【MFG】Darth Trololo said, May 07, 2014, 05:57:13 pmKOFXIII Gameplay.It's MVC actually.Also this Strider would've been decent if it wasn't for that launcher infinite
Rotten Meldo said, May 07, 2014, 07:43:38 pm【MFG】Darth Trololo said, May 07, 2014, 05:57:13 pmKOFXIII Gameplay.It's MVC actually.Also this Strider would've been decent if it wasn't for that launcher infinite yeah, is it strider with umvc3 gameplay? or just regular mvc?
【MFG】Darth Trololo said, May 07, 2014, 05:57:13 pmHe isn't 1.0 exclusive.Rotten Meldo said, May 07, 2014, 07:43:38 pmAlso this Strider would've been decent if it wasn't for that launcher infinite His launcher isn't an infinite... P2 can air recover from it. It just doesn't put them in auto air recover as I believe it should with MvC launchers.drewski90 said, May 07, 2014, 07:57:05 pmyeah, is it strider with umvc3 gameplay? or just regular mvc?He has things inspired from UMvC3, but he's mostly custom. I'm not sure where some of these moves come from. They may be inspired and/or taken from 2014 Strider remake game as well.Initial Feedback:-I find myself missing his MvC default moves. Like the dashing forward slash special and the dive kick where he splits into several illusions of himself, then comes back together.-He doesn't turn around properly when jumping over p2.-Those KoFXIII FX really bump up the char's size and with certain moves(i.e Legion) cause slowdown. I'll more then likely have more later. He's an interesting custom concept. Still feels like Strider mostly though which is nice.
also quick question, from what the looks of this ahuron's strider hiryu her, does he have a color separation patch?
DW said, May 07, 2014, 08:22:02 pm【MFG】Darth Trololo said, May 07, 2014, 05:57:13 pmHe isn't 1.0 exclusive.Wait a sec really? I use 1.0 and it's seems work fine for me.
drewski90 said, May 07, 2014, 08:26:55 pmalso quick question, from what the looks of this ahuron's strider hiryu her, does he have a color separation patch?Yes, he has CS. As is apparent in the sample pic. IDK just how in depth it is though. Like, is it as detailed as Girard's CS? Or did he use Girard's CS? IDK. Haven't looked over his SFF.【MFG】Darth Trololo said, May 07, 2014, 08:30:28 pmWait a sec really? I use 1.0 and it's seems work fine for me.I didn't say he doesn't work in 1.0. This is the 1.0 exclusive section for MUGEN content. Exclusive meaning only for that specific engine. He is a Winmugen char is what I'm saying, and you posted this in the wrong section.
DW said, May 07, 2014, 08:22:02 pmHis launcher isn't an infinite... P2 can air recover from it. It just doesn't put them in auto air recover as I believe it should with MvC launchers.Quite a few character conversions can't air recover at all however. I haven't downloaded this Strider, but if it's launcher is anything like the other characters I've seen who have this issue, it would still be pretty abusable regardless.
Probably. I never said it couldn't be abused. Dependent on if a char has a air recovery mechanic. Yeah, if they don't have it, then it would be an infinite. Off that though, I was looking for the Ironfist Ryu thread, but couldn't find it and am tired of looking for it. So, I'll post some of his stuff here as well...Ironfist Ryu:-Why can't he special/super cancel from s.mk?-Land Dust FX need an "ownpal = 1" parameter added to them, as they glow different colors when he does.(This is may be apparent for Hiryu as well.)-Doesn't turn around properly when jumping over p2, same as Hiryu.-Blue Chi Charge does nothing from what I can tell. For those who don't know, when Ironfist does this in UMvC3 he gains a special bonus for a short time:Red = Attack BoostBlue = Defense BoostGreen = Power meter builds slowly on it ownRed and green work as they should. Though Blue doesn't reduce the damage he takes at all.-Usually chars gain meter even if they don't hit p2 with an attack. They'll just gain more when hitting p2 with said attack. Iron Ryu doesn't gain any meter unless he comes in contact with p2. I'll check to see if Hiryu is the same way.EDIT:Actually, regarding the dust FX thing. It's only like that for the dust FX when he lands from his SRKs.
Laharl said, May 08, 2014, 12:16:30 amthis feels less mvc and more based on the new game honestly. it has a kof13 feel for some reason
QuoteThis is the 1.0 exclusive section for MUGEN content.No. If it works with both winmugen and 1.0 posting it on either (sub)board is fine.
Ah my mistake. Just seems misleading as the 1.0 section states that it's for content exclusively for MUGEN 1.0 and higher. One would be inclined to believe all content there is exclusive to it if posted there.
DW said, May 08, 2014, 01:21:19 amAh my mistake. Just seems misleading as the 1.0 section states that it's for content exclusively for MUGEN 1.0 and higher. One would be inclined to believe all content there is exclusive to it if posted there.Aye, the board's lore can be misleading.
drewski90 said, May 08, 2014, 12:20:19 amLaharl said, May 08, 2014, 12:16:30 amthis feels less mvc and more based on the new game honestly. it has a kof13 feel for some reasonyeah it's what i think too this is more KOFXIII than MVC judging the Gameplay.
【MFG】Darth Trololo said, May 08, 2014, 04:02:31 pmdrewski90 said, May 08, 2014, 12:20:19 amLaharl said, May 08, 2014, 12:16:30 amthis feels less mvc and more based on the new game honestly. it has a kof13 feel for some reasonyeah it's what i think too this is more KOFXIII than MVC judging the Gameplay.If you think the gameplay is more KoFXIII, then you didn't play with the char. Its almost completely an MvC gameplay, with level 2 hypers and XIII effects, but mostly, its MvC.