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Project EF-12 (a free customizable 3D fighting game engine) (Read 560362 times)

Started by Makunouchi Ippo, September 25, 2013, 02:43:21 am
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Re: Project EF-12 (a free customizable 3D fighting game engine)
#201  November 28, 2013, 02:02:38 pm
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  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
What.
You just download the file.

Indeed.

      Posted: November 28, 2013, 02:06:21 pm
They can obviously be Ryu.
They can obviously be something big like Godzilla.
Can they do something like a magic user who doesn't make physical contact?
Or can they do someone like Mars People or Shuma-Gorath who have many tentacles and odd animations?

I think these are all you can do it.
As you know,  tentacles or odd animations are diffcult to make.

Example of odd animations char
https://www.youtube.com/watch?v=1UM2IBpaQGM
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tweet latest news everyday on it.
Last Edit: November 28, 2013, 02:07:31 pm by EF-12
Re: Project EF-12 (a free customizable 3D fighting game engine)
#202  November 28, 2013, 02:07:29 pm
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I am sorry, but "Add to Cart" is confusive to me. I never bought anything.
Quote
Pay What You Want

EF-12 is yours at a price of your choosing, starting at just $1.00. Not sure EF-12
is for you? Download the game for FREE and try it out. If you like it, you can then
return to the Playism site and pay what you want!
read
Re: Project EF-12 (a free customizable 3D fighting game engine)
#203  November 28, 2013, 02:15:06 pm
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  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com

>Can they be something like Shang Tsung from the Mortal Kombat games and morph into other characters?

It's hard to complete duplicate.


>Are intros of specific characters possible like Ken and Ryu saying something respectful to each other before the round starts?

Now EF-12 can't find who is your opponent so it cannot do specisfic intro.


>Is a story possible, like dialogues (text) before or after a fight, animations/images before the first fight in arcade mode and after the last one (ending) ?

It's in my future plan.


>Can i just support you with a paypal donation?

If you create something using EF-12, it's biggest donation for me. Let me know when you create char,stage,animation or anything other asset!!


Thanks,
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tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#204  November 28, 2013, 02:22:02 pm
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I myself am not into creating anything but will spread the word about EF-12 on deviantART soonish, quite a lot people who have experiences with 3D model ripping as well as creating own 3d models and environments are reachable there for me.

I saw that EF might be available through steam if it gets through the greenlight process there, will this mean there will be a commercial version there?

 
Re: Project EF-12 (a free customizable 3D fighting game engine)
#205  November 28, 2013, 02:37:02 pm
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
I myself am not into creating anything but will spread the word about EF-12 on deviantART soonish, quite a lot people who have experiences with 3D model ripping as well as creating own 3d models and environments are reachable there for me.

I saw that EF might be available through steam if it gets through the greenlight process there, will this mean there will be a commercial version there?


Thank you for your great support! Spread the word also very helpful for us.

And if EF-12 get through greenlit, package version is same as free version.
There are no plan to release commercial version on steam.(We hope to use workshop)

I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#206  November 28, 2013, 02:39:24 pm
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Do you know how many more votes on steam are needed to get it through there?
Re: Project EF-12 (a free customizable 3D fighting game engine)
#207  November 28, 2013, 02:50:11 pm
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  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
Do you know how many more votes on steam are needed to get it through there?

No one know steam vote system...mysterious... I know current vote rate is about 50%.
50%? What' mean that?  Anyway we have to get vote to 100% and break top100 of greenlit ranking.
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#208  November 28, 2013, 06:29:28 pm
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A few more questions (Sorry if I'm pestering you .__.)

- Is it possible to have a stance character, such as Alisa from Tekken?

- Are particle effects possible? I.e. Kula Diamond or Dormammu.

- Lastly, the large characters are possible, as displayed with the demon dinosaur thing; are small characters like Servbot possible?
Re: Project EF-12 (a free customizable 3D fighting game engine)
#209  November 29, 2013, 01:25:07 am
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
A few more questions (Sorry if I'm pestering you .__.)

- Is it possible to have a stance character, such as Alisa from Tekken?

- Are particle effects possible? I.e. Kula Diamond or Dormammu.

- Lastly, the large characters are possible, as displayed with the demon dinosaur thing; are small characters like Servbot possible?


