Also, balmsold is still working on Yamcha, right?
Soon, we will be able to do Classic DB battles!
Piccolo vs Goku, Tien vs Goku, Tien vs Yamcha....
This is INCREDIBLE!
Title: Re: Hdbz New char announced : T
Post by: The Sudden Rarity on November 21, 2016, 12:32:17 am
Ooh, this is good news ^..^

You going to use his full name "Tenshinhan" or going for the shortened version "Tien"?
Title: Re: Hdbz New char announced : T
Post by: XGargoyle on November 21, 2016, 12:32:58 am
Ohoho! Nice-looking! There some "Androids Build" planned? Will we possibly see Tien alongside the likes of Broly, Trunks, and even Cell? Oh, the things I question when I'm excited! xD

Why in the hell you put Broly in the "Androids" bag?
Title: Re: Hdbz New char announced : T
Post by: TehSpudZ on November 21, 2016, 01:09:36 am
I just guessed it was because Movie 8 took place during the 10-day gap before the Cell Games. I dunno, I was just going off on a limb
Title: Re: Hdbz New char announced : T
Post by: lui on November 21, 2016, 01:24:46 am
I always thought it was after then i remembered goku was alive lol
Title: Re: Hdbz New char announced : T
Post by: TehSpudZ on November 21, 2016, 01:28:59 am
I always thought it was after then i remembered goku was alive lol

Also, Gohan was still around 9-ish, #18 is nowhere in sight, and (Present) Trunks is still a baby, so... xD
Also, Capybaras don't whistle! xD
Title: Re: Hdbz New char announced : T
Post by: Lunchbillion on November 21, 2016, 03:39:06 am
My god.
Thank you for keeping my Dragon Ball hype alive.
Title: Re: Hdbz New char announced : T
Post by: TheHateThatHateMade on November 21, 2016, 04:37:53 am
This is happening...

(http://i.imgur.com/HunUcLi.png)
I am spriting mr. Three Eyes.
What do y'all think about that?
We've got some pretty cool things planned.

Expect more in the future!

One of my favorites is coming, so excited.
Spoiler, click to toggle visibilty
Title: Re: Hdbz New char announced : T
Post by: likiji123 on November 21, 2016, 05:51:56 am
EEEEEEEEEEE :D

Love me some classic dragon ball characters. Cant wait to see how he is gonna play :)
Title: Re: Hdbz New char announced : T
Post by: Thammy on November 21, 2016, 05:57:55 am
Yesssss! Tenshinhan's got one of the most unique, diverse movesets in Dragonball; glad that Team Z2 is there to do him justice. Definitely near the top of my most wanted list!
Spoiler, click to toggle visibilty
Title: Re: Hdbz New char announced : T
Post by: Balthazar on November 21, 2016, 03:10:52 pm
(http://i.imgur.com/BQf0JWL.png)
Nice, glad everyone seems pretty hyped for Tien (yeah I guess just Tien instead of Tenshinhan, but we can 'officially' decide later on)!
You might have read the facebook message where I promised to reveal up to 5 pre-made animations on my Patreon (and publicly, but later) for every 5 dollars donated/pledged. 2 of those are already posted there now. Get in there and pledge to help me out, motivate me! In return, here's your motivation:

(http://i.imgur.com/qdhKYFX.png)
Chiaotzu is planned to be part of Tien's gameplay.
Tien will have all of his characteristic special moves as you'd expect.
Gameplay, well it's a bit early to talk about that,
but the main idea for direction will be tricky.
Probably something like Piccolo but faster and less damaging.
Able to do quick rapid chains and all sorts of kung-fu moves.
Then ofcourse there's Chiaotzu who could provide set-ups.
(http://i.imgur.com/SxcZ67p.png)
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: AugustAPC on November 21, 2016, 05:07:10 pm
He looks absolutely amazing. Are you going for a zen, calm demeanor with him?
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: WizzyWhipitWonderful on November 21, 2016, 05:14:33 pm
Great work Balth;

I see all the fan work and demand for Tien has you inspired. The mugen character Master Huang might add a lot of ideas for moves and such if you don't have it fleshed out already. Best of luck with Tien my fellow teammate.
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Keaton on November 21, 2016, 05:24:44 pm
Cool gameplay ideas there.

Will he have an intro with Launch?
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Gladiacloud on November 21, 2016, 05:28:27 pm
He will be the main HDBZ character of 2017 ^_^

Good luck!

I wonder what will be the other HDBZ characters that will be created along with him in 2017...
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: eFeX on November 21, 2016, 06:41:02 pm
Tenshinhan is looking great so far, but I have a little nitpick with Chiaotzu's face and body build; I know it's just my opinion, but I think he would look better like this:

(http://galeon.com/efex/Chiao-Balthazar.gif)

Feel free to ignore this post, if you think he looks fine as he is now.
Good job, so far.
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: TehSpudZ on November 21, 2016, 06:57:21 pm
Wow! Damn nice! Can't wait to see what he'll bring to the table!
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Balthazar on November 21, 2016, 07:07:50 pm
Feel free to ignore this post, if you think he looks fine as he is now.
I'll be the last person to discard any tips/suggestions given from the great eFeX!
Thanks a lot, he does look better in your version. The black rings around his eyes were indeed a bit much. I did make his pupils blue again but that's for color-separation purposes. Thanks again for the tips!
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: TehSpudZ on November 21, 2016, 08:39:30 pm
Also, Chiaotzu is actually DOING something? Say it ain't so! xD
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: FirePony on November 21, 2016, 08:41:33 pm
Holly shit. Even after a full day of ass work (6h-22h), I still think that THIS IS ABSOLUTELY AMAZING WOOOOOT! :)
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Thammy on November 21, 2016, 08:57:24 pm
Also, Chiaotzu is actually DOING something? Say it ain't so! xD

Let's hope there's no opponents that can do basic math.
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Byakko on November 21, 2016, 09:05:04 pm
Also, Chiaotzu is actually DOING something? Say it ain't so! xD
he's going to blow himself up and deal 10 damage, isn't he.
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: AugustAPC on November 21, 2016, 09:09:09 pm
Nice. So what kind of game play you goin' for here?

Also: (http://imgur.com/uEtTwt8.gif)

I know, I know its a nitpick, but one I couldn't resist doing.

I see a lot of Piccolo in there, I hope some differentiation from him will occur. At least on the face (though I'll assume you'll be all over that soon enough).

I don't really see the resemblance. Is Piccolo being used as a base, here?

I can't quite tell without seeing them side by side, but Tien might be a bit too tall. From what I understand, he's right in between Goku and Piccolo on the height chart.
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Lunchbillion on November 21, 2016, 11:09:48 pm
Nice to see Chiaotzu getting some love. Having a little helper like that is a good way to differentiate Tien from the rest of the cast gameplay-wise.
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Daeron on November 21, 2016, 11:25:39 pm
I also agree with the Chaotzu corrections, i would suggested making his shoulders even more close to the neck then eFeX.

Spoiler, click to toggle visibilty

If it helps, you should build Chaotxu torso as if it where a squashed circle on the sides, notice how his shoulders are as wider or even less than his jaw.
Balth, just letting you know that i would be more than happy to help spriting Chaotzu, you know i like short chars XD
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: HadeS on November 21, 2016, 11:51:19 pm
This is amazing news, guys! I love that edit Efex did but I feel his mouth is odd and maybe misplaced (from the beginning). I think one of Chiaotzu's characteristics are his eyebrows and he needs them, IMO.

I edited it a tiny bit just to show what I mean.
(http://i.imgur.com/ofqXGDj.png)
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: TehSpudZ on November 21, 2016, 11:51:57 pm
'specially Krillin. xP
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Daeron on November 21, 2016, 11:59:55 pm
(http://i.imgur.com/9PJLesX.png)
Here is my shot at it
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: LightScarecrow on November 22, 2016, 06:09:45 am
Ho-ly shit...
This is a great idea, except for the fact that Chiaotzu is useless.
Well, might as well give him his only damaging move.
Killing himself. Sprites look incredible, Balth never disappoints!
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: likiji123 on November 22, 2016, 06:20:43 am
Loving the concepts im seeing from the sprites and Chiaotzu being a helper sounds awesome :D
(http://i.imgur.com/qdhKYFX.png)
I have a sneaking suspicion that the last sprite is going to be the collaborative contest sprite :smartass2:
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: LightScarecrow on November 22, 2016, 06:23:57 am
Indeed, if it is so, I already have the idea of that fat woman from the Buu Saga.
Changing topics, will this Tien follow the idea of having Volleyball Attack as normals?
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: TehSpudZ on November 22, 2016, 06:32:13 am
You can probably make it anything (long as it's heavy), from a spaceship, to an elephant, to even the DEATH STAR!

Spoiler, click to toggle visibilty
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: LightScarecrow on November 22, 2016, 06:36:03 am
You can probably make it anything (long as it's heavy), from a spaceship, to an elephant, to even the DEATH STAR!

Spoiler, click to toggle visibilty

Making it the Death Star is the only plausible option now.
I also had the idea of making him being on horizontal and reproducing the Volvo Trucks commercial with Van Damme :D
Title: Re: Hyper DBZ - New chararcter announced : T
Post by: Keaton on November 22, 2016, 07:47:18 am
Ten shin han could also have the power of the 4 arms, like on Dragon Ball.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on November 22, 2016, 09:34:08 am
Ah yes well now we gotta have a Volvo truck for the leg split! I didn't think of that. I'm jumping at the chance to include any Van Damme references ^^.

And yup, he will retain the three Volleyball strikes as basics.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TehSpudZ on November 22, 2016, 09:39:28 am
You can probably make it anything (long as it's heavy), from a spaceship, to an elephant, to even the DEATH STAR!

Spoiler, click to toggle visibilty

Making it the Death Star is the only plausible option now.
I also had the idea of making him being on horizontal and reproducing the Volvo Trucks commercial with Van Damme :D

Oh, wait! I just thought of another one: A THWOMP from the Mario Series! xD
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Staubhold on November 22, 2016, 11:16:34 am
ROFL! Please add E.Honda to the list of heavy objects.
...or Rufus or Tekkens Bob... or all three of them. XD
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on November 22, 2016, 11:34:34 am
Ho-ly shit...
This is a great idea, except for the fact that Chiaotzu is useless.
Well, might as well give him his only damaging move.
Killing himself. Sprites look incredible, Balth never disappoints!
Yeah, clearly a basic support will be to give the opponent a stomach ache, and the ultimate super will be Chiaotzu grabbing the enemy from behind and blowing himself up while Tien charges a one-handed Kikouhou.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 23, 2016, 12:18:05 am
That's awesome Balthazar :swoon:
Well done  :D
Though maybe i shouldn't say this but i wish LightScareCrow could help you with Tien...
It's not my decision but he really seemed to want to do a TienZ2.
Maybe im speaking nonsense.
Good work :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: JustNoPoint on November 23, 2016, 12:41:27 am
Technically anyone can still do their own versions.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 23, 2016, 08:14:13 am
Though maybe i shouldn't say this but i wish LightScareCrow could help you with Tien...
It's not my decision but he really seemed to want to do a TienZ2.

I really like Tien as a character and even Chiaotzu too, but I guess in the end it I'm just the one who dreams.
I had an idea and I tried to go with it. With Balthazar picking it up, then at least for me, I'd rather give some suggestions, help with what I can and leave the rest to Balthazar.
If they want my help, I will do my best, but I don't find it necessary or probable. Even if he needed help, I'd figure it would be someone way more skilled and experienced than me.

Well, I did this edit of Chiaotzu. I basically fixed small details on the shading and mixed the sprites shown previously. By analizing some of Chiaotzu's pictures, it seemed that the part of the shirt in front of him seemed kinda "fat" but his waist was thin and he didn't seem that inflated on his back.
Also, the big head serves a similar function to Goten and Trunks', adding the cute factor. The head being too small and his eyes as well make him seem less like a small helper and more like someone in complete confusion.
So, in the end, this was the result. Maybe with some perfecting, this becomes final.
(http://orig01.deviantart.net/60d7/f/2016/327/9/0/chiaotzu_edit___hdbz_by_lightscarecrow-dapf91i.png)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: XGargoyle on November 23, 2016, 09:17:26 pm
You still can help Balthazar by doing line work or coloring/shading sprites. This could boost the development time, if you work with him. Or you can create your own Tien Z2 inspired. No one's stopping you to do that.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 23, 2016, 11:45:33 pm
You still can help Balthazar by doing line work or coloring/shading sprites. This could boost the development time, if you work with him. Or you can create your own Tien Z2 inspired. No one's stopping you to do that.
Might as well read this with Goku's voice, because I do feel a bit like him regarding to this...
Yes, there is someone stopping me to create my own version, and it's myself.

To me it doesn't make sense. Let's assume I would do my own version, I'd have to use Smurfyeah's sprites and ideas that will be or will not be used on Balthazar's. And even if the ideas that won't be used in Balth's Tien, most of them weren't that good or were Smurfyeah's and I'd take forever to make a inferior version of what someone is already making!

Also, let me explain this a bit, I just brought ideas and basically said that I'd try to do it no matter what. It isn't a sort of lust for doing him like it seems to me some thought it was. It was just me, a amateur, trying to do the job of a pro. In fact, my first sprite was horrible looking back at it and I never added anything substantial other than gameplay ideas to Smurf who did the 2 sprites we had for Tien's stance.

Me, as a person, wouldn't play a cheap copy of any Z2 character, even if it's my own.
It just doesn't feel the same, and it's not a bad thing. In fact, it's better this way. It was what I wanted in the beginning, a Tien Z2, isn't it?
In the end, this was exactly what I dreamed about after seeing the edits of Piccolo into Tien and the reason I created this account.
Maybe it's just my pride, but it doesn't feel right to me. It seems like things were finally set right.
This may be a wall text, but I felt like I needed to open up a bit.
TL;DR: I'd rather help with Balth's than do my version.

I will help Balth with all I can! I need to tweak the Chiaotzu edit I did, but I am already planning a few things! Even if he doesn't use them, I'll be sure to try!
I also have two sprite sheets that I was planning to use for my own that contain valuable sprites! I am already working on some skeletons as I like to call them for Tien and possibly maybe even some I shouldn't be doing this early on, but trust me, you guys are gonna love it! Just wait!

Maybe I'll be back today or tomorrow. Who knows? Certainly not me.
I'm as unpredictable to myself as to anyone around me. Well, that's it. Sorry if I wall texted WAAAY too hard this one...
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AugustAPC on November 24, 2016, 12:29:47 am
I'm sure Balth and the rest of the Z2 team have plenty of ideas. You might want to see how much room there is for suggestions before going off and spending time writing a novel on what you want the character to be.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 24, 2016, 12:33:04 am

Might as well read this with Goku's voice, because I do feel a bit like him regarding to this...
Yes, there is someone stopping me to create my own version, and it's myself.

Well,i feel bad for posting my previous comment here,Lightscarecrow i apologise dearly for bringing this up
and putting you in this matter.Though you did really want to do this.....
Still,i'm sorry for putting you into this  :(   (............and for indirectly forcing you to post that huge comment :/  )
Have a good day :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 24, 2016, 01:59:39 am
First things first, thats not what I meant at all  :???:
I mean I'd do some edits, maybe some sketches and suggestions.
The sheets I mentioned have get hit, block, Tri Beam, Dodon Ray and other useful animations that Tien will have guaranteed, so I thought it'd be useful.
I'd be a unoficial, unauthorized and no skilled intern.
Also this:
(http://orig11.deviantart.net/145e/f/2016/328/0/1/chiaotzu_edit___hdbz_by_lightscarecrow-dapf91i.png)
I made the arm closer to his torso, changed the waist a bit and changed a bit of the shading. It looks kinda weird, thoughts on this edit?

And AoD, don't worry. I just needed to clean my closet a bit.
No need to worry about me, I'm just a kid, easy come easy go, y'know?
I did want to work on Tien due to me being a huge nerd about DBZ, but let's be honest, I'm a complete failure at Mugen and spriting in general.
Well, maybe except as a player.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: JustNoPoint on November 24, 2016, 02:14:54 am
IMO being an energetic fan is almost just as important! We're just glad you're excited and hope we can live up to your expectations!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 24, 2016, 12:39:41 pm
And AoD, don't worry. I just needed to clean my closet a bit.
No need to worry about me, I'm just a kid, easy come easy go, y'know?
I did want to work on Tien due to me being a huge nerd about DBZ, but let's be honest, I'm a complete failure at Mugen and spriting in general.
Well, maybe except as a player.

