Glad you like it, one of the story board planners came up with this part of the ending. Although there's one last hidden in plain sight detail that I put in at the end....
Alas, we're reaching the end of this project and nothing caps this off more than seeing the arcade ending for the characters in said game. Here we have leo!
Re: Rumble Fish 2 Style Mr. Karate Updated(1/24/20)
It dawned on me that I released no stand alone content at all this year and that is just not ok with me. So I decided to embark on a challenge to see if it was possible for me to make something from a game rarely done as accurately as possible. The answer? Yes...well about 95% so. There are some liberties to make things less unfair as the game gives you options that mugen normally does not. That game was Rumble Fish 2, one of my favorite fighting games that you should absolutely check out if your computer was made in the last 9 years. A very simple yet extremely deep game that is very easy to pick up and play. I learned it in about 15 minutes several years ago and by the end of that night I was going back and forth with some killers at the cab.
But enough about me, the real question is "why mr karate?". Well I saw the sprites released a while ago and the joke was that I would make him FEXL/SFV style. But that joke stopped being funny about 7 months before I started this character....last month. Exactly 29 days later here we are. The harder part was ripping the resources from this game as I was able to get a lot but not all. I also had a lot of help from various people who are credited in his folder. Last but absolutely not least, the RF2 discord had access to incredibly accurate material that I was able to mirror the system with.
So if you're confused at what you're doing with this character you can actually use the guide for the game for him as he is practically 1:1 with the game! It can be found HERE
That being said here's some FAQs
Q: Why is his damage so low on long combos? A: This game only cares about the first 12 hits, the closer you get to that number the worse the scaling gets. Supers ignore this rule partially.
Q: Sometimes I attack before the standing dodge animation completes, is that normal? A: You can cancel his standing dodge exactly 8 frames in, it will not extend the i-frames to the next attack so be careful with it's usage!
Q: can I move his guage somewhere else on screen? A: You sure can, the gauge.st file can be opened with notepad, it'll explain what to do there.
Q: Sometimes HCB K(Hien Senpukyaku) allows the opponent to recover after the second hit, why? A: Some specials have different behaviors on grounded opponents vs opponents in the air. You can force consistent behavior by using an Impact blow.
Q: I noticed that sometimes I can't tech after getting juggled by Mr. Karate, why? A: If you're too close to the floor you cannot tech. Rules of the source game. The AI is very aware of that.
As you know this game has a bit of lore behind it. Some of that lore may or may not be given when two character fight each other in arcade mode. Here's Leonardo vs everyone in the game.
As you know this game has a bit of lore behind it. Some of that lore may or may not be given when two character fight each other in arcade mode. Here's Batman vs everyone in the game.
As you know this game has a bit of lore behind it. Some of that lore may or may not be given when two character fight each other in arcade mode. Here's Despero vs everyone in the game.
As you know this game has a bit of lore behind it. Some of that lore may or may not be given when two character fight each other in arcade mode. Here's Cyber Shredder vs everyone in the game.
As you know this game has a bit of lore behind it. Some of that lore may or may not be given when two character fight each other in arcade mode. Here's Chrome Dome vs everyone in the game.
As you know this game has a bit of lore behind it. Some of that lore may or may not be given when two character fight each other in arcade mode. Here's Ω Shredder vs everyone in the game.