The Mugen Fighters Guild

Beyond M.U.G.E.N => Project EF-12 => Topic started by: Snowmeow on May 23, 2015, 09:10:25 am

Title: Animations: How to (Export/import)?
Post by: Snowmeow on May 23, 2015, 09:10:25 am
The issue is: I got a MaxScript that allows to import models and animations from certain games to 3DS Max. Thanks to this, I have a plethora of animations from the "old" online fighting game KwonHo (And its Chinese version, World of JingWu).

BUT... 3DS Max ONLY exports animations to .XAF, and I nedded exporting to .FBX or .XSI format (To use Softimage or MotionBuilder), the only formats that Mr. Onoguchi's tools can to convert to .FMOT format.

Somebody can to give me a hand?
Title: Re: Animations: How to (Export/import)?
Post by: Nightwolfy on May 24, 2015, 03:26:59 am
Sadly, I don't have any knowledge on this, I hope someone can help you though! :)
Title: Re: Animations: How to (Export/import)?
Post by: Gennos on July 31, 2015, 09:50:07 am
bump. i looked this up and it seems that there is a plugin for autodisk that can export to .FBX
http://xboxforums.create.msdn.com/forums/p/21520/114180.aspx
and i found this, it's a Tutorial that tells you how to convert .XAF animations to .FBX
http://create.bluemars.com/wiki/index.php/Importing_an_.fbx_animation_to_the_skeleton
hope i helped
Title: Re: Animations: How to (Export/import)?
Post by: inktrebuchet on July 31, 2015, 02:17:57 pm
I found this.

http://wiki.etc.cmu.edu/unity3d/index.php/Importing_and_Exporting_Models_(3D_Max)#How_to_Export_FBX_Format found this. (http://wiki.etc.cmu.edu/unity3d/index.php/Importing_and_Exporting_Models_(3D_Max)#How_to_Export_FBX_Format found this.)

Hopefully it's helpful

Title: Re: Animations: How to (Export/import)?
Post by: Snowmeow on January 31, 2016, 03:37:33 am
Thanks everybody! =D