Well,i mentioned you in the first place.
Also,you seem very mature to be a kid (or your posts atleast)
and no there is someone worse than you at spriting or drawing in general (and that's me).
You can give greater support to TienZ2 than i can so keep it up :thumbsup:
Lastly,this is intended my last comment about this and any comment from here on  will be
TienZ2 and ChiatzuZ2 related also really good looking little guy :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 24, 2016, 03:31:22 pm
OK then, so back to Tien topic.
How exactly will Chiaotzu work?

Quote
Gameplay, well it's a bit early to talk about that,
but the main idea for direction will be tricky.
Probably something like Piccolo but faster and less damaging.
Able to do quick rapid chains and all sorts of kung-fu moves.
Then ofcourse there's Chiaotzu who could provide set-ups.

Is he going to hold the enemy in place?
Maybe fly in and attack?
This is a really intersting concept, I just can't quite get how it will work.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on November 24, 2016, 03:51:19 pm
Well we usually figure these things out along the way; sometimes our ideas dont pan out in practice and we adapt it to something else.
But in short, the main idea now is that Chiaotzu floats behind Tien and he has the Telekenesis as a Special Move and also perhaps a weaker version of the Dodonpa in multiple directions for Weak, Medium and Strong. Not sure yet how much he'll help Tien in normal attack chains.
He'll also join in in at least one of the Supers and one of the Finishers. That Finisher, if p2 has low health and it's the last round, could be the Sacrifice.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 24, 2016, 04:51:57 pm
He'll also join in in at least one of the Supers and one of the Finishers. That Finisher, if p2 has low health and it's the last round, could be the Sacrifice.

He could do the Sacrifice... Without sacrificing.
As in he glues himself to the enemy's back, causes and explosion and Tien tribeams the enemy with no need for extra coding.
But the last round difference would be cool, but it would be also weird to code.

I'm pretty sure you guys alreaydy thought of this, but you guys NEED to have Tien's Neo Tri Beam spam.
It's by far the most well known Tien moment, at least from Z.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on November 24, 2016, 05:01:57 pm
Yeah, I'd rather suggest that the move is available as a finisher (maybe only for the killing blow), but Chiaozu survives, and if you can detect the last round, he doesn't reappear. That gives you an extra possible winpose, if Tien is happy Chiaozu survived or distraught that he didn't. It's better to make it available and give it special property, since IINM, detecting the last round can be tricky if the user changes the configuration ? I wouldn't like it if the move was locked behind the last round.
Wasn't it the same discussion for Majin Vegeta ? It ended up as a regular ultimate finisher, right ?
Yeah, that.
||
V
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on November 24, 2016, 05:03:44 pm
Weve done it before for killing blows. Majin vegeta does this.
He has a special winpose if he wins via suicide. If the move fails to kill he gets up and walks it off.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: JustNoPoint on November 24, 2016, 05:10:08 pm
Yeah iirc you can't detect what the final round is. So configuring stuff would mess it up.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 24, 2016, 07:13:06 pm
Weve done it before for killing blows. Majin vegeta does this.
He has a special winpose if he wins via suicide. If the move fails to kill he gets up and walks it off.

Yes, of course! How could I forget Vegeta's sacrificial statue :P
Well, that's that then.
I think this was my final question, now I will await silently in the corner and watch as things flows.


Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on November 24, 2016, 07:13:55 pm
dont be silent, theres a world of wips out there to comment on and give ideas to :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TehSpudZ on November 24, 2016, 07:54:28 pm
Will Tien have his Multi-Form Technique? Would it be anything like Piccolo's Shadow Clone Juts-- Er, I mean, clones? xD
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: JustNoPoint on November 24, 2016, 07:58:11 pm
He'll have it but not in the same way. Mostly cinematics.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 24, 2016, 11:48:03 pm
I may have something interesting to suggest for Tien...
1.Chaotzu could help Tien in combos,zoning and such like Kuromaru (dog) does for Ken (boy) in Persona 4 Arena Ultimax.
He helps Ken in combo power with a few yet important moves.Plus a Super (without Ken's assistance).

A little example of what i mean here:

Video is courtesy of Swillo (youtube username)

2.There could be a use for clones  as a possible finisher maybe,like this (at 9:10 approximately):

video by Max Payne :)

3.Lastly,if Chaotzu's sacrifice is used as a finisher and the opponent dies (along with Chaotzu)
maybe as a winpose Tien could turn his back at the screen  filled with sadness,gripping his fist (which is shaking)
and say "Goodbye my friend!!"  before the screen blacks out and the winquote shows up.

These are what i suggest for Tien at the moment but i don't  know much about the character as you do,but i might be able to help
for gameplay :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Saint on November 24, 2016, 11:52:17 pm
wish chaotzu could be a actual character instead of a "tool"

is it because hes small or just doesn't have much moves to work with
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: lui on November 24, 2016, 11:55:36 pm
or maybe developing for hdbz takes time, resources and commitment that simply would be better on using for the bigger stuff like tien and instead of wasting those precious resources on chaotzu alone, so that balthazar can implement both tien and chaotzu in interesting ways instead of idk, abandoning him altogether? thought of that?

cmon man :/
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on November 25, 2016, 12:07:28 am
The multi-form is supposed to have a weakness on the long run in terms of durability, so it makes more sense to use it for some sort of one-time surprise overwhelming rush, rather than something that stays on screen and can do its own thing.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Saint on November 25, 2016, 12:09:46 am
yea im starting to think of that now. its takes time and commitment.

but you cant say that chaoztu wouldnt be a easy, fast character to make.
(specially since Balthazar is talented in spriting)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: JustNoPoint on November 25, 2016, 12:12:45 am
Just noting that unless their like a joke character or bonus type character no HDBZ chars are "fast" or "easy" to make. Our creative department won't allow it!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TheHateThatHateMade on November 25, 2016, 12:14:38 am
yea im starting to think of that now. its takes time and commitment.

but you cant say that chaoztu wouldnt be a easy, fast character to make.
(specially since Balthazar is talented in spriting)


You really should stop. You're just making it worse. This is to talk about the character we have and ideas on how to make them better. Not to complain about shoulda, woulda, coulda. You could make him yourself if you're that broken up about it.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 25, 2016, 12:17:45 am
I think it's the first one maybe but then again.....BabidiZ2
Maybe he isn't as important or he prefers to be with Tien as in the show
Also,i think he has moves to make for supers at least,i don't know :\


EDIT:The obvious things as time,creative ideas and resources are out of question,im speaking hypothetically
I hope i do help with my ideas just a tiny bit,my knowledge of the character is limited.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on November 25, 2016, 12:22:22 am
Just noting that unless their like a joke character or bonus type character no HDBZ chars are "fast" or "easy" to make. Our creative department won't allow it!
Technically, Chiaotzu is a mage type character, so he'd be like the Saibaimen and Babidi, he wouldn't actually have a lot of different animations. He doesn't use complex punches and spinning kicks, I think the most he had in the old tournaments was... a rocket headbutt ? He had something like that, didn't he ? Then pointing his finger up and forward or putting his open hands in front. And then the suicide. Hell, those are all stuff he's likely to have as Tien's helper, add gethit animations and make a couple variations on the effects and that's pretty much all he could be as a full character. I don't even see what he could get for normals, so he'd clearly be on the same avenue as Babidi : just play with telekinesis variations throwing or blasting rocks and such, with the same animation and different rock effects.

Except that wouldn't make a particularly good character to use. He'd fill a spot, but it'll be difficult to justify the time spent doing that, unless someone just wants to code those telekinesis variations.

Also,i think he has moves to make for supers at least,i don't know :\
Those moves are already very likely to be exactly what he'll get as Tien's helper. The problem is everything else : he has nothing else.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on November 25, 2016, 01:10:27 am
Might have already been suggested, but maybe whatever Chiaotzu sprites are made for Tien could be reused a Babidi-style "mini-character"? Chiatzu never really had a lot of attacks anyway, even as far as Dragonball supporting characters go. Basically spamming Dodonpa and telekinesis. And he either levitates or "slides" around, so he doesn't even need to add a walking animation...

Not super interested in a separate Chiaotzu character to be honest, but maybe someone has good ideas lying around. Babidi Z2 was surprisingly fun.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 25, 2016, 01:56:00 am
From what I learned in the forum, Chiaotzu being a singular character and his own share of process in doing, sprites and others are not related to Tien's character that's on making and that has a defined objective and factor that is Chiaotzu.
So, unless you guys want to switch the thread's name for "Shoud Chiaotzu be or not a Z2 character?" I think that the General Discussion thread for HDBZ works fine for you.

Now, about Tien, Multi-Form Technique and others, mentioned previously:
 1. Ken and Kuromaru as an example and this idea is really good, I personally like it a lot and it definitely could be used. Another suggestion is something based on MvC, there's a special called "Chiaotzu" and depending on which attack you use on it ( All punches and kicks ) he does something different. One is a anti-air, the other one is a projectile, you guys get the idea, right?
 2. Multi-Form Technique divides the users power in these clones. This could even be applied to Piccolo, but it only seems fair like the damage one makes is also sliced and it could even go into balancing purposes, but that's not what I want to say. The finisher is a great idea using the combo Tien did against Goku, but also this ( 15:30 )

 3. The win pose with Tien broken due to Chiaotzu's sacrifice would be awesome, but it needs to be similar to his thoughts before using the Suicidal Tri Beam against Nappa. I could picture Tien falling to the ground, crying, and then getting back up, cleaning his tears and a Chiaotzu sprite kinda transparent appearing behind him. I don't remember exactly what he says, but it's something like "Chiaotzu! He's gone, he's already been wished back once before.. Now not even the Dragon Balls can bring him back". Basically, do it emotionally but a bit different as in Tien understands and is respectful to his friend as well and not just being completely shattered and angered by the situation.

Hope I was helpful. If you guys have any need for knowledge about DBZ in general, you know who to count on!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AugustAPC on November 25, 2016, 02:03:46 am
Chiaotzu is a  pretty minor character, and while he certainly has potential for a fleshed out fighting game character, using him to help diversify and support Tien seems like an excellent idea to me. Him being a constantly on screen assist for Tien gives him a very significant presence in a game that he would otherwise likely never be more than a potential cameo in a stage. Plus, it makes perfect sense in terms of the characters' relationships with each other.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on November 25, 2016, 02:19:25 am
Back on Tien, maybe his split form could be a single-function summon, like Johnny Cage or Shadow from OMF2097 (https://www.youtube.com/watch?v=4xN1Bd5zEGQ). Obviously, only if this adds some interesting function to his moveset though.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 25, 2016, 07:02:20 am
Done? Not yet!
I did new changes to the Chiaotzu edit I previously did.
I figured that relaxed is NOT the way to be when in a fight, so I made him more serious.
Thoughts?

(http://orig05.deviantart.net/bead/f/2016/329/e/c/another_chiaotzu_edit_by_lightscarecrow-daplzis.png) (http://orig11.deviantart.net/145e/f/2016/328/0/1/chiaotzu_edit___hdbz_by_lightscarecrow-dapf91i.png)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: lui on November 25, 2016, 07:14:26 am
nah, i say make him look neutral.

in most shots he doesn't really have an expression other than him smiling at times and getting hurt.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: FirePony on November 25, 2016, 07:18:44 am
Try to make him more "neutral", Lightscarecrow? His eyebrows. I think it can be a good idea. :)

ah ah beaten here! xD
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Niitris on November 25, 2016, 07:32:54 am
It's been awhile, but I always remembered him looking more worried than anything.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 25, 2016, 10:28:48 am
Now, about Tien, Multi-Form Technique and others, mentioned previously:
 1. Ken and Kuromaru as an example and this idea is really good, I personally like it a lot and it definitely could be used. Another suggestion is something based on MvC, there's a special called "Chiaotzu" and depending on which attack you use on it ( All punches and kicks ) he does something different. One is a anti-air, the other one is a projectile, you guys get the idea, right?
 2. Multi-Form Technique divides the users power in these clones. This could even be applied to Piccolo, but it only seems fair like the damage one makes is also sliced and it could even go into balancing purposes, but that's not what I want to say. The finisher is a great idea using the combo Tien did against Goku, but also this ( 15:30 )
[youtube]https://www.youtube.com/watch?v=_BG_T87eNSM[/youtube]
 3. The win pose with Tien broken due to Chiaotzu's sacrifice would be awesome, but it needs to be similar to his thoughts before using the Suicidal Tri Beam against Nappa. I could picture Tien falling to the ground, crying, and then getting back up, cleaning his tears and a Chiaotzu sprite kinda transparent appearing behind him. I don't remember exactly what he says, but it's something like "Chiaotzu! He's gone, he's already been wished back once before.. Now not even the Dragon Balls can bring him back". Basically, do it emotionally but a bit different as in Tien understands and is respectful to his friend as well and not just being completely shattered and angered by the situation.

This is like a feedback to my post,i'm glad a hardcore or a knowledgable Tien fan approves it. :D
Even if Chaotzu is a minor character still their bond is very strong which inspired me for my 1st and 3rd suggestion.
Also,Ken and Kuromaru were used as an example of a possible game mechanic of some sort,
well,there is a button ingame to call Kuromaru in and out of stage or do an "intro" attack and
some specials are done in special move inputs   like  in "Down Downforward Forward" motion  (obviously :p )
And about Ken & Kuromaru idea i have the game so i can tell you more (of what i know) about it.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on November 25, 2016, 11:45:09 am
Thanks to Daeron, this awesome concept for an intro. I'll surely finish this! Thanks, duder!
(http://i.imgur.com/6BtgGRp.gif)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 25, 2016, 03:31:24 pm
 
Thanks to Daeron, this awesome concept for an intro. I'll surely finish this! Thanks, duder!
(http://i.imgur.com/6BtgGRp.gif)

That is awesome   :mwhoa:
Brainstorming and Suggestions ahead,also huge post
Anyway,this is intended as my last post for my Ken & Kuromaru suggestion explaining what can be used
for Tien and Chaotzu.If not interested,please ignore it

Please note that Persona 4 Arena Ultimax is different by nature than HDBZ (even though both are beginner friendly)
but there are some things that can be used for Tien & Chaotzu

Kuromaru's assistance to Ken
Now i'll tell you what he does and both pros and cons of Kuromaru:
Kuromaru is on screen all the time,follows Ken everywhere and
helps him in combos and has his own exclusive super.There is a button to call him in/out
but that should be discarded for Chaotzu and if his health run out it will regenerate but for
a brief time he is unusable until he gets up.

Pros:  1.Kuromaru's attacks makes Ken's attacks safe like a hit-meat shield
          2.Combo amplifier and extender

Cons: 1.Ken needs Kuromaru alive in order to win and
          2.Without Kuromaru Ken  has limited options for combos

What can be used for Chaotzu here:
A.To have a small regenerative lifebar (when knocked out he could eat a Senzu bean to heal back up,graphically wise)
B.Have him attack by putting specific inputs and be used as hit-meat shield
C.Extending and amplifying combos

Tien could have a default set of moves,combos and damage then have Chaotzu as a plus with a few things exclusive to him.
Hope this helps and explains my suggestion well if not here is a guide for Ken & Kuromaru:
http://www.dustloop.com/wiki/index.php/P4AU/Ken_Amada (http://www.dustloop.com/wiki/index.php/P4AU/Ken_Amada)

Does this help?
Need me to explain something?
Good or Crap?
Please let me know,oh and sorry for the huge post but if you have read this far then Thank you very much!!!   :hyo:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TehSpudZ on November 26, 2016, 02:10:04 am
Thanks to Daeron, this awesome concept for an intro. I'll surely finish this! Thanks, duder!
(http://i.imgur.com/6BtgGRp.gif)

Maybe have Tien be (mostly) silhouetted, then, have his third eye illuminate the rest of his body (as well as Chiaotzu)?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 26, 2016, 06:03:02 am
Well, I made him neutral.
Too neutral? Not neutral enough?
(http://orig00.deviantart.net/12fc/f/2016/330/3/3/yet_another_chiaotzu_edit_by_lightscarecrow-dapq1qa.png)

For Chiaotzu, he has a Rocket Headbuut where he goes spinning and headbutts the oponnent.
Could be used as a 3 hit juggle/extender.
Check out his fight against Krillin. Biggest fight lil'guy had.

