[State 180, Victory Quote]
type = VictoryQuote
trigger1 = 1
value = (Random % 9)
[State 180, Victory Quote vs. Dante]
type = VictoryQuote
trigger1 = var(40) != 1
trigger1 = Enemy, Name = "Dante"
value = 50
Use something like this:Code:[State 180, Victory Quote]
type = VictoryQuote
trigger1 = 1
value = (Random % 9)
[State 180, Victory Quote vs. Dante]
type = VictoryQuote
trigger1 = var(40) != 1
trigger1 = Enemy, Name = "Dante"
value = 50