A1:
Sorry I can't understand [have a stance character]. (I know Alisa,TEKKEN). Tell me more detail what you want to do.

A2:
EF-12 can use particle mix with polygonal effect( but particle editor kinda sucks, sorry)

A3:
small char:
https://twitter.com/EF12project/status/400583552649015296/photo/1
large char:
http://ef-12.com/?attachment_id=4185

note: Too small/big character break game barance
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Last Edit: November 29, 2013, 05:29:45 am by EF-12
Re: Project EF-12 (a free customizable 3D fighting game engine)
#210  November 29, 2013, 02:02:00 am
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A1:
Sorry I can't understand [have a stance character]. (I know Alisa,TEKKEN). Tell me more detail what you want to do.

What he means to say, is there a way to give characters special stances for their move sets. (Ex. Jin's mental awareness stance in Tekken, Gen being to change stances giving him different moves in street fighter, Ivy's sword and whip stances in Soul Calibur, Pretty mach almost everyone in the Virtua Figher series.)
Re: Project EF-12 (a free customizable 3D fighting game engine)
#211  November 29, 2013, 02:29:19 am
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
A1:
Sorry I can't understand [have a stance character]. (I know Alisa,TEKKEN). Tell me more detail what you want to do.

What he means to say, is there a way to give characters special stances for their move sets. (Ex. Jin's mental awareness stance in Tekken, Gen being to change stances giving him different moves in street fighter, Ivy's sword and whip stances in Soul Calibur, Pretty mach almost everyone in the Virtua Figher series.)

Maybe I see. When input anything command then change idle pose and moves isn't it?

I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#212  November 29, 2013, 02:32:02 am
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^ yep.
Chilling
Re: Project EF-12 (a free customizable 3D fighting game engine)
#213  November 29, 2013, 03:19:15 am
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  • 日本は素晴らしい国です。
A1:
Sorry I can't understand [have a stance character]. (I know Alisa,TEKKEN). Tell me more detail what you want to do.

What he means to say, is there a way to give characters special stances for their move sets. (Ex. Jin's mental awareness stance in Tekken, Gen being to change stances giving him different moves in street fighter, Ivy's sword and whip stances in Soul Calibur, Pretty mach almost everyone in the Virtua Figher series.)

Maybe I see. When input anything command then change idle pose and moves isn't it?

Ef.
You more than deserve a space of your own by now. Feel free to use this sub board towards your project.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#214  November 29, 2013, 04:11:52 am
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Awesome, it has it's own section now.

About stance characters, they can be done in Mugen. Of course doing something like Lei Wulong would be all kinds of tedious.
Jhun of one of the best examples of "stance characters" in a 2D fighter. I'm sure something like this can be done in EF-12

Tons of gifs:
Spoiler, click to toggle visibilty

SF's Gen and CvS Kim would be more familiar examples.
Last Edit: November 29, 2013, 04:15:11 am by Niitris
Re: Project EF-12 (a free customizable 3D fighting game engine)
#215  November 29, 2013, 05:28:20 am
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
Awesome, it has it's own section now.

About stance characters, they can be done in Mugen. Of course doing something like Lei Wulong would be all kinds of tedious.
Jhun of one of the best examples of "stance characters" in a 2D fighter. I'm sure something like this can be done in EF-12

Tons of gifs:
Spoiler, click to toggle visibilty

SF's Gen and CvS Kim would be more familiar examples.

Thanks! I make sure it clearly! It'll can set into EF-12 so make sample in a few days.
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#216  November 29, 2013, 08:03:27 pm
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Niiiiiiiiiiiiiiiiice! :)
Re: Project EF-12 (a free customizable 3D fighting game engine)
#217  November 30, 2013, 08:08:56 am
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Hi there, I'm wondering if the engine supports glow maps and decal maps atm?
Re: Project EF-12 (a free customizable 3D fighting game engine)
#218  November 30, 2013, 11:52:34 am
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I would like to program in this engine,but I have computer with really bad graphic cart,but with strong ram and cpu
man  ¬_¬
Re: Project EF-12 (a free customizable 3D fighting game engine)
#219  November 30, 2013, 02:01:35 pm
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Project EF-12 (a free customizable 3D fighting game engine)
#220  November 30, 2013, 02:14:14 pm
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    • Japan
why when I run the game it goes into training mode with debug? I want to run it and go to the main menu.