For sprite refereces, check Attack of the Saiyans.
It has sprites for almost all characters you could think about it. There is a similar girl to Chi-Chi, there is a similar girl to Launch, Vegeta, Broly, Yamcha, Tien, Krillin, Piccolo, Goku, Kid Gohan, Yajirobe, Chiaotzu, Jackie Chun and others.

Now, back to the corner.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: HadeS on November 26, 2016, 02:33:04 pm
I don't think it's necessary to edit Chiaotzu so many times, LightScarecrow. Balthazar has the final decision after all.

He looks like Frida Kahlo there though :ninja:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: FirePony on November 26, 2016, 02:45:16 pm
(http://img4.hostingpics.net/pics/8118610002.png)
More like this, I guess.
Or better this one.
(http://img4.hostingpics.net/pics/9785380003.png)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on November 26, 2016, 04:03:58 pm
I think his sprite can be improved more.

(https://abload.de/img/musclychaodkrst.png)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: The Guy on November 26, 2016, 06:15:47 pm
I love that intro!! :000
On the other hand, I improve this Tien sprite:
(http://i.imgur.com/5wfe0Ml.png)(http://i.imgur.com/gBH9Yy1.png)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: XGargoyle on November 26, 2016, 08:30:00 pm
Amazed at how a Tien Z2 thread has totally evolved into a Chiaotzu Z2 discussion...
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Djoul on November 26, 2016, 08:53:56 pm
Indeed very nice concept pour an intro !
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: WizzyWhipitWonderful on November 27, 2016, 12:05:47 am
Amazed at how a Tien Z2 thread has totally evolved into a Chiaotzu Z2 discussion...

Our fanbase for this project is strong; I know this a off-topic, but my YouTube channel blows up daily with messages about HDBZ.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: lui on November 27, 2016, 12:10:43 am
i think he's pointing out the fact that this thread has derailed from tien to chiaotzu so quickly.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on November 27, 2016, 12:14:41 am
TBF, everything that could be said about Tien at this point was already said, because we don't know much about how he'll be. We've discussed his style, the use of some of his specific iconic supers, and then the helper thing put a spotlight on Chiaotzu because there are a few options for him.
Tien would be more talked about if there was more info to comment on.
Personally, I always thought that Tien and Yamcha would be the most fun and versatile characters in a classic 2D fighter because they have so many cool techniques and varied options, especially Tien. They're typical martial artists that are based on iconic existing styles, you can do anything with them. Compare to the Saiyans where your only option is to make up random movements.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 27, 2016, 01:51:57 am
Amazed at how a Tien Z2 thread has totally evolved into a Chiaotzu Z2 discussion...

To be honest,Chaotzu along with other Z characters need some justice.It was to give more character and usefullness to Chaotzu just like my gameplay suggestion which
i mentioned before.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 27, 2016, 06:21:38 am
Well, the Chiaotzu surely looks the best as a gigantic bear man, I'm sorry to say.
As for Tien's portrait, the changes were good. His head format and the eye look better.

OOOOOOOOOOOH, it has come to me now!
Balthazar, Iced and those who are thinking on Tien's gameplay.
How will Solar Flare appear? In the Tien Z2 I was making, it was gonna be a key factor.
What about here? Will it be a special? A super?
And what about Four-Witches Technique?
How will it play out? Is it gonna be just for throws and supers or will we play as 4 armed Tien with his differences in gameplay, similar to how Majin Vegeta's stance changes?

There is plenty to learn about Tien's gameplay and Chiaotzu's helping, show your hand, Balth!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on November 27, 2016, 09:21:41 am
Well honestly we can't say that much about Tien because we usually have some base ideas that evolve or change over the course of the character's development; we know to not set anything in stone from the get-go, from experience.

The rough plans are that he'd get his three Volleyball Fist strikes as normal Strong Punches.
Undecided yet about the Solar Flare , because we're most likely going to use Chiaotzu's Telekenesis as a Special Move, and those moves might work too simlar (both freezing-long-range set-up moves). Smurfyeah's idea for Solar Flare was to make it the starter of each of his Zero Counters. Again, undecided at this point.
One main big idea I have is to be able to extend Tien's basic attack chains, because I want those to be wicked kung-fu cool and elaborate.
One special move we have in mind is a diagonal jumping knee/body slam that can lead into his basic attacks, so that you could perform another jump-in attack, mid-combo. (think of it as one of SSJ Goku's into-the-air Teleports, but instead of teleporting, the move will do a hit while going to that position).
He'll get a special move grab/throw as well, which can be combo'ed into and be usable on both the ground and air. That grab will show a hint of the four arms technique. Ofcourse there'll be a Super where he does the proper four-arms multi-punch strikes.
The Ki Ko Ho draining health feature will be used as well.
Chiaotzu might join in with his own Dodon Pa when Tien uses his, so two beams are shot in tandem.
His Level 3 / Finisher Opener will involve his cloning ability, as a stand-alone move so it works entirely different from Piccolo's clones.

That's about the gist of it.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 27, 2016, 11:10:10 am
Well, there's that folks.
More about Tien, less about Chiaotzu.
So, my suggestions around what you said in any particular order, but trying to go in order of mention:

  1. Solar Flare was a key ability to Tien in classic DB. While it would be cool to have it as a startup for each of his Zero Counters, it's a technique he used mostly in wide areas to blind enemies and gain opportunities. One idea for a finisher is him flying and doing a gigantic Solar Flare. It is also known to be able to be followed up, when Krillin used the Solar Flare against Cell, if I recall, he did a headbutt and fled, so, as a suggestion, it could be a Level 1 super, on hit stun similar to Masenko or Majin Vegeta's.
  2. Knowing a bit about Kung Fu and having similar ideas before, I suggest looking into Xian's Gen combos from SF4. These are the most similar things I found to compare it to Tien. Just change his Fingers for some normals and the FADC into I dunno, nothing? Evil Ryu is also a good suggestion.
  3. That would look cool, as something similar, Tien did a flying kinda ki punch thing against Goku in their Second Fight. You could do something similar to that, while I do find it weird and prefer your idea.
  4. Kikoho draining life is a good idea, but a good mention is that later in the series, he stops having that much of a restrain. In classic DB, out of using one Kikoho to blow up the arena, Ten was exhausted. But in the Cell Saga, Ten uses tons of Shin Kikohos and only after dozens of them he is exhausted and, while falling to the ground, is still seemingly awake(?).
  5. That's better. While Ten and Ma Junior are similar, they aren't THAT similar. Be careful not to make them have similar movesets, animations, colors and etc. But lets face it:
You guys already know about this, right?

Now, this is where I prove my nerdy knowledge about DBZ that could be used in gameplay:

  1. Chiaotzu and Tien were the first characters introduced with the ability to freely fly without restrictions. The strongest before Ten and Goku went Top Tier was Muten Roshi, and he didn't manage to fly at all, only supposedly getting stronger and learning it at Fukkatsu no F, which is surprising actually.
  2. He knew the Mafuba before Ma Junior and used it against Piccolo Daimaoh, but Drum, who he previously had a even match against, with Drum having the edge, interrupting and saving a desperate Piccolo Daimaoh, that ended up saving him by blowing up the Rice Cooker.
  3. Tenshinhan was the lover of Launch for a certain amount of time, so she can be present in intros and win poses. Maybe she could even be a Pui Pui kinda style, where she comes in and shoots people.
  4. He also knows the Kamehameha Wave that he learned from copying Yamcha in their battle. Could be used as a Finisher.
  5. He has a combination called Meteo Brute Combo in Ultimate Battle 22, where he creates a copy of himself and both attack the opponent using Machine Gun Punch at the same time. Could be used similar to Morrigan's super.
  6. Many of the characters already in HDBZ have these techniques and none use them, so be free to use Kiai ( Sending the projectile back to the enemy ) and Afterimage Technique ( Genei Jin? ) as you wish.
  7. Dodon Pa's upgraded version is known as Neo Dodon Pa and was created by Tao Pai Pai in the manga, however it appears in games as something similar to a equivalent of Super Kamehameha. Dodon Pa is the equivalent of Kamehameha, and not the Tri Beam. The Tri Beam is supposed to be a technique that uses Genki, or Life Ki and that is far stronger, proved by Muten Roshi's reaction at the tournament upon noticing Ten's stance.  Goku's equivalent technique that uses Genki, while really different and more powerful, is the Genki Dama, that collects Genki from all beings.

Thats it. Gigantic post, gigantic info.

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on November 27, 2016, 12:44:48 pm
About the Solar Flare : remember that every character that used it only ever used it twice, and every character that it was used on fell for it only once. I really don't think it should be a key part of anything, because it shouldn't be something you would want to use multiple times. It makes sense for the Zero Counter since it's not something you use often, but the movement might be weird to set up.
The life-draining multiple Kikouhou is specifically the one he used against Cell, it's been a staple of his movelist in every single game he has appeared in. It was also his last major fight, he's never really shown anything new after that.
I really don't think the Kamehameha is worth including. It was there to show how good he was at learning new skills, but it never meant anything to him. It's just not relevant to his style.

You realize that most of the stuff you say are already known by most DBZ fans, right ?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 27, 2016, 02:40:53 pm
About the Solar Flare : remember that every character that used it only ever used it twice, and every character that it was used on fell for it only once. I really don't think it should be a key part of anything, because it shouldn't be something you would want to use multiple times. It makes sense for the Zero Counter since it's not something you use often, but the movement might be weird to set up.
The life-draining multiple Kikouhou is specifically the one he used against Cell, it's been a staple of his movelist in every single game he has appeared in. It was also his last major fight, he's never really shown anything new after that.
I really don't think the Kamehameha is worth including. It was there to show how good he was at learning new skills, but it never meant anything to him. It's just not relevant to his style.

You realize that most of the stuff you say are already known by most DBZ fans, right ?

1. Solar Flare was used tons of times and even multiple times in the same enemy, but if you want to use a better example, and even a more predictable one, look at all the foes that Goku has used the Kamehameha Wave twice and how many of them countered it. DBZ doesn't have the Saint Seiya logic of a trick not working twice. They do. Let's take Vegeta's example. In the Saiyan Saga, he, as a mighty Oozaruu, is tricked by the Solar Flare. Then, in the Cell Saga, when he decides to attack Cell once again, Cell uses Solar Flare and blinds him. Or Dodoria, that suffered Solar Flare twice, once by Kuririn and once by Kid Gohan. Fact comes fact goes, people do suffer to the same technique twice. If you need another cheap trick to use as example, count how many times Saiyans have been picked up by the tail and become weak. Kid Gohan, counting movies, did that more times than Krillin has DIED. And that's a lot.

2. What I meant to say is, when he uses 1, he would feel close to nothing, not that when he uses it a lot it almost kills him. In fact, look at Tien's face and state after his first Kikoho against Cell. You'll notice he's completely fine. He fought Buu and used a New New Kikoho, saving Gohan's life and preparing to face Buu, but Buu sucker kicked him out. Yeah, nothing new.

3. I disagree. It was there to show his Mimicry, as stated by the wiki, his ability to copy moves at sight ( a.k.a Sharingan ). He did that with the Mafuba too, so both should have the same priority or Kamehameha should have more since he did study in the Turtle School in the following years, even though seized to use it in any other fight after the one with Master Roshi.

Also, no. I know everything I said wasn't exactly trivia or anything too great, but some fans don't even know who Launch, Arale, Toribot, Crane Hermit and others are.
And that's due to only watching DBZ, where main characters turned side characters like Yamcha, Tien, Launch, Oolong, Roshi and even Bulma a bit were putted aside like an old toy and its ludicrous. It was ridiculous. The only side character that did something was Tien, and even then, in DBZ especifically he doesn't get anything to prove his strength or skill other than in movies. And that doesn't mean their not fans, they can love DBZ and take it as the Bible and still consider only Ma Junior saga of Classic DB as relevant. I know people who are like that and every time I meet someone like that a piece of me slowly fades away.

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 27, 2016, 03:03:21 pm
 
Well honestly we can't say that much about Tien because we usually have some base ideas that evolve or change over the course of the character's development; we know to not set anything in stone from the get-go, from experience....

Well, there's that folks.
More about Tien, less about Chiaotzu.
So, my suggestions around what you said in any particular order, but trying to go in order of mention...


You two seem to know your stuff  :bravo:
Anyway,please remember to flesh out the little Guy,maybe use him as a plus to Tien and not a minus.
Maybe have Tien as a Puppet character or more unlikely,tag-team character.
You know,Tien gamestyle and (depending on input) Tien and Chaotzu gamestyle.
Or maybe (im dick,i know :p ) use some elements of my Ken & Kuromaru suggestion i posted before in
this forum.


Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 27, 2016, 04:06:06 pm
Thing is, Chiaotzu is the helper here and Tien is the superior warrior.
We can't switch the places here, and while many here surprisingly wanked Chiaotzu a lot ( sorry for the term ), he isn't all that compared to Tien but a support, like a Dog beside an owner ( oh yeah, I went there ).
The Ken & Koromaru suggestions are good, maybe some adapting into Z2 and it's gonna be perfect, but that's with Balth. I pictured something like Maya from Phoenix in UMvC3, as in she can go forward and cause some damage and extend combos, she can block some projectiles and maybe stun the enemy shortly, or something like that.
Chiaotzu is a bit more mage-like than physical,

Chiaotzu could create a shield to stop one hit, similar to Maya from MvC.
Chiaotzu could shoot a beam upwards, as an anti-air(?)
He could charge and use his headbutt similar to Koromaru's spinning attack and Maya's charge ( also similar to Sakura's Shuuken :P )

These are just examples.
Now, back to our Three Eyed Fella.
We all know the Neo Kikoho spam will appear, but we don't know how. Finisher? Super similar to Final Flash?
Share the progress with us so we can share our opinion and thoughts, Balthazar-senpai!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on November 27, 2016, 04:28:14 pm
Yeah not happening he has even less than babidi and babidi was a hard mini project as is.
Chaotzu was considered as a stand, as having its own life and being an emotion mode only thing, as being able ot be revived everytime hes knocked out and even similarly to gotenks ghosts. We ended up with him as a permanent satelite as it created the less issues with his finishers and moves. He's nakoruru eagle.
Moooving on.


Tien will be having a varied moveset based on his many moves from not only his arc but the arcs that followed.
If you have seen what weve done so far for piccolo, Majin Vegeta or even Gohan you have a sense of what to expect.

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 27, 2016, 10:42:52 pm
First, yeah, that works too. I mean, the main point of this was how Chiaotzu was gonna fit into gameplay, now we have a nice idea.

Yes, I have seen.
Be sure, however, to explore the likeness and caracteristics of the character to it's fullest.
There are some techniques and combinations that you guys have not thought about yet that could be put into game, so don't forget about them, even if you don't plan to add them to the character.
I'm pretty sure you guys know what I'm talking about, since most of them were previously mentioned.

Well, I think this is it for now. The corner of loneliness awaits me.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: The Guy on November 27, 2016, 11:35:09 pm
It's coming.
(http://i.imgur.com/jfw3cGo.png)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on November 28, 2016, 01:29:52 am
First, yeah, that works too. I mean, the main point of this was how Chiaotzu was gonna fit into gameplay, now we have a nice idea...


Yeah not happening he has even less than babidi and babidi was a hard mini project as is.
Chaotzu was considered as a stand, as having its own life and being an emotion mode only thing, as being able ot be revived everytime hes knocked out and even similarly to gotenks ghosts. We ended up with him as a permanent satelite as it created the less issues with his finishers and moves. He's nakoruru eagle...


LightScareCrow,you get a few DBZ points  for the suggestions and joke ;)  (ken is more of a friend than an owner to Kuromaru by the way)
and  Iced,that works too  it's very very loosely based on my suggestion so i take some pride to that.

Lastly,i really would like to help with his fighting systems (like his Emo system) so i'll post  ideas here when needed (or randomly)
Can't wait to see what you are cooking up with him :)


Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Smurfyeah on November 28, 2016, 10:02:01 am
One main big idea I have is to be able to extend Tien's basic attack chains, because I want those to be wicked kung-fu cool and elaborate.
Polymer might be the way to go. Also, he has something similar to the Power Stance and a clone Super. And is 'wicked kung-fu cool and elaborate'. Why do I feel like I'm setting you two up on a date?

