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Super Armor (Read 1858 times)

Started by DJMouF, September 03, 2019, 10:16:43 am
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Super Armor
New #1  September 03, 2019, 10:16:43 am
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Ok as you all may know I'm working on Vegeta... He is pretty much complete, but the only thing left I want to add is an armor during his ssj transformation animation (So he can't be hurt during the transformation), because he won't be having a Superpause for it. Other than that, he'll be done. Can anyone point me in the right direction of the code? Or is there any character I can use as a reference?
Last Edit: September 04, 2019, 03:27:04 am by DJMouF
Re: Super Armor
#2  September 03, 2019, 10:35:50 am
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Easiest way, use a Nothitby during the transformation, but then no damage will be dealt to him.

Hard way, create or use a super armor code.
My Buu Z2 character has a super armor with variable features, he can be dealt some damage during the super armor, but he will not get through the gethit animations or interrupt his moves.
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Last Edit: September 03, 2019, 10:39:18 am by XGargoyle
Re: Super Armor
#3  September 03, 2019, 12:02:13 pm
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Easiest way, use a Nothitby during the transformation, but then no damage will be dealt to him.

Hard way, create or use a super armor code.
My Buu Z2 character has a super armor with variable features, he can be dealt some damage during the super armor, but he will not get through the gethit animations or interrupt his moves.


Well maybe a NotHitBy will work. Not life has to be taken. I mean it is a DBZ character lol. Ill try it out and see how it turns out. Plus its only for brief moment. Thanks for the advice man.
Re: Super Armor
#4  September 03, 2019, 01:06:48 pm
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Easiest way, use a Nothitby during the transformation, but then no damage will be dealt to him.

Hard way, create or use a super armor code.
My Buu Z2 character has a super armor with variable features, he can be dealt some damage during the super armor, but he will not get through the gethit animations or interrupt his moves.


Is there any character with a Super Armor code I can use as a reference? The NotHitBy Or HitOverride isn't working
Re: Super Armor
#5  September 03, 2019, 01:13:43 pm
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 Easy nethod for super armor that doesn't waste player variables is have an invisible helper with changeanim = root,anim that binds to the root and has hitoverride active to go back to the same stateno the helper started in. While the armor helper is active, the root should have a nothitby temporarily on so as to only let the armor helper soak up hits. If you want to limit the amount of hits the armor takes, set up a varadd that adds a value of 1 at time = 0 and set the var limit for the armor's destroyself (i.e.: 4 hit armor should have the trigger for destroyself be "var(#) => 4").
Re: Super Armor
#6  September 03, 2019, 09:57:25 pm
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Is there any character with a Super Armor code I can use as a reference? The NotHitBy Or HitOverride isn't working

Dude, I said my Buu Z2 character has a super armor code and you literally quoted that...
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Re: Super Armor
#7  September 03, 2019, 11:49:44 pm
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