The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: Zer0Mojo on September 13, 2017, 11:36:20 pm
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(https://i.imgur.com/sLPSNue.jpg)
(https://i.imgur.com/spL03db.jpg)
STAGE: MS Paint Land
CREATOR: Thojoewhit (Created with Auto-Stage-Maker)
MUGEN VERSION COMPATIBILITY: WinMUGEN, 1.0, 1.1b
SUPER-JUMP?: No
Description: A 100% custom made stage, made in 2 1/2 hours.
DOWNLOAD LINK: https://www.dropbox.com/s/juuozvre5muqh07/MS%20Paint%20Land%20%28Thojoewhit%29.zip?dl=0
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awww so cute XD
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its look awesome... no really I meant it too. not everyday someone make a plain and simple stage with just normal mspaint. I normally use mspaint to make my mugen screen pack but this is really nice. but I know there always but.. I rather not use auto stage maker to understand how to make mugen stages. but that okay.
some word of advice. I would made it into separated sprites and make them into layers sprites instead of one single sprite just saying
here I show you what I mean here your stage with layer and sound
https://drive.google.com/file/d/0B-791ZMl86O5cDhtMGpzMElEMjg/view?usp=sharing
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its loook awesome... no really I meant it too. not everyday someone make a plain and simple stage with just normal mspaint. I normally use mspaint to make my mugen screen pack but this is really nice. but I know there always but.. I rather not use auto stage maker to understand how to make mugen stages. but that okay.
some word of advice. I would made it into separated sprites and make them into layers sprites instead of one single sprite just saying
I do like the Auto-Stage-Tool, since it makes Stages much easier, along with putting the characters on the ground easier.
But, You do have a point. I'll probably use the Auto-Stage-Tool less, only for simple stages.
I am working on a more detailed version 2.0 of MS Paint Land, so expect it in a week or 2.
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its loook awesome... no really I meant it too. not everyday someone make a plain and simple stage with just normal mspaint. I normally use mspaint to make my mugen screen pack but this is really nice. but I know there always but.. I rather not use auto stage maker to understand how to make mugen stages. but that okay.
some word of advice. I would made it into separated sprites and make them into layers sprites instead of one single sprite just saying
I do like the Auto-Stage-Tool, since it makes Stages much easier, along with putting the characters on the ground easier.
But, You do have a point. I'll probably use the Auto-Stage-Tool less, only for simple stages.
I am working on a more detailed version 2.0 of MS Paint Land, so expect it in a week or 2.
is okay man but did you check your updated stage I that done for you.
also Auto stage maker have its advantage and disadvantage, one thing for sure that the program cant generate extras Coding features that explain on the Mugen Doc
for example
1. Background Controls Code setting
2. Addalpha setting
3. Animation generator Coding like The Fighter Factory can do
few other things and more
its okay tools but not my cup of tea xD
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is okay man but did you check your updated stage I that done for you.
also Auto stage maker have its advantage and disadvantage, one thing for sure that the program cant generate extras Coding features that explain on the Mugen Doc
for example
1. Background Controls Code setting
2. Addalpha setting
3. Animation generator Coding like The Fighter Factory can do
few other things and more
its okay tools but not my cup of tea xD
I did, and it kinda inspired me to make MSPL 2.0 without using the tool. I'll still use it, but only for simple stages.
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is okay man but did you check your updated stage I that done for you.
also Auto stage maker have its advantage and disadvantage, one thing for sure that the program cant generate extras Coding features that explain on the Mugen Doc
for example
1. Background Controls Code setting
2. Addalpha setting
3. Animation generator Coding like The Fighter Factory can do
few other things and more
its okay tools but not my cup of tea xD
I did, and it kinda inspired me to make MSPL 2.0 without using the tool. I'll still use it, but only for simple stages.
I can send you a video guide I made in baby step on how to make mugen stage :D this way you know what to do in future :D
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is okay man but did you check your updated stage I that done for you.
also Auto stage maker have its advantage and disadvantage, one thing for sure that the program cant generate extras Coding features that explain on the Mugen Doc
for example
1. Background Controls Code setting
2. Addalpha setting
3. Animation generator Coding like The Fighter Factory can do
few other things and more
its okay tools but not my cup of tea xD
I did, and it kinda inspired me to make MSPL 2.0 without using the tool. I'll still use it, but only for simple stages.
I can send you a video guide I made in baby step on how to make mugen stage :D this way you know what to do in future :D
Nah, I've been figuring it out. Edited the Stage0 to MSPL 2.0, and it's going well. Check out my projects page in a few minutes (at the time of this posting) for details.
EDIT: Thank you for the link!
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IsnĀ“t there are think what make *.sff from based *.txt -format? But?
So, if i have wanna "thinks moved" diferent... Example: if there are random doing cat (?) No, i say animated cat, random + stage=? ... So, that cat ... same sff...
but different numered(s)...
And... these zoom/paralax or what ever... are more advanced... i think nice stage without them before going them... or?
whose stage that is? Are you mspaint person?