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on November 28, 2016, 10:59:40 am
Why do I feel like I'm setting you two up on a date?
Hey at this point I'd take just about anything :P
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Alpha Proto on November 29, 2016, 09:18:53 am
I would like to suggest Morrigan's Darkness Illusion as one of Tein's supers. Along with that super Rose had in Street Fighter Alpha with the copy that follows behind and copies her attacks. Or have the clone mirrored on the opposite side of the opponent to double the strikes. Then Tien would have clone moves that are diffrent than Piccolo.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: walt on November 29, 2016, 02:53:01 pm
Late to this party. Just dropped by to say Fuck Yeah Tien! He's so cool
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 29, 2016, 10:48:18 pm
I would like to suggest Morrigan's Darkness Illusion as one of Tein's supers. Along with that super Rose had in Street Fighter Alpha with the copy that follows behind and copies her attacks. Or have the clone mirrored on the opposite side of the opponent to double the strikes. Then Tien would have clone moves that are diffrent than Piccolo.

You know I did say this before, right?

Anyways, if I had to suggest something, it'd be getting the most different sprites first, such as ki charging, other costumes, etc. so that we can make some pallettes, but that takes time and I understand that sometimes things aren't as simple as they are put out to be.
Also, in general, share more with us. We have seen little of Tien compared to the first 6/7 pages of the other characters ( Piccolo in special )

Just some things that one that tries to keep up with a project notices.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TMC55 on November 29, 2016, 11:08:57 pm
This is only his announcement thread. I'm sure he'll share more animations and stuff once he gets his project thread open.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on November 30, 2016, 11:10:34 am
This is only his announcement thread. I'm sure he'll share more animations and stuff once he gets his project thread open.

I don't know how to react then since I've only seen Project pages...
Well, guess what I take it back.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Alpha Proto on November 30, 2016, 03:08:00 pm
I would like to suggest Morrigan's Darkness Illusion as one of Tein's supers. Along with that super Rose had in Street Fighter Alpha with the copy that follows behind and copies her attacks. Or have the clone mirrored on the opposite side of the opponent to double the strikes. Then Tien would have clone moves that are diffrent than Piccolo.

You know I did say this before, right?

Sorry I just noticed this thread yesterday. I read through most of the pages but then things started getting Choutzu heavy.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on November 30, 2016, 03:13:07 pm
Dont mind that, feel free to talk about ideas and whatever.
Thats what threads like these are for, someone suggesting something before doesnt mean you cant have a better idea that refocuses that same line of thought.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: walt on December 01, 2016, 04:14:42 pm
Speaking of ideas, what struck me as the most interesting thing in Tien's introduction (2nd World Martial Arts Tournament arc) was that he could strike SUPER FAST. I think the best I've seen something similar implemented in a competitive fighting game was SF4 Rufus' Snake Strike

(http://i.imgur.com/wxSoEHw.png)

I hope stuff from the earlier arcs can be used for Tien, like him being able to summon an extra pair of arms and the likes.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 01, 2016, 09:28:43 pm
Speaking of ideas, what struck me as the most interesting thing in Tien's introduction (2nd World Martial Arts Tournament arc) was that he could strike SUPER FAST. I think the best I've seen something similar implemented in a competitive fighting game was SF4 Rufus' Snake Strike

(http://i.imgur.com/wxSoEHw.png)

I hope stuff from the earlier arcs can be used for Tien, like him being able to summon an extra pair of arms and the likes.

One cannot simply  imagine a punch barrage in multi-fasterthanlight-speed with the Four Witches Technique activated
without having their mind blown :D       (yeah,i did that....)

Also,when Tien uses that technique  will graphically-wise his tank top be ripped and have holes on the back for a while or nothing happens to it and two arms just grow from his back? And yes i know  it's early to talk about things like that but it's just a thought :)

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on December 02, 2016, 08:13:11 am
The arms will grow from his shoulders, and yeah a little bit on his back, but I don't think the shirt needs to get ripped for that. We could only do something like that if the move was a sure-win for Tien, as a Finisher. As he doesn't have any magical 'fix up shirt' powers afaik. But it's gonna be a normal in-game move. Shirt ripping won't be needed ;)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on December 02, 2016, 03:01:49 pm
The arms will grow from his shoulders, and yeah a little bit on his back, but I don't think the shirt needs to get ripped for that. We could only do something like that if the move was a sure-win for Tien, as a Finisher. As he doesn't have any magical 'fix up shirt' powers afaik. But it's gonna be a normal in-game move. Shirt ripping won't be needed ;)

C'mon, Balth. Do a Piccolo cameo for the Clothes Beam :D

Well, just a reminder for some techniques:
   -Machine Gun Punch, used against Goku, one is similar to Wolf Fang Fist the other one looks like a tornado sucking the opponent in. Goku's fight.
   -No Name, Tien becomes red and gains armor to some attacks, similar to Zangief from SFV. Yamcha's fight.
   -Chiaotzu's paralization, should paralize the enemy or open up his block for a short while. Goku's fight.
Some are easy to do, some are hard. Just some techniques that could be used, nothing much really.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 02, 2016, 03:03:48 pm
The arms will grow from his shoulders, and yeah a little bit on his back, but I don't think the shirt needs to get ripped for that. We could only do something like that if the move was a sure-win for Tien, as a Finisher. As he doesn't have any magical 'fix up shirt' powers afaik. But it's gonna be a normal in-game move. Shirt ripping won't be needed ;)


Indeed,they almost grow on the shoulder,as shown here:
(http://vignette4.wikia.nocookie.net/dragonball/images/e/ed/GokuFourWitchesTechnique.png/revision/latest?cb=20100307171701)
Wait a
(http://i.imgur.com/HunUcLi.png)
Is this also a reason he wears a tank top?

You clever bastard xD

C'mon, Balth. Do a Piccolo cameo for the Clothes Beam :D

Well, just a reminder for some techniques:
   -Machine Gun Punch, used against Goku, one is similar to Wolf Fang Fist the other one looks like a tornado sucking the opponent in. Goku's fight.
   -No Name, Tien becomes red and gains armor to some attacks, similar to Zangief from SFV. Yamcha's fight.
   -Chiaotzu's paralization, should paralize the enemy or open up his block for a short while. Goku's fight.
Some are easy to do, some are hard. Just some techniques that could be used, nothing much really.

2 Things to say to you here:
1.Piccolo appearing to fix Tien's tank top would be hilarious
and 2. NEEEEEEEEEEEEEEEERD  (In Piccolo's voice)
But yeah these seem good,i like  your 3rd move suggestion :D
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on December 02, 2016, 03:44:31 pm
Hello guys and gals,
I was able to reach the goal I set for Tien; showing an animation to my donators for every new 5 dollars added to my Patreon, and showing all 5 of them publicly after I reached 25 dollars. So here they are:
(http://i.imgur.com/WzXTADg.gif) (http://i.imgur.com/LXSd9jp.gif) (http://i.imgur.com/HMnoJ1Q.gif)
(http://i.imgur.com/v2SmAy3.gif) (http://i.imgur.com/u0KalP2.gif)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 02, 2016, 04:02:51 pm
Awesome,i really like the 3rd and 4th moves  (4th seem like an anti-air though).

Oh and good recovery (or skin regeneration) to you :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on December 02, 2016, 05:08:41 pm
Thanks man ;)  :indian_chief:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: HadeS on December 02, 2016, 11:33:34 pm
I don't get how this topic didn't get enough comments after you showed those superb animations but well. I love all of them, you never disappoint us, Balth. The third anim is definitely my favourite!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on December 03, 2016, 02:32:23 am
I saw them early through discord and I was in a nerd awe for a moment there
Really nice animations, though I do need to point out his eye isn't exactly circular like you are doing.
His eye is kinda like a dead fish's ( or like mine :P )
(http://media.animevice.com/uploads/0/2262/92918-1628711.jpg)

Two hit fierce kick, nice. Some good pokes.....
Wait a minute......
Is that Terry's Crack Shoot??  :msurprised:
Damn, really nice again, Balthazar. Tien and Piccolo will surely become some of my subs.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on December 03, 2016, 07:56:59 am
Oh yeah the third eye I still gotta tweak, I didn't forget ;) But didn't have the time yet. I'll just need to cut a bit off the top.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Gennos on December 03, 2016, 11:55:08 am
those animations are great. can't wait to see more!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Djoul on December 03, 2016, 12:19:35 pm
Hello guys and gals,
I was able to reach the goal I set for Tien; showing an animation to my donators for every new 5 dollars added to my Patreon, and showing all 5 of them publicly after I reached 25 dollars. So here they are:
(http://i.imgur.com/WzXTADg.gif) (http://i.imgur.com/LXSd9jp.gif) (http://i.imgur.com/HMnoJ1Q.gif)
(http://i.imgur.com/v2SmAy3.gif) (http://i.imgur.com/u0KalP2.gif)

Outch this is very good !!!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: StormEX on December 03, 2016, 12:32:03 pm
Loving the inspiration for his attacks. Put on a few classic Kung fu movies, and you'll get a list full of ideas, in no time..! :yes:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Diepod on December 06, 2016, 05:49:29 am
neat
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Cybaster on December 07, 2016, 03:40:41 pm
Just passing by to say these animations are really great. Can't wait to see what's coming next ! :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TehSpudZ on December 07, 2016, 06:57:26 pm
Cyberstar! :D
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on December 08, 2016, 07:28:20 am
Well, I feel like we can grab some inspiration from Bruce Lee from normals. It's Jeet Kune Do, a mixture of many styles, so it should fit in or at least hide itself nicely.
Just a suggestion though, no need to follow it if you guys already got things planned
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Gennos on December 08, 2016, 12:08:31 pm
an even better source of inspiration is liu kang from mortal kombat, who's basically a super powered bruce lee.
his flying bicycle kick from mkx is a definite number 1 contender for tien to learn. his other attacks are also worth a look.
here:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TheHateThatHateMade on December 08, 2016, 06:35:02 pm
Liu Kang? Seems way too flashy for Tien but that's just me.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Diepod on December 08, 2016, 06:56:41 pm
Was tien's style in the show/manga form heavy or not? He always came across as a very animal style (crane, tiger etc) shaolin monk type fighter. Kind of the opposite Bruce lee right? I think Gen might be a better source, but I didn't play mk9 so *shrug*
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: WizzyWhipitWonderful on December 08, 2016, 07:51:49 pm
Well, Master Huang from Martial Masters could really help with Tien's moves; intially the first character I thought of when Tien was announced.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TheHateThatHateMade on December 08, 2016, 10:45:46 pm
Well, Master Huang from Martial Masters could really help with Tien's moves; intially the first character I thought of when Tien was announced.

Man i love that game, he is a way better fit than Liu in my opinion. Diepod, his school was The Crane school so you are spot on. Lee started from Wing Chun and boxing as well before starting his own style which he ended up regretting. He was totally against forms so yes, would be totally different from animal forms.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on December 09, 2016, 12:02:52 am
When I think of Tien's fighting style, I think of hitting with the elbows, the knees, the head, or the fingers. Everyone fights with the fists and the feet, but Tien always seemed to me like he would use every part.

I see a chop as one of Balth's gifs, maybe he thought of some more moves like that?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 09, 2016, 12:19:23 am
To me,seems like Tien uses Crane,Tiger Forms. (maybe other too...)

I like the  Gen suggestion :)
Tien could look quick and fancy but hit hard
Kung Fu movie hero and villain style mix maybe.

EDIT:By that i mean fighting style of Kung Fu movie characters

Also, suggestion:
As an intro,Tien could hit "or" karate chop  something strong
and break it in half.And for added awesomeness,before he hits it
MKX's narrator could come up and say "Test your Might"
(or also be written on screen,im not really sure)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on December 09, 2016, 09:46:21 am
Tien has some pretty exotic attacks like Hammerhead Attack and some others.
He used many elbow and knee hits, and for these we can take a bit of inspiration from Muay Thai sources but not too much.
Tien isn't flashy, but he could have something similar to Liu's bycicle kick if you ask me. However, due to the quantity and quality of his attacks, it seems to me he has a preference on punches.
Tien does have quite the Kung-Fu inspiration, but he is nowhere near that close to a Shaolin fighter. Compare his fights with Goku and the pressure he makes to Kung-Fu fighters and you'll find close to none resemblance. Most of Tien being a lot similar to Kung-Fu comes from games, which by all means one can use.

Check around the 2 minute mark. He does many attacks to try to tag with Goku, who is dodging most of his attacks and even seems to be invisible due to his speed. Tien does many attacks and while one could compare them to Kung-Fu fighters, to me it seems way less "flashy" and "weird looking" than the moves they do. It seems to be a more solid however changable style. Almost as if he has none, like water. And we all know where I want to get.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 09, 2016, 11:08:56 am
I don't recall that part,im very sure it is Dragon Ball though
but yes Tien is quite complex in style making him different but
he does have Kung Fu in him.
I mean come on if you do a paint his clothes to orange and yellow you have Shaolin- looking Tien.

Also Dragon Ball quiz for  @LightScareCrow:
Does(or can) Tien have hair?

DBZ points-10   :lol:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on December 09, 2016, 11:41:37 am
Also Dragon Ball quiz for  @LightScareCrow:
Does(or can) Tien have hair?

DBZ points-10   :lol:

That's easy. Tien shaves his head. That's stated by Crane Hermit and Chiaotzu before his match with Goku when he pictures Tao, they think he is shaving his head or is doing something else while he is meditating and trying real hard to stay focused and preparing himself to give his all against Goku and avenge his old master.
About the Shaolin thing, I meant the style. Shaolin Monks were the inventors of Kung-Fu, if I recall. I may be wrong, but I do remember knowing that Kung-Fu was invented as unarmed defense and usage of weapons only Monks knew how to use in war in ancient China since they had many wars and conflicts in the past.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 09, 2016, 11:56:19 am
Wow  :bravo:
10-10  :thumbsup:

Not bad @LightScareCrow
About the shaolin part,you are correct and it is a part of Tien's overall style.

Proclaimer here:
Spoiler, click to toggle visibilty
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TheHateThatHateMade on December 10, 2016, 09:26:19 pm
So.........it would be interesting for Tiens Kikoho to have a risk/reward system as a nod to the series on how the move drains his life force.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: The Sudden Rarity on December 10, 2016, 09:33:08 pm
So.........it would be interesting for Tiens Kikoho to have a risk/reward system as a nod to the series on how the move drains his life force.

I'll have to rewatch the series, but is that in DB or DBZ, because i sort of remember that, however it's been a long time.  That would be pretty neat to see implemented into the character nonetheless.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TheHateThatHateMade on December 10, 2016, 09:37:54 pm
So.........it would be interesting for Tiens Kikoho to have a risk/reward system as a nod to the series on how the move drains his life force.

I'll have to rewatch the series, but is that in DB or DBZ, because i sort of remember that, however it's been a long time.  That would be pretty neat to see implemented into the character nonetheless.

Yes, he ended up dying using it against Nappa and he passed out after using it against Cell.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: The Sudden Rarity on December 10, 2016, 09:39:19 pm
So.........it would be interesting for Tiens Kikoho to have a risk/reward system as a nod to the series on how the move drains his life force.

I'll have to rewatch the series, but is that in DB or DBZ, because i sort of remember that, however it's been a long time.  That would be pretty neat to see implemented into the character nonetheless.

Yes, he ended up dying using it against Nappa and he passed out after using it against Cell.

Oh God, yeah, I remember now DX thanks for that.  I'll rewatch those episodes sometime then.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 10, 2016, 09:47:30 pm
It will probably be used as a finisher or a strong super
for the life draining effect like Piccolo's clones.
But maybe the effect won't be used at all for
balance purposes,which i would hate :(

Also,that Tien's scene is one of the most memorable ones of DBZ in my opinion xD

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: The Sudden Rarity on December 10, 2016, 09:56:23 pm
It will probably be used as a finisher or a strong super
for the life draining effect like Piccolo's clones.
But maybe the effect won't be used at all for
balance purposes,which i would hate :(

Also,that Tien's scene is one of the most memorable ones of DBZ in my opinion xD

EDIT:Wasn't there some sort of debate? I saw notifications on my email.
And i apologize if im getting off topic (or off thread) sometimes.

It'd probably be a Lv3 finisher, since it takes off some of his life.  Or like you said, a strong super move.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TheHateThatHateMade on December 10, 2016, 09:57:35 pm
Yeah, i remember when i first saw the Saiyan Saga. There was a real sense of despair and dread to the entire thing. Made it feel like it had real stakes back then. Tien was sad but Piccolos death really hit me in the feels. Anyway i'm pretty sure they could come up with a clever way to balance it if they did in fact use that aspect of the attack.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 10, 2016, 10:01:08 pm
It'd probably be a Lv3 finisher, since it takes off some of his life.  Or like you said, a strong super move.

