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Fighter Factory 3.0.1 (Read 1562721 times)

Started by VirtuallTek, December 16, 2011, 11:37:46 pm
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Re: Fighter Factory 3 RC5 + UPDATE 7
#781  July 31, 2012, 05:43:06 pm
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Ok, thanks. That'd help a lot since a bunch of sprites/animations share the same CLSNs!
Re: Fighter Factory 3 RC5 + UPDATE 7
#782  August 01, 2012, 08:36:33 am
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I have to ask, no chance of a 're-size group' feature, hey?
Possible using Lua when i add support to image manipulation for scripts.
Wait, does that mean people will be able to write and share scripts for the image editor, such as say... custom filters, layer manipulation, group re-size, tools, brushes, etc???
Yes. Some things like brushes are out of question, but tools (filters, layer manipulation, drawing, effects, ...) will be possible. I will expose the image data of the SFF so the user can change anything in the image at low-level (pixel manipulation) or high-level (painting).
At this time, you can change properties of sprite, sound, animation, frame, clsn, add new ones, delete, move, ... The one thing that isn't supported yet is image manipulation.
o_O ... :suttrox: Genius sir, genius! Thank you x 10000 from the future.
Re: Fighter Factory 3 RC5 + UPDATE 7
#783  August 05, 2012, 12:59:05 pm
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The rotation tool doesn't let me choose arbitrary negatives. :(
Re: Fighter Factory 3 RC5 + UPDATE 7
#784  August 05, 2012, 04:06:59 pm
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FF crashes when you delete the single palette of a 1280x720 sprite and then replace it with another random sprite. Before it crashes it asks if you want to crop the sprite, i click no and then it crashes.
Re: Fighter Factory 3 RC6
#785  August 06, 2012, 04:09:21 am
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RC6 on the first post.

Changes
- Fixed all known bugs (rotation, crash, ...)
- Changed the function "Use these CLSNs for all other instances of this frame" to compare the image and adjust the CLSN position based on the axis offset from the source frame.
- Implemented the auto function for commands (organizer).
- Added syntax checking for commands
- Added the Export to HTML function

Thanks!
Re: Fighter Factory 3 RC6
#786  August 06, 2012, 05:48:44 pm
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Re: Fighter Factory 3 RC6
#787  August 07, 2012, 11:15:19 am
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Can you make -1 state in command list opened by default? It really annoying to open it again after every change in cmd. Also, it's too small to show all commands of the char
Re: Fighter Factory 3 RC6
#788  August 07, 2012, 09:05:17 pm
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Can you make -1 state in command list opened by default? It really annoying to open it again after every change in cmd. Also, it's too small to show all commands of the char

yeah, i agree with that
Re: Fighter Factory 3 RC6
#789  August 08, 2012, 02:52:36 am
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Tested RC6, and found that commands like $DF, $DB, $UB ,$UF are taken as unknown commands... I'm aware I can correct that by myself, but I just let you know just in case.

Nice Update BTW, nice to have a CMD parser...

See ya!!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Re: Fighter Factory 3 RC6
#790  August 08, 2012, 03:10:53 am
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Heya. I'm pretty new to MUGEN, heh... Anywho, whenever I try to run this Fighter Factory, it says that I don't have the MSVCR100.dll file, although I do, and I don't have any idea why it won't find it. I've even followed the .dll readme word for word... So, a little help?
Re: Fighter Factory 3 RC6
#791  August 08, 2012, 03:45:14 am
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I can't download the new version. Sendspace always tells that all free slots are being used. Please somebody post a mirror to the file.
Re: Fighter Factory 3 RC6 (Reup + mirror)
#792  August 08, 2012, 04:54:56 am
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Can you make -1 state in command list opened by default? It really annoying to open it again after every change in cmd.
Go to options / Text and enable "Current line navigation".

Also, it's too small to show all commands of the char
Do you use a 4k monitor or you just have 10-20 commands? :D
Edit your favorite preset and increase the view's height.

Heya. I'm pretty new to MUGEN, heh... Anywho, whenever I try to run this Fighter Factory, it says that I don't have the MSVCR100.dll file, although I do, and I don't have any idea why it won't find it. I've even followed the .dll readme word for word... So, a little help?
Install the prerequisite.

Reuped RC6 with small adjustments, fixes and mirrors too.

Thanks!
Re: Fighter Factory 3 RC6 (Reup + mirror)
#793  August 08, 2012, 05:48:28 am
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Quote
Go to options / Text and enable "Current line navigation".
Ooh. That was unoblivious. That's good for cmd, but it's annoying in the states actually. Well, not a big problem when I already increased height of the states list

Quote
Do you use a 4k monitor or you just have 10-20 commands? :D
Edit your favorite preset and increase the view's height.
Well, I mean about 30 commands at the same time, not 10. Did't think I can actually change such things in presents. Cool
Last Edit: August 08, 2012, 05:54:50 am by GamerXP
Re: Fighter Factory 3 RC6 (Reup + mirror)
#794  August 09, 2012, 01:27:34 am
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Heya. I'm pretty new to MUGEN, heh... Anywho, whenever I try to run this Fighter Factory, it says that I don't have the MSVCR100.dll file, although I do, and I don't have any idea why it won't find it. I've even followed the .dll readme word for word... So, a little help?
Install the prerequisite.

...Oh. Now I feel like an idiot. :V
Thanks, I downloaded it, and now it looks like it's working! Looks like I'll be making my own characters soon enough.
Thanks again~
Re: Fighter Factory 3 RC6 (Reup + mirror)
#795  August 09, 2012, 03:51:30 am
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Quote
Go to options / Text and enable "Current line navigation".
Ooh. That was unoblivious. That's good for cmd, but it's annoying in the states actually. Well, not a big problem when I already increased height of the states list

Quote
Do you use a 4k monitor or you just have 10-20 commands? :D
Edit your favorite preset and increase the view's height.
Well, I mean about 30 commands at the same time, not 10. Did't think I can actually change such things in presents. Cool
It's a workaround for now. I'm thinking a way to auto resize the view and keep states, cmds, ... in the previous state after the update.

...Oh. Now I feel like an idiot. :V
Thanks, I downloaded it, and now it looks like it's working! Looks like I'll be making my own characters soon enough.
Thanks again~
Good luck  ;)

Thanks!
Re: Fighter Factory 3 RC6 (Reup + mirror)
#796  August 12, 2012, 12:08:42 pm
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i can't seem to load mugen 1.0 from FF3:

Spoiler, click to toggle visibilty

i added the path in FF3 options and everything seem in order... weird thing is i can load the exact same mugen 1.0 straight up, and there is no "can't open stage: stages/" error message!

any idea?
Re: Fighter Factory 3 RC6 (Reup + mirror)
#797  August 14, 2012, 02:26:10 am
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Well... I know this is crazy, but i'll leave it here just for the record. Just to let you know FF3 Works on Windows 8 (I'm testing this damn thing so I decided to try before deleting the VM), also even if it half related, mugen 1.0 also work, but executing mugen from ff3 makes mugen 1.0 crash, maybe something related with the folder I was using for both...

The important thing is that, if you are a new user or you recently upgraded to Windows 8, Mugen 1.0 and Fighter Factory 3 work in that OS too...

See ya!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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<- [Clicky - Clicky]
Current Universal War Official Artwork
Re: Fighter Factory 3 RC6 (Reup + mirror)
#798  August 15, 2012, 01:26:02 pm
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Hmm, just noticed that you have updated.

I'll download the new program and use it.
Hug the Pikachus!

Hug A Pikachu Today!
Re: Fighter Factory 3 RC6 (Reup + mirror)
#799  August 15, 2012, 09:06:12 pm
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So, if you are in Sprites, and click the Save .SFF disk icon on the left, then cancel it while it's saving it corrupts the .sff 
Re: Fighter Factory 3 RC6 (Reup + mirror)
#800  August 16, 2012, 06:02:32 am
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Detected a lil' bug... Whenever you use the option "Edit currnt animation as text" and you delete frames from there (mainly from the end to top of the text displayed, the next animation text data appears overlapping the current information... you need to give spaces to get rid of the overlapping animation data XD...

If you need detals I can post a video if you want.

See ya!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
------------------------------------------------------
<- [Clicky - Clicky]
Current Universal War Official Artwork