Some universal things from your characters:add more command time to moves!!air mobility/movement is kinda floaty for all the characters.No super or special canceling make these characters really boringno back throwscharacters with only 1-2 variations of a move(for example, sonic boom only has one variation and its to slow)barely any combosKing:combo#1 in your combo list doesnt work, i think you ment to put x,a,z,iirc, illusion dance and silent flash should force stand your opponentguile:combo#1 is actually a 6 hit comboimpossible to do his lvl3 super, idk how im able to do it sometimessonic boom is to slowwhy does his grab to so long??kim:iirc Hangetsu Zan knocks the opponent downhe should be able to be grabbed out of his cartwheel dodge(its also to slow and doesnt move far enough, doesnt even pass through opponents)iirc Hishou Kyaku doesnt knock the opponent down and allows you to combo after itHien Zan low is an unblockable when close to the opponent, and honestly it doesnt look right. re code it so its actually looks like a dp or somethingHien Zan Frenzy looks like it should be a super.. his back stance is a nice mechanic, but since you cant combo immediately after activating the stance its pretty uselesscant do Hou'ou Hiten Kyaku setup, his charge super or his lv2 lv3 hypersspeaking of hypers, whats up with his lvl3 hyper? it doesnt connect at all and the input for it is idioticDeejay:Rolling sobat does not look right, it should be a move where he sorta jumps/skips, lands then does kick. In your version he just slides awkwardly then kick, also irrc all versions of his sobat kick should be 2 kicks, or atleast make his 1 kick version a knockdown cant do Climax BreakTheme of sunrise doesn't connect thoroughly in the cornerhaohmaru:Ougi Senpu Retsu Zan should send the opponent in to a custom spiral stateHonestly, your characters are really boring but very unique in there own way. Nothing wrong coding or fx wise(for now) its just there is no appeal to these characters at all. Right now a person who downloads these characters wouldnt know how to do a special/super move at all if it weren't for the movelist you provided. Like i said before its becuae you barely add any command time to your characters super/special moves.
To be honest I thought I was being to lenient on the timing. I guess I can add a few more seconds on to each special and super. Luis Alejandro said, November 08, 2013, 09:53:17 amdownloading guile update, feedback either tonight or late tomorrow some pre feedback though, still noticed you haven't fixed the problem that you had with your character from years back, that you dont put enough command time in special/super moves. Posted: November 17, 2013, 02:48:22 amMan, thats a lot of stuff Luis, I'll have to do another update soon. So I can address these issues.Luis Alejandro said, November 11, 2013, 09:55:04 pmSome universal things from your characters:add more command time to moves!!air mobility/movement is kinda floaty for all the characters.No super or special canceling make these characters really boringno back throwscharacters with only 1-2 variations of a move(for example, sonic boom only has one variation and its to slow)barely any combosKing:combo#1 in your combo list doesnt work, i think you ment to put x,a,z,iirc, illusion dance and silent flash should force stand your opponentguile:combo#1 is actually a 6 hit comboimpossible to do his lvl3 super, idk how im able to do it sometimessonic boom is to slowwhy does his grab to so long??kim:iirc Hangetsu Zan knocks the opponent downhe should be able to be grabbed out of his cartwheel dodge(its also to slow and doesnt move far enough, doesnt even pass through opponents)iirc Hishou Kyaku doesnt knock the opponent down and allows you to combo after itHien Zan low is an unblockable when close to the opponent, and honestly it doesnt look right. re code it so its actually looks like a dp or somethingHien Zan Frenzy looks like it should be a super.. his back stance is a nice mechanic, but since you cant combo immediately after activating the stance its pretty uselesscant do Hou'ou Hiten Kyaku setup, his charge super or his lv2 lv3 hypersspeaking of hypers, whats up with his lvl3 hyper? it doesnt connect at all and the input for it is idioticDeejay:Rolling sobat does not look right, it should be a move where he sorta jumps/skips, lands then does kick. In your version he just slides awkwardly then kick, also irrc all versions of his sobat kick should be 2 kicks, or atleast make his 1 kick version a knockdown cant do Climax BreakTheme of sunrise doesn't connect thoroughly in the cornerhaohmaru:Ougi Senpu Retsu Zan should send the opponent in to a custom spiral stateHonestly, your characters are really boring but very unique in there own way. Nothing wrong coding or fx wise(for now) its just there is no appeal to these characters at all. Right now a person who downloads these characters wouldnt know how to do a special/super move at all if it weren't for the movelist you provided. Like i said before its becuae you barely add any command time to your characters super/special moves.
Feedback:- Kim Feels pretty floaty ... may want to adjust some velocities. Most attacks are missing "Whiff" sounds QCF + 3P move misses half the time I use it DPM + K move seems to be repeatable, and just feels pretty funky Hitsounds don't seem to make sense, LP/LK makes LP sound, MP/MK sound is LK sound, HP/HK is MP sound- Dee JaySimilar sound and whiff issues as KimSupers don't seem to connect properlyCharge motion attacks are impossible to pull off properlyWhen pulled off light punch projectile knocks down- Guilesonic boom knocks down, and the transparency is kinda messed up on it ...flash kick is dragon punch motion but sonic boom motion is charge ... :-Shaven't tested king yet ...