I agree,as a lvl3 finisher.Maybe with the cloning on the mix.
Like that time he blasted on Goku with his clones in DB at the tournament,i think.
Never saw Db,but i saw some pretty epic scenes  :thumbsup:

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on December 10, 2016, 10:07:43 pm
A.B.A. from Guilty Gear has modes where she takes damage if she attempts attacks in exchange for greater damage and speed. Maybe Tien could do something similar. Say, Tien's Kikouhou is more powerful in emotion mode but does some damage to him instead? Or maybe he can drain his health instead of super meter to do super attacks in emotion mode.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 10, 2016, 10:12:28 pm
A.B.A. from Guilty Gear has modes where she takes damage if she attempts attacks in exchange for greater damage and speed. Maybe Tien could do something similar. Say, Tien's Kikouhou is more powerful in emotion mode but does some damage to him instead? Or maybe he can drain his health instead of super meter to do super attacks in emotion mode.

Not a bad thought,but the effect will be life draining instead of power no matter what,
it's the point of the move but it might not be implemented for balance purposes.
EDIT:Maybe they can have Krillin out of nowhere throwing a senzu along with shouting "Senzu Bean" (yeah XD)
if it will be a weak super,which i highly doubt.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: The Sudden Rarity on December 10, 2016, 10:18:18 pm
A.B.A. from Guilty Gear has modes where she takes damage if she attempts attacks in exchange for greater damage and speed. Maybe Tien could do something similar. Say, Tien's Kikouhou is more powerful in emotion mode but does some damage to him instead? Or maybe he can drain his health instead of super meter to do super attacks in emotion mode.

Ooh, that's pretty slick thinking ^..^ I like.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on December 10, 2016, 10:24:19 pm
Not a bad thought,but the effect will be life draining instead of power no matter what,
it's the point of the move but it might not be implemented for balance purposes.
EDIT:Maybe they can have Krillin out of nowhere throwing a senzu along with shouting "Senzu Bean" (yeah XD)
if it will be a weak super,which i highly doubt.

I think the first version (More powerful move) isn't such a problem because it just exaggerates the risk and reward that's already there. If the moves hits, you do greater damage. If the move misses, you take damage instead. Maybe you could keep it from being too easy to get the extra damage by having Kikouhou be difficult to combo into.

The second version (Supers cost health instead of super meter) could be an issue because you'd be able to do the ridiculous combos you'd otherwise only see in training mode. There could always be a limit like only 1 super from health every combo or something like that.

And if anyone, Yajirobe should be handling the Sensu!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 10, 2016, 10:30:59 pm
I think the first version (More powerful move) isn't such a problem because it just exaggerates the risk and reward that's already there. If the moves hits, you do greater damage. If the move misses, you take damage instead. Maybe you could keep it from being too easy to get the extra damage by having Kikouhou be difficult to combo into.
The second version (Supers cost health instead of super meter) could be an issue because you'd be able to do the ridiculous combos you'd otherwise only see in training mode. There could always be a limit like only 1 super from health every combo or something like that.
And if anyone, Yajirobe should be handling the Sensu!

Canon-wise the risk should always exist,hits the target or not,but i mind neither :)
I agree,Bean Daddy must handle the senzu.I just did a Tfs joke,unlike a suggestion like
i did a year ago. 
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TehSpudZ on December 11, 2016, 01:52:17 am
Wait, so... Only have singular Tri-Beam attacks drain life in a potential  "emo" mode?

Well, I mean it'd make sense, since he did use a Tri-Beam during his training for the Saiyan Invasion with nothing really happening. I dunno, I've only been willing to watch Kai, and it has been a while since I've seen the original Dragonball, so I might be missing something.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on December 11, 2016, 09:10:38 am
Maybe in his regular moveset, he can have the single Ki Ko Ho which drains a chunk of your health (wheter it whiffs or hits).
Then in Emo Mode, he could gain the ability to repeatedly shoot out more blasts, each draining another chunk of health, but doing impressive damage. You could drain your health until you're near death (or until you actually do kill yourself if you shoot one too many; gotta keep an eye on that health bar! Maybe the chunks of life it drains could vary, some bigger and some smaller, so that raises the risk of using the additional ones even more).
Maybe Chiaotzu could start getting more and more distressed the lower Tien's health gets, when shooting the Ki Ko Hos.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Alther Primus on December 11, 2016, 12:47:39 pm
Firstly, awesome to see that Tien is getting made, one of my favorite characters so that makes me happy

Secondly, reading all of this about Tien having potentially high risk-reward and the discussion about Chiaotzu's relevance has given me a random thought to throw out, albeit on a baseless assumption that Chiaotzu operates something like Relius's Detonator from Blazblue.

Perhaps at low health, the player could unlock Chiaotzu's self-destruct which would deal a decent amount of damage and give Tien a damage buff.  Thus, you would have to decide based on the situation whether you want to play it safe and use Chiaotzu's assistance to keep yourself from taking too much more damage in the traditional puppet way of making everything and it's mother safe, or you could use the detonation to boost your damage in an attempt to quickly destroy the opponent and close out a round before you make too many mistakes and get killed.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 11, 2016, 01:13:57 pm
Maybe in his regular moveset, he can have the single Ki Ko Ho which drains a chunk of your health (wheter it whiffs or hits).
Then in Emo Mode, he could gain the ability to repeatedly shoot out more blasts, each draining another chunk of health, but doing impressive damage. You could drain your health until you're near death (or until you actually do kill yourself if you shoot one too many; gotta keep an eye on that health bar! Maybe the chunks of life it drains could vary, some bigger and some smaller, so that raises the risk of using the additional ones even more).
Maybe Chiaotzu could start getting more and more distressed the lower Tien's health gets, when shooting the Ki Ko Hos.

I really like the Chaotzu's consideration on Tien's health depletion idea :thumbsup:

Secondly, reading all of this about Tien having potentially high risk-reward and the discussion about Chiaotzu's relevance has given me a random thought to throw out, albeit on a baseless assumption that Chiaotzu operates something like Relius's Detonator from Blazblue.
Perhaps at low health, the player could unlock Chiaotzu's self-destruct which would deal a decent amount of damage and give Tien a damage buff.  Thus, you would have to decide based on the situation whether you want to play it safe and use Chiaotzu's assistance to keep yourself from taking too much more damage in the traditional puppet way of making everything and it's mother safe, or you could use the detonation to boost your damage in an attempt to quickly destroy the opponent and close out a round before you make too many mistakes and get killed.

That is kind of like my suggestion but Word of God said he will most of the time be an on-looker.
Like Nakoruru's eagle in Samurai Shodown.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on December 13, 2016, 11:26:04 pm
Well, Tien actually isn't directly hurt by the Kikoho.
It drains Ki, so, basically, it reduces your energy and vital ki ( Genki ) when you use it.
Tien actually practiced it so much that by the Cell Saga, it was required many Kikohos to reduce his ki significantly so he would tire and eventually pass out.
If I had to say, though, Balthazar's idea is by far the closest to what I find optimal ( High-Risk High-Reward with Health Drains ) however I do believe that it shouldn't kill him, the player should be leaved with a miserable amount of health and be stunned.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: X-Sky-X on December 15, 2016, 12:46:41 am
Hope he can do em to any direction. or at least any direction other than right above him
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 15, 2016, 10:27:33 am
Hope he can do em to any direction. or at least any direction other than right above him

As a super I believe he will either do that or from above and from bellow as to pay homage to the Cell Saga
He does Blast Cannon at any direction if Blast Cannon is the official translation (as of Budokai 2) and haven't messed things up  :S
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: X-Sky-X on December 15, 2016, 07:03:07 pm
in the anime "ki blast cannon(s)" are basically yellow beams. in games i suppose an alternate for the square tri beam.

in dragon ball advanced adventure his Kikoho had him fly all the way up and a direct attack right below him. was a savage move. i imagine in Hyper Dragon Ball Z style it would be like Vegetas final flash only instead of leaving the stage to the side, it would be to the sky. something like Vegetas ultimate i guess now that i think of how that goes.

DB advanced adventure had a serious load of goods
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 15, 2016, 11:09:50 pm
I don't know about that game but if it is on Gameboy  Advanced (which i highly assume) i might pick it up if i find it,
DBZ and game boy,you can't go wrong with that :)

Anyway,to kikoho at hand,This would be great if kikoho is used as a super to function like Final Flash.
Tien flies up and kikoho's the area which surrounded him while on ground.
To avoid it p2 might need to pay attention to not be near Tien's location or close enough as there would be the targeted hitting area
(as Tien flies up from the ground to blast p2) or block it (i don't know just work similar to how Final Flash works)
If blocked or avoided after a couple of seconds Tien goes back down to ground.

This is how i think it could be visually and/or  function like stated above^  plus-Life and/or Power loss risk
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: X-Sky-X on December 16, 2016, 02:44:24 am

at 0:50 in this vid (took a while to find one doing exactly what i mean) he just flies right up and does it. though almost missed
Yes it's a GBA game. check out some youtube vids, there is quite a lot to that game

seeing this vid reminded me of his Dodonpa. all characters in that game can charge certain moves morever pretty much (although 4th bar is max power wise)

makes me think it's a good idea for Tien Z2 to be able to charge his Dodonpa to 3 levels. level 1 is a super quick dodonpa. 2 requires charging and gets thicker and bigger. while 3 penetrates and is pretty damn big (though not Kamehameha big)

Kikoho could be a Level 3 super, like Vegeta final flash. i think tapping in the same sense as Vegetas Ultimate would be to increase power. each tap=HP Loss for extra force.
perhaps within emo mode if its too good to be used right off the bat.

the Kikohos size/range could be similar to DB Advanced adventure, and maybe to make it not too broken have it do less damage if the opponent is caught at the edge.

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 16, 2016, 10:02:36 am
Yeah,exactly that :)
Also,cool looking game.
But kikoho should be in my opinion a strong super,otherwise who would risk hp to do it...
Lastly,dodonpa might be like a regular super but with more powerful versions. And i think they'll be two,as with every Z2 character until now.
There's isn't a Z2 character with 3 versions of a ki blast technique and if there is please tell me so.
EDIT:You can say Freeza's Death Ball :p
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on December 16, 2016, 11:41:25 am
I dunno if I should tell you what I have planned or let you argue about it D:


Also kikoho is planned as a 3 level move like death ball.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on December 16, 2016, 02:05:25 pm
DBZ and game boy,you can't go wrong with that :)
DBZ Taiketsu was completely wrong :gonk:

Also, the way you lads discussed the Ki Ko Ho is pretty cool. Maybe we can combine the ideas we already had for it with that.
Both Lv1 and Lv2 could be like Freeza's Death Ball where he jumps up a bit (+ is able to do a direct aerial version I guess?) and fires the move somewhat diagonally. The Lv3 could then change it up a bit and be like the move as it's shown in the Advanced Adventure game.
Actually I'm not sure anymore if there should even be a Lv1 version. Just the Lv2 and Lv3 versions (the two different kinds), maybe?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on December 16, 2016, 02:25:11 pm
I love the one-handed version and would love to see it pop up in his ultimate or something.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 16, 2016, 03:04:54 pm
I dunno if I should tell you what I have planned or let you argue about it D:
Also kikoho is planned as a 3 level move like death ball.

You shouldn't tell us unless you see fit and right to do.....
And you should leave us discuss it as this way empowers your enthusiasm and motivation,maybe? I don't know
One minor thing..
Spoiler, click to toggle visibilty


Also, the way you lads discussed the Ki Ko Ho is pretty cool. Maybe we can combine the ideas we already had for it with that.
Both Lv1 and Lv2 could be like Freeza's Death Ball where he jumps up a bit (+ is able to do a direct aerial version I guess?) and fires the move somewhat diagonally. The Lv3 could then change it up a bit and be like the move as it's shown in the Advanced Adventure game.
Actually I'm not sure anymore if there should even be a Lv1 version. Just the Lv2 and Lv3 versions (the two different kinds), maybe?

I don't know but i would love a suggestion of mine/or took part in get implemented in a Z2 character :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: X-Sky-X on December 16, 2016, 08:56:40 pm
Kikoho doesn't seem like a move that could even be performed in a level 1 type manner in the series. it's his outright last resort.

level 2 could be a directional controlled one with little HP risk (if any, perhaps level 2 can be a ki only kikoho)

level 3 would be jump up high above the stage, massive kikoho, Tap A for either consecutive blasts or a charging mechanic perhaps. should be unblockable, and naturally takes HP.
if he's low on HP having him do it with one hand would be cool, since he's near death and his other arm is probably in trauma from nappa.

as for melee, i always think of Tien as a dashing kinda fighter. lots of dashing. Dash kick, dash punch barrages, just lots of dashing.
Dash elbow/knee/ki blast. it suits him well.

lv 2 kikoho (death ball like) could work as fast energy meteor ball looking thing (like kamehameha lv1 maybe ?) in all directions. in both air and ground.

On that note it might be swell for most/all characters to have that one move that can be aimed in the air (Goku-Kamehameha/Tien-Kikoho or Dodonpa/Freeza-Death beam/Vegeta-quick fire big bang etc). i'd imagine it to be a really neat touch, although might be unnecessary work.


Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on December 17, 2016, 02:54:17 pm
(http://imgur.com/O6GmQ5m.png)
here comes that tien
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on December 17, 2016, 05:05:34 pm
TBH, those multiple qcf-qcf-qcb inputs look complicated for a pretty lousy result. One punch and one aerial kick for three inputs ?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 17, 2016, 06:52:27 pm
(http://imgur.com/O6GmQ5m.png)
here comes that tien

Is it me or  does this seem like those really long combos used in the Tekken series? 0_o
It seems complicated,hope im delusional.
Though it looks cool :)
EDIT:Now i realised they are different moves and not a move "facepalm" but it could be.
I think i got it also is the far up-right one a jump or a move? (maybe a start for a move?)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on December 17, 2016, 07:00:16 pm
Eh, I don't mind that so long as the followups are different. Remind me of Kyo or Karin where being able to mix up their rekka is part of their strength. Complicated seems appropriate for Tien anyhow.

What seems weird to me is that QCB+K is a rushing attack while QCF+K is a jump. QCF is the more aggressive motion, it should be more aggressive move!

@AgentofDestiny
Looks like that's a jump which can follow up into two different attacks.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 17, 2016, 07:08:19 pm
Looks like that's a jump which can follow up into two different attacks.

I thought so but why use a motion (qcf) for a jump?   :mwhy:
I don't get it,maybe he should do a rising/jumpy attack not a plain jump...
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on December 17, 2016, 07:45:51 pm
Its a straight uppercut with followups. No arc and no advancing, just rising with a smallhitbox on the top of the sprite.

rising crane will place him after a straight fly up floating for a instant where he can dash out, use a basic, or input any of his other aerial moves ( like the hunting crane)

Im aware that the mockup might not be as clear as possible but I think its more interesting as a discussion piece.

Tien rekkas will flow a bit together, allowing you to end his normal rekka either in the air or in the ground. you can also use the hunting part of the rekka to reposition the character above, even if you miss the opponent with the first part of your rekka.

All moves marked as "Ender" mean that the possibilities end there, rising crane will be able to be done twice in a loop ( or is planned to, that might change) which means you can also do it into itself.

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 17, 2016, 08:27:56 pm
Its a straight uppercut with followups. No arc and no advancing, just rising with a smallhitbox on the top of the sprite.
rising crane will place him after a straight fly up floating for a instant where he can dash out, use a basic, or input any of his other aerial moves ( like the hunting crane)
Im aware that the mockup might not be as clear as possible but I think its more interesting as a discussion piece....

Well,i'll have ideas,suggestions (and maybe questions) based on this board but here is
a really good question:  If Taioken=Solar Flare then
How can it be used to hit somebody?? 
The only way i can currently think of is to stun/blind them for some time and then rush on the offensive OR
when getting bodied/comboed to be used as an escape tool. Like the Burst in Guilty Gear series and Persona 4 A.U.                                                       
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on December 17, 2016, 08:42:32 pm
Like this:
https://youtu.be/B8OGj6BWGOg?t=27

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on December 17, 2016, 08:58:15 pm
Its a straight uppercut with followups. No arc and no advancing, just rising with a smallhitbox on the top of the sprite.
Oh, the jump is a head ram ? Okay, that's a little better. But in that case, I feel like it really doesn't flow well after the Talon that hits someone in front and, presumably, low. This specific combo is just weird IMO.
Also, for the standalone Rising Crane with smashing heel follow-up, he should do a full flip while rising some more, to gain a better position, just before actually hitting with the heel.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 18, 2016, 12:25:05 am
 
Like this:
https://youtu.be/B8OGj6BWGOg?t=27

Really?  o_O
I always thought it was non-lethal....
Anyway,may i ask about  Tien's gimmick? (Only if it is discussed about and/or  if you feel like telling me.)
You know,Vegeta has combos and blast spam barrage
Gohan has air superiority
and i haven't found Goku's...... :S
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on December 18, 2016, 03:51:40 am
To be fair, Gohan isn't exactly air superiority. He has some of the best normals in the game along with easy 1 bar meter combos that do at least half bar of health. That includes his OP air normals, as well.
Goku is basically Gohan but with more bar burning and bigger combos. Seriously, there are some combo videos, most Goku combos are crazy.

If I were to choose one for Tien, it would be high-risk high-reward. Especially with Tri-Beam. He can do great damage in combos and can easily do tons of damage, but has low health and loses portion of it for doing said damage. Of course, this isn't a choice for me to do.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Byakko on December 18, 2016, 03:58:47 am
Gohan has mobility, Goku has teleports.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: X-Sky-X on December 18, 2016, 07:17:28 am
With all due respect to Gohan, it would be a very bad idea to take a jump and start dashing just cuz you got double dash and multi directional kicks. i mean, i ain't judgin but he's guaranteed to fall and get gang big bang attacks from the entire Z2 Roster and die. Just sayin.

as for what Lighscarecrow said about High Risk high reward, Tien is quite the Zen thing fighter, other than the Kikoho which is his last resort he doesn't really gamble his life on attacks.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 18, 2016, 10:04:43 am
Well,let's change the topic a bit before it goes fully to Gohan :S

If I were to choose one for Tien, it would be high-risk high-reward. Especially with Tri-Beam. He can do great damage in combos and can easily do tons of damage, but has low health and loses portion of it for doing said damage. Of course, this isn't a choice for me to do.

as for what Lighscarecrow said about High Risk high reward, Tien is quite the Zen thing fighter, other than the Kikoho which is his last resort he doesn't really gamble his life on attacks.

Now,do you mind if i ask you both (or anyone who sees this post) a question?
Based on the official sources  manga,tv shows,games and so on...
What Tien's gimmick should be? or better put
What are Tien's attributes based on the official sources?  (like speed,technique,cunning etc)
So to be considered (and for me to expect it) for Tien Z2. 
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on December 18, 2016, 12:55:08 pm
Like this:
https://youtu.be/B8OGj6BWGOg?t=27

Really?  o_O
I always thought it was non-lethal....
Anyway,may i ask about  Tien's gimmick? (Only if it is discussed about and/or  if you feel like telling me.)
You know,Vegeta has combos and blast spam barrage
Gohan has air superiority
and i haven't found Goku's...... :S
Thats non lethal.

Goku is teleports as Byakko pointed out ( at least ssj goku). But please dont derail the thread into discussing those other characters, if you have any questions abotu them feel free to use the generic thread.

Tiens special properties rely both the tayoken and chaotzu.

But again this is all pre planning. Im counting on having Tien with rekkas to expand his moveset and some command throws, the rising crane being a option that would enable himt o extend combos with specific air moves. He is the king of bukujutsu after all.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 18, 2016, 01:03:13 pm
Tiens special properties rely both the tayoken and chaotzu.
But again this is all pre planning. Im counting on having Tien with rekkas to expand his moveset and some command throws, the rising crane being a option that would enable himt o extend combos with specific air moves. He is the king of bukujutsu after all.

So there is some good use for Chaozsu :D To be honest,im surprised many (me included) were considered about him some time ago.
You might like the suggestion about him i posted some time ago or go with whatever.
Also,to me Tien seems he will be very multi-hit and/or combo oriented.Though i presume the multi-hits might be his gimmick.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Diepod on December 18, 2016, 06:59:31 pm
Animations look great Balthazar, Tien could be a really nice counter to the current cast.




Ya'll need to quit playin around and make Jackie Chun tho.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on December 18, 2016, 07:11:52 pm
´Making a Roshi would be one of my favorite projects. Too bad no one is interested in animating one. They all want "strong" and "serious" characters instead of the mighty Roshi.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on December 18, 2016, 07:16:19 pm
Thanks Diepod, also you are totally allowed to sprite us a full Jackie Chun sheet, we'll definitely use it for HDBZ :afro:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Diepod on December 18, 2016, 08:39:54 pm
Not while I'm making 9 chars of my own. I could do a 0 sprite, but I've never been able to match you style.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Daeron on December 18, 2016, 10:43:58 pm
Too bad no one is interested in animating one

Cough cough...  :wideeyed:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: aaaugh on December 19, 2016, 07:20:43 am
Too bad no one is interested in animating one

Cough cough...  :wideeyed:

Is that a challenge accepted I hear?  :steel:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Djoul on December 19, 2016, 07:27:49 am
Too bad no one is interested in animating one

Cough cough...  :wideeyed:
And the style on your avatar is very nice :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on December 19, 2016, 04:50:23 pm
Ya'll need to quit playin around and make Jackie Chun tho.

Cosigned and mained. :P
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: StormEX on December 21, 2016, 07:15:38 am
It would be hilarious if roshi was somewhat of a boss/joke character in regards to his play style..!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 21, 2016, 11:19:30 am
It would be hilarious if roshi was somewhat of a boss/joke character in regards to his play style..!

Sadly,there is not a female Z2 fighter at the moment for him to be understandably (and hilariously) a joke character :(
 And maybe pervert-ish.......

(you folks got a bit off topic there,but i don't mind,hahahaha  :yaoming:)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Blacksta on December 29, 2016, 08:40:17 pm
Umm this my very first post and I don't know if someone already established my idea, but here goes.I think Chiaotzu's perk for tien should be him being able to stun the opponent for a couple of seconds like Babidi. Most likely at some cost or it would be too overpowered this is shown multiple times in DB and Dbz.I have made a crappy sprite to show for my idea plz don't be too harsh XD
http://imgur.com/a/PaNnC


Chiaotzu's stun move in action: https://youtu.be/XH_1a6GP__M?t=34s


PS: I hope I am not being a nuisance I know you guys do lots of hard work for the Dbz/Mugen community and the last thing you can want is a babbling newbie
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: X-Sky-X on December 29, 2016, 09:09:59 pm
Tien himself would emerge from the manga and beat us all for doing that though. Tien don't cheat
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on December 30, 2016, 05:48:09 am
Indeed, that was one specific situation where Chiaotzu was cheating for Tien without his consent. Once Tien found out, he willingly let himself be beat to even up the score.

Jokes aside, it could work. But how would it be blocked? How would it work? Be coded? Would it be a projectile? If so, isn't that too far from the source? You gotta always ask yourself many questions before thinking of something and saying it. Could work tho.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Blacksta on December 30, 2016, 11:49:11 am
Indeed, that was one specific situation where Chiaotzu was cheating for Tien without his consent. Once Tien found out, he willingly let himself be beaten to even up the score.

Jokes aside, it could work. But how would it be blocked? How would it work? Be coded? Would it be a projectile? If so, isn't that too far from the source? You gotta always ask yourself many questions before thinking of something and saying it. Could work tho.

Great question well I guess I never thought of that ... well I think I got an idea  Chiaotzu can shoot a Psybeam beam of some sort and it could sit in the air or ground for a couple seconds before dispersing.However, if you are hit by the attack to get out you will have to button smash a(could be any button) and you can struggle your way out of the paralysis state which slowly decreases their ki.Which makes the move a double edged sword and will only use for linking up combos.I do not know about coding but I'm sure there's an away around it?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 30, 2016, 12:12:18 pm
Maybe as paralyze/stun super the Solar Flare would work just fine.
That Chaotzu paralyze thing could be used in a finisher,say:
Tien starts punching them then Chaotzu paralyzes them so Tien can fully charge his attack,then launch it only
for the opponent to "wake up" at the last second.
That wouldn't be cheating,maybe.
Though,i don't know if he has a long chargeable attack like Picc's Special Beam Cannon or the Spirit Bomb.

Also,post as much as you want,as long it's about Tien.On topic that is.
Z2 said so to me and others
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Blacksta on December 30, 2016, 03:51:26 pm
Maybe as paralyze/stun super the Solar Flare would work just fine.
That Chaotzu paralyze thing could be used in a finisher, say:
Tien starts punching them then Chaotzu paralyzes them so Tien can fully charge his attack, then launch it only
for the opponent to "wake up" at the last second.
That wouldn't be cheating, maybe.
Though, I don't know if he has a long chargeable attack like Picc's Special Beam Cannon or the Spirit Bomb.

Also, post as much as you want, as long it's about Tien.On topic that is.
Z2 said so to me and others

oh gee thanks  :laugh:

but don't get your hopes up for me I don't have half the experience you guys have!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on December 30, 2016, 05:11:48 pm
Nah,i have experience on the fighting game part,
on the dragon ball z part,i'm learning new stuff :)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on January 14, 2017, 12:29:20 pm
Yes, he has chargeable attacks. One could say his Dodonpa could be charged. Also, Kamehameha and Tri-Beam could be used as chargeable supers.

AoD, that seems way too op. But Solar Flare as a Super could work, but I think it's better used as a special. That's just me tho.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on January 14, 2017, 01:28:17 pm
It would be op if it was a special,as a super (where it costs you some power/ki) it could be more balanced.
As a special,players would use it frequently which would annoy many people  :mlol:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on January 20, 2017, 06:25:01 pm
I think the middle term here is a EX. Half a bar for it, can only use it once per combo. Kinda like Goku's teleports. Wait a minute, Goku's teleports.. That's it!
Make it kinda like Goku's teleports! He can use it in the air or ground ( maybe with some variations ) and gets a stun of, let's say, 1 second or less ( lesser than Gohan's and M. Vegeta's ). It can be blocked ( High, always ) but can possibly be used for mixups, use Solar Flare jumping, finish the jumb falling with a crossup ( you just forced him to defend high looking a certain direction and attack him by the back ) or use it normally on the ground to force a block and throw.

Maybe I went a bit overboard with the similarities/differences, but it could work.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Erroratu on January 20, 2017, 06:33:35 pm
>2 months ago
How the fuck did I miss this
Earthlings in DBZ are among my favorite characters,alongside the android siblings,so I'm pretty damn hyped about Tien
Best of luck Balthazar and gang
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Iced on January 20, 2017, 06:54:34 pm
>2 months ago
How the fuck did I miss this
Earthlings in DBZ are among my favorite characters,alongside the android siblings,so I'm pretty damn hyped about Tien
Best of luck Balthazar and gang

The taioken master gonna be driving your opponents into the ground to remind them that humans is where its at.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: MegaSobi on January 20, 2017, 07:46:59 pm
I'm interested in seeing whether or not you can smack Chiaotsu around seperately ala Nana in the Ice Climbers, or whether or not Tien getting hurt/scoring hits will prompt winces/cheers, like that kid that followed Kevin Rian around in Garou, or Dhalsim's wife on his home stage.

If so, maybe Tien could get a power boost upon Chiaotsu getting KO'd/taking enough damage, like his reaction towards Chiaotsu's sacrifice and that super Kikoho on Nappa. I dunno if this has already been discussed/shot down, but it's just a suggestion.

Volleyball Fist would make for a sweet rekka.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on January 21, 2017, 12:38:54 am
Subcribed here yet i get no notification for new unread posts.

Anyway,
@LightScareCrow:
                    That could work and would make him a monster on the offence but i think he should also have a "super" Flare with no combos/mixups tagged.

@MegaSobi:
                   Currently,Chaotzu has no reaction on Tien's actions planned neither will he have a hitbox (be hit).
                   He is planned to accompany Tien and assist him under a few conditions.Also,he will have a few "supers"
                    or "specials" to assist Tien with.But all this is subject to change.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Kingxroyo on January 21, 2017, 01:18:19 am
Finally! My Favorite is Coming!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: X-Sky-X on January 21, 2017, 01:38:14 pm
Team attacks with Puppet boy and Cyclops, but pls dont do the paralyzing thing. its sooo out of character. Maybe have his third eye do some cool stuff he's never done. that'd be lit
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on January 21, 2017, 01:49:15 pm
Chaotzu can do the paralyzing thing not Tien,but since i learned Tien is fair and square he probably won't do it.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on January 25, 2017, 09:32:18 pm
Wreck those fools, Tien, wreck 'em!
(http://i.imgur.com/0Yyjch1.gif)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: JustNoPoint on January 25, 2017, 09:36:26 pm
I think Tien should have no chain combos. He looks like he'll have plenty of options without them!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on January 26, 2017, 12:02:46 pm
I don't know if it'll appear like this or in parts in the game.
But the animation looks gorgeous :thumbsup:
one of the few things that cheered me up a bit in this very stressing week for me  >_>
Still cool though,could that be used as rekka thing (mulhit attack) or something else?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on January 26, 2017, 03:53:29 pm
That animation is a combo example/proposal. It's an EX Hunting Crane (axe kick into knee crash) (QCB+2K) into a Buddha Fist (d+SP when in the air) cancelled into an aerial Hunting Crane (QCB+K). One main idea for Tien is to give him superior air play and this combo is a demonstration of that; keeping himself suspended in the air a bit and recoiling off p2 multiple times.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on January 27, 2017, 01:55:15 am
Don't say "example" or "proposal"
You MUST use that anim .somewhere 100%,it took two weeks to do right? (when you had the time)
Also,if his or one of his gimmick is superior air game then Piccolo against him will suck balls  :mlol:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: JustNoPoint on January 27, 2017, 02:38:17 am
Lol @balthazar: why in the world did you put that line of code in your sig?!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on January 27, 2017, 09:08:54 am
Well when I read that line I just found it funny, and was really glad that I only make pretty pictures and not have to deal with lines of code like that haha. Unless you'd rather have me remove it.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: JustNoPoint on January 27, 2017, 10:47:43 am
You didn't have to remove it man. It just cracked me up seeing it there!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on January 28, 2017, 07:52:55 pm
AoD, I agree he should have a Solar Flare super based on the Solar Flare he did against Goku in the first match ( jump up, fly, do the pose, solar flare downwards ), that, however, doesn't stop him from having Solar Flare as anything else, really. Kinda like SSJ Goku's Special Mode features him being able to do sick teleport combos, while he can do that normally using meter.
Also, check your inbox. I'll share a secret project with you. ( SHADY PROJECTS FOR THE WIN )
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TehSpudZ on January 28, 2017, 08:00:01 pm
Just realized:
Some of the characters have the same personalities that they were given in their debut appearances in the series (ie Piccolo being that sadistic of a demon). This makes me wonder, will Tien be that arrogant prick martial artist he was in the original Dragonball (before the fight with Goku), or will it be more like his more noble Z counterpart?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Smurfyeah on January 29, 2017, 07:21:14 pm
There is a Krillin by Kenshiro99 (I think) that uses Solar Flare as a Normal Grab. Then Krillin auto attacks. I thought it was pretty clever use of the move.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: StevenB on January 30, 2017, 06:01:43 pm
Balthazar, can I just say that so far your work on Tien (and HDBZ) so far has been outstanding and a pleasure to watch? You make me proud to be a Dutch spriter.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on January 30, 2017, 08:55:38 pm
Bedankt man, dat is altijd mooi om te horen ;)
And if you like it that much, have another!
(http://network.mugenguild.com/balthazar/images_tien/Tien_sMK3_2.gif)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on January 31, 2017, 01:11:43 am
Is that German?  o_O
Anyway,those kicks are nice and clean :thumbsup:


Also, @Smurfyeah:
yes, that way of using Solar Flare is clever indeed.
It can also be used as another way for using Solar  Flare to a character (Aside from Tien  or S. F. as a super)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TehSpudZ on January 31, 2017, 01:19:14 am
That hand at the end though...

I dunno, it just looks a bit "off" the way he just opens his hand at the end of that chain there. Maybe the fact that "kickers" usually have their hands in fists just spoil me to no end, but, eh.. Just putting this out there.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on January 31, 2017, 05:17:56 am
The hand is indeed weird. Make it more relaxed ( kinda like Guy from SF ) and less just, opened out.

Other than that, sick kicks bro.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AlexSin on January 31, 2017, 10:22:11 pm
Is that German?  o_O
You make me proud to be a Dutch spriter.
Dutch
I guess not! :-\

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on February 01, 2017, 01:34:52 am
I guess not! :-\

Well,Germany did have influence on surrounding countries/lands during the Middle Ages and i thought such was the case.......i was wrong

Also,i forgot to say that
The hand looks a bit weird (his left,viewer's right)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: NDSilva on February 01, 2017, 02:43:04 am
I dunno, it just looks a bit "off" the way he just opens his hand at the end of that chain there.
The hand is indeed weird. Make it more relaxed ( kinda like Guy from SF ) and less just, opened out.
(http://i.imgur.com/7fK8nkQ.gif)

Hand isn't really just opened out, the palm is facing the background. I think it would only need some adjusts on the light source.

Astonishing kicks you got there! :D

Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Omega on February 01, 2017, 09:40:55 pm
Great work! Tien seems progressing Great.

Any plans for having Launch in a intro or winpose?
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: markinvini on February 15, 2017, 07:24:10 pm
it's awesome congratulations for this work man!!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: markinvini on February 15, 2017, 07:33:57 pm
well... tien can use a  attack based in e.honda hundred slaps, with a palm attack and a ascension kick as ender, in ex mode, de palm attack shoots the target in wall and de ascencion rise a oponent for combos (sorry for my bad english)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on February 15, 2017, 09:49:47 pm
The shiva punch (as we like to call it...the 4-arms rapid-fire slaps/strikes) will be included ofcourse. And yes it's also likely that Launch will appear in his intros/winposes!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: TehSpudZ on February 15, 2017, 09:52:31 pm
Probably to chase him off the screen. xD
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on February 16, 2017, 12:48:30 pm
In case the Four Arms Technique is used as in one of the finishers,for it's winpose i suggest:

Killik's SCV winpose (http://www.tubechop.com/watch/8894562)

and for the extra pair of arms to do as the arms shown here:
(http://stylesatlife.com/wp-content/uploads/2014/02/Shiva-Meditation-1.jpg)

Any special effect or dialogue (though it would be better if he said nothing) afterwards is up to you.

EDIT:Chaotzu (if you allow it) could be be standing and meditating alongside Tien too,or posing like him.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on February 17, 2017, 02:37:21 am
Just a thought. If you want to show off Tien's scar, maybe you can use something like the Khushnood Butt winpose where he flexes and tears his gi. Can't find a GIF.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on February 21, 2017, 07:21:39 pm
I'd love to see a win animation similar to Cody's from SFA3. Tien defeats his oponnent, relaxes, looks back and instantly is scared and runs offscreen. Launch then appears shooting a machine gun upwards and chases him. That'd be Perfect... just like Cell.

Also, will Tien have any type of rekka? Even though I usually dont play with them, rekka characters are awesome.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on February 21, 2017, 07:55:26 pm
I haven't seen you here for a little while,
i think it's said here earlier i this thread by Z2 guys that he will have rekkas (how  the fighting game community can think of for special move names is amazing)
and i think Tien should be not afraid to get shot but not be a victim of Launch's temper :mlol:
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: LightScarecrow on February 25, 2017, 02:51:14 am
I haven't seen you here for a little while,
i think it's said here earlier i this thread by Z2 guys that he will have rekkas (how  the fighting game community can think of for special move names is amazing)
and i think Tien should be not afraid to get shot but not be a victim of Launch's temper :mlol:

The animation could have the end of Cody's too, where he kicks her away. lol
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Balthazar on February 27, 2017, 02:11:45 pm
Two new animations, though the backdash has just 1 new frame and the rest uses the jump frames.
The overhead attack mix-up option of the kick combo also reuses the jumping medium punch, with 1 new frame and an edited one.
Both the jump and j.MP animations were made by Deddy95, thanks again man ;)
(http://network.mugenguild.com/balthazar/images_tien/Tien_backdash.gif) (http://i.imgur.com/rOb6plu.gif)
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Keaton on February 27, 2017, 02:22:48 pm
Impressive work, I can already see Ten's combo potential.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: X-Sky-X on February 27, 2017, 07:57:46 pm
That back dash should so totally have way to start a combo.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Thammy on February 27, 2017, 09:42:09 pm
Back dash -> Buddha fist
could be cool.
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: AgentofDestiny on February 28, 2017, 02:43:51 am
I wonder,are those 3 hit anims his basics?
or how will his basics look like?

Great animations overall!!
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Jh0nnY2k on February 28, 2017, 09:43:42 pm
Thanks Deddy for helping with Tien. And as always nice looking sprites Balthazar
Title: Re: Hyper DBZ - New chararcter announced: Tien
Post by: Omega on March 01, 2017, 02:09:21 pm
Those new animations are win. The quality rises and never drops. Tien is coming along nicely and good luck.
Title: Re: Tien Z2 [Project]
Post by: ZX2 on March 04, 2017, 09:45:40 am
I'd love to see a win animation similar to Cody's from SFA3. Tien defeats his oponnent, relaxes, looks back and instantly is scared and runs offscreen. Launch then appears shooting a machine gun upwards and chases him. That'd be Perfect... just like Cell.

Also, will Tien have any type of rekka? Even though I usually dont play with them, rekka characters are awesome.

You mean like this?
(https://68.media.tumblr.com/c696b4d524f0586a10a1afa8ba9039ab/tumblr_ol4fflcQ071usrgjso4_400.gif)

Kolin's Rekkas are pretty cool.

Edit:I removed the first post in this thread due to later requests to stop double posting which you'll see further down below. Oh and because it was sort of irrelevant.
Title: Re: Tien Z2 [Project]
Post by: AlexSin on March 04, 2017, 10:53:02 am
Stop double posting.
Title: Re: Tien Z2 [Project]
Post by: Cazaki on March 04, 2017, 11:03:44 am
Decided to check in after being away for awhile. It seems like you've only gotten better with time. Keep up with the good work, I couldn't help but laugh when you guys went viral off of this stuff, considering that I'd been following this string of projects for years before that. Best of luck.
Title: Re: Tien Z2 [Project]
Post by: ZX2 on March 04, 2017, 10:33:44 pm
what do you mean double posting? ._.

Edit:Nvm sorry I'll stop
Title: Re: Tien Z2 [Project]
Post by: ZX2 on March 05, 2017, 06:03:18 am
Question will Tien's Tri-Beam attack be one of his Level 1 supers or will it be one of his level 3 finishers in Emo mode? Cause I thought of an idea of how it looks for a level 3 finisher when he uses it by giving him a first person view showing him having his hands together, and then quick zoomed in on opponent.... that's all I got I didn't think too far ahead but it sounded cool lol plus I was looking at Snake's Final Smash, and thought of Tien's tri-beam attack.

(https://s-media-cache-ak0.pinimg.com/236x/cf/8e/fc/cf8efc2d3b9751037ef8a3eaf8c551b6.jpg)
(https://c4.staticflickr.com/4/3080/2503904150_4c8fc8074b_z.jpg?zz=1)
(http://scontent.cdninstagram.com/t51.2885-15/e35/13398365_261055474251811_2052274828_n.jpg?ig_cache_key=MTI2ODM3NTgxMjMzMTc3MTc5Mg%3D%3D.2)
Title: Re: Tien Z2 [Project]
Post by: AgentofDestiny on March 06, 2017, 12:07:54 am
You did it again :/
Just press "Edit on your last post.
Anyway,it's been discussed before.
It will/might be a lvl2 or lvl3 super,being upwards aiming downwards.......im bored now to explain what i exactly mean.
Your suggestion though could be used as a hyper finisher,maybe lvl1 or 2.
Title: Re: Tien Z2 [Project]
Post by: ZX2 on March 06, 2017, 06:51:36 am
Sigh right again sorry I'm still new to this Forum thing so yeah Not too caught up with these projects. I'll read back to find the discussion on the Tri-Beam super.
Title: Re: Tien Z2 [Project]
Post by: Djoul on March 17, 2017, 06:11:13 pm
(http://network.mugenguild.com/balthazar/images_tien/Tien_backdash.gif) (http://i.imgur.com/rOb6plu.gif)
Impressive animations! This is really good.
Title: Re: Tien Z2 [Project]
Post by: Horseboots on March 26, 2017, 02:37:30 pm
The animations look awesome and speaking of them could you tell how many are made it doesnt matter if they're not coded ?
Title: Re: Tien Z2 [Project]
Post by: C-r-a-v-e-r on March 26, 2017, 03:16:14 pm
Any Gameplay, soon?
Title: Re: Tien Z2 [Project]
Post by: mrsatan on March 29, 2017, 06:48:17 pm
I think it's far too soon for that.
Title: Re: Tien Z2 [Project]
Post by: TehSpudZ on March 30, 2017, 04:22:08 am
Like, WAAAAAAAYYY too soon.

I'm not sure if he has EVERY single sprite ready to even begin coding yet.
Title: Re: Tien Z2 [Project]
Post by: Horseboots on March 30, 2017, 03:23:00 pm
Well on twitter they did say that coding has began a little while ago.
Title: Re: Tien Z2 [Project]
Post by: Keaton on March 30, 2017, 05:30:17 pm
If anything, he is the last character of the 3 that could have any footage. Wait a year at least. Characters as complex as these take time.
Title: Re: Tien Z2 [Project]
Post by: Horseboots on March 30, 2017, 05:47:31 pm
I do agree with that, drawing good sprites takes decades.
Title: Re: Tien Z2 [Project]
Post by: DJ_HANNIBALROYCE on March 30, 2017, 05:57:25 pm
patience is key. and when it comes to Z2 chars, its worth the wait
Title: Re: Tien Z2 [Project]
Post by: Horseboots on April 14, 2017, 10:00:24 am
Yeah they always make a better char then I aspect and I aspect a lot.

And i saw the 1000 follower special  tri beam looks really cool I would want to see a level 2 version.
Title: Re: Tien Z2 [Project]
Post by: AgentofDestiny on April 14, 2017, 02:04:26 pm
I wanted to say this for a while now.
I do know that the backward throw might already be made but maybe a Feng's throw could work on Tien.
Feng is Kenpo fighter but Tien has heavy shaolin and kenpo inspirations so yeah.

At 1:07 of the video


Besides,it looks really cool  :muttrox:
Title: Re: Tien Z2 [Project]
Post by: Horseboots on April 14, 2017, 03:40:59 pm
He did make a flash kick and i think that it is the backward throw.
Title: Re: Tien Z2 [Project]
Post by: helio on April 25, 2017, 09:37:11 am
Ho-ly shit...
This is a great idea, except for the fact that Chiaotzu is useless.
Well, might as well give him his only damaging move.
Killing himself. Sprites look incredible, Balth never disappoints!

I don't think he is useless unless he explode (which would indeed be a great hyper attack). He is also able to paralize the oponent and I think this would be a cool move too.

(https://i58.servimg.com/u/f58/19/21/74/85/chaoz10.jpg)
Title: Re: Tien Z2 [Project]
Post by: Balthazar on April 25, 2017, 12:56:37 pm
He did make a flash kick and i think that it is the backward throw.
No, that's a forward throw. A backward throw always switches sides with the opponent. I'm working on the backward throw now, should be done soon.
Title: Re: Tien Z2 [Project]
Post by: AgentofDestiny on April 25, 2017, 01:30:20 pm
That punch barrage in the air thing would look cool as fuck.But a shaolin thing would be more fitting i guess.  (Though Kenpo is part of the Shaolin kung fu).I bet you do a Shaolin backward throw.
Title: Re: Tien Z2 [Project]
Post by: Balthazar on May 09, 2017, 12:13:07 pm
Progress on Tien is slow, but he's not forgotten!
(http://i.imgur.com/d5S8cjs.gif)
jumping strong kick.
Animation by Deddy95 with some edits/clean-ups by me.
Title: Re: Tien Z2 [Project]
Post by: TehSpudZ on May 11, 2017, 01:08:13 am
That's good to hear! Sprites are pretty awesome, and the quality makes it worth the wait!
Title: Re: Tien Z2 [Project]
Post by: AugustAPC on May 11, 2017, 11:12:56 am
Beautiful, as always, Balth.
Title: Re: Tien Z2 [Project]
Post by: FeLo_Llop on May 11, 2017, 11:46:03 am
Awesome work, homie!!
Title: Re: Tien Z2 [Project]
Post by: ZX2 on May 18, 2017, 07:49:17 am
I wanted to say this for a while now.
I do know that the backward throw might already be made but maybe a Feng's throw could work on Tien.
Feng is Kenpo fighter but Tien has heavy shaolin and kenpo inspirations so yeah.

At 1:07 of the video
[youtube]https://www.youtube.com/watch?v=t2qjYVBo1Ak[/youtube]

Besides,it looks really cool  :muttrox:


Idea for Tien's back throw could be a move getting his opponent behind him then doing Feng's Rage drive which is his shoulder thing. n_n
Also speaking of Feng is there a Template thing for palettes for Tien yet?
Title: Re: Tien Z2 [Project]
Post by: AgentofDestiny on May 18, 2017, 12:02:38 pm
Not yet
Title: Re: Tien Z2 [Project]
Post by: Balthazar on May 26, 2017, 07:55:50 pm
(http://i.imgur.com/WajHwjA.gif) (http://i.imgur.com/d5S8cjs.gif) (http://i.imgur.com/fhkslJI.gif) (http://i.imgur.com/z3hlBgN.gif)
jumping LK, jumping SK (big thanks to Deddy95 for that animation: I only did some edits to his finished frames), jumping SP and backwards throw. And yes, this means he has not 1 but 2 throws that start out with a kick that needs to connect instead of a hand-grab. And no, you cannot combo into it.
Title: Re: Tien Z2 [Project]
Post by: SkySplitters on May 26, 2017, 08:05:20 pm
Tien is looking wild. Love it.
Title: Re: Tien Z2 [Project]
Post by: AgentofDestiny on May 26, 2017, 08:21:04 pm
Hahaha,the air strong punch looks like an aerial bitch-slap xD
Title: Re: Tien Z2 [Project]
Post by: Gennos on May 26, 2017, 08:28:50 pm
(http://i.imgur.com/fhkslJI.gif)
"air combo? uha uha, get your ass down there"
amazing work balth and deddy, you are the best.
Title: Re: Tien Z2 [Project]
Post by: Thammy on May 26, 2017, 10:13:03 pm
That's part of the volleyball fist combo, isn't it?

That throw(?) looks brutal. Love it.
Title: Re: Tien Z2 [Project]
Post by: Zo_Warudo on May 26, 2017, 10:21:07 pm
That Back grab looks clean as hell!
Title: Re: Tien Z2 [Project]
Post by: Emerie The G.O.A.T on May 28, 2017, 02:34:52 am
(http://i.imgur.com/z3hlBgN.gif)

OH SHIT!! His back grapple is SMOOTH!!

Title: Re: Tien Z2 [Project]
Post by: Balthazar on June 05, 2017, 10:39:56 am
Tien now has his crouching kicks! LK, MK, SK.
(http://i.imgur.com/uob58mr.gif) (http://i.imgur.com/7zlvgBl.gif) (http://i.imgur.com/oQShu3X.gif)
outlines for LK and MK are courtesy of Deddy, he deserves credit for the SK as well because I heavily based that off the standing version, which he drew and animated!
           
Title: Re: Tien Z2 [Project]
Post by: StevenB on June 05, 2017, 11:43:53 am
Love it! Second one has a bit of a Jon Talbain vibe to it imo
Title: Re: Tien Z2 [Project]
Post by: Balthazar on June 06, 2017, 07:01:25 pm
Thanks, Steven ;)

Chiaotzu, watch out!
(http://i.imgur.com/wyoptxl.gif)
Title: Re: Tien Z2 [Project]
Post by: Omega on June 06, 2017, 07:50:22 pm
Tien's kcks are pretty nice. I could be wrong but, take a look at his LK from his perspective. Tien's left shoulder has a dark pixel which changes to a lighter skin color in one of the frames. It's close to his white shirt. Nice get hit for Chiaotzu btw! Good luck!
Title: Re: Tien Z2 [Project]
Post by: inktrebuchet on June 06, 2017, 07:59:06 pm
Man, these animations look great. I need to stop by here more often!
Title: Re: Tien Z2 [Project]
Post by: Keaton on June 06, 2017, 08:37:25 pm
Time out win against krilin: Chaotzu takes off his hat, revealing his one hair while calling him baldy.
Title: Re: Tien Z2 [Project]
Post by: Balthazar on June 12, 2017, 04:05:46 pm
(http://i.imgur.com/tlg6OqR.gif)
Another big thanks to Deddy for his great linework animation.
DODONPAAA!
Title: Re: Tien Z2 [Project]
Post by: TehSpudZ on June 12, 2017, 04:18:22 pm
Is there a variant where he fires a Dodompa alongside Chaozu's? Like, a combination Dodompa?

Or, will he just have his Neo Dodompa from Burst Limit?

Either way, pretty damn good! Magnificent as always, Balthy and Deddy
Title: Re: Tien Z2 [Project]
Post by: Balthazar on June 13, 2017, 12:38:06 pm
Right now it's like this: Chiaotzu's Dodonpa is a special move, and Tien's is a Super Move. Since Chiaotzu's takes a while to charge up, you can time the one with Tien so they hit at the same time (in theory; the Dodonpa for Tien isn't coded yet).
The initial idea was for Chiaotzu to just do his own Dodonpa alongside Tien's whenever you'd perform it with Tien.
Maybe some sort of Dodonpa barrage can be coded as well at some point but we'll have to see about that.
Title: Re: Tien Z2 [Project]
Post by: Lunchbillion on June 14, 2017, 01:20:58 pm
Love the posing, looks like a fresh new take on the move.
Title: Re: Tien Z2 [Project]
Post by: Odb718 on June 14, 2017, 01:38:13 pm
That CSK is fantastic!
Title: Re: Tien Z2 [Project]
Post by: Balthazar on June 21, 2017, 07:00:26 pm
Another great animation born from Deddy's outlines, a cool win pose for Tien!
(http://i.imgur.com/VxprCG0.gif)
Title: Re: Tien Z2 [Project]
Post by: Alpha Proto on June 21, 2017, 07:57:17 pm
Smooth animation.You are making great progress.

An after image of the arms like Andy Bogard's KOF super might make this even better?
It would be a nod to the multiple arm technique, and add a little flare to this already great animation.
(http://www.fightersgeneration.com/characters/andy-super.gif)

The shading gets a little flat in the torso at the end.
Since both of his arms are extended out that could stretch the shirt flat leaving no folds for shading, but I am not sure. 

Title: Re: Tien Z2 [Project]
Post by: xxxx on June 21, 2017, 09:42:08 pm
hey balthy I made some edits on that winpose, the torso could use some more shading, the eyebrows could be a bit smaller as well for the eyes to be less squinted.
good job still.
(http://i.imgur.com/JxZTfhj.gif)
Title: Re: Tien Z2 [Project]
Post by: AlexSin on June 21, 2017, 09:45:49 pm
The gif got ruined, some colours became the BG colour.
Title: Re: Tien Z2 [Project]
Post by: xxxx on June 21, 2017, 10:17:31 pm
because I didn't fill those colours :p
Title: Re: Tien Z2 [Project]
Post by: Odb718 on June 21, 2017, 10:42:13 pm
The gif got ruined, some colours became the BG colour.
The little slices are kinda standard when the sprite gets adjusted. It needs to be edited again anyways, and it makes it easier to spot what needs to be filled in.

I do like the adjustments, balmsold. His head is a lot steadier which makes it look a lot stronger. Like he's more focused.
Title: Re: Tien Z2 [Project]
Post by: AugustAPC on June 22, 2017, 07:17:43 am
Towards the end of the animation, when he's hunched down, it seems like his shirt sticks out too far on his right.

I was also thinking, some special effects could make that look really cool. Like afterimages of his arms as he moves them.
Title: Re: Tien Z2 [Project]
Post by: Balthazar on July 03, 2017, 04:12:35 pm
Chiaotzu's Angels, at the ready!
(http://i.imgur.com/qz5uatx.png)
Title: Re: Tien Z2 [Project]
Post by: lee 27 on July 03, 2017, 09:38:54 pm
Balthazar, you're the best, thank you for all the wonderful chars you've created, but especially thanks to tien and yamcha, THANK YOU
Title: Re: Tien Z2 [Project]
Post by: AlexSin on July 03, 2017, 09:49:35 pm
He's not making Yamcha though.
And Yamcha by balmsold is not Z2-official.
Title: Re: Tien Z2 [Project]
Post by: Alpha Proto on July 03, 2017, 11:53:46 pm
I like the blue eyes on Chiaotzu.
Not anime accurate, but it looks good.
Title: Re: Tien Z2 [Project]
Post by: HadeS on July 04, 2017, 12:01:54 am
It's just for the color separation. Tien also has blue eyes ^
Title: Re: Tien Z2 [Project]
Post by: Balthazar on July 26, 2017, 10:12:41 pm
TWIN FINGER ZAPPER!
(http://i.imgur.com/1zyDOFi.png)
Title: Re: Tien Z2 [Project]
Post by: Alpha Proto on July 26, 2017, 10:25:35 pm
What did the two fingers say to the face?
ZAPP!
Title: Re: Tien Z2 [Project]
Post by: HyDe on July 27, 2017, 04:45:17 am
HYPE DRAGON BALL Z ! ( Sry for this way too famous pun )
Title: Re: Tien Z2 [Project]
Post by: KomuruZukitaki on July 27, 2017, 08:29:18 am
What did the two fingers say to the face?
ZAPP!

Clever as hell XD
Title: Re: Tien Z2 [Project]
Post by: ZX2 on July 27, 2017, 09:28:49 pm
Hey Balth saw your stream on your Youtube channel too bad I wasn't able to catch it live. But I love the work with Tien so far including the half circle punch in action.

Also I just like how the character looks when it comes to the combos it really shows how much variety can go into it.
Title: Re: Tien Z2 [Project]
Post by: Balthazar on August 06, 2017, 11:56:59 am
SHIN! Dodonpaaa!
(http://i.imgur.com/6P102An.gif)
Title: Re: Tien Z2 [Project]
Post by: Odb718 on August 07, 2017, 12:51:53 am
Those ripples are smooooooooth!
Title: Re: Tien Z2 [Project]
Post by: The Sudden Rarity on August 07, 2017, 10:56:33 pm
This is getting good ^..^

Odd side-note: I tend to forget that Tien has a third eye for some reason XD
Title: Re: Tien Z2 [Project]
Post by: WizzyWhipitWonderful on August 09, 2017, 03:12:57 am
Makes me want to see Piccolo fire a Special Beam Cannon at Tien as he fires his beam attack.
Title: Re: Tien Z2 [Project]
Post by: Balthazar on August 09, 2017, 04:07:33 pm
You ask and I deliver:
(http://i.imgur.com/JXaiCsw.png)
Looks like Tien's beam is quicker (I launched it second, after Piccolo's)!
Title: Re: Tien Z2 [Project]
Post by: WizzyWhipitWonderful on August 10, 2017, 02:21:50 am
You ask and I deliver:
(http://i.imgur.com/JXaiCsw.png)
Looks like Tien's beam is quicker (I launched it second, after Piccolo's)!

Great screenshot!!!
Title: Re: Tien Z2 [Project]
Post by: LightScarecrow on September 01, 2017, 06:34:11 pm
You ask and I deliver:
(http://i.imgur.com/JXaiCsw.png)
Looks like Tien's beam is quicker (I launched it second, after Piccolo's)!

Wouldnt it also work with Freeza? Dem Finger zaps.
Title: Re: Tien Z2 [Project]
Post by: Balthazar on September 03, 2017, 11:49:33 pm
Havent tested that vs a Death Beam yet.

In the mean time, some volley ball action!
(https://i.imgur.com/oywnFPA.png)
Title: Re: Tien Z2 [Project]
Post by: Thammy on September 04, 2017, 11:14:37 pm
Ten-san dodged, Chiaotzu still doesn't see it coming.
Title: Re: Tien Z2 [Project]
Post by: Prince_Bren on October 24, 2017, 04:10:44 pm
I THINK.. hooray!!! Finally a decent looking Tien!! FINALLY! HOORAY! .. that's what I think. I am looking forward to this character
Title: Re: Tien Z2 [Project]
Post by: AgentofDestiny on October 25, 2017, 09:33:33 am
I can only think of that punch as a last resort save in a volleyball game. :mlol:
Title: Re: Tien Z2 [Project]
Post by: Mr.King Man!!! on November 17, 2017, 08:45:21 pm
Havent tested that vs a Death Beam yet.

In the mean time, some volley ball action!
(https://i.imgur.com/oywnFPA.png)

Hey i have a theory of the HyperDBZRelativity that says this:

If one Balthazar makes a Tien and a future Cell,and other are doing Krillin,A18 and Gotenks (hopefully his super mode is gotenks ssj3),and if we agree the variant of three others doing yamcha,milk and kid buu(Armentis of course),the result will get a Janemba,All might and Genos in Z2 style in a good Future.

 :steal: :steel: :still:
Title: Re: Tien Z2 [Project]
Post by: Dead7even on January 13, 2018, 01:43:42 am
are y'all working on this now since gotenksZ2 is a go?
Title: Re: Tien Z2 [Project]
Post by: theroyalrabite on January 13, 2018, 02:00:45 am
They've been workin on him this whole time!
Title: Re: Tien Z2 [Project]
Post by: JustNoPoint on January 13, 2018, 04:33:33 am
Different coder and spriter than the ones on Gotenks :)
Title: Re: Tien Z2 [Project]
Post by: Balthazar on January 16, 2018, 11:08:36 am
(https://i.imgur.com/t4awgvZ.gif)
Title: Re: Tien Z2 [Project]
Post by: AugustAPC on January 16, 2018, 11:31:54 am
Looks f*ckin' bad ass.
My only thoughts are, perhaps you could make the sleeves around his new arms frayed, so they look like they ripped through his shirt. Also, Chiaotzu looks slightly off, to me. Did a small tweak, for what it's worth. Just shortened his head and eyes slightly and moved his mouth forward a little.

(http://oi63.tinypic.com/1gjf3b.jpg)
 
Title: Re: Tien Z2 [Project]
Post by: Balthazar on January 16, 2018, 01:49:47 pm
We decided to not rip his shirt, because otherwise it'd have to magically repair itself.
Chiaotzu update doesn't look bad, we may need to look into that! Thanks.
Title: Re: Tien Z2 [Project]
Post by: AugustAPC on January 16, 2018, 03:58:36 pm
Oh, I see. Both sets of arms are coming out of the same sleeve. Somehow, to me, it looked like new sleeves formed around the second set of arms. Don't know how I missed that. Must've been the pot.
Title: Re: Tien Z2 [Project]
Post by: Odb718 on January 16, 2018, 08:20:06 pm
I think Chiaotzu needs the bigger eyes. Both to match the source and Z2 style. I like both positions of the smile. The one off to his right side gives him a "devilish smile" and the one in the center is a better regular spot.

If he's a side/background character you could have the helper compare P1 and P2's health and hit states and have his face react.
Title: Re: Tien Z2 [Project]
Post by: Toni on January 16, 2018, 08:49:39 pm
Hmm. Shouldn't his additional right (viewer's left) arm be moved a bit away from his head as it grows? To me, it looks like it comes out of the middle of his back. Otherwise, it looks very nice.
Title: Re: Tien Z2 [Project]
Post by: KaijuNakamura on January 16, 2018, 09:28:49 pm
YES!!!!!!!! more tien, he and yamacha are the ones i was most looking forward to (yes i know lol @yamcha) but the used to be awesome characters in dragonball ant he very beginning of dbz. See tree of might and tell me the z team as a whole wasnt badass. Hope we get him soon he looks great
Title: Re: Tien Z2 [Project]
Post by: AlexSin on January 16, 2018, 09:50:07 pm
The gif Balthazar showed is also showcasing the (small) colour separation I made for him.

Since I haven't posted the palette template here, now is the time:
(https://cdn.discordapp.com/attachments/375275481173458955/401768587557208064/0_-TeamZ2_Template.png)
Title: Re: Tien Z2 [Project]
Post by: AugustAPC on January 17, 2018, 12:18:11 am
I think Chiaotzu needs the bigger eyes. Both to match the source and Z2 style. I like both positions of the smile. The one off to his right side gives him a "devilish smile" and the one in the center is a better regular spot.

I mean, there's no other character, to my knowledge, with eyes in the same style of Chiaotzu. The closest I've seen is Goten, and his pupils and eyes are still smaller than Chiaotzu's are now, so I dunno how having them bigger matches the Z2 style.

His head just looks elongated to me, with the bigger eyes. The smile was just a matter of centering. Just my two cents, anyway.

...on another note, that Chiaotzu kicking sprite is just the best thing.
Title: Re: Tien Z2 [Project]
Post by: warecus on January 17, 2018, 12:47:18 am
Damn good...I also can see the shirt thing too
Title: Re: Tien Z2 [Project]
Post by: TehSpudZ on January 18, 2018, 10:34:40 pm
Legacy of Goku 2 inspired
Spoiler, click to toggle visibilty
Title: Re: Tien Z2 [Project]
Post by: Ryūku Tsukuyomi on January 19, 2018, 04:11:45 pm
We decided to not rip his shirt, because otherwise it'd have to magically repair itself.
Chiaotzu update doesn't look bad, we may need to look into that! Thanks.

You could have Tien give his shirt to Chiaozu for the super and then have him put it back on once the super is done
Title: Re: Tien Z2 [Project]
Post by: lui on January 19, 2018, 04:12:47 pm
that seriously is a lot to do just for a simple action that is taking off tien's shirt. I really don't think it's worth the effort and that time can be used on more important aspects of tien
Title: Re: Tien Z2 [Project]
Post by: Zo_Warudo on January 20, 2018, 05:36:54 am
We could remember that this is just an anime character and that suspension of disbelief is a thing. The animation for the attack looks crisp though man!
Title: Re: Tien Z2 [Project]
Post by: CSAvion78 on January 28, 2018, 08:59:40 am
Tien is going to be the next Z2 Char i heard, May I help you out with Code Patches or Palettes, or both?
Since Babidi Z2 had a Flaw which Bugs the Curse Transformation (Interferes with Gotenks and Character with Flying Curse Compatibilty) I can Patch that up for you if you may please.

but here's a Screenshot that the Curse Compatibility had one flaw I used on Gotenks
(https://imageshack.com/a/img923/5433/bl9jnL.png)

Until Patched by Me
(https://imageshack.com/a/img922/6599/Htym0T.png)
Title: Re: Tien Z2 [Project]
Post by: Iced on April 03, 2018, 07:40:23 pm
Sup sup everyone.


Tenshinhan is not dead nor forgotten, he is shaping up to be an absolute beast.
Right now he's getting his emotion mode and finishers fleshed out.
His emotion mode BRAVE, has him taking chiaotzu out of the fight so he can unlock all of his powers and go ALL OUT.
(https://i.imgur.com/cVbPfsC.png?1) ( meter is a mockup of a possible meter for the mode)
When unlocking it, he loses Chiaotzu telekinetic grabs , barrier and dodompa and gains several other moves, including an anti aerial and the much famed TAIOKEN.
Can you stop this meditating budha machine?

(https://i.imgur.com/u3so6Sd.png)
(https://i.imgur.com/0A2jhj1.png)
Title: Re: Tien Z2 [Project]
Post by: KaijuNakamura on April 03, 2018, 08:00:28 pm
oh man i cannot wait, tien looks so awesome finally he can shine (dbfz not included lol)
Title: Re: Tien Z2 [Project]
Post by: Iced on April 03, 2018, 09:58:59 pm
SHIVA CAGE

(https://i.imgur.com/r7BgKxx.gif)
Title: Re: Tien Z2 [Project]
Post by: TehSpudZ on April 04, 2018, 02:44:54 am
First off, for the meter of his EMO mode, I would suggest making the meter one single eye. It'd stand out from the others more, methinks

Secondly, HOLY SHIT! IT'S BANE!!
Title: Re: Tien Z2 [Project]
Post by: Thammy on April 04, 2018, 03:08:07 am
Loving the details on Chiaotzu, look at him running to the fallen Ten-san's aid.

First off, for the meter of his EMO mode, I would suggest making the meter one single eye. It'd stand out from the others more, methinks

Secondly, HOLY SHIT! IT'S BANE!!

They need to give Jiren the appropriate animations soon so that Tenshinhan can replicate this.
Title: Re: Tien Z2 [Project]
Post by: Balthazar on March 09, 2019, 12:03:04 pm
  :pleased: