The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: DW on May 15, 2012, 03:45:05 am

Title: Divine WIPs
Post by: DW on May 15, 2012, 03:45:05 am
Currently Working On: Hotaru Futaba

Previously Released: Kyosuke Kagami

Progress: Around 80%. Will list moves and all soon.

Spoiler, click to toggle visibilty

Pal Template(s):
Spoiler: Kyosuke (click to see content)
Spoiler: Poison (click to see content)
Spoiler: Lilith (click to see content)
Spoiler: Morrigan (click to see content)
Spoiler: Hiryu (click to see content)
Spoiler: Jill (click to see content)
Spoiler: Akuma (click to see content)
Spoiler: Athena (click to see content)
Spoiler: Blair (click to see content)
Spoiler: Eliza (click to see content)
Spoiler: Juli (click to see content)
Spoiler: Kung Fu Man (click to see content)
Spoiler: Kula (click to see content)
Spoiler: Mai (click to see content)
Spoiler: Psylocke (click to see content)
Spoiler: Robert (click to see content)
Spoiler: Tia (click to see content)

Moves

Normal

Specials

Supers

Comments: It's been FAR too long....



For my own quick reference:

Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Duos.act on May 15, 2012, 03:53:01 am
Tiger Destruction can just be a level 2 version of genocide maybe?

Honestly I think Tiger Slash sounds unnecessary.  Sagat is not the type of character that needs an unsafe charging attack, it just doesn't benefit him.  But if you do, you could have it work like Ryo's Hien Shippu-Kyaku.
Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2012, 03:59:55 am
That was another way I thought to make it function as well, like Ryo's flying kick. It's just something extra I thought to add in. I'll ask my nephew if he minds or not. If he doesn't want me to add it, I won't. Hmm... Maybe, in reference to Max T. Genocide = Tiger Destruction. Sure, why not? Thanks for the suggestion.  :)
Title: Re: Divine W.I.P.'s
Post by: PBRTODD101 on May 15, 2012, 04:06:44 am
I'm a big fan of your Poison, so I'm sure your Sagat won't disappoint. Good luck man! The more Pots the merrier.
Title: Re: Divine W.I.P.'s
Post by: Froz on May 15, 2012, 04:12:02 am
Finally, a Sagat i look forward to replace H's with. :P If you wish, i'll gladly color separate Sagat (since i never was a fan of his awful unseparated sprites.)
Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2012, 04:17:41 am
I'm a big fan of your Poison, so I'm sure your Sagat won't disappoint. Good luck man! The more Pots the merrier.

Thanks.  :)

Finally, a Sagat i look forward to replace H's with. :P If you wish, i'll gladly color separate Sagat (since i never was a fan of his awful unseparated sprites.)

Sure thing man. Though this is all future stuff. Putting it out there so I can get the resources I need in advance. As opposed to Mai and Poison.... Anywho, I appreciate it.

Title: Re: Divine W.I.P.'s
Post by: Duos.act on May 15, 2012, 04:37:10 am
Unrelated, but I think it's really cool that you're doing this all for your nephew, very classy. 
Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2012, 04:52:59 am
Unrelated, but I think it's really cool that you're doing this all for your nephew, very classy.

IDK if "classy" would be the word to describe it, but thanks. More so he keeps bugging me now that he knows I can actually create chars for MUGEN now. :P Ecspecially in our favorite style to boot. Though yeah, it's me caving into his pleas... V_V
Title: Re: Divine W.I.P.'s
Post by: NoZ on May 15, 2012, 04:54:30 am
Yay for this,the king will get his pots style treatment :D
Title: Re: Divine W.I.P.'s
Post by: Cazaki on May 15, 2012, 04:55:57 am
Pretty cool. Looks like your aiming for greatness in MUGEN, and I'm glad too because not that many people have that kind of dedication.
Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2012, 05:04:48 am
Yay for this,the king will get his pots style treatment :D

 :)

Pretty cool. Looks like your aiming for greatness in MUGEN, and I'm glad too because not that many people have that kind of dedication.

When you say it like that you make me blush... No, but seriously you make it sound really epic lol. I am dedicated, though greatness would be a bit brash and bold if I were to say that. I'm just giving back to the community. Even if it did take me 5 years to do it.  ;P
Title: Re: Divine W.I.P.'s
Post by: Cazaki on May 15, 2012, 05:06:50 am
It's slow for everyone, I'm still useless but I'm coming around.  :P
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on May 15, 2012, 05:09:45 am
Character of the month right here. (You know, when it gets done, of course. :D)
I like the idea of Tiger Storm being there.

Good luck with this. :P
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on May 15, 2012, 06:43:11 am
Looking forward to your future works bro.
Title: Re: Divine W.I.P.'s
Post by: Cybaster on May 15, 2012, 07:51:49 am
Really nice to hear Sagat is getting the POTS treatment. :)
Good luck.
Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2012, 08:04:31 am
Thanks all. I promise to do my best.  :)
Title: Re: Divine W.I.P.'s
Post by: Zantetsuken on May 15, 2012, 08:58:50 am
Sounds interesting. I have to say I agree with you on Capcom's laziness when it came to Sagat's SFIV ultra.

Best of luck with him.
Title: Re: Divine W.I.P.'s
Post by: Garuda on May 15, 2012, 09:38:12 am
Looking cool! I too think that lv2 tiger genocide should be replaced by tiger destruction!

Also: there is a Sagat very close to PotS stile IMO: is the one created by Master Gouken and IIRC it's hosted at Guild.
Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2012, 04:17:33 pm
Sounds interesting. I have to say I agree with you on Capcom's laziness when it came to Sagat's SFIV ultra.

Best of luck with him.

Yeah, it was pretty lazy/uninspired. Oh well, take what you can get right? Thanks.

Looking cool! I too think that lv2 tiger genocide should be replaced by tiger destruction!

Also: there is a Sagat very close to PotS stile IMO: is the one created by Master Gouken and IIRC it's hosted at Guild.

Yeah, MG's Sagat is nice and pretty close to PotS' style. I know, I have him. Shouldn't be too hard to make MAX T. Genocide into T. Destruction. Just some added FX on the last uppercut.... Increased pausetime on the initial hit of the last uppercut and envshake.... I'll need an edit of the alternate last uppercut though, because he's facing toward the screen as opposed to Tiger Uppercut as he's facing away. I'll ask around and see if anyone is willing to do it. On a side note, Tiger Slash has been cut. Less work on my part anyway. :P
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on May 15, 2012, 10:19:25 pm
IMO, Tiger Blow being the EX version of Tiger Uppercut seems wrong; it is after all just an early version of Uppercut before Sagat perfected it.

Also I think Tiger Raid would work well having a level 1 version too.
Title: Re: Divine W.I.P.'s
Post by: DW on May 16, 2012, 12:05:39 am
IMO, Tiger Blow being the EX version of Tiger Uppercut seems wrong; it is after all just an early version of Uppercut before Sagat perfected it.

Also I think Tiger Raid would work well having a level 1 version too.

Really...? I didn't know that. About it being a beta version of Tiger Uppercut so to speak. With that new info, I'll take heed. No Tiger Blow then.

As for a Lv1 Tiger Raid.... Yeah, it would but I'm tossing that out due to my own laziness.  :P
Title: Re: Divine W.I.P.'s
Post by: Joulz on May 16, 2012, 12:36:34 am
Following!!

anxious to see the evolution of Muai Thai beast!
Title: Re: Divine W.I.P.'s
Post by: DW on June 16, 2012, 01:26:24 am
*blows the dust off this topic  ;P*

Well, I'm not very good at mutlitasking, so I only concentrate on one thing at a time. However, this suits me, because I'm a firm believer in quality of quanity. So, with Mai and Poison out of the way now, I can finally start work on Sagat. My nephew was pretty sore at me when he asked me how things were going with Sagat, and I told him I hadn't even started lol. Still was working on Mai. I showed him though it was due to all the new stuff contributed to Mai that I was still working on her.

Anyway...I had said in another thread once I was done with Mai, I was going to take a break. That still applies somewhat, but I've already began to compile Sagat's SFF. Most of the required sprites are in. I'll more than likely put up some pics of progress before this month is out. I plan on getting at least all his nomals and system abilities established before this month is out. Take a bit of a break, then finish him up. Enough for a beta release some time next month. More than likely towards the end of next month for the beta. Just wanted to give an update to anyone wondering how are things going with him. In the starting stages of him.  Promise to post up some progess pics of him before this month is out.
Title: Re: Divine W.I.P.'s
Post by: SilentRipper on June 16, 2012, 02:57:10 am
just happened to stumble on this thread, its awesome that you're taking on sagat! *.* please dont leave the tiger blow behind >.< I'm sure I'm not the only one who likes it better than the tiger uppercut o.o
Title: Re: Divine W.I.P.'s
Post by: DW on June 16, 2012, 07:23:14 pm
I'm sorry SilentRipper... :( I just don't see myself adding it in knowing what I know now from Jmorphman's info. I'm not going to make Tiger Blow his basic special uppercut, while making Tiger Uppercut the EX version. Which making it that way would be the only way it'd be feasible. Just gonna stick with Tiger Uppercut overall.
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on June 16, 2012, 07:59:19 pm
Hope you paid SEan dat Money for Skullo, : P. Either way, can't wait for Sagat either.
Title: Re: Divine W.I.P.'s
Post by: DW on June 16, 2012, 08:08:23 pm
Money hasn't rolled in yet, but it should before this month is out. Don't worry, it'll be announced once I have.  ;) Thanks for the support.
Title: Re: Divine W.I.P.'s
Post by: juelz2007 on June 16, 2012, 11:47:53 pm
sagat is one of my fave characters cant wait for this one
Title: Re: Divine W.I.P.'s
Post by: Agent DeadPool on June 16, 2012, 11:52:42 pm
Nice I can't wait for this sagat to come with pots style it will be very great to have to the pots collection.
Title: Re: Divine W.I.P.'s
Post by: outrange on June 17, 2012, 02:32:48 am
Do you plan to add his command moves, focus attack and new normals from sfiv? His anti-crouch punch and foward hard kick would be amazing. His focus attack could work like a new special move, similar to ryu`s Joudan Sokotou Geri but leaving the oponent standing.
Title: Re: Divine W.I.P.'s
Post by: SilentRipper on June 17, 2012, 05:58:51 am
I'm sorry SilentRipper... :( I just don't see myself adding it in knowing what I know now from Jmorphman's info. I'm not going to make Tiger Blow his basic special uppercut, while making Tiger Uppercut the EX version. Which making it that way would be the only way it'd be feasible. Just gonna stick with Tiger Uppercut overall.

Its a shame really, I would expect a Sagat with all his moves... I'm sure it'll work fine nonetheless, bests of luck dude!  :sugoi:
Title: Re: Divine W.I.P.'s
Post by: DW on June 18, 2012, 02:20:23 am
sagat is one of my fave characters cant wait for this one

Nice I can't wait for this sagat to come with pots style it will be very great to have to the pots collection.

Thanks for the support.

Do you plan to add his command moves, focus attack and new normals from sfiv? His anti-crouch punch and foward hard kick would be amazing. His focus attack could work like a new special move, similar to ryu`s Joudan Sokotou Geri but leaving the oponent standing.

No sir, not doing. (lol Dcat ftw)

EDIT:
Wait...maybe the forward hard kick. Those sprites are actually already in his CVS spriteset. As for the others... Nope.

Its a shame really, I would expect a Sagat with all his moves... I'm sure it'll work fine nonetheless, bests of luck dude!  :sugoi:

Every move isn't nessecary really. Ecspecially if it's a downgrade of a move. I'll think about it though, but odds are, I won't. Still, thanks for the support.
Title: Re: Divine W.I.P.'s
Post by: DW on July 10, 2012, 09:13:31 pm
Let's just throw dates or "expected" times of completion out the window. Because there's really no telling when I'll have him ready to go lol. Sometimes I feel like working on MUGEN and sometimes I don't. Lately, I have felt like doing something. So, he's a bit of progress and update on his development.

All required sprites and anims have been done, along with their hitboxes and all. So, effectively Sagat is nothing more than a punching bag right now lol. That's how I do it with all my chars though. I start from the "bottom" up so to speak. I add all required stuff and all, then add in system abilties, normal attacks/grabs, so on...

Spoiler, click to toggle visibilty

From there one basic intro has been added, one win pose, lose/time over pose, walking, jumping, etc...

Spoiler, click to toggle visibilty

All the hitsparks and fx have been added and animated as well, just haven't added the coding in yet. Once I add in the Tiger Shot fx and all, 20S has agreed to hires them for me. I've actually decided to give Sagat a unique attack based off someone's suggestion of it. Also because the sprites are already in the set, so there's no need to request any edits from anyone. A front thrust kick that'll basically work like my Mai's "Fierce Blossom" unique attack. As far as Max T. Genocide = T. Destruction goes.... I may not even bother with it, because I'll need edits. I can't do it, I'm not going to pay anyone to do it, and that's that really. If anyone is willing to edit that last uppercut portion where Sagat is facing toward the screen for me, that'd be great and I'll add it. If not, oh well. Everything else as far as my ideas for his moveset remains the same. As far as any special intros... I'll add the one that he has agianst Adon like H's Sagat and Adon. It'll be compatible with H's Adon and if I remember correctly someone here was planning to make a PotS style Adon right? So, I'll intergrate that intro with that creator. Can't remember who it was though... I'm also gonna add one extra special intro against someone's char...but I'll keep that one a secret for now. I've already PM'd that person about it, it'll be a nice little surprise.  ;)
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on July 15, 2012, 12:38:23 am
Sagat's looking really good.  ;)

For special intros, Basara, I believe is making a PotS Adon. You should add the special intro against Ryu too, not sure if he had one against Dan..... perhaps that was his father he was holding, not sure if that counts though....
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on July 15, 2012, 12:44:42 am
Sagat has one against Dan in CvS2; I don't remember what it was though.

I think it may have been Sagat laughing.
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on July 15, 2012, 12:49:30 am
Yeah, you're right Jmorph, it was that one.

In SFA3, he has another one where he uppercuts or throws Dan's father, but that was against Ryu for some strange reason.
Title: Re: Divine W.I.P.'s
Post by: DW on July 15, 2012, 03:26:13 am
Sagat's looking really good.  ;)

For special intros, Basara, I believe is making a PotS Adon. You should add the special intro against Ryu too, not sure if he had one against Dan..... perhaps that was his father he was holding, not sure if that counts though....

Ah, so that's the creator's name who's making PotS' style Adon. Alright, thanks for the info. I'm sorry, that post I made in terms of "special" intros may have been a bit misleading. By "special" I meant non CVS ones/custom ones. Of course I'm going to add the ones he had in CVS like the ones against Ryu, King, Dan, so on. Yeah the tossing a person out was a SFA3 intro, which I'm not adding that one. Superfluous IMO. Hope that clears it up.

Sagat has one against Dan in CvS2; I don't remember what it was though.

I think it may have been Sagat laughing.

Yeah, he just laughs at him though. Which is essentially his intro against everyone save Ryu, King, and Joe. It's more so Dan has the special dialouge and intro against Sagat. So, there's nothing I need to do there. That's on Dan's end.

Title: Re: Divine W.I.P.'s
Post by: DW on August 14, 2012, 02:07:20 am
So...some people may be wondering/asking...

"What the hell are you up to, Wolf?"
"Where is Sagat?!"
"Where did Kung Fu Man come from?"


Well, I'm finally gonna answer some of those questions, along with some new developments.

Q: What the hell am I up to?
A: Currently working on my custom version of Kung Fu Girl. Using the "Another" Kung Fu Girl sprites by S.Y.D. Here's some pics...

Spoiler, click to toggle visibilty

Currently about 70% done give or take. All normal attacks, system abilites, and so on are done. Normal throws, specials, and supers are what's left. Using the young female voice clips made by Rina-Chan and they fit in very nicely. I contacted her and asked her for some extra clips that I wanted and she agreed to it. So, she'll have a very nice custom voice set. I took out any novelty/joke/unbalanced moves. So she won't have Yamazaki's hand whip attacks, Krizalid's multi-punch super, that weird ghost projectile, etc. If you don't like that, I can't help you. S.Y.D's version is still there with those moves intacted. Use that version. DO NOT suggest or ask me to add in any of those moves, because it will be a waste of your time/I'll ignore it/I'm not gonna do it/do it yourself.

Her moveset from me will hold more true to Kung Fu Man himself, though with her own twist and unique moves that he does not. Sexy KO will be kept(you're welcome :P). I had to implement extra coding for that, but it wasn't that big of a deal. So, now you know what I'm working on now.

Q: Where is Sagat?!
A: Cancelled... Lol, no I'm kidding. He is on hold however until KFG is complete. 20S hi-res'd his fx some time ago so he's all set. He's pretty well along already. I added in all his normals attacks, just haven't mapped them with clsns and all.

Q: Where did Kung Fu Man come from?
A: Paying my respects to Elecbyte. I was always going to do it, just never revealed it to anyone.

Q: What's on the horizon?
A: Well, as most of you know, I paid off Sean, so Skullomania is definitely in the near future. You can check out his progress in Sean's CvtW thread on his version of him. My moveset for him is essentially the same, though with all his supers/specials from SFEX. I'll go more into my version of him later though, as it's really to early to be speaking on it now.

I have another character that will join my squad... However, I won't be revealing who that is. :P I will tell you that it will be a female, but she's not apart of Capcom or SNK. Dampir will be helping me out on the edits I need for her. You may like her, you may not... Regardless, I like her, and I want to make her.

Skullomania is a joint project between Sean and I, and it's really cool to collaborate with other MUGEN contributors. I was contacted via PM several days ago by Felo_Llop and he asked me would I like to work on his C.Viper that he's currently working on. I more than likely will. However, Basara said in his thread that he would take her on as well. So, if Basara is going to, there's really no sense in me going in on her. Much like Felo_Llop's Rose, Basara will be making her in PotS' style. There's really no sense in 2 creators making the same char in the exact same style. Yeah, my style is slightly different from PotS' original scheme, but not by much. It's just my preference of Advancing Guard and MAX Power mode over Excel Combo that are the real differences.

I saw C.Viper's sprites and they are beautiful, just like Rose's. Felo_Llop is truly talented in the ways of spriting. It blows my mind just how good a lot of the sprite artists here are. Sean, Felo_Llop, Diepod, Balthazar, Dampir, James Fernadez. I'm sure there are a good amount more as well. I really wouldn't be able to decline any of these guys if they wanted to collaborate with me lol. So, C. Viper may be on the horizon as a joint project between me and Felo_Llop.

Anything else? Nope. I haven't announced this yet, however I told Lost Avenger this over YIM. After Skullomania and possibly C.Viper(though she wasn't a factor at the time I was talking to Lost Avenger), I'm done. Definitely for the remainder of this year. I won't say I will never create anything ever again...but I won't be heavy into it anymore like I am now. Unless I'm hit with a really great project idea/someone wants to collaborate with me with a awesome project. This doesn't mean I'm going to disappear from MFG, TM, etc. I'll still be around, just not coding/creating anymore. So, that's what's going on with me. I'm sorry about not keeping you guys posted on a steady basis, but I get lost in things and forget to post progress. I'm also very lazy in this regard of posting updates. :P


Title: Re: Divine W.I.P.'s
Post by: Aldo on August 14, 2012, 02:22:28 am
that small portrait... ugh I know is not Riku´s fault but doesn´t look good at all :P some good fan art of her please? whatever the char is looking good and hope doesn´t end as broken as S.Y.D version

Good luck with her [size=2pt]And with Skullo, ESPECIALLY SKULLO[/size]
Title: Re: Divine W.I.P.'s
Post by: Cazaki on August 14, 2012, 02:23:10 am
Best of luck with all that, you're really good. Hopefully you won't end up leaving the forum in your hiatus, you seem pretty cool. Also I'm heavily anticipating Sagat, make me proud.  :sugoi:
Title: Re: Divine W.I.P.'s
Post by: DW on August 14, 2012, 02:33:02 am
that small portrait... ugh I know is not Riku´s fault but doesn´t look good at all :P some good fan art of her please? whatever the char is looking good and hope doesn´t end as broken as S.Y.D version

Good luck with her [size=2pt]And with Skullo, ESPECIALLY SKULLO[/size]

Can't be bothered to do it now. I just gave Riku the portrait that was in her SFF. The bigger portrait that shows up when she does certain super moves. Use that. I don't have any fan art of her, and don't really feel like looking... Though your help is appreciated. Thanks. :)

Best of luck with all that, you're really good. Hopefully you won't end up leaving the forum in your hiatus, you seem pretty cool. Also I'm heavily anticipating Sagat, make me proud.  :sugoi:

I swear Cazaki is trying to give me diabetes with all his sweet talk. :smitten: Lol, though seriously, thanks. Don't worry, as I said I'll still be around, just not creating anymore.

Title: Re: Divine W.I.P.'s
Post by: Roman55 on August 14, 2012, 02:34:14 am
>Female
>Not part of Capcom or SNK

My interest is piqued.
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 14, 2012, 02:44:35 am
Can't be bothered to do it now. I just gave Riku the portrait that was in her SFF. The bigger portrait that shows up when she does certain super moves. Use that. I don't have any fan art of her, and don't really feel like looking... Though your help is appreciated. Thanks. :)

Isn´t that bothersome but I will eventually do it anyway since I´m that nitpick about things I can change :P
Title: Re: Divine W.I.P.'s
Post by: JudaiZX on August 14, 2012, 02:46:00 am
I think i might know who this  secret female character  secret wip u speak of..
Is it a namco character?
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 14, 2012, 02:50:48 am
^ yes it is ;)
Title: Re: Divine W.I.P.'s
Post by: DW on August 14, 2012, 02:53:25 am
I think i might know who this  secret female character  secret wip u speak of..
Is it a namco character?

Nope lol. You'll just have to wait and see. ;)
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 14, 2012, 02:54:52 am
^ omg  :o
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on August 14, 2012, 03:15:11 am
Sorry about the small portrait, Divine, I greatly apologize. I will do better in the future for you.
Title: Re: Divine W.I.P.'s
Post by: DW on August 14, 2012, 03:28:11 am
C'mon now bro. You know I ain't holding nothing against ya man. You're my "go to" guy when it comes to custom small pics. ;) You don't have to apologize to me. Your help is greatly appreciated.
Title: Re: Divine W.I.P.'s
Post by: Cazaki on August 14, 2012, 03:30:11 am
I swear Cazaki is trying to give me diabetes with all his sweet talk. :smitten:

Now I want to take it back  >:(

And sure thing, sounds about right.
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 14, 2012, 03:36:04 am
Sorry about the small portrait, Divine, I greatly apologize. I will do better in the future for you.

If you could accept a tip from me try that the image isn´t too zoomed in in the 25x25 square, it will look better I´m sure
Title: Re: Divine W.I.P.'s
Post by: DW on August 14, 2012, 03:38:10 am
Now I want to take it back  >:(

Lol, don't be like that man. I'm just messing around with ya. Besides... you can't take it back. ;)
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on August 14, 2012, 04:05:06 am

If you could accept a tip from me try that the image isn´t too zoomed in in the 25x25 square, it will look better I´m sure

I could try, but I wont make any promises. Thanks for the tip, tho. Normally, I don't have a problem with certain pics I use to make the small portraits and then there are days when I do. I guess its just my luck, haha.
Title: Re: Divine W.I.P.'s
Post by: Balthazar on August 14, 2012, 01:30:01 pm
Hey, IDK if you are still working on Sagat,
but I made a video of Tiger Storm a looooong time ago,
perhaps you can use it for inspiration :)


Title: Re: Divine W.I.P.'s
Post by: DW on August 14, 2012, 06:49:33 pm
Thanks. :) That does indeed help. I actually had that EXACT thing in mind for Tiger Storm. It's nice to see it actually play out, it'll be a lot easier to put together with this. The only difference I had in mind was that the final blast send the opponent flying to bounce off the wall. You won't be able to juggle after it of course, but I think it'd look more epic/powerful with a wall bounce state. Like how PotS' Geese MAX Rashomon.
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on August 17, 2012, 09:36:10 am
Ironically, I was gonna suggest the same video a while back. Oh well.

Anyway, while I was looking at SF playthroughs, I noticed that Sagat as a special intro with Eagle as well. Not sure if you would add it though, since there aren't many of Eagles with the intro with him anyway.

I like the looks of Kung Fu Girl, by the way. Keep up the good work.  :2thumbsup:
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on August 17, 2012, 04:25:46 pm
You won't be able to juggle after it of course, but I think it'd look more epic/powerful with a wall bounce state.
Well you COULD make it wall bounce, you'd just have to nerf the damage on the super a bit maybes?
Title: Re: Divine W.I.P.'s
Post by: DW on August 17, 2012, 06:02:01 pm
Anyway, while I was looking at SF playthroughs, I noticed that Sagat as a special intro with Eagle as well. Not sure if you would add it though, since there aren't many of Eagles with the intro with him anyway.I like the looks of Kung Fu Girl, by the way. Keep up the good work.  :2thumbsup:
Really...? I was watching KoopaKoot's CVS2 intro showcase and I didn't see anything between Sagat and Eagle. IDK what game you were looking through. I'll look through the showcase again, but I doubt Sagat has an intro against Eagle. If he does, I guess I'll add it. Probably not though. As for KFG. Yeah, she's coming along smoothly. All basics are done. Currently coding specials. After that, supers, then she'll be ready for release. :)
Well you COULD make it wall bounce, you'd just have to nerf the damage on the super a bit maybes?
It will wall bounce. You just won't be able to juggle after it, as all you juggle points will be used up. To prevent any uber combo damage.
Title: %subject%
Post by: Knuckles8864 on August 17, 2012, 08:27:17 pm
Really...? I was watching KoopaKoot's CVS2 intro showcase and I didn't see anything between Sagat and Eagle. IDK what game you were looking through. I'll look through the showcase again, but I doubt Sagat has an intro against Eagle. If he does, I guess I'll add it. Probably not though.

Actually, it was in Street Fighter Alpha 3. Since both of them were in the first Street Fighter, it does make sense to at least have an intro together. Here's the exact moment I'm talking about at 1:35.

Title: Re: Divine W.I.P.'s
Post by: DW on August 18, 2012, 03:31:51 am
I've actually never seen this version of SFA3. I never knew Eagle was in the Alpha series. And they have Yun there which just seems weird IMO. Anyway, no sir, not doing. Basing him off his CVS2 incarnate. With a special intro against a particular creator's char as I've hinted at before that will be custom. Thanks for the suggestion/find though. And yeah, I doubt there are any Eagles in MUGEN that actually have this intro against any Sagat out there.  Even if there is, still not doing it.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on August 18, 2012, 03:33:55 am
It's the PSP version of the game that had Eagle and Yun, brought over Maki from the horrible, horrible GBA port, and included Ingrid as well.
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on August 18, 2012, 03:49:34 am
Thanks for the suggestion/find though. And yeah, I doubt there are any Eagles in MUGEN that actually have this intro against any Sagat out there.  Even if there is, still not doing it.

Good point. There is no Eagle that has the intro anyway, not even in both JZ or CrazyKoopa's. It's still interesting for any of those who may want to try and recreate it, at least. Looking forward to Sagat, anyway.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on August 18, 2012, 01:24:54 pm
Anyway, no sir, not doing. Basing him off his CVS2 incarnate.
But it's so cooooooool. D:

And yeah, I doubt there are any Eagles in MUGEN that actually have this intro against any Sagat out there.  Even if there is, still not doing it.
You can always make a patch for JZ and CK's Eagles. Or get them to add it.
Title: Re: Divine W.I.P.'s
Post by: DW on August 18, 2012, 09:23:28 pm
*sigh* I suppose I can ask them to implement it. JZ or CrazyKoopa. Though I really don't want to make a patch. I thought about making a patch for JZ's Andy so that he'd bow along with my Mai, but shot down the idea after some extra thought. I should have asked him to add it, but for some reason, I forgot all about it and never asked him. At any rate, I'll ask them. If they are willing, I'll do it. If not, sorry but I'm not making a patch. I'll also ask JZ about adding the intro for his Andy against my Mai.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on August 18, 2012, 10:53:59 pm
If  they won't, I will. >:[
Title: Re: Divine W.I.P.'s
Post by: DW on August 19, 2012, 12:48:59 am
Alright then lol. I could use the lesson in interactive intros. Simple ones like someone talking to somebody else or taunting them is easy enough. Though intros of this nature, like actually fighting against a foe, well...at least a showcase or attacks/dodges/parries pre-fight, I haven't dealt with yet. I'll let you know their answer when I ask them.
Title: Re: Divine W.I.P.'s
Post by: DW on August 24, 2012, 10:54:19 pm
So... Kung Fu Girl is pretty much done. I just need an updated custom small pic for her. I'm debating on whether or not I'm going to add a custom super for her, called "Kung Fu Ranbu"... If I do decide to do it, it'll another day or two before I release her. In order for me to code it in, have it tested, etc. Here's some more pics...

Me and my bro slappin' it up in team co-op. He's Geese obviously... :P
Spoiler, click to toggle visibilty

A preview of her Lv3 super, "Kung Fu Fury"...
Spoiler, click to toggle visibilty

As the name suggests, KFG goes into a mad frenzy, running at her foe(s) full speed, while flailing her arms for big damage. Combos in very nicely, but it's a very reckless technique. It's easily avoided if not comboed in, leaving poor KFG wide open for counter attacks. She's damn fast, and combos really well. She's only a tad bit slower than Mai, which is who I based her agility from. However, KFG has very low stamina/defense and her attack power is lower than the average female as well. You'll have to make use of her high dexterity and comboing abilities to overcome your foes.

So, Riku said he can't fix up her small pic because he was busy with other things. Since you offered Goodaldo, I'd be much obligied if you could whip up a new one for her. On the note of Sagat... No, I haven't begun work on him again just yet... However, I did speak with JZ about the Eagle intro. He was just as surprised as I was to see that intro. He agreed to update his Eagle with the intro, once he gets the frame data and all for us to use. He also said he's been meaning to update his Andy in general, and also add the bow intro against my Mai. So, there you have it.
Title: Re: Divine W.I.P.'s
Post by: Koldskool on August 24, 2012, 11:28:02 pm
A couple of things I've noticed from the screens:

Her lvl 3 super portrait isn't centered. So when it zooms in/fades away, it will appear to be moving forward/right instead of coming straight at the screen.

The dust effects in the last screenshot need transparency.
Title: Re: Divine W.I.P.'s
Post by: DW on August 24, 2012, 11:33:37 pm
A couple of things I've noticed from the screens:

Her lvl 3 super portrait isn't centered. So when it zooms in/ fades away, it will appear to be moving forward/right instead of coming straight at the screen.

The dust effects in the last screenshot need transparency.

- Yeah, I kinda thought the super pic was a little off as well. IDK though. I'll ask JMan about it.

- No, those dust FX are from the screenpack from the opponent sliding when hit. That's not coming from her.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on August 24, 2012, 11:46:28 pm
- Yeah, I kinda thought the super pic was a little off as well. IDK though. I'll ask JMan about it.
Just mess with the x-axis till it looks better :P
Title: Re: Divine W.I.P.'s
Post by: Koldskool on August 24, 2012, 11:46:55 pm
- No, those dust FX are from the screenpack from the opponent sliding when hit. That's not coming from her.

Ah, my bad. Either way, it's an easy fix.
Title: Re: Divine W.I.P.'s
Post by: DW on August 24, 2012, 11:56:29 pm
Just mess with the x-axis till it looks better :P

I more so meant after I moved it myself yes... A second pair of eyes never hurts. Though yeah, I got it.
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on August 25, 2012, 03:48:35 am
Be sure to make sure her crouching normals don't make her slide if she does them out of her run, KFM's currently do. Beyond that, seems good nuff.
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 25, 2012, 05:15:24 am
Since you offered Goodaldo, I'd be much obligied if you could whip up a new one for her.

Alright then.
Title: Re: Divine W.I.P.'s
Post by: DW on August 29, 2012, 06:06:27 pm
Be sure to make sure her crouching normals don't make her slide if she does them out of her run, KFM's currently do. Beyond that, seems good nuff.

That's actually a mistake I made in all my chars... Thanks for pointing that out. I've since updated all my chars to rectify this. Along with adding Messatsu's char trait indentifiers to all my chars. Although...I was told a lot of chars use this trait system... However, out of all the chars I have(about 100+), only like 4 or 5 of them have these anims in their AIR... And those chars are PotS' early chars, like Ryu, Dan, Karin, etc... Which lead me to believe that adding those anims was definitely superfluous... >_>

Nevertheless, it's been done already and it wasn't a big deal. I've also updated all my chars based on the abusivesiveness of MAX Power mode. Some damage reduction in Posion's supers, along with following up after High Heel Pounce is slightly more strict due to increased yaccel for the opponent when falling. EX moves MAX mode drainage has been doubled, from 250 ticks drain, to 500 ticks drain. MAX Mode lasts for 1000 ticks, roughing 10-15 in game seconds. Some juggle points were reconfigured to reduce extreme combos. So on and so forth. You'll see once they've been uploaded.

Now I'm just waiting for Goodaldo to make a better small pic for KFG. I'll add it, then I'll release her along with the others updated versions as well. I've decided not to add the custom super to KFG for now, because I want to take a break from MUGEN for awhile. Well, as far as me coding chars goes. I rarely actually play MUGEN now due to all the coding I'm doing. I'm just testing chars constantly. It's honestly been like a month or so since I've played MUGEN just for the fun of it, rather then having to test something. I was going to hold off on releasing KFG until I added the custom super, but I felt that kinda of selfish. Since she is fully playable currently.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on August 29, 2012, 06:44:17 pm
So, will Kung Fu Ranbu be added in a later update or something? I know I'll have to wait for quite a while till that happens, but I just want to be sure about that. I'm certainly looking forward to your updates. I'll see if I can give some feedback when the time comes.
Title: Re: Divine W.I.P.'s
Post by: DW on August 29, 2012, 07:45:26 pm
Odds are yes, I will add it later on. The updates are nothing too major, just adding more balance overall. You'll find now though that some juggles that were once possible, won't be anymore. This was intended on their updates to prevent extreme damage. There's no heavy loss to their combo-ability and what not. Just some juggle reconfiguration, slight damage reduction, and increase EX moves MAX Mode drainage. I'll go over what was done specifically with each char when the updates and all have been uploaded at TM.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on August 29, 2012, 07:59:08 pm
Yeah, I've noticed that your updates are more system updates than anything else. I await your next update with bated breath.
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 30, 2012, 12:47:24 am
Now I'm just waiting for Goodaldo to make a better small pic for KFG.

Better do this right now before I keep forgetting :/

Title: Re: Divine W.I.P.'s
Post by: Aldo on August 30, 2012, 05:01:15 am
Double post because is relevant:

(http://i.imgur.com/HgEya.png)
(http://i.imgur.com/4fZEB.png)

Did two versions. One using the color of the hair for the mouth and another using the color of one of the many effects this char has for the mouth. I´m quite picky with that stuff so dunno, you choose.

Enjoy!

Title: Re: Divine W.I.P.'s
Post by: DW on August 30, 2012, 06:40:43 pm
I'll add both. Thanks for the assist.
Title: Re: Divine W.I.P.'s
Post by: DW on September 30, 2012, 11:13:03 pm
Update time! ;)

I've been trying to cram coding in before RE6 drops, because I know w/o a shadow of a doubt, MUGEN productivity is gonna hit a major stand still for me. I don't have much time left... Anyway, I've been going in with Sagat. All normals attacks/throws and system abilties are done. I've also done (EX)Tiger Shot high & low. Here's some pics...

Spoiler, click to toggle visibilty

I'm not gonna have him done before RE6 drops... But I tried. I will try to stay focused on him, at least try to do a little something every other day or so. Currently finishing up his specials and EX versions of said specials. Just Tiger Uppercut and Tiger Knee are left. I should knock those out 2nite. Then on to supers. I haven't started adding his special intros yet, but that will have to wait a bit. I'll ask JZ soon if he managed to get the timings on the Eagle/Sagat intro so we can implement it. I'll add the intro against H's Adon soon along with the intro against Ryu. The other special intro I have to hold off on as well, until I'm ready to contact said person about it.

Much love to 20S for hires'ing Sagat's FX. They're beautiful. Also much love to Hades for the custom small pic. Very awesome. My secrect project is starting to come to fruition... :ninja: Froz is majorly helping me out with her, some much love to him as well. I'll start on her once I'm done with Sagat. Though, by that time, Sean will probably be finishing up Skullo, so I'll just have to juggle between the two of them. It's all good though. Gonna try to get Sagat out there about mid October. Maybe early October if things run a bit smoother than normal... But I doubt it. :P
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on September 30, 2012, 11:14:22 pm
That Tiger Shot looks kind of funny to me. It's like "WATER SHOT!" or  something.
Title: Re: Divine W.I.P.'s
Post by: Chatman on September 30, 2012, 11:40:51 pm
Yeah man, i think you might need to play with your trans settings a bit, the shot has lost a good deal of sharpness.  :-\

Everything else is top notch though, im looking forward to it.
Title: Re: Divine W.I.P.'s
Post by: DW on October 01, 2012, 12:06:18 am
Still in development. I'll look into it.
Title: Re: Divine W.I.P.'s
Post by: Balthazar on October 01, 2012, 10:10:11 am
Tiger Storm  :nuttrox: Tiger Storm   :nuttrox: Tiger Storm  :nuttrox:
:D GIVE IT TO US :D
Title: Re: Divine W.I.P.'s
Post by: DW on October 01, 2012, 05:10:25 pm
@Balthazar

I will. ;) Don't worry.



Do you guys think it unfair for Tiger Uppercut to be unblockable for airborne foes?
Title: Re: Divine W.I.P.'s
Post by: Cybaster on October 01, 2012, 05:17:34 pm
Maybe make it unblockable only for the EX version ?
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on October 01, 2012, 05:25:59 pm
Do you guys think it unfair for Tiger Uppercut to be unblockable for airborne foes?
For hits when Sagat is actually in the air? Yes, it is unfair.
Title: Re: Divine W.I.P.'s
Post by: DW on October 01, 2012, 05:29:01 pm
Maybe make it unblockable only for the EX version ?

Yeah, there was no doubt about making the EX version unblockable for airbourne foes. Was more refering to the regular versions.

For hits when Sagat is actually in the air? Yes, it is unfair.

Ah, I see what you're saying. No doubt, just the initial ground based start up should be unblockable for airbourne foes. Not when he's up in the air. Alright thanks.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on October 01, 2012, 05:31:58 pm
Yeah, there was no doubt about making the EX version unblockable for airbourne foes. Was more refering to the regular versions.
Why? It shouldn't be unblockable for any version.
Title: Re: Divine W.I.P.'s
Post by: DW on October 01, 2012, 05:37:01 pm
Putting some of your power into the the move should warrant some special properties imo. My plan was to make all the normals versions just one hit knockdown. With the EX version being the 5 hit one. Though, yeah the air hits shouldn't be unblockable. Regardless of which version. Kind of unfair.
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on October 01, 2012, 06:04:42 pm
Angry Scar! Angry Scar!
Sagat needs a Angry multihit Tiger uppercut :3
Title: Re: Divine W.I.P.'s
Post by: DW on October 15, 2012, 09:47:30 pm
Just wanted to give peeps a head's up. I halted progress on Sagat due to a problem I ran into with coding his Tiger Cannon projectiles. JMan helped me solve it though, so I'll resume work on him next month. I would have been able to get him out this month, but I'm gonna be moving soon, and I need the remainder of this month to take care of everything. Once I've settled in my new place, I'll get back to work on Sagat. All his specials, along with their EX versions are done. With just one super currently, Tiger Cannon. I had to stop to figure out/get some help for the problem like I said though.

While progress was halted on Sagat, you can see I kept busy with my secret project, Yuka. She was actually supposed to come out after Sagat, but I didn't hit any snags with her(sprite edits aside). Production was swift and fluid once Froz had helped out with compiling her SFF from the spritesheet, along with Mr. Infinite helping out with her FX/super text names/Lv3 ports. So, don't worry Sagat will be next from me I promise. I won't keep bumping him down. :P Honestly though, it's cause of the coding problem like I said.
Title: Re: Divine W.I.P.'s
Post by: DW on November 09, 2012, 07:22:24 pm
So, back in the fray of things, I'm back to working on Sagat. All moved in now with my net/PC up and running. I only have Tiger Genocide, Raid, and Storm left to do. I've gone over some important system updates with Sagat and these will be applied to my current chars as well. 20S helped me out a LOT with solving the problem I was having. He even helped template it, so it's much easier to update/add in. This really doesn't effect gameplay as far as my currently realeased chars are concerned. It's more so coding based. I highly suggest that anyone using my chars as a base, be sure to update your chars accordingly as I have once the updates have been released. 20S also retouched Sagat's FX, so they look really awesome. He's also offered to code AI for Sagat as well. Sagat will have AI native to him like Mai. I can't thank 20S enough for all his help.

Moving on from Sagat, I'm at a loss on what I should do next. I need to start preparing, or, I'll just do nothing until Sean is finished with Skullo. :P I'm lazy like that... I have several chars in mind. Infinite had a good idea with having the people decide... So, I figure I'll do the same. Vote for who you'd like me to work on after Sagat...

(http://i49.tinypic.com/2w6h089.png)
Akuma(Gouki)
Everyone's favorite Master of the Fist. I looked over those sprites suggested by Cybaster... But I like his offical CVS ones better. No disrespect intended to those SF3->CVS edited sprites. They're really good, though I agree with what MC2 said in that thread... They'd be perfect for a MVC3 conversion of him. There will be NO 'Shin' mode, because POTS already has that covered. ;) There won't be any kind of 'Master' mode either. Completely normal with EX moves and all. I was already leaning towards making him, and with the possibility of Infinite making Gouken, it'd be awesome to collaborate with him and make the two "Super Shoto Master Bros".

(http://i50.tinypic.com/2gvu5iu.png)
Rock Howard
Baby Geese... :P If I do make him, I'll just use Vyn's SFF which will GREATLY increase his production. His FX are already hires'd and he has some useful edits implemented. I kinda had the notion to make him, because he is one of my fave chars. Though I am overall satisfied with Waru3's Rock. Vyn's Rock is nice too. Still, IDK... With the possibility of Infinite making a Garou Terry, this pushes my motivation to make my own Rock.

(http://i47.tinypic.com/5eboup.png)
Juli
*Sexy Back* :smitten: Making her would be a breeze overall, because of PotS' Cammy can be used for reference/basis. I'd give her a special intro against his Cammy as well. Along with some other stuffz... She was my initial choice for after Sagat. I'll let the people decide though. :P

(http://i49.tinypic.com/2gwyvd1.png)
Psylocke
Some months back I talked with Tjun about Psylocke. Asking him was he planning to update her. He told me that he really wanted to, along with his other chars as well, but just didn't have the time anymore unfortunately. My response was to update her for him and he was all for it. So, this would actually be a joint project. Of course, reading "Tjun+DivineWolf" for the author name. Most of her coding and all would be retained, though refined and updated. I'll be opting to get her running animation refined and fix those bad pixelated sprites. Her FX and system would be over-haulled in my play style.

(http://i48.tinypic.com/zyho2x.png)
Strider Hiryu
Last, but certainly not least, Strider Hiryu. Some people may remember WAY back when I first released Mai, I gave her a special winpose against PotS Geese where Strider's robo tiger ran out and posed with her, as she turned her back to him. I did this as a joke, just messing around with things at first and wasn't going to leave it in. Though, my nephew thought it was awesome and told me to leave it in. A sort of 'signature' touch. This was also done as to give a subtle(though not really :P) hint at a future WIP. I was going to do something like this with all my chars, but got lazy, and casted that notion aside. I also ended up getting a much more beautiful special winpose against PotS' Geese made by Dampir. Anyway...I'll use Infinite's edit of Strider for the SFF and retain some of the custom supers he implemented with his edit. I actually had the notion to add some of those supers in myself if I had ever made him. Like the super where he sends out energy slash waves from his sword. JZ told me not to make him though, because of all the helpers and stuff he has. :P

Not voting for a char doesn't mean I'll never make that char. There's a possibility I'll make all of them eventually... Though when will that be? I can't say... Though your votes will more than likely decide who steps in the arena next. ;) So, help me out with choosing. :)


Title: Re: Divine W.I.P.'s
Post by: Erroratu on November 09, 2012, 08:12:49 pm
Why is there no Mamiya on the poll!?
Oh well,voted for Juli
Title: Re: Divine W.I.P.'s
Post by: Froz on November 09, 2012, 08:18:01 pm
Psylocke and Strider, Mah Mahvel Gaiz.  :yes:

You Could grab Girard's Separated Strider as well, but the decision is up to you. Good luck with all these awesome projects.
Title: Re: Divine W.I.P.'s
Post by: Lil' Hurricane on November 09, 2012, 08:27:07 pm
I chose Psylocke & Strider.
Title: Re: Divine W.I.P.'s
Post by: DW on November 09, 2012, 08:42:40 pm
Why is there no Mamiya on the poll!?

Lol whut?! No, no... Just because I'm lusting over Mamiya doesn't mean I'm going to be making her. :P

You Could grab Girard's Separated Strider as well, but the decision is up to you. Good luck with all these awesome projects.

True he is color seperated. But his pal grid is maxed out due to all the helpers Syn added to his Strider. I'm sort of assuming Infinite used Syn's Strider... But IDK, haven't actually looked him over yet. Infinite's Strider also has the extra FX I wanted to use. So I'm more so leaning towards his. And thanks.

Title: Re: Divine W.I.P.'s
Post by: Basara Lapis on November 09, 2012, 08:45:16 pm
I say Rock and Juli. There's no Rock with POTS style as I know... and for Juli, apart of POTS Cammy there's Warusaki's Juni, so also you could make an intro against her, too (also Juli has bigger boobs than Cammy and Juni, yummy yummy :heart:)
Title: Re: Divine W.I.P.'s
Post by: Aldo on November 09, 2012, 08:52:23 pm
^ Dude, Vyn´s Rock is good enough and very similar to the POTS style so that should do it.

True he is color seperated. But his pal grid is maxed out due to all the helpers Syn added to his Strider. I'm sort of assuming Infinite used Syn's Strider... But IDK, haven't actually looked him over yet. Infinite's Strider also has the extra FX I wanted to use. So I'm more so leaning towards his. And thanks.

I will fix the palette so it doesn´t use the helper colors, could I?

And

I choose Psylocke & Strider.



Title: Re: Divine W.I.P.'s
Post by: DW on November 09, 2012, 08:57:23 pm
Vyn's Rock is pretty much a custom CVS system like PotS' system. He needs some updates though. There is a CVS Juli made by some guy who used Waru's system. Don't know the guys' name but I think he made all(most) the Shadaloo Doll girls. I was actually going to use that SFF of her, since it has edits I'd need. I was possibly gonna add a special intro against Waru's Juni yeah.

(also Juli has bigger boobs than Cammy and Juni, yummy yummy :heart:)

And a sexier back. ;)



      Posted: November 09, 2012, 09:02:02 pm
I will fix the palette so it doesn´t use the helper colors, could I?

You could, but I wouldn't jump the gun just yet. Also, IDK if I'm gonna use those sprites, because they're not in a SFF, already aligned. They're all cut now too. I'm damn sure not gonna sit there and try to onionskin every sprite. I really hate compiling SFFs... I really do. It's the worst part of char creation to me. If rips already have axis and all though, that does help.
Title: Re: Divine W.I.P.'s
Post by: Ness on November 09, 2012, 09:20:09 pm
Finally good see someone may make a CvS/Pots style Gouki (normal) with ex moves ... hopefully using SFIV vocies?
Title: Re: Divine W.I.P.'s
Post by: DW on November 09, 2012, 09:22:46 pm
I like his MVC3 Japanese voice personally. I could go with either or though. But for God's sake, NOT his English voice! I refuse! >:(
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on November 09, 2012, 09:33:36 pm
Let's see..... choices, choices.....

Akuma: Everyone in the world has asked for this one, and a few had almost got it right. The only true one I've seen that's the closest Akuma edit is mrwrly's edit. But, it'll be nice to finally have a normal Akuma, and it'd take the least amount of time to do so.

Rock Howard: I agree with the use of updates, same goes for Vyn's Terry and Rugal, IMO.

Juni: I could see this happening, perhaps using Juli for her Lvl.3 perhaps?

Psylocke: I could definitely see the CvS version come together with your style.

Strider Hiryu: Most interesting choice, considering what he has already. Mr. Infinite's could work favorably for him.

If you decide to make Norm-Akuma, you could use the Lvl.3 supers I made mrwrly's, if you wish.
Title: Re: Divine W.I.P.'s
Post by: DW on November 09, 2012, 09:43:44 pm
Let's see..... choices, choices.....

Akuma: Everyone in the world has asked for this one, and a few had almost got it right. The only true one I've seen that's the closest Akuma edit is mrwrly's edit. But, it'll be nice to finally have a normal Akuma, and it'd take the least amount of time to do so.

Rock Howard: I agree with the use of updates, same goes for Vyn's Terry and Rugal, IMO.

Juni: I could see this happening, perhaps using Juli for her Lvl.3 perhaps?

Psylocke: I could definitely see the CvS version come together with your style.

Strider Hiryu: Most interesting choice, considering what he has already. Mr. Infinite's could work favorably for him.

If you decide to make Norm-Akuma, you could use the Lvl.3 supers I made mrwrly's, if you wish.


Akuma: Yeah, I know alot of people wanted a normal Akuma. Haven't tested/used that edit. I may later for some reference. Actually, Akuma would be about...hmm...3rd fastest/least amount of time to make from me. Juli would really be the fastest. Her or Psylocke.

Rock: I would only be using the SFF of Vyn's Rock. I'm not updating his. Though yeah, all his chars could use updates.

Juli: Yeah, that move where Juni assists Juli with beating down the foe would be her Lv3.

Psylocke: Yeah, Tjun was happy to hear it. He really wanted to update all his chars. RL just gets in the way sometimes though. :(

Strider Hiryu: I'm not gonna lie to you. This is the guy that will take MAJOR effort on my part. All of his helpers and all will be quite tedious. Strider is fun as hell to play as, but actually coding him is quite a task. One that I might be biting off more than I can chew... :P

I'll check out that edit and see what you/mrwrly did with him.
Title: Re: Divine W.I.P.'s
Post by: Erroratu on November 09, 2012, 09:57:12 pm
you planning on converting Mamiya?
Title: Re: Divine W.I.P.'s
Post by: 2OS on November 09, 2012, 09:59:47 pm
Why is there no Mamiya on the poll!?

Lol whut?! No, no... Just because I'm lusting over Mamiya doesn't mean I'm going to be making her. :P
Title: Re: Divine W.I.P.'s
Post by: DW on November 09, 2012, 10:01:06 pm
Why is there no Mamiya on the poll!?

Lol whut?! No, no... Just because I'm lusting over Mamiya doesn't mean I'm going to be making her. :P

"In Soviet Russia, Mamiya code YOU."

Enough messing with you though... :P No, I'm not. Just my avy/sig, nothing more. There's no hidden agenda behind it.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on November 09, 2012, 10:12:22 pm
No hidden agenda he says. Hmmmmmmm...


In any case, a new Psylocke or Akuma doesn't sound half bad. Espeically a new Psylocke...
Title: Re: Divine W.I.P.'s
Post by: Ness on November 09, 2012, 10:24:10 pm
I like his MVC3 Japanese voice personally. I could go with either or though. But for God's sake, NOT his English voice! I refuse! >:(

Agreed, it's horrible, and Akuma is my favorite character ... Dave Mallow just didn't do him justice ... Chris Sabat would've been cool
Title: Re: Divine W.I.P.'s
Post by: Erroratu on November 09, 2012, 10:29:14 pm
Quote
Lol whut?! No, no... Just because I'm lusting over Mamiya doesn't mean I'm going to be making her.
O_O I Siriously did not see that sorry for repeating my question.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 09, 2012, 11:02:28 pm
Voted for Juli and Psylocke because I think they'd be more interesting than Rock and Akuma, who already have pretty good conversions.

  highlight->  HIDDEN TEXT HERE==>and maybe because I have plans for Rock in the far off future >:]

Finally good see someone may make a CvS/Pots style Gouki (normal) with ex moves ... hopefully using SFIV vocies?
mrwrly already did an edit with that, so I'd rather see DivineWolf cover new ground. :-\
Title: Re: Divine W.I.P.'s
Post by: Froz on November 09, 2012, 11:05:34 pm
and maybe because I have plans for Rock in the far off future >:]

About that, any news on Mr. Mystery Meat? >:[

Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 09, 2012, 11:08:56 pm
About that, any news on Mr. Mystery Meat? >:[
My computer has died (again) so he's on hold. But enough derailing of this topic!

Uh... something on topic... Akuma's old voice is better than his new one! There's no need to even use the new JP voice anyway! >:[
Title: Re: Divine W.I.P.'s
Post by: Hyogo on November 09, 2012, 11:14:28 pm
Voted for Psylocke and Hiryu

It would be nice see Hiryu in a non MvC style personally, just make sure to use his Color separated sprites too if Hiryu wins >:I
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on November 09, 2012, 11:23:06 pm
You could, but I wouldn't jump the gun just yet. Also, IDK if I'm gonna use those sprites, because they're not in a SFF, already aligned. They're all cut now too. I'm damn sure not gonna sit there and try to onionskin every sprite. I really hate compiling SFFs... I really do. It's the worst part of char creation to me. If rips already have axis and all though, that does help.

Oh no did i mess up again? I could of sworn the update of the sprites i put up when i finished Maki had the axis for them.
Title: Re: Divine W.I.P.'s
Post by: Ness on November 09, 2012, 11:27:49 pm
About that, any news on Mr. Mystery Meat? >:[
My computer has died (again) so he's on hold. But enough derailing of this topic!

Uh... something on topic... Akuma's old voice is better than his new one! There's no need to even use the new JP voice anyway! >:[

Agreed ^, however ... I'd like to see use of the Alpha voice set, same voice actor ...
Title: Re: Divine W.I.P.'s
Post by: DW on November 09, 2012, 11:56:56 pm
No hidden agenda he says. Hmmmmmmm...

I'm dead serious about that. Unless...someone converts Mamiya's sprites to CVS... :ninja:

O_O I Siriously did not see that sorry for repeating my question.

It's cool, don't worry bout it.

and maybe because I have plans for Rock in the far off future >:]

That's very cool... Though with your chars being 1.0 exclusive, I miss out on this. :( Either way it goes. I doubt Rock will win anyway. :P

Uh... something on topic... Akuma's old voice is better than his new one! There's no need to even use the new JP voice anyway! >:[

I actually like his JP MVC3 voice a little better than his CVS one. Though yeah, there's really no need to change it too much.

Oh no did i mess up again? I could of sworn the update of the sprites i put up when i finished Maki had the axis for them.

I didn't know you updated them since then. I remember asking you about them some months back and you said you didn't know about axis and all. I gather from this post though, that you've updated them since the with axis I presume? If so, that'd be great.
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on November 10, 2012, 07:52:27 am
Voted for Strider and Juli.
Title: Re: Divine W.I.P.'s
Post by: Noside on November 10, 2012, 08:15:00 am
My votes for Psylocke and Strider.
Title: Re: Divine W.I.P.'s
Post by: Gogngos on November 10, 2012, 08:21:54 am
This is a very difficult choice, but eventually voted for Akuma and Strider Hiryu.
Even though there is already a good Akuma (mwryly's edit), I am quite curious on how they will differ from each other.
I am also curious on how Strider will play as moveset wise outside of styles that are MvC.
Wish you luck with your future projects!
Title: Re: Divine W.I.P.'s
Post by: Prime SC on November 10, 2012, 09:18:17 am
strider killed the polls
Title: Re: Divine W.I.P.'s
Post by: oraora? on November 10, 2012, 12:23:26 pm
Gouki because I want to collect more shotos  :bison:
Title: Re: Divine W.I.P.'s
Post by: Mr.Karate JKA on November 10, 2012, 04:38:22 pm
Rock Howard!
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on November 10, 2012, 04:50:47 pm
I didn't know you updated them since then. I remember asking you about them some months back and you said you didn't know about axis and all. I gather from this post though, that you've updated them since the with axis I presume? If so, that'd be great.

Yup i learned i could export the sprites with the Axis in FF3 so i finally updated it to have the axis
here's the new link if you need it http://www.mediafire.com/download.php?pgsdc8db5b4wv67
Title: Re: Divine W.I.P.'s
Post by: DW on November 10, 2012, 05:38:31 pm
strider killed the polls

Because he wants to wi-*shot* :P

Yup i learned i could export the sprites with the Axis in FF3 so i finally updated it to have the axis
here's the new link if you need it http://www.mediafire.com/download.php?pgsdc8db5b4wv67

Cool! I will definitely check them out. If we have axis, then we're in business lol. Just gotta get rid of all the extra helpers' colors on his pal grid. Which I assume are retained. Like Jill, Psylocke, Colossus, etc.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on November 10, 2012, 06:49:28 pm
Psylocke for me. I think we need more marvel characters with a c.v.s twist.
Title: Re: Divine W.I.P.'s
Post by: DW on November 10, 2012, 09:12:03 pm
So yeah, those sprite will work with axis and all. Thanks for the update with them. I haven't checked the pal grid in FF yet, though all of those extra helpers aren't in the sprite pack. So it should be safe to assume you "X'd" them out from his pal grid. Which is good. Doesn't have any of his sword slash FX though... I'll have to get them from somewhere's else. I'll ask Infinite for help with his FX if things come to fruition.
Title: Re: Divine W.I.P.'s
Post by: PBRTODD101 on November 10, 2012, 09:54:50 pm
Voted for psychic ninja since we have yet to see a Marvel character with Pots-like gameplay. (Closest thing we have are Buckus', but they're their own style).
Title: Re: Divine W.I.P.'s
Post by: Ness on November 22, 2012, 02:39:26 pm
I am very excited for Sagat, you sir and infinite, as well as Guile-N-Roll are the reasons I am so excited for mugen these days haha!
Title: Re: Divine W.I.P.'s
Post by: DW on November 23, 2012, 05:56:19 pm
Thanks. I actually finished coding Ground Tiger Cannon(MAX) and Tiger Genocide(MAX) before Thanksgiving. Gonna be working on Tiger Raid today. I've decided to go ahead and give Tiger Raid a lv1 and MAX version. Stop being lazy. :P Won't take long, then on to Tiger Storm. A bit more testing and tweaking when everything is done, and he should be ready before this month is out.
Title: Re: Divine W.I.P.'s
Post by: Infinite Daze on November 23, 2012, 06:15:45 pm
Sounds good DivineWolf, I'm really looking forward to your Sagat.
Title: Re: Divine W.I.P.'s
Post by: Snakebyte on November 23, 2012, 06:48:49 pm
Voted for Akuma and Rock, because Sabaki's Psylocke and Infinite's Strider are awesome enough for me. :)
Title: Re: Divine W.I.P.'s
Post by: DW on November 23, 2012, 10:43:18 pm
Sounds good DivineWolf, I'm really looking forward to your Sagat.

Thanks.

Voted for Akuma and Rock, because Sabaki's Psylocke and Infinite's Strider are awesome enough for me. :)

What about Juli...? :(

Title: Re: Divine W.I.P.'s
Post by: Ness on November 23, 2012, 10:56:27 pm
I'm pretty much dead-set on this Akuma if it happens, hopefully you're planning on giving his Shoryukens the SF3/SF4 touch, (light is one hit, medium is two hit, heavy is three, and ex comes out faster doing slighter amount of damage) ... sorry to jump the gun so to speak, but holy hell, you infinte and guile-n-roll have been making my life complete (as far as mugen goes)
Title: Re: Divine W.I.P.'s
Post by: DW on November 23, 2012, 11:08:33 pm
I've always been used to Akuma's SKs doing 3 hits, regardless of the button pressed... The button = # of hits aspect sits better with Ken imo. I suppose I could do that...but I'll probably just do it the way I'm so used to it being. I was gonna add dark purple flames to his EX Shouryuken/MAX Messatsu Gou Shouryuu though. That's if I ever get around to making him that is... :P I do want to though, so, there's a high probability I will.
Title: Re: Divine W.I.P.'s
Post by: Ness on November 23, 2012, 11:14:42 pm
I've always been used to Akuma's SKs doing 3 hits, regardless of the button pressed... The button = # of hits aspect sits better with Ken imo. I suppose I could do that...but I'll probably just do it the way I'm so used to it being. I was gonna add dark purple flames to his EX Shouryuken/MAX Messatsu Gou Shouryuu though. That's if I ever get around to making him that is... :P I do want to though, so, there's a high probability I will.

Awesome, I also wanted to let you know I have a large sound library of various sounds from various fighting games if you think that would help for any of your works?  Not saying your sounds aren't good but if you wanted something else ever ...
Title: Re: Divine W.I.P.'s
Post by: DW on November 23, 2012, 11:18:14 pm
That could prove useful indeed sir. Thank you for the offer. I'll more than likely contact you about it via PM here. I am in need of some sounds for some possible future chars... I'd really like Strider's Jap UMVC3 voice... If you have it. I have his Eng voices...but, I'm not too fond of them.
Title: Re: Divine W.I.P.'s
Post by: Ness on November 23, 2012, 11:24:46 pm
That could prove useful indeed sir. Thank you for the offer. I'll more than likely contact you about it via PM here. I am in need of some sounds for some possible future chars... I'd really like Strider's Jap UMVC3 voice... If you have it. I have his Eng voices...but, I'm not too fond of them.

As far as PMing you I will do so, or if you would want I would even go as far as to give you my e-mail, and for the vocies, I can see what I can do.  most likely I'll use my ghetto method of voice ripping ...

-Rip voice clips from a voice clip video on youtube (just the ones with voice clips)

-cut the clips

-save a good quality soundbite and continually open it in wavepad, paste the individual strider voice clips and save them, that way they stay in good quality

It might sound bizarre, but trust me ... my odd method of voice-ripping/sound ripping works ... I awkwardly enough used Abel's voice for Strider by splode in this way and it actually didn't come off half bad ... the quality of the voices were wonderful, just most people might not have agreed with my methods of voice choosing ... [end of rant/]
Title: Re: Divine W.I.P.'s
Post by: DW on November 23, 2012, 11:29:09 pm
Lol, w/e works for you man. I'm not one to try and tell anyone their method isn't right. If it works for you, that's all that matters. When compiling SFFs/coding chars, my method I know would be unorthodox to most creators. But, it's what works for me. :) There's no need for anything right away, so, whenever you get around to it is fine. Thanks. If you want to give me your email, that's fine too. You can send it via PM if you don't want it out there to the GP and all. My email is in all of my chars ReadMes.
Title: Re: Divine W.I.P.'s
Post by: Ness on November 23, 2012, 11:37:27 pm
Sounds good brother, I'm not too worried about my e-mail, I've posted it on here before just for simple reasons, like request threads etc., mines eric_leatherman_13@hotmail.com so any time brotha', I'm actually at work right now (front desk at a hotel so there's not a lot going on at the moment), but I defiantly will get a hold of you or have you get a hold of me!
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 25, 2012, 08:01:19 am
hehehe I'm happy to see that Hiryu's getting the good votes!
btw, not to be off topic, but I have to ask, when are you going to finish KFM? he still needs excel combo, just defense, and Counter movement last time I checked.
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2012, 06:51:56 pm
btw, not to be off topic, but I have to ask, when are you going to finish KFM? he still needs excel combo, just defense, and Counter movement last time I checked.

What...? The list of system abilities is to let players know what the character can and can't do. Excel Combo, Just Defense, and Counter Movement is NOT in any of my chars and never will be. Since the chars have a CVS custom groove feel though, I added that list so that you would know what they can and can't do. I don't like Excel Combo. Just Defense and Counter Movement are kinda superfluous... Though, I haven't ruled out the possibility of adding Counter Movement, since that is useful. That may be something I consider adding to all my chars down the road... Maybe... Regardless of that, KFM is finished.
Title: Re: Divine W.I.P.'s
Post by: Erroratu on November 25, 2012, 07:31:56 pm
Quote
Counter Movement
whats that?
I know what just defend and excel/custom combo are,but i never heard of counter movement
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2012, 07:37:45 pm
Quote
Counter Movement
whats that?
I know what just defend and excel/custom combo are,but i never heard of counter movement

Like a Zero Counter, but instead of attacking, the character rolls forward or backdashes to create space. It's performed by pressing F(or B)+LP+LK while guarding a attack. Waru3's chars can do this. It's one of the abilites of one of those grooves in CVS. I believe C-groove. It's also one of the abilities you could add to chars for your own custom groove in CVS2.

Title: Re: Divine W.I.P.'s
Post by: Erroratu on November 25, 2012, 10:42:27 pm
thats helpful i guess.Definetly helpful when youre stuck in a corner
Title: Re: Divine W.I.P.'s
Post by: DW on November 27, 2012, 04:53:59 pm
thats helpful i guess.Definetly helpful when youre stuck in a corner

Yeah, it is. Though since I've added Adv Guard to all my chars, you have no worries of getting stuck in the corner. ;)



Moving on. Sagats almost done. Everything is in save for his special intros and more refinement to Tiger Storm. A special thanks to Balthazar for that vid of it. It helped with putting the anim together for it. It overall works, but there's still some things/advice/feedback I'm waiting on from peeps helping with testing. Froz has completed his CS, which I was damn surprised that he finished it so fast lol. Anyway, it's in his thread as well, but I'll put it here too...

(http://i954.photobucket.com/albums/ae21/ZigZack843/Palettes/Template.png)
(http://i954.photobucket.com/albums/ae21/ZigZack843/Palettes/Saggot.png)

Wanna make some pals for him? Be my guest, I'd appreciate it. Let me clarify here, since there was a bit of confusion in Froz's thread about which fx are which...

1st is Tiger Shot
2nd is Tiger Cannon/Tiger Storm Blast
3rd is the flame FX for MAX Tiger Raid

Also, a heads up about his intros. The two special ones I had planned for him, will be put off until later. The first one was the one suggested by Knuckles(don't know #'s in his name :P) that's in the PSP version of SFA3. Sagat vs Eagle. Maybe some time in the future, JZ and I will implement said intro. For now though, I'm not gonna make peeps wait just for that. The other intro, was a custom intro I had wanted to implement, against JMan's Joe. I'm gonna hold off on that as well. I talked with JMan about it long ago, was gonna keep it a secret, but w/e. :P Aside from those 2 that will be added later, all his CVS2 ones will be added, along with the SFA intro against H"s(future Basara's) Adon.

There's also the matter of his AI to be coded by 20S... So, I can't give a definite release date. Though if everything goes smoothly with refining T Storm, I'd say before this month is done. With his AI and possible extra intros added early Dec. Just a guesstimate though... Won't be another month or anything though I promise.
Title: Re: Divine W.I.P.'s
Post by: Froz on November 27, 2012, 08:29:24 pm
The only reason why i brought up T destruct-O and Genocide was because i couldn't figure out his other super (i even typed in tiger Rave instead of raid.). ;P

About the speed, there's a scientific mathematical explanation:

Full Focus + Laughably low number of sprites (Thank you, Capcom) + Simple Separation = Not surprisingly fast!

about the palettes, Will 2OS update his? Or will you request an update from someone?

Anyways, good luck with the projects.
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on November 27, 2012, 09:26:04 pm
I have a video involving feedback here, it's a parody video so don't take it too seriously beyond the things that are wrong :P. I'm always a jerk in these, but it's all in good fun :3 Hope this helps!
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Ness on November 27, 2012, 10:43:07 pm
My God, I'm so excited for this Sagat, I can't stand it!
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 12:14:12 am
I have a video involving feedback here, it's a parody video so don't take it too seriously beyond the things that are wrong :P. I'm always a jerk in these, but it's all in good fun :3 Hope this helps!
Spoiler, click to toggle visibilty

1. I've never played JJBA, so IDK what you're talking about with that form of push guard.
2. I really have no problem with multi-hitting projectiles passing through the char during it. It works like this in Splode's chars as well. Which it's derived from. I'll look into it though.
3. The ZC trip is just the normal trip with different properties and higher priority. You can cancel from a normal, non-sliding trip, you can cancel from the ZC version.
4. Grabbing a foe who's pushed back, with forward momentum, that's just is what it is. I'm sure you can do this with other chars who can AG as well with proper timing.
5. Following up with her ZC uppercut was intended sir.
6. I like to do what I like. That's the entire reason I got into MUGEN in the first place. That's my choice to have ZC and AG.

Your feedback is noted, but, if you don't like it, you don't have to use my chars. Don't take it as me being upset about it or anything, just real talk.

The only reason why i brought up T destruct-O and Genocide was because i couldn't figure out his other super (i even typed in tiger Rave instead of raid.). ;P

About the speed, there's a scientific mathematical explanation:

Full Focus + Laughably low number of sprites (Thank you, Capcom) + Simple Separation = Not surprisingly fast!

about the palettes, Will 2OS update his? Or will you request an update from someone?

Anyways, good luck with the projects.

Well, that's that lol. It's cool. About the pals... I'll more than likely send him to 20S so he can update them if willing. Gotta ask PAVGN for some updated pals as well.

My God, I'm so excited for this Sagat, I can't stand it!

Thanks.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 12:28:19 am
OMGOMGOMGOMGOMG Sagat's coming out before the month's over (hopefully)? I can't wait to rip him apart for my usual feedback unless you've got beta testers to do that for you. I'm available if the thought appeals to you.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 12:47:24 am
I don't have testers who aren't coding savy/have some coding knowledge. Sorry, but thanks for the offer. And yes, I have people helping out with testing.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 12:48:33 am
Alrighty then. I'll just bide my time until his release.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 12:56:23 am
Actually... I hear good things about you. Also, an extra pair of eyes/hands on projects couldn't hurt. You also seem to love Mai almost as much I do lol. So, sure, why not. I'll send him over to you soon.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 12:58:03 am
Alrighty, I'll send feedback when I get the chance. Thanks for letting me test him, by the way. I really appreciate being given the opportunity to help people with their chars before they're released.
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 01:20:15 am
Spoiler, click to toggle visibilty

My boi, Infinite.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 01:22:19 am
Oh, I guess I did help him with Billy and Krauser a bit. I'm sure I'll be a help to Sagat as well.
Title: Re: Divine W.I.P.'s
Post by: MooMaster on November 28, 2012, 02:39:58 am
Your feedback is noted, but, if you don't like it, you don't have to use my chars. Don't take it as me being upset about it or anything, just real talk.
Seriously? You seriously said that to him? And here I was thinking you wouldn't be the type of person who would say such a thing, but you just proved me wrong, however, at the same time, this doesn't surprise me at all.

Homer, thank you for making the video because I knew this was going to happen. Oh well. Guess DivineWolf is scrub that will continue pollute MFG with uninspiring bland characters. This isn't me being angry, this is just real talk, especially after saying the ol "if you don't like it, don't try it" nonsense. 
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 02:43:45 am
Oh well. Guess DivineWolf is scrub that will continue pollute MFG with uninspiring bland characters. This isn't me being angry, this is just real talk, especially after saying the ol "if you don't like it, don't try it" nonsense. 
I can see where you're coming from, but I refuse to believe that Divine's chars are bland and uninspired. I can see why you'd think that, but I think the removal of custom combo (THANK GOD) and other changes to the system makes his characters different enough to not be classified as PotS clones. In closing, I ask you just one question: have you ever played Divine's characters?
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 02:44:58 am
Seriously, I said that. Because that is and will always be my stance. Whatever you think of me, doesn't matter. Think of me what you will and call me what you like. Yup, I'm just another scrub polluting the community/MFG. Please don't derail my thread anymore sir.
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on November 28, 2012, 02:49:19 am
Let's clear the air here a bit. My video was simply for feedback and entertainment purposes. In the future I think I'm going to stick to text based feedback for things like this as this did not go the way I wanted it to. My apologies.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 02:56:05 am
Let's clear the air here a bit. My video was simply for feedback and entertainment purposes. In the future I think I'm going to stick to text based feedback for things like this as this did not go the way I wanted it to. My apologies.

I'm not mad at the feedback. I even said I'll take it into consideration. You don't need to apologize to me. Do what you do. Maybe that bit about not using my chars came out wrong. Though, it is my stance on how I like to do things. It always has been and it always will be. Everyone isn't going to like everything, that's just the way things are. I apologize if you take offense to that. Anyway, don't worry about it, I don't hold any ill will toward you.
Title: Re: Divine W.I.P.'s
Post by: Warden-San on November 28, 2012, 02:56:51 am
You shouldn't use the "don't like don't get it" excuse. A ton of idiots have used that excuse as a cheap argument against taking feedback. It's one of the oldest excuses in the book and there is a big hole in such an argument: How would you know if you don't like it if you never use it in the first place.

If you don't want to incorporate someone's feedback just say so. You will appear less classy if you try to justify it with an overused yet flawed excuse than you would if you just openly said that you just don't want to.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 03:02:26 am
You shouldn't use the "don't like don't get it" excuse. A ton of idiots have used that excuse as a cheap argument against taking feedback. It's one of the oldest excuses in the book and there is a big hole in such an argument: How would you know if you don't like it if you never use it in the first place.

If you don't want to incorporate someone's feedback just say so. You will appear less classy if you try to justify it with an overused yet flawed excuse than you would if you just openly said that you just don't want to.

Yup, you're right. That's why I apologized for that. I just do me. Some will like, others won't. That's just the way things is. Those system abilites I like, so that's why I added them. Why some abilities I don't like, that's why I didn't add them. I'm not going to change it, because it's what I like. Though, some things I will look into. I never blatantly disregarded his feedback. Though, that line may have been a bit uninspired and for that, I apologize.
Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on November 28, 2012, 03:09:13 am
Have you thought about adding a config to disable your character's more advanced features in the future?
Title: Re: Divine W.I.P.'s
Post by: Navana on November 28, 2012, 03:10:53 am
Since it appears that Strider has obviously won, I can not wait to see how you go about doing him. Hopefully after you finish him, Juli can be an idea for an upcoming character? She deserves a new, clean revision or custom-like creation somewhat.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 03:53:57 am
Have you thought about adding a config to disable your character's more advanced features in the future?

Meh... Probably not. It's something to consider though.

Since it appears that Strider has obviously won, I can not wait to see how you go about doing him. Hopefully after you finish him, Juli can be an idea for an upcoming character? She deserves a new, clean revision or custom-like creation somewhat.

Meh... The thing is though, that this was a "reverse" poll... That means Rock's actually winning. ;) As for Juli... I'd like to... But, IDK. I really don't see myself going on to much further... I've actually already made more chars then I thought I ever would lol. The squad seems to keep increasing as well. Sagat will be my 6th char...? Yeah... I'd say I'm reaching the end of my rope soon. We'll see though. I have a few more left in me before I fall out.
Title: Re: Divine W.I.P.'s
Post by: R@CE AKIR@ on November 28, 2012, 03:54:48 am
Seriously, I said that. Because that is and will always be my stance. Whatever you think of me, doesn't matter. Think of me what you will and call me what you like. Yup, I'm just another scrub polluting the community/MFG. Please don't derail my thread anymore sir.

I wouldn't worry about what he said at all Divine Wolf, cus that guy has a history of making videos to bash people's creations and also to talk about the creator on a personal level as well. Then, to keep it where no one can come at him with any arguments and flame him, he hides behind the term feedback, when in fact he doesn't really care about the character being overall fixed, he just wants to get a kick out of mocking the creator and making jokes.

Funny thing is, he doesn't even have 1 character made for mugen yet he says this about your characters......Hmmm..... -_- I'd would love to see him release something, because obviously his coding skills are top notch....right?.....

I've played with your characters from the beginning and I've always seen you get better, and better each time. That is because you actually do take feedback into consideration and you move forward.

At the end of the day, people will have different views on things however, as long as your satisfied, that's all matters......
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 04:01:46 am
Yeah, it's cool. Let's not go into any of that though, since it's been resolved. I don't habor any ill will towards anyone. I'm just trying to have fun and share with others. Whether someone wants to do that or not, is on them. To each his own. Thanks for your input though.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 28, 2012, 04:06:40 am
2. I really have no problem with multi-hitting projectiles passing through the char during it. It works like this in Splode's chars as well. Which it's derived from. I'll look into it though.
Well, then Splode is wrong. It shouldn't behave like that. It's unbalanced if it behaves like that.

3. The ZC trip is just the normal trip with different properties and higher priority. You can cancel from a normal, non-sliding trip, you can cancel from the ZC version.
5. Following up with her ZC uppercut was intended sir.
Well, the Zero Counter is based on Alpha 2 and it doesn't work like that but that's up to you I guess.

I'm sure you can do this with other chars who can AG as well with proper timing.
You can't. :P

I wouldn't worry about what he said at all Divine Wolf, cus that guy has a history of making videos to bash people's creations and also to talk about the creator on a personal level as well. Then, to keep it where no one can come at him with any arguments and flame him, he hides behind the term feedback, when in fact he doesn't really care about the character being overall fixed, he just wants to get a kick out of mocking the creator and making jokes.
Are you serious?

Funny thing is, he doesn't even have 1 character made for mugen yet he says this about your characters......Hmmm..... -_- I'd would love to see him release something, because obviously his coding skills are top notch....right?.....
That isn't how criticism works. Movie critics don't have to be the best directors in the world in order to give criticism. Neither do art critics, movie critics, game critics, you name it.

Stop talking out of your ass.
Title: Re: Divine W.I.P.'s
Post by: Aldo on November 28, 2012, 04:08:41 am
Yes I hate when some people use the "he didn´t created anything, he shouldn´t be criticizing stuff, blah, blah, blah" to defend someone, it hurts my chest each time I read it.
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on November 28, 2012, 04:12:28 am
Meh... The thing is though, that this was a "reverse" poll... That means Rock's actually winning. ;)

I voted for Rock and Strider, so I win either way! YES!

Um... I mean we ALL win.

Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 04:12:49 am
Funny thing is, he doesn't even have 1 character made for mugen yet he says this about your characters......Hmmm..... -_- I'd would love to see him release something, because obviously his coding skills are top notch....right?.....
Let me help you with that misguided thought. I'm not a coder, but I leave feedback. Does that immediately nullify my feedback? I hope not. I'm respected as being good with feedback, despite my lack of coding knowledge. Am I a creator? No. Am I respected? Yes. At the risk of sounding like a hypocrite, how have YOU contributed to Mugen? To quote Jmorphman:
Stop talking out of your ass.
Title: Re: Divine W.I.P.'s
Post by: R@CE AKIR@ on November 28, 2012, 04:15:06 am
Really?.....Umm, can we please not mess this guy's WIP thread up

You guys are really getting pissed over nothing....

Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 04:16:53 am
Well, then Splode is wrong. It shouldn't behave like that. It's unbalanced if it behaves like that.

Already said I'll look into it.

Well, the Zero Counter is based on Alpha 2 and it doesn't work like that but that's up to you I guess.

The uppercut was intended. It's not like you can perform any devastating/unfair combo from it. It's meant to work like KFM's uppercut, though she doesn't have that move as a basic special like him. I'll change the trip cancelling though.

You can't. :P

Another thing to look into. As I said, I am not disregarding his feedback.

The rest I have no comment for.
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on November 28, 2012, 04:17:22 am
Just my two cents, but I think it might be a good idea to split this discussion from the main topic before there's a significant page count that has nothing to do with DivineWolf's Works In Progress.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 04:19:53 am
I voted for Rock and Strider, so I win either way! YES!

Um... I mean we ALL win.

If it's a reverse poll, that means Strider's losing. ;)

Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on November 28, 2012, 04:21:22 am
Just my two cents, but I think it might be a good idea to split this discussion from the main topic before there's a significant page count that has nothing to do with DivineWolf's Works In Progress.
If this discussion is dropped now, That won't happen .
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 04:23:32 am
Drop what topic? ;)
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on November 28, 2012, 04:25:39 am
Oh! I have one last piece of feedback that I forgot to drop in my video, so let's test some text based feedback!

- Kung Fu Man's normals seem a bit weird. The crouching HP seems more attuned for a medium punch. The standing hard punch also looks more like a medium to me, but this is just opinion.

There, that's ACTUALLY all I have to say. Good luck in the future and stuffles, but I'll probably be back around the release of your next character to protest against pushblocking or something ;P
Title: Re: Divine W.I.P.'s
Post by: Froz on November 28, 2012, 04:27:06 am
I voted for Rock and Strider, so I win either way! YES!

Um... I mean we ALL win.

If it's a reverse poll, that means Strider's losing. ;)


Not if you-

*Realizes there's no "remove vote" button

you merciless crook! >:[
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 04:28:15 am
Heck, I wanted another good Rock to add to my collection anyways. I WIN NO MATTER WHO WINS! (As long as it isn't Psylocke. I don't really care about that one being made in Divine's style)
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 04:44:13 am
Oh! I have one last piece of feedback that I forgot to drop in my video, so let's test some text based feedback!

- Kung Fu Man's normals seem a bit weird. The crouching HP seems more attuned for a medium punch. The standing hard punch also looks more like a medium to me, but this is just opinion.

There, that's ACTUALLY all I have to say. Good luck in the future and stuffles, but I'll probably be back around the release of your next character to protest against pushblocking or something ;P

- Yeah, it's like that for Rolento's KFM, which is where I got the sprite edits for said punches. Though, I feel a straight punch is more fierce/forceful than a swiping chop(original s.HP) and the 2 part palm thrust(original c.HP) imo. I like the punch for the HPs better.

Thanks for the feedback. I'll see about dealing with AG. I may add a config to null it out for those who don't want it. Or, I may just replace it with Counter Movement. Probably would be more befitting.

Not if you-

*Realizes there's no "remove vote" button

you merciless crook! >:[

;)

Heck, I wanted another good Rock to add to my collection anyways. I WIN NO MATTER WHO WINS! (As long as it isn't Psylocke. I don't really care about that one being made in Divine's style)

You hatin' on Psylocke? >:[
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 04:45:06 am
It's not that I hate Psylocke, it's that I know absolutely jack about him/her/whatever.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 04:49:57 am
It's not that I hate Psylocke, it's that I know absolutely jack about him/her/whatever.

Whut?! >:(
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 04:50:42 am
I think that I explained myself pretty well. As I've said many times, I've too many games I should get.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 28, 2012, 04:52:48 am
Another thing to look into. As I said, I am not disregarding his feedback.
Yeah I just wanted to get my 2 cents in. :P

Just my two cents, but I think it might be a good idea to split this discussion from the main topic before there's a significant page count that has nothing to do with DivineWolf's Works In Progress.
Nearly every post here has been ontopic, though I'd say some were a bit too combative. Regardless, DivineWolf handled it all like a champ and the topic is doing fine, no splits needed.

It's not that I hate Psylocke, it's that I know absolutely jack about him/her/whatever.
Psylocke
him
:stare::stare::stare:

nevertheless, this should help (http://lmgtfy.com/?q=Psylocke)
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 04:54:16 am
That was a hilarious way to help me with who Psylocke is (GOOD GOD, MY PANTS). I'll have to remember that site.
Title: Re: Divine W.I.P.'s
Post by: PBRTODD101 on November 28, 2012, 04:59:58 am
GOOD GOD, MY PANTS)

I take it you saw this (http://img696.imageshack.us/img696/2272/leaked20psylocke20mvc32.gif)
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 05:00:35 am
:stare::stare::stare:

Lol! That was my response too when he said "him". This isn't Poison we're talking about. :P

Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 05:00:49 am
I take it you saw this (http://img696.imageshack.us/img696/2272/leaked20psylocke20mvc32.gif)
Nope, just the images on her wiki page. The bounce on that animation was way too exaggerated.
Lol! That was my response too when he said "him". This isn't Poison we're talking about. :P
I still think Poison's a girl. Is it wrong to think that?
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 28, 2012, 05:06:56 am
That was a hilarious way to help me with who Psylocke is (GOOD GOD, MY PANTS). I'll have to remember that site.
Or if you want a long story short; Psylocke is a mutant from Marvel who is the sister of Captain Britain and briefly took on that role, but usually runs around with the X-Men. Then she switched bodies with a busty Japanese ninja. She is traditionally portrayed as having telepathy, which she is able to manifest as a "psychic knife" (and every single time she used it she always said it was the "focused totality of my telepathic powers" because comics). She also had teleportation powers briefly. Then for a while she had her telepathy switched with telekinesis, and she wielded a katana made out raw psionic energy, however that is supposed to work. Right now she has both telepathy and telekinesis, and wields two regular katanas because her TK fluctuates in power.

so yeah, she's a British mutant telepath who is in the body of a Japanese ninja
COMICS, EVERYBODY
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 05:08:19 am
Thanks for the explanation, I only clicked that link to find out what Psylocke looked like.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 05:09:26 am
I still think Poison's a girl. Is it wrong to think that?

Is it wrong to think something, when you know the truth? Yeah, kinda... :P Because you're being willingly ignorant. Is it wrong to wish/want her to be a girl? No. Because you're not willing pulling a "veil" over your eyes about "her" sex. ;)

Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 05:10:38 am
Okay, I'm going by the original story of "Poison's an unremarkable Mad Gear mook" rather than the transgender crap that they came up with to justify beating up women (which makes no sense, anyways).
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 28, 2012, 05:12:16 am
Poison IS a girl. She may still have a dick but she's still a woman.

Okay, I'm going by the original story of "Poison's an unremarkable Mad Gear mook" rather than the transgender crap that they came up with to justify beating up women (which makes no sense, anyways).
Well I guess you should ignore literally every single appearance she's made since Final Fight 1.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 05:13:16 am
I've played barely any games she appears in, anyways (unless you count Divine's Poison). After all, I've not played any Final Fights aside from the SNES versions that didn't have Poison in it.
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on November 28, 2012, 05:14:46 am
COMICS, EVERYBODY

And she's one of the least complicated X-Men alive at this point!
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 05:15:11 am
LOL! You people kill me with the... "Poison's GOTTA be female! She just gotta be!"

It's alright if you were/still are attracted to her. First you didn't know. And now that you do know, it kinda kills the attraction, but you can't help but still be attracted. :P It's like that for all fans of her that are attracted to her. Myself included.

      Posted: November 28, 2012, 05:26:50 am
Poison IS a girl. She may still have a dick but she's still a woman.

:stare:
I'm sorry sir... But having a penis, a woman does not make. That just kills the attraction to her more and more lol. That's why people argue about it up and down. I remember seeing a top 10 thingy for sexiest dressed VG girls on ScrewAttack a long while back. Mai won it btw. :smitten: I found it funny though... You know how they set up the stipulations for the nominations when choosing. One of those stipulations was no furries, and they put emphasis on this by purposely pointing out Felicia and Morrigan.

Though transexual were fair game I guess. Cause Poison was in it and she was pretty high(Number 3 I think?). Just found that interesting.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 05:28:53 am
Just look at Poison's outfit. Of course it's sexy.
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 28, 2012, 05:40:28 am
:stare:
I'm sorry sir... But having a penis, a woman does not make.
She's transexual. Ergo, she's a woman.
Title: Re: Divine W.I.P.'s
Post by: MooMaster on November 28, 2012, 05:52:32 am
I can see where you're coming from, but I refuse to believe that Divine's chars are bland and uninspired. I can see why you'd think that, but I think the removal of custom combo (THANK GOD) and other changes to the system makes his characters different enough to not be classified as PotS clones. In closing, I ask you just one question: have you ever played Divine's characters?
I stand by what I said that's how I feel about them. Also, I didn't compare him to PotS and nor did I say anything about PotS, so bringing up PotS is irrelevant. To answer your question, I actually have played with DivineWolf's character and I'm the one that told Homer and a few people about how bootleg the pushblocking is on his characters.

And DivineWolf, I see everything has been cleared up now. Just to let you know though, I won't apologize for lashing out at you like I did, but now I'm glad you know why saying things like "If you don't like it, then don't try it" or anything related to that is a terrible thing to say.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 28, 2012, 05:54:33 am
I brought up PotS because of the "uninspired" remark. It's that simple; I thought it was obvious. Now can we get back to arguing about Poison?
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 28, 2012, 07:04:18 am
Just to let you know though, I won't apologize for lashing out at you like I did
No one was asking you to.

But you should try to be less of a dick about it. And you should stop being so confrontational like your earlier post.
Title: Re: Divine W.I.P.'s
Post by: MooMaster on November 28, 2012, 08:20:34 am
I know nobody asked me to apologize and I acknowledge I was being a dick with what I posted, but it's better to be honest about it.

The first post I posted in this thread has served its purpose as expected and now we can move things along. :P
Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on November 28, 2012, 08:51:03 am
Now can we get back to arguing about Poison?
Poison is transgendered. (http://www.youtube.com/watch?v=3Lj-9npanOI)
Title: Re: Divine W.I.P.'s
Post by: Koop on November 28, 2012, 09:07:18 am
NO. Get back to talking about Divine's WIPs. No need to derail threads for no reason.
Title: Re: Divine W.I.P.'s
Post by: Joulz on November 28, 2012, 09:14:01 am
yes: who gives a fuck if Poison is in fact a she-trout? everytime this thread pops up and i think there are updates going on.
 :doom:
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on November 28, 2012, 09:26:05 am
Same here, drop the dumb stuff and get back to the wips.
Title: Re: Divine W.I.P.'s
Post by: Mr.Karate JKA on November 28, 2012, 12:56:05 pm
Hey DivineWolf, i`m very curious and loking foward about your Sagat!!! Can you post some screenshots???
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on November 28, 2012, 01:39:47 pm
I forgot one last thing about Kung Fu Man. If you're gonna swap dem normals you'd best change the frame data on them. Right now his HP has less recovery time than his MP, same with the crouching equivalents. I'm done in here now, I'm pretty sure enough people want my presence in this thread to be annulled, so I'll head out.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 28, 2012, 01:47:11 pm
I'm done in here now, I'm pretty sure enough people want my presence in this thread to be annulled, so I'll head out.
Don't be like that.
Title: Re: Divine W.I.P.'s
Post by: Navana on November 28, 2012, 02:48:12 pm
Meh... The thing is though, that this was a "reverse" poll... That means Rock's actually winning. ;) As for Juli... I'd like to... But, IDK. I really don't see myself going on to much further... I've actually already made more chars then I thought I ever would lol. The squad seems to keep increasing as well. Sagat will be my 6th char...? Yeah... I'd say I'm reaching the end of my rope soon. We'll see though. I have a few more left in me before I fall out.
Hm. Interesting. Well alright then. Either way, I wish you the best of luck with all of your projects nonetheless....~
Title: Re: Divine W.I.P.'s
Post by: Basara Lapis on November 28, 2012, 10:40:39 pm
Is it wrong to think something, when you know the truth? Yeah, kinda... :P Because you're being willingly ignorant. Is it wrong to wish/want her to be a girl? No. Because you're not willing pulling a "veil" over your eyes about "her" sex. ;)
People, think about this: Roxy is a colorswap of Poison, but actually she IS a girl :P

As the other guys here, waiting for your Sagat, good to know also will have the double intro with my Adon :D
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Erroratu on November 28, 2012, 10:43:13 pm
Poison is a shemale,so shes just 99% girl,and a long fat 1% beetwen her legs.
Title: Re: Divine W.I.P.'s
Post by: DW on November 28, 2012, 11:05:31 pm
Well, Poison aside, let's get back to business...

Hm. Interesting. Well alright then. Either way, I wish you the best of luck with all of your projects nonetheless....~

I'm just kidding about the "reverse" poll thing. Just wanted to see what people's reaction to that would be. And thanks.

Hey DivineWolf, i`m very curious and loking foward about your Sagat!!! Can you post some screenshots???

Sure, I'll put some up in a bit.

I forgot one last thing about Kung Fu Man. If you're gonna swap dem normals you'd best change the frame data on them. Right now his HP has less recovery time than his MP, same with the crouching equivalents. I'm done in here now, I'm pretty sure enough people want my presence in this thread to be annulled, so I'll head out.

I did add some ticks to the frames, though I guess not enough. Perhaps cuting a tick or 2 down for the MPs while adding a tick or 2 for the HPs. Will do. As for the last bit, I already said I'm not mad/upset about anything that transpired. If that's the way you feel, I'm sorry to hear that.

People, think about this: Roxy is a colorswap of Poison, but actually she IS a girl :P

Nope. :P Refer to TrueMicah's link about Poison/Roxy(mainly Poison though). They're both NewHa*cough* transexuals. I saw that vid long ago.

Spoiler, click to toggle visibilty

I'll see what I can do... When you finish Rose that is... ;)

Poison is a shemale,so shes just 99% girl,and a long fat 1% beetwen her legs.

:stare:



Anyway... I've decided to strike out Adv Guard from all my chars. It is a buggy version of it anyway. I'll update them sometime soon. Along with tweaking the those frames for KFM. I'll probably add something else in the future, like Counter Movement, maybe. I was also thinking possibly some time down the road of adding a Mega Crush function like from TVC. I'm kinda at cross with it though, because it may be sorta cheap... However, I also see it as a good way of breaking free from cheap and/or broken chars who have infinites. The requirements for it would be 2000 power, 200 life drain, and your current(match) life value must be above 250 in order to perform it. I think that balances it out pretty well. Though, I don't mind hearing opinions on it.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 29, 2012, 12:58:54 am
I think that counter movement combined with zero counter is kind of redundant in a sense; they both involve spending a meter to get out of a combo.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 29, 2012, 01:00:13 am
I think that counter movement combined with zero counter is kind of redundant in a sense; they both involve spending a meter to get out of a combo.
KOF has (essentially) both, and they're used in different situations.
Title: Re: Divine W.I.P.'s
Post by: DW on November 29, 2012, 01:05:46 am
Yeah, it's not redundat in the least. They're 2 different functions. Counter Movement is more evasive, or can setup up for great punishing combos to foes who are left in their attack anim, while you've rolled behind them. Zero Counter is just straight up offense. Knocking foes away with a more prioritized attack.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 29, 2012, 01:06:19 am
Well, I didn't take KOF into consideration. I still think it should be replaced with something else, but I don't know. Maybe counter movement is the best option...
Title: Re: Divine W.I.P.'s
Post by: DW on November 29, 2012, 01:14:16 am
I may or may not add something to replace it. But I won't be doing it anytime soon either way, if at all. It's not really nessecary I replace AG, because it was just something I added in anyway.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 29, 2012, 01:15:20 am
Yeah, Zero Counters are already a nice way to get out of blocking P2's attacks as is.
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on November 29, 2012, 06:44:47 am
I was thinking that whole cancel a normal into a roll thing from KOF. Make it cost more than one meter here though. I forget what the EXACT name for it was, but it was a really neat mechanic. Also, so long as you don't have an issue with me here, chances are I will be here, sitting behind you with a pitchfork just waiting to prod you ;P
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 29, 2012, 06:51:54 am
Make it cost more than one meter here though.
Why? It costs the same amount as the Guard Cancel Blowback Attack, one stock.

Might want to debuff it though, so it's not as invincible as KOF since it costs half as less? I dunno.

I forget what the EXACT name for it was, but it was a really neat mechanic.
Guard Cancel Roll
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on November 29, 2012, 08:06:32 am
I know it costs the same, but KOF IIRC had less positive frames on normal moves. I could be wrong, but I'm only saying more than one just to be safe.
Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on November 29, 2012, 10:01:38 am
I was also thinking possibly some time down the road of adding a Mega Crush function like from TVC. I'm kinda at cross with it though, because it may be sorta cheap.
Mega Crush on your characters sounds interesting. 
I'm very anxious to see your take on this.

The requirements for it would be 2000 power, 200 life drain, and your current(match) life value must be above 250 in order to perform it. I think that balances it out pretty well. Though, I don't mind hearing opinions on it.
Those requirements IMO sound a tad harsh.  Why not just lower the character's defense by 20 - 25% after Mega Crush is performed?
Mega Crush could have a set time to recover (I.E: Guard Crush, Dizzy).
Title: Re: Divine W.I.P.'s
Post by: DW on November 30, 2012, 03:18:40 am
I was thinking that whole cancel a normal into a roll thing from KOF. Make it cost more than one meter here though. I forget what the EXACT name for it was, but it was a really neat mechanic. Also, so long as you don't have an issue with me here, chances are I will be here, sitting behind you with a pitchfork just waiting to prod you ;P

No sir, not doing. I don't like that mechanic at all. Appreciate the suggestion though. Counter Movement is really the only thing that sounds promising/I may be willing to implement. Though, as I said, it won't be anytime soon. I am going to take out AG though, along with changing the ZCs up so they aren't special/super cancellable. I'm not changing KFG punch ZC though, cause as I said, that was my intent. It's not cancellable anyway, it just launches the foe, setting up for juggles.

Those requirements IMO sound a tad harsh.  Why not just lower the character's defense by 20 - 25% after Mega Crush is performed?
Mega Crush could have a set time to recover (I.E: Guard Crush, Dizzy).

No, those requirements aren't harsh. I know in TVC it costs 2 power stocks to perform it. You also lost life whenever it was performed, and I'm pretty sure you couldn't use it anymore once your life went below a certain value. Regardless if you had 2 power stocks or not. The lowering defense thing is unpractical imo. Setting a timer for it, doesn't feel practical either. The life loss value I suggested, may be more than what the value is in TVC, but other than that, everything other stipulation is straight from the source.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 30, 2012, 03:19:18 am
I'm all for Counter Movement at this point.
Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on November 30, 2012, 03:24:52 am
No, those requirements aren't harsh. I know in TVC it costs 2 power stocks to perform it. You also lost life whenever it was performed, and I'm pretty sure you couldn't use it anymore once your life went below a certain value. Regardless if you had 2 power stocks or not. The lowering defense thing is unpractical imo. Setting a timer for it, doesn't feel practical either. The life loss value I suggested, may be more than what the value is in TVC, but other than that, everything other stipulation is straight from the source.
I was mostly going off of Blazblue when I made my suggestion.  :P
I've played TvC a few times but not enough to familiarize myself with Mega Crush or other features.  Honestly, I'm just curious how you'll implement your planned future techniques, no matter what they are.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 30, 2012, 03:25:37 am
What, you mean the Break Burst?
Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on November 30, 2012, 03:27:14 am
Yes sir.  :P
Title: Re: Divine W.I.P.'s
Post by: DW on November 30, 2012, 03:34:56 am
I was mostly going off of Blazblue when I made my suggestion.  :P
I've played TvC a few times but not enough to familiarize myself with Mega Crush or other features.  Honestly, I'm just curious how you'll implement your planned future techniques, no matter what they are.

Ah, that's cool. Yeah, it cost quite a bit to perform in TVC, but was well worth it in certain situations. It basically allows you to break free from you opponents juggles at any given time. As long as you met the requirements to perform it. I honestly liked that better, than the "guessing game" version of it in MVC3. But, I won't digress into that...

Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 30, 2012, 03:36:07 am
You mean Team Aerial Counter? That's almost nothing like a Break Burst aside from breaking out of a combo, it's far more situational.
Title: Re: Divine W.I.P.'s
Post by: DW on November 30, 2012, 03:39:50 am
IDK what Break Burst even is... :-\ Never played Blazblue and am not interested in playing either. Yes, I know it's called Team Ariel Counter. It's basically a guessing game version of TVC Mega Crush. With the added stipulation that it can only be used with team air crossups.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on November 30, 2012, 03:41:26 am
It's basically Blazblue's C-C-C-C-COMBO BREAKER that can be used outside of combos, but only twice a match (it's a tad more complex, but I'm too lazy to bother).
Title: Re: Divine W.I.P.'s
Post by: Infinite Daze on November 30, 2012, 02:30:23 pm
It's basically Blazblue's C-C-C-C-COMBO BREAKER that can be used outside of combos, but only twice a match (it's a tad more complex, but I'm too lazy to bother).
Hey C.A.N, I think you explained it very well, especially for one sentence. I love dat C-C-C-C-COMBO BREAKER  :D. @DivineWolf, whatever you choose to add/remove I am all for because I really like what you do with the characters you make.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 30, 2012, 05:47:58 pm
No sir, not doing. I don't like that mechanic at all. Appreciate the suggestion though. Counter Movement is really the only thing that sounds promising/I may be willing to implement.
It's the same thing though, just different names... wait, normal into roll? What?!?!?! What KOF has that?

As for this combo breaker thing, I don't think it's really needed in a normal MUGEN enviroment. :-\
Title: Re: Divine W.I.P.'s
Post by: DW on November 30, 2012, 06:12:34 pm
@DivineWolf, whatever you choose to add/remove I am all for because I really like what you do with the characters you make.

Thanks.

It's the same thing though, just different names... wait, normal into roll? What?!?!?! What KOF has that?

No... Counter Movement can only be performed when guarding. I have seen some chars do what he said. Though, I'm not a KOF buff. Vans' Angel does this. Or, at least the AI does it... IDK if its a bug or an actual mechanic from KOF. I've seen her whiff punches, then cancel them into rolls. 


      Posted: November 30, 2012, 06:19:31 pm
EDIT: Or at least I think I saw her do it before... Let me check to be sure. I know I've seen other KOF chars in MUGEN do this though for sure. Can't remember which ones though. As for is it a actual source game mechanic...? I couldn't tell ya. :-\
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 30, 2012, 06:28:21 pm
No... Counter Movement can only be performed when guarding.
That's what I was talking about as well, Counter Movement is just Capcom's name for KOF's Guard Cancel Roll.

I don't know about the normal->roll cancel though, I don't remember it being in any KOFs.
Title: Re: Divine W.I.P.'s
Post by: DW on November 30, 2012, 06:32:27 pm
I'm not talking about that though, and neither was he. I just checked it with Vans' Angel, and she can infact whiff normals and cancel them into a foward roll. I'd wager Vans knows what he's doing, so, it must be from some KOF. I'd assume 2002UM or w/e...? Regardless of which KOF it's from, that's what he was talking about. Not Counter Movement/Guard Cancel Roll.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 30, 2012, 06:36:18 pm
I'm not talking about that though, and neither was he.
I know, I'm just clarifying what I'm talking about. :P

I just checked it with Vans' Angel, and she can infact whiff normals and cancel them into a foward roll.
I've been trying that and nothing is happening. :-\
Title: Re: Divine W.I.P.'s
Post by: DW on November 30, 2012, 06:39:49 pm
Maybe I got an older version? I haven't re-DL'd her since her initial release. Perhaps it was a bug and he already fixed it. Though, the one I have can do it. I can send her to you to confirm.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 30, 2012, 06:41:09 pm
Maybe I got an older version? I haven't re-DL'd her since her initial release. Perhaps it was a bug and he already fixed it. Though, the one I have can do it. I can send her to you to confirm.
Why don't you download the newest one to see? :P

Also I checked vanilla 2002 and got the same results.
Title: Re: Divine W.I.P.'s
Post by: GOH on November 30, 2012, 06:42:38 pm
KOF 2002 FAQ said:
Roll Canceling- while attacking, AB (requires 1 Power Stock)
A new addition to KoF2k2, in which you can CANCEL Normal Attacks such as
A,B,C,D or a CD Attack into a roll. You can use this as a mix-up or to close in
on your opponent.

Are you sure she whiffed her normals?
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 30, 2012, 06:44:47 pm
Oh, whoops. No power stocks.

Nothing to see here. :ninja:
Title: Re: Divine W.I.P.'s
Post by: DW on November 30, 2012, 06:51:42 pm
Are you sure she whiffed her normals?

Yeah, I'm sure...

Spoiler, click to toggle visibilty

No where near hitting p2. That's full screen, cancelled from s.HP.



     Posted: November 30, 2012, 09:27:08 pm
Anyway, with that aside, here's those screenshots I promised you Mr. Karate...

Spoiler, click to toggle visibilty

Need to add his CVS2 intros and the SFA intro against H"s Adon. I've been tweaking and working on him pretty steadily the last 2-3 days. What I really need though is extra pals. Currently only have as CS'd default. I'd like to get 12 altogether before releasing him. So, any help with that would be greatly appreciated. I'm really no good at making pals. Especially not with a CS'd SFF. It's a lot more complex with all the extra pal slots. His template should be a page back from this one. If you do make some pals for him, could you please convert them into .act format, ready to apply? I don't know how to take the pal from those templates like pics and convert it into .act.
Title: Re: Divine W.I.P.'s
Post by: HadeS on December 01, 2012, 03:19:42 am
Oh my gawd! I can't wait to see him released, those screenshots are amazing, dude! ;D
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 01, 2012, 03:20:47 am
Oh, I'm willing to guess that the char itself will also be amazing ;)
Title: Re: Divine W.I.P.'s
Post by: Saikoro on December 01, 2012, 03:29:30 am
Whoa. Sagat looks awesome. Did Jmorphman pass the CvS reigns on to you or something?? ;)
Title: Re: Divine W.I.P.'s
Post by: DW on December 01, 2012, 04:15:45 am
Oh my gawd! I can't wait to see him released, those screenshots are amazing, dude! ;D

Thanks. Just need some pals for him really. I can have the intros done by tomorrow(could do it now, but don't feel like it :P). Once I get pals, he'll be ready for release.

Whoa. Sagat looks awesome. Did Jmorphman pass the CvS reigns on to you or something?? ;)

Lol thanks. Nah, I'm the black sheep of the PotS' family lol.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 01, 2012, 04:16:42 am
Custom Combo sucks. Therefore: DivineWolf was born. Simple as that, fellas.
Title: Re: Divine W.I.P.'s
Post by: DW on December 01, 2012, 04:19:58 am
I wouldn't say it sucks... But I don't like it, yes. :P
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 01, 2012, 04:20:40 am
I honestly prefer KOF style Max Mode (with Free Cancels, not the buffs-you version).
Title: Re: Divine W.I.P.'s
Post by: DW on December 01, 2012, 04:24:16 am
It was actually suggested to me by JZ that I do that, when I was first ironing the system abilities for Mai/Poison oddly enough. I was leaning towards it, but decided against it in the end. Felt that it may be too much of a buff, given the overall basis is a CVS custom groove. That is a good MAX mode though.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 01, 2012, 04:25:09 am
If you didn't have MAX Cancels, it would've worked out just fine. Sadly, you decided that was too good to leave out (or something). If I ever edit your chars, the first thing I'm adding is Free Cancels.
Title: Re: Divine W.I.P.'s
Post by: DW on December 01, 2012, 04:31:33 am
If you didn't have MAX Cancels, it would've worked out just fine. Sadly, you decided that was too good to leave out (or something). If I ever edit your chars, the first thing I'm adding is Free Cancels.

I don't think everyone would have been on board with the cut of MAX cancels, friend. As for that last bit... Go right ahead, indulge with me my burdens. :D
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 01, 2012, 04:32:02 am
Now I just need to learn how to code...
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 01, 2012, 04:38:44 pm
Whoa. Sagat looks awesome. Did Jmorphman pass the CvS reigns on to you or something?? ;)
What, just because I've been on hiatus? Things happen, like my laptop dying. Twice. >:[

Custom Combo sucks.
DUUH IT SOUNDS LIKE YOU JUST DON'T KNOW HOW TO USE IT BECAUSE YOU SUCK
Title: Re: Divine W.I.P.'s
Post by: Mr.Karate JKA on December 01, 2012, 06:30:00 pm
AWESOME hyper portrait!
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 01, 2012, 06:33:19 pm
DUUH IT SOUNDS LIKE YOU JUST DON'T KNOW HOW TO USE IT BECAUSE YOU SUCK
Oh no, I've been exposed for the phony that I am. To be fair, it only really works very well for certain characters. For example: your Ken's normal mode doesn't have any good CC loops I can think of, but Master and Violent mode can loop X Shoryuken into A Rasetsu Kyaku until it runs out.
Title: Re: Divine W.I.P.'s
Post by: TTTTTsd on December 01, 2012, 07:08:06 pm
That's how it was in source, as far as working better for some characters more than others. Granted it was loosely adapted to the PotS system.
Title: Re: Divine W.I.P.'s
Post by: DW on December 07, 2012, 06:46:44 pm
Today is truly one of the happiest days in regards to MUGEN ever. Do you want to know why that is...? Let me show you...

Spoiler, click to toggle visibilty

That's right ladies and gents... Skullo-fucking-Mania up in this bitch lol! Sean finished him up and sent him to me earlier today. A most welcome surprise. I'm pretty much done with Sagat, been so for awhile, just waiting on PAVGN to hook me up with some pals for his release. With that, Skullo's production will commence ASAP. The poll has become null and void lol, sorry... :( I'll be working together with Sean to help reduce the work load between our two seperate versions. Most of what we have in mind is the same anyway. Coding wise, I'm sure we can help each other immensely with implementing his moves. Anyway, let me go over my plans for him, now that he is ready to get in the fray...

First off, this of course will not be a SFEX conversion of him. That already exists(DEMAN's Skullo). He will play how all my other chars play. So, save the questions of linking super to supers, guard crush, etc. from SFEX. The answer is NO. Max cancelling, yes. Linking lv1 supers -> lv1 supers, no. With that said, let's go to the movelist...

Normal
-Ground Throw
-Air Throw
-Dynamite Heel
-Step in Upper

Special
-Skullo Crusher(EX)
-Skullo Slider(EX)
-Skullo Head(EX)
-Skullo Dive(EX; a custom version will be implemented, that will work like Mai's Flying Squirrel Furiate)
-Skullo Face Slam(EX)
-Skullo Stealer
-Skullo Tackle(The headbutt tackle he preforms in SFEX when running at the foe)

Supers
-Super Skullo Crusher(MAX/in Air OK!)
-Super Skullo Slider(MAX)
-Skullo Ball
-Skullo Energy(Lv1)/Super Skullo Energy(MAX version)

Level 3:
-Skullo Dream

I like Sean's decision to make Skullo Dream his Lv3 and I've decided to do that as well. Skullo Head will still be able to follow up after with Skullo Dive, though, the that version of Skullo Dive will not have a EX version. The custom version of S.Dive will work like Mai's FSF, will even have the same command, and will be the one capable of an EX version. Can only be used in the air. I was going to leave S.S. Energy as his Lv3, but I feel Skullo Dream would fill that slot better with the intended playstyle I'm doing. Welp, that's all folks. Comments? Feedback? Go for it.
Title: Re: Divine W.I.P.'s
Post by: Froz on December 07, 2012, 06:52:25 pm
 :bravo:

I hardly await for his arrival, Sean is simply a spriting machine!
Title: Re: Divine W.I.P.'s
Post by: Infinite Daze on December 07, 2012, 06:55:22 pm
This is Awesome! I can't wait.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on December 07, 2012, 07:00:18 pm
Uhm... not sure if you remember or not, Divine, but I did make a small portrait for Skullomania. I believe its in both Sean's WIP thread and my small portrait thread. If not, send me a PM and I will send it to you.
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on December 07, 2012, 07:03:06 pm
Bring us this new found dream and make it alive. :o
Title: Re: Divine W.I.P.'s
Post by: DW on December 07, 2012, 07:03:42 pm
Uhm... not sure if you remember or not, Divine, but I did make a small portrait for Skullomania. I believe its in both Sean's WIP thread and my small portrait thread. If not, send me a PM and I will send it to you.

Yeah, I remember man. I am going to use it. This is just the SFF Sean sent me by default. I haven't added/begun work on it at all.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on December 07, 2012, 07:05:26 pm
My apologizes, Divine. I wasn't sure if you remembered or not. (Note to self: think before you post)
Title: Re: Divine W.I.P.'s
Post by: DW on December 07, 2012, 07:11:51 pm
No need to apologize man lol. It's an reasonable question, as it was several months ago. It's possible I could have forgot. :P
Title: Re: Divine W.I.P.'s
Post by: Erroratu on December 07, 2012, 07:22:14 pm
This is awesome.
Skullo and Doctrine are my fav SFEX guys.
Area also
Title: Re: Divine W.I.P.'s
Post by: Froz on December 07, 2012, 07:45:32 pm
Made a super Port:

(http://i954.photobucket.com/albums/ae21/ZigZack843/Super%20Ports/Skulls.png)
Title: Re: Divine W.I.P.'s
Post by: DW on December 07, 2012, 07:50:48 pm
Nice! Thanks for the assist.
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 07, 2012, 10:30:17 pm
Spoiler, click to toggle visibilty

Damn, this is too much hype for my heart to contain!! AARRRGGHHHH!!! I can help with colors if you want since a small portrait already exist...
Title: Re: Divine W.I.P.'s
Post by: Unstabler on December 07, 2012, 10:46:03 pm
This looks amazing!  Very psyched!
Title: Re: Divine W.I.P.'s
Post by: Cybaster on December 07, 2012, 11:22:11 pm
Super cool, can't wait to see more.
Thanks to Sean for the beautiful sprites.
Thanks to you for the actual commission.
Title: Re: Divine W.I.P.'s
Post by: DW on December 08, 2012, 12:01:42 am
Damn, this is too much hype for my heart to contain!! AARRRGGHHHH!!! I can help with colors if you want since a small portrait already exist...

Yeah, that's be great. I suck at making pals lol. I actually need to adapt the small pic made by RikuMasta to go with his sprites/pal as well. Well...not me, cuz I suck at that. I'll more than likey end up asking Froz for help with that. I don't have any pal template for him though... :-\ Will a sprite do? Or I can ask Sean later if he has a template thingy for peeps to make pals for him. I'll get back with everyone on that...



Thanks for the support all. I appreciate it. I forgot about Skullo Face Slam(T'kachev) in the movelist lol. I'll add it and that's pretty much finalized right there. There's one more thing that needs to be done though... And that's getting FX for Skullo Ball/(Super)Energy. I'm honestly at a lost for where I can bet something for them... I'll ask Sean though, and see what he has/what are his plans fo FX with those moves. If he doesn't have anything, hopefully I can find something for the both of us to use.

Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on December 08, 2012, 01:13:47 am
I'd be willing to do that for you, I'll just need a sprite and I'll have it done in seconds.

*edit*

I think (Please don't quote me on it) I did apply the colors from a sprite of Skullomania that was in Sean's WIP thread... I could be wrong, since its been ages since I made it, but to be sure, you could have Goodaldo or myself reapply the colors.
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 08, 2012, 02:06:33 am
I´m pretty sure a simple sprite with the palette you are gonna use will do it. Just be sure that the palette would be the final one. Rikumasta can take care of the small portrait, I know.
Title: Re: Divine W.I.P.'s
Post by: DW on December 08, 2012, 04:24:24 am
Well... As far as Skullo's colors go, I'm sure it's finalized. Though, as I said, he doesn't have any FX for his respective supers that need them. Anyway...

(http://i1167.photobucket.com/albums/q633/WolfFangMan/sk.png)

That work?



 
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on December 08, 2012, 04:41:57 am
(http://i.imgur.com/wEv8B.png)

Done.
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 08, 2012, 04:43:56 am
Well... As far as Skullo's colors go, I'm sure it's finalized. Though, as I said, he doesn't have any FX for his respective supers that need them. Anyway...

(http://i1167.photobucket.com/albums/q633/WolfFangMan/sk.png)

That work?

Colors are a little mixed out but this definitely could work, will do some this night.
Title: Re: Divine W.I.P.'s
Post by: DW on December 08, 2012, 04:54:45 am
Cool. Thanks to you both.
Title: Re: Divine W.I.P.'s
Post by: Basara Lapis on December 08, 2012, 04:28:15 pm
OMG SKULLOMANIAASBFNASJKFHASLHFULASVBHEFRKWHE :flipout:

Awesome!! I can't wait!! :D

Also, can I help with palettes, too?? :)
Title: Re: Divine W.I.P.'s
Post by: DW on December 08, 2012, 05:38:16 pm
Sure man. Any/Everyone who wants to make pals for Skullo is welcome to it. I appreciate the assistance with that.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 08, 2012, 05:40:46 pm
So THAT's who your avatar was... Looks cool there, Divine, can't wait to try him out.
Title: Re: Divine W.I.P.'s
Post by: Basara Lapis on December 08, 2012, 05:53:01 pm
Cool :D I've SFEX1 and 2 in my MAME, so I could make official palettes for you ;)
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on December 08, 2012, 06:56:52 pm
Also, are you still needing palettes for Sagat? If your willing to post a template, I can probably whip some up.
Title: Re: Divine W.I.P.'s
Post by: DW on December 08, 2012, 09:45:58 pm
(http://i954.photobucket.com/albums/ae21/ZigZack843/Palettes/Template.png)
(http://i954.photobucket.com/albums/ae21/ZigZack843/Palettes/Saggot.png)

I put these up about a week back. It's in Froz's thread as well. I guess he just got overlooked/nobody wanted to make pals for him... :(
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 08, 2012, 10:13:28 pm
Some palettes for Skullo:

(http://i.imgur.com/ZD5uE.png) (http://i.imgur.com/95zrs.png) (http://i.imgur.com/6EBrg.png) (http://i.imgur.com/A2wFv.png)

And for Sagat:

(http://i.imgur.com/BQPxM.png)

^ This is very old btw
Title: Re: Divine W.I.P.'s
Post by: Sean Altly on December 08, 2012, 10:30:07 pm
He has a color separated palette, why didn't you post that one for people to mess with?
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 08, 2012, 10:36:24 pm
True paletters can palette over anything  :smug:
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on December 08, 2012, 11:04:16 pm
(http://i.imgur.com/x2im0.png)(http://i.imgur.com/VBJuV.png)(http://i.imgur.com/pc0gN.png)(http://i.imgur.com/I05Nm.png)(http://i.imgur.com/KZvhY.png)

Im not feeling well today, so Im a bit off my game.
http://www.mediafire.com/?sbemqmhfei73r19
Title: Re: Divine W.I.P.'s
Post by: PBRTODD101 on December 08, 2012, 11:09:10 pm
(http://i.imgur.com/95zrs.png)

This palette intrigues me. It's very nice.
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 08, 2012, 11:10:46 pm
^ I think I was thinking in a Cycloid at that moment :P
Title: Re: Divine W.I.P.'s
Post by: Koju-kun on December 08, 2012, 11:51:24 pm
He has a color separated palette, why didn't you post that one for people to mess with?

I'd like to see the depth of the separation myself ^_^
Title: Re: Divine W.I.P.'s
Post by: DW on December 09, 2012, 01:59:30 am
He has a color separated palette, why didn't you post that one for people to mess with?

I figured people preferred using the default pal... My mistake. :( I'll put it up soon. Thanks for the pals.
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 09, 2012, 07:46:53 pm
I'd like to see the depth of the separation myself ^_^

Fine:

(http://i.imgur.com/kFF80.png)
Title: Re: Divine W.I.P.'s
Post by: Koju-kun on December 09, 2012, 09:01:43 pm
(http://i273.photobucket.com/albums/jj204/kojunho/IchigoSkullo.png)
(http://i273.photobucket.com/albums/jj204/kojunho/NigoSkullo.png)
Title: Re: Divine W.I.P.'s
Post by: rukifellth on December 09, 2012, 09:10:58 pm
(http://i273.photobucket.com/albums/jj204/kojunho/IchigoSkullo.png)
(http://i273.photobucket.com/albums/jj204/kojunho/NigoSkullo.png)

Tom Guykot is that you?
Title: Re: Divine W.I.P.'s
Post by: DW on December 09, 2012, 09:28:52 pm
Ah, saves me the trouble lol. Thanks Goodaldo. And thanks Koju-kun for the pals.
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on December 09, 2012, 10:07:10 pm
Did a few myself for you.

CPS3-ish shades
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Skullomania/CPSIII.png)
Street Fighter IV shades
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Skullomania/SF4.png)
Custom batch
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Skullomania/Custom1.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Skullomania/Custom2.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Skullomania/Custom3.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Skullomania/Custom4.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Skullomania/Custom5.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Skullomania/Custom6.png)

Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on December 09, 2012, 10:48:25 pm
Dope!
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 09, 2012, 11:32:48 pm
Dunno what I was thinking will doing this one:

(http://i.imgur.com/vl79u.png)
Title: Re: Divine W.I.P.'s
Post by: Koju-kun on December 09, 2012, 11:36:52 pm
Tom Guykot is that you?

Who is Tom Guykot?
Title: Re: Divine W.I.P.'s
Post by: Noside on December 09, 2012, 11:52:35 pm
Tom Guykot is that you?

Who is Tom Guykot?

A skeleton villian from a NES game called Clash at Demon's Head, awesome game by the way, i was waiting for a sequel back then. :gonkgoi:
Title: Re: Divine W.I.P.'s
Post by: Koju-kun on December 10, 2012, 01:12:36 am
Ah, I see.
Well, in case of confusion, those palettes are based off of Kamen Rider Ichigo and Nigo (respectively).
Title: Re: Divine W.I.P.'s
Post by: DW on December 10, 2012, 01:22:18 am
Thanks for the pals.
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on December 10, 2012, 04:21:42 am
@Goodaldo

I experimented with switching the bright with dark shades too, I was never pleased with how it looked myself, maybe you might have better luck doing more like the one you did above also.
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 10, 2012, 08:06:34 am
^ Yeah, making the skeleton lines the darker color in the sprite looks weird, perhaps is how the eyes part look. I like that one thought the Red/Black was barely passable. Will keep experimenting
Title: Re: Divine W.I.P.'s
Post by: rukifellth on December 10, 2012, 10:48:06 am
Tom Guykot is that you?

Who is Tom Guykot?

Behold, Tom Guycot, Chief of Governors (I'm not kidding):

(http://media.giantbomb.com/uploads/2/27962/1479128-title_tom_guycot_large.gif)
Title: Re: Divine W.I.P.'s
Post by: Ness on December 11, 2012, 07:22:06 pm
Tom Guykot is that you?

Who is Tom Guykot?

Behold, Tom Guycot, Chief of Governors (I'm not kidding):

(http://media.giantbomb.com/uploads/2/27962/1479128-title_tom_guycot_large.gif)

"Behold" part makes me think of Aqua Teen, man this is sick though whoever though Skullomania in CvSEX/Pots/Divine ... just awesome style!?
Title: Re: Divine W.I.P.'s
Post by: drewski90 on December 11, 2012, 07:34:37 pm
I hear you're gonna do strider hiryu, i hope you get that color separation patch from goodaldo
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on December 11, 2012, 07:41:54 pm
I hear you're gonna do strider hiryu, i hope you get that color separation patch from goodaldo

 :qq: Why Drewski why?
Title: Re: Divine W.I.P.'s
Post by: Froz on December 11, 2012, 07:42:26 pm
1. Girard. Girard made the CS sprites. Not GoodAldo.
2. Read the Thread.
Title: Re: Divine W.I.P.'s
Post by: DW on December 11, 2012, 07:44:33 pm
http://media.giantbomb.com/uploads/2/27962/1479128-title_tom_guycot_large.gif

Lol! 8 bit Skullo. I never played that game, Clash at w/e... I may DL it to try it out.

I hear you're gonna do strider hiryu, i hope you get that color separation patch from goodaldo

Well... *sigh* It looks that way. With the poll results and all. I do have his CS'd sprites that Girard did. And if I do make him, I will use those sprites. I don't want to get people's hopes up with false promises... Though, the way I've been feeling lately. I just don't really have much drive/interest with all of this anymore... :-\ I'm feeling like Skullo's gonna be it for me.

Title: Re: Divine W.I.P.'s
Post by: drewski90 on December 11, 2012, 07:49:13 pm
yeah, well, best of luck for you doing strider hiryu

Title: Re: Divine W.I.P.'s
Post by: zion on December 11, 2012, 08:45:40 pm
I can't find Sagat forum so I tell you here.

(http://i54.photobucket.com/albums/g96/sio13/mugen000.png)

His foot is very high.
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on December 11, 2012, 08:59:48 pm
Agreed. Try to have Sagat to be lower, and if need help, get a KFM Sprite stand in there for reference, onionskin it, and lower the stand sprites for Sagat down to the very bottom of KFM's feet using the other leg, not the right (in reference to direction of Sagat on your picture). That should give you the correct height for Sagat as well as making him level infield at any stage floor with other characters.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 11, 2012, 09:03:22 pm
Agreed. Try to have Sagat to be lower, and if need help, get a KFM Sprite stand in there for reference, onionskin it, and lower the stand sprites for Sagat down to the very bottom of KFM's feet using the other leg, not the right (in reference to direction of Sagat on your picture). That should give you the correct height for Sagat as well as making him level infield at any stage floor with other characters.
:|

that would ruin the alignment of the sprites; the issue is not Sagat's sprites, it's the shadow.offset. And even then there's not a lot one can do to fix it; Sagat's stance is one that is prone to these kinds of things, due to foot placement.
Title: Re: Divine W.I.P.'s
Post by: inktrebuchet on December 11, 2012, 11:44:28 pm
I hear you're gonna do strider hiryu, i hope you get that color separation patch from goodaldo

Quote
Well... *sigh* It looks that way. With the poll results and all. I do have his CS'd sprites that Girard did. And if I do make him, I will use those sprites. I don't want to get people's hopes up with false promises... Though, the way I've been feeling lately. I just don't really have much drive/interest with all of this anymore... :-\ I'm feeling like Skullo's gonna be it for me.

You don't have to make something because of a silly poll. Do what you want it's not like people won't love it.

Excited to see how your Skullo comes out!
Title: Re: Divine W.I.P.'s
Post by: GTOAkira on December 12, 2012, 12:13:16 am
yeah ink is right you should make the char you want
Title: Re: Divine W.I.P.'s
Post by: DW on December 12, 2012, 01:31:01 am
:|

that would ruin the alignment of the sprites; the issue is not Sagat's sprites, it's the shadow.offset. And even then there's not a lot one can do to fix it; Sagat's stance is one that is prone to these kinds of things, due to foot placement.

Lol! It's cool, I had to laugh at that facial expression you did for that though. Thanks for explaining it for me. That's just the way Sagat's sprites are. Their aligned accurately. On some floors in some stages, it will look like his foot is too high, but it's aligned right to his rips.

You don't have to make something because of a silly poll. Do what you want it's not like people won't love it.

Excited to see how your Skullo comes out!

yeah ink is right you should make the char you want

It's not really because of the poll. I would like to make Strider in all honesty. He's one of my fave chars. It's just I'm losing drive/interest in MUGEN period. Well...maybe just the coding/creation process... :P Anyway, I won't say anything about that now. Because nothing is set in stone. It may just be the way I'm currently feeling. Probably just need to take a bit of hiatus from it all for awhile. Thanks for the support, I appreciate it.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 12, 2012, 01:38:15 am
Also, Divine, please keep your current avatar/name/whatever. I freaking love Mightyena (despite the fact that it sucks in battles :P).
Title: Re: Divine W.I.P.'s
Post by: DW on December 12, 2012, 01:40:43 am
(despite the fact that it sucks in battles :P).

>:[

Title: Re: Divine W.I.P.'s
Post by: Big Dick on December 12, 2012, 01:42:18 am
Also, Divine, please keep your current avatar/name/whatever.

Yeah if that name wasn't mistaken for MightyKombat.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on December 12, 2012, 01:43:41 am
(despite the fact that it sucks in battles :P).
>:[
Lemme rephrase that: it's outclassed in every way. Not that it's awful, it just isn't outstanding in any way (despite the fact that it's awesome).
Title: Re: Divine W.I.P.'s
Post by: Infinite Daze on December 12, 2012, 01:47:49 am
:|

that would ruin the alignment of the sprites; the issue is not Sagat's sprites, it's the shadow.offset. And even then there's not a lot one can do to fix it; Sagat's stance is one that is prone to these kinds of things, due to foot placement.

Lol! It's cool, I had to laugh at that facial expression you did for that though. Thanks for explaining it for me. That's just the way Sagat's sprites are. Their aligned accurately. On some floors in some stages, it will look like his foot is too high, but it's aligned right to his rips.

I was having the same problem with Gouken because of his different foot positioning in his stance.
Title: Re: Divine W.I.P.'s
Post by: zion on December 12, 2012, 11:46:28 am
Um....another Sagat look good about this.

(http://image.free.in.th/z/ic/0mugen001.png)

But......It's OK if you don't want to do.It's just feedback.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 12, 2012, 04:29:21 pm
Um....another Sagat look good about this.
Hmm, I guess decreasing the shadow.offset doesn't look too bad on Sagat, due to the way his right foot is oriented. Usually decreasing the shadow offset makes it looks weird, but Sagat's stance hides that.
Title: Re: Divine W.I.P.'s
Post by: DW on December 12, 2012, 06:18:41 pm
I have no problem with adjusting it. As long as it doesn't look retarded. And with that pic comparison, it does look fine. So, I'll change that. Thanks for the feedback/suggestion.
Title: Re: Divine W.I.P.'s
Post by: DW on December 17, 2012, 11:43:33 pm
I wanted to put this up, to see if anyone is capable of doing this....

Jesuszilla said:
We really need someone else with a PSP who can run RemoteJoy and record us a video at 60FPS (this is key).

^This is in regard to getting the timings for the EaglexSagat intro from the PSP version of SFA3. If someone can do this and upload it or w/e, it'd be very much appreciated so JZ and I can implement said intro in the future.

As for the other intros... I'll get around to adding the one against Adon sometime. And whenever JMan is up and running again with a fixed/new laptop, we can get around to implementing the custom intro between his Joe and my Sagat.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 17, 2012, 11:47:57 pm
Why not just get the intro working to a reasonably accurate level, then if and when someone appears with with a 60fps video of said intro, correct the timings later?

And whenever JMan is up and running again with a fixed/new laptop, we can get around to implementing the custom intro between his Joe and my Sagat.
Oh right. I've been up and running for a few weeks now. Just haven't done any MUGEN stuff, though.
Title: Re: Divine W.I.P.'s
Post by: DW on December 17, 2012, 11:54:20 pm
Why not just get the intro working to a reasonably accurate level, then if and when someone appears with with a 60fps video of said intro, correct the timings later?

I actually don't know anything about this lol. I'll quote this and suggest it to JZ though. He'll know better than I. :P

Oh right. I've been up and running for a few weeks now. Just haven't done any MUGEN stuff, though.

You've been holding out on me...? :'( Well, I haven't been doing anything MUGEN related myself. And more than likely won't until after the holidays and all. Maybe we can get it going sometime in Jan then?
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 18, 2012, 06:37:51 pm
You've been holding out on me...? :'( Well, I haven't been doing anything MUGEN related myself. And more than likely won't until after the holidays and all. Maybe we can get it going sometime in Jan then?
I haven't even been able to do any my own MUGEN stuff!!!

but yeah January is good
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 19, 2012, 10:13:01 pm
Sorry to revive this but I updated one Skullo color:

(http://i.imgur.com/CJBZg.png)

The black in the skeleton patterns were bothering me so I made them darker
Title: Re: Divine W.I.P.'s
Post by: DW on December 19, 2012, 10:14:58 pm
Awesome, thanks.
Title: Re: Divine W.I.P.'s
Post by: Ness on January 08, 2013, 09:22:03 pm
Will Skull-o-Mania be featuring new sparks or will he have your normal FX, I'm pretty excited to see he's under way to.  Your creations never cease to amaze me!
Title: Re: Divine W.I.P.'s
Post by: DW on January 09, 2013, 12:25:09 am
He'll have the same FX as the rest of my chars. No need to break consistency, along with nothing wrong with CFJ hi-res hitsparks. I have to scrounge up some FX for Skullo Ball, Skullo Energy, and Super Skullo Energy though... :-\ Also, thanks for the support. Although, that's probably the "Winmugen" talking through you. :P
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on January 09, 2013, 04:58:28 am
No need to break consistency, along with nothing wrong with CFJ hi-res hitsparks.
They're custom, they're not from CFJ :P
Title: Re: Divine W.I.P.'s
Post by: Ness on January 09, 2013, 05:03:45 am
He'll have the same FX as the rest of my chars. No need to break consistency, along with nothing wrong with CFJ hi-res hitsparks. I have to scrounge up some FX for Skullo Ball, Skullo Energy, and Super Skullo Energy though... :-\ Also, thanks for the support. Although, that's probably the "Winmugen" talking through you. :P

Well you know  ::) ... haha

If you can give me an example of said effects I might be able to drumb something up for you, and I'll start hunting down stuff for the hyper portrait for you brotha', let me know when the Palette template is up, I really want to contribute this time, all my palettes for you previous works are on file at my home, but there's no real need of you updating them just to feature my palettes when I could do them as a stand alone release you know?  I played SFEX and it's variants once or twice in my life time, but I'll do what I can to help!
Title: Re: Divine W.I.P.'s
Post by: Aldo on January 09, 2013, 05:06:07 am
For Skullo Ball u could actually use CvS Benimaru FX (the ball to be more precise) if you´re filling lazy
Title: Re: Divine W.I.P.'s
Post by: DW on January 09, 2013, 06:37:58 pm
They're custom, they're not from CFJ :P

Ah, my bad then. I remember someone telling me, or either saying that PotS' FX were hires CFJ FX. *shrugs* Oh well.

If you can give me an example of said effects I might be able to drumb something up for you, and I'll start hunting down stuff for the hyper portrait for you brotha', let me know when the Palette template is up, I really want to contribute this time, all my palettes for you previous works are on file at my home, but there's no real need of you updating them just to feature my palettes when I could do them as a stand alone release you know?  I played SFEX and it's variants once or twice in my life time, but I'll do what I can to help!

You can look up a showcase of Skullo's moves on YT. Or, you can get DEMAN's Skullo. Which, I may use said FX from his. Though, I may have to get them hires'd. If it looks cool. As for pals, yeah for already released chars of mine, you could just release them seperately. I appreciate the assistance all the same. :) Still taking pals for Skullo though, so, knock yourself out lol. And already got a Lv3 pic for him. Froz made one for me and you can see it a few pages back. Appreciate the notion though.

For Skullo Ball u could actually use CvS Benimaru FX (the ball to be more precise) if you´re filling lazy

Honestly, I'd rather not recycle FX from other chars like this. If I have no other alternative, then I will. But, I'd rather get some stuff more tailored to Skullo himself.
Title: Re: Divine W.I.P.'s
Post by: DW on January 28, 2013, 07:17:08 pm
Well, if you don't hear from me for a extended period of time... It's usually means I'm busy coding and all. Usually... :P In this case, I have been working. The least I could do though is give an update. So, here it beez...

Spoiler, click to toggle visibilty

All system abilities and required stuff is done. All normals, unique attacks, and grabs are done as well. All that's left is specials and supers. I have no guaranteed release date... But, I'd say it's save to expect him some time in February. No later than March for sure.   
Title: Re: Divine W.I.P.'s
Post by: Basara Lapis on January 28, 2013, 07:38:05 pm
Awesome news :D
And about him, I got something for you ;)
(http://i.imgur.com/4HZMK84.png)(http://i.imgur.com/CTI6pVj.png)
Title: Re: Divine W.I.P.'s
Post by: Ness on January 28, 2013, 09:23:42 pm
Looking amazing, and Basara I've been working a lot of hours and getting ready to move, I haven't forgot about my edits to your works to send you!
Title: Re: Divine W.I.P.'s
Post by: Lord Kain on January 28, 2013, 10:21:54 pm
I have been following this character since sean started working on his sprites, there is no doubt that knowing your coding experience this is gonna be an amazing character, keep up the good work divine looks amazing so far.
Title: Re: Divine W.I.P.'s
Post by: DW on January 28, 2013, 10:45:35 pm
Awesome news :D
And about him, I got something for you ;)

Thanks. :) That reminds me, I gotta round up everyone's pal contributions in this thread... Haven't gotten around to it yet. :P Better get to it.

I have been following this character since sean started working on his sprites, there is no doubt that knowing your coding experience this is gonna be an amazing character, keep up the good work divine looks amazing so far.

Thanks for the support. :)
Title: Re: Divine W.I.P.'s
Post by: Ness on January 28, 2013, 11:00:10 pm
Awesome news :D
And about him, I got something for you ;)

Thanks. :) That reminds me, I gotta round up everyone's pal contributions in this thread... Haven't gotten around to it yet. :P Better get to it.

I have been following this character since sean started working on his sprites, there is no doubt that knowing your coding experience this is gonna be an amazing character, keep up the good work divine looks amazing so far.

Thanks for the support. :)

I must've missted the template ... mind posting it again?
Title: Re: Divine W.I.P.'s
Post by: DW on January 28, 2013, 11:08:48 pm
(http://i.imgur.com/kFF80.png)

I don't have like...one of those fancy pal templates... :( Labeling everything and what not. Though, here's a CS'd pal Goodaldo whipped up for everyone.
Title: Re: Divine W.I.P.'s
Post by: Ness on January 28, 2013, 11:13:15 pm
Thank you sir, I'll see what I can whip up for you!
Title: Re: Divine W.I.P.'s
Post by: DW on January 28, 2013, 11:18:03 pm
 No problem, sir. And thanks for the contribution. I just rounded up all the pals here... 18 of them! :pwnonk: I didn't realize there were so many lol. I'll be including them all though, no problem. Thanks to every who helped out with pals. :)
Title: Re: Divine W.I.P.'s
Post by: DW on January 30, 2013, 04:05:00 pm
Basara, the pals you made have his colors mapped wrong, according to his pal scheme. His colors should be on the bottom two rows of the grid. Not the top two. IDK how to fix this myself, cuz like I said, I suck at pals. :P Though, maybe you can reconfigure them and put them back up.
Title: Re: Divine W.I.P.'s
Post by: 2OS on January 30, 2013, 06:01:38 pm
stupid photoshop.


ff3 > advanced palette editor > select all colors > exchange position of selected colors
Title: Re: Divine W.I.P.'s
Post by: DW on February 02, 2013, 01:24:02 pm
^I did this.... But the pal looks broken/messed up when I did. :-\
Title: Re: Divine W.I.P.'s
Post by: Basara Lapis on February 03, 2013, 12:39:07 am
I know the problem: I made them in Paint Shop Pro (colours up) instead in Photoshop (colours down). I'll remake them in PS and I'll send you later ;)
Title: Re: Divine W.I.P.'s
Post by: DW on February 27, 2013, 02:05:13 pm
Well...it's that time again... Time to have a seat with good ol' DW and get the info on what's going on. Here goes...

Q: How far along is Skullomania, DW?
A: Very close to a release. All moves have been coded save for Super Skullo Energy. Here's some pics...
Spoiler, click to toggle visibilty
Once I finish SSE, I'll send him out for his last round of beta testing, then he'll be released. You can expect him in the first week of March.

Q: Will you be done making char/going on a extended hiatus after Skullo's release?
A: I was...but, I sorta changed my mind about that. There's been a few projects that have peaked my interest. Regardless of this though, I do plan on it when/if I reach 10 chars(Skullo will be my 7th). It may come before I reach 10 chars...but I won't exceed 10 chars most definitely. :P

Q: Great news! So, who's next then? Is it Strider?!
A: Meh... No... Sorry, but Strider is not a project I want to come into right after Skullo. Mai and Skullo have been the most challenging chars I coded to date. And I know without a doubt, Strider will fit into that genre with me as well. I just don't have it in me currently to code all of Stirider's helpers, slash fx, adaptation to a CvS-ish feel, etc. Strider may be that number 10 char before I take a much deserved break from coding/char creation. I'm looking to get into an much easier project. To come down off all the effort with Skullo.

Q: If not Strider, then who...?
A: Well... that's sorta to be determined. I can tell you this though, a project I have definitely taken is Aska from TMNT: TF. With her sprites converted to CvS by Dampir+Nedflandeurse. I'll be working with the two of them and we have already been discussing plans for her and what not. With the two of them working together on her custom CvS spriteset, it's going to be beautiful. I've seen some samples, I'm sure the two of them wouldn't mind me putting them up for the public to see...

(http://i53.tinypic.com/orihl3.jpg)(http://i54.tinypic.com/29z1we1.jpg)(http://i52.tinypic.com/2e66k3n.jpg)
I know that Aska technically has nothing to do with TMNT, aside from being in that game, created specifically for that game by Konami. Regardless, it gives me an excuse to work/collaborate with one of my fave creators, Dcat. I'd very much like to implement some special intros against his TMNTs. Not only that, but I'm simply blown away at just how well the sprites are turning out. She's also a much more simple char, if her sprites were done now, I'd already be working on her. This is something that will be down the road, but definitely a project I'm taking on.

I honestly don't know who I'll be working on next though... The chars I'd like to work on, don't have complete sprite sets... While I'm just not feeling Strider right now... :-\ In terms of coding him. He is one of my fave chars though, so, his spot is more or less assured. As for who's immediately next...I'm still in the market for a project.

Q: What else do you have planned/are you up to?
A: I keep forgetting to add in Sagat's special intros... :P I need to get around to that. I probably won't be implementing the EaglexSagat one, because of extra stuff I'm not really willing to do... We'll see though. I also plan on updating Poison with Riccochet's refined CFAS spriteset of her. Along with changing her hitsparks to use the same ones as Mr. Infinite's Cloud maybe...? I like how he made the slash hitsparks have different color tones, based on normal/special/super moves like CvS does. I'll keep that in mind for Strider as well.

So yeah... That's what's up this time around with me. Even though I say I'm not going on a hiatus after Skullo... I really don't have any chars in mind to start on right after him. Which is what I usually do, to stay in a rhythm with projects. All the other chars I put up in that poll, have pretty much been dropped. Save for Psylocke and Juli. Maybe I'll look into one of them...
Title: Re: Divine W.I.P.'s
Post by: Infinite Daze on February 27, 2013, 04:15:34 pm
Hey Divinewolf, those Supers on SKullo look really COOL, also I can't wait to see what you do with Aska/Strider. :2thumbsup:
Title: Re: Divine W.I.P.'s
Post by: Xenomic on February 27, 2013, 08:42:16 pm
Oooooh Aska~ This could turn out pretty neato!
Title: Re: Divine W.I.P.'s
Post by: Prime SC on February 27, 2013, 09:16:33 pm
I cannot wait for skullo, I love your characters
Title: Re: Divine W.I.P.'s
Post by: DW on February 28, 2013, 06:13:39 pm
Hey Divinewolf, those Supers on SKullo look really COOL, also I can't wait to see what you do with Aska/Strider. :2thumbsup:

Thanks. Looking forward to Aska myself.

I cannot wait for skullo, I love your characters

You won't be waiting too much longer. ;) Thanks for the support.

Oooooh Aska~ This could turn out pretty neato!

Yup, a project I'm very much looking forward to.
Title: Re: Divine W.I.P.'s
Post by: Basara Lapis on February 28, 2013, 11:14:45 pm
That's good to know about you again :D I'll be waiting for Skullo for sure ;)

Also, you forgot one Q&A stuff you should add :P
Spoiler, click to toggle visibilty
Joking of course :P and I forgot about those Skullo pals I made, I'll fix them soon ;)
Title: Re: Divine W.I.P.'s
Post by: DW on February 28, 2013, 11:24:41 pm
That's good to know about you again :D I'll be waiting for Skullo for sure ;)

Also, you forgot one Q&A stuff you should add :P
Spoiler, click to toggle visibilty
Joking of course :P and I forgot about those Skullo pals I made, I'll fix them soon ;)

Lol, I haven't wrote her off just yet... It's still a possibility. Also, regarding his pals... You'd be better off waiting till he's released. Because all of his fx have been added to his pal scheme. Can't use that template here anymore.
Title: Re: Divine W.I.P.'s
Post by: dampir on March 01, 2013, 01:37:34 am
new standing animation


(http://i.imgur.com/kVROx8X.gif)

not seem to be looping....

it needs some fix and here and there...maybe..
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on March 01, 2013, 01:40:47 am
Feeling hyped for Skullo, can't wait to try him out.
Title: Re: Divine W.I.P.'s
Post by: Ness on March 01, 2013, 01:50:35 am
Feeling hyped for Skullo, can't wait to try him out.

Agreed.
Title: Re: Divine W.I.P.'s
Post by: DW on March 01, 2013, 02:56:50 am
new standing animation


(http://i.imgur.com/kVROx8X.gif)

not seem to be looping....

it needs some fix and here and there...maybe..

Nice! Looking great. :)
Title: Re: Divine W.I.P.'s
Post by: Suprizle on March 01, 2013, 05:21:00 am
new standing animation


(http://i.imgur.com/kVROx8X.gif)

not seem to be looping....

it needs some fix and here and there...maybe..

Nice! Looking great. :)

CVS ASKA......  :flipout: :flipout:

That's awesome though man. Had I known about her sprites, I'd definitely be picking her up too. I'm assuming her sprites are far from done, but dampir is doing a wonderful job no doubt. It'll be interesting to see what you can do with her, Divine! :)

I'm pumped! :)
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on March 01, 2013, 05:22:34 am
Along with changing her hitsparks to use the same ones as Mr. Infinite's Cloud maybe...? I like how he made the slash hitsparks have different color tones, based on normal/special/super moves like CvS does. I'll keep that in mind for Strider as well.
I dunno, seems unneeded, especially since the hitsparks are inspired by CFJ, (and the hitsounds are from CJF too), and that didn't have different colors for hitsparks. One color is fine, I think.
Title: Re: Divine W.I.P.'s
Post by: DW on March 01, 2013, 06:53:11 am
CVS ASKA......  :flipout: :flipout:

That's awesome though man. Had I known about her sprites, I'd definitely be picking her up too. I'm assuming her sprites are far from done, but dampir is doing a wonderful job no doubt. It'll be interesting to see what you can do with her, Divine! :)

I'm pumped! :)

Lol, yeah. Thanks for the support.

I dunno, seems unneeded, especially since the hitsparks are inspired by CFJ, (and the hitsounds are from CJF too), and that didn't have different colors for hitsparks. One color is fine, I think.

Why you always crushin' my dreams? :'(
Title: Re: Divine W.I.P.'s
Post by: DW on March 13, 2013, 08:02:24 pm
So...after days of thinking and foolin' around, it's official, I'm going to be taking on Psylocke as my next project. Now, I have to decide whether I want to build my own sff for her, or just use Tjun's sff. I honestly don't like any of the FX used in Tjun's Psylocke, other than the butterfly projectile. I suppose that doesn't really matter though, because I can just get them replaced... Maybe...? I'm leaning towards making my own sff. I have already DL'd her MvC2/CotA sprites from IMT. Aside from that, here is my planned moveset for her....

Normals
2 grabs
air grab
that little overhead kick she does(will be command cancel-able)
that little backflip kick she does in the air with U+HK

Specials
-Psi-Blast(EX/OK in air)
-Psi-Drill(EX)
-Psi-Blade(EX/OK in air maybe...?)
-Ninjitsu(can be follow up with a Psi-Drill like maneuver upon reappearing)

Supers

Lv1
Psi-Thrust(MAX/OK in air)

Lv2
Kage-meh-whatever it's called. :P The super where she summons all the energy butterflies around her. Debating on whether it should be able to be done in the air or not. Probably will. Also, it will be nerfed of course from it's MvC2 version. On the ground, she'll only be able to alter it's path up at a 45 degree angle, or just straight across. In the air, same difference, except sending the swarm of butterflies down at a 45 degree angle, or straight across.

Lv3
Psi-Maelstrom

That's about it. Was thinking about adding a special intro against Infinite's Cable. Along with a few other X-Men chars, like Buckus' Cyclops and Gambit. The most important thing though, is that I need edits for her. Nothing too major, here's a quick list...

-Parry(Air/Low/Stand)
-Power Charge
-Running
-Stand/Air Grab Attempt

That's all. If you're willing to lend a helping hand, I'd very much appreciate it. If you want payment... Well, I suppose I can, but it depends on what you're trying to charge. We'll have to talk about it. But, I'd honestly rather not have to pay. Help a brotha out somebody. :( Comments and all are welcome.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on March 13, 2013, 09:24:42 pm
If the only difference between your and tjun's sff would be fx i can make a color separation template when i get off work and then add the fx you decide on later.
Title: Re: Divine W.I.P.'s
Post by: DW on March 13, 2013, 10:18:43 pm
Oh nice! That'd be awesome. Since I'm getting more and more lazytrying to be more proficient with my creation process, I'll more than likely just use Tjun's sff. Adding and taking things out as needed, but the overall basis of the sff is fine to work with. Looking forward to what you come up with. :)
Title: Re: Divine W.I.P.'s
Post by: dbdrummer7 on March 14, 2013, 12:47:29 am
This sounds great Divine, looking forward to another good superhero(ine) for Mugen! I can't help with sprites, sorry. :(
Title: Re: Divine W.I.P.'s
Post by: gamespy on March 14, 2013, 01:54:52 am
Lv2
Kage-meh-whatever it's called. :P The super where she summons all the energy butterflies around her. Debating on whether it should be able to be done in the air or not. Probably will. Also, it will be nerfed of course from it's MvC2 version. On the ground, she'll only be able to alter it's path up at a 45 degree angle, or just straight across. In the air, same difference, except sending the swarm of butterflies down at a 45 degree angle, or straight across.
That's called Kochou Gakure.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on March 14, 2013, 05:33:37 am
Her psychic power/effect is gonna be really annoying. This isn't final at all pretty sure i did to much separation had a idea to separate the skin for more suit options not sure if it should stay.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Psylocketemp_zps5492f62d.png)
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on March 14, 2013, 01:07:03 pm
Glad to see marvel getting some cvs luv. If you don't mind me asking what made you want to go with her maelstrom super as a level 3?
Title: Re: Divine W.I.P.'s
Post by: thenwhat? on March 14, 2013, 03:01:31 pm
omg yes! my fav msh char gets the spotlight! i was also hoping you would do moree avg as well, but that can wait cause were getting PSYLOCKE!
Title: Re: Divine W.I.P.'s
Post by: DW on March 14, 2013, 05:00:51 pm
Her psychic power/effect is gonna be really annoying. This isn't final at all pretty sure i did to much separation had a idea to separate the skin for more suit options not sure if it should stay.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Psylocketemp_zps5492f62d.png)

Looks great to me. I'm definitely NOT using that small pic though. :P Gonna ask either Goodaldo, RikuMasta, or Hades for a better one. What else could possibly be done...? Looks like you covered everything to me already. I'm not very pal savvy though... So forgive me. :P Also, I found it strange that the MSH intro with her transforming her outfit from upon entering didn't share colors with her main pal scheme(bottom row of sprites). Is it supposed to be that way?

Glad to see marvel getting some cvs luv. If you don't mind me asking what made you want to go with her maelstrom super as a level 3?

I don't mind at all. Out of her 3 supers, Maelstrom to me seems the most powerful/devastating. Seems more befitting to be her lv3 than the other two.

omg yes! my fav msh char gets the spotlight! i was also hoping you would do moree avg as well, but that can wait cause were getting PSYLOCKE!

I'm on the ropes about Satomi. I honestly didn't expect Yuka to be so well received, that people would want me to make another VG char lol. Only time will tell. Thanks for the support.
Title: Re: Divine W.I.P.'s
Post by: Prime SC on March 14, 2013, 08:37:33 pm
what about psy astral as a special? raining butterflies at the right moment could murder
Title: Re: Divine W.I.P.'s
Post by: DW on March 14, 2013, 08:43:56 pm
Psi-Astral...? What is that? You mean that move that's in Tjun's version where she lifts her hand, and butterflies come down? That move was only added because he didn't know how to code in her real butterfly super move. I don't find that move useful at all and never use it. I don't think I will.
Title: Re: Divine W.I.P.'s
Post by: 2OS on March 14, 2013, 09:00:18 pm
post your portrait ideas here instead of individually asking people.
Title: Re: Divine W.I.P.'s
Post by: Aldo on March 14, 2013, 09:04:28 pm
Looks great to me. I'm definitely NOT using that small pic though. :P Gonna ask either Goodaldo.

I´m definitely up to do it, just choose the image. And if the separation if final (at least the face, eyes, lips and hair :P)
Title: Re: Divine W.I.P.'s
Post by: DW on March 14, 2013, 09:09:23 pm
post your portrait ideas here instead of individually asking people.

OK then. This one...

Spoiler, click to toggle visibilty

Or this one(minus the rosy cheeks)...

Spoiler, click to toggle visibilty

I REALLY like the first one....but...I think it may be too difficult to get right/looking good maybe...? IDK... The second one will suffice, if the first is too difficult.

I´m definitely up to do it, just choose the image. And if the separation if final (at least the face, eyes, lips and hair :P)

Well, the CS isn't finalized yet. I'm not sure if Girard is content with it completely. Could just use Tjun's default scheme for now though.
Title: Re: Divine W.I.P.'s
Post by: 2OS on March 14, 2013, 09:18:59 pm
i think i'll wait til the cs is finished.

it's not really about the scheme. it's about according the correct colors to the correct areas.


i've worked with more difficult images than that first port so i'll probly end up doing both.
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on March 14, 2013, 10:49:17 pm
the second oen is easier to standarize for the artist (ryuform) has done a lot of fighting game fan art
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on March 14, 2013, 11:38:15 pm
Here's my attempt at the small port, not sure how it turned out, so I'll leave it to you to decide xD
(http://fc08.deviantart.net/fs70/f/2013/073/2/9/psylocke_by_altherandslayer-d5y1izw.png)

Best of luck to ya!  Really looking forward to all of your future characters xD
Title: Re: Divine W.I.P.'s
Post by: DW on March 15, 2013, 12:51:21 am
i think i'll wait til the cs is finished.

it's not really about the scheme. it's about according the correct colors to the correct areas.


i've worked with more difficult images than that first port so i'll probly end up doing both.

Far enough.

the second oen is easier to standarize for the artist

Yeah, I figured as much, that's why I included it.

Here's my attempt at the small port, not sure how it turned out, so I'll leave it to you to decide xD
(http://fc08.deviantart.net/fs70/f/2013/073/2/9/psylocke_by_altherandslayer-d5y1izw.png)

Best of luck to ya!  Really looking forward to all of your future characters xD

That actually didn't turn out too bad imo. Though, it's too zoomed out. It's alright not to have the entire char's face in the small pic. A lot of times it turns out better that way. I appreciate the attempt and support. Thanks.
Title: Re: Divine W.I.P.'s
Post by: 2OS on March 15, 2013, 04:22:26 am
it's too zoomed out. It's alright not to have the entire char's face in the small pic. A lot of times it turns out better that way.

my exact criticism.
Title: Re: Divine W.I.P.'s
Post by: AuMiO VXC on March 15, 2013, 06:30:27 am
wow, nice project. 1st. bliar dame, then 2nd. kairi by mr.karate jka and now skullomania by you. I like to see 2d ver. of sfex chars. Carry om. :)
Title: Re: Divine W.I.P.'s
Post by: DW on March 15, 2013, 06:09:45 pm
wow, nice project. 1st. bliar dame, then 2nd. kairi by mr.karate jka and now skullomania by you. I like to see 2d ver. of sfex chars. Carry om. :)

I remember someone had a Cracker Jack in the works. As for anyone else...It'll probably be a long time before anymore 2D rendered EX chars jump into MUGEN unfortunately. :( Still, thanks for the support.



@Moon Girard:

Alright, so after talking with Sean, we worked out a deal and he's going to make the edits I need for Psylocke. After I get everything I need, I'm going to quickly revamp her sff with said edits and all, then send it to you so you can do the CS. So, hold off on anything you may be doing right now with her. Just putting the finishing touches on her CS template works for now.
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on March 15, 2013, 06:29:24 pm
wow, nice project. 1st. bliar dame, then 2nd. kairi by mr.karate jka and now skullomania by you. I like to see 2d ver. of sfex chars. Carry om. :)

I remember someone had a Cracker Jack in the works. As for anyone else...It'll probably be a long time before anymore 2D rendered EX chars jump into MUGEN unfortunately. :( Still, thanks for the support.
There's still Street Fighter EX Alpha Plus for the SNES, which had Skullomania and Hokuto (though they're obviously not CvS-styled).
Maybe we could use their SNES sprites as a base to make CvS-styled sprites?
As for the others, I get the feeling that Bishamon is an almost perfect base for Garuda.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on March 15, 2013, 06:33:37 pm
* C.A.N mutters about Doctrine Dark *

Looking forward to your Psylocke, Divine, she sounds awesome.
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on March 15, 2013, 06:36:21 pm
* C.A.N mutters about Doctrine Dark *
Any idea, who could be a base for DD? I don't... :/
Title: Re: Divine W.I.P.'s
Post by: 2OS on March 15, 2013, 07:03:50 pm
(http://fc07.deviantart.net/fs70/f/2013/074/0/a/psylocke_by_deuceovspadez-d5y47es.png)
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on March 15, 2013, 07:44:43 pm
I feel bad now cause i changed the separation colors for the hair and eyes.

I found it strange that the MSH intro with her transforming her outfit from upon entering didn't share colors with her main pal scheme(bottom row of sprites). Is it supposed to be that way?

No it was a shared palette issue with the sprites of that and some other sprites I'm working on fixing it right now.

@Moon Girard:

Alright, so after talking with Sean, we worked out a deal and he's going to make the edits I need for Psylocke. After I get everything I need, I'm going to quickly revamp her sff with said edits and all, then send it to you so you can do the CS. So, hold off on anything you may be doing right now with her. Just putting the finishing touches on her CS template works for now.

All right I'll have the template up in a little bit when i finish making adjustments to it.
Title: Re: Divine W.I.P.'s
Post by: DW on March 15, 2013, 08:35:45 pm
There's still Street Fighter EX Alpha Plus for the SNES, which had Skullomania and Hokuto (though they're obviously not CvS-styled).
Maybe we could use their SNES sprites as a base to make CvS-styled sprites?
As for the others, I get the feeling that Bishamon is an almost perfect base for Garuda.

IDK... Maybe, never played that game though. Doesn't sound good at all.

(http://fc07.deviantart.net/fs70/f/2013/074/0/a/psylocke_by_deuceovspadez-d5y47es.png)

That turned out nice. :)

I feel bad now cause i changed the separation colors for the hair and eyes.

D=

No it was a shared palette issue with the sprites of that and some other sprites I'm working on fixing it right now.

Yeah, I figured. Though, I was wondering were the sprites supposed to be separated from her main scheme. Like, was that TJun's intent? To have it color separated in a way, by not sharing colors with her main scheme. I'd wager not though... :P More than likely just a mishap.

All right I'll have the template up in a little bit when i finish making adjustments to it.

Cool.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on March 15, 2013, 09:01:39 pm
So this is what the final separation will be wasn't sure if you were using Tjun's effects or replacing them so i didn't index it yet tjun's effects aren't effected by the template so if your just using his I'll just have to add all the pinks for her butterfly's then order her colors(excluding all the pinks for her butterfly's) but if your gonna replace Tjun's effect with new one's i can add those to the template so they can be changed and then maybe organize the pinks so her butterfly's/teleport and some attacks will be able to match the effects if people change them, i hope that made sense.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Psylocketemp_zpsca26c4d5.png)
Title: Re: Divine W.I.P.'s
Post by: DW on March 15, 2013, 09:19:25 pm
Nice. :) I see you got rid of some aspects that were in the initial concept. Like her arm/leg skin being cs'd. That's fine, it wasn't needed and is more practical overall. The only FX I plan to use from Tjun's version is the butterfly/hit FX for Psi-Blast, the Ninjitsu sphere FX, and the energy aura from shooting said Psi-Blast. The rest I'm aiming to use her MvC2 FX hires'd. The butterflies for Kochou Gakure are already in.... Though, IDK if I'm going to use those FX from MvC2...or...use the butterflies Tjun used for that Psi-Astral move... In the end, I'll have to consort with my FX guys to get their suggestions on the matter.
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on March 15, 2013, 11:03:10 pm
There's still Street Fighter EX Alpha Plus for the SNES, which had Skullomania and Hokuto (though they're obviously not CvS-styled).
Maybe we could use their SNES sprites as a base to make CvS-styled sprites?
As for the others, I get the feeling that Bishamon is an almost perfect base for Garuda.

IDK... Maybe, never played that game though. Doesn't sound good at all.
Well then, I have to warn you first. It's a pirated port. ^_^
I like the smell of unlicensed games in the morning.
Title: Re: Divine W.I.P.'s
Post by: DW on March 15, 2013, 11:46:25 pm
I don't plan on playing it... Not at all.
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on March 16, 2013, 07:13:05 am
*sadface*
I also checked Spriter Resource, they haven't ripped anything from this game.
And yy-chr isn't very helpful ATM.
Title: Re: Divine W.I.P.'s
Post by: DW on March 23, 2013, 10:09:54 pm
Some progress...

Spoiler, click to toggle visibilty

All required stuff and basic/unique attacks are done. Waiting on word from Sean for her edits I need before I send her SFF to Girard. FX for psychic knife attacks are subject to change. Just using what I have for now. Using the cut hitsparks that go with PotS' FX scheme, rather than what I had planned at first, to use Infinite's cut spark scheme. Because JMM is watching from the shadows... :ninja: I didn't want to scale Psylocke... But, decided against myself after comparing her size to other chars with her x value unscaled. She was a bit wide, still, w/e... It's too late now, cuz I'm sticking with the .8333 x scaling.

On a side note... My cousin got me the Mass Effect trilogy for my b-day. Why is this relevant you might ask...? Well, I had never played any of the MEs, and my cousin kept going on and on about how great a series it is. Yes, I've read reviews and heard a lot about it, just had never played it myself. Now that I'm playing it, it's clear that I was indeed missing out on a great series. My free-time focus is now being ate up by me being enthralled with ME... Cutting down my focus on my MUGEN endeavors... I gotta try and balance the 2, or it'll be forever before I put out anymore MUGEN content. >_<
Title: Re: Divine W.I.P.'s
Post by: Cybaster on March 23, 2013, 10:17:32 pm
I gotta try and balance the 2, or it'll be forever before I put out anymore MUGEN content. >_<
My 120 hours of Skyrim are part of the explanation as to why Vegeta's development took so long. :P

Focus on what you think is best man. ;) ... and don't ever post JPEG images again !!! >:(
Title: Re: Divine W.I.P.'s
Post by: DW on March 23, 2013, 10:22:07 pm
Lol! I hear that. Played Skyrim a bit myself, but I'm more of a Fallout guy. :P As for the format of the pics... I just hit F12 man lol. Then upload it to Tinypic. I guess Winmugen saves screenshots as that format.
Title: Re: Divine W.I.P.'s
Post by: Cybaster on March 23, 2013, 10:27:11 pm
Winmugen saves in PCX format, so you had to do a conversion later on. Don't try to fool me. ::)
Title: Re: Divine W.I.P.'s
Post by: DW on March 23, 2013, 10:32:36 pm
Then Tinypic converts it then. I'm not trying to fool anyone lol. I told you my process, I don't change the format of the pics at all.
Title: Re: Divine W.I.P.'s
Post by: Momotaro on March 24, 2013, 03:07:47 pm
Must be tinypic or something.
It's always better to see the pixels itself, but I can't blame you since I make the error sometimes.

BTW 2 really nice projects.
I always loved this Psylocke sprite set... beside the fact this old way to make shade give a little flat colors.

Keep it up.
Title: Re: Divine W.I.P.'s
Post by: gamespy on March 24, 2013, 03:40:41 pm
What about her Ninjitsu Split special move?

Will that be included in her movelist?
Title: Re: Divine W.I.P.'s
Post by: thenwhat? on March 24, 2013, 03:44:59 pm
keep it up, man. looks really nice. finally, a decent psylocke that isnt imt.
Title: Re: Divine W.I.P.'s
Post by: DW on March 24, 2013, 03:47:08 pm
What about her Ninjitsu Split special move?

Will that be included in her movelist?

I'm assuming that's her teleport special, right? Yeah, she'll have it. Basically, she'll have every move she had in MvC2, just nerfed a bit to fit with this gameplay style.
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on March 24, 2013, 10:18:36 pm
she has multiple bodies in one of the earlier games she was in, I think sf vs xmen, 3 or so bodies appear and all of them play the same animations but only of of those is real (can hit, get hit)
Title: Re: Divine W.I.P.'s
Post by: DW on March 24, 2013, 10:25:40 pm
It's like that in MvC2 as well. But, I'm not going to do it that way. I feel the way Tjun handled it was fine, and going to leave it that way, save for some extra FX maybe when she disappears/reappears. I was playing MvC2 earlier 2day to brush up on her. Turns out that Kochou Gakure can't be redirected/controlled, in regards to the swarm of butterflies. Where did I get that notion from then...? :-\ IDK, maybe MSH...? But I don't think she even had that move in MSH... I could be wrong though. Regardless, I've decided to keep it how it works in MvC2. Still debating on whether it should be air accessible as well... Or keep it grounded, and make the butterflies unblockable for airbourne foes. Leaning more towards the latter. Going to make Psi-Thrust OK in air though. Along with Psi-Blade.
Title: Re: Divine W.I.P.'s
Post by: gamespy on March 25, 2013, 10:53:55 am
I was referring to this move at 1:18.

http://www.youtube.com/watch?v=8tv7Yrc5Yg0

It's her gem special for the Power Gem where she creates 2 clones to follow her attacks. She also had this move in X-Men:Children of the Atom.
Title: Re: Divine W.I.P.'s
Post by: DW on March 25, 2013, 04:17:26 pm
Ah, I see. Probably not. Like I said, I'm more sticking to her MvC2 scheme. Was there a gem system in CotA too? Seems kinda odd to give her that ability, without a system like that imo. Which is more than likely the reason she can't perform said move in MvC2.
Title: Re: Divine W.I.P.'s
Post by: gamespy on March 26, 2013, 12:01:28 am
Not really a gem system but in X-Men:Children of the Atom, when the super bar reached Level 1, the characters were able to perform new special moves that required at least 1 super bar. And for Psylocke, that was her new "special move".
Title: Re: Divine W.I.P.'s
Post by: DW on March 26, 2013, 08:44:27 pm
Not really a gem system but in X-Men:Children of the Atom, when the super bar reached Level 1, the characters were able to perform new special moves that required at least 1 super bar. And for Psylocke, that was her new "special move".

I see. I'll think about it, but, don't count on it. If I did, it'd be limited to a specific power level. If I made it a lv1 only, it wouldn't last very long. I'd might even reduce her attack power during it as well. If I made it a lv2, it'd last a bit longer, with no attack reduction. I'll have to think up a name for it if I do decide to implement it...

Anyway, I got all the edits I needed for her now from Sean, and have added them to her SFF. There's a few more things I'd like to look over and all before sending the SFF to Girard. An extra feature I 've added to Psy, is a wall(triangle) jump. In MvC2, she can triple jump. She's very agile, so, I wanted to try and retain some of that agility in my version of her. I at first thought to give her just a double jump. Though soon decided against it, because double jumping is not a CvS-ish function. Then it hit me, since Psy is the fast female fighter of the Marvel line up, like Mai is to SNK, and Chun-Li is to Capcom, both Mai and Chun-Li can wall jump... Yeah, I felt it befitting that Psy would be able to wall jump as well.

I'll be reaching a beta testing point with her very soon, by tomorrow. It could be today...but, I'm lazy. :P Just gotta finish her system abilities(parry, power charge, etc.) and throws. I'll put up some pics of the edits in action tomorrow. Sean did a great job on them. :)
Title: Re: Divine W.I.P.'s
Post by: dampir on March 28, 2013, 03:09:55 pm
le dampir go offtopic and show le progress on aska...
dat move!!!!

(http://i.imgur.com/W60qn2d.png)


i made those betwen yesterday and today if i could have a whole free RL month i could finish the sprites, well this project shouldn't take soo much; just alil of patience i want this one to be made within this year...
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on March 29, 2013, 12:46:14 am
that's very nicely done, good work.
Title: Re: Divine W.I.P.'s
Post by: Momotaro on March 29, 2013, 07:45:40 am
Good combination of CVS Yuri sprite and Aska editing.
Nicely done.
I might give a little update on details later. ;)
I think the process will be very fast, since your spriting skills are even better these days!!

Keep it up!
PM me if you need somthing more.
Title: Re: Divine W.I.P.'s
Post by: LegendarySatera on March 29, 2013, 01:15:06 pm
(http://i46.tinypic.com/167td1x.jpg)
That's really hurts him. Auch!! :shocked2:
Title: Re: Divine W.I.P.'s
Post by: DW on March 30, 2013, 10:36:42 pm
le dampir go offtopic and show le progress on aska...
dat move!!!!

(http://i.imgur.com/W60qn2d.png)


i made those betwen yesterday and today if i could have a whole free RL month i could finish the sprites, well this project shouldn't take soo much; just alil of patience i want this one to be made within this year...

Good combination of CVS Yuri sprite and Aska editing.
Nicely done.
I might give a little update on details later. ;)
I think the process will be very fast, since your spriting skills are even better these days!!

Keep it up!
PM me if you need somthing more.

Cool! :) Looking good. I look forward to more progress on her. No rush/pressure though. Take all the time you need. She'll definitely be done this year. ;)
Title: Re: Divine W.I.P.'s
Post by: dampir on May 11, 2013, 06:33:48 pm
a punch animation....

(http://i.imgur.com/eQ2URjx.png)



     Posted: May 11, 2013, 10:10:50 pm
some more.....and betwenn today and tomoroow; more to come...

(http://i.imgur.com/7YhR7gs.png)
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 01:21:57 am
^Looks nice. Always happy to see some progress on her. :) Alright, so I forgot to post up some pics of Psylocke's progress... I'll get around to that soon I guess. But, I have something even better to compensate. ;) During the down time of Psylocke, I started working on another char to keep myself focused. At first, the char was going to be a personal one. Though, after talking with Sean about it, he encouraged me to release her for everyone. So, that's just what I'm going to do. That char is Jill Valentine. Based from Sean's CvtW version of her overall, though with some things being different. Anyway, I already have pals for her from some people I asked personally for them. However, I figured I give some others the opportunity to make some pals for her as well...

CS:
(http://i.imgur.com/xMM6dlo.png)

Default:
(http://i.imgur.com/7SLY2zY.png)

Credits and extra special thanks to Infinite for the CS and hires's FX. Also to Froz for some fix ups to the SFF. I'm done with Jill, save for adding her extra intros and winposes. I'm not going to do that until tomorrow though. This gives anyone who wants to the time to whip up some pals if you want. Any and all pals will be added to her release along with credit given to said contributors of course. I suppose I'll post up a few pics later... If I feel like it that is... :P Psylocke has not been cancelled or anything, so don't worry. I'm still working on her and am pretty far along with her. I just ended up going in on Jill more and before I knew it, I was in the finishing stretch lol.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on May 13, 2013, 01:29:23 am
Pffffft! I should've known this is what you had planned lol. Looks nice, and loving how that Aska is looking too! Can't wait for her! Though didn't know you were also doing Psylocke too...that's a lot going at once! o_o
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 01:37:18 am
Pffffft! I should've known this is what you had planned lol. Looks nice, and loving how that Aska is looking too! Can't wait for her! Though didn't know you were also doing Psylocke too...that's a lot going at once! o_o

It's not all going on at once lol. I'm only coding Aska, her sprites are being done by Dampir and Nedflandeurse. That won't start till they're finished with her sprites. I can work on 2 chars at once, which is what I have been doing with Jill and Psy. Not too much, but anything beyond that and things will get spread too thin. I started on Psy first lol. Jill is a bonus. ;) Also, yeah I suppose you should have known lol.
Title: Re: Divine W.I.P.'s
Post by: Ness on May 13, 2013, 01:40:03 am
Looks nice. Always happy to see some progress on her. :) Alright, so I forgot to post up some pics of Psylocke's progress... I'll get around to that soon I guess. But, I have something even better to compensate. ;) During the down time of Psylocke, I started working on another char to keep myself focused. At first, the char was meant going to be a personal one. Though, after talking with Sean about it, he encouraged me to release her for everyone. So, that's just what I'm going to do. That char is Jill Valentine. Based from Sean's CvtW version of her overall, though with some things being different. Anyway, I already have pals for her from some people I asked personally for them. However, I figured I give some others the opportunity to make some pals for her as well...

CS:
(http://i.imgur.com/xMM6dlo.png)

Default:
(http://i.imgur.com/7SLY2zY.png)

Credits and extra special thanks to Infinite for the CS and hires's FX. Also to Froz for some fix ups to the SFF. I'm done with Jill, save for adding her extra intros and winposes. I'm not going to do that until tomorrow though. This gives anyone who wants to the time to whip up some pals if you want. Any and all pals will be added to her release along with credit given to said contributors of course. I suppose I'll post up a few pics later... If I feel like it that is... :P Psylocke has not been cancelled or anything, so don't worry. I'm still working on her and am pretty far along with her. I just ended up going in on Jill more and before I knew it, I was in the finishing stretch lol.

EPIC.  AS.  FUCK.  Can't wait for this release!
Title: Re: Divine W.I.P.'s
Post by: C.a.r.l.o.s. on May 13, 2013, 01:46:47 am
DivineWolf, you dont gonna add "zombies and monsters invocation" to Jill or will?
Please dont add those moves unless they will able to hit Jill too, because dont make sense if they dont Hit Jill. Lol
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 02:37:54 am
There are no zombies/dog/crow helpers in this version of her at all. The basis of her gameplay was derived from Sean Altly's CvtW version of her. In fact, she's a collaboration project between Sean and I. While there will be some differences from Sean's version, the overall basis of his Jill is what I worked with.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on May 13, 2013, 02:45:21 am
Yeah, I don't know why it never clicked with me when you asked for what you asked for. Maybe because I thought you were going to use it for something else or something~


Hm...a no zombie Jill huh? That's interesting. Wonder how that plays out~ And I'm assuming that Psylocke is based off of her MvC2 version? Probably says it earlier in the thread but I'm too lazy to look. :v


I'll be sure to keep a close eye on these for later, whenever they're finished up and whatnot~ Especially Aska~ Though I wonder if Dampir will be giving her a Midnight Bliss later (I can have Aionios/Feria provide the shock later, if he doesn't do it). Then again, I'm getting ahead of myself seeing as she's still in progress.
Title: Re: Divine W.I.P.'s
Post by: Saikoro on May 13, 2013, 02:50:04 am
EPIC.  AS.  FUCK.  Can't wait for this release!

I highly concur!! Now, is this Jill gonna play like her MvC counterpart or more like a CvS rendition?? You sir, have my attention!! :lugoi2:
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 02:52:40 am
@Xenomic
It's never a bad thing to plan ahead. I'm not sure if Dampir plans to make a MB for Aska, but I can ask. As for Psy, yeah, she'll be mostly based off her MvC2 incarnation.

@Saikoro
I suppose it's a combination of MvC2, CvS, and custom. The best way to get a "preview" of her gameplay, would be to play with Sean's version of her.
Title: Re: Divine W.I.P.'s
Post by: Saikoro on May 13, 2013, 02:55:07 am
It's never a bad thing to plan ahead. I'm not sure if Dampir plans to make a MB for Aska, but I can ask. As for Psy, yeah, she'll be mostly based off her MvC2 incarnation.

Psylocke is MvC2. Awesome. But... Jill??
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 02:55:50 am
Edited post.
Title: Re: Divine W.I.P.'s
Post by: Saikoro on May 13, 2013, 02:56:56 am
:2thumbsup:
Title: Re: Divine W.I.P.'s
Post by: Xenomic on May 13, 2013, 03:06:44 am
It'd be quite interesting to see what he came up for her (I have no idea myself aside from standard kimono affairs). But yeah, will keep that in mind then~ Good luck on finishing these 2 at the very least~
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 03:18:28 am
(I have no idea myself aside from standard kimono affairs)

No! >:[ I'm tired of kimono MBs. I refuse.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on May 13, 2013, 03:22:11 am
lol. I don't blame ya, I've seen them more than enough myself. Well, unless you have a better idea~
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 03:31:19 am
Not off the top of my head... But, maybe something will hit me. Or maybe Dampir may have an idea. Or maybe someone else somewhere. Just no kimonos. >:[ Not that I don't like the look of them and all. I just think it's very overused for Japanese Male/Female MB chars.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on May 13, 2013, 03:34:58 am
Now we must put you into a kimono :3 :3 :3


But yeah, they are overused. Even if they aren't Japanese, it's used a lot for MBs I think. Hmm...well, I'll leave that up to someone to think on later on as I'm dry on ideas~
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 03:42:35 am
Now we must put you into a kimono :3 :3 :3

>:[

Title: Re: Divine W.I.P.'s
Post by: Xenomic on May 13, 2013, 03:44:06 am
Come now, I'm sure everyone would love to see ya in one, no? Or perhaps we should Midnight Bliss you into one instead? Dohohohoho~~~
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on May 13, 2013, 03:44:52 am
Maybe a comedic one would work? Not every MB needs to be "sexy", after all. I mean, Morrigan turns into a weird little girl-thing!
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 13, 2013, 03:46:15 am
a divine wolf in a kimono??? ... no thank you, please don´t... NO!!

Maybe a comedic one would work? Not every MB needs to be "sexy", after all. I mean, Morrigan turns into a weird little girl-thing!

... JILL SANDWICH!
Title: Re: Divine W.I.P.'s
Post by: Xenomic on May 13, 2013, 03:47:50 am
It'll be like he's a human female Amaterasu... : o


Hmm...but would that work out well here? I can see it on some characters due to their nature (them being just overall silly themselves, like say...Dan or hell, even Goku really).


EDIT - Jill sandwich should be Jill's Pharaoh's Curse now :V
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 03:49:54 am
Maybe a comedic one would work? Not every MB needs to be "sexy", after all. I mean, Morrigan turns into a weird little girl-thing!

That could work. Still gotta think of something befitting though. Thanks for the idea though.

Come now, I'm sure everyone would love to see ya in one, no? Or perhaps we should Midnight Bliss you into one instead? Dohohohoho~~~

Apparently I've already been deemed a male version of Yuka Takeuchi by Basara.... I'm afraid you're too late. :P

a divine wolf in a kimono??? ... no thank you, please don´t... NO!!

O rly?
Title: Re: Divine W.I.P.'s
Post by: Saikoro on May 13, 2013, 04:02:32 am
Jill Sandwich should be Jill's Pharaoh's Curse now :V

^
THIS

I'm very sure you could find a means to implement that somehow. Like, with an olive and a toothpick. ;)
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on May 13, 2013, 04:13:30 am
I love you, Divinewolf. <3 You made me so happy.
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 04:54:34 am
Jill Sandwich should be Jill's Pharaoh's Curse now :V

^
THIS

I'm very sure you could find a means to implement that somehow. Like, with an olive and a toothpick. ;)

LOL whut? You can't be serious... >_< No, no... But it was a funny thought. Not too fond of Anakaris or PC either. The special states stuff is nice, but I only care for a select few of them.

I love you, Divinewolf. <3 You made me so happy.

Aww... Well thank you very much sir. :)
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 13, 2013, 07:18:11 am
Did 5 custom palettes first is called stealth then i ran out of names for the rest.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Stealth.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Custom3.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Custom2.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Custom-5.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_CP-1.png~original)
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on May 13, 2013, 07:18:43 am
Fifth palette should be called Lemon and Lime. :P
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 13, 2013, 07:19:34 am
Third palette is Mario  :D
Title: Re: Divine W.I.P.'s
Post by: ArmorGon on May 13, 2013, 07:34:23 am
The fifth one is giving me a Rogue vibe.
Title: Re: Divine W.I.P.'s
Post by: senorfro on May 13, 2013, 08:10:25 am
It probably can't be helped, but her eyes in MB match her skirt (instead of her eyes on her normal outfit), and one pixel of her hair in MB match her gloves.
Title: Re: Divine W.I.P.'s
Post by: Spectra on May 13, 2013, 09:25:12 am
(http://i1202.photobucket.com/albums/bb373/ToXicVoidZ/jill_zps803fdb56.png)

Never made a palette before. I hope this came out good.....
Title: Re: Divine W.I.P.'s
Post by: Laharl on May 13, 2013, 04:38:08 pm
@divinewolf

they are very serious as am i DO IT lol. Jill sandwhich is a must.




Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 05:53:15 pm
Did 5 custom palettes first is called stealth then i ran out of names for the rest.

No one ever recolors the FX lol. Thanks. The 3rd one definitely looks Mario inspired.

It probably can't be helped, but her eyes in MB match her skirt (instead of her eyes on her normal outfit), and one pixel of her hair in MB match her gloves.

Hm... The hair pixel thing may or may not be apparent, I'll have to double check. As for her eyes, that's not how it is in her current SFF. It is like that for these pal templates though... :( I have pals where her MB skirt is a different color, but her eyes retain the same color throughout. I'll see if I can get that fixed up real quick for the templates. Thanks for pointing that out.

Never made a palette before. I hope this came out good.....

Looks good to me. Thanks for the pal. :)

@divinewolf

they are very serious as am i DO IT lol. Jill sandwhich is a must.

No... >:[

Title: Re: Divine W.I.P.'s
Post by: MightyKombat on May 13, 2013, 05:57:56 pm
Girard

3rd one's definitely Mario
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 13, 2013, 06:41:29 pm
It probably is I took all those colors from the separation I did for her on my strider palettes but since the only copies I have are from imgur they had no names looking at the second one I did I think it might of been based on Ton Poo.
Title: Re: Divine W.I.P.'s
Post by: Mr.Karate JKA on May 13, 2013, 08:07:54 pm
Wow!!! Jill by divine wolf!!! Its very good to hear this!!! Tell me divine, witch moveset you are planing for jill??? With zombies (like mvc2) or with guns (like cvtw)?????
Title: Re: Divine W.I.P.'s
Post by: xcheatdeath on May 13, 2013, 08:13:46 pm
There are no zombies/dog/crow helpers in this version of her at all.

:P
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 08:31:57 pm
Wow!!! Jill by divine wolf!!! Its very good to hear this!!! Tell me divine, witch moveset you are planing for jill??? With zombies (like mvc2) or with guns (like cvtw)?????

Based off Sean's version of her. Using guns, her combat knife, etc. There are of course some things retained from her MvC2 incarnation as well. Just no B.O.W helpers.

@Toxico
Your pal scheme is all over the place...  :gonk: And I haven't the slightest clue how to fix it... I opened them up in FF3 and save it as a pal. But, looking over the pal scheme of yours, the colors are all over the place. Maybe you can or get someone to fix it to map accordingly to her pal scheme.
Title: Re: Divine W.I.P.'s
Post by: Froz on May 13, 2013, 09:29:16 pm
It probably can't be helped, but her eyes in MB match her skirt (instead of her eyes on her normal outfit), and one pixel of her hair in MB match her gloves.

Fixed, it won't affect the template palette wise. :)

(http://i.imgur.com/qSrxoXq.png)
(http://i.imgur.com/CGmW62m.png)
Title: Re: Divine W.I.P.'s
Post by: DW on May 13, 2013, 10:05:49 pm
Thanks for that Froz. Yeah, her SFF is fine and making pals with either template won't effect the pals.
Title: Re: Divine W.I.P.'s
Post by: Spectra on May 14, 2013, 04:46:42 am
(http://i1202.photobucket.com/albums/bb373/ToXicVoidZ/greencopy_zps14e2568b.png)
Made one more.

@Toxico
Your pal scheme is all over the place...  :gonk: And I haven't the slightest clue how to fix it... I opened them up in FF3 and save it as a pal. But, looking over the pal scheme of yours, the colors are all over the place. Maybe you can or get someone to fix it to map accordingly to her pal scheme.

Aw crap. I'll see if I can fix it somehow.

EDIT: Ok, maybe now its good.
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 14, 2013, 09:15:53 pm
Nice palettes Girard & Tóxico.
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on May 14, 2013, 10:02:14 pm
Oh wow! Your also making Jill, Nice! ( I should haveseen this coming)
Glad to hear that Psylock is still in the works.
Title: Re: Divine W.I.P.'s
Post by: DW on May 14, 2013, 10:26:22 pm
@Toxico

Pal scheme is still all over the place for both your pals... Open Girard's pal up in any FF and look at the pal grid scheme, then open yours up and you'll see the difference. Whenever you get them fixed, I promise to add them though. I appreciate the effort all the same.

Oh wow! Your also making Jill, Nice! ( I should haveseen this coming)

Oh really? lol
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on May 15, 2013, 12:36:35 am
When I hooked you up with her ports I thought to my self maybe he's working
on a Jill? But I brushed it off because I knew you were working on Psylocke.
Title: Re: Divine W.I.P.'s
Post by: davismaximus on May 15, 2013, 12:56:10 am
Wasn't sure if I should post these here or in the release thread, but I re-did the palettes I used for my possible CS template.
BSAA Alt
(http://i.imgur.com/pVu05cV.png)
Crimson
(http://i.imgur.com/uMoa50O.png)
Medic
(http://i.imgur.com/x5abtAl.png)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on May 15, 2013, 01:00:23 am
Wasn't sure if I should post these here or in the release thread, but I re-did the palettes I used for my possible CS template.
BSAA Alt
(http://i.imgur.com/pVu05cV.png)
Crimson
(http://i.imgur.com/uMoa50O.png)
Medic
(http://i.imgur.com/x5abtAl.png)

Any chance they add these pals to the char now it's been released?
Title: Re: Divine W.I.P.'s
Post by: drewski90 on May 15, 2013, 01:29:01 am
what's divine gonna work on next?
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on May 15, 2013, 01:30:13 am
Let's wait until he's done with Psylocke to speculate. :P
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on May 15, 2013, 01:31:06 am
Don't quote me but I believe he said he was gonna finish Psylocke.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on May 15, 2013, 01:32:00 am
:ninja:
Title: Re: Divine W.I.P.'s
Post by: C.a.r.l.o.s. on May 15, 2013, 01:33:05 am
what's divine gonna work on next?

Please Captain America, Please Captain America, Please Captain America, Please Captain America, Please Captain America, Please Captain America, Please Captain America... :woeh:
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 15, 2013, 01:34:26 am
^ No, Buckus is already working on it... and you will like it  >:(
Title: Re: Divine W.I.P.'s
Post by: drewski90 on May 15, 2013, 01:35:46 am
^ No, Buckus is already working on it... and you will like it  >:(

yeah, i will, i thought divine was gonna work on strider hiryu
Title: Re: Divine W.I.P.'s
Post by: C.a.r.l.o.s. on May 15, 2013, 01:36:45 am
^ No, Buckus is already working on it... and you will like it  >:(

Buckus are making Captain America?!!!Holy Cow!!! :dizzy2:
Title: Re: Divine W.I.P.'s
Post by: lonelykus on May 15, 2013, 01:44:47 am
Spider-man, Spider-man
Does whatever a spider can
Spins a web, any size
Catches thieves, just like flies
Look out! Here comes the Spider-man!


please spiderman please spiderman!!!
Title: Re: Divine W.I.P.'s
Post by: drewski90 on May 15, 2013, 01:45:03 am
^ No, Buckus is already working on it... and you will like it  >:(

Buckus are making Captain America?!!!Holy Cow!!! :dizzy2:

yeah, but buckus hasn't been saying anything about it yet :S
Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2013, 01:45:14 am
Wasn't sure if I should post these here or in the release thread, but I re-did the palettes I used for my possible CS template.

Thank you very much sir. :) I'll add these after I tweak something with her soon. Some time tomorrow. Really like the BSAA alt one.
Title: Re: Divine W.I.P.'s
Post by: Ganbare-Lucifer on May 15, 2013, 02:05:27 am
my option could be a Megaman X Maverick...

but you decide... it's your option or not...
Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2013, 02:06:56 am
Huh? I have no clue what a good amount of you are even talking about lol.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on May 15, 2013, 02:11:13 am
So...Psylocke's next?
Off-topic: I thought Buckus was on a hiatus or retired or something, anyway is good to hear that he's on Cap.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 15, 2013, 04:53:55 am
Thank you very much sir. :) I'll add these after I tweak something with her soon. Some time tomorrow. Really like the BSAA alt one.

If you still adding palettes i made another custom and changed the effects colors for 3 of my other ones.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Custom2-1.png~original)
Spoiler, click to toggle visibilty

Title: Re: Divine W.I.P.'s
Post by: DW on May 15, 2013, 06:36:22 pm
Awesome! Thanks. :) I've added them in along with davismaximus' pals as well. Update for her should be up later today.
Title: Re: Divine W.I.P.'s
Post by: Spectra on May 16, 2013, 06:57:34 am
I made a really stupid mistake. Now it should be normal.
(http://i1202.photobucket.com/albums/bb373/ToXicVoidZ/snowpal_zpsbeb3470b.png)
(http://i1202.photobucket.com/albums/bb373/ToXicVoidZ/Leatherpal_zps598e2ad3.png)
Title: Re: Divine W.I.P.'s
Post by: DW on May 16, 2013, 07:36:36 am
No problem man. Nothing stupid about it, we all make mistakes. Yup, these are all good and have been added. :) They'll be included in her next update. Thanks for the pals.
Title: Re: Divine W.I.P.'s
Post by: SilentRipper on May 17, 2013, 02:38:40 am
just tuned in, awesome! I love Jill! keep it up!! :swoon:
Title: Re: Divine W.I.P.'s
Post by: Ganbare-Lucifer on May 17, 2013, 06:50:00 pm
It's soo nice of all your stuff being so good!

and i recommend you specially to do an special Megaman X Maverick

Flame Stag :P

(http://fc01.deviantart.net/fs70/f/2013/136/f/c/flame_stag_by_greasiggy-d65ir7n.png)

It will be easy... 'cause will use a bit of Megaman editing legs and a bit of Stoneman editing hands :P
Title: Re: Divine W.I.P.'s
Post by: DW on May 17, 2013, 07:22:01 pm
Thanks for the compliment. You may be better off, along with these chars, given a MvC treatment. Seems like it'd work better for them imo. I'm not a spriter, I have no artistic talent whatsoever. So, that's out of the question. Even so, Flame Stag I'm not particularly fond of. Still, you do a great job on your sprites, looks very good. Good luck with your project and all.
Title: Re: Divine W.I.P.'s
Post by: LegendarySatera on May 17, 2013, 08:01:54 pm
Your PotS style characters are really awesome! :D

So who is next?
Title: Re: Divine W.I.P.'s
Post by: DW on May 18, 2013, 12:25:24 am
Psylocke. I am/was still working on Psylocke the same time as Jill. Nothing has changed for Psylocke.
Title: Re: Divine W.I.P.'s
Post by: Spectra on May 18, 2013, 03:59:53 am
Hope I'm not late. Made one last one.
(http://i1202.photobucket.com/albums/bb373/ToXicVoidZ/Orangebluepal_zps2371734c.png)
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 18, 2013, 03:01:35 pm
Since Psylocke is the next project and more people visit this thread then mine figure I'd post the Palette template here incase anyone else wants to make some palettes
Palette order goes
Hair, Eyes, Lips, Skin, Teeth, Top, Arm Whatchamacallits, Belt, Panties, Shoes, Ninja Outfit, Ninja Outfit Outlines, Ninja Outfit Psy Skin, Ninja Outfit Psy, Ninja Outfit Psy Eyes, Effects. since i never added the little boxs
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Psylocketemp.png)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on May 18, 2013, 06:00:24 pm
Maybe we should wait until Divine releases the template himself
Title: Re: Divine W.I.P.'s
Post by: C.v.s The Abstract on May 19, 2013, 12:06:49 am
character Suggestion cvs Jin kazama ;D i been finish his Pack
Title: Re: Divine W.I.P.'s
Post by: QuickFist on May 19, 2013, 01:35:33 am
That'd be nice, but Divine's got the word
Title: Re: Divine W.I.P.'s
Post by: DW on May 19, 2013, 05:59:04 am
Maybe we should wait until Divine releases the template himself

Why...? :confused: Girard's the one who's CSing her and that is the template. Doesn't really make a difference if I'm the one who "releases" it. Better off getting the template from someone who knows how to handle pals well; even better still, the user actually doing the CS. :P Girard knows what he's doing for sure.

character Suggestion cvs Jin kazama ;D i been finish his Pack

Mmm.... IDK.... I mean, it would be nice... But, I'll have to see how things are looking for me with my current line up of projects and all. Along with RL stuff. I'll take it under consideration, because Jin is one of my mains in Tekken. Along with wanting some solid Tekken chars in MUGEN. I already have like....including Psylocke...3 chars ahead before I'd even consider Jin unfortunately... Still, anything can happen.
Title: Re: Divine W.I.P.'s
Post by: C.a.r.l.o.s. on May 19, 2013, 07:41:59 pm
Hey DivineHolf, can i sugest?
make some capcom char like Zangief or M.Bison(Boxer) or Felicia
or some Marvel char like Hulk or Iron Man or DrDoom
I will love to see this chars in Divine Style! :2thumbsup:
Title: Re: Divine W.I.P.'s
Post by: DW on May 19, 2013, 09:26:06 pm
Hey DivineHolf

:gonk: I'm already worried where this is going, from the start...

make some capcom char like Zangief or M.Bison(Boxer) or Felicia
or some Marvel char like Hulk or Iron Man or DrDoom
I will love to see this chars in Divine Style! :2thumbsup:

-I really don't like Zangief at all.
-JZ's Balrog is awesome enough for me.
-Same goes for JZ's Felicia.
-Not too fond of Hulk. Well, not enough to make him.
-Iron Man...I've thought about it. I'd like to get a slicker spriteset of him though. Inspired by his slimmer Mark2/MvC3 look/armor.
-Dr. Doom...Don't know how well that transfer over in all honesty. Either way, don't like him enough to work on him myself.

There's a lot of chars I'd love to see myself... But, they are forbidden. :ninja:
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on May 19, 2013, 09:36:31 pm
There's a lot of chars I'd love to see myself... But, they are forbidden. :ninja:
Whu... what? o_O
Title: Re: Divine W.I.P.'s
Post by: DW on May 19, 2013, 09:37:30 pm
I'm just talking foolishness. Don't mind me. ;P
Title: Re: Divine W.I.P.'s
Post by: SNT on May 20, 2013, 03:29:12 am
Here's something to kick us off then.

Spoiler: Captain Britain (click to see content)
Spoiler: Uncanny X-Force (click to see content)
Spoiler: that new Deadpool Game (click to see content)
Spoiler: Junny (click to see content)
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 20, 2013, 05:21:13 am
Before I make any palettes for Psylocke, I just want to point out that her legs don't look right.
Spoiler, click to toggle visibilty

Shouldn't they look like this?:
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: SNT on May 20, 2013, 05:51:55 am
(http://wiki.shoryuken.com/images/b/b8/Mvc2-psylocke.png)
Not that it's a particularly strong argument for a palette splitting, but they were like that in the original sprites.
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 20, 2013, 08:02:26 am
^ That happens because the darkest blue is way too saturated so when the Rolento method is applied to that particular case it ends up making the original grey outline have a clearer tone than the darkest blue. Got me?? Color that lightest outline like it was the darkest tone, go ahead.

That blue is a little troublesome.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 20, 2013, 05:55:20 pm
^Pretty much this when you get to the boots colors just go 123645 to get the outline as the darkest instead of 123456 like how it's set up.
Title: Re: Divine W.I.P.'s
Post by: Titiln on May 20, 2013, 06:01:10 pm
might i suggest that most of her palettes (default ones too) ditch that simpsons skin color in favor of something whiter (snt's palettes for example)
Title: Re: Divine W.I.P.'s
Post by: DW on May 20, 2013, 08:20:07 pm
Here's something to kick us off then.

Spoiler: Captain Britain (click to see content)
Spoiler: Uncanny X-Force (click to see content)
Spoiler: that new Deadpool Game (click to see content)
Spoiler: Junny (click to see content)

Very nice. Thank you for the pals.

might i suggest that most of her palettes (default ones too) ditch that simpsons skin color in favor of something whiter (snt's palettes for example)

Lol, I never really thought about it like that. But, you're right. I do like the natural skin tones SNT used for his pals. The yellow Simpsons skin tone isn't looking too good compared to pals like that. One can only hope pal contributors use more natural skin tone colors.
Title: Re: Divine W.I.P.'s
Post by: C.a.r.l.o.s. on May 21, 2013, 12:58:09 am
Hey DivineHolf

:gonk: I'm already worried where this is going, from the start...
... :dunce2: Sorry, I should be drunk at this point...
Humm, i have another char in my mind...maybe a Divine Joke Char!!! :bulb2:
like... I dont know, Super Mario?
Title: Re: Divine W.I.P.'s
Post by: Markpachi on May 21, 2013, 01:07:42 am
maybe a Divine Joke Char!!! :bulb2:
This guy's killing me! :mmhmm:
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on May 21, 2013, 04:23:35 am
... :dunce2: Sorry, I should be drunk at this point...

:stare:

Humm, i have another char in my mind...maybe a Divine Joke Char!!! :bulb2:
like... I dont know, Super Mario?

I don't do joke chars. I wouldn't consider it a joke char, even if it was Mario. These are all "what ifs" though. No sense having our heads up in the clouds.
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 21, 2013, 04:45:39 am
That Junny palette looks gorgeous, ditching the Simpsons skin color is the best possible option. More natural skin tones would be amazing.
Title: Re: Divine W.I.P.'s
Post by: senorfro on May 21, 2013, 10:08:55 am
Here. have some
(http://i717.photobucket.com/albums/ww179/senorfro3/1_zpsf6f018be.png) (http://s717.photobucket.com/user/senorfro3/media/1_zpsf6f018be.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/5-1_zps708de3dd.png) (http://s717.photobucket.com/user/senorfro3/media/5-1_zps708de3dd.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/3-1_zps027ceb08.png) (http://s717.photobucket.com/user/senorfro3/media/3-1_zps027ceb08.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/4-1_zps66a0b07b.png) (http://s717.photobucket.com/user/senorfro3/media/4-1_zps66a0b07b.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/2-1_zps4b752cd3.png) (http://s717.photobucket.com/user/senorfro3/media/2-1_zps4b752cd3.png.html)

Here's something to kick us off then.
Spoiler: Captain Britain (click to see content)
Spoiler: Uncanny X-Force (click to see content)
Spoiler: that new Deadpool Game (click to see content)
Spoiler: Junny (click to see content)
It looks like one pixel on her lip was unchanged on these, unless that was intentional.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 21, 2013, 03:21:02 pm
Are the last 3 suppose to be the Power Puff Girls? Also do you have any names for the palettes or should i just list them as custom when i add them in.


Did a palette based of my Rogue from DFO (http://i848.photobucket.com/albums/ab43/Moon-Girard/ba6oPkC.png)
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Vilestar.png~original)
Title: Re: Divine W.I.P.'s
Post by: JustNoPoint on May 21, 2013, 03:33:24 pm
Oh PowerPuff girls? I was thinking the last 2 were R Mika and B Orchid :P
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on May 21, 2013, 07:38:59 pm
might i suggest that most of her palettes (default ones too) ditch that simpsons skin color in favor of something whiter (snt's palettes for example)
But it's accurate to the comics!!!
(http://www.blogcdn.com/www.comicsalliance.com/media/2009/11/swimsuitpsylocke.jpg)
Quote
it's always worth noting when an artist draws an Asian character and then decides it's a good idea to make her bright yellow.

Especially when the artist in question is Jim Lee (http://en.wikipedia.org/wiki/Jim_Lee).
Title: Re: Divine W.I.P.'s
Post by: DW on May 21, 2013, 07:56:28 pm
But it's accurate to the comics!!!

While that may be the case, and I wouldn't mind having some pals with the yellow skin tone, you can't really deny that the natural skin tones look far better.



Moving on, thanks for the pals senorfro and Girard. As promised, albeit a month late... Still, here's some updated pics. Special thanks to Froz for hiresing Psy's various FX. Along with thanks to Sean for providing the edits I needed.

Spoiler, click to toggle visibilty

Run and power charge were inspired from CvS Maki and Athena respectively. Wall jump implemented. Finished Psi-Blast and Psi-Blade long ago. Been kinda lazy lately and haven't worked on her in a while. :P Starting to get back to work though. All essential stuff is done. Psi-Blade can be done in the air as well as Psi-Blast. Only specials left to code are Psi-Drill and Ninjutsu. Then on to supers.

Title: Re: Divine W.I.P.'s
Post by: Suprizle on May 21, 2013, 08:21:46 pm
Looks sick!!!

So Sean did the new running sprites? Anyway, I'm pumped for Psylocke.
Title: Re: Divine W.I.P.'s
Post by: PBRTODD101 on May 21, 2013, 08:24:36 pm
Spoiler, click to toggle visibilty


I actually thought this one was Kenshin Himura as opposed to Blossom.
Title: Re: Divine W.I.P.'s
Post by: DW on May 21, 2013, 08:28:36 pm
Looks sick!!!

So Sean did the new running sprites? Anyway, I'm pumped for Psylocke.

Thanks. Sean did all the edits. Power charge, run, parrying, wall jump, air+ground grab attempt. Just didn't feel like taking pics of it all. >_<

Spoiler, click to toggle visibilty


I actually thought this one was Kenshin Himura as opposed to Blossom.


I thought they were based from the MK ninja girls at first. Mileena, Kitana, Jade. However, the hair and skin colors were off. Then Girard said PF Girls, and that makes more sense.
Title: Re: Divine W.I.P.'s
Post by: senorfro on May 21, 2013, 09:20:36 pm
Yeah, the first one is custom, second is Cammy inspired, and the last 3 are the Power Puff Girls.
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 22, 2013, 05:00:31 am
Most of senorfro palettes (specially notorious in the powerpuff palettes) that the last color of the boots is clearer than the previous shade, that is caused by a saturation issue with the color blue in the separation will applying any color to the layer. Everyone but Cammy palette has that problem.

You know I may suggest changing some things in the template, I may do it myself (Just fixing that little tone and that´s it)
Title: Re: Divine W.I.P.'s
Post by: Mr.Karate JKA on May 22, 2013, 05:04:22 am
Awesome effects of psylocke's dagger!!!
Title: Re: Divine W.I.P.'s
Post by: senorfro on May 22, 2013, 07:11:27 am
Most of senorfro palettes (specially notorious in the powerpuff palettes) that the last color of the boots is clearer than the previous shade, that is caused by a saturation issue with the color blue in the separation will applying any color to the layer. Everyone but Cammy palette has that problem.

You know I may suggest changing some things in the template, I may do it myself (Just fixing that little tone and that´s it)
Yeah I noticed that too, but wasn't sure what to make of it.  A couple of SNT's ones looked to have it as well (though not as bad) so I thought nothing of it.
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 22, 2013, 08:00:22 am
^ It´s an issue from the original sprites, that line should be the darkest shade cause in the CPS2 series the darkest shade (before CvS2 and MvC2) was grey 16,16,16 and the blue psylocke has way more saturated than the grey so that´s why it looks like that.

I´ll fix all those palettes myself if you want, sorry when I know how to do stuff properly, I want to do it properly.
Title: Re: Divine W.I.P.'s
Post by: senorfro on May 22, 2013, 08:45:07 am
Thanks, but I'll do it myself.  As you just said and as a friend of mine has said, if you're going to do something, do it right.  Don't half ass it.
(http://i717.photobucket.com/albums/ww179/senorfro3/1_zpsa2bc2866.png) (http://s717.photobucket.com/user/senorfro3/media/1_zpsa2bc2866.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/5-1_zps3c67eee4.png) (http://s717.photobucket.com/user/senorfro3/media/5-1_zps3c67eee4.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/3-1_zpsf8d9ed3d.png) (http://s717.photobucket.com/user/senorfro3/media/3-1_zpsf8d9ed3d.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/4-1_zps3e7cc65f.png) (http://s717.photobucket.com/user/senorfro3/media/4-1_zps3e7cc65f.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/2-1_zps3a290458.png) (http://s717.photobucket.com/user/senorfro3/media/2-1_zps3a290458.png.html)
This should do it
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 23, 2013, 04:18:14 am
^ Excellent

Another example of how everyone should color that part:

(http://i.imgur.com/kjZn0CN.png)

MvC2 Art.

The 4th tone of the boots is the last one, don´t do it this way and I will hunt your head with a pencil.
Title: Re: Divine W.I.P.'s
Post by: DW on May 23, 2013, 04:43:57 am
Very nice. I love it. :smitten: Thanks.
Title: Re: Divine W.I.P.'s
Post by: dampir on May 23, 2013, 06:21:43 am
O__o you keep doing this and you`ll force me retouch her sprites......looks nice this psylocke.....
Title: Re: Divine W.I.P.'s
Post by: senorfro on May 23, 2013, 10:47:59 am
A few more
(http://i717.photobucket.com/albums/ww179/senorfro3/8-1_zps2e34143b.png) (http://s717.photobucket.com/user/senorfro3/media/8-1_zps2e34143b.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/9_zps35bb9aa1.png) (http://s717.photobucket.com/user/senorfro3/media/9_zps35bb9aa1.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/6-1_zps14997a3f.png) (http://s717.photobucket.com/user/senorfro3/media/6-1_zps14997a3f.png.html)
(http://i717.photobucket.com/albums/ww179/senorfro3/7-1_zps41d77007.png) (http://s717.photobucket.com/user/senorfro3/media/7-1_zps41d77007.png.html)
Felicia
Parasol
Strider
McDonalds
Title: Re: Divine W.I.P.'s
Post by: Gogngos on May 23, 2013, 03:05:56 pm
Another palette from me (Posted some in Girard's WIP thread before):
- Luminous Rose Petals
(http://img5.imageshack.us/img5/2861/luminousrosepetals.png)
Title: Re: Divine W.I.P.'s
Post by: DW on May 23, 2013, 09:01:39 pm
McDonalds

:gonk: Not feelin' that one at all... But, I still appreciate the pal contributions. Really like the Strider one however. Never thought that'd look so good on her/never thought to put those colors on anyone else save for Hiryu himself. Anyway, thanks.

Another palette from me (Posted some in Girard's WIP thread before):
- Luminous Rose Petals

Yeah, I've seen the pals you put up in Girard's thread. They're all great, as well as this one. Thanks.
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 23, 2013, 09:13:00 pm
:gonk: Not feelin' that one at all...

YOU AREN´T LOVING IT?? Ok

- Luminous Rose Petals

The colors in the gloves are very unappealing. It looks like you passed from a dull red to a very colorful one, not good. Plus the red needs more contrast.


Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on May 23, 2013, 09:20:37 pm
Your McDonald's palette has too much contrast IMO.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 24, 2013, 05:13:15 am
 :S Guess I'm the only one who likes the McDonald one it reminds me of the Japanese McDonalds commercial (https://www.youtube.com/watch?v=_UKLncvGxQ8) but with White skin.
Title: Re: Divine W.I.P.'s
Post by: Gogngos on May 24, 2013, 03:14:22 pm
The colors in the gloves are very unappealing. It looks like you passed from a dull red to a very colorful one, not good. Plus the red needs more contrast.
Fixed the gloves and changed the hair. Hopefully this one is more improved compare to the last one. Thanks!
(http://img196.imageshack.us/img196/4162/luminousrosepetalsfixed.png)
Title: Re: Divine W.I.P.'s
Post by: 2OS on May 24, 2013, 08:11:01 pm
*wild 2OS appears*


why is that gradient body sprite hi res? get rid of that and apply the gradients to the original sprite.


(http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/2OSy_zps85c0bc4f.png)
(http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/2OSy2_zpsfbbedc43.png)
(http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/2OSy3_zps5e013c3c.png)
Title: Re: Divine W.I.P.'s
Post by: Titiln on May 24, 2013, 08:22:05 pm
But it's accurate to the comics!!!

While that may be the case, and I wouldn't mind having some pals with the yellow skin tone, you can't really deny that the natural skin tones look far better.
i think jmorphman was just fucking around since a google image search for psylocke shows she has natural skin color
Title: Re: Divine W.I.P.'s
Post by: Froz on May 25, 2013, 01:53:36 am
@2OS

That's because the HR sprites were intended to overlay the ones that didn't have the Psi aura (pink hue).

But here's the untouched sprites with gradient applied and axis. (http://www.mediafire.com/download/44dlsku1600fx06/Psylocke_Intro_-_Normal.rar)
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 25, 2013, 03:01:15 am
Since this topic gets more attention than mine I'll post my palettes for her here:

Spoiler, click to toggle visibilty

Felicia, Clone Wars, Sonic, Shadow, Skullomania. Sorry I couldn't be bothered to do anything with the effects on all but one of them. I might make one or two more. Great job on the palettes others have made so far by the way.
Title: Re: Divine W.I.P.'s
Post by: DW on May 25, 2013, 03:09:08 am
*wild 2OS appears*


why is that gradient body sprite hi res? get rid of that and apply the gradients to the original sprite.

Aww... 2OS was here and I missed him. :'( Thanks for the pals sir. I like your trademark pal. Maybe you wouldn't mind doing one for Jill if you have the time...? :3 As for the hires body fx... Any particular reason why it should be X'd out? I at first thought this strange myself when Froz sent it to me, but, after coding it in as explods with transparency applied and all.... I have to say it looks nice that way. It is a bit of extra work to have to sync up/code in the body fx/anim explod like that, but it's no big deal. In fact, I already did it. :P It only pertains to her intros/winposes and one special move anyway(Ninjutsu), so no biggy. Though if there's a problem we're not aware of, please share it. I'm all ears.

i think jmorphman was just fucking around since a google image search for psylocke shows she has natural skin color

Yeah lol. Probably.

@2OS

That's because the HR sprites were intended to overlay the ones that didn't have the Psi aura (pink hue).

But here's the untouched sprites with gradient applied and axis. (http://www.mediafire.com/download/44dlsku1600fx06/Psylocke_Intro_-_Normal.rar)

I'm not seeing the issue, though I will DL this just in case. As I said, I was thrown off myself when you hires'd the body fx, but, after coding it in, it looks fine to me. I don't think it needed, unless there's a problem that 2OS knows about, that we don't... >_< I think you did it so I'd have more work on my hands, Froz.... I thought we were cooler than that. >:[

Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 25, 2013, 03:14:42 am
Shadow

Hair needs to go all black or all red it won't work with half red half black just look at the sprite on the template that's being hit by more light from the effects it has red all through out the hair but on sprites with out that lighting the hair is black in those some spots where the effect lighting sprites have the red.
Title: Re: Divine W.I.P.'s
Post by: DW on May 25, 2013, 03:19:48 am
Felicia, Clone Wars, Sonic, Shadow, Skullomania.

Lulz 2 Felicia pals. :P Senorfro made one too. That's cool I guess. Of course liking the others as well. But, you're forgetting one aren't you...? You know the one, I don't think I have to say it. I'll be waiting. ;) Thanks.

Hair needs to go all black or all red it won't work with half red half black just look at the sprite on the template that's being hit by more light from the effects it has red all through out the hair but on sprites with out that lighting the hair is black in those some spots where the effect lighting sprites have the red.

Yeah, I see what you mean. I think all black would work better imo, then all red.

Title: Re: Divine W.I.P.'s
Post by: Froz on May 25, 2013, 03:23:21 am
I'm not seeing the issue, though I will DL this just in case. As I said, I was thrown off myself when you hires'd the body fx, but, after coding it in, it looks fine to me.

I'll admit that i was being lazy and couldn't find anything in the programs that make them glow and look crisp at the same time. :P

I'll try to redo them.

I don't think it needed, unless there's a problem that 2OS knows about, that we don't...

I'm pretty sure it's between the hideous blur or the fact that he though it would only be High-Res'd without any overlay.

I think you did it so I'd have more work on my hands, Froz.... I thought we were cooler than that. >:[

Well, i do like to do things the hard way, so this is one of those moments. =p
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 25, 2013, 03:24:46 am
But, you're forgetting one aren't you...? You know the one, I don't think I have to say it. I'll be waiting. ;) Thanks.

Yeah, about that one... The reason why I didn't make that one again is because, even I have gotten sick of that joke.

Hair needs to go all black or all red it won't work with half red half black just look at the sprite on the template that's being hit by more light from the effects it has red all through out the hair but on sprites with out that lighting the hair is black in those some spots where the effect lighting sprites have the red.

Yeah, I see what you mean. I think all black would work better imo, then all red.

Ehh, I think It looks fine, but I suppose I can make an alternate version with all black hair.
Title: Re: Divine W.I.P.'s
Post by: DW on May 25, 2013, 03:34:10 am
I'm pretty sure it's between the hideous blur or the fact that he though it would only be High-Res'd without any overlay.

Well, there is no overlay with that. He's referring to the body sprites when she performs Ninjutsu, the sprite in the lower right of the template. That's originally not FX at all, but her actual sprites given the gradient to blend with her fx. Which is more than likey the reason why 2OS brought that up. You essentially turned a small number of her actual sprites, into fx. I thought this strange at first myself. Unlike her energy daggers, the Ninjutsu body colors aren't really meant to be fx. But, it can work. I'm fine with it either way, because I've already coded it in basically.

Yeah, about that one... The reason why I didn't make that one again is because, even I have gotten sick of that joke.

What joke...? :???: You've lost me. Must be an inside one. I thought it was just a signature pal scheme, like many pal contributors have. One that I'm very fond of. Didn't think it was some kind of joke...
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 25, 2013, 03:41:31 am
What joke...? :???: You've lost me. Must be an inside one. I thought it was just a signature pal scheme, like many pal contributors have. One that I'm very fond of. Didn't think it was some kind of joke...

The reason why almost all of my sets had a Kula Diamond palette was to parody the fact that she had a palette based off of her very frequently. As of recently however, I've grown sick of doing this joke and now only make one as filler when I absolutely cannot come up with ideas for a character. If you actually liked It however, I do not have a problem with making It again.
Title: Re: Divine W.I.P.'s
Post by: DW on May 25, 2013, 04:08:47 am
No, not Kula! >:[ I'm talking about the Fire Hair/Brown Skin scheme. Something like you did with Yuka, since you did the blue outfit for Jill and Mai.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 25, 2013, 04:10:07 am
No, not Kula! >:[ I'm talking about the Fire Hair/Brown Skin scheme. Something like you did with Yuka, since you did the blue outfit for Jill and Mai.

Oh! Oh God do I feel stupid. Yeah, I'll make that one for Psylocke.
Title: Re: Divine W.I.P.'s
Post by: DW on May 25, 2013, 04:12:04 am
Awesome!  :2thumbsup:
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 25, 2013, 09:36:23 am
Talking about signature pal schemes:

(http://i.imgur.com/vN0UlvC.png)

Sand Pink.
Title: Re: Divine W.I.P.'s
Post by: TheSnackist on May 25, 2013, 05:46:31 pm
Dat Raven palette... So beautiful!
Title: Re: Divine W.I.P.'s
Post by: Froz on May 25, 2013, 08:49:55 pm
I updated the template with a new aura, palette scheme remains unaffected:

(http://i.imgur.com/xSUo7h7.png)
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 25, 2013, 10:23:21 pm
I kinda liked the previous aura more but whatever:

bla bla bla palettes updated:

(http://i.imgur.com/feSyO9K.png)
(http://i.imgur.com/gBam1gB.png)
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 25, 2013, 10:26:17 pm
The rest of my palettes:

Spoiler, click to toggle visibilty

Poison, Psyclops, Dark skin with fire hair, Shadow with black hair.

Sand Pink.

Oh hell yes!
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on May 26, 2013, 01:04:57 am
I kinda liked the previous aura more but whatever:

bla bla bla palettes updated:

Wait why'd you have to update the palettes? the palette table is exactly the same.
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 26, 2013, 06:45:51 am
^ Just to see how the aura changes with other colors, will use that template with the new aura anyway.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 29, 2013, 02:18:45 am
I was not happy with how the effects looked on the dark skin fire hair palette, so I redid them.

(http://i44.tinypic.com/2dl3oud.jpg)
Title: Re: Divine W.I.P.'s
Post by: PRØJECT.13 on May 29, 2013, 05:45:46 am
(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/NightForcePsylocke.png)

The effects and such are supposed to be red,but I'm not all too good at doing effects x.x;
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on May 29, 2013, 06:31:05 pm
Now, make the sacrifice of answering my question: Are you working on Juli?
Title: Re: Divine W.I.P.'s
Post by: DW on May 29, 2013, 07:16:23 pm
I told you to refer to my WIP thread, as it should be apparent who I'm working on. If you couldn't tell by the screenshots and posts I've put up, along with all the pals of said char being contributed here. By "education"(lol whut?) it should be obvious that I'm working on Psylocke. Though, if you need me to tell you, I will. I'm working on Psylocke. Not Juli. Psylocke. Please don't PM me unless it's something important that needs to be brought to my attention.
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on May 29, 2013, 07:46:34 pm
Clearly you did not understand my question, so I'll try to be more specific: Does Juli's shadow in your signature means that you intend to work on her some day?
Title: Re: Divine W.I.P.'s
Post by: DW on May 29, 2013, 07:57:20 pm
I understand just fine sir. I answered what you asked me. You didn't ask me will I be working on Juli, you ask am(are) I working on Juli. Present tense. Presently I'm working on Psylocke, so, that was the answer that no I am not currently working on Juli, rather Psylocke. Now that you've asked will I be working on Juli in a possible future... The answer to that isn't set in stone. Juli is actually long overdue from me, but, there's a lot going on right now. I honestly don't know what I'm going to be doing if anything at all.
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on May 29, 2013, 08:07:19 pm
Well, I don't think I need any english class here, but like is said where I live: "For the ones who understand well, only half a word is needed." So I would expect you to understand about Juli being or becoming a wip.
Title: Re: Divine W.I.P.'s
Post by: DW on May 29, 2013, 08:13:43 pm
Just like I didn't need a pointless PM asking me what I'm working on. Yet, I still gave you the courtesy of responding to it. Nor do I need to hear any quotes from where you live. I answered you questions now. So, good day to you sir. There's nothing else that needs to be said.
Title: Re: Divine W.I.P.'s
Post by: PRØJECT.13 on May 29, 2013, 08:16:18 pm
Well, I don't think I need any english class here, but like is said where I live: "For the ones who understand well, only half a word is needed." So I would expect you to understand about Juli being or becoming a wip.

In all honesty,you're coming off as awfully rude..There isn't any need for any of that.
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on May 29, 2013, 08:28:18 pm
Well, I don't think I need any english class here, but like is said where I live: "For the ones who understand well, only half a word is needed." So I would expect you to understand about Juli being or becoming a wip.

In all honesty,you're coming off as awfully rude..There isn't any need for any of that.

No I'm not being rude. I asked a question, and he replies as if he didn't know what I mean. I only replied at the same level.
Title: Re: Divine W.I.P.'s
Post by: Cybaster on May 29, 2013, 08:36:38 pm
Dear Macaulyn,

He didn't understand your question because you didn't formulate it properly. "Are you rich ?" and "are you planning on becoming rich?" don't mean the same thing you know. Present and past tense are two different things. I suggest you go take some English classes in order to improve a little.

Also, while you're at it, go take some courtesy classes.
Now, make the sacrifice of answering my question: Are you working on Juli?
This is being rude. You should already be greatful he ackowledged your existence and answered your question. Twice.
Now, make the sacrifice of not answering this post and shut up. Thanks in advance.

Sincerely yours,
Cybaster
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on May 29, 2013, 09:26:02 pm
Sorry, I did formulate my question well enough for anyone to understand. I asked if he was working on Juli. If he was going to work on her, what cost him to say "no, I'm working on Psylocke", but he answered something like "If you couldn't tell by the screenshots and posts I've put up, along with all the pals of said char being contributed here." and "I'm working on Psylocke. Not Juli. Psylocke."

I suggest you go take some English classes in order to improve a little.
No, thanks.

Now, make the sacrifice of not answering this post and shut up. Thanks in advance.

Sincerely yours,
Cybaster
No, thanks, again. I PM'd him, because I didn't know about an existance of a WIP thread from him, so I don't think its much sacrifice to say that he wasn't working in Juli, but in Psylocke and then say "please do not PM me to ask about wips, go to my WIP thread." I cannot guess what people want to receive or not in a PM. Sorry, you say I'm rude, I only answer with rudeness to those that are rude with me.
Title: Re: Divine W.I.P.'s
Post by: Lord Kain on May 29, 2013, 09:31:56 pm
No, thanks, again.
:getout:
Title: Re: Divine W.I.P.'s
Post by: Koop on May 29, 2013, 09:37:58 pm
@Macaulyn There's no need to stalk anybody with pms. If you have a question. Just ask it clearly. It will be easier to answer that way.
Title: Re: Divine W.I.P.'s
Post by: Duos.act on May 29, 2013, 10:03:18 pm
He has a shadow of Juli in his signature next to his other characters.  Holy shit, it doesn't take a rocket scientist or a college education to figure out that he intends to make her.  I don't understand how this could have possibly eluded you.
Title: Re: Divine W.I.P.'s
Post by: DW on May 29, 2013, 10:13:19 pm
Whut up with a pal, MC2? I like you pals mang. You've never given me one for one of my chars though... :'( C'mon, you know you want to make one for Psylocke... :3
Title: Re: Divine W.I.P.'s
Post by: Duos.act on May 29, 2013, 10:33:35 pm
I'm really glad you like my work, but Psylocke seems like a pretty FX intensive character and changing FX colors isn't my style.  I don't think I could do her justice, but if you really want me to I'll do it.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on May 29, 2013, 10:37:12 pm
The effects and such are supposed to be red,but I'm not all too good at doing effects x.x;

Let me help you with that:

(http://i39.tinypic.com/ayvrie.jpg)
Title: Re: Divine W.I.P.'s
Post by: DW on May 29, 2013, 10:46:50 pm
I'm really glad you like my work, but Psylocke seems like a pretty FX intensive character and changing FX colors isn't my style.  I don't think I could do her justice, but if you really want me to I'll do it.

You don't have to change her FX colors. Most just like to, because it blends with her outfit colors that they made for the pal. Though, her default pink/purple FX would be fine with any pal imo. If you're not happy with it, then I understand. Though, I would like one pal from you regardless. I don't think the FX is going to take anything away from what you produce.
Title: Re: Divine W.I.P.'s
Post by: Duos.act on May 29, 2013, 10:59:45 pm
I'll give it a go.  I've been doing colors for a lot of male characters lately and it would be a nice change of pace to have someone easier on the eyes.
Title: Re: Divine W.I.P.'s
Post by: Infinite Daze on May 29, 2013, 11:57:15 pm
Here are a few that I did for Psylocke 
The Queen
(http://i.imgur.com/spYCaWy.png)
X Force
(http://i.imgur.com/fkrOYbm.png)
Uncanny X Force
(http://i.imgur.com/bZOE5u7.png)
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 30, 2013, 12:02:25 am
Infinite, the 4th shade of Psylocke´s boots is the last one, it´s very noticeable in The Queen palette cause is looks wrong.
Title: Re: Divine W.I.P.'s
Post by: Duos.act on May 30, 2013, 12:31:44 am
One more thing, do you know what topic Girard's template is in?  I'm having trouble finding it.
Title: Re: Divine W.I.P.'s
Post by: Aldo on May 30, 2013, 12:35:16 am
^ mmm... ahh, you can find it on the 28th page of this thread. Could redirect you to the post but I don´t know how do it.

I updated the template with a new aura, palette scheme remains unaffected:

(http://i.imgur.com/xSUo7h7.png)
Title: Re: Divine W.I.P.'s
Post by: Infinite Daze on May 30, 2013, 12:40:12 am
Infinite, the 4th shade of Psylocke´s boots is the last one, it´s very noticeable in The Queen palette cause is looks wrong.
fixed. It's hard to find specific colors in FF3, so I took it to PS.
Title: Re: Divine W.I.P.'s
Post by: C.a.r.l.o.s. on June 02, 2013, 01:33:15 am
Divine, any chance to you make a Divine Hugo? :P
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on June 02, 2013, 10:39:41 am
Divine, any chance to you make a Divine C.Viper? :P
Fixed.
But seriously: DivineWolf, I thought you wanted to make C.Viper as well. But your sig and your plan of only doing 10 chars are confusing me... :S
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 02, 2013, 10:48:33 am
STOP WITH THE FREAKING "CAN YOU MAKE X CHAR" OR "ARE YOU CONSIDERING X CHAR", GODDAMNIT!!!
Title: Re: Divine W.I.P.'s
Post by: Cybaster on June 02, 2013, 11:32:32 am
STOP WITH THE FREAKING "CAN YOU MAKE X CHAR" OR "ARE YOU CONSIDERING X CHAR", GODDAMNIT!!!

Title: Re: Divine W.I.P.'s
Post by: C.a.r.l.o.s. on June 02, 2013, 02:29:15 pm
I dont see any problem with sugest some chars ... its just a sugestion (its like say: Hey i love your work!and i like to see this in your standard!) nothing more ... the creator have the right to say i like or i dont like ... but insist to say 10 times the same char is somenting very wrong and annoing.
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on June 02, 2013, 02:51:04 pm
And I was just asking, whenever DivineWolf still follows his original plans?
Title: Re: Divine W.I.P.'s
Post by: Chatman on June 02, 2013, 03:01:02 pm
You see, here's the thing though, at a certain point, showering the creator with suggestions begins to show a more selfish motif, it's almost like you are not interested in what they are making anymore, but rather what you want made. Kind of like disrespecting their intent. If you really respect a creator you will follow the projects he has and suggest about them rather than something of outside origin.

If they ask for suggestions, that's a different story, but as it stands, suggesting repeatedly just kinda comes off as selfishly motivated and rude, not to mention detracting from the actual topic and flow of the thread.

And Trinitronity, just be patient man. His plans will surely unveil themselves. Same as above applies.

On topic: DivineWolf, I've lurked on your works for quite some time, and I really look forward to your Psylocke. I might even make palettes, which is saying a lot, because I don't really do much. Lol. Nice work as always however, can't wait to see how it turns out.   :)
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 02, 2013, 03:10:05 pm
Made a Kasumi based palette yes i know Kasumi has white underwear but it just looked weird so i left the bottoms blue for the palette
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Girard_Kasumi.png~original)

Also did the effects for 3 of PAVNG's palettes the Shadow one has yellow effects cause Chaos Spear was yellow first and changes color every game.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/fa2afjpg.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/674nqwjpg.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/1e9ouhjpg.png~original)
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on June 02, 2013, 03:17:32 pm
And Trinitronity, just be patient man. His plans will surely unveil themselves. Same as above applies.
Well, I'm actually patient. I was just confused by DivineWolf's signature...
Title: Re: Divine W.I.P.'s
Post by: DW on June 02, 2013, 04:49:56 pm
Here are a few that I did for Psylocke

Thanks mang.

Divine, any chance to you make a Divine Hugo? :P

Eww.... No lol. I don't like Hugo at all. I'd make Zangief before I made Hugo. And I hate Zangief!

Divine, any chance to you make a Divine C.Viper? :P
Fixed.
But seriously: DivineWolf, I thought you wanted to make C.Viper as well. But your sig and your plan of only doing 10 chars are confusing me... :S

I had a feeling someone was going to throw this back in my face lol. I really did. I got a sixth sense for this sorta thing. :P Felo Llop asked me to make her, yes. Though, I'd assume her sprites and all aren't complete yet. Can't do anything with her, until Felo Llop deems her ready to go. I confuse myself with my so called "plans". :gonk: Don't pay any attention to it/my sig. I'm too sporadic to have a plan... >_<

STOP WITH THE FREAKING "CAN YOU MAKE X CHAR" OR "ARE YOU CONSIDERING X CHAR", GODDAMNIT!!!

Don't worry about it. It's fine and they just wanted to know. That's what a WIP thread is for. I don't mind getting suggestions, so long as they're not excessive/demanding. At which point, I'm just going to straight up ignore from this point on. Like pointless PMs/emails asking me stuff like that.

You see, here's the thing though, at a certain point, showering the creator with suggestions begins to show a more selfish motif, it's almost like you are not interested in what they are making anymore, but rather what you want made. Kind of like disrespecting their intent. If you really respect a creator you will follow the projects he has and suggest about them rather than something of outside origin.

If they ask for suggestions, that's a different story, but as it stands, suggesting repeatedly just kinda comes off as selfishly motivated and rude, not to mention detracting from the actual topic and flow of the thread.

And Trinitronity, just be patient man. His plans will surely unveil themselves. Same as above applies.

On topic: DivineWolf, I've lurked on your works for quite some time, and I really look forward to your Psylocke. I might even make palettes, which is saying a lot, because I don't really do much. Lol. Nice work as always however, can't wait to see how it turns out.   :)

If it gets excessive, then yes, it does come off as being selfish. Though, they haven't been that way(at least I don't think lol). It's fine. Aside from that, thanks for the support. The more pals the merrier. I appreciate the support and possible contribution to Psylocke.

Made a Kasumi based palette yes i know Kasumi has white underwear but it just looked weird so i left the bottoms blue for the palette

Also did the effects for 3 of PAVNG's palettes the Shadow one has yellow effects cause Chaos Spear was yellow first and changes color every game.

Cool, thanks.

     Posted: June 02, 2013, 05:12:07 pm
Also, saw you're deleted post, Trinitronity. I don't hate grapplers. I like Griffon(Tizoc) and Haggar a lot. And King is one of my mains in Tekken. I even like Raiden and R.Mika a bit. There's other I could name that I like, but that would be a long list. :P I just don't like Zangief or Hugo as characters period. Has nothing to do with them being grapplers.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on June 02, 2013, 10:05:53 pm
Also did the effects for 3 of PAVNG's palettes the Shadow one has yellow effects cause Chaos Spear was yellow first and changes color every game.

Thanks Girard, I really appreciate this. :)
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on June 03, 2013, 12:35:59 am
STOP WITH THE FREAKING "CAN YOU MAKE X CHAR" OR "ARE YOU CONSIDERING X CHAR", GODDAMNIT!!!
Title: Re: Divine W.I.P.'s
Post by: Suprizle on June 03, 2013, 01:46:34 am
All suggestions aka begging aside, when can we expect to get our grubby hands on this master piece?
Title: Re: Divine W.I.P.'s
Post by: DW on June 03, 2013, 02:54:20 am
I have to get out of this "slump" I'm in... In all honesty, I should have been done with Psylocke before Jill. I started on Psy about 2 weeks before even considering Jill. However, I've just not been in the mood as of late to code anything. I've slowly been creeping back on things though. I open up Psy in FF, look over what I've done, get ready to code in more... Then, end up doing something else. >_< I get tired after doing w/e else I go and do, then, don't feel like coding anything. I'm going to break myself out of it eventually though, because as lazy as I can be at times, I hate leaving things undone. I can't give an exact date, but I'd wager before this month is out, Psy will be ready to go. If I stop being lazyall goes well. I'm hoping I get hit with a sudden burst of MUGEN energy, like I usually do with my works. Especially towards the final stretch of things. Also, IDK about anything being a masterpiece, but I do appreciate the compliment. You're making me blush... :blush: No, but seriously, thanks for the support and compliment.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 03, 2013, 03:10:58 am
I can't give an exact date, but I'd wager before this month is out, Psy will be ready to go. If I stop being lazyall goes well.

Guess I stop procrastinating on the color separation and speed things up.
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 03, 2013, 10:57:46 am
^ In the meantime:

(http://i.imgur.com/4yYLZ33.png)

Sharon Dame from SF EX2.
Title: Re: Divine W.I.P.'s
Post by: Antagonist on June 03, 2013, 09:45:43 pm
Not sure if you will be interested, but I've made another small portrait based in this image (http://i46.tinypic.com/9hum1z.jpg):

(http://www.mediafire.com/convkey/50b5/ea6caddqd5ak8msfg.jpg)
Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on June 03, 2013, 10:27:55 pm
Beautiful.  ^_^
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 03, 2013, 11:02:16 pm
^ In the meantime:
http://i.imgur.com/4yYLZ33.png
Sharon Dame from SF EX2.

Looks great.
Also please guys let this be the last red hair with mostly gray/black outfit this makes the fourth one and i see no need to have anymore like them.

Anyway made two palettes based on the Theif from DFO and her rogue sub class.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/theif.png~original)
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_DFOTheif.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_DFORogue.png~original)
Title: Re: Divine W.I.P.'s
Post by: DW on June 04, 2013, 12:27:47 am
Sharon Dame from SF EX2.

Sharon's last name is Dame...? I didn't know that... Didn't know she had any relation with Blair, I'll have to do some research on that. Regardless, lovely pal as always, thanks.

Not sure if you will be interested, but I've made another small portrait based in this image (http://i46.tinypic.com/9hum1z.jpg):

(http://www.mediafire.com/convkey/50b5/ea6caddqd5ak8msfg.jpg)

Very nice! That pic was my secondary choice for her small pic. I really like that pic of her. The one included in her template was my first choice, though I wasn't certain at first if it would turn out well. 2OS made it work though. I'll include yours as well. I like it very much. Thanks. :)

Anyway made two palettes based on the Theif from DFO and her rogue sub class.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/theif.png~original)
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_DFOTheif.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_DFORogue.png~original)

Ah... So that's the char in your current avatar. Never played DFO but I heard it was really good. Also heard it was closing down soon... That's too bad... :( That aside, thanks for the pals. Very beautiful indeed.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on June 04, 2013, 12:47:18 am
Man, so many nice pals here for the Psy. Gotta say I'm impressed lol. o.o
Title: Re: Divine W.I.P.'s
Post by: Dr. Bob, Beautician on June 04, 2013, 02:15:44 am
Damn, those are some gorgeous palettes for what will without a doubt be a gorgeous character.
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 04, 2013, 02:39:54 am
http://www.mediafire.com/convkey/50b5/ea6caddqd5ak8msfg.jpg

This s.Port is absolutely beautiful :D definitely I´ll use this one, great work :)

Sharon's last name is Dame...? I didn't know that... Didn't know she had any relation with Blair, I'll have to do some research on that. Regardless, lovely pal as always, thanks.

Sharon is Blair´s sister so yeah, that´s the relation. Glad you like it :)
Title: Re: Divine W.I.P.'s
Post by: Duos.act on June 05, 2013, 09:06:16 pm
I didn't do much to the extra stuff, but I hope the colors themselves can make up for that.

Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: 2OS on June 05, 2013, 09:41:38 pm
^ gloveless. that's clever.

the third one's skin could use a bit more contrast.


Not sure if you will be interested, but I've made another small portrait based in this image (http://i46.tinypic.com/9hum1z.jpg):

(http://www.mediafire.com/convkey/50b5/ea6caddqd5ak8msfg.jpg)

you probably could have gotten away with using the white pixel to make her eyes glisten like the original port.


hi res body effect thing:

1. it's a low res character so you'd have to downscale it and align it opposed to just flat out aligning it which will likely make it look more odd than just leaving it low res (in terms of mesh).

2. no one else does hi res body effects for low res characters (but i don't consider this good (or even practical) reasoning for anything and i actually don't give 2 shits about ""what everyone else does"" in general but we're not talking about me).


you can make a nice gradient effect without hi res. (http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/ChunShadowHorizontal1-1.gif)
Title: Re: Divine W.I.P.'s
Post by: PAVGN on June 05, 2013, 09:46:03 pm
Very nice palettes MC2. The second and fourth ones are my favorite, however you need to fix the legs on all of them.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 05, 2013, 09:52:18 pm
There's no need to worry about the legs/boots shades being misordered when making palettes I switch the colors to be in the correct order when I add them in the palette folder.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on June 05, 2013, 10:39:32 pm
Well...shit, I just can't stop making palettes for this character now can I? Here are three based on the Mortal Kombat girls.

Spoiler, click to toggle visibilty

Jade, Kitana, Mileena.
Title: Re: Divine W.I.P.'s
Post by: TheSnackist on June 06, 2013, 04:43:31 pm
Mileena? Fuck yeah!
Title: Re: Divine W.I.P.'s
Post by: 2OS on June 06, 2013, 09:43:25 pm
lol kitana.

the blue one i did was based on her in deadly alliance.
Title: Re: Divine W.I.P.'s
Post by: Ganbare-Lucifer on June 07, 2013, 01:04:19 am
Those are nice Palletes for Psyloke... yeah!

...so Armored Armadillo or Flame Stag were bad choices...

so i came up with a more bit known character... that was already made:

GENO! by tachi...

he is one of my fav characters, and i was dissapointed by the cheapness and low qualify of the char... but i have to admit it... kickass good sprites :P

so i hope and pray for a better version of him... maybe an scratch edit... :·3
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 09, 2013, 11:09:38 am
Bump because COLORS:

(http://i.imgur.com/J0DmrPR.png)

Palette based on this character (http://fightersgeneration.com/characters2/jun-kof.html)

Didn't touched the effects cause I think they fit the reference.
Title: Re: Divine W.I.P.'s
Post by: DW on June 11, 2013, 07:14:15 pm
I didn't do much to the extra stuff, but I hope the colors themselves can make up for that.

Spoiler, click to toggle visibilty

Thank you sir. I like them very much.

hi res body effect thing:

1. it's a low res character so you'd have to downscale it and align it opposed to just flat out aligning it which will likely make it look more odd than just leaving it low res (in terms of mesh).

2. no one else does hi res body effects for low res characters (but i don't consider this good (or even practical) reasoning for anything and i actually don't give 2 shits about ""what everyone else does"" in general but we're not talking about me).


you can make a nice gradient effect without hi res. (http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/ChunShadowHorizontal1-1.gif)

Yeah... I switched back to using the normal body sprites with the gradient applied. Primarily due to reason #1. Which was my initial concern with it as well. I don't care what everyone else does either. This way is just more productive and comes together better. Thanks for your advice as always.

Well...shit, I just can't stop making palettes for this character now can I? Here are three based on the Mortal Kombat girls.

Spoiler, click to toggle visibilty

Jade, Kitana, Mileena.

I was waiting on somebody to give me these lol. Thanks a lot, looks great. :smitten:

Those are nice Palletes for Psyloke... yeah!

...so Armored Armadillo or Flame Stag were bad choices...

so i came up with a more bit known character... that was already made:

GENO! by tachi...

he is one of my fav characters, and i was dissapointed by the cheapness and low qualify of the char... but i have to admit it... kickass good sprites :P

so i hope and pray for a better version of him... maybe an scratch edit... :·3

:???:

Bump because COLORS:

Spoiler, click to toggle visibilty

Palette based on this character (http://fightersgeneration.com/characters2/jun-kof.html)

Didn't touched the effects cause I think they fit the reference.

Yet another lovely pal. Thank you sir. :)
Title: Re: Divine W.I.P.'s
Post by: Momotaro on June 11, 2013, 09:36:35 pm
This is my contribution.
Not based on anything. Just want to give her these colors.

Let me know if there is color problem due to hosting process.

(http://imageshack.us/a/img689/7675/psynedpal1.png)
Title: Re: Divine W.I.P.'s
Post by: PAVGN on June 12, 2013, 12:16:32 am
DivineWolf, there you are! I was beginning to worry about you.

I was waiting on somebody to give me these lol. Thanks a lot, looks great. :smitten:

Oh shit, looks like I read your mind. You're welcome.
Title: Re: Divine W.I.P.'s
Post by: DW on June 12, 2013, 03:49:06 am
@Ned

Thanks for the pal sir.

@PAVGN

I'm always gone, but never hard to find. On a side note, I think I dislocated my left pinky finger or something... :( Playing basketball earlier 2day and collided with someone during a play. Hurts like Hell every time I try to ball my fist/crack my knuckles. Put some ice on it, hope it's just pain from the impact and nothing serious. Now, I'm off to watch the NBA finals.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on June 12, 2013, 11:48:57 pm
*Sigh* Okay, hopefully THIS is the last palette I'll make for her:

Spoiler, click to toggle visibilty

She-Hulk, in case you couldn't tell. I did the best I could.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 12, 2013, 11:53:37 pm
OH YES! Love it
Title: Re: Divine W.I.P.'s
Post by: DW on June 13, 2013, 09:58:29 pm
@PAVGN

Thanks for the pals.



Alright, so I'm gonna put this up and see if anyone is willing to help out with it.

Xenomic said:
Midnight Bliss:

(http://fc00.deviantart.net/fs71/f/2010/301/6/9/midnight_bliss_psylocke_by_xenomic-d31oxh8.png)

Xenomic sent me this like a month ago. Something he had done himself long ago for Psylocke. The evening dress concept is nice and elegant. I like it, though we both agree that the actual process of her being drained looks really weird. I'm hoping someone would be willing to replace those four draining frames with a pose more befitting/practical. The pal scheme itself I'm sure doesn't particularly matter. It can be adapted to match up with my Psy's pal scheme once it's finished.

Anyway, I'd very much like to add in MB for her. So, please would someone help out with it? The concept is already there. It's just the pose of her being drained needs a revamp. The initial pose where she's standing is fine imo. Of course said user will be credited for their contribution/help. 4 frames is all that's needed as can be seen in the concept above.
Title: Re: Divine W.I.P.'s
Post by: DW on June 14, 2013, 11:22:21 pm
One super down, 2 more to go...

Spoiler, click to toggle visibilty

Finishing stretch is when my focus becomes fully in tune/I stop being lazy.
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 14, 2013, 11:26:14 pm
 :) :yeses:
Title: Re: Divine W.I.P.'s
Post by: C.a.r.l.o.s. on June 15, 2013, 12:03:56 am
One super down, 2 more to go...

Spoiler, click to toggle visibilty

Finishing stretch is when my focus becomes fully in tune/I stop being lazy.

This is looking very hot!!! :2thumbsup:
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on June 15, 2013, 12:39:43 am
Psi thrust looks amazing.
Title: Re: Divine W.I.P.'s
Post by: Joulz on June 16, 2013, 06:21:05 am
oh my, that looks sexy as fuck
Title: Re: Divine W.I.P.'s
Post by: Momotaro on June 17, 2013, 10:24:55 am
@Divine
No problem!

Nice updates!
This character is already in my top 3 of your creations!!

Keep it up, bro!
Title: Re: Divine W.I.P.'s
Post by: FirePony on June 17, 2013, 04:19:08 pm
OH MY GOD! It looks so promising!!!
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on June 17, 2013, 11:16:33 pm
I like it, though we both agree that the actual process of her being drained looks really weird.
If no one steps up, you could probably get away with using it as is, just with the axis around her right wrist instead of her neck, I think.
Title: Re: Divine W.I.P.'s
Post by: Froz on June 17, 2013, 11:20:59 pm
Or you could flip her arm around (vertically, obviously) to make it much more natural.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on June 17, 2013, 11:33:41 pm
@Jmorphman: That's how I had it set up when I sprited it (well, sprite edited the grabbed sprite), but it still looks really awkward and not that great. ^^;;
Title: Re: Divine W.I.P.'s
Post by: Antagonist on June 18, 2013, 06:29:47 pm
Well, this is all I could do:

(http://www.mediafire.com/convkey/0e4a/pia9fcomr0ynvb7fg.jpg)

I've replaced the head and the arm with ones of her original sprites and modified it a bit. Since I don't have enough skills to sprite the rest of the frames, I'm leaving this as a base for for the remaining three; or if someone wants to improve it.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on June 19, 2013, 01:34:09 am
It's definitely a lot better than the old grabbed sprite so far, that's for sure. Maybe other touch-ups are required, but it's still not bad~


EDIT - Now that I noticed this, and this is more of a nitpick on my part and I'm OCD about things, but I noticed her breasts in the Midnight Bliss sprite are smaller than in her normal sprite. That bugs me and I don't know why. .=.
Title: Re: Divine W.I.P.'s
Post by: SilentRipper on June 19, 2013, 05:36:10 am
I actually like the concept of her being grabbed by the hand/wrist; feels more unique and... no every one should be grabbed by the neck in a MB
Title: Re: Divine W.I.P.'s
Post by: Xenomic on June 19, 2013, 05:43:17 am
It'd work if it didn't look so awkward really. That's the problem with the original is it looks so awkward and doesn't work well for Psylocke methinks. ^^;
Title: Re: Divine W.I.P.'s
Post by: DW on June 20, 2013, 05:53:36 pm
If no one steps up, you could probably get away with using it as is, just with the axis around her right wrist instead of her neck, I think.

No. It looks too weird to me. That pose is just an variant frame of her standing on the ground(which is weird, because for MBs, the char should be held off the ground by Demitri) gem activation pose from MSH. It doesn't even look like she's being held up like that. Her facial expression doesn't show distress, pain/anguish, or oddly enough pleasure(in the instance of some chars, like Felicia). It just doesn't work at all.

Well, this is all I could do:

(http://www.mediafire.com/convkey/0e4a/pia9fcomr0ynvb7fg.jpg)

I've replaced the head and the arm with ones of her original sprites and modified it a bit. Since I don't have enough skills to sprite the rest of the frames, I'm leaving this as a base for for the remaining three; or if someone wants to improve it.

Now that's more like it. :) Thanks a lot. I planned to use the single stance sprite regardless, for the CFJ styled MB where only a single frame is required for that version. For the VS/SvC styled MB, I can use just this single sprite you made. It's better than nothing and PotS did that himself with a few of his chars. Thanks a lot, I really appreciate it.

I actually like the concept of her being grabbed by the hand/wrist; feels more unique and... no every one should be grabbed by the neck in a MB

No, not everyone has to be held up by their neck. Still, that pose just doesn't look right period. Doesn't matter what she's being held up by. It just looks weird.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on June 20, 2013, 09:59:12 pm
Aye, I suppose you could just get away using 2 sprites as opposed to the full animation as many authors tend to do (though my OCDness doesn't like that, but I'm not going to redo the draining sprites myself lol. I don't have the patience for it anymore @_@;; ).

Arms/wrists only work if the character is short enough methinks, or if the pose is done just right. Think of someone like Huitzil I suppose!
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 21, 2013, 03:47:06 pm
New template with the MB added I Separated the MB in the only way i could without pulling a Jmoprhman and making everyone update their palettes.
Though I now realize the Dress Trim is gonna blend in to the dress if the pants and top are the same color and the only way i could fix this is to give the dress trim it's own color but everyone would have to update their palettes which i doubt people wanna do.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Psylocketemp-1.png~original)

Anyway applied all the palettes to the new template so people can see how the MB looks with their palette.
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on June 22, 2013, 07:02:50 am
That looks great. Thanks for the update. FYI, in a good amount(if not all, haven't checked them all) of the pals contributed, there's green pixels in the spacing of Psy's fingers/hands in the frame where she's supposed to be held up for the MB. I'm not sure if that effects the pals/in game sprites themselves, just wanted to point that out in case it might. It's pixels of the BG color left over from where the MB was taken from.
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 22, 2013, 08:56:07 am
the shading in the dress trim is pretty different compared to the dress itself, even when the pants and top share the same color the trim can be seen well enough. Leave it like that.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 23, 2013, 05:21:07 am
That looks great. Thanks for the update. FYI, in a good amount(if not all, haven't checked them all) of the pals contributed, there's green pixels in the spacing of Psy's fingers/hands in the frame where she's supposed to be held up for the MB. I'm not sure if that effects the pals/in game sprites themselves, just wanted to point that out in case it might. It's pixels of the BG color left over from where the MB was taken from.

Yea i forgot to remove that little bit before i applied all the palettes it won't show up anywhere but on those since i already fixed the sprite and the template

the shading in the dress trim is pretty different compared to the dress itself, even when the pants and top share the same color the trim can be seen well enough. Leave it like that.

Oh don't worry i am i don't wanna have to go back and apply a new palette table to all the sprites already done though i am debating whether or not to change the trim to the Ninja outfit colors.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on June 23, 2013, 05:28:51 am
No. It looks too weird to me.
It'd look pretty weird but I just think that had no one edited the arm down, it'd be better than nothing.

pulling a Jmoprhman and making everyone update their palettes.
I am going to scoop out your eyeballs with a rusty spoon.
Title: Re: Divine W.I.P.'s
Post by: Ganbare-Lucifer on June 23, 2013, 05:19:00 pm
That's nice stuff you got here, might i want them soon...

If you have no idea who is Geno... then sorry... -_-Û

Then... you could edit MUGENPlayer21's Chill Penguin... he is from Megaman X :P
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on June 23, 2013, 07:34:57 pm
Stop. Suggesting. Characters.
Title: Re: Divine W.I.P.'s
Post by: DW on June 23, 2013, 11:22:47 pm
Yea i forgot to remove that little bit before i applied all the palettes it won't show up anywhere but on those since i already fixed the sprite and the template

Ah OK then. Was just making sure.

Oh don't worry i am i don't wanna have to go back and apply a new palette table to all the sprites already done though i am debating whether or not to change the trim to the Ninja outfit colors.

W/E you think is best/you're willing to do is fine by me.

It'd look pretty weird but I just think that had no one edited the arm down, it'd be better than nothing.

Meh... Honestly I would have just used the stance for CFJ styled MB and left the rest of that out. Though luckily Antagonist helped a brotha out. :P

I am going to scoop out your eyeballs with a rusty spoon.

:pwnonk:

That's nice stuff you got here, might i want them soon...

If you have no idea who is Geno... then sorry... -_-Û

Then... you could edit MUGENPlayer21's Chill Penguin... he is from Megaman X :P

No, sorry.

Stop. Suggesting. Characters.

Lol!
Title: Re: Divine W.I.P.'s
Post by: PAVGN on June 24, 2013, 12:20:26 am
Stop. Suggesting. Characters.

Your signature goes perfectly with this post.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 24, 2013, 03:26:08 am
I gonna try my hands at making some palettes. Will that be okay, or is there enough palettes?
Title: Re: Divine W.I.P.'s
Post by: Froz on June 24, 2013, 03:29:53 am
I'm pretty sure you are most welcome to create any amount of palettes.

I'm sure divinewolf will be happy with the contributions. :)
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 24, 2013, 04:32:51 am
Ah. Okay.

I made one:
(http://i1128.photobucket.com/albums/m487/Jdj016/Psylocketemp-1pngJunKazama_zps06f874df.png)
Jun Kazama from TTT2. I think I want to CS the Stripes, but there's already a lot of palettes for this character, and the CS is already pretty extensive. I'm also gonna make a Jin, Kazuya, Leo, and Asuka palette tomorrow.
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 24, 2013, 08:16:01 am
^ You could´ve at least changed the skin.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 24, 2013, 08:48:49 am
^ You could´ve at least changed the skin.

I can do that when I do the other palettes.
Title: Re: Divine W.I.P.'s
Post by: 2OS on June 24, 2013, 07:42:25 pm
enough palettes

cannot compute
Title: Re: Divine W.I.P.'s
Post by: DW on June 24, 2013, 09:28:04 pm
As most would say/have said, you can never have enough pals lol. Indeed I do appreciate any and all pals made. If you make em, I'll add em. Thanks for the pals. I really like that Jun Kazama one. Since you're making all these Tekken inspired pals... Would you mind making a King inspired one...? :3 He's my fave/main char in the Tekken series, so I gotta ask.
Title: Re: Divine W.I.P.'s
Post by: Duos.act on June 24, 2013, 09:46:37 pm
Palettes are the first thing you will see when you play a character.  To ignorant people who could not possibly hope to appreciate them, it's just changing colors.  But each palette has a creative thought process and a stride to make it as aesthetically appealing as possible behind it.  It's not the hardest thing to do in Mugen, but the beauty of a well made palette is not something the average joe appreciates on a conscious level.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 24, 2013, 10:28:31 pm
As most would say/have said, you can never have enough pals lol. Indeed I do appreciate any and all pals made. If you make em, I'll add em. Thanks for the pals. I really like that Jun Kazama one. Since you're making all these Tekken inspired pals... Would you mind making a King inspired one...? :3 He's my fave/main char in the Tekken series, so I gotta ask.

Sure. King should be good. He's one of favorite grapplers.

Palettes are the first thing you will see when you play a character.  To ignorant people who could not possibly hope to appreciate them, it's just changing colors.  But each palette has a creative thought process and a stride to make it as aesthetically appealing as possible behind it.  It's not the hardest thing to do in Mugen, but the beauty of a well made palette is not something the average joe appreciates on a conscious level.

I like this description. Palettes are indeed simple, but can create many great results, especially with a really nice CS.

Anyways: I made two more palettes:
Spoiler, click to toggle visibilty
From top to bottom: Jin Kazama and Kazuya Misima. I like how the Jin one came out, but I feel a bit iffy about the Kaz one, namely the waist and legs.

Also updated the Jun one:
(http://i1128.photobucket.com/albums/m487/Jdj016/Psylocketemp-1pngJunKazama_zps31c25e65.png)
For accuracy, I used CVSNB's Jin sprite skin colors. I can make my own skin color, if you want, Divine.
Title: Re: Divine W.I.P.'s
Post by: DW on June 24, 2013, 10:38:25 pm
Looks fine to me. I like the skin tone on the Jin pal. I like them all. Great job and thanks.
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on June 25, 2013, 12:31:29 am
Redid the default, as well as 5 others in SF4 colours, as well as one based on Wonder Woman at the end.

(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Psylocke/SF41Psylocke_zpsd4e009d2.png)
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 25, 2013, 02:20:18 am
^ IMO I think you should change the purple from the hair in your SF4-ish default cause, right now, it looks pretty bad and doesn´t blend too well with the color scheme and I think it´s missing some contrast in some shades.

and

you need to fix the boots in all of yours, remember the 4th tone is the last tone of the boots. That´s caused due to saturation problems. Also the Wonder Woman one could use Yellow or Blue boots, seem to fit more IMO which make me think what reference you used??

Overall, pretty good stuff.
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on June 25, 2013, 02:24:56 am
I just used a sprite that had been redrawn in HD, based on the mugen version for the Wonder Woman thing. For the hair I was trying to use Rose's hair for reference, but it had more dark tones than lights in the hair. I'll go back and try and fix that colour in the boots later, thanks for the feedback though Aldo ;)
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 25, 2013, 03:20:20 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Psylocketemp-1pngKing_zps0864ac1a.png)
King palette as requested. I like this one. I think that the arm bands could be a bit darker, but I like it overall.
Title: Re: Divine W.I.P.'s
Post by: Froz on June 25, 2013, 03:22:59 am
You should take GoodAldo's Advice :P:

you need to fix the boots in all of yours, remember the 4th tone is the last tone of the boots. That´s caused due to saturation problems.

And there's a little bit too much contrast on the hair, aside from that, it's all good. :)
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 25, 2013, 03:36:32 am
You should take GoodAldo's Advice :P:

you need to fix the boots in all of yours, remember the 4th tone is the last tone of the boots. That´s caused due to saturation problems.

And there's a little bit too much contrast on the hair, aside from that, it's all good. :)

Thanks for the feedback. I'll do that tomorrow.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 25, 2013, 03:45:36 am
Don't worry about the boots i fixed the mistake i made on them anyway.

http://i1128.photobucket.com/albums/m487/Jdj016/Psylocketemp-1pngKing_zps0864ac1a.png
King palette as requested. I like this one. I think that the arm bands could be a bit darker, but I like it overall.

The one time a topless Palette would actually work.  :lipsrsealed2:
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 25, 2013, 03:48:51 am
The one time a topless Palette would actually work.  :lipsrsealed2:

You just gave me an idea  :grin3:
Title: Re: Divine W.I.P.'s
Post by: Froz on June 25, 2013, 03:53:38 am
It wouldn't work concerning about the MB dress, but hey, ignore the party pooper. :V
Title: Re: Divine W.I.P.'s
Post by: DW on June 25, 2013, 05:29:31 am
I won't however, accept any NSFW stuff/pals. To each his own and I'm not judging anyone. It's just my own moral code. I have 4 nephews that look up to me like a big bro/sort of father figure. The oldest is 16, the youngest is 4. There's enough suggest themes with VG girls as is, without any suggestive pals. Not only for my nephews, but any/all other young MUGENers out there. Bottom line, don't bother sharing any pals with me like that, cause I won't include them.

Off that topic... Nice King pal. Would you mind changing her FX color to a golden hue? King's hit FX/aura is that color, that's why I ask. If not it's cool. Also, thanks CGU for the pals.
Title: Re: Divine W.I.P.'s
Post by: DW on June 26, 2013, 05:46:31 pm
Kochou Gakure done. One super left! :D

Spoiler, click to toggle visibilty

This move was quite tedious to code. Though, with some help from 2OS, I managed to pull it off. The move is quite fickle though with it's damage output. Heavily based on Psy's positioning relative to her opponent, along with p2's size. Or rather their hitbox sizes. Naturally, bigger chars should have bigger hitboxes. This is where this move will shine, against bigger foes. It's sort of slow on start up, but out-prioritizes other projectiles as a result of this. While protecting Psy from most attacks and projectiles launched at her as the butterfly swarm surrounds her. It can't be used in the air, but the butterflies are unblockable for airbourne foes. Lv2 only. I'll more than likely tweak it a bit once I get some feedback on it, but overall, I feel it pretty solid. It was pretty fickle with it's damage output in MvC2 as well.

Now, on to Psi-Maelstrom...
Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 26, 2013, 08:37:45 pm
That looks gorgeus! And sounds gorgeus too, So... Psi-Maelstrom and that's it? Psylocke's finished?
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on June 26, 2013, 10:51:19 pm
Fixed up the palettes, and the issue that Aldo mentioned, hopefully the contrast in the hair is better now, and gave a try at a CPS3 palette using samples from various characters.
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Psylocke/PsylockeFixes/SF41Psylocke_zpsd24844c1.png)

Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on June 27, 2013, 12:12:48 am
That looks gorgeus! And sounds gorgeus too, So... Psi-Maelstrom and that's it? Psylocke's finished?

Thanks. As far as her moveset goes, yes, Psi-Maelstrom is all that's left. I still have to code in the rest of her intros and winposes. I always save that for last, while just giving a char their most simple winpose+intro to start with. There's also tweaks I'll more than likely make based on her final trial state, from my much appreciated beta testers. And finally, the CS itself from Moon Girard isn't finished yet. Finishing touches is basically what's left before her release.

Fixed up the palettes, and the issue that Aldo mentioned, hopefully the contrast in the hair is better now, and gave a try at a CPS3 palette using samples from various characters.

I had in mind to use a new default pal for Psy, like how Froz did with my Sagat's default pal. And as most(including myself) aren't very fond of the "Simpsons" skin tone, I'm very much leaning on using your new default for her default. I also like all the others as well. Nice updates and thanks.

Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 27, 2013, 01:21:18 am
Ok, I'll be waiting patiently, but still anxious for her loving the pals so far, the screenshots, and with your "Mugen records" I'm pretty sure this'll be a great char
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on June 27, 2013, 07:01:20 am
Kochou Gakure done. One super left! :D
Now, on to Psi-Maelstrom...

Damn those butterflies look bad ass, loving the progress! 
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 27, 2013, 07:38:03 am
The hair in the SF4-ish default now looks sustantially better, very nice work on the color choice.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 27, 2013, 05:07:54 pm
What do you think:
(http://img441.imageshack.us/img441/5348/t1u.png) (http://imageshack.us/photo/my-images/441/t1u.png/)


Second pal I ever make
Title: Re: Divine W.I.P.'s
Post by: DW on June 27, 2013, 05:21:27 pm
Looks good to me. Thank you for the pal. You should have used the more up to date template though. :P So you/we could see the MB adaption as well.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 27, 2013, 06:20:43 pm
I know there's already 3 other default palettes but i made one as well i just took the colors from her MvC2 default and her X-Men:CotA 2p color right now the Small portrait is using this palette for the Character select screen i don't know which Default palette you wanna use divine but if you know which one just let me know so i can change the small portrait to appear with that palette.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Default.png~original)

What do you think:
[IMG]http://img441.imageshack.us/img441/5348/t1u.png
Second pal I ever make

The lightest color for the gloves, pants and boots should be darkened some right now it looks weird since it goes from so light to so dark. The last 2-3 colors for the boots, hair, pants and gloves all share the same color so you might wanna change them so the shading shows up and the first four colors for the ninja outfit should blend into the other colors used for the ninja out since right now the 3rd ninja outfit sprite looks a bit of with the pink their.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 27, 2013, 06:26:41 pm


The lightest color for the gloves, pants and boots should be darkened some right now it looks weird since it goes from so light to so dark. The last 2-3 colors for the boots, hair, pants and gloves all share the same color so you might wanna change them so the shading shows up and the first four colors for the ninja outfit should blend into the other colors used for the ninja out since right now the 3rd ninja outfit sprite looks a bit of with the pink their.

Ok, thanks, I'll update it with the latest template with the MB
Title: Re: Divine W.I.P.'s
Post by: DW on June 27, 2013, 06:33:24 pm
There's 3 default pals including or excluding yours, Girard? I know Froz made one, and CGU just made one, now you just made one. Didn't see anyone else make a default(though, I haven't looked over EVERY pal yet, there's a lot of them!), so, I'd say it's safe to assume you were including yourself when you said 3 defaults. Let me look them over real quick. They all look great, it's gonna be a hard choice... >_< I'll get back with you soon.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 27, 2013, 06:43:36 pm
3 excluding mine MC2 made a default one as well so mines the fourth one.
Title: Re: Divine W.I.P.'s
Post by: DW on June 27, 2013, 06:50:47 pm
Ah, I didn't look over all of his yet. Thanks for the heads up.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 27, 2013, 08:57:49 pm
better?
(http://img43.imageshack.us/img43/6642/bqv.png) (http://imageshack.us/photo/my-images/43/bqv.png/)

Title: Re: Divine W.I.P.'s
Post by: DW on June 27, 2013, 09:10:04 pm
^Looks better. You definitely improved the shading in the areas mentioned. Someone who's knows their colors much better than I will more than likely give the final verdict though.

Now, in regards to the default pal... It was a tough choice, but I'm gonna roll with CGU's default pal. I might have to rearrange some things myself once you're finished and all Girard, though, yeah use CGU's for the small port display. Thanks.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 27, 2013, 09:42:26 pm
Another one:
(http://imageshack.us/a/img541/9092/r5u.png)


Title: Re: Divine W.I.P.'s
Post by: XANDERAC on June 27, 2013, 10:23:30 pm
Hey Quickfist, your picture didn't show up, and when I copied the link for it, it didn't open either :S. I'm glad you like the palettes btw, and I'm glad you decided to use it as the new default :)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 27, 2013, 11:00:27 pm
fixed it
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 28, 2013, 05:21:18 pm
I should spend less time making palettes and more time actually color separating.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Girard_RHemmink.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/Girard_THemmink.png~original)

Now, in regards to the default pal... It was a tough choice, but I'm gonna roll with CGU's default pal. I might have to rearrange some things myself once you're finished and all Girard, though, yeah use CGU's for the small port display. Thanks.

All right.
Title: Re: Divine W.I.P.'s
Post by: DW on June 28, 2013, 07:53:03 pm
@Quickfist

Thanks for the pals.

I'm glad you like the palettes btw, and I'm glad you decided to use it as the new default :)

Of course I'd like them, they're very good pals. Cool and thanks again for the pals.

I should spend less time making palettes and more time actually color separating.

:laugh3: Thanks for the pals. Very cool.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on June 28, 2013, 10:10:35 pm
(http://img200.imageshack.us/img200/4639/an24.png) (http://imageshack.us/photo/my-images/200/an24.png/)
Sakura Haruno

(http://imageshack.us/a/img811/4161/akf.png)
Leona

(http://imageshack.us/a/img837/4999/eh2t.png)
LeonaXIII
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 29, 2013, 12:54:50 am
Spoiler, click to toggle visibilty
All palettes updated.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 29, 2013, 01:47:51 am
What happened to the King Palette's effects?
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 29, 2013, 02:26:13 am
What happened to the King Palette's effects?

Kinda wanted a special, shiny look. I didn't wanted them to have a bright yellow like appearance, so I experimented a bit.

EDIT:
(http://i1128.photobucket.com/albums/m487/Jdj016/Psylocketemp-1pngChistieMontairo_zpsf594ee42.png)
One more Tekken Palette. Chistie Montairo.
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 29, 2013, 02:30:11 am
Sadly it looks pretty horrible. Better go with the traditional look, or invert the colors completely (thought I don´t know how that would look)
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 29, 2013, 02:38:50 am
Sadly it looks pretty horrible. Better go with the traditional look, or invert the colors completely (thought I don´t know how that would look)

I think I change some colors in middle and last rows and a few colors on the third row.
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on June 29, 2013, 06:04:58 am
Have some palettes. Hope you like 'em!

(http://i130.photobucket.com/albums/p241/Knuckles8864/Psylocke/Chun-Li_zps04693d86.png)
Chun-Li

(http://i130.photobucket.com/albums/p241/Knuckles8864/Psylocke/Storm-MvC3_zpsfa62229d.png)
Storm-MvC3

(http://i130.photobucket.com/albums/p241/Knuckles8864/Psylocke/CustomFire_zps285d33ab.png)
Custom 1

Not sure what aura looks better for this one, so I'll let the people decide.

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on June 29, 2013, 06:07:39 am
Second one.
Title: Re: Divine W.I.P.'s
Post by: Joulz on June 29, 2013, 08:12:21 am
Custom one looks freaking gorgeous!
Title: Re: Divine W.I.P.'s
Post by: DW on June 29, 2013, 07:30:39 pm
@SageHarpuiaJDJ

Nice updates and thanks. However, I have to agree that the FX for the King pal looks messed up/broken... I think it'd be better to go with something like what Knuckles8864 did with his Custom 1 pal. Looks very close to King's aura.

@Knuckles8864

Thank you for the pal. Indeed I like them very much. I feel for the pal where you wanted people to decide the aura color, that the deep purple hue looks better with that pal.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on June 29, 2013, 10:43:53 pm
(http://i130.photobucket.com/albums/p241/Knuckles8864/Psylocke/CustomFire_zps285d33ab.png)
Custom 1

The effects on this one remind me of the effects on my dark skin fire hair palette, but your effects are immensely better than mine.

Not sure what aura looks better for this one, so I'll let the people decide.

I say It's always better to use custom effects, rather than the default effects. Go with the second one.
Title: Re: Divine W.I.P.'s
Post by: 2OS on June 30, 2013, 03:14:41 am
your effects are immensely better than mine.

i immensely disagree.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on July 02, 2013, 03:04:16 am
@SageHarpuiaJDJ: Hope you don't mind that i edited the King palette based the cloak off the cape in this artwork (http://i.imgur.com/2nq1nQQ.jpg) probably would of made more sense to base it on his T6 2p outfit though.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Psylocke/king.png~original)
Title: Re: Divine W.I.P.'s
Post by: DW on July 20, 2013, 09:12:28 pm
So... I've sorta been on vacation/busy at the same time these past few weeks. I'm sure some people are wondering what's next from me. Well, that's very much undecided right now. Long story short, there was going to come a time where I no longer have the drive or time to invest in MUGEN any longer... Sadly, that time has come. As most may know, I was planning to make Juli. I do have the basis for her already, with most of her basic function done, but not clsn mapped yet. I've gotten most of the resources I need for her. Now, remember that bit when I said I'm done after 10 chars? Well, that's sounding very much appealing right now. I'm afraid I may not be able to deliver on some of the chars many were looking forward to me coding. Like Felo_Llop C.Viper or RamzaNeko's X. I really would like to, but changes in my life may not permit me to do them justice, because I'd be pressed for time.

It's very much looking like, my next char will be my last. I wouldn't say for good, but definitely for a VERY long time. Long enough to where you'd be like... "DivineWolf...? Who the Hell is that?!" LOL. I've recently seen progress on Aska by Dampir. I saw she's coming along very nicely. I'm at a cross of who I should work on... Uncertainty is a terrible thing... I wouldn't mind just hanging back like I've been doing, while sprites get done for any of those chars. But the problem lies in my availability... By the time any of them finish any of those chars, will I be available to code them...? The answer to that may very well be; No... Still, my current plan is to just wait it out for now. If things work out well, Juli may be a bonus like Jill/Psylocke was. Though, I would like to bring something fresh like Aska, X, or C,Viper. As I say a lot, only time will tell... Right now, I'm pretty much on hiatus mostly. I hope I answered any questions anyone may have been having.
Title: Re: Divine W.I.P.'s
Post by: Froz on July 20, 2013, 09:16:10 pm
With all the characters with great quality you have made, I'd say it's about time you got that deserved rest, lol. Good luck, DivineWolf!
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on July 20, 2013, 09:21:03 pm
Seconded.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on July 21, 2013, 02:15:32 am

Nope. Thanks!

And good luck, Divinewolf!

Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on July 21, 2013, 05:09:36 am
Long enough to where you'd be like... "DivineWolf...? Who the Hell is that?!"
I'd probably be more like "DivineWolf...? Wasn't he that one guy that made chars in some pseudo-PotS style?" :P Sorry to hear about this, but even the best of us need rest. Good luck in the future, eh? :sugoi:
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on July 21, 2013, 07:38:12 pm
Sad to hear, but hey in the end its really what you want to do. You definitely deserve
some R&R. Take care bro -PEACE.
Title: Re: Divine W.I.P.'s
Post by: Cybaster on July 22, 2013, 12:42:13 am
Who in hell gave you the permission to retire !? Go back to your basement and make us more awesome characters !!! >:(

Anyway, it's your choice man. A hobby such as Mugen should never feel like an obligation. When you're tired of it, it's time to rest (and come back, we all come back :P ).
Plus, real life always comes first, so good luck with that. ;)
Title: Re: Divine W.I.P.'s
Post by: Dragon of Courage on July 22, 2013, 12:54:59 am
Who in hell gave you the permission to retire !? Go back to your basement and make us more awesome characters !!! >:(

Anyway, it's your choice man. A hobby such as Mugen should never feel like an obligation. When you're tired of it, it's time to rest (and come back, we all come back :P ).
Plus, real life always comes first, so good luck with that. ;)
Cybaster is right, MUGEN is a hobby, and DivineWolf is not retiring yet.
Title: Re: Divine W.I.P.'s
Post by: DW on July 22, 2013, 02:42:10 am
Who in hell gave you the permission to retire !? Go back to your basement and make us more awesome characters !!! >:(

LOL! Why the basement though? Though jokes aside I really appreciate the support and help each of you all have provided for me. Words can't express my gratitude. Thank you all for that.
Title: Re: Divine W.I.P.'s
Post by: Ness on July 22, 2013, 02:50:33 am
Who in hell gave you the permission to retire !? Go back to your basement and make us more awesome characters !!! >:(

LOL! Why the basement though? Though jokes aside I really appreciate the support and help each of you all have provided for me. Words can't express my gratitude. Thank you all for that.

Believe me keeping up with hobbies the older you get and the more responsibilities you take on is tougher and tougher ... I haven't really done shit with mugen other than read stuff on here when im at work ... Im sad to see you retire but thankful for everything you created and your kindness to me on here!  ... No make wolverine using the separated sprites ;-)
Title: Re: Divine W.I.P.'s
Post by: DW on July 22, 2013, 02:59:33 am
Yeah, I can definitely vibe with that notion... I had so many plans when I first started out, and more and more opportunities came as time progressed and my skill improved. It's too bad when things have to come to an end, but all things must unfortunately. I'm not done just yet though, I got one left in me for sure lol. And even though I won't be creating stuff anymore, I'll still be around peeking in on stuff and all. You're very much welcome sir and thank you for your support. :) As for the Wolverine comment... I won't have to... But I'll just leave it at that... ;)

*looks at you know who* :ninja: 
Title: Re: Divine W.I.P.'s
Post by: Mr.Karate JKA on July 22, 2013, 03:00:08 am
Divine i only want to say THANK YOU for your awesome creations and THANK YOU  again for all of your patience and support helping me with Kairi!

I wish you best of lucky and success in all of your projects in your life! Thanks my firend!!!

:)
Title: Re: Divine W.I.P.'s
Post by: Aldo on July 22, 2013, 03:02:22 am
Well, that KFM of yours certainly helped to make POTS styled similar characters so that´s really something :) thank you for the excellent creations, see you soon... hopefully. Take care.
Title: Re: Divine W.I.P.'s
Post by: Garuda on July 22, 2013, 11:02:52 pm
I am still waiting for your Genjiuro  :grrr:

Well I hope you have a looong nice rest and then pass by here sometimes!
Title: Re: Divine W.I.P.'s
Post by: SilentRipper on July 23, 2013, 11:40:47 pm
I'm really hoping you do something about Benimaru, he's one of the best a most iconic KoF characters and its yet to see a decent custom CvS version of him... and I dig your style... a LOT! thanks for the good chars man! :suttrox:
Title: Re: Divine W.I.P.'s
Post by: Aldo on July 24, 2013, 04:08:24 am
I'm really hoping you do something about Benimaru, he's one of the best a most iconic KoF characters and its yet to see a decent custom CvS version of him... and I dig your style... a LOT! thanks for the good chars man! :suttrox:

Jmorphman will eventually do that... if he gets the sprites he needs.
Title: Re: Divine W.I.P.'s
Post by: 2OS on July 24, 2013, 06:15:03 am
the hiatus bug bit the shit out of you too huh.

best wishes with whatever life brings you from here on out then.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on July 24, 2013, 08:23:23 am
You'll be back.

They always come back. :)
Title: Re: Divine W.I.P.'s
Post by: Suprizle on July 24, 2013, 10:18:00 am
Well damn... I'm actually kinda cheesed you're hanging it up already. It felt like you were just getting started. But I can't say I don't know where you're coming from cuz I've secretly quit Mugen a few times before myself; usually for different reasons. But like myself, 95% of people who quit Mugen always tend to come back eventually (most times sooner than later). So instead, I'll patiently await your return.

Oh yes, which reminds me. If you don't end up making Aska next, pass her to me. I will gladly continue that project!
Title: Re: Divine W.I.P.'s
Post by: DW on July 24, 2013, 05:02:13 pm
the hiatus bug bit the shit out of you too huh.

best wishes with whatever life brings you from here on out then.

For about a week it did lol. However, more of the reason why I won't be available is because of circumstance changes in life. Thanks a lot 2OS, For the best wishes, along with all the help and advice you've given to me. You've helped me out with basically every char I made. You've always been cool and supportive and I can't thank you enough for that.

You'll be back.

They always come back. :)

I hope so. I'd like to thank you as well, JMorph. You helped me out a lot as well. In fact, you were the first person I ever spoke to concerning MUGEN. In terms of when I first started out coding. You and 2OS were there from the beginning helping me out. That means a lot to me and I'll always remember and appreciate you guys being there for me.

Well damn... I'm actually kinda cheesed you're hanging it up already. It felt like you were just getting started. But I can't say I don't know where you're coming from cuz I've secretly quit Mugen a few times before myself; usually for different reasons. But like myself, 95% of people who quit Mugen always tend to come back eventually (most times sooner than later). So instead, I'll patiently await your return.

Oh yes, which reminds me. If you don't end up making Aska next, pass her to me. I will gladly continue that project!

Compared to you guys, who have years of experience tucked under your belts, I have just started lol. With only having been doing this a little over a year now. You all inspired me to learn coding and contribute to the community. It was awesome being able to work and speak with all the creators that inspired me. You, of course, being among them. Thanks for the support and inspiration.

If I can't finish Aska, I'll definitely do that. I appreciate the gesture. Though I'll probably end up scrapping Juli, in favor or Aska. If things call for that.

@Everyone Else
Thank you all for the support. I really appreciate it.
Title: Re: Divine W.I.P.'s
Post by: DW on August 18, 2013, 09:09:50 pm
So... I have delayed this char long enough. Finally started to get going. "Sexy Back" Juli... ;)

Spoiler, click to toggle visibilty

All system/required stuff is done. Along with basic attacks and throws. Still got some things to do with her SFF, but it's basically done. Gonna see if I can seduce someone into color separation... >_< Though, if not, oh well. Here's her moveset. This is pretty much finalized btw. I may be open to suggestions, but very little room for it. I feel she has everything she needs with this moveset...

<NORMAL>

 German Suplex            F(or B) + any 2 punches (grab)
 Frankensteiner            F(or B) + any 2 kicks (grab/in air OK!)
 Flying Neck Hunt(Air)         F(or B) + any 2 punches (grab)
 Falling Arc            F + MK
 Taunt               S               

<SPECIALS>

 Sniping Arrow(EX)          D, DF, F, + any kick
 Cannon Spike(EX)         F, D, DF, + any kick
 Cannon Strike(Air/EX)      D, DB, B, + any kick
 Spin Knuckle(EX)         F, DF, D, DB, B, + any punch
 Earth Direct(EX)         360º + any punch
 Mach Slide            F, D, DF, + any punch

<SUPERS>

 Spin Drive Smasher(MAX)      D, DF, F(x2), + any kick
 Reverse Shaft Breaker(MAX)   D, DB, B(x2), + any kick
 Psycho Streak(MAX)         D, DF, F(x2), + any punch

<LV2 SUPERS>

 Psycho Whirl(Rolling)         D, DB, B(x2), + any punch
 
<LV3 SUPERS>

 Death Cross Dancing         LP, LP, F, LK, HP

Questions? Comments? Go right ahead.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on August 18, 2013, 09:12:23 pm
I love you for starting up on Juli. :swoon:
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on August 18, 2013, 09:17:49 pm
Awesome to see her in action, with your style.
Title: Re: Divine W.I.P.'s
Post by: DW on August 18, 2013, 09:18:38 pm
Thanks. Yeah, she's been LONG overdue. I originally had it planned for her to come after Mai... That's how far she's been pushed back... Oh well, better late then never lol.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 18, 2013, 09:34:53 pm
YES! YES! YES! A new char from DivineWolf! So F****G exciting! I thought you were gone and If you returned it was gonna be long in the future, but I'm so glad I was wrong! Thank you Wolf! 
Title: Re: Divine W.I.P.'s
Post by: Dreams In Stardust on August 18, 2013, 10:07:03 pm
I love you for starting up on Juli. :swoon:
Spoiler, click to toggle visibilty

But yeah, this is awesome. Can't wait for further progress.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on August 18, 2013, 10:22:26 pm
Cool! Looking forward to some progress. Really looking forward to making some palettes. ;)
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 18, 2013, 10:32:28 pm
Oh Juli, that´s pretty nice. Good luck with this :) I would say leave the sprite as it is, I sincerely don´t have with the color limit in this character in particular.
Title: Re: Divine W.I.P.'s
Post by: Froz on August 18, 2013, 10:41:07 pm
Better yet, It could have little separations to refine some palettes (like the gauntlets could have a complete separation to look a lot better whenever applying a palette to it.)

Can't wait for further updates! :)
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 18, 2013, 10:43:16 pm
Well yeah, separating the gauntlets would be good enough.
Title: Re: Divine W.I.P.'s
Post by: Takato-kun on August 19, 2013, 01:42:58 am
I don't know if this is too much, but I remember that in the SSFIV's OVA, the dolls were wearing dark pantyhoes instead of a full suit.
http://cf2.imgobject.com/t/p/original/27XKENaFM5RFGWrCJ8unWL8R6fF.jpg
http://i.imgur.com/SV2yq.jpg?1

Anyway, but this is amazing DivineWolf, nice to see this great character made by a great author.
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on August 19, 2013, 02:08:01 am
dampir made a full set with a cammy-esque swimsuit.
Title: Re: Divine W.I.P.'s
Post by: Jtp768 on August 19, 2013, 01:07:42 pm
 I maybe up to it
Title: Re: Divine W.I.P.'s
Post by: DW on August 19, 2013, 04:50:57 pm
YES! YES! YES! A new char from DivineWolf! So F****G exciting! I thought you were gone and If you returned it was gonna be long in the future, but I'm so glad I was wrong! Thank you Wolf! 

I never go back on my word. I'll be able to reach that 10 char mark before that happens. Juli is number 10. No problem sir. Thank you for the support.

Cool! Looking forward to some progress. Really looking forward to making some palettes. ;)

Cool. Maybe you'd be willing to lend a hand with the CS...? =3

Oh Juli, that´s pretty nice. Good luck with this :) I would say leave the sprite as it is, I sincerely don´t have with the color limit in this character in particular.

I don't have much of a problem with her color scheme either. But a little CSing couldn't hurt. It doesn't have to be anything major/over the top.

Better yet, It could have little separations to refine some palettes (like the gauntlets could have a complete separation to look a lot better whenever applying a palette to it.)

Can't wait for further updates! :)

Yeah, that'd be nice. Along with the white of her eyes separated. I hate it when a character's skin color shares colors with their eyes... :-\

I don't know if this is too much, but I remember that in the SSFIV's OVA, the dolls were wearing dark pantyhoes instead of a full suit.
http://cf2.imgobject.com/t/p/original/27XKENaFM5RFGWrCJ8unWL8R6fF.jpg
http://i.imgur.com/SV2yq.jpg?1

Anyway, but this is amazing DivineWolf, nice to see this great character made by a great author.

That's REAL nice right there. I had hoped for whoever was willing to CS her, would separate her legs, essentially like Cammy's outfit. That's all that would be required, in order to make pals like in the above pics. IDK if it is too much, but I'll definitely ask! Thanks for this reference. If all goes well, I'm using this as her new default. Also, thanks for the support, I appreciate it. :)

dampir made a full set with a cammy-esque swimsuit.

It's FAR too late for that. I've been at it with this SFF for awhile. With touch ups and getting all the sprites I need. Not just for Juli, but Juni and M.Bison as well. Had I known about it sooner, I would have hit Dampir up about it. I may still hit him up about it though. Probably can still use it as reference or something.

I maybe up to it

Cool! I'll contact you later about what would be practical to do. Like I said, I'm not going for anything over extensive. Though, I would like to get a CS capable of making pals like her SSF4 OVA appearance(see the pics above provided by Takato-kun). Hopefully that isn't too much of a hassle. Though, I'll see if I can get some other peeps to help you out with it as well. Thanks for the offer, I appreciate it. :)
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on August 20, 2013, 12:01:34 am
Cool! Looking forward to some progress. Really looking forward to making some palettes. ;)

Cool. Maybe you'd be willing to lend a hand with the CS...? =3

Sure! ^^ I'm kinda busy atm, but I help a bit. Do you already have one planned?
Title: Re: Divine W.I.P.'s
Post by: DW on August 20, 2013, 01:10:29 am
Cool, thanks. Yeah, I see you got a lot going on with your CSing project. All of you do! I appreciate the assist very much. I haven't talked with everyone yet... Though, the general idea I have for it is nothing overly fancy or grueling on anyone. Basically just...

- white of her eyes
- gloves
- legs

With her FX applied to her pal. Same for Juni, but there's not very many sprites for Juni. As for Bison... I don't really care honestly. Whatever you guys feel like doing with him is fine with me. He has even less sprites than Juni. Just him doing Psycho Crusher and him doing his folded arms laughing pose. Overall, Juli's color scheme is good. Just some extra tid bits to give a bit more "razzle dazzle" to her pals. Ever since seeing those SSF4 OVA pics, I'd really like for her to be able to get pals inspired by that outfit.
Title: Re: Divine W.I.P.'s
Post by: DW on August 26, 2013, 12:59:02 am
Juli CS template up...

(http://i.imgur.com/8V5Tvhd.png)

^Special thanks to Froz for this.

Any and all pals contributed will of course be included with her release. Thanks in advance to anyone who contributes. :) Progress on Juli is going very well. I'll probably post up a few more pics later. I'm actually ahead of schedule with her! :o
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on August 26, 2013, 01:17:09 am
What date do you want me to be finished with CSing her if there's one? I don't want to be hold up, but when it comes to CSing, my pace is kinda slow. Just wondering.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 26, 2013, 01:20:57 am
Juli CS template up...

(http://i.imgur.com/pn4GvPC.png)

^Special thanks to Froz for this.

Any and all pals contributed will of course be included with her release. Thanks in advance to anyone who contributes. :) Progress on Juli is going very well. I'll probably post up a few more pics later. I'm actually ahead of schedule with her! :o

Awesome, I'll come up with some nice pals soon
Title: Re: Divine W.I.P.'s
Post by: DW on August 26, 2013, 01:28:30 am
What date do you want me to be finished with CSing her if there's one? I don't want to be hold up, but when it comes to CSing, my pace is kinda slow. Just wondering.

I have no set deadline for anything to be done. Whenever you guys get it done, is when you all get it done. No pressure/demand coming from my way. I'm sure with all you guys lending in on it, it'll be done in a timely fashion. I'm in no rush. ;)
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on August 26, 2013, 01:32:52 am
What date do you want me to be finished with CSing her if there's one? I don't want to be hold up, but when it comes to CSing, my pace is kinda slow. Just wondering.

I have no set deadline for anything to be done. Whenever you guys get it done, is when you all get it done. No pressure/demand coming from my way. I'm sure with all you guys lending in on it, it'll be done in a timely fashion. I'm in no rush. ;)

Okay. I'm gonna start on my part Tuesday since I'm helping Quickfist with his K' CS.
Title: Re: Divine W.I.P.'s
Post by: DW on August 26, 2013, 01:36:43 am
^No problem.



Also, Xenomic just sent me this...

Xenomic said:
(http://i187.photobucket.com/albums/x308/Xenomic/Midnight%20Bliss%20Gallery/Not%20Yet%20In%20MUGEN/Juli/julicasual.gif~original)

Dunno if you wanna use this or not~ Up to you! Probably could come up with a better pose than that, but this is a sprite I found years ago (forget where). I never did anything with it myself (much like a lot of sprites I have), so feel free to use it I guess as a base. Maybe you can find someone who's good at CvS/SF spriting to do the custom poses/color fixes for you~

Looks pretty good to me imo. Will ask around, or maybe someone looking in will see it and be willing to help. =3 Midnight Bliss concept. Suggestion/comments on this is welcomed as well.

     Posted: August 26, 2013, 01:44:44 am
**IMPORTANT!**

Double post because of importance. CS template updated to include Bison. Bison will NOT be CS'd, but he is apart of the template. His appearance is so few, it doesn't call for any CSing effort on him. Also, no one cares about Bison... :P
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 26, 2013, 03:07:31 am
FIRST!
Cammy
(http://imageshack.us/a/img38/981/fa2.png)
Elisabeth Blanctorche
(http://imageshack.us/a/img17/3462/6oer.png)
Customs
(http://imageshack.us/a/img833/7553/k19d.png)
(http://imageshack.us/a/img69/9066/ce9f.png)
 I'll make more later, I'm busy right now
Title: Re: Divine W.I.P.'s
Post by: Ness on August 26, 2013, 03:19:42 am
Very nice!!!!
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on August 26, 2013, 03:20:49 am
I'm gonna start on palettes tomorrow. On another note, dat ass on the second frame.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on August 26, 2013, 04:09:01 am
(http://i.imgur.com/oc8iw93.png)

might need some touching up/fixing...
Title: Re: Divine W.I.P.'s
Post by: Antagonist on August 26, 2013, 02:55:58 pm
2 Custom palettes:

(http://www.mediafire.com/convkey/6076/9c86fs3k8ibqr1mfg.jpg)

(http://www.mediafire.com/convkey/c991/1k1fqo6zncn7m3sfg.jpg)

And a cs'ed small portrait from Namco x Capcom:
(http://i41.tinypic.com/3480cn6.png) based on this one: (http://www.mediafire.com/convkey/5fa1/u66y6paggp31ropfg.jpg)
Title: Re: Divine W.I.P.'s
Post by: _Data_Drain_ on August 26, 2013, 05:28:46 pm
Hm... Pardon if this isn't on par with what I normally do... I was honestly Kind of unsure what to do with her.

I have two versions... Pick whichever one you like best.

(http://i.imgur.com/36eLmPz.png)

(http://i.imgur.com/w9V5SZ9.png)
Title: Re: Divine W.I.P.'s
Post by: DW on August 26, 2013, 07:11:35 pm
@Quickfist

Thanks for the pals.

(http://i.imgur.com/oc8iw93.png)

might need some touching up/fixing...

What pal scheme did you use for this...? It may be better to use the CS template for this. I'll include it as an alternate small pic. Thanks.

2 Custom palettes:

http://www.mediafire.com/convkey/6076/9c86fs3k8ibqr1mfg.jpg

http://www.mediafire.com/convkey/c991/1k1fqo6zncn7m3sfg.jpg

And a cs'ed small portrait from Namco x Capcom:
(http://i41.tinypic.com/3480cn6.png) based on this one: (http://www.mediafire.com/convkey/5fa1/u66y6paggp31ropfg.jpg)

Cool! Thanks. :) I forgot about searching for a NxC pic. I like that NxC big pic better than the SFA one I'm currently using. Will add the small pic as an alternate as well. Thanks for the pals as well.

Hm... Pardon if this isn't on par with what I normally do... I was honestly Kind of unsure what to do with her.

I have two versions... Pick whichever one you like best.

http://i.imgur.com/36eLmPz.png

http://i.imgur.com/w9V5SZ9.png

Is this pal inspired by someone? Poison Ivy perhaps...? Or is that just my assumption...? :P Well, at least the second one looks like it more than the first. I'll include them both. Thanks.

Title: Re: Divine W.I.P.'s
Post by: _Data_Drain_ on August 26, 2013, 07:14:58 pm
Hm... Well, I didn't really intend on it looking like anyone.

To be honest, I picked the first two colors at complete random (leggings, and uniform). And worked from those two I picked.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on August 27, 2013, 05:20:33 pm
I used your template, Divine. I saved it as a PNG and opened it in paint to color the small portrait. However, I would've used the light colors of Juli's skin, but it didn't feel quite right to me, so I used the semi-dark, colors.
Title: Re: Divine W.I.P.'s
Post by: DW on August 27, 2013, 06:14:12 pm
I used your template, Divine. I saved it as a PNG and opened it in paint to color the small portrait. However, I would've used the light colors of Juli's skin, but it didn't feel quite right to me, so I used the semi-dark, colors.

Oh OK. The darker skin color is what threw me off.



Well, finished with all her specials and their EX versions. Just finished Psycho Streak this morning. Spin Drive Smasher and Reverse Shaft Breaker are done as well, along with their MAX versions...

Spoiler, click to toggle visibilty

Just 2 more supers left before I send out the final beta. :D Gonna code Psycho Whirl later today(hopefully...:P). A quick FYI though... I'm using CvS Bison Sprites, as opposed to how PotS' used SFA Bison sprites. Yeah, kinda obvious by the template and all, but I just want to be clear. That is my preference and it is not up for debate. I like his CvS sprites better. Also, the MAX version of Psycho Streak will NOT work like PotS' Cammy "Doll" mode. Where he throws p2 back toward Cammy. It will simply be more hits/cause more damage with my Juli. This is also, not up for debate. Not much else to report. I've been pretty focused with coding her and now nearing the final stretch, need to keep that focus and grind it out. >_<
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on August 27, 2013, 06:35:37 pm
2 Custom palettes:

And a cs'ed small portrait from Namco x Capcom:
(http://i41.tinypic.com/3480cn6.png) based on this one: (http://www.mediafire.com/convkey/5fa1/u66y6paggp31ropfg.jpg)

Cool! Thanks. :) I forgot about searching for a NxC pic. I like that NxC big pic better than the SFA one I'm currently using. Will add the small pic as an alternate as well. Thanks for the pals as well.

Damn! that NxC Big port looks way better than the SFA one I made you.
I didn't even know she came out in NxC.?

Great progress by the way Divine Wolf! shes looking Awesome.
Title: Re: Divine W.I.P.'s
Post by: HadeS on August 27, 2013, 06:46:02 pm
Holy freaking awesome, dude! Love those last screenshots you uplodaded :D
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on August 27, 2013, 09:22:26 pm
2 customs
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_PurpleHurricane.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_GrayTsunami.png)
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on August 28, 2013, 01:53:38 am
Spidey
(http://i.imgur.com/knmCdzq.png)(http://i.imgur.com/ebhMzb1.png)
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on August 28, 2013, 02:33:14 am
So I started to CS her sprites today and all I have to say is... holy shit. Almost ALL of the shades of grey blend when I color select one. Meaning that I have to reduce my pencil to 1 pixel to get the details correct. This happens in Photoshop too. Having to hand CS sprites pixel by pixel is very mind numbing for me. So I may quit and focus on my other projects. It's not that I don't want to help, it's just doing something like that pixel by pixel is a lot of stress and I don't want to be stressed out with a hobby. Sorry,
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 28, 2013, 03:12:30 am
Man, pixel by pixel is the way of the warrior most exact method since you can make x part of the sprite look the way you wants. I do this, it takes time but the results are worth it.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on August 28, 2013, 03:36:10 am
Man, pixel by pixel is the way of the warrior most exact method since you can make x part of the sprite look the way you wants. I do this, it takes time but the results are worth it.

Lol. The almighty pixel is very useful for serious details. It's just something I don't use often unless I'm spriting or shading. In fact, I plan on doing Jin like that since his sprites are the same, so it may be a good way to get used to it.
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on August 28, 2013, 03:51:59 am
YES!
I was hoping to have her in a POTs style! Thank you Divine!
Also, I'm surprised no one has ever done a Blair Dame palette for her yet ^^.
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on August 28, 2013, 03:54:41 am
(http://i.imgur.com/PlkyqhG.png)
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on August 28, 2013, 06:53:46 am
XD  not bad!
Here's mine
(http://i1012.photobucket.com/albums/af249/flowrellik/AA_zpsb484e08d.png~original) (http://s1012.photobucket.com/user/flowrellik/media/AA_zpsb484e08d.png.html)
With Sharon cosplay'd Juli and BISON-II
Title: Re: Divine W.I.P.'s
Post by: Nuttydk on August 28, 2013, 08:36:39 am
Not nocking the character at all I love your creations and your a great creator but what made you go for juli? Did any other characters cross your mind before you decided juli?
Title: Re: Divine W.I.P.'s
Post by: DW on August 28, 2013, 08:45:11 pm
@Girard

Thanks for the pals

So I started to CS her sprites today and all I have to say is... holy shit. Almost ALL of the shades of grey blend when I color select one. Meaning that I have to reduce my pencil to 1 pixel to get the details correct. This happens in Photoshop too. Having to hand CS sprites pixel by pixel is very mind numbing for me. So I may quit and focus on my other projects. It's not that I don't want to help, it's just doing something like that pixel by pixel is a lot of stress and I don't want to be stressed out with a hobby. Sorry,

K

YES!
I was hoping to have her in a POTs style! Thank you Divine!

No problem. Thank you for the pal and support.

@ Magma Dragoon MKII

Thanks for the pal.

Be careful of what you wish for because someone my be dumb enough to try it!
http://i.imgur.com/aoQz2cg.png

I think the colors of her legs are too bright. Look at her back/face skin tones in the preview sprites, then look at her legs. You'll see her legs don't match those tones. It results in her not looking bare legged because of it. The boots on your Spider-Man pal could use some shading/definition as well. Looks too flat. Still, thank you for the pals.

Not nocking the character at all I love your creations and your a great creator but what made you go for juli? Did any other characters cross your mind before you decided juli?

Characters cross my mind all the time. Too many for me to actually create myself... Well, not really. Theoretically I could make them all. But do I want to really? Anyway, I like Juli. It's as simple as that. Also, I pushed her down 7 chars. I was originally going to make her a long time ago, but kept getting swept up in other chars. Before I knew it, I'm where I am now with my char count, and Juli still wasn't apart of the crew... :( I've put her off long enough.
Title: Re: Divine W.I.P.'s
Post by: walt on August 28, 2013, 10:37:41 pm
/me sees so many palettes with lack of contrast, walks away from thread

Edit: No wait, at least a piece of advice - Search for Update On Color Usage
http://irwt.smeenet.org/sprite-cps2.html
Title: Re: Divine W.I.P.'s
Post by: PAVGN on August 28, 2013, 11:00:47 pm
(http://i.imgur.com/aoQz2cg.png)

That skin color, It burns my eyes!

(http://i1012.photobucket.com/albums/af249/flowrellik/AA_zpsb484e08d.png~original) (http://s1012.photobucket.com/user/flowrellik/media/AA_zpsb484e08d.png.html)

Okay that's better.

I'll be back later with a palette of my own.
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 28, 2013, 11:04:54 pm
I see felineki´s comment has been added to Rolento´s review. That´s nice :) Even quite mindblowing cause that made me wonder why Akuma´s darkest color in the gi was pure black SSF2T.

Guys... step it up, apply some good contrast in your palettes. A couple of submission are terrible in that department :P
Title: Re: Divine W.I.P.'s
Post by: Nuttydk on August 28, 2013, 11:24:44 pm

Not nocking the character at all I love your creations and your a great creator but what made you go for juli? Did any other characters cross your mind before you decided juli?

Characters cross my mind all the time. Too many for me to actually create myself... Well, not really. Theoretically I could make them all. But do I want to really? Anyway, I like Juli. It's as simple as that. Also, I pushed her down 7 chars. I was originally going to make her a long time ago, but kept getting swept up in other chars. Before I knew it, I'm where I am now with my char count, and Juli still wasn't apart of the crew... :( I've put her off long enough.

[/quote]
 Well I respect your determination in finishing projects everything looks great so far. Is this your last character or are you gonna keep doing ya thang?
Title: Re: Divine W.I.P.'s
Post by: _Data_Drain_ on August 28, 2013, 11:30:16 pm
/me sees so many palettes with lack of contrast, walks away from thread

Edit: No wait, at least a piece of advice - Search for Update On Color Usage
http://irwt.smeenet.org/sprite-cps2.html

Eek... I hope I'm not on that list.

If I am... I'll try to improve it.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on August 29, 2013, 12:02:41 am
Alright here's my palette:

(http://i41.tinypic.com/r72e0h.jpg)
GI Joe Chun-Li

I hope this is at least better that some of the other palettes here, I wasn't exactly sure how to do the gauntlets. I'm sorry this is all I have to offer, but I have absolutely no ideas for her.
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 29, 2013, 12:03:42 am
^ What happened with the FX??
Title: Re: Divine W.I.P.'s
Post by: PAVGN on August 29, 2013, 12:10:43 am
^ What happened with the FX??

That's just how the image looks with the palette changes I made. In actuality I didn't change the FX, but I might later If I can be arsed to.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on August 29, 2013, 01:05:51 am

Be careful of what you wish for because someone my be dumb enough to try it!
http://i.imgur.com/aoQz2cg.png

I think the colors of her legs are too bright. Look at her back/face skin tones in the preview sprites, then look at her legs. You'll see her legs don't match those tones. It results in her not looking bare legged because of it. The boots on your Spider-Man pal could use some shading/definition as well. Looks too flat. Still, thank you for the pals.


That skin color, It burns my eyes!

Thanks! I finally got some constructive criticism!
(http://i.imgur.com/k2JfEZt.png) (http://i.imgur.com/ONCpaBw.png)
Hope they make the cut if not PLEASE BE THROUGH WITH ME as to what I can or need to do.
Title: Re: Divine W.I.P.'s
Post by: drewski90 on August 29, 2013, 01:10:42 am

Be careful of what you wish for because someone my be dumb enough to try it!
http://i.imgur.com/aoQz2cg.png

I think the colors of her legs are too bright. Look at her back/face skin tones in the preview sprites, then look at her legs. You'll see her legs don't match those tones. It results in her not looking bare legged because of it. The boots on your Spider-Man pal could use some shading/definition as well. Looks too flat. Still, thank you for the pals.


That skin color, It burns my eyes!

Thanks! I finally got some constructive criticism!
(http://i.imgur.com/k2JfEZt.png) (http://i.imgur.com/ONCpaBw.png)
Hope they make the cut if not PLEASE BE THROUGH WITH ME as to what I can or need to do.

first one looks like spider-woman and the second one looks like blair dame
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 29, 2013, 01:12:22 am
It's the idea
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 29, 2013, 01:14:26 am
Those are still lacking contrast thought, especially the Spider-Man one.
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on August 29, 2013, 01:19:18 am
(http://i.imgur.com/aoQz2cg.png)

That skin color, It burns my eyes!

(http://i1012.photobucket.com/albums/af249/flowrellik/AA_zpsb484e08d.png~original) (http://s1012.photobucket.com/user/flowrellik/media/AA_zpsb484e08d.png.html)

Okay that's better.

I'll be back later with a palette of my own.

I hope you do like it. I had an idea in mind of the Dame sisters in Shadowloo mind control with Bison II.
and I hope you really do enjoy this palette Divine. Very rarely have I ever done any releases for contribution, so its really about time I start showing my stuff XD.
Title: Re: Divine W.I.P.'s
Post by: Froz on August 29, 2013, 02:20:41 am
I just noticed a lot of people haven't changed the FX color (although I'm not sure if it's because of preference or because they don't have time four such thing.) so here's the default and few more:

Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 29, 2013, 02:28:55 am
I just noticed a lot of people haven't changed the FX color (although I'm not sure if it's because of preference or because they don't have time four such thing.) so here's the default and few more:

Spoiler, click to toggle visibilty

Great pal Froz, I don't that's NSFW at all, Cammy dresses like that
Title: Re: Divine W.I.P.'s
Post by: DW on August 29, 2013, 03:37:07 am
Well I respect your determination in finishing projects everything looks great so far. Is this your last character or are you gonna keep doing ya thang?

Juli will be my last char for awhile. At least for the remainder of this year. If things get more..."fuzzy" though, it'll be longer than that unfortunately. :( Still, thanks for the support.
Alright here's my palette:

http://i41.tinypic.com/r72e0h.jpg
GI Joe Chun-Li

I hope this is at least better that some of the other palettes here, I wasn't exactly sure how to do the gauntlets. I'm sorry this is all I have to offer, but I have absolutely no ideas for her.

I need the pal. You know which one. I need it. :llama: Also, yeah, please fix the FX. :P

I hope you do like it. I had an idea in mind of the Dame sisters in Shadowloo mind control with Bison II.
and I hope you really do enjoy this palette Divine. Very rarely have I ever done any releases for contribution, so its really about time I start showing my stuff XD.

Yeah, I like it very much. Thanks.

I just noticed a lot of people haven't changed the FX color (although I'm not sure if it's because of preference or because they don't have time four such thing.) so here's the default and few more:

Spoiler, click to toggle visibilty

Great pal Froz, I don't that's NSFW at all, Cammy dresses like that

Yeah, it's not NSFW. :P
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on August 29, 2013, 04:52:56 am
My final crack at fixing the ones I did...
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on August 29, 2013, 05:07:32 am
The colours need more contrast, the skin almost looks like it's all one value, on the second, and with the spiderman one, it feels like it could use a bit more contrast also.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on August 29, 2013, 06:06:47 am
I updated the previous post.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 29, 2013, 06:10:21 am
Now the Spidey one is better
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on August 29, 2013, 08:04:47 am
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/SF4Juli_zps9bce5d63.png)

Have to fix Juni's hair cause it came out too brown I think.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on August 29, 2013, 11:33:44 pm
I edited the FX on my palette:

(http://i42.tinypic.com/kbarzk.jpg)

I also found out that If I want the FX to look right in the image I have to save the image in Fighter Factory 3, even though I use Fighter Factory Ultimate to make the palettes. I managed to come up with a few more ideas for her, but they're boring as fuck. So I hope I can make up for the dullness by making the palettes look good. I'm still not sure how to do the gauntlets.
Title: Re: Divine W.I.P.'s
Post by: 2OS on August 29, 2013, 11:39:14 pm
(http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/whatthefuckshading_zps615b9766.png)
Title: Re: Divine W.I.P.'s
Post by: _Data_Drain_ on August 29, 2013, 11:41:52 pm
I'm still not sure how to do the gauntlets.
Yeah, I know what you mean.

I found the gauntlets confusing too. Since the colors seem a bit out of whack.
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 29, 2013, 11:49:22 pm
They aren´t confusing, those are just shaded differently so a different workaround to make them look the way you want is required.

Also the shading in those boots makes me wonder too, just one shade wtf?? In that particular sprite.
Title: Re: Divine W.I.P.'s
Post by: Froz on August 29, 2013, 11:59:35 pm
what the fuck shading

(http://i.imgur.com/qVyocTa.png)(http://i.imgur.com/HhMzmpx.png)

I'll change it anyways.

Title: Re: Divine W.I.P.'s
Post by: Aldo on August 30, 2013, 12:06:42 am
what the fuck shading

(http://i.imgur.com/qVyocTa.png)(http://i.imgur.com/HhMzmpx.png)

I'll change it anyways.

Pretty please. Thought in the template it uses a really light tone, I think something got mixed up in there.
Title: Re: Divine W.I.P.'s
Post by: Froz on August 30, 2013, 12:19:56 am
Luckily there's a frame from another animation where the boots in the same pose had shading (for some reason this animation lacks shading):

Spoiler, click to toggle visibilty

Fixed.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 30, 2013, 12:24:20 am
Luckily there's a frame from another animation where the boots in the same pose had shading (for some reason this animation lacks shading):

Spoiler, click to toggle visibilty

Better, but you forgot Bison there
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on August 30, 2013, 12:55:22 am
I wanted to ask, but what is the green tone under the mouth option? It wasn't in any of the sprites I think, I just assumed it was supposed to be for open mouth sprites.
Title: Re: Divine W.I.P.'s
Post by: Froz on August 30, 2013, 12:57:27 am
Better, but you forgot Bison there

Thanks for the heads up, Quickfist.

I wanted to ask, but what is the green tone under the mouth option? It wasn't in any of the sprites I think, I just assumed it was supposed to be for open mouth sprites.

It's supposed to be Juni's (Orange haired girl) Iris.
Title: Re: Divine W.I.P.'s
Post by: Jtp768 on August 30, 2013, 08:37:57 pm
(http://i.imgur.com/GxOw12i.png)
kitana


(http://i.imgur.com/vMHRoEG.png)
custom
Title: Re: Divine W.I.P.'s
Post by: _Data_Drain_ on August 30, 2013, 08:56:19 pm
Hm... Jtp, those palettes seem to have a lack of contrast...

On the first one, the blue shades are too similar to each other.

And on the second one, the boots almost seem like one solid color...
Title: Re: Divine W.I.P.'s
Post by: PAVGN on August 30, 2013, 10:45:05 pm
Here's the rest of my palettes, I was lazy with the FX on all but the first and last ones.

Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on August 31, 2013, 12:02:47 am
http://i.imgur.com/DieknCZ.png
kitana

http://i.imgur.com/lT39OHU.png
custom

The colors are a bit flat in these, but, I really like the custom one. Maybe you could touch them up a bit to get them looking great. Either way, thanks for the pals.

Here's the rest of my palettes, I was lazy with the FX on all but the first and last ones.

Spoiler, click to toggle visibilty

Very nice. Especially The(that title's official now) pal lol. You know I gotta ask for that one all the time. Rest are looking great too. Thanks for the pals.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 31, 2013, 12:10:13 am
Elisabeth Blanctorche
(http://imageshack.us/a/img822/9667/ft70.png)
Kula Diamond
(http://imageshack.us/a/img19/6866/le7v.png)
I'll be back with more in a min.

     Posted: August 31, 2013, 01:14:40 am
K'
(http://img196.imageshack.us/img196/3450/5rc5.png) (http://imageshack.us/photo/my-images/196/5rc5.png/)
Title: Re: Divine W.I.P.'s
Post by: Markpachi on August 31, 2013, 09:09:42 am
Kula hair color could use a little bit more contrast.
Title: Re: Divine W.I.P.'s
Post by: Antagonist on August 31, 2013, 11:50:28 pm
Here is another Midnight Bliss concept by me:
(http://www.mediafire.com/convkey/e964/z73t0fnj7g1l1dafg.jpg)

I didn't like too much the previous one you posted (looks too much like Jill), so I did another one. Probably it lacks a lot of details or looks wrong, idk...
Anyway, use the one you like the most.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 31, 2013, 11:52:34 pm
I like that one
Title: Re: Divine W.I.P.'s
Post by: Aldo on September 01, 2013, 12:29:41 am
I didn't like too much the previous one you posted (looks too much like Jill), so I did another one. Probably it lacks a lot of details or looks wrong, idk...
Anyway, use the one you like the most.

Regarding detail, come on is just a midnight bliss. This one is good as it is :)
Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on September 01, 2013, 12:51:06 am
It looks great IMO!  You could probably add shinpads or something for extra details.
However, that definitely passes for me.  :yes:
Title: Re: Divine W.I.P.'s
Post by: Xenomic on September 01, 2013, 01:23:24 am
I was thinking it looked a lot like Jill too (but who says you can't have references like that?), though thinking of what casual wear she'd have would be hard (I can already find an image for Juni, but not for Juli, from the UFS card game). This one is ok I guess...not my favorite but that's up to Divine on what he wants to use.
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on September 01, 2013, 01:40:24 am
what's her role/bios ? a midnight bliss could be based on that, but sadly her and juni are the hardest ones for that in the dolls, since the other dolls are nurse,swordsman, etc...

http://streetfighter.wikia.com/wiki/Juli
Title: Re: Divine W.I.P.'s
Post by: Xenomic on September 01, 2013, 02:47:41 am
Ahhh....didn't know that she was part of T. Hawk's tribe. Maybe something that'd tie that in?
Title: Re: Divine W.I.P.'s
Post by: DW on September 01, 2013, 02:52:22 am
Here is another Midnight Bliss concept by me:
(http://www.mediafire.com/convkey/e964/z73t0fnj7g1l1dafg.jpg)

I didn't like too much the previous one you posted (looks too much like Jill), so I did another one. Probably it lacks a lot of details or looks wrong, idk...
Anyway, use the one you like the most.

Looks great to me. The Bison cosplay is a nice concept/touch. I'll be using this, thanks again. :)
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on September 01, 2013, 03:09:39 am
Ahhh....didn't know that she was part of T. Hawk's tribe. Maybe something that'd tie that in?
that's a double retcon but I guess that it works for a mb reference and we don't really have anything else to work with.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on September 01, 2013, 03:13:04 am
What is even the deal with Juli and Noemblu now? SSFIV and that OAV somehow made everything more complicated. They're both members of the tribe? Despite Juli still being German? Or something?
Title: Re: Divine W.I.P.'s
Post by: DW on September 01, 2013, 04:28:47 am
@Antagonist:

Do you have it set to where you can't receive PMs? I at first thought it was MFG acting funny when I tried to PM you about Fighter those months back. Still can't PM you now though... :-\ Well, w/e the case, could you please upload the MB in PNG or PCX format? What's there now is currently JPG.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on September 01, 2013, 04:44:41 am
Yo, Divine, I plan on pepping my step on CSing Monday. I'm also going to make some palettes. Are there any in particular that you'd like to see?
Title: Re: Divine W.I.P.'s
Post by: Xenomic on September 01, 2013, 04:51:53 am
Speaking about Fighter, will you ever go back and add a MB/Shock to her too? Seeing as you got them for other people (well, I guess only one character of yours has a shock...), everyone else generally has a MB now. I think...
Title: Re: Divine W.I.P.'s
Post by: DW on September 01, 2013, 05:12:44 am
Yo, Divine, I plan on pepping my step on CSing Monday. I'm also going to make some palettes. Are there any in particular that you'd like to see?

-Sorceress (http://venturebeat.files.wordpress.com/2013/04/dragons-crown-sorceress-walking-animation.gif)
-April O'Neil (80's TMNT version)
-Tia Langray
-Blaze Fielding

Speaking about Fighter, will you ever go back and add a MB/Shock to her too? Seeing as you got them for other people (well, I guess only one character of yours has a shock...), everyone else generally has a MB now. I think...

I have Shock for one of my char...? o_O Also, I didn't make Fighter. :P Antagonist did. Have to ask him.
 
Title: Re: Divine W.I.P.'s
Post by: Xenomic on September 01, 2013, 05:25:38 am
I thought you did for Kung Fu Girl (or did you make her? I'm forgetting who made who now!). I could've sworn you also made Fighter too. So confusing! @_@;;


Also, methinks Antagonist's mailbox may be full~
Title: Re: Divine W.I.P.'s
Post by: DW on September 01, 2013, 05:32:40 am
I made KFG. Antagonist made Fighter. Both girls were sprited by S.Y.D. That may be where the confusion is setting in. KFG might have Shock. IDK... I think Poison does as well. Meh w/e... :P
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on September 01, 2013, 05:33:52 am
Optional animations are important!!! Don't make all this work I did in vain! (http://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html) >:[
Title: Re: Divine W.I.P.'s
Post by: Xenomic on September 01, 2013, 05:34:50 am
@DivineWolf: Probably! Hopefully Antagonist will clear out inbox a bit or let us PM him later~ I need to see if he'd be interested in helping me out later~

@Jmorphman: You still need to finish that yo! Get on it! .V.
Title: Re: Divine W.I.P.'s
Post by: DW on September 01, 2013, 05:37:12 am
Optional animations are important!!! Don't make all this work I did in vain! (http://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html) >:[

I know all about it. :P I've looked it over many times early on. I know one of them have it, or maybe both of them have it. Don't care much for anything aside from Shocked and MB. Maybe after I'm done with Juli, I can ask around and see if I can get those for my other chars that don't have them.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on September 01, 2013, 05:39:14 am
Juli totally needs a better shock than one that's just a sprite swap of Cammy too :v
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on September 01, 2013, 05:42:18 am
Jmorphman: You still need to finish that yo! Get on it! .V.
I have been working on it this week! I'll get it done!

eventually
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on September 01, 2013, 06:18:29 am
What is even the deal with Juli and Noemblu now? SSFIV and that OAV somehow made everything more complicated. They're both members of the tribe? Despite Juli still being German? Or something?

It makes sense before ono, juli was just a noemberu place holder, everything thaws related that happens to juli was actually happening to noembelu as if they are two characters represented by the same sprite set.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on September 01, 2013, 06:22:22 am
I've always thought that was a bit silly; there wasn't exactly a pressing need for him to have to fight the specific doll he was looking for. They shouldn't have complicated everything in the first place, I say!
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on September 01, 2013, 07:02:05 am
capcom was weird like that , that also gave us some funny things like sfzero3's endings all being cannon.
Title: Re: Divine W.I.P.'s
Post by: Antagonist on September 01, 2013, 06:58:46 pm
could you please upload the MB in PNG or PCX format? What's there now is currently JPG.

It's a PNG, but mediafire adds .jpg to the image name. It wasn't indexed, so here is another version now with different colors, so she looks a bit less like Bison (I was thinking of this concept as...   ...doll commander?  :???:).

(http://www.mediafire.com/convkey/010c/bo5v1aa5853dxbyfg.jpg)

Still looks wrong to me so if someone wants to give a try...


@Antagonist:

Do you have it set to where you can't receive PMs? I at first thought it was MFG acting funny when I tried to PM you about Fighter those months back. Still can't PM you now though... :-\
Also, methinks Antagonist's mailbox may be full~

About the pm's, yes, I've disabled them.

Speaking about Fighter, will you ever go back and add a MB/Shock to her too?

Well, I'm really lazy when it comes to my characters... plus I lack on inspiration.
Title: Re: Divine W.I.P.'s
Post by: Froz on September 01, 2013, 07:03:36 pm

Still looks wrong to me so if someone wants to give a try...

I'll use M.Bison's colors to give her the previous look, but I can now work with this! Thanks for the png file!
Title: Re: Divine W.I.P.'s
Post by: PAVGN on September 02, 2013, 12:56:02 am
I made another (crappy) palette.

Spoiler, click to toggle visibilty

This idea seemed a lot better in my head.
Title: Re: Divine W.I.P.'s
Post by: DW on September 02, 2013, 01:28:28 am
It's a PNG, but mediafire adds .jpg to the image name. It wasn't indexed, so here is another version now with different colors, so she looks a bit less like Bison (I was thinking of this concept as...   ...doll commander?  :???:).

(http://www.mediafire.com/convkey/010c/bo5v1aa5853dxbyfg.jpg)

Still looks wrong to me so if someone wants to give a try...

Looks fine to me. I actually had that same idea about the MB inspiration in my head. Like, if Juli took over Shadaloo or something...? Doll commander works too lol. The hat makes anyone think Bison though. :P Thanks.

Well, I'm really lazy when it comes to my characters... plus I lack on inspiration.

I don't lack inspiration... But I am damn lazy lol. I suppose drive =/= inspiration...? Sorta...kinda...? Still, I find that if you just grind it out and get going, you'll eventually get into a flow. It's hard to get the flow going at times, I know, but it does payoff in the end. I do hope to see some more chars from you in the future. :3

I made another (crappy) palette.

Spoiler, click to toggle visibilty

This idea seemed a lot better in my head.

Lol! I like that. I see at first you didn't know what to do with the gauntlets, though now, you did something pretty awesome. I like the gems look you gave to them. I say it came out nicely. Thanks.
Title: Re: Divine W.I.P.'s
Post by: DW on September 07, 2013, 07:06:02 pm
So yeah... I'm done with Juli...

Spoiler, click to toggle visibilty

Extra intros/winposes and CS aside. I've already added her intro against Bison/Juni and Cammy. I was wondering should I add a special intro against Shadaloo enemy/Interpol chars? Chun-Li, Guile, and Charlie. Maybe even give her the same winpose "Target Destroyed", against them like with Cammy. Any thoughts on that?
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on September 07, 2013, 07:28:27 pm
I don't see why not. Although its small it will only make her better IMO.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on September 07, 2013, 08:04:02 pm
yeah sure, it's a nice idea, BTW I like her hyper port
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on September 07, 2013, 09:24:33 pm
I was wondering should I add a special intro against Shadaloo enemy/Interpol chars? Chun-Li, Guile, and Charlie. Maybe even give her the same winpose "Target Destroyed", against them like with Cammy. Any thoughts on that?
Go for it.
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on September 07, 2013, 09:36:50 pm
Have you considered a generic intro as well for those doll edits?
Title: Re: Divine W.I.P.'s
Post by: DW on September 07, 2013, 10:07:19 pm
Have you considered a generic intro as well for those doll edits?

Yeah, I have. I don't know all of their names though... And don't feel like DLing them all to find out. Not their display name, as in the name you see when actually fighting. I mean the char's name, in their def file. Maybe I'll get around to it... Or maybe someone will put a list up here for me... :3 Cuz I beez lazy... :-\ I'd just be the same intro I gave her against Juni though. Just a salute to one another before the round begins.

As for the Shadaloo enemy/Interpol intro.... I'll have to think of something/find a suitable pose... It won't be anything all that special, but, it'll be a nice little addition.
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on September 07, 2013, 10:54:36 pm
Well even though I'm probably not going to keep them, I support custom intros so much... that I'm your Huckleberry.

cvsEnero
cvsFevrier
cvsMarz
cvsaprile (Yes, this one only is lowercase)
cvsSatuki
cvsJuli (if you've got a mirror match intro, I suppose)
cvsSantum
cvsXiayu
cvsYanyu
cvsNoembelu
cvsDecapre

authorname = "26824628", although I doubt that's necessary.
Title: Re: Divine W.I.P.'s
Post by: Snakebyte on September 07, 2013, 10:59:44 pm
There's also Fevrier and Noembelu and Decapre by Pullo, and Fevrier and Xiayu by Aoba.

Displaynames are, I think, February, November, December, Fevrier, and Xiayu, respectively.
Title: Re: Divine W.I.P.'s
Post by: DW on September 10, 2013, 05:32:44 pm
Well even though I'm probably not going to keep them, I support custom intros so much... that I'm your Huckleberry.

cvsEnero
cvsFevrier
cvsMarz
cvsaprile (Yes, this one only is lowercase)
cvsSatuki
cvsJuli (if you've got a mirror match intro, I suppose)
cvsSantum
cvsXiayu
cvsYanyu
cvsNoembelu
cvsDecapre

authorname = "26824628", although I doubt that's necessary.

Extra cool points for the Doc Holiday quote. :D Thanks, I'll add all these, along with each name without the "cvs" prefix. That should cover the bases well enough. 
Title: Re: Divine W.I.P.'s
Post by: Sima Shi on September 10, 2013, 05:37:42 pm
hey wolf any chance of making rock howard?

just asking..
Title: Re: Divine W.I.P.'s
Post by: DW on September 10, 2013, 06:24:50 pm
Yes, there's a very high chance. Just nothing anytime soon though... Much like how JMM feels about Vyn's Terry, I feel the same about his Rock(and Terry for that matter :P). They're solid conversions, no doubt, but there's lots of things wrong with them too. Moves are flagged wrong(i.e. Raising Storm should NOT be able to be air blocked), odd vels and commands(I HATE Rising Tackle being a DP motion...), clsns optimization needed, can crouch while running...

I at first thought to just edit(update) Vyn's Rock... Though soon decided against it, and decided on making him myself. I'm going to be putting up a thread in Idea Engineering soon to share my possible future projects/dreams. :P Rock is among them, yes. He is one of my fave chars, especially from CVS.
Title: Re: Divine W.I.P.'s
Post by: Sima Shi on September 10, 2013, 06:33:16 pm
if you going to make him i would be hell happy for that
Title: Re: Divine W.I.P.'s
Post by: QuickFist on September 10, 2013, 06:35:13 pm
You have no idea how happy you just made me Wolf
Title: Re: Divine W.I.P.'s
Post by: GTOAkira on September 10, 2013, 10:21:41 pm
cool hope genjuro is on your list and cant wait for juni/juli
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on September 11, 2013, 04:31:47 am
cool hope genjuro is on your list and cant wait for juni/juli
Wait, "juni/juli"? I thought only Juli was a wip.
Title: Re: Divine W.I.P.'s
Post by: Aldo on September 11, 2013, 04:35:23 am
That´s why he said "can´t wait", duh.
Title: Re: Divine W.I.P.'s
Post by: AuMiO VXC on September 29, 2013, 06:10:23 am
any plan about the good AI for all of your chars?
Title: Re: Divine W.I.P.'s
Post by: MightyKombat on September 30, 2013, 09:34:15 am
Moves are flagged wrong(i.e. Raising Storm should NOT be able to be air blocked), odd vels and commands(I HATE Rising Tackle being a DP motion...), clsns optimization needed, can crouch while running...

Its had that motion since KOF 98 up to XI I think.
Title: Re: Divine W.I.P.'s
Post by: GOH on September 30, 2013, 10:59:45 am
Since 96 actually, but after 99 and in most Fatal Fury games it's a charge move.
Title: Re: Divine W.I.P.'s
Post by: DW on September 30, 2013, 04:25:50 pm
any plan about the good AI for all of your chars?

Maybe some time down the road, I'll finally crack down and learn to code AI. For now though, it's not a concern.
Its had that motion since KOF 98 up to XI I think.

Clearly, I was talking about Rock... Not Terry... :-\ As I'm sure Rock was never in any KoFs, aside from Maximum Impact 2 I believe(also making a cameo in one of Terry's winposes)? Never played that though, but I'd wager it was a charge move for Rock and has always been a charge motion for him. MotW, NGBC, CVS, were all charge. It's what's feels right for Rock. I'm sure with Terry though, it can go either way, depending on your preference.
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on September 30, 2013, 08:19:36 pm
Rising Tackle always had a high priority, so turning it into a DP move made it broken. Thankfully they returned it to a charge move.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on October 05, 2013, 06:29:25 am
The DP motion version usually lacked the autoguard and whatnot, so not that broken.
Title: Re: Divine W.I.P.'s
Post by: DW on October 18, 2013, 10:33:08 pm
Due to complications with Froz having some RL problems, along with me not being active really and soon not at all... I'm going to finish Juli's last couple of winposes and release her without a CS. I'll/We'll all just have to get a patch for her later on for it. I no longer have the time to wait on it any longer. If it's up to me, I'll probably just make like, 5 other basic pals so she'll have 6 I guess... Though, if anyone is willing, I can post up a sprite so I can get 12 pals.

(http://i1167.photobucket.com/albums/q633/WolfFangMan/juli1_zps0f947d45.png) (http://s1167.photobucket.com/user/WolfFangMan/media/juli1_zps0f947d45.png.html)

Just color her, the rest doesn't matter. Juni shares colors with her, so it's cool. Bison doesn't matter, neither do the FX. If I don't get any pals, I'll make 5 more basic ones like I said. Thanks.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on October 18, 2013, 10:40:20 pm
I'll come back with some pals in a minute Wolf

     Posted: October 18, 2013, 10:59:54 pm
Here:
(http://i.imgur.com/01pU7BS.png)(http://i.imgur.com/QdN3Ety.png)(http://i.imgur.com/TRyFtMF.png)(http://i.imgur.com/RmvqDvo.png)(http://i.imgur.com/8fGK0mx.png)(http://i.imgur.com/ehi3s3b.png)
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on October 18, 2013, 11:07:00 pm
D:
I'm sorry to hear that Infinite. I had high hopes for my Dame sisters palette for her.
I hope the CS does come soon and I wish you best of luck on your works.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on October 18, 2013, 11:09:14 pm
Infinite.

What?
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on October 18, 2013, 11:15:17 pm
Divine sorry. Why did I confuse the two? sighs. Sorry bout that, long day.
Title: Re: Divine W.I.P.'s
Post by: DW on October 19, 2013, 12:53:24 am
I'll come back with some pals in a minute Wolf

      Posted: October 18, 2013, 10:59:54 pm
Here:
(http://i.imgur.com/01pU7BS.png)(http://i.imgur.com/QdN3Ety.png)(http://i.imgur.com/TRyFtMF.png)(http://i.imgur.com/RmvqDvo.png)(http://i.imgur.com/8fGK0mx.png)(http://i.imgur.com/ehi3s3b.png)

Cool man, thanks. Can someone please make 5 more for me...? :3
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on October 19, 2013, 02:14:01 am
Oh. That sucks. I'll make sure I'll do my part, but it's going to take a while. I wish Froz the best of luck.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on October 19, 2013, 04:05:45 am
I know they look like crap but here ...
(http://i.imgur.com/uoiECTk.png) (http://i.imgur.com/Sjl8rhc.png) (http://i.imgur.com/RsALBz6.png) (http://i.imgur.com/wAUYP4U.png) (http://i.imgur.com/SNYAhO5.png) (http://i.imgur.com/YukLDrK.png) (http://i.imgur.com/eNlLUGy.png) (http://i.imgur.com/uO4Jq7N.png) (http://i.imgur.com/ya7lq9l.png)
The Updated versions
(http://i.imgur.com/9tPoPPT.png) (http://i.imgur.com/IS4rPlD.png) (http://i.imgur.com/dPR6qfJ.png) (http://i.imgur.com/30NJBdD.png) (http://i.imgur.com/k11ABXt.png) (http://i.imgur.com/n4UyHmv.png) (http://i.imgur.com/PP9BJve.png) (http://i.imgur.com/j1IMv2i.png) (http://i.imgur.com/70ndSx6.png)

I did a few more so you can pick the this is playable ones from the O DEAR GOD NO ones.
Title: Re: Divine W.I.P.'s
Post by: DW on October 19, 2013, 04:40:29 am
The contrast on the green one looks bad... :( Though, the rest look good to me. Thanks.
Title: Re: Divine W.I.P.'s
Post by: senorfro on October 19, 2013, 05:03:47 am
Here, have some
(http://i717.photobucket.com/albums/ww179/senorfro3/1_zps1e7fe39a.png) (http://s717.photobucket.com/user/senorfro3/media/1_zps1e7fe39a.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/5_zpsb783ac01.png) (http://s717.photobucket.com/user/senorfro3/media/5_zpsb783ac01.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/2_zps8c32b66e.png) (http://s717.photobucket.com/user/senorfro3/media/2_zps8c32b66e.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/3_zps141ec72b.png) (http://s717.photobucket.com/user/senorfro3/media/3_zps141ec72b.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/7_zpsbf118674.png) (http://s717.photobucket.com/user/senorfro3/media/7_zpsbf118674.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/4_zps9fbf6194.png) (http://s717.photobucket.com/user/senorfro3/media/4_zps9fbf6194.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/6_zps72db5bc0.png) (http://s717.photobucket.com/user/senorfro3/media/6_zps72db5bc0.png.html)
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on October 19, 2013, 06:13:19 am
Here, have some
(http://i717.photobucket.com/albums/ww179/senorfro3/1_zps1e7fe39a.png) (http://s717.photobucket.com/user/senorfro3/media/1_zps1e7fe39a.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/5_zpsb783ac01.png) (http://s717.photobucket.com/user/senorfro3/media/5_zpsb783ac01.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/2_zps8c32b66e.png) (http://s717.photobucket.com/user/senorfro3/media/2_zps8c32b66e.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/3_zps141ec72b.png) (http://s717.photobucket.com/user/senorfro3/media/3_zps141ec72b.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/7_zpsbf118674.png) (http://s717.photobucket.com/user/senorfro3/media/7_zpsbf118674.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/4_zps9fbf6194.png) (http://s717.photobucket.com/user/senorfro3/media/4_zps9fbf6194.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/6_zps72db5bc0.png) (http://s717.photobucket.com/user/senorfro3/media/6_zps72db5bc0.png.html)
Looking at these make mine look like a 3rd grader did them.
Title: Re: Divine W.I.P.'s
Post by: senorfro on October 19, 2013, 06:31:07 am
All it really takes is practice.  A color book/course helps a bunch as well
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on October 19, 2013, 07:23:12 am
Actually your palettes are well done Calhoun. Just work on that green palette ok?
Title: Re: Divine W.I.P.'s
Post by: Ness on October 19, 2013, 06:03:26 pm
Palettes are looking good guys!  Can't wait to pick her up and play her, I'm not so much worried about the color-separation, all in due time :-)
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on October 19, 2013, 07:31:00 pm
I updated all mine check my first post and any advice, tips or helpful suggestions are welcomed.
Title: Re: Divine W.I.P.'s
Post by: DW on October 20, 2013, 12:10:57 am
I updated all mine check my first post and any advice, tips or helpful suggestions are welcomed.

Yeah, those all look a lot better now. Thanks. Nothing to say, they all look good to go. Adding them now...

Here, have some
(http://i717.photobucket.com/albums/ww179/senorfro3/1_zps1e7fe39a.png) (http://s717.photobucket.com/user/senorfro3/media/1_zps1e7fe39a.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/5_zpsb783ac01.png) (http://s717.photobucket.com/user/senorfro3/media/5_zpsb783ac01.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/2_zps8c32b66e.png) (http://s717.photobucket.com/user/senorfro3/media/2_zps8c32b66e.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/3_zps141ec72b.png) (http://s717.photobucket.com/user/senorfro3/media/3_zps141ec72b.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/7_zpsbf118674.png) (http://s717.photobucket.com/user/senorfro3/media/7_zpsbf118674.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/4_zps9fbf6194.png) (http://s717.photobucket.com/user/senorfro3/media/4_zps9fbf6194.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/6_zps72db5bc0.png) (http://s717.photobucket.com/user/senorfro3/media/6_zps72db5bc0.png.html)

While these look nice as samples here, they look wrong in game...

Spoiler, click to toggle visibilty

They all look like this. With that really bold dark shade over her... :-\ Also, you somehow managed to change Bison's colors in some of these as well. Well, just a single shade of him, which looks bad. You should probably keep it simple and only change colors pertaining to her. Also need to work out that black shading. Thanks for the contribution all the same though.
Title: Re: Divine W.I.P.'s
Post by: senorfro on October 20, 2013, 07:26:12 am
I think I know what's causing that darkness.  As for the bison color, it's probably a shade of his costume that shares the same for her gauntlets.  I'll try again.

EDIT
Try these now
(http://i717.photobucket.com/albums/ww179/senorfro3/1_zps0667f3d7.png) (http://s717.photobucket.com/user/senorfro3/media/1_zps0667f3d7.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/5_zps6e60a97c.png) (http://s717.photobucket.com/user/senorfro3/media/5_zps6e60a97c.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/2_zps45d8ea97.png) (http://s717.photobucket.com/user/senorfro3/media/2_zps45d8ea97.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/3_zps7a326910.png) (http://s717.photobucket.com/user/senorfro3/media/3_zps7a326910.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/7_zpsec95b60b.png) (http://s717.photobucket.com/user/senorfro3/media/7_zpsec95b60b.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/4_zps6b958d5b.png) (http://s717.photobucket.com/user/senorfro3/media/4_zps6b958d5b.png.html) (http://i717.photobucket.com/albums/ww179/senorfro3/6_zps29926426.png) (http://s717.photobucket.com/user/senorfro3/media/6_zps29926426.png.html)
Title: Re: Divine W.I.P.'s
Post by: DW on October 20, 2013, 04:17:36 pm
Fell asleep last night and had already uploaded her... :-\ Since she's released now though,it gives you the chance to see for yourself if everything is good or not. I'll check back in later. Thanks.
Title: Re: Divine W.I.P.'s
Post by: DW on November 24, 2013, 11:17:30 pm
So, things have taken a different course with me. That along with the holiday season in full effect, has given me the free time needed to work on a char. I wanted to release something for the holidays, which my initial intent was Aska. However, Nedflandeurse started work on refining said sprites after Dampir released them. Haven't heard from him in awhile, though I haven't tried to contact him either. It's cool for whenever he's finished. That left me with some other options... Rock or Kyosuke... Yeah, I thought about it and would like to make them someday. Though, I had someone else in mind a long time ago as well. Since she was mostly mapped out already with CS, hires FX, and a moveset to boot... Along with me putting her off for God knows how long... I present my holiday release to you all... Athena.

Spoiler, click to toggle visibilty

Spoiler: Midnight Bliss (click to see content)
Thanks Xenomic.

Template:
(http://i.imgur.com/Ygx6Vnm.png)

See Girard? I told you she was CS'd. :D Special thanks to Froz for the template and fix ups to the SFF. Special thanks to Hero for releasing his Athena beta. Production of her was very fluid because Hero already had everything there for her. As such, she is of course a joint project. All basic and system stuff is done. All specials and EX versions are done. One of her supers, Shining Crystal Bit, I'm working on currently and is mostly done. I'm keeping her moveset the same as Hero's beta/intent. However, Neo Psycho Medley, her lv3, will function more traditionally from KoF. Unlike being an auto rushdown super like Hero did, it's suppose to work like Geese/Rock's Deadly Rave, where you have to input buttons for each hit. Here's what her moveset will be, for those who haven't played with Hero's beta....

Spoiler: Moveset (click to see content)
         

That's about it. I'm going on a trip after Thanksgiving. Won't be back until sometime in December. If I finish her before Thanksgiving, I'll release her. If not, well it'll have to be postponed until December when I get back. Questions and/or comments? Feel free to. Any and all pals contributed will be added to her for release. Thanks in advance.
Title: Re: Divine W.I.P.'s
Post by: GTOAkira on November 24, 2013, 11:19:56 pm
did not see that coming good luck with athena
Title: Re: Divine W.I.P.'s
Post by: Ex☆Cham on November 24, 2013, 11:27:53 pm
*on phone atm :P*
Those the the original CVS sprites? cuz they look a bit diferent yo me and iam not talking about the color separation.
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on November 24, 2013, 11:38:01 pm
I knew this was gonna happen!
She looks awesome, can't wait for Athena ;D
Title: Re: Divine W.I.P.'s
Post by: QuickFist on November 24, 2013, 11:38:43 pm
this is unexpected, but welcomed
Good luck bro, I'll make some pals later
Title: Re: Divine W.I.P.'s
Post by: Aldo on November 24, 2013, 11:46:31 pm
http://i.imgur.com/Ygx6Vnm.png

What the... sorry, way too extensive. Not touching... sorry :-\
Title: Re: Divine W.I.P.'s
Post by: Chazzanova on November 24, 2013, 11:58:23 pm
Is really nice too see this. I'm waiting for her from now on.
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 12:05:29 am
*on phone atm :P*
Those the the original CVS sprites? cuz they look a bit diferent yo me and iam not talking about the color separation.

"Different yo me"...? :confused: The sprites that are CVS default are from CVS. There's lots of edits. The ones you don't recognize from CVS, are edits.

What the... sorry, way too extensive. Not touching... sorry :-\

Lol! I ain't mad at ya. I told Girard when he put that poll up for Athena that the CVS set didn't need it. It's more than likely due to all the edits though. Either it had to be done, or Hero/whoever did the CS, was a fiend for colors!
Title: Re: Divine W.I.P.'s
Post by: Lost_Avenger on November 25, 2013, 12:19:49 am
I was hoping someone would finish her. I never had the time and felt kind of bad letting his work just sit there in my downloads folder. Good luck
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 12:22:56 am
Lol that's quite the coincidence. I felt the same way. Like man I better do something with her, instead of just DLing her and forgetting about her. Thanks man, appreciate it.
Title: Re: Divine W.I.P.'s
Post by: Koldskool on November 25, 2013, 12:32:21 am
Will you be using the original CvS stance or the one Hero sprited? (Or both?)
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 12:37:15 am
I didn't see any alt stance in the SFF... Maybe I did and just didn't recognize it? He didn't even use it himself though if that's the case. His beta uses the default stance. Regardless, I'm using the default stance.
Title: Re: Divine W.I.P.'s
Post by: HadeS on November 25, 2013, 12:41:35 am
I'm glad you'll finish Hero's Athena (with your sytle) and I think Athena needed some love :P I think you're using another stance:
(http://i42.tinypic.com/2n1hkyh.jpg) (if that's a pose of her stand)
See? This is the original stance (http://i.imgur.com/rHFZJ67.gif)
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 12:43:48 am
Oh oops! Yeah, I am using the alt stance then lol. It's so subtle I didn't notice.
Title: Re: Divine W.I.P.'s
Post by: Koldskool on November 25, 2013, 12:44:42 am
This is the one I was talking about, but it seems Hero did 2 alt stances... hmmmm...
(http://i242.photobucket.com/albums/ff93/meanhonkey1980/HeroAthenaStance_zpsbbfa81d0.gif)
Title: Re: Divine W.I.P.'s
Post by: HadeS on November 25, 2013, 12:49:17 am
If I'm not wrong that stance you posted Koldskool is by Zorc (http://mugenguild.com/forum/profile/potemkill-46303) and the other one that is showed in the screenshoot it's by Hero (or maybe another person I don't know)
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 12:50:04 am
This is the one I was talking about, but it seems Hero did 2 alt stances... hmmmm...
(http://i242.photobucket.com/albums/ff93/meanhonkey1980/HeroAthenaStance_zpsbbfa81d0.gif)

I think that one may be a beta of what I'm currently using maybe? It doesn't look as good, but it looks like what I'm using now, is what that stance was intended to be.
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on November 25, 2013, 12:58:51 am
dat separation.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on November 25, 2013, 03:22:55 am
Since the CS is so f***ing extensive, It took me a while making a single pal, so don't expect many pals from me, sorry
Jean Grey
(http://i.imgur.com/AiMaugY.png)
Title: Re: Divine W.I.P.'s
Post by: gamespy on November 25, 2013, 04:24:06 am
Athena will be an excellent character.

One thing. Will you make her Psycho Teleport usable in the air?
Title: Re: Divine W.I.P.'s
Post by: Xenomic on November 25, 2013, 04:27:49 am
Oho? So that's why you asked about the Midnight Bliss. Should've guessed! :v At least you got the palette working good with that~

I'm liking what I'm seeing so far, and liking that she's representing the various KOF games with the outfits so far too.

Maybe if I'm lucky I'll get some other special states done for yours~ I hope anyways.
Title: Re: Divine W.I.P.'s
Post by: Ex☆Cham on November 25, 2013, 04:45:30 am
I'm glad you'll finish Hero's Athena (with your sytle) and I think Athena needed some love :P I think you're using another stance:
(http://i42.tinypic.com/2n1hkyh.jpg) (if that's a pose of her stand)
See? This is the original stance (http://i.imgur.com/rHFZJ67.gif)

Oh so thats why she looked diferent.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 25, 2013, 04:46:07 am
Include the original stance as an option!
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 25, 2013, 05:54:50 am
WOOOOOOOOOOOOOOOO! My Christmas is gonna be awesome and is that Rock howard in the last hidden panel?
>: ) So much closer soon to have a damn awesome roster. Go Divine!
Title: Re: Divine W.I.P.'s
Post by: Duos.act on November 25, 2013, 10:42:33 am
Er, I'm sorry but that separation is really REALLY excessive.  I don't think the sashes all need to be different colors.  Hell doesn't that go over the color limit?  You'd be able to do that if you made her for 1.1 but I don't think that's the case.  Furthermore the 02 Athena sprite is separated improperly.  That outfit doesn't have an undershirt, it's bare skin. 
Title: Re: Divine W.I.P.'s
Post by: Chazzanova on November 25, 2013, 11:37:52 am
My first pal :D

(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Spiderwoman_zps532513a3.png)

Isnpired on Spiderwoman.
Title: Re: Divine W.I.P.'s
Post by: sabockee on November 25, 2013, 12:03:15 pm
Rose
(http://i.imgur.com/VdHpMST.png)
Bulma
(http://i.imgur.com/3T38xFN.png)
Cybergoth
(http://i.imgur.com/rz8niEj.png)
CustomA
(http://i.imgur.com/xvJkDIt.png)
CustomB
(http://i.imgur.com/Qhw9gmP.png)
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 01:24:28 pm
Jean GreyPhoenix
http://i.imgur.com/AiMaugY.png

Fixed and thanks.

One thing. Will you make her Psycho Teleport usable in the air?

Nope.

Include the original stance as an option!

Aww c'mon JMan... Why you wanna give me extra work? :( I'll see about it. I suppose I could.

Er, I'm sorry but that separation is really REALLY excessive.  I don't think the sashes all need to be different colors.  Hell doesn't that go over the color limit?  You'd be able to do that if you made her for 1.1 but I don't think that's the case.  Furthermore the 02 Athena sprite is separated improperly.  That outfit doesn't have an undershirt, it's bare skin. 

OK, I get it. I/We all know it's really extensive. Please let this be the last person to say this PLEASE. I don't think it goes over the limit... If it did, I'm sure Froz would have told me. It's probably maxed no doubt. Which one is the '02 outfit? The one just to the left of her with the armor+sword? Meh, it is what it is.

My first pal :D

http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Spiderwoman_zps532513a3.png

Isnpired on Spiderwoman.

Cool, thanks. :)

*pals*

Thank you sir. I especially like the Bulma one. Looks great.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 25, 2013, 04:46:21 pm
Aww c'mon JMan... Why you wanna give me extra work? :( I'll see about it. I suppose I could.
It's not that hard, c'mon! Just add the sprites and put in another animation and that's all!
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 05:02:05 pm
Man who's gonna separate them for me?
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 25, 2013, 05:06:54 pm
There's dozens of people running around color separating everything!
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 05:11:43 pm
Yes, there is, and they're busy with stuff. :P Also, I'm pretty sure I have a few anims that end or possibly start with a stance sprite. I really don't want to make alt anims for that. I'll have to double check though, cause I'm not 100% certain. If that be the case, I more than likely won't. If it's not, I'll see if I can get someone to do it later, but it's not a priority now. I still got supers/intro/winposes left to code!
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on November 25, 2013, 05:21:33 pm
It's like a art project  :dizzy2: the effects were suppose to be white/blueish white but screw doing all that.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_LightampDark.png)
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 05:23:20 pm
Lol! Now you see how I felt when I made that pal for Psylocke. Thanks.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 25, 2013, 05:36:02 pm
Yes, there is, and they're busy with stuff. :P Also, I'm pretty sure I have a few anims that end or possibly start with a stance sprite. I really don't want to make alt anims for that. I'll have to double check though, cause I'm not 100% certain. If that be the case, I more than likely won't. If it's not, I'll see if I can get someone to do it later, but it's not a priority now. I still got supers/intro/winposes left to code!
Fine I'll do it if no one else will! I don't even like Athena but it's important! >:[

Also it looks like there's only one animation that does that; the rest use turning sprites (which transition to the CvS stance, though the difference between the two stances is slight). So no real conflict, besides the Psycho Ball animation. And even if that's a big problem, simply removing that last frame and adding a few more ticks to the penultimate frame to preserve the animation timing would work.
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on November 25, 2013, 05:41:15 pm
Crap, how could I miss that?! :wall:
Good luck, DivineWolf!
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 05:44:21 pm
Fine I'll do it if no one else will! I don't even like Athena but it's important! >:[

Also it looks like there's only one animation that does that; the rest use turning sprites (which transition to the CvS stance, though the difference between the two stances is slight). So no real conflict, besides the Psycho Ball animation. And even if that's a big problem, simply removing that last frame and adding a few more ticks to the penultimate frame to preserve the animation timing would work.


Fine, you do it then! >:[

Oh what, you went behind my back and checked her anims? Well, alright then, I can do that. Happy now? :P
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 25, 2013, 08:21:06 pm
(http://i.imgur.com/8YAd8pW.gif)

https://www.mediafire.com/?33fowidaoqvo9cp
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 09:13:27 pm
Oh gee, thanks... :P
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on November 25, 2013, 09:13:49 pm
Don't you :P me!
Title: Re: Divine W.I.P.'s
Post by: DW on November 25, 2013, 09:17:08 pm
Lol! Alright, alright...thanks for real.
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 25, 2013, 09:43:21 pm
Considering I'm busy getting things around for the holidays I made a quick palette on side.
(http://i1012.photobucket.com/albums/af249/flowrellik/KOFXIII_zpsce415799.png~original) (http://s1012.photobucket.com/user/flowrellik/media/KOFXIII_zpsce415799.png.html)
The only thing sucky about this is trying to get the KOFXIII'ish color feel to her psycho power. Can anyone help me out here?
Title: Re: Divine W.I.P.'s
Post by: Aldo on November 25, 2013, 09:52:50 pm
^ Use a more saturated pink then to purple.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on November 25, 2013, 10:09:49 pm
I went ahead and made ya a pal, I might have more later:
DooMGuy inspired, so... DooMGirl?
(http://fc07.deviantart.net/fs70/f/2013/329/3/a/doomgirl_pal_by_altherandslayer-d6vmc6o.png)
So basically a DooMGuy pallete, the FX at the bottom are a reference to the BFG 9000, the eyes on the lower half are an IDDQD (God mode) reference, and I decided to use the idea of DooMGuy being psuedo-possessed (thus the red overlay-type colors).
Title: Re: Divine W.I.P.'s
Post by: Aldo on November 25, 2013, 10:21:55 pm
^ Best palette so far, cause of the body FX idea. I failed doing this while working on Jmorphman´s Kyo, could not come with anything interesting with the body FX. Good work :)
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 25, 2013, 10:26:02 pm
^ Use a more saturated pink then to purple.
(http://i1012.photobucket.com/albums/af249/flowrellik/KOFXIII_zpsa964a8f1.png~original) (http://s1012.photobucket.com/user/flowrellik/media/KOFXIII_zpsa964a8f1.png.html)
better?
Title: Re: Divine W.I.P.'s
Post by: Aldo on November 25, 2013, 10:29:29 pm
^ getting closer, a little more of pink before the purple change and you´re good. I mean, if you get me??
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 25, 2013, 10:57:19 pm
(http://i1012.photobucket.com/albums/af249/flowrellik/KOFXIII_zps54fb484d.png~original) (http://s1012.photobucket.com/user/flowrellik/media/KOFXIII_zps54fb484d.png.html)
I think I nailed it finally
Title: Re: Divine W.I.P.'s
Post by: Aldo on November 25, 2013, 10:58:28 pm
^ I share the opinion too. You pretty much nailed it with the effect color count. Good work :)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on November 25, 2013, 11:00:47 pm
Looks great Flow, you mind If I use the FX colors?
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 25, 2013, 11:04:53 pm
All yours bud :D This is her in KOFXIII coloration (well an attempt at it using one of her KOFXIII sprites).
not sure how the hell I'm gonna do the other palettes tho ._.
EDIT: Incase Pink hair is not your forte here is normal color. Your very welcome
(http://i1012.photobucket.com/albums/af249/flowrellik/KOFXIIIb_zps88dc45f1.png~original) (http://s1012.photobucket.com/user/flowrellik/media/KOFXIIIb_zps88dc45f1.png.html)
Title: Re: Divine W.I.P.'s
Post by: DW on November 26, 2013, 01:58:32 am
I went ahead and made ya a pal, I might have more later:
DooMGuy inspired, so... DooMGirl?
http://fc07.deviantart.net/fs70/f/2013/329/3/a/doomgirl_pal_by_altherandslayer-d6vmc6o.png
So basically a DooMGuy pallete, the FX at the bottom are a reference to the BFG 9000, the eyes on the lower half are an IDDQD (God mode) reference, and I decided to use the idea of DooMGuy being psuedo-possessed (thus the red overlay-type colors).

All yours bud :D This is her in KOFXIII coloration (well an attempt at it using one of her KOFXIII sprites).
not sure how the hell I'm gonna do the other palettes tho ._.
EDIT: Incase Pink hair is not your forte here is normal color. Your very welcome
http://i1012.photobucket.com/albums/af249/flowrellik/KOFXIIIb_zps88dc45f1.png~original[/URL]

Nice pals. Thanks.
Title: Re: Divine W.I.P.'s
Post by: Ness on November 26, 2013, 04:20:06 am
Awesome know you're back man!   :-D
Title: Re: Divine W.I.P.'s
Post by: TRUEMicah on November 26, 2013, 04:47:47 am
Spoiler, click to toggle visibilty
My god, that Bulma palette is just, Wow.
Very, very creative, Keep it up bro.  :yes:
Title: Re: Divine W.I.P.'s
Post by: sabockee on November 26, 2013, 04:43:38 pm
I'm glad that you like my palettes guys, because I have some more :)

RedHead
(http://i.imgur.com/RGEPNyS.png)
KarrotOne
(http://i.imgur.com/P8QR9D4.png)
Sonya?
(http://i.imgur.com/B62ZgWa.png)
KarrotTwo
(http://i.imgur.com/MyQJkzy.png)
Yuri
(http://i.imgur.com/CvFoFIl.png)

Title: Re: Divine W.I.P.'s
Post by: Watta on November 26, 2013, 04:48:28 pm
Great project bro,

I always forget to DL a cvs styled Athen
Title: Re: Divine W.I.P.'s
Post by: DW on November 26, 2013, 04:51:06 pm
RedHead
http://i.imgur.com/RGEPNyS.png
KarrotOne
http://i.imgur.com/P8QR9D4.png
Sonya?
http://i.imgur.com/B62ZgWa.png
KarrotTwo
http://i.imgur.com/MyQJkzy.png
Yuri
http://i.imgur.com/CvFoFIl.png

Man you are a beast! :D That extensive CS doesn't intimidate you. ;) Really liking the Carrot duo. Thanks a lot for the pals.
Title: Re: Divine W.I.P.'s
Post by: sabockee on November 26, 2013, 05:00:55 pm
Thanks! I actually like that CS :)
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on November 26, 2013, 05:34:09 pm
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_LightampDark-2.png)

Effects probably need more Contrast.
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on November 26, 2013, 06:18:55 pm
Heck, isn't there a easy way to edit all that SFX?
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 26, 2013, 06:45:12 pm
My god these palettes are getting more amazing everytime!
Btw Sabockee, did you get inspired by my KOFXIII Yuri palette for one of your palettes ^^?
Title: Re: Divine W.I.P.'s
Post by: sabockee on November 26, 2013, 09:37:27 pm
@Flowrellik: Nope, these two characters are quite similar, so IMO using Yuri as a reference was rather obvious. And I used KOF XIII colors because they are more interesting than cvsish. Anyway,,good job with that palette you posted above Flowrellik. Let's keep this palette frenzy up, buddy! :)
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 26, 2013, 09:39:27 pm
Heck yes! Still trying to figure out how the hell I'm gonna incorporate the other KOFXIII palettes on Athena tho, considering this is her classic KOF 1 costume ._.
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on November 26, 2013, 09:44:55 pm
Gato:

(http://i.imgur.com/o48TbA9.png)

Hotaru:

(http://i.imgur.com/RXBv9JH.png)

I may edit the SFX later
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on November 26, 2013, 10:32:33 pm
Spoiler: A knockoff Vegita (click to see content)
I will try to come back with a few more.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on November 26, 2013, 10:35:42 pm
KOF XII
(http://i.imgur.com/qnSNGpI.png)
KOF XIII
(http://i.imgur.com/uLbhCiZ.png)
Thanks to Flowrellik for letting me use his FX colors
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 26, 2013, 10:41:28 pm
It was hard to replicate the colors but I finally did it.
You're very welcome and nice Colorations :D.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on November 26, 2013, 10:45:07 pm
Here's a batch for ya:
Arcsys-inspired
(http://fc00.deviantart.net/fs71/f/2013/330/7/e/arrcsys_inspired_by_altherandslayer-d6vql37.png)
Kratos-Inspired (With Rage of the Gods)
(http://fc01.deviantart.net/fs70/f/2013/330/4/f/kratosinspired_by_altherandslayer-d6vqke6.png)
Well she IS a Psycho Soldier xD (Dictator Inspired)
(http://fc08.deviantart.net/fs70/f/2013/330/8/d/m_by_altherandslayer-d6vqmt4.png)
Never actually saw Danny Phantom, but I saw somebody make a pallete that got a lot of praise for SSJ Goku, so I looked him up, and made a pallete of him that seems to work well.
(http://fc03.deviantart.net/fs70/f/2013/330/9/a/danny_phantom_inspired_by_altherandslayer-d6vqlp7.png)

^ Best palette so far, cause of the body FX idea. I failed doing this while working on Jmorphman´s Kyo, could not come with anything interesting with the body FX. Good work :)
Thanks man, that means a lot.

Spoiler: A knockoff Vegita (click to see content)
Care if I do the Body FX on this?
Title: Re: Divine W.I.P.'s
Post by: DW on November 27, 2013, 01:06:00 am
You do a really great job on the body fx for your pals, Alther. I seen that Bison pun pal coming from someone lol. Thanks to everyone for the pals.
Title: Re: Divine W.I.P.'s
Post by: sabockee on November 27, 2013, 01:32:27 am
umm...I've made one more:)
(http://i.imgur.com/MwQI829.png)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on November 27, 2013, 01:37:05 am
Dio right? Nice
Title: Re: Divine W.I.P.'s
Post by: sabockee on November 27, 2013, 01:38:01 am
yes, it's Dio:)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on November 27, 2013, 01:39:47 am
I love how you implemented The World
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on November 27, 2013, 03:09:48 am
Hsien-Ko:

(http://i.imgur.com/gPggHQk.png)

One more, just because.
Title: Re: Divine W.I.P.'s
Post by: smoke072 on November 27, 2013, 10:15:06 pm
Here two palettes from me:

Kula:
(http://i917.photobucket.com/albums/ad12/smoke072/Smoke072_Kula2_zpsde45cc72.png) (http://s917.photobucket.com/user/smoke072/media/Smoke072_Kula2_zpsde45cc72.png.html)

Kusanagi:
(http://i917.photobucket.com/albums/ad12/smoke072/Smoke072_Kusanagi2_zps20f2bb9a.png) (http://s917.photobucket.com/user/smoke072/media/Smoke072_Kusanagi2_zps20f2bb9a.png.html)

I kinda redo both after looking at the CS set someone posted earlier.
Title: Re: Divine W.I.P.'s
Post by: DW on November 27, 2013, 10:50:50 pm
Cool man, thanks to everyone for the pals. I really appreciate it. Unfortunately I won't be able to complete Athena before I leave... Which means her release will have to wait till December. Though here's a teaser of Athena to see her in action...



Special thanks to smoke72 for the teaser.
Title: Re: Divine W.I.P.'s
Post by: GTOAkira on November 27, 2013, 11:21:32 pm
pretty good also dont worry the wait will worth it :)
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on November 28, 2013, 01:30:22 am
Awesome man but, did I make a lvl.3 super port for her. I can't remember, if I did one for you. Happy Holidays and have a safe trip homie.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on November 28, 2013, 01:59:16 am
Looking good DivineWolf!  And don't worry about the delay, that gives ya more time to let the palletes roll in xD  Happy holidays!
Title: Re: Divine W.I.P.'s
Post by: QuickFist on November 28, 2013, 01:59:52 am
Looking good DivineWolf!  And don't worry about the delay, that gives ya more time to let the palletes roll in xD  Happy holidays!

This.
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on November 28, 2013, 02:31:06 am
December is just around the corner, take your time bro, she is looking mighty fine. Great job so far.
Have a safe trip and happy holidays Wolf!
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 28, 2013, 04:13:28 am
I wish you best of luck on Athena for December bud. and for everyone else, Happy Thanksgiving :D
Title: Re: Divine W.I.P.'s
Post by: gamespy on November 28, 2013, 11:26:40 am
Those are some excellent palettes. My favourite ones are these 4.

Spoiler, click to toggle visibilty

Athena seems to be progressing excellently based on the video.

In regards to her Psycho Sword, Hero did a very unique version of that move for the EX version. Will you use that one or you will keep it the way it was in the video?

To everyone else, how did you create your palettes along with your displays?
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 28, 2013, 07:17:59 pm
I used fighter factory. Imported png, made the palettes, save as new png, rinse and repeat.
Title: Re: Divine W.I.P.'s
Post by: sabockee on November 28, 2013, 09:06:46 pm
Bluestreak
(http://i.imgur.com/B8bWIKr.png)
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on November 28, 2013, 11:51:38 pm
WHOA!
NICE Palette!!
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on November 29, 2013, 09:01:14 am
I made two for you all. Hope you like them.

Juri
Spoiler, click to toggle visibilty

Sakura
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: sabockee on November 29, 2013, 10:03:38 pm
BloodyMary
(http://i.imgur.com/IblWJzx.png)
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on November 29, 2013, 10:50:16 pm
Rolento:

(http://i.imgur.com/gP0QpeP.png)
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on November 30, 2013, 06:50:02 pm
Gotta Few more. All Mortal Kombat themes but one.
Spoiler, click to toggle visibilty


Spoiler: A knockoff Vegita (click to see content)
Care if I do the Body FX on this?

Knock yourself out.
Title: Re: Divine W.I.P.'s
Post by: Gogngos on December 02, 2013, 02:58:01 am
Two palettes from me. Both are custom.
(http://imageshack.us/a/img9/9671/pge1.png)(http://imageshack.us/a/img59/3879/xu0x.png)
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 02, 2013, 03:15:32 am
Good to see palettes are in good hands and I don´t have to worry about it :)
Title: Re: Divine W.I.P.'s
Post by: PAVGN on December 02, 2013, 09:58:48 pm
My apologies, I will only make two palettes for this character. I lack ideas and the color separation is too extensive. Here is my first palette:

Spoiler, click to toggle visibilty

I'd like some feedback on this one, especially about the effects. The second palette will be posted tomorrow Valve time.
Title: Re: Divine W.I.P.'s
Post by: Drex on December 02, 2013, 10:03:11 pm
I like the hair on this one.
Title: Re: Divine W.I.P.'s
Post by: Lurker on December 03, 2013, 03:13:05 am
A little late for the party hehehe.
Spoiler: Ingrid (click to see content)
Spoiler: Misaki (click to see content)
Title: Re: Divine W.I.P.'s
Post by: SirGuille on December 03, 2013, 08:10:34 am
Hey divine.
I like a lot your chars, you have made a good job with them, i actually use them in my youtube weekly tournaments, my favorite is skullomania.
I was thinking if you can make more SFEX chars with your style, i'd like to see a Blair Dame, Hokuto or C.Jack, that would be amazing.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on December 03, 2013, 07:57:42 pm
A little late for the party hehehe.
Spoiler: Ingrid (click to see content)
Spoiler: Misaki (click to see content)

Don't know who Misaki is but I'm really diggin the Ingrid one.
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on December 03, 2013, 10:22:20 pm
I think he meant misaka.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on December 03, 2013, 10:59:00 pm
I think he meant misaka.
Still clueless.
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 03, 2013, 11:00:28 pm
When he said very few people, he wasn´t joking.
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on December 03, 2013, 11:37:09 pm
If that last one is supposed to be Makoto Misaka good start but look again, or is this misaki the Mental Out Esper.
Title: Re: Divine W.I.P.'s
Post by: Lurker on December 04, 2013, 03:29:08 am
The girl is Shokuhou Misaki the Mental Out Esper ;P, and not to only stay on offtopic another pallete. (an ugly one this time :gonkgoi:)
Gardevoir
(http://img35.imageshack.us/img35/440/s2vs.png)
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on December 04, 2013, 08:28:42 am
^those palettes for some reason reminded me of Cave Story, but nicely done :)
Title: Re: Divine W.I.P.'s
Post by: Anthem on December 04, 2013, 09:51:10 am
Made a palette

(http://i276.photobucket.com/albums/kk28/AnthemHero/MUGEN/AthenaAsTheTragicMermaid_zpseb6d9568.png) (http://s276.photobucket.com/user/AnthemHero/media/MUGEN/AthenaAsTheTragicMermaid_zpseb6d9568.png.html)

Who wants to play a guessing game? The reward is nothing.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 04, 2013, 03:19:24 pm
Sayaka Miki from Madoka Magica!
Title: Re: Divine W.I.P.'s
Post by: PAVGN on December 08, 2013, 10:32:43 pm
Here's my second and final palette for Athena:

Spoiler, click to toggle visibilty

I was lazy about the effects for this one. Sorry about that.
Title: Re: Divine W.I.P.'s
Post by: DW on December 09, 2013, 03:49:56 pm
Never actually saw Danny Phantom, but I saw somebody make a pallete that got a lot of praise for SSJ Goku, so I looked him up, and made a pallete of him that seems to work well.
http://fc03.deviantart.net/fs70/f/2013/330/9/a/danny_phantom_inspired_by_altherandslayer-d6vqlp7.png

Don't know if you just wanted it that way, or didn't know... Though, Danny's energy aura is a neon green, not white.

In regards to her Psycho Sword, Hero did a very unique version of that move for the EX version. Will you use that one or you will keep it the way it was in the video?

What's so unique about it? From what I got, it's incomplete and causes less damage than the strong variation. Yet, it does the same amount of hits. I don't see anything unique about it. :-\ Regardless, the way I made it function is what I'm sticking with.

BloodyMary
Spoiler, click to toggle visibilty

Two palettes from me. Both are custom.
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

:D

Hey divine.
I like a lot your chars, you have made a good job with them, i actually use them in my youtube weekly tournaments, my favorite is skullomania.
I was thinking if you can make more SFEX chars with your style, i'd like to see a Blair Dame, Hokuto or C.Jack, that would be amazing.

Thanks. I would like to make all of those chars, especially Hokuto. The problem is sprite availability. Only one of those 3 have available sprites currently. Only time will tell...

Gardevoir
http://img35.imageshack.us/img35/440/s2vs.png

This is broken for me.



Touched down last night around 12 am (est time) and went straight to bed. :P Anyway, back now. Thanks for all the pals and good wishes everyone. I appreciate it very much. I actually ended up finishing (MAX)Shining Crystal Bit air and ground versions before I left. Moving on to Phoenix Fang Arrow. One thing I wanted to note... While I'm sure it's a pain in the ass to adjust her (body)FX, I assure you it's well worth it. I'll post up a few pics of my personal fave pals with edited FX, so you all can see later.




Title: Re: Divine W.I.P.'s
Post by: Mr.Silver on December 09, 2013, 04:46:18 pm
I went ahead and made ya a pal, I might have more later:
DooMGuy inspired, so... DooMGirl?
(http://fc07.deviantart.net/fs70/f/2013/329/3/a/doomgirl_pal_by_altherandslayer-d6vmc6o.png)
So basically a DooMGuy pallete, the FX at the bottom are a reference to the BFG 9000, the eyes on the lower half are an IDDQD (God mode) reference, and I decided to use the idea of DooMGuy being psuedo-possessed (thus the red overlay-type colors).

That palette is sausage! I would make the other green darker and add a little blue to the green to seperate the feel of the two tone green. Look at the Milwaukee Bucks 1986-1993 uniforms to get an idea. Or look at Jade's skin and hair. Better yet, look at Oscar the Grouch for a good two tone green palette.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 09, 2013, 08:00:23 pm
Don't know if you just wanted it that way, or didn't know... Though, Danny's energy aura is a neon green, not white.
Was unaware, so here's a fix xD
(http://fc08.deviantart.net/fs70/f/2013/343/5/3/danny_phantom_inspired_by_altherandslayer-d6vqlp7.png)

That palette is sausage! I would make the other green darker and add a little blue to the green to seperate the feel of the two tone green. Look at the Milwaukee Bucks 1986-1993 uniforms to get an idea. Or look at Jade's skin and hair. Better yet, look at Oscar the Grouch for a good two tone green palette.
That's actually the way that DooMguy's design is, I suppose I could try making the pants slightly more Khaki a la Quake 3 though...

Points if you guess this one correctly!
(http://fc00.deviantart.net/fs70/f/2013/343/9/2/o_o_by_altherandslayer-d6xc27r.png)
Spoiler: If you're too lazy to guess or haven't seen the show (click to see content)

Distorted
(http://fc06.deviantart.net/fs71/f/2013/343/d/6/distorted_by_altherandslayer-d6xc3w1.png)
Would have had this one sooner, except that I had no clue what do do for the body FX for once, so in the end I decided to strengthen the darkness.

Updated Vegeta (credits to Calhoun Tubbs87)
(http://fc08.deviantart.net/fs71/f/2013/343/6/7/updated_vegeta_pallete_for_dw_s_athena_by_altherandslayer-d6xc4kr.png)
Now with Super Saiyan and light blue ki a la Big Bang Attack!

I may or may not have more later.
Title: Re: Divine W.I.P.'s
Post by: sabockee on December 09, 2013, 08:33:49 pm
I really like your palettes AltherPrimus. They are quite creative and I see that you like to experiment with colours. My experiments not allways turn that good (like that BloodyMary palette I posted here earlier - please forgive me that abomination DivineWolf :P)
Title: Re: Divine W.I.P.'s
Post by: DW on December 09, 2013, 09:02:47 pm
Yeah, Alther your pals are just boss. Because of how you alter her body FX it looks awesome when she performs certain special/super moves. I haven't gathered all the pals yet(I do that last), but from what I've seen, they're absolutely boss. Your pals really shows off the quality of this separation.

I really like your palettes AltherPrimus. They are quite creative and I see that you like to experiment with colours. My experiments not allways turn that good (like that BloodyMary palette I posted here earlier - please forgive me that abomination DivineWolf :P)

What? Nah mang, I like that BloodyMary pal. It looks especially good in game. It has a Castlevania feel to it for me. Reminiscent of Camilla or someone like the Succubus you fight in SotN. See for yourself. :D

Spoiler, click to toggle visibilty


That Danny Phantom pal is smexy as hell, Alther. I love how you implemented the "Ghost" mode color scheme for the body FX. It's just awesome. The update you did to Calhoun's Vegeta is boss too. Thanks everyone for the awesome pals.
Title: Re: Divine W.I.P.'s
Post by: sabockee on December 09, 2013, 09:57:54 pm
I'm glad that you like it then, but I wasn't fully satisfied with this one.
------

edit:
so.... i've made few more :)

Water Melon
(http://i.imgur.com/7IEqdgQ.png)
Vampirella
(http://i.imgur.com/j8qZHCn.png)
KFG
(http://i.imgur.com/6khb7w6.png)
AnotherCustom
(http://i.imgur.com/IolhROc.png)
Title: Re: Divine W.I.P.'s
Post by: DW on December 10, 2013, 12:21:28 am
Haha, KFG pal ftw. That looks nice on her, surprisingly enough. All these are great. Loving the watermelon pal. Thanks.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 10, 2013, 12:56:07 am
Thanks for the compliments guys.  Also, Sabockee, sometimes we're our own worst critics xD!
Also, KFG, now why didn't I think of that lol.  Also like the Vampirella pallete.
Ah well, here are a few more.  I'm beginning to run out of ideas so these might be it, or not.  Who knows???

Ryu (with Evil Ryu):
(http://fc05.deviantart.net/fs70/f/2013/343/b/f/ryu_by_altherandslayer-d6xd7ar.png)

Link (With Fierce Deity "mode" xD):
(http://fc08.deviantart.net/fs70/f/2013/343/3/8/link_by_altherandslayer-d6xd82m.png)

Ichigo (the idea is that you can see glimpses of the Hollow trying to take her over.):
(http://fc09.deviantart.net/fs70/f/2013/343/b/a/ichigoandogihci_by_altherandslayer-d6xdcfy.png)
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 10, 2013, 12:59:07 am
^ That´s magnificent & pretty creative :D even the ryu one is pretty clever, thought the armor in the shine form could use some contrast. Pretty outstanding work.
Title: Re: Divine W.I.P.'s
Post by: DW on December 10, 2013, 01:48:03 am
Link (With Fierce Deity "mode" xD):
Spoiler, click to toggle visibilty

:pwn:
You just won. If you hadn't made any other pal other than this one, that would have been more than enough. On a side note, not too sure, but isn't Ichigo a guy...?

Ichigo (the idea is that you can see glimpses of the Hollow trying to take her over.)

I haven't seen Bleach since it like first aired on AS lol. Not a fan of that series, but the pal looks awesome.
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on December 10, 2013, 01:51:25 am
yeah, bleach's ichigo is male, must have been a typo.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 10, 2013, 01:52:28 am
Thanks for the compliment lol, and Athena's a chick so I thought it would have been akward to say "him", just think of it like a Rule 63 if it bothers ya. xD
Title: Re: Divine W.I.P.'s
Post by: DW on December 10, 2013, 02:00:43 am
I don't know what you're referring to by "Rule 63", but I see what you mean in general lol. Would you mind taking a request pal from me?
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 10, 2013, 02:05:24 am
Rule 63 states that for any fictional character, there is a version of the opposite gender.  Also, sure, I wouldn't mind taking a request pal xD.
Title: Re: Divine W.I.P.'s
Post by: DW on December 10, 2013, 02:11:31 am
Cool, thanks I appreciate it. I'd like a pal based on Zangya...

Spoiler, click to toggle visibilty

Pretty sure her energy color was green like Bojack's, or it can be violet/purple like in the above pic. Thanks.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 10, 2013, 02:14:24 am
Good choice, a Zangya pal would look good on her
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 10, 2013, 02:29:31 am
Sure, I'll be willing to do that, I'll edit this post when it's done.

EDIT:
OK, here you go!  This one was fun to make, so thanks xD.
Also, I must come clean, I couldn't resist adding homages to the other members of the gang - Bojack xD
(http://fc06.deviantart.net/fs71/f/2013/343/9/2/zangya_by_altherandslayer-d6xeu0x.png)

Also, @below post, cool Pals man!  I like the Goku one.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 10, 2013, 02:38:11 am
Goku
(http://i.imgur.com/4wxWedu.png)
E-Spark
(http://i.imgur.com/q1sL1CP.png)
QuickFist
(http://i.imgur.com/LXjqkyW.png)
Title: Re: Divine W.I.P.'s
Post by: DW on December 10, 2013, 04:41:18 pm
Very good. Thanks to you both for the pals. Quickfist pal eh? Signature pals are what's up.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 10, 2013, 04:48:27 pm
Well actually Quickfist is an original character of mine, who I took the name from. E-Spark is an original char as well
Title: Re: Divine W.I.P.'s
Post by: DW on December 10, 2013, 04:53:22 pm
Ah ok. Thought you said you weren't gonna make anymore pals. :P
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 10, 2013, 04:54:39 pm
Well I saw all those awesome pals, I was bored and that Vegeta pal gave the idea for a Goku, so...
Title: Re: Divine W.I.P.'s
Post by: DW on December 10, 2013, 04:56:17 pm
Lol, it's cool man. I'm just messin' wit ya. I appreciate it.
Title: Re: Divine W.I.P.'s
Post by: sabockee on December 10, 2013, 07:05:42 pm
just one more... (damn, i'm an addict...)
(http://i.imgur.com/Whjlk52.png)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 10, 2013, 07:14:22 pm
that's one sexy palette bro! Name?
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 10, 2013, 07:16:27 pm
1) Awesome pal man!
2) Darn you guys, you're inspiring me to make more pals D-:<

Zone-Tan Inspired
(http://fc00.deviantart.net/fs71/f/2013/344/f/f/zone_tan_by_altherandslayer-d6xgavn.png)

My Usernamesake OC: Alther Primus
(http://fc09.deviantart.net/fs70/f/2013/344/4/7/alther_primus_by_altherandslayer-d6xgb49.png)
Title: Re: Divine W.I.P.'s
Post by: sabockee on December 10, 2013, 07:25:44 pm
Thanks guys! :)
I really dunno how to name this one, I ran out of ideas :)
and Alther... keep this up! you're doing excellent job!
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 10, 2013, 07:27:37 pm
What about "Sci-Fi Zombie"?
Title: Re: Divine W.I.P.'s
Post by: sabockee on December 10, 2013, 07:30:06 pm
more like RadioactiveZombieQueen :)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 10, 2013, 09:11:54 pm
Rei Ayanami
(http://i.imgur.com/aYmmG3i.png)
kaworu Nagisa
(http://i.imgur.com/ZJG7NeD.png)

I hope I don't have to explain the body FX pal
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 11, 2013, 12:24:50 am
OK, I'm seriously running out of references that I can utilize the epic dual nature of this awesome separation for xD.  Also: Disclaimer, I'm not an Uber-Nintendo fan, I prefer Playstation , but dislike XBox, the only reason I'm making these Nintendo pals is because they all work well IMO.  Also, had no clue on what to do with the bonus outfits for Mario and Luigi xD
Mario/Fire Mario:
(http://fc01.deviantart.net/fs71/f/2013/344/0/8/mario_by_altherandslayer-d6xhh8o.png)

Luigi/Fire Luigi:
(http://fc08.deviantart.net/fs70/f/2013/344/8/c/luigi_by_altherandslayer-d6xhh0q.png)

Skull Kid/Majora:
(http://fc05.deviantart.net/fs70/f/2013/344/0/c/majora_by_altherandslayer-d6xhgan.png)

Might have one or two more, then if I make others they'll likely be customs lol.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on December 11, 2013, 01:10:38 am
There totally needs to be a Zelda/Peach palette, even if she's not really wearing a dress like them. :v

These are all looking fantastic! I wonder if I shouldn't give it a try...hmmmm...
Title: Re: Divine W.I.P.'s
Post by: Chazzanova on December 11, 2013, 01:50:37 am
Princess Bubblegum

(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/PrincessBubblegum_zps7944418c.png)

Maybe I'll do some more pals inspired in Adventure Time.
Title: Re: Divine W.I.P.'s
Post by: DW on December 11, 2013, 02:04:00 am
Wow lol... I honestly didn't expect to get too many pals for her. As various peeps were on my head about how extensive her CS was. Despite that, I love how you guys made all these great pals. I myself was not even aware pals with the duality feature was even possible. Very awesome indeed.

Luigi/Fire Luigi:
http://fc08.deviantart.net/fs70/f/2013/344/8/c/luigi_by_altherandslayer-d6xhh0q.png

^Why white FX with this one though? I think green would look better imo.

I hope I don't have to explain the body FX pal

You do have to. :P Cause I don't know anything about this. I know who Rei is, but not the other pal. Nor do I know what the body FX refers to.
Title: Re: Divine W.I.P.'s
Post by: Prototype God on December 11, 2013, 02:29:30 am
(http://i.imgur.com/4ryhPB0.png)
Title: Re: Divine W.I.P.'s
Post by: Kirishima on December 11, 2013, 04:50:42 am
I think I spent 1+ hour on this from scratch.  Guess I still got it.

(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-MixBlack_zpsf7b86f2c.png) (http://s278.photobucket.com/user/Kurow_Kirishima/media/PaletteColors/Kiri-MixBlack_zpsf7b86f2c.png.html)
Title: Re: Divine W.I.P.'s
Post by: Drex on December 11, 2013, 09:50:14 am
^ I like the golden effects.

XIII Athena (http://i.imgur.com/UDayukX.gif)
(http://i.imgur.com/TMHK7dO.png)

I stole Quickfist's effects because I'm lazy like that and I don't plan to do anymore palettes for this character.
Title: Re: Divine W.I.P.'s
Post by: Chazzanova on December 11, 2013, 12:04:25 pm
You do have to. :P Cause I don't know anything about this. I know who Rei is, but not the other pal. Nor do I know what the body FX refers to.
Link (http://img299.imageshack.us/img299/7443/doble2kw4.png), and link (http://img87.imageshack.us/img87/3272/doble3nx6.png).
Title: Re: Divine W.I.P.'s
Post by: sabockee on December 11, 2013, 12:35:54 pm
two quick palettes before going to work :) ....

JeanGray
(http://i.imgur.com/pdRDjnQ.png)
and one custom
(http://i.imgur.com/vlO5pXE.png)
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on December 11, 2013, 03:45:13 pm
custom one looks a lot like terry.
Title: Re: Divine W.I.P.'s
Post by: sabockee on December 11, 2013, 04:04:50 pm
you are damn right mister...it wasn't intentional, but now I can see it :P
Title: Re: Divine W.I.P.'s
Post by: MrChris on December 11, 2013, 04:34:37 pm
nice
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 11, 2013, 05:02:02 pm
(http://i.imgur.com/UR9ke2v.png)
Insane props to whoever knows who is this
Title: Re: Divine W.I.P.'s
Post by: Yagoshi300 on December 11, 2013, 05:03:20 pm
Lemme Guess: Yashiro.

Am i Right?
Title: Re: Divine W.I.P.'s
Post by: Chazzanova on December 11, 2013, 05:03:33 pm
Finn the Human
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/FinntheHuman_zpsada1baad.png)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 11, 2013, 05:04:42 pm
Lemme Guess: Yashiro.

Am i Right?

Not at all

     Posted: December 11, 2013, 06:24:52 pm
Mikasa Ackerman
(http://i.imgur.com/CVfDq22.png)
Annie Leonhardt
(http://i.imgur.com/9OfaTmI.png)
Title: Re: Divine W.I.P.'s
Post by: Markpachi on December 11, 2013, 06:31:43 pm
Those look awesome!
Title: Re: Divine W.I.P.'s
Post by: Snakebyte on December 11, 2013, 06:32:50 pm
I normally don't care about palettes, but I REALLY dig that Jean Grey pal.

I think I might just make that my default when this releases.
Title: Re: Divine W.I.P.'s
Post by: _Data_Drain_ on December 11, 2013, 06:37:10 pm
So I decided to make a palette...
(http://i.imgur.com/TpjNdsT.png)
This based off of a character named Marina, from a somewhat obscure N64 game called "Mischief Makers".

Hopefully it looks alright to you.
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 11, 2013, 06:39:03 pm
SHAKE SHAKE :D
Title: Re: Divine W.I.P.'s
Post by: _Data_Drain_ on December 11, 2013, 06:47:46 pm
SHAKE SHAKE :D
Heh, I'm glad someone recognized her.
Title: Re: Divine W.I.P.'s
Post by: DW on December 11, 2013, 07:08:23 pm
Thanks sabockee, Kirishima, Drex, Prototype God, Quickfist, and Chazzanova for your recent pals. They all look great.

I normally don't care about palettes, but I REALLY dig that Jean Grey pal.

I think I might just make that my default when this releases.

Quickfist made a Jean Grey(Phoenix) pal as well. The shading on sabockee's is a bit bolder, along with the FX are as well. Though yeah, it is nice.

So I decided to make a palette...
http://i.imgur.com/TpjNdsT.png
This based off of a character named Marina, from a somewhat obscure N64 game called "Mischief Makers".

Hopefully it looks alright to you.

IDK who over half the char inspired pals refer to lol. Though, I do like the pal regardless, thanks.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 11, 2013, 10:52:48 pm
Aboout the Luigi, I was thinking of the ghosts he hunts xD  Here's a verson with green FX xD
(http://fc05.deviantart.net/fs71/f/2013/345/f/6/luigi_by_altherandslayer-d6xhh0q.png)

Light Yagami (Death Note, body FX inspired by the scenes of thought)
(http://fc08.deviantart.net/fs71/f/2013/345/8/7/light_by_altherandslayer-d6xl6v0.png)

L Lawliet (Death Note, body FX inspired by the scenes of thought)
(http://fc00.deviantart.net/fs71/f/2013/345/9/d/l_by_altherandslayer-d6xl6f0.png)

Alucard (Hellsing, has Restriction 0)
(http://fc00.deviantart.net/fs70/f/2013/345/5/4/alucard_by_altherandslayer-d6xl5xz.png)
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 12, 2013, 01:23:38 am
Awesome pals Alther! I'll come up with some more anime pals in a min
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on December 12, 2013, 02:22:53 am

      Posted: December 11, 2013, 06:24:52 pm
Mikasa Ackerman
(http://i.imgur.com/CVfDq22.png)

 :swoon:
Title: Re: Divine W.I.P.'s
Post by: Kirishima on December 12, 2013, 03:04:28 am
Light Yagami (Death Note, body FX inspired by the scenes of thought)
(http://fc08.deviantart.net/fs71/f/2013/345/8/7/light_by_altherandslayer-d6xl6v0.png)

L Lawliet (Death Note, body FX inspired by the scenes of thought)
(http://fc00.deviantart.net/fs71/f/2013/345/9/d/l_by_altherandslayer-d6xl6f0.png)
Not feeling too much since they look too similar.  And I don't think Ryuzaki had zombie skin  :???: (I must have missed something since he is pale).

May I give them a shot?
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 12, 2013, 03:09:28 am
The FX on the L Lawliet one is bad. That blue has way too much saturation. The effects will look like a dark shadow with just a white center in game.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 12, 2013, 04:30:59 am
Not feeling too much since they look too similar.  And I don't think Ryuzaki had zombie skin  :???: (I must have missed something since he is pale).

May I give them a shot?
Yeah, I was kinda feeling the same way.  Also, skin tones are something I struggle with xD

Please do xD

The FX on the L Lawliet one is bad. That blue has way too much saturation. The effects will look like a dark shadow with just a white center in game.

Ah, OK thanks for the feedback, I knew my quality streak was coming to an end alongside my inspiration, I didn't want to just post an edited pallete and a psuedo-generic pallete, so I tried those two.  Welp, I guess that's it for this char, on to the next xD lol.
Title: Re: Divine W.I.P.'s
Post by: Gogngos on December 14, 2013, 05:42:42 am
Two more palettes from me. I was supposed to get these uploaded yesterday but the internet at my house is completely dead for a whole week, so I had to go to somewhere else for an internet source.

- Red Starlight
(http://imageshack.us/a/img35/9069/pcfw.png)
- Mixture of Nonsense
(http://imageshack.us/a/img577/8106/p31t.png)
Title: Re: Divine W.I.P.'s
Post by: DW on December 14, 2013, 05:00:25 pm
Very nice. Thanks. :)
Title: Re: Divine W.I.P.'s
Post by: Kirishima on December 15, 2013, 05:41:52 am
Light Yagami and L palette updated.

(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/KiriampAlther-LightDeathNote_zpse59beacb.png) (http://s278.photobucket.com/user/Kurow_Kirishima/media/PaletteColors/KiriampAlther-LightDeathNote_zpse59beacb.png.html)

(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/KiriampAlther-LDeathNote_zpsbc0e816a.png) (http://s278.photobucket.com/user/Kurow_Kirishima/media/PaletteColors/KiriampAlther-LDeathNote_zpsbc0e816a.png.html)
Title: Re: Divine W.I.P.'s
Post by: Aldo on December 15, 2013, 05:47:51 am
Yep. That looks much better, as expected :D
Title: Re: Divine W.I.P.'s
Post by: SailorMaRs1030 on December 15, 2013, 06:36:12 am
Good Luck with Athena. It's one of my favorite characters. so gonna definitely try out when released.
Title: Re: Divine W.I.P.'s
Post by: DW on December 15, 2013, 05:01:31 pm
Light Yagami and L palette updated.

http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/KiriampAlther-LightDeathNote_zpse59beacb.png

http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/KiriampAlther-LDeathNote_zpsbc0e816a.png

Once again, IDK who the chars these pals are meant to be based on, but I do like the colors regardless. The updates you did to them do look great. Thanks.

Good Luck with Athena. It's one of my favorite characters. so gonna definitely try out when released.

Thanks for the support. Things are going steadily with her. There's a few things I need to tweak, along with finishing her lv3. I should probably post up some screenshots of progress. I'll do it later today if I remember to that is...
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on December 15, 2013, 06:58:38 pm
Nah I know you can do it divine. You've showed excellence in all your characters so far. I can't wait wait to see what else you can throw at the mugen world.
Title: Re: Divine W.I.P.'s
Post by: Kirishima on December 16, 2013, 05:06:15 pm
Last palette from me.

(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-LukaMegurine_zpsa1190277.png) (http://s278.photobucket.com/user/Kurow_Kirishima/media/PaletteColors/Kiri-LukaMegurine_zpsa1190277.png.html)
Title: Re: Divine W.I.P.'s
Post by: DW on December 18, 2013, 06:34:08 pm
Last palette from me.

http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-LukaMegurine_zpsa1190277.png

Thanks for the pal.



So, I'm pretty much done with Athena, save for coding in her winposes and a couple intros. Here's a few pics...

Spoiler, click to toggle visibilty

Since Neo Psycho Medley is an input super and all, I don't feel like posting pics of the various attacks, along with it's hard to do that, w/o dropping the combo. :P You'll all see it first hand soon enough. Wanted to show the lv3 pic though. Clean and sexy as hell. Special thanks to Infinite for that. Everything was going fine with the finishing touches, until I noticed a problem... She doesn't have the vs Sakura intro sprites in her SFF... :( So, I need those applied to her CS so I can add them. @Jmorphman: How bout it old buddy? :3 Surely you'd be willing to help me out with that. As it's even more important than her CvS stance imo.



In unrelated news, I've updated all my other chars as well. System updates, some clsns/damage/anim tweaks, applying the MB custom sound to those it applies for, etc. Speaking of MBs...I finally managed to get one made for Mai! :D

Spoiler, click to toggle visibilty

A extra special thanks to Dampir for this. He's my hero! Also, special thanks to Girard for applying the CS to the sprites. I added the trigger for the vs Andy Bogard intro to trigger for Infinite's upcoming Andy as well. All the updates will be released alongside Athena's debut. Some time this week for certain.
Title: Re: Divine W.I.P.'s
Post by: GTOAkira on December 18, 2013, 06:40:48 pm
nice well im getting ready to change mai
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 18, 2013, 06:42:37 pm
1-Athena's super port looks smexy!
2-Can't motherf***ing wait!
3-DAT MB!
4-I gotta hurry the fuck up to give you my last pals for Asamiya-chan!

     Posted: December 18, 2013, 06:44:05 pm
(http://i.imgur.com/UR9ke2v.png)
Insane props to whoever knows who is this

BTW, save this one as QuickFist_InsideBeast
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 18, 2013, 07:07:53 pm
Jmorphman How bout it old buddy? :3 Surely you'd be willing to help me out with that. As it's even more important than her CvS stance imo.
/me slowly scrapes fingernails down chalkboard

Y'all know me. Know how I earn a livin'. I'll separate this gal for you, but it ain't gonna be easy. Bad job. Not like going down the http://www.justnopoint.com/ separating Joes and Ken. This character, swallow all your time and energy whole. Little shakin', little tenderizin', an' down you go. And we gotta do it quick, that'll bring back your palette makers, put all your intros in a MUGEN basis. But it's not gonna be pleasant. I value my time a lot more than doing it for free, chief. I'll find sprites for three, but I'll grab them, and separate them, for ten. But you've gotta make up your mind. If you want to release this character, then ante up. If you want to play it cheap, be on without Athena the whole winter. I don't want no volunteers, I don't want no mates, there's just too many color separators on this forum. $10,000 for me by myself. For that you get the hair, the eyes, the whole damn thing
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 18, 2013, 07:16:49 pm
Awesome progress, but dangit, right as I actually had cool new concepts xD.   I'll try to get as many as I can in before the deadline, and if I fail I'll just go ahead and dig up my old E&A thread to make a pal pack xD.  Looking forward to release!  (Also, nice MB, and lol at Jmorphman.)
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on December 18, 2013, 07:18:31 pm
Athena looks Amazing!
Can't wait for her release!
That LVL3 portrait :o
Title: Re: Divine W.I.P.'s
Post by: DW on December 18, 2013, 07:20:03 pm
4-I gotta hurry the fuck up to give you my last pals for Asamiya-chan!

Yeah, it's "last call" time for pals.

BTW, save this one as QuickFist_InsideBeast

K

/me slowly scrapes fingernails down chalkboard

Y'all know me. Know how I earn a livin'. I'll separate this gal for you, but it ain't gonna be easy. Bad job. Not like going down the http://www.justnopoint.com/ separating Joes and Ken. This character, swallow all your time and energy whole. Little shakin', little tenderizin', an' down you go. And we gotta do it quick, that'll bring back your palette makers, put all your intros in a MUGEN basis. But it's not gonna be pleasant. I value my time a lot more than doing it for free, chief. I'll find sprites for three, but I'll grab them, and separate them, for ten. But you've gotta make up your mind. If you want to release this character, then ante up. If you want to play it cheap, be on without Athena the whole winter. I don't want no volunteers, I don't want no mates, there's just too many color separators on this forum. $10,000 for me by myself. For that you get the hair, the eyes, the whole damn thing

Umm... :stare: Is that a "yes" or a "no"...? If that's a reference to something, IDK what... :confused:
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 18, 2013, 07:22:30 pm
c'mon man, it's Jaws
Title: Re: Divine W.I.P.'s
Post by: DW on December 18, 2013, 07:31:04 pm
Oh lol, it makes sense now. Hey man, I haven't seen Jaws since I was like...7 years old!
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 18, 2013, 07:51:41 pm
You should watch it again, then!

Alright, bit of a problem:
Since the Sakura intro sprites have her in Sakura's outfit, she has a whole row (15 colors) dedicated to it in her CvS2 rips. Even her legs use different colors (from her face, which is unchanged from her regular school outfit uniform). While certain things could be forced into the template (the turtleneck under her blouse and portions of her shoes uses the same number and shades as the reds in the normal palette, save for the last color, but it's close enough; and the kerchief could use the sash colors but it would still be missing another shade). But that would leave the rest of the outfit and the skin below the neck (which uses 5 colors instead of 4 like the normal one, so it can't be easily forced).

But the whole outfit doesn't even need to be separated, it could just be left unshared and placed over Athena during the intro. Except the legs... they would look weird if they didn't use the face colors. It's possible to reduce them, and make them use Athena's normal colors, like so:
(http://i.imgur.com/R6Gxcus.png)
Which looks OK, I guess. It's the best one can do, without changing the template. And it's already full, so something would have to go to make room.
Title: Re: Divine W.I.P.'s
Post by: DW on December 18, 2013, 08:21:45 pm
I'm not particular/anal about these types of things. Whatever you need to do, is fine with me. I'm not trying to change up the template. I'm not even trying to put anyone through the hassle. If a few shades have to be left out, so be it. As seen in your sample it looks fine and it's really not important enough to change up the template. It can share colors with w/e. The colors themselves don't matter to me, just the sprites/outfit itself matters. Even if it has to share with Athena main color scheme, it's still Sakura's outfit. That's good enough for me. Lastly, I should watch Jaws again.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 18, 2013, 08:26:56 pm
Akemi Homura
(http://i.imgur.com/tDebpQR.png)
Mami Tomoe
(http://i.imgur.com/Drw2aEZ.png)
Credit to Gognos and Kirishima for the BodyFX colors
Title: Re: Divine W.I.P.'s
Post by: Jmorphman on December 18, 2013, 08:30:14 pm
Even if it has to share with Athena main color scheme, it's still Sakura's outfit. That's good enough for me.
Well, that's what I'm saying: It can't. A few things can be shared, but most of it has to be unshared. Do you want the red and yellow stuff to share or be separate? I think it'd make more sense to be separate, but I dunno.
Title: Re: Divine W.I.P.'s
Post by: DW on December 18, 2013, 08:35:04 pm
Hmm... Whatever you think is best/is easier. IDK really.
Title: Re: Divine W.I.P.'s
Post by: Alther Primus on December 18, 2013, 08:42:46 pm
Welp, here are a couple more!  I don't know if anyone will like them, but I'll say that it takes Athena from being a psycho soldier, to Dancing Madly xD
(http://fc08.deviantart.net/fs71/f/2013/352/9/a/kefka1_by_altherandslayer-d6yexdt.png)
(http://fc07.deviantart.net/fs71/f/2013/352/2/d/kefka2_by_altherandslayer-d6yeyb1.png)

EDIT: Didn't notice the updated L and Light palettes, so thanks Kirishima!
Title: Re: Divine W.I.P.'s
Post by: QuickFist on December 18, 2013, 09:06:24 pm
Genius! Great pals Alther!
Last one from me
Chun-Li
(http://i.imgur.com/bT2nPkx.png)
Title: Re: Divine W.I.P.'s
Post by: DW on February 14, 2014, 09:47:53 pm
So, I've updated and uploaded all my chars with a system update. Along with tweaking all of them who use projectiles. 3 chars in particular though, got some extra special states added to them. Mai, Sagat, and Yuka. Thanks to Sky79 and Drex respectively. Mai has 2 MBs now. Rather than replace one or anything like that, I made one exclusive to the CFJ version, with the other exclusive to the VS/SvC version of it. If something like this ever happens again, a char having 2 MBs, I'll do it like that from now on. I doubt this happens often, but there you go. I also added the Rei's Shirt Rip special state to Mai as well...

Spoiler, click to toggle visibilty

Moving on from that, I've been working on Rock now. I have nothing to show now though. Was in the process of finalizing his SFF and all. Currently working on finishing off all his basic attacks and system abilities. I wanted to note this and ask if anyone would be willing to help out with this. In NGBC(Neo Geo Battle Coliseum) Rock has a follow up axe-kick he can perform from close s.HK by pressing F+HK on movecontact.

(http://i1167.photobucket.com/albums/q633/WolfFangMan/ohk_zpsae026a2d.gif) (http://s1167.photobucket.com/user/WolfFangMan/media/ohk_zpsae026a2d.gif.html)

While this isn't really needed, I always liked it, and would like to implement this into my Rock. If anyone is up for editing this to CvS, I'd really appreciate it. Here's a sprite with his current palette scheme if needed for the edit...

(http://i1167.photobucket.com/albums/q633/WolfFangMan/DivineRock_zps2487fb10.png) (http://s1167.photobucket.com/user/WolfFangMan/media/DivineRock_zps2487fb10.png.html)

If anyone needs the animation of that axe-kick in single sprite format, just let me know, and I'll send it to you. I'm not 100% on how to take sprites from a gif myself, so I can understand that. I'll probably post this request up in that one sprite expansion thread or w/e it's called. I'll also go over my plans for Rock once I get him in a more developed state. 
Title: Re: Divine W.I.P.'s
Post by: QuickFist on February 14, 2014, 09:58:56 pm
Great news man!
Man can't wait for Rock, he's one of my fav chars. Sage, JTP and Froz are working on the Cs right?
Title: Re: Divine W.I.P.'s
Post by: DW on February 14, 2014, 10:06:22 pm
Yes, they are. That sample sprite there though isn't CS'd yet.
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on February 14, 2014, 11:08:59 pm
Oh wow you are working on Rock, that is great news.
Would you like a big portrait and some extra art like you usually ask for??
Its HungryWolf by the way in case the name change throws you off haha
Title: Re: Divine W.I.P.'s
Post by: DW on February 15, 2014, 01:53:02 am
Sure. Most times I try to provide extra pics so peeps can use them for their souped up SPs, with the HD graphics, and custom ports. I already have a Lv3 port for him and all. As for his big pic, I'm currently using his NGBC port, but you could provide a more clean rendering of it I'm sure. As I cleaned it up to the best of my ability and it doesn't look too bad I don't think...

Spoiler, click to toggle visibilty

Though yeah, I'd really like to use the NGBC port as his big pic. If you want to provide any alternates, feel free, and I'll include them. Also, don't hesitate to hook me up with a cleaner version of the NGBC pic. One last thing... The name change; #Sweg ;)
Title: Re: Divine W.I.P.'s
Post by: Jesuszilla on February 15, 2014, 02:06:12 am
That portrait doesn't look clean enough. Too many white pixels around the edges.
Title: Re: Divine W.I.P.'s
Post by: DW on February 15, 2014, 02:09:25 am
Yeah I know lol. I tried. It looked a lot worst when I first got it though.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on February 15, 2014, 02:33:49 am
Yes!

Btw, you still have plans to do Kyosuke? Cause Drex is separating his sprites as we speak.
Title: Re: Divine W.I.P.'s
Post by: DW on February 15, 2014, 02:37:38 am
Yeah, odds are I'll start on him after Rock. IDK who's Kyosuke Drex is CSing though. I was in the process of building my own SFF of him some months back, but stopped and started doing other things. I think he's CSing JZ's upcoming Kyosuke. If that be the case, it'll definitely save me some time. I'll just use JZ's SFF. :P
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on February 15, 2014, 06:26:32 am
Scotty P link=topic=141161.msg1911110#msg1911110im making date=1392425582 said:
Sure. Most times I try to provide extra pics so peeps can use them for their souped up SPs, with the HD graphics, and custom ports. I already have a Lv3 port for him and all. As for his big pic, I'm currently using his NGBC port, but you could provide a more clean rendering of it I'm sure. As I cleaned it up to the best of my ability and it doesn't look too bad I don't think...

Spoiler, click to toggle visibilty

Though yeah, I'd really like to use the NGBC port as his big pic. If you want to provide any alternates, feel free, and I'll include them. Also, don't hesitate to hook me up with a cleaner version of the NGBC pic. One last thing... The name change; #Sweg ;)


I will most definitely hook you up over the weekend with the usual,
few different Big ports and make you a ngbc port.
And a bunch of extra art for those souped up SPs like the one I'm making  ;D
Title: Re: Divine W.I.P.'s
Post by: gamespy on February 15, 2014, 12:38:19 pm
If anyone needs the animation of that axe-kick in single sprite format, just let me know, and I'll send it to you. I'm not 100% on how to take sprites from a gif myself, so I can understand that.
Open the gif using a program called Irfanview. When you click on the "Options" tab, there will be a suggestion called "Extract all frames". Set the area that you want the frames to be extracted and you will then have all the frames from the gif.
Title: Re: Divine W.I.P.'s
Post by: NoZ on February 15, 2014, 07:41:01 pm
Since im happy you making Rock,ive got a present for you

(http://imagizer.imageshack.us/v2/xq90/199/zc4k.png) (https://imageshack.com/i/5jzc4kp)
(http://imagizer.imageshack.us/v2/xq90/203/2ngw.png) (https://imageshack.com/i/5n2ngwp)

PCX link
https://www.mediafire.com/?pufu3s1z7pyp4jk
Title: Re: Divine W.I.P.'s
Post by: Watta on February 15, 2014, 07:44:29 pm
Sure. Most times I try to provide extra pics so peeps can use them for their souped up SPs, with the HD graphics, and custom ports. I already have a Lv3 port for him and all. As for his big pic, I'm currently using his NGBC port, but you could provide a more clean rendering of it I'm sure. As I cleaned it up to the best of my ability and it doesn't look too bad I don't think...

Spoiler, click to toggle visibilty

Though yeah, I'd really like to use the NGBC port as his big pic. If you want to provide any alternates, feel free, and I'll include them. Also, don't hesitate to hook me up with a cleaner version of the NGBC pic. One last thing... The name change; #Sweg ;)

Shit you need a G Unit swegtastic avatar+sig combo asap. The sweg is strong with this one.
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on February 15, 2014, 08:47:52 pm
Since im happy you making Rock,ive got a present for you

(http://imagizer.imageshack.us/v2/xq90/199/zc4k.png) (https://imageshack.com/i/5jzc4kp)
(http://imagizer.imageshack.us/v2/xq90/203/2ngw.png) (https://imageshack.com/i/5n2ngwp)

PCX link
https://www.mediafire.com/?pufu3s1z7pyp4jk

Damn Noz beat me to the punch on those two ports - they look Dope!
Title: Re: Divine W.I.P.'s
Post by: Legendary DeMoNk@I on February 15, 2014, 09:47:17 pm
Groovy news man...definitely gotta snatch this char up when its done
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on February 15, 2014, 09:49:05 pm
Hey NoZ question: where did you find those portraits of Rock? They remind me of KOFXIII :3
Title: Re: Divine W.I.P.'s
Post by: Red Comet Tyson on February 15, 2014, 09:57:32 pm
i think those are the xbla edition of neogeo battle coliseum
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on February 15, 2014, 10:00:20 pm
Here is the Big port you requested from NGBC - It was a pain in the ass with all the color loss it had.
I only made you one because Noz already made you the other two I had in mind to make I also included some extra rendered art
like you usually request.

Preview:
(http://i.imgur.com/2fXdcIA.png)

Link:
http://www.mediafire.com/download/kt5pz4sgg9nu5y7/Rock_Big_Port_&_extra_Art.rar

Good luck with Rock and I will be looking forward to seeing progress on him. 
Title: Re: Divine W.I.P.'s
Post by: DW on February 21, 2014, 07:47:11 pm
Open the gif using a program called Irfanview. When you click on the "Options" tab, there will be a suggestion called "Extract all frames". Set the area that you want the frames to be extracted and you will then have all the frames from the gif.

Thanks for the tip.

Since im happy you making Rock,ive got a present for you

(http://imagizer.imageshack.us/v2/xq90/199/zc4k.png) (https://imageshack.com/i/5jzc4kp)
(http://imagizer.imageshack.us/v2/xq90/203/2ngw.png) (https://imageshack.com/i/5n2ngwp)

PCX link
https://www.mediafire.com/?pufu3s1z7pyp4jk


Thanks, I'll include these as alternates with his release.

Shit you need a G Unit swegtastic avatar+sig combo asap. The sweg is strong with this one.

Lol. Unfortunately my avy+sig editing capabilities are pretty bad... :(

Groovy news man...definitely gotta snatch this char up when its done

Thanks for the support.

Here is the Big port you requested from NGBC - It was a pain in the ass with all the color loss it had.
I only made you one because Noz already made you the other two I had in mind to make I also included some extra rendered art
like you usually request.

Preview:
(http://i.imgur.com/2fXdcIA.png)

Link:
http://www.mediafire.com/download/kt5pz4sgg9nu5y7/Rock_Big_Port_&_extra_Art.rar

Good luck with Rock and I will be looking forward to seeing progress on him. 

Thanks man. I really appreciate it. As I really wanted to use this port as his main port.
Title: Re: Divine W.I.P.'s
Post by: WooshaQ on February 21, 2014, 08:34:53 pm
Hi man, shadowaod made some additional rock animations that were not present in ngbc but appear in either garou or cvs2, check my rock if you are interested. Cheers.
Title: Re: Divine W.I.P.'s
Post by: DW on February 21, 2014, 08:38:40 pm
I'm using CvS sprites. I'm only interested in getting the axe kick from close HK converted to CvS from NGBC. Possibly getting something from MI2, but I think I can compensate for that for what I have in mind. Thanks for the offer though.
Title: Re: Divine W.I.P.'s
Post by: DW on February 28, 2014, 10:24:46 pm
So...I finally buckled down and started getting stuff done with Rock. Here's a few pics...

Spoiler, click to toggle visibilty

All system stuff and normals are done. I'm up to coding in specials now. Reppuken and Hard Edge are done, along with their EX versions. Just working steadily from here. Here is my planned moveset for him...

Spoiler, click to toggle visibilty

Now, I'm on the ropes about adding Neo Raising Storm. More so leaning toward not adding it. If you don't know what that is, I'll edit this post soon with a vid displaying it. Someone suggested that I add it, but I can't remember who. It's a cool move and all, but I'm not sure if it's really needed. As Neo Deadly Rave is fine. I do like it's sort of unique though, and looks nice in action. It's a super from KoF: Maximum Impact 2 for those who don't know. Feel free to share you opinion on the matter of implementing it or not.

Another thing that I'd like opinions, or more so confirmation on, is a special intro against B.Jenet. Now, it's been a LONG time since I played Garou. I could look it up and probably will eventually... Though I have it in my head that Rock and B.Jenet had some type of thing between them. Maybe a sort of crush kinda thing? Didn't you fight like a "rival" char in that game? Like in SF4? I thought Rock/B.Jenet fight each other in that scenario if you did arcade runs with them. Along with them having some dialogue against one another before the fight began. Is this the case? Do they have some kind of fling between the two of them? Or am I imagining stuff?

EDIT:

Here's that vid displaying Neo Raising Storm...

http://www.youtube.com/watch?v=Qd-urbdEOQU

About a 1:04 in is where he first performs it.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on February 28, 2014, 10:45:22 pm
I don't remember any special intro against B.Jenet, Terry, yes
I like the Neo Raising Storm, I say go for it if the sprites allow it
Title: Re: Divine W.I.P.'s
Post by: DW on February 28, 2014, 10:46:48 pm
Yeah, I'm trippin'. :-\
Title: Re: Divine W.I.P.'s
Post by: GTOAkira on February 28, 2014, 10:49:37 pm
i think he add an intro with kain the two kim sons, terry and hotaro
Title: Re: Divine W.I.P.'s
Post by: DW on February 28, 2014, 10:57:43 pm
I like the Neo Raising Storm, I say go for it if the sprites allow it

The sprites don't allow it... Not really. Since it mostly functions like MAX Shining Knuckle anyway, my intent was to use a Rising Tackle attack there for the second portion of the attack. That rising twirl/spin attack he does there before landing and doing Raising Storm is unique/exclusive to that game. I think the Rising Tackle would be OK compensation though... Maybe...

i think he add an intro with kain the two kim sons, terry and hotaro

Yeah, I know he had one against Terry and Hotaru. Don't remember the one against Kain, but that would make since. Don't remember the one against Kim's sons either, but I more than likely won't bother with them. Thanks for the info.
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on February 28, 2014, 11:05:40 pm
Yes, Rock has an intro against Kain as seen here:

http://youtu.be/--HjMLgWy6I?t=14m10s

And he has one intro against Geese as well.
Title: Re: Divine W.I.P.'s
Post by: DW on February 28, 2014, 11:08:46 pm
Yeah, I know he has one against Geese. Thanks for the vs Kain clip. I'll add that in.
Title: Re: Divine W.I.P.'s
Post by: Bastard Mami on February 28, 2014, 11:10:56 pm
going by promo art the one jenet has a crush on is terry. feel free to add an original intro or something anyway, garou being a game with a small roster and all.
Title: Re: Divine W.I.P.'s
Post by: FirePony on February 28, 2014, 11:24:41 pm
DivineWolf, I say go for it my man.
As noob as I am, I like when I can use a lot of huge attacks! :D
Your chars are all must have, and I'm looking for your next move. :)
Title: Re: Divine W.I.P.'s
Post by: DW on March 01, 2014, 12:09:13 am
going by promo art the one jenet has a crush on is terry. feel free to add an original intro or something anyway, garou being a game with a small roster and all.

I knew she had a crush on one of them lol. Thought it was Rock though, as they're more in the same age range. Nah, that's alright. The only reason I thought to add it, was cuz I thought she had a crush on Rock. No need adding anything that isn't really there to begin with.

DivineWolf, I say go for it my man.
As noob as I am, I like when I can use a lot of huge attacks! :D
Your chars are all must have, and I'm looking for your next move. :)

Thanks for the support. I'm not sure I will... Though I may code it in and see how it looks, before I make a final decision.
Title: Re: Divine W.I.P.'s
Post by: senorfro on March 01, 2014, 08:24:26 am
Hmmm...this looks to be pretty different from Vyn's in terms of moveset.  I'm guessing the Lvl.3 super counter that Vyn's had won't be in this one.  Also, will Max Raging Storm be charge-able, and will it be un-blockable at full charge?
Title: Re: Divine W.I.P.'s
Post by: Watta on March 01, 2014, 10:16:33 am
I knew she had a crush on one of them lol. Thought it was Rock though, as they're more in the same age range. Nah, that's alright. The only reason I thought to add it, was cuz I thought she had a crush on Rock. No need adding anything that isn't really there to begin with.

No regrats bro. No regrats.
Spoiler, click to toggle visibilty

Title: Re: Divine W.I.P.'s
Post by: DW on March 01, 2014, 05:05:16 pm
Hmmm...this looks to be pretty different from Vyn's in terms of moveset.  I'm guessing the Lvl.3 super counter that Vyn's had won't be in this one.  Also, will Max Raging Storm be charge-able, and will it be un-blockable at full charge?

Nope and nope. I used Vyn's SFF of Rock, to save myself time, that's about it. I'm pretty sure it's a delay, not a charge. Similar to how Athena can hold the Crystal Bit before firing it. Doesn't make it stronger/unblockable, it's just a delay used for setups.

No regrats bro. No regrats.
Spoiler, click to toggle visibilty



No ragrets. ;)

going by promo art the one jenet has a crush on is terry. feel free to add an original intro or something anyway, garou being a game with a small roster and all.

Hmm... Y'know I might just do that after all. I did have a few things in mind. It'd more than likely be exclusive to Infinite's B.Jenet though. As he's mah boi and we could have the two interact with one another.

Title: Re: Divine W.I.P.'s
Post by: Flowrellik on March 03, 2014, 09:59:20 pm
Yes, Rock has an intro against Kain as seen here:

http://youtu.be/--HjMLgWy6I?t=14m10s

And he has one intro against Geese as well.
Didnt he use this for Geese in CVS2?
Title: Re: Divine W.I.P.'s
Post by: Sky79 on March 07, 2014, 05:41:14 am
Have you thought about a new intro for Lien Neville? Maybe a quote from 'Another Day'

Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on March 08, 2014, 04:03:32 pm
Didnt he use this for Geese in CVS2?

Yeah, minus the short word exchange between the two.

Have you thought about a new intro for Lien Neville? Maybe a quote from 'Another Day'

Spoiler, click to toggle visibilty

O_O

I haven't played either MI, so I don't really know who this is. Aside from that, I've never seen her in MUGEN either. Do they have some kind of interaction with one another in MI2? IDK if it'd be worth adding one against her, as there's no version of her in MUGEN to my knowledge.
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on March 08, 2014, 04:16:05 pm
IDK if it'd be worth adding one against her, as there's no version of her in MUGEN to my knowledge.
Wait, what?
I guess you aren't very active in the MUGEN scene then... :P
There are a whooping two version of Lien, though only one of them is KOF-styled (no CvS-styled ATM).
Title: Re: Divine W.I.P.'s
Post by: DW on March 08, 2014, 04:20:37 pm
You're right. I'm not very active. I suppose I can look them up and see if it's worth it. Do you know the authors' names of the respective versions of her?
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on March 08, 2014, 04:28:41 pm
Neither of them are worth the effort. Not even 'IMO', just pure fact.
Title: Re: Divine W.I.P.'s
Post by: Chazzanova on March 08, 2014, 04:32:35 pm
You're right. I'm not very active. I suppose I can look them up and see if it's worth it. Do you know the authors' names of the respective versions of her?

Lien Neville by nio , RiCCochet , Thedge , Kalumon and Anhell <-- This version does have a lot of effort, but still it's an alpha.
Lien Neville by Gran Enigma <-- IDK about this version.

Title: Re: Divine W.I.P.'s
Post by: DW on March 08, 2014, 04:39:10 pm
Ah, thanks for the info. I'll pass on the Lien custom intro for now. Though I won't rule it out. Especially if the one that Thedge was/is working with/on ever comes to a more developed state.
Title: Re: Divine W.I.P.'s
Post by: Sky79 on March 09, 2014, 01:37:44 am
Ah, thanks for the info. I'll pass on the Lien custom intro for now. Though I won't rule it out. Especially if the one that Thedge was/is working with/on ever comes to a more developed state.

Lien was hired to kill/Fallow/Whatever Rock in "KOF:Another day", But things took a turn-

http://www.youtube.com/watch?v=fbit1Yqmfoo

So they have history.
Title: Re: Divine W.I.P.'s
Post by: ViBeZ on March 13, 2014, 05:10:35 am
By telling/reading the front page this will turn out good, would cross my fingers for Geese after this though so can't wait
Title: Re: Divine W.I.P.'s
Post by: DW on April 01, 2014, 02:59:10 pm
would cross my fingers for Geese after this though so can't wait
What...? :pwn:



Anyway, since I was recently able to get 1.0 to run at 55-60 fps, I've been playing it and building a roster for it. I suppose now I see where many were coming from when they requested I add winquotes to my chars. As it just displaying "Winner" is pretty lame. So now, I've decided to do that. As far as Rock's progress goes... All I have left to code is Neo Deadly Rave and code in the rest of his intros and winposes. I'd like to ask for help with implementing winquotes for my various chars. I'm not going to go overboard with anything. I'd like a minimum of 3 and a maximum of 5. They can be direct quotes taken from a game said char appeared in, or completely made up ones that are befitting to the char. Any help is appreciated. I ask that you label what char you're giving a quote for in your post please.

As far as a win portrait... I'm good on that. I won't be adding any char specific winquotes, because that's make the char 1.0 exclusive. So, please don't provide any char specific quote. For example, Sagat vs Ryu or something like that. I'm going to give KFM his quotes. I have 3 in mind already. Mai doesn't need it, because they are included in her 1.0 patch. Thanks to Amanojaku for that. I'm pretty much at a loss for everyone else... I mean, I could go searching around for winquotes. Though I figured it'd save me some time as I'm sure peeps here know most, if not all quotes for the chars I've made anyway. Along with any creative/custom ones would be fine as well. Especially for KFG. I'll just keep track of which chars need what. If you all could make Rock the top priority, that'd be great. Here's a list of who needs them...

Psylocke
Jill
KFG
Juli
Sagat
Athena
Poison
Yuka
Rock
Skullomania

I'd especially like some help with Skullomania. As I'm not sure what he should be saying! I was was just gonna do some generic winquotes with KFM. Possibly even mock a few quotes from some older fighters. Even though I have a few in mind, feel free to suggest a few more for him. Thanks in advance.
Title: Re: Divine W.I.P.'s
Post by: Warden-San on April 01, 2014, 08:26:45 pm
For a win quote Skullomania can advertise Fighter Maker on the Playstation since he was actually in it.
Title: Re: Divine W.I.P.'s
Post by: Roman55 on April 01, 2014, 08:37:21 pm
Minimum for 3 for Yuka? Sure here you go. (http://www.fightabase.com/gameQuote.aspx?id=455)
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on April 01, 2014, 10:47:18 pm
For a win quote Skullomania can advertise Fighter Maker on the Playstation since he was actually in it.

Are you being serious? Either way, I think I'll pass. Thanks for the suggestion though.

Minimum for 3 for Yuka? Sure here you go. (http://www.fightabase.com/gameQuote.aspx?id=455)
Spoiler, click to toggle visibilty

These are character specific. I can't add them without making her 1.0 exclusive. Well, I could add them, but they wouldn't make any sense from a general stand point. If the OVA quotes are more generalized to just winning period, regardless of who she's actually fighting, then please do. Thanks all the same.
Title: Re: Divine W.I.P.'s
Post by: Thagr8test on April 01, 2014, 11:47:46 pm
bad day to think people would take something serious
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on April 02, 2014, 05:04:31 am
Rock:

* I battle my destiny! I just can't lose!
* I guess I was just born to be wild.
* Come on! I'm still in the first gear!

Sagat:

* You are not a warrior. You're a beginner.
* Your weakness will not satisfy my vengeful rage.
* They call me the king for a reason, fool! You never stood a chance!

Athena:

* Wow! That was fun! Let's do it again soon, okay?
* Sorry about that! Are you hurt? I guess I got a bit carried away.
* If you want your butt kicked again, just call on me!

Juli:

* Enemy damage, level C.
* Target destroyed.
* Maintaining basic defensive status...
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on April 02, 2014, 07:19:35 am
Rock:

Spoiler, click to toggle visibilty


Jill:

Spoiler, click to toggle visibilty

Poison:

Spoiler, click to toggle visibilty

I think I'll do some of the others later.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on April 02, 2014, 07:22:11 am
KFM:
What strength! But don't forget there are guys like you all over the world!

Aaaaaaaaand that's it.
Title: Re: Divine W.I.P.'s
Post by: DW on April 02, 2014, 03:15:06 pm


Thank you very much. I'll add these right away. If you'd like to post more, feel free to. I did say a maximum of 5...but I can go with 10-ish.

KFM:
What strength! But don't forget there are guys like you all over the world!

Aaaaaaaaand that's it.

Lol! This is more of a lose quote though. As this is what Retsu says when you beat him in SF1 correct? I still remember those horrible voice samples used for them lol. I'll add this simply for the laugh factor. Thanks.

Title: Re: Divine W.I.P.'s
Post by: Koldskool on April 02, 2014, 03:24:57 pm
Here ya go. Just copy/paste 'em right in.

Psylocke:
Spoiler, click to toggle visibilty

Juli:
Spoiler, click to toggle visibilty

Sagat:
Spoiler, click to toggle visibilty

Athena:
Spoiler, click to toggle visibilty

Poison:
Spoiler, click to toggle visibilty

Skullomania:
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on April 02, 2014, 03:35:09 pm
Thanks! :D

Some of them are gender/low life(Psylocke's 14th quote) specific. So, I'll probably 'X' those ones out. Though overall, these work out great. All that's left is Yuka and KFG.
Title: Re: Divine W.I.P.'s
Post by: Koldskool on April 02, 2014, 03:38:21 pm
I thought for a long time on what to use for KFG and Yuka. I couldn't think of anything that wasn't generic or lame and I eventually just gave up.
Title: Re: Divine W.I.P.'s
Post by: DW on April 02, 2014, 03:43:40 pm
I'm counting on Roman for Yuka. As for KFG...I'm at a lost myself. I thought of like...2 maybe. One was pretty generic. The other was not mistaking her for KFM's girlfriend. Well, that was the idea behind it, though I haven't worded it out yet. I don't think it matters too much in terms of being generic, when it comes to either of them really. So long as it's befitting.
Title: Re: Divine W.I.P.'s
Post by: plainsundae on April 02, 2014, 04:15:09 pm
Are you planning on making Rock's 360 command grapple move accurate to his Garou counterpart? In Motw, Rock could grapple then cancel the grapple into a Reppuken, Rage Run, Shining Knuckle. It would be awesome if you were to keep this aspect of him. It's what made Rock fun to play. Vyn's doesn't have that feature.
Title: Re: Divine W.I.P.'s
Post by: DW on April 02, 2014, 04:48:52 pm
In theory that should be possible. I do have his Breaking/Rasetsu to allow juggling after performed. He can also super cancel from Rage Run. So, he can do his corner exclusive stuff with Shinkuu Nage. Like Shinkuu Nage > Rasetsu > Rising Tackle. I'd imagine what you said is possible as well. I can't perform it myself though. :P You can let me know once he's released and I'll see what I can do if it's not possible.

EDIT:

Maybe. As it's not intended to work like Garou's version.
Title: Re: Divine W.I.P.'s
Post by: plainsundae on April 02, 2014, 05:15:08 pm
In theory that should be possible. I do have his Breaking/Rasetsu to allow juggling after performed. He can also super cancel from Rage Run. So, he can do his corner exclusive stuff with Shinkuu Nage. Like Shinkuu Nage > Rasetsu > Rising Tackle. I'd imagine what you said is possible as well. I can't perform it myself though. :P You can let me know once he's released and I'll see what I can do if it's not possible.

EDIT:

Maybe. As it's not intended to work like Garou's version.

Sounds awesome. :) You're awesome.
Title: Re: Divine W.I.P.'s
Post by: DW on April 02, 2014, 06:00:21 pm
Thank you for the support.
Title: Re: Divine W.I.P.'s
Post by: Sinnesloschen on April 03, 2014, 12:09:59 am
Lol! This is more of a lose quote though. As this is what Retsu says when you beat him in SF1 correct? I still remember those horrible voice samples used for them lol. I'll add this simply for the laugh factor. Thanks.
It's more what everybody but Sagat says iirc. It still fits for winning since he's complimenting their strength? Idk I felt it'd fit. :3
Title: Re: Divine W.I.P.'s
Post by: DW on April 03, 2014, 12:58:29 am
Oh ok. It's been a LONG time since I played that, so I forgot everyone said that save for Sagat. Though yeah, I added it. It could go either way.
Title: Re: Divine W.I.P.'s
Post by: MightyKombat on April 03, 2014, 01:23:58 am
Still need winquotes because I shamelessly took these Jill ones form Arpa

"I have no intention of contributing to YOUR retirement fund!"
"You couldn't control what you do."
"Ugh, more zombies. I'll leave you to associate with your intellectual equals."
Title: Re: Divine W.I.P.'s
Post by: DW on April 03, 2014, 03:13:02 pm
Not for Jill I don't. Thanks all the same though. Just need some for Yuka and KFG.
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on April 03, 2014, 07:50:56 pm
If someone could translate the Advanced V.G. 2 quotes...
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on April 03, 2014, 08:01:29 pm
I believe you said you didn't want win ports, if you do hit me up.

 Off topic: SWEG!
Title: Re: Divine W.I.P.'s
Post by: DW on April 03, 2014, 08:03:33 pm
If you'd like to provide some, I'll add them. Feel free to and I'd appreciate it. I'm just not actively trying to get them. Though if anyone wanted to provide any, I'm all for it. Also lol, yeah Watta's a funny guy.
Title: Re: Divine W.I.P.'s
Post by: Roman55 on April 03, 2014, 09:30:14 pm
If someone could translate the Advanced V.G. 2 quotes...
There's also translating the ones Choiyer has for his Yuka.

I'm pretty much suggesting this since I haven't had the free time to sit down and watch the OVA.
Title: Re: Divine W.I.P.'s
Post by: DW on April 08, 2014, 11:14:16 pm
Spoiler, click to toggle visibilty

Thanks once again to smoke72 for the vid. Only thing left for me to do is the rest of his winposes/special intros. Along with any bug reports that may pop up. He won't be CS'd upon release. I'll need 12 pals for him. My default there...well, I was told his hair is too light. I suck at colors, though I tried. I'll put up a sprite soon in the hopes some kind paletteers will lend me their strength, and whip up 12 pals for him.

The vs Hotaru intro is a custom one. I've decided to add it, but it will not trigger vs Waru's Hotaru. I was talking with Lost Avenger about it, as he plans to make a Hotaru in the future. It will be exclusive to his Hotaru. I also plan to make a custom intro vs Infinite's B.Jenet. Gotta hit him up soon and see what we come up with. Already added the vs Terry/Geese/Kain intros.
Title: Re: Divine W.I.P.'s
Post by: Ness on April 08, 2014, 11:18:33 pm
Look swell!  Can't wait for the release!
Title: Re: Divine W.I.P.'s
Post by: QuickFist on April 08, 2014, 11:25:03 pm
Dude...Rock looks amazing!
I thought you were going to give him the Neo Deadly Rave.
Post the image anytime and I'll make the pals you need bro.
Title: Re: Divine W.I.P.'s
Post by: Legendary DeMoNk@I on April 08, 2014, 11:29:25 pm
Damn that rock is fire. instant win in my book....
Title: Re: Divine W.I.P.'s
Post by: DW on April 08, 2014, 11:32:10 pm
Dude...Rock looks amazing!
I thought you were going to give him the Neo Deadly Rave.
Post the image anytime and I'll make the pals you need bro.

I did give him Neo Deadly Rave... :confused:

Thanks. I'll post up a sprite in a few.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on April 08, 2014, 11:47:56 pm
I think people really really like that Neo Deadly Rave, Wolf dude :v

Nice intros ya got there though. Good to see that at least someone makes custom intros for other characters, even though I know that's probably quite a bit of work in itself. x_x;
Title: Re: Divine W.I.P.'s
Post by: Prime SC on April 08, 2014, 11:54:33 pm
Sex
Title: Re: Divine W.I.P.'s
Post by: DW on April 09, 2014, 12:06:28 am
I think people really really like that Neo Deadly Rave, Wolf dude :v

Nice intros ya got there though. Good to see that at least someone makes custom intros for other characters, even though I know that's probably quite a bit of work in itself. x_x;

I think he meant me adding the Neo Raising Storm move from MI2.

It's not a big deal adding custom intros. Though it depends on how flashy/intricate/creative you're trying to be with it. Thanks.



(http://i1167.photobucket.com/albums/q633/WolfFangMan/rock_zps2d2cdf68.png) (http://s1167.photobucket.com/user/WolfFangMan/media/rock_zps2d2cdf68.png.html)

Here's the sprite. A new default with 11 others please? If anyone wants to make more, feel free. I'd like to request that we all stay away from too many themed pals. Thanks.
Title: Re: Divine W.I.P.'s
Post by: Zer0degreez on April 09, 2014, 12:32:38 am
Progress is looking nice. cant wait till hes released.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on April 09, 2014, 12:56:26 am
Oh right, he did have that move. I haven't played 2006 in forever (or any KOF game in forever, oi vey...). x_x;;
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on April 09, 2014, 01:04:10 am
Lookin sharp there, Divine!

Too bad we won't be seeing Neo Raging Storm since it would require new sprites.
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on April 09, 2014, 01:15:49 am
Made 3 Palettes:

(http://i1128.photobucket.com/albums/m487/Jdj016/RockPal2_zpse92d3fc4.png) (http://s1128.photobucket.com/user/Jdj016/media/RockPal2_zpse92d3fc4.png.html)(http://i1128.photobucket.com/albums/m487/Jdj016/RockPal1_zpsb580c54e.png) (http://s1128.photobucket.com/user/Jdj016/media/RockPal1_zpsb580c54e.png.html)(http://i1128.photobucket.com/albums/m487/Jdj016/RockPal3_zps658f5f7c.png) (http://s1128.photobucket.com/user/Jdj016/media/RockPal3_zps658f5f7c.png.html)
Title: Re: Divine W.I.P.'s
Post by: Ness on April 09, 2014, 01:21:07 am
Did you use Vyn's sprites?  If so here's some palettes I made for him here ...

-+-

http://mugenfreeforall.com/index.php?/topic/112-cvsx-rock-by-vynpatched-by-shwa/

They're toward the bottom, I had a set of 12 I made, they're for the HI-RES patch, but they work on his regular releases sprites as well, I tested them!

(A few were some of his originals, I just touched them up)
Title: Re: Divine W.I.P.'s
Post by: Zer0degreez on April 09, 2014, 01:29:29 am
How do i go about making palettes for the sprite? i have fighter factory but im only used to making palettes for full fledged chars.
Title: Re: Divine W.I.P.'s
Post by: QuickFist on April 09, 2014, 02:05:57 am
Hope you like 'em bro
(http://i.imgur.com/9CGXXI6.png)(http://i.imgur.com/u3aHFFp.png)(http://i.imgur.com/sYrVAOU.png)(http://i.imgur.com/bjDmt40.png)(http://i.imgur.com/rrPSUi3.png)(http://i.imgur.com/47fh85j.png)(http://i.imgur.com/8LthcQD.png)(http://i.imgur.com/DYkFunG.png)(http://i.imgur.com/c8KbAgx.png)(http://i.imgur.com/tPUJkSb.png)(http://i.imgur.com/1ygDKhE.png)(http://i.imgur.com/KnuNrZ5.png)
Title: Re: Divine W.I.P.'s
Post by: DW on April 09, 2014, 02:14:25 am
Lookin sharp there, Divine!

Too bad we won't be seeing Neo Raging Storm since it would require new sprites.

The only thing needed for NRS would be that rising spin attack he does after the initial punch. I'll see if I can get an edit of that later, though for now, I'll just roll with what I got. Thanks for the pals and support.

Did you use Vyn's sprites?  If so here's some palettes I made for him here ...

I did use his SFF, but the pal scheme is not the same. That's not gonna work.

How do i go about making palettes for the sprite? i have fighter factory but im only used to making palettes for full fledged chars.

You only need an indexed sprite of a char, to make a pal. You open the sprite up in FF by clicking on the paint board icon. It'll open up the advance palette menu. From there you click on the blue folder option labeled "pcx". Choose the sprite and it'll open it up. From there, you change the colors accordingly by clicking on them, then choosing the "set the colors of selected slots" option. Essentially, it's the same way you'd do it for a full char. You just have to load the single sprite image by the above mentioned method.

Hope you like 'em bro

I do. Thank you.

Title: Re: Divine W.I.P.'s
Post by: Zer0degreez on April 09, 2014, 02:16:15 am
Wow Quickfist already made some palettes i had in mind, plus he did them better and made more! good job.

Also thanks Divine! i know that question wasnt really in the appropriate thread to ask so thanks for answering.
Title: Re: Divine W.I.P.'s
Post by: DW on April 09, 2014, 02:29:40 am
No problem.
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on April 09, 2014, 03:00:40 am
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF41_zps08330a55.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF42_zps3355f0c8.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF43_zpsbab68b92.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF44_zpsc7c14831.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF45_zps8bba8912.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF46_zps0b139c0d.png)
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF47_zpsf285ecac.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF48_zps8a99666a.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF49_zps9c85b0f4.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF410_zps98903d12.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF411_zpsd615df21.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/SF412_zps39b5daa4.png)
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Divines%20Rock/LeeC_zps93e31ae4.png)

I don't know if by "themed" you meant style-wise or themed after specific character, but either way I made a batch of SF4 pals.
Title: Re: Divine W.I.P.'s
Post by: DW on April 09, 2014, 03:03:40 am
I meant character themed. Sorry for not clarifying that. Thank you for the pals.
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on April 09, 2014, 03:15:31 am
No problem, the last one was the only character themed which was based on Lee Chaolan from Tekken but using SF4 colours again.
Title: Re: Divine W.I.P.'s
Post by: sabockee on April 09, 2014, 09:01:52 pm
(http://i.imgur.com/PYJyoD1.png)(http://i.imgur.com/D64siJy.png)(http://i.imgur.com/ygVf5KR.png)(http://i.imgur.com/r7pmJTN.png)(http://i.imgur.com/FBvaJz2.png)(http://i.imgur.com/J2Znzkv.png)(http://i.imgur.com/WZn3uz7.png)(http://i.imgur.com/NIPoh3f.png)(http://i.imgur.com/Svmperu.png)(http://i.imgur.com/x6uZaGI.png)(http://i.imgur.com/epV2eNc.png)(http://i.imgur.com/08v9ydv.png)(http://i.imgur.com/M3FrjXM.png)

edit: FX are rather random :) i'll fix it when I see them in action
Title: Re: Divine W.I.P.'s
Post by: QuickFist on April 09, 2014, 09:07:31 pm
(http://i.imgur.com/PYJyoD1.png)(http://i.imgur.com/D64siJy.png)(http://i.imgur.com/ygVf5KR.png)(http://i.imgur.com/r7pmJTN.png)(http://i.imgur.com/FBvaJz2.png)(http://i.imgur.com/J2Znzkv.png)(http://i.imgur.com/WZn3uz7.png)(http://i.imgur.com/NIPoh3f.png)(http://i.imgur.com/Svmperu.png)(http://i.imgur.com/x6uZaGI.png)(http://i.imgur.com/epV2eNc.png)(http://i.imgur.com/6E278xy.png)(http://i.imgur.com/M3FrjXM.png)

edit: FX are rather random :) i'll fix it when I see them in action

Man, and I thought mine and C-G-U's pals were good...
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on April 09, 2014, 09:07:59 pm
Just because I don't want to feel left out. :(
(http://i.imgur.com/UyBCuI7.png)(http://i.imgur.com/4geH1Fq.png)(http://i.imgur.com/YwusiFb.png)
Title: Re: Divine W.I.P.'s
Post by: sabockee on April 09, 2014, 09:13:37 pm
Man, and I thought mine and C-G-U's pals were good...

Ummm... I'm pretty sure your pals are at least as good as mine, Quick (if not better) :) I really like those pals you've made!
Title: Re: Divine W.I.P.'s
Post by: QuickFist on April 09, 2014, 09:19:45 pm
No man, if it's true that I taught you how to make pals (according to you) then you're the perfect example of the student surpassing the teacher.
Title: Re: Divine W.I.P.'s
Post by: XANDERAC on April 09, 2014, 09:31:07 pm
You've both made very nice work, can't really decide on any faves...I think I'm going to have to swap them out quite a bit when he's released to see them all haha
Title: Re: Divine W.I.P.'s
Post by: sabockee on April 09, 2014, 10:49:19 pm
No man, if it's true that I taught you how to make pals (according to you) then you're the perfect example of the student surpassing the teacher.
Thank you, Sir! :) Making palettes for your characters (Iori,Yuri,Ash) was pure pleasure - I always could count on the honest feedback. That helped me a lot to improve my skills. All I know about palettes is thanks to you and Aldo.

C-G-U, you've done good job on palettes too :)

Calhoun Tubbs:  I realy dig the last one. The second one could use a bit more contrast on the jacket.
Title: Re: Divine W.I.P.'s
Post by: Ness on April 09, 2014, 11:11:07 pm
Bah, I can't seen to get the template to work in fighter factory :-(
Title: Re: Divine W.I.P.'s
Post by: PAVGN on April 09, 2014, 11:15:29 pm
(http://i57.tinypic.com/2qs5c0h.jpg)(http://i58.tinypic.com/rkpjxz.jpg)(http://i58.tinypic.com/1176ayt.jpg)(http://i57.tinypic.com/29bdjdj.jpg)(http://i62.tinypic.com/2ela1hw.jpg)
Title: Re: Divine W.I.P.'s
Post by: DW on April 10, 2014, 12:28:50 am
edit: FX are rather random :) i'll fix it when I see them in action

Just because I don't want to feel left out. :(

Thanks for the pals.

Bah, I can't seen to get the template to work in fighter factory :-(

You must be doing something wrong then. :-\ IDK what to tell ya. I can open it up just fine. I'd imagine others were able to as well. Maybe try another program or something.


Thanks.
 
Title: Re: Divine W.I.P.'s
Post by: DW on May 23, 2014, 07:16:38 pm
Well, May has certainly been an interesting and busy month so far. MUGEN and non-MUGEN related. Lots of great projects that I've been able to test out, so on and so forth. I myself have been working as well. On a project I actually started before Rock, though put her on hold once I started Rock. That char is Morrigan Aensland using Li Kun's sprites. Months ago I spoke with him and have since been working with him to complete her. I'm using the completed SFF of her that he gave me, along with a few other things I personally asked him to add in. Here's a general sample pic...

Spoiler, click to toggle visibilty

^Here you can see I scaled her down a bit to be proportionate to CvS Ryu. By default, she's a bit wider and taller, though only by a little. While here are a few other teaser pics...

Spoiler, click to toggle visibilty

Now I've gotten feedback for how I should go about doing some things. Some of this deviates from my initial intent. So, what I've decided to do with her is give her 2 different modes. The default will be Normal mode. Overall, I am basing her from her CvS2 moveset. Normal mode will hold true to said moveset. Nothing extra. The other mode will be Arrange mode. This mode will still be based from her CvS2 moveset, though have a few extra additions. Like the multi-directional Soul Fist, Finishing Shower super, and the MAX version of Cardinal Blade will work like it does in MvC. Where she summons the Liliths out of the ground. The modes will be implemented via holding start.

While my initial plan was to edit PotS' Morrigan, I changed from that plan. There's two driving forces for me making her. The first is as I said in my Idea Engineering thread, these sprites are great. Li Kun worked hard on them and I have been in awe of them ever since the first time I saw them. The second is that in the hopes that Lost_Avenger uses these sprites for his CFJ2 game. I have been referencing his Morrigan mainly, which I am thankful for his assistance. Hopefully, this will cut down on his workload with porting her over to his game. Now, I know this question will be asked by someone: "Am I using or do I plan on using the CS sprites that Drex is doing?"

The answer to that isn't clear cut. Am I using them now? No. As he said in his thread he's using Nestor's CFAS SFF for her. Will I be able to use them? I don't know. Not only am I using different FX, but there are a fair amount of sprites that are in my SFF of her, that's not in other SFFs. I've also tweaked alignments on several animations and so forth. Right now, it's not a concern. Though, I have seen the sample pals in that thread for that CS, and they are beautiful and very tempting. For now, all I can say in that regard is, we'll see. Here is her moveset...

Spoiler, click to toggle visibilty

As I said above, certain moves and functionality of said moves will be exclusive between the different modes. Though altogether, this is it. Currently I'm finished with all her basic stuff, system stuff, and specials. I've also finished Soul Phoenix ground and air. She's currently in a BetaV2 state and has been sent out for testing. If you have any questions or comments, feel free to give/ask them.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on May 23, 2014, 07:53:40 pm
Damn I picked a good day to take off work! So far everything looks nice. My only question is about the soul Phoenix. Will that be multi-directional as well or just the normal soul fist?
Title: Re: Divine W.I.P.'s
Post by: WooshaQ on May 23, 2014, 08:05:37 pm
Sniff, sniff... What about Tia? Nevermind that, its still sad you cancelled her, she was so much fun to play, I'd still separate her with big hope you could make it back to her someday. So Press "do" her :p
Title: Re: Divine W.I.P.'s
Post by: DW on May 23, 2014, 08:24:56 pm
Damn I picked a good day to take off work! So far everything looks nice. My only question is about the soul Phoenix. Will that be multi-directional as well or just the normal soul fist?


Just the normal one.

Sniff, sniff... What about Tia? Nevermind that, its still sad you cancelled her, she was so much fun to play, I'd still separate her with big hope you could make it back to her someday. So Press "do" her :p

I didn't cancel her. It's...complicated. Though yeah, I'll still give you the SFF once I'm done with it. You can release it and anyone can use it/them from that point. Which is cool.
Title: Re: Divine W.I.P.'s
Post by: The Revenant on May 23, 2014, 11:34:07 pm
OMG! I can't wait for Morrigan. Good luck with her! :D
Title: Re: Divine W.I.P.'s
Post by: DW on May 24, 2014, 12:46:11 am
Thanks for the support.



Morrigan is a very fun char to work with. I don't think I've had this much fun creating a char since I first started. One of the things that makes her so fun, is her various winposes. Namely the one where she cosplays a random character. While asleep last night, various ideas came to mind about how I was going to implement everything with her. Li Kun added several new cosplays that I was going to implement. Like Mai, Athena, Yuri, Doronjo, and Tiffany. Along with these, I requested Li Kun to make one specific. That was to have Morrigan in the Sorceress' outfit from Dragon's Crown...

(http://i59.tinypic.com/o0djwk.jpg)

^I already thanked him, but I really have to thank him again for doing this. :D This will be one of the random outfits she can change into for said winpose.
Title: Re: Divine W.I.P.'s
Post by: GTOAkira on May 24, 2014, 01:05:20 am
awesome cant wait for her
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on May 24, 2014, 01:08:14 am
at this day I smile!
THANK YOU DIVINE!!!
I wanna ask tho, For Morrigan, will she have an EX Lilith mode?
Title: Re: Divine W.I.P.'s
Post by: Xenomic on May 24, 2014, 01:23:07 am
Oh lol. That fits perfectly, you are genius for thinking of that lol.
Title: Re: Divine W.I.P.'s
Post by: MCX on May 24, 2014, 04:11:27 am
Awesome stuff so far, and awesome ideas.
Do you plan in making a special intro against Demtri, Lilith or another Darkstalkers/capcom character?
Title: Re: Divine W.I.P.'s
Post by: Sky79 on May 24, 2014, 06:11:42 am
Question, will this Morrigan have the MvC 'Soul Ereaser' move, and once Drex is done with the CS patch(s) will you add them?
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on May 24, 2014, 08:08:44 am
^
I'm going to assume not since the moveset is already set. I don't think it's really necessary, because it was only available to her in the MvC (TvC) series, and was best there, but then again, it's up to Divine here.
Anyway, I'm liking what I see with Morrigan. Keep it up, my man.
Title: Re: Divine W.I.P.'s
Post by: ShiroTori on May 24, 2014, 08:40:08 am
This is looking awesome. I'm happy to see that people are taking characters previously done by POTS and making them in the more up to date style.
Title: Re: Divine W.I.P.'s
Post by: sabockee on May 24, 2014, 01:31:12 pm
Awesome! My favourite character from one of my fovourite coders with the sprites made by one of my favourite spriters?. Totally hyped for this project :)
Title: Re: Divine W.I.P.'s
Post by: Víctorys on May 24, 2014, 03:52:14 pm
Looking good there, my friend :)
Title: Re: Divine W.I.P.'s
Post by: DW on May 24, 2014, 04:05:28 pm
at this day I smile!
THANK YOU DIVINE!!!
I wanna ask tho, For Morrigan, will she have an EX Lilith mode?

No Lilith mode. Just Normal and Arrange.

Oh lol. That fits perfectly, you are genius for thinking of that lol.

It all came to me in a dream lol.

Awesome stuff so far, and awesome ideas.
Do you plan in making a special intro against Demtri, Lilith or another Darkstalkers/capcom character?

Thanks. As for special intros... Not anything initially comes to mind. I'd prefer if I did make any, that the corresponding chars interact with her as well. Not too fond of one-sided special intros, unless they're generalized in some way. For example, CvS Benimaru blowing a kiss to all female chars. I'm always willing to add special/custom intros, so, we'll see. Not 100% sure, but I don't think Morrigan had any special intros against anyone in CvS2. I'll have to boot it up to be sure. If she does, I'll implement those for sure.

Question, will this Morrigan have the MvC 'Soul Ereaser' move, and once Drex is done with the CS patch(s) will you add them?

No Soul Eraser. Considering she has Soul Phoenix and Arrange mode will have Finishing Shower and Soul Phoenix, Soul Eraser is superfluous. As for the CS question, refer to my initial post about working on Morrigan. I already answered that question.

^
I'm going to assume not since the moveset is already set. I don't think it's really necessary, because it was only available to her in the MvC (TvC) series, and was best there, but then again, it's up to Divine here.
Anyway, I'm liking what I see with Morrigan. Keep it up, my man.


Actually, from TvC up they replaced Soul Eraser with Finishing Shower. Though yeah, I'm not adding it. Thanks for the support.

@Everyone Else

Thanks for the support.
Title: Re: Divine W.I.P.'s
Post by: TheSnackist on May 24, 2014, 04:10:05 pm
Any chance you've have a config option for not-scaling her new sprites? I would love to see them in their full unsquished glory even if she ends up a little out of scale vs Ryu and others.
Title: Re: Divine W.I.P.'s
Post by: DW on May 24, 2014, 04:23:38 pm
Hmm... Maybe, but probably not. The scaling is minimal. She doesn't loose any detail from it at all. It just puts her at the correct CvS proportions/aspect ratio.
Title: Re: Divine W.I.P.'s
Post by: Poemi Watanabe on May 24, 2014, 06:30:32 pm
Thanks. As for special intros... Not anything initially comes to mind. I'd prefer if I did make any, that the corresponding chars interact with her as well. Not too fond of one-sided special intros, unless they're generalized in some way. For example, CvS Benimaru blowing a kiss to all female chars. I'm always willing to add special/custom intros, so, we'll see. Not 100% sure, but I don't think Morrigan had any special intros against anyone in CvS2. I'll have to boot it up to be sure. If she does, I'll implement those for sure.

She does have a Special Intro against Nakoruru in SVC Match of the Millenium IIRC.
Title: Re: Divine W.I.P.'s
Post by: MCX on May 24, 2014, 06:49:35 pm
Thanks. As for special intros... Not anything initially comes to mind. I'd prefer if I did make any, that the corresponding chars interact with her as well. Not too fond of one-sided special intros, unless they're generalized in some way. For example, CvS Benimaru blowing a kiss to all female chars. I'm always willing to add special/custom intros, so, we'll see. Not 100% sure, but I don't think Morrigan had any special intros against anyone in CvS2. I'll have to boot it up to be sure. If she does, I'll implement those for sure.

She does have a Special Intro against Nakoruru in SVC Match of the Millenium IIRC.

Yeah I checked that, and she has no special intro on Darkstalkers (only some cutscenes against Lilith).
You could make her mimic Lilith appearance, maybe a laugh?
Title: Re: Divine W.I.P.'s
Post by: DW on May 24, 2014, 09:48:33 pm
Maybe. I only really know of 3 Lilith's in MUGEN. Rajaa's, Waru3's, and Sludge I believe the authors name is...? Or maybe it was Kong. The one over at IMT. I'd rather it be a bit more interactive one between the two if I did. The only one of those 3(4)authors that is semi active is Rajaa. I may try and hit him up and see if he'd be willing to do something.

She does have a Special Intro against Nakoruru in SVC Match of the Millenium IIRC.

You mean CvS1 correct? I'll look around and see if I can find a vid of it or something. As unfortunately I don't have 1, only 2.
Title: Re: Divine W.I.P.'s
Post by: Drex on May 24, 2014, 10:02:06 pm
No, they are referring to the pocket fighter style game.

On the subject of custom intros, during Morrigan vs Demitri I can easily Morrigan bowing to Demitri while dressed similar to him while Deimitri himself looks a bit pissed.
Title: Re: Divine W.I.P.'s
Post by: DW on May 24, 2014, 10:16:14 pm
Who is talking about the pocket fighter game...?

As for the Morrigan vs Demitri idea there.... That would be pretty cool/funny. It'd have to be done in collaboration with another author and would require edits for both chars though. I'll keep it in mind for possibly doing it in the future.
Title: Re: Divine W.I.P.'s
Post by: Víctorys on May 24, 2014, 10:28:45 pm
SVC Match of the Millennium is a pocket fighter style game :P
Title: Re: Divine W.I.P.'s
Post by: Suprizle on May 24, 2014, 10:28:56 pm
Very nice, Divine. I love that you're working on Morrigan. I'll pm you and let you in on something.

Also, what about Aska, you still plan on making her? :P
Title: Re: Divine W.I.P.'s
Post by: DW on May 24, 2014, 10:53:20 pm
SVC Match of the Millennium is a pocket fighter style game :P
http://www.youtube.com/watch?v=jHHr8lBQsL8

Oh lol. Thanks for clearing that up.

Very nice, Divine. I love that you're working on Morrigan. I'll pm you and let you in on something.

Also, what about Aska, you still plan on making her? :P

K-Beezy in da house! Lol, what's up man?  Let me in on something eh? Cool, hit me up whenever. As for Aska(Asuka), yeah, I'm still gonna make her. She's waiting on that Makoto from you first. ;) No, no...jokes aside, her sprites are still being worked on and all. Dampir released the foundation, yes. Though Nedflandeurse is touching up the entire set. Fixing things here and there. Whenever he gets done, I'll get started on her.

Title: Re: Divine W.I.P.'s
Post by: ApolloGrimoire on May 24, 2014, 10:56:48 pm
There's no going to be any cheap Astral Vision/Soul Fist combo is there?
Title: Re: Divine W.I.P.'s
Post by: DW on May 24, 2014, 10:59:06 pm
No Astral Vision.
Title: Re: Divine W.I.P.'s
Post by: 【MFG】gui0007 on May 25, 2014, 12:08:11 am
Can't wait for that Morrigan finished DW!

I really enjoy your works. You one of my favorite authors in MUGEN bro!
Title: Re: Divine W.I.P.'s
Post by: DW on June 07, 2014, 05:58:10 pm
^I'm late, but thanks for the support. I appreciate it.



So, Morrigan's almost ready for release. A few finishing touches here and there is all that's left. While I work on that, here's a template for her:

(http://i.imgur.com/4Z5OLxI.png)

Special thanks to Drex for making this. Any and all pals will be added to her upon release. Thanks in advance. Template can also be found in the first post of this thread. Along with updated info on her moveset and progress.
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on June 07, 2014, 09:26:59 pm
Have a few on me man:

(http://i979.photobucket.com/albums/ae277/jrvs8ds/Morganregular_zps3c62f87b.png)

(http://i979.photobucket.com/albums/ae277/jrvs8ds/MorganUpdate_zps42529997.png)
Title: Re: Divine W.I.P.'s
Post by: Drex on June 07, 2014, 10:24:08 pm
hey DW, it turns out that the lightest color in the Morgans bat wings is actually shared with Lilith's lightest leg color. that share is used as a highlight on the soul eraser Canon so I got confused. also I think that you said somewhere that Soul Eraser it would not be included in your character, so I should just remove it from the template anyway. I will fix it when I get off work.Sorry about that.
Title: Re: Divine W.I.P.'s
Post by: Jtp768 on June 07, 2014, 11:37:12 pm
(http://www.justnopoint.com/atp323/pi.png)

(http://www.justnopoint.com/atp323/f.png)

(http://www.justnopoint.com/atp323/sp.png)

(http://www.justnopoint.com/atp323/mcu.png)
custom

(http://www.justnopoint.com/atp323/mcu2.png)
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on June 07, 2014, 11:50:24 pm
Damn you work fast DivineWolf! Can't wait for the character, sir!

Have some pals:
Twinsies!
(http://i58.tinypic.com/2cmu43d.png)

Black Widow
(http://i61.tinypic.com/kcjsef.png)
Title: Re: Divine W.I.P.'s
Post by: Zer0degreez on June 07, 2014, 11:58:15 pm
Dang almost ready for release? that was fast lol.
Title: Re: Divine W.I.P.'s
Post by: DW on June 08, 2014, 05:09:12 am
Have a few on me man:


Thanks, those are some nice pics. I'll include them in her Extra folder.

hey DW, it turns out that the lightest color in the Morgans bat wings is actually shared with Lilith's lightest leg color. that share is used as a highlight on the soul eraser Canon so I got confused. also I think that you said somewhere that Soul Eraser it would not be included in your character, so I should just remove it from the template anyway. I will fix it when I get off work.Sorry about that.

OK, no problem.




Thanks for the pals. Might wanna hold for a bit though. Until Drex updates the template.

Damn you work fast DivineWolf! Can't wait for the character, sir!

Have some pals:
Twinsies!
http://i58.tinypic.com/2cmu43d.png

Black Widow
http://i61.tinypic.com/kcjsef.png

Thanks for the pals/support. I work faster then I used to, that's for sure. Though it still takes me about 2 months to make a char. It's not really that fast. As most time, I don't even talk about a project until it's like 70% done. I started on Morrigan before Rock, already had the ball rolling so to speak.

Dang almost ready for release? that was fast lol.

Nah. Just the first the GP has heard of it.
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on June 08, 2014, 05:29:18 am
Ooooo, some palettes will come from me. Also, since Drex is working on Morrigan's CS, will that be ported in the future?
Also, I forgot to send some palettes for Psylocke (or the updated ones anyway). Mind if I send those here, or to the CS forum which I forgot where it was?
Title: Re: Divine W.I.P.'s
Post by: DW on June 08, 2014, 05:34:38 am
I sent Drex my SFF for her about a week ago. Hopefully in the future I will be able to apply his CS to her. As for Psylocke, you can post them up here.
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on June 08, 2014, 08:03:24 am
Okay then. Here they are.

Spoiler: Psylocke (click to see content)

Spoiler: Morrigan (click to see content)
Title: Re: Divine W.I.P.'s
Post by: DW on June 08, 2014, 04:08:34 pm
Cool. Thanks for the pals.
Title: Re: Divine W.I.P.'s
Post by: DW on June 08, 2014, 07:42:42 pm
Twinsies!
http://i58.tinypic.com/2cmu43d.png

Black Widow
http://i61.tinypic.com/kcjsef.png

@Gritsmaster:

So, I open these up in FF to save them as ACT files, and their color maps are all over the place... Especially the Twinsies one. It's colored like a rainbow or something. The Black Window one has a bunch of extra colors added in for reasons unknown. Can't use either one of these. The samples look fine, but the actual color map is all messed up. IDK what you're using to make pals, but you should use FF to check the color map and make sure it matches the template map.
Title: Re: Divine W.I.P.'s
Post by: MCX on June 08, 2014, 09:43:32 pm
When I opened the template the colors was all messed up, so I saved as a pcx on Photoshop and than was fine.
I made one based on Poison Ivy: (http://i60.tinypic.com/2i28zsh.png)
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on June 08, 2014, 09:55:27 pm
Should we w8 on a new template or is the old one in the previous page ok?
Title: Re: Divine W.I.P.'s
Post by: DW on June 08, 2014, 09:59:33 pm
When I opened the template the colors was all messed up, so I saved as a pcx on Photoshop and than was fine.
I made one based on Poison Ivy: http://i60.tinypic.com/2i28zsh.png

Yeah, it's good to go. Just added it. Thanks.

Should we w8 on a new template or is the old one in the previous page ok?

It works fine from the pals that have already been made. I think Drex was just going to show a certain color that shared differently then he initially thought it did. I can't really say for sure. Though, it does work w/o any problems. I tested them all, only Gritsmaster's was messed up. Though that's because of the color map in general for w/e program he used to make them. It's up to you really.

Title: Re: Divine W.I.P.'s
Post by: Drex on June 09, 2014, 01:17:59 am
I just didn't want people to get confused when coloring Morrigan's wings and I didn't want to promote the idea that Soul Eraser was going to be included in you character. I fixed the template and included a sprite that features Morrigan's darkest wing color.
(http://i.imgur.com/4Z5OLxI.png)
Title: Re: Divine W.I.P.'s
Post by: Sky79 on June 09, 2014, 02:23:36 am
Well done Drex, awesome work.

And the gun is even there, SWEET!
Title: Re: Divine W.I.P.'s
Post by: DW on June 09, 2014, 02:36:02 am
Thanks for the update.
Title: Re: Divine W.I.P.'s
Post by: Moon Girard on June 09, 2014, 01:54:09 pm
4 Customs
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Griefstrike_DW.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_LightPurpleampBlack_DW.png)
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_BlueGreen_DW.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_BlueTones_DW.png)
Title: Re: Divine W.I.P.'s
Post by: DW on June 09, 2014, 03:00:59 pm
Great pals. Thank you.
Title: Re: Divine W.I.P.'s
Post by: sabockee on June 09, 2014, 11:37:30 pm
(http://i.imgur.com/JxkY8uP.png)(http://i.imgur.com/Cnz0TdD.png)
(http://i.imgur.com/tLpd5zM.png)(http://i.imgur.com/eJFmvQG.png)
(http://i.imgur.com/O3u0AJV.png)
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on June 09, 2014, 11:48:37 pm
:ettelap esreveR

(http://i.imgur.com/QrnVNKv.png)
Title: Re: Divine W.I.P.'s
Post by: DW on June 10, 2014, 12:49:59 am
Nice. Thank you both for the pals.
Title: Re: Divine W.I.P.'s
Post by: Sky79 on June 10, 2014, 02:08:30 am
Question Drex,

1. is this your final draft of the sprites?
2. Is there anything you personaly would like to see added?
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 10, 2014, 02:16:59 am
How will the arrange play?
Title: Re: Divine W.I.P.'s
Post by: DW on June 10, 2014, 02:27:28 am
Normal mode is mainly based on CvS2. Arranged mode will have a couple extra supers(Finishing Shower and Silhouette Blade), while also having different functionality of the same moves based on her MvC/TvC appearances. Like the multi-directional Soul Fist, Sexual Embrace air slam, TvC taunt, etc. Though overall, both modes are mainly based from CvS2. Just Normal mode won't have anything extra from her CvS2 moveset.
Title: Re: Divine W.I.P.'s
Post by: MCX on June 10, 2014, 02:33:29 am
I remade the Poison Ivy palette and made a custom one.

(http://i60.tinypic.com/2lacvix.jpg)
(http://i61.tinypic.com/jtqejt.png)
Title: Re: Divine W.I.P.'s
Post by: Drex on June 10, 2014, 02:34:36 am
Sky: Not my sprites. As far as I recall I just made a palette and a template for Devine's Morrigan. I didn't add them because DW's .sff aren't arranged the same as Nestor's so I'd have to add each sprite manually + there are a lot of animations that weren't included in Nestor's .sff meaning I'd have to go back and CS them. I'd rather get some progress on Rogue first, but I will go ahead and make a template for the "beta" sprites that I released a while ago. (I honestly forgot to do it)
Title: Re: Divine W.I.P.'s
Post by: DW on June 10, 2014, 02:40:33 am
I remade the Poison Ivy palette and made a custom one.

Thanks. I do like the Poison Ivy remake better, w/o the green skin. Good job.
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on June 10, 2014, 03:30:39 am
So, I open these up in FF to save them as ACT files, and their color maps are all over the place... Especially the Twinsies one. It's colored like a rainbow or something. The Black Window one has a bunch of extra colors added in for reasons unknown. Can't use either one of these. The samples look fine, but the actual color map is all messed up. IDK what you're using to make pals, but you should use FF to check the color map and make sure it matches the template map.

Weird, I don't know what's making it do that. If I find time I'll try and remake them.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on June 10, 2014, 08:19:55 pm
Finally got a chance to do one
Spoiler: Based off an 80's movie (click to see content)
Title: Re: Divine W.I.P.'s
Post by: DW on June 10, 2014, 08:49:15 pm
Added. Thank you.
Title: Re: Divine W.I.P.'s
Post by: lows on June 18, 2014, 07:53:13 pm
I saw this thread today and i really appreciate your work DW, can i ask which one is your next character?
Title: Re: Divine W.I.P.'s
Post by: porcaro on June 18, 2014, 08:03:41 pm
Robert Garcia ? ;)
Title: Re: Divine W.I.P.'s
Post by: DW on June 19, 2014, 12:30:14 am
I saw this thread today and i really appreciate your work DW, can i ask which one is your next character?

Thanks, I appreciate the support. I'm...not sure what I'll be working on next. I have a few chars in mind though.

Robert Garcia ? ;)

I'm very likely to make him. Though, he more than likely won't be next. Kinda just on break right now with creating stuff. A few weeks of down time.
Title: Re: Divine W.I.P.'s
Post by: porcaro on June 19, 2014, 12:36:53 am
I understand :). Good continuation. It's always a pleasure to play with your chars ;)
Title: Re: Divine W.I.P.'s
Post by: AS1_ on June 19, 2014, 01:43:50 am
war machine plz   :sugoi:
Title: Re: Divine W.I.P.'s
Post by: Jadeeye on June 19, 2014, 06:43:34 am
Robert Garcia ? ;)
Chazzanova has made him: http://mugenguild.com/forum/topics/robert-garcia-160256.0.html (http://mugenguild.com/forum/topics/robert-garcia-160256.0.html)
Title: Re: Divine W.I.P.'s
Post by: porcaro on June 19, 2014, 01:15:09 pm
Ngbc's version ; thinking of DGo's one ;)
Title: Re: Divine W.I.P.'s
Post by: lows on June 19, 2014, 02:19:26 pm
Thanks, I appreciate the support. I'm...not sure what I'll be working on next. I have a few chars in mind though.

Can i suggest some? here we go: rainbow mika, ryu, wolverine, chun-li or blanka. do whatever you want, i'm sure that everyone will like it whatever it is :)
Title: Re: Divine W.I.P.'s
Post by: DW on June 19, 2014, 05:56:11 pm
war machine plz   :sugoi:

Nope.


Chazzanova has made him:

Not talking about that version of him.

Can i suggest some? here we go: rainbow mika, ryu, wolverine, chun-li or blanka. do whatever you want, i'm sure that everyone will like it whatever it is :)

The only one I see out of that list that kinda appeals to me is Blanka. Though you'd be waiting a long time before I got around to him, if at all.
Title: Re: Divine W.I.P.'s
Post by: Watta on June 19, 2014, 06:07:15 pm
Genjuro perhaps?
Title: Re: Divine W.I.P.'s
Post by: Chazzanova on June 19, 2014, 06:11:32 pm
Go for Blanka :D Please. And I take this opportunity to thank you for all your releases.
Title: Re: Divine W.I.P.'s
Post by: DW on June 19, 2014, 06:19:03 pm
Genjuro perhaps?

Still with this guy lol? You'd be waiting even longer than Blanka for this. If at all.

Go for Blanka :D Please. And I take this opportunity to thank you for all your releases.

It wouldn't be anytime soon. Like, not even in this year. I wouldn't really hold my breath for him from me. He's down at least 5 chars on the list. Anyway, you're welcome and thanks for the support.
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on June 19, 2014, 06:22:04 pm
You know what, if people are going to thread coast for Genjuro, I'm going to keep going for Alex.

It would be so baller :,( 
(And biting off Chazzanova, many thanks for all the hard work you put into your releases. Anything you end up doing will be quality no doubt!)
Title: Re: Divine W.I.P.'s
Post by: Lord Kain on June 19, 2014, 07:14:41 pm
Blanka and Claw Vega ;-) we just never had good versions of those 2
Title: Re: Divine W.I.P.'s
Post by: lows on June 19, 2014, 08:10:42 pm
Blanka and Claw Vega ;-) we just never had good versions of those 2

I Agree.
Title: Re: Divine W.I.P.'s
Post by: ApolloGrimoire on June 19, 2014, 08:43:51 pm
Never seen any real Claw Vega's for years. He needs more love.
Title: Re: Divine W.I.P.'s
Post by: DW on June 19, 2014, 08:53:24 pm
Not really fond of Vega though. Not enough to commit any time making him myself.
Title: Re: Divine W.I.P.'s
Post by: Thagr8test on June 19, 2014, 11:24:05 pm
divine wolf you shall meet the demands of the mugen public or you shall face extreme punishment! lol I'm just glad to have gotten rock by you this year so everything else is a bonus
Title: Re: Divine W.I.P.'s
Post by: Prime SC on June 19, 2014, 11:30:40 pm
Varo hades is doing Vega and chamat I believe
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 19, 2014, 11:31:54 pm
Does any of the chars in your mind come from Darkstalkers? Perhaps Decapre (unless you hate her too)?
Title: Re: Divine W.I.P.'s
Post by: Xenomic on June 20, 2014, 12:06:03 am
I'm sure Wolfie here will make up his mind whenever he feels up to doing a character. Until then, should probably refrain from asking for characters (unless he's fine with it? Not my topic so isn't my place to really say that...).
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on June 20, 2014, 12:38:23 am
I'm sure Wolfie here will make up his mind whenever he feels up to doing a character. Until then, should probably refrain from asking for characters (unless he's fine with it? Not my topic so isn't my place to really say that...).

I have to agree. Brother Wolf usually has something up his sleeve that he is working on already.
Let him have a break, he definitely deserves it.
Title: Re: Divine W.I.P.'s
Post by: DW on June 20, 2014, 12:50:03 am
Does any of the chars in your mind come from Darkstalkers? Perhaps Decapre (unless you hate her too)?

No, I don't have any DS chars in mind. I don't really hate any char. Dislike yes, but not hate. I know what you mean though. Hm... Haven't really thought about doing any other Shadaloo Dolls. I doubt I would any time soon, if at all. I have nothing against them, just not interested in working on them.

I'm sure Wolfie here will make up his mind whenever he feels up to doing a character. Until then, should probably refrain from asking for characters (unless he's fine with it? Not my topic so isn't my place to really say that...).

I don't mind anyone asking what I'm working on. As far as requesting me to make a char though, it's a waste of time. I don't do requests. I also don't mind a few suggestions. As long as it doesn't get ridiculous.

I have to agree. Brother Wolf usually has something up his sleeve that he is working on already.
Let him have a break, he definitely deserves it.

Discussions and questions aside, I'm taking a break regardless lol. Thanks though.
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 20, 2014, 01:23:13 am
Well, can you give us a hint of the chars you're planning?
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on June 20, 2014, 02:16:48 am
I've always wondered if you ever got the urge again to make Strider, DW. With the recent game and Ahuron's character it got me thinking about where you would have gone with yours.
Title: Re: Divine W.I.P.'s
Post by: Prime SC on June 20, 2014, 02:39:27 am
I remember u saying u did have a interest in him but something was wrong?
Title: Re: Divine W.I.P.'s
Post by: ZolidSone on June 20, 2014, 02:46:01 am
Whatever character you're going to be working on, it's going to be great anyway so I'll look forward to it regardless.
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 20, 2014, 02:55:17 am
^ This. All this WIP threads are turning into a freaking wishlist. Let him into whatever he wants!!

Geez!
Title: Re: Divine W.I.P.'s
Post by: Prime SC on June 20, 2014, 03:10:56 am
I mean he did say he doesn't mind suggestions.. So geez that
Title: Re: Divine W.I.P.'s
Post by: DW on June 20, 2014, 04:12:48 am
Well, can you give us a hint of the chars you're planning?

I don't know myself lol.

I've always wondered if you ever got the urge again to make Strider, DW. With the recent game and Ahuron's character it got me thinking about where you would have gone with yours.

I remember u saying u did have a interest in him but something was wrong?

I gotta crack down if I want to make Strider. I only played a demo of 2014 Strider, so I'm not sure of everything he's capable of in that game. If anything I would look at some of his PSX games and the 2014 one for just an extra super or so. Overall his moveset would still be based on his MvC stuff. Nothing is wrong, aside from me being lazy about it. :P I still plan to make him though. One day...

Whatever character you're going to be working on, it's going to be great anyway so I'll look forward to it regardless.

Thanks for the support. I appreciate it.

^ This. All this WIP threads are turning into a freaking wishlist. Let him into whatever he wants!!

Geez!

Now, now. Relax. The discussions thus far has been pretty mild. People aren't really coming with dozens of suggestions, just interested in what I'll be doing next. I don't mind answering them. I'm going to do w/e I want regardless of what anyone says lol. Though I don't mind hearing a few suggestions. Someone may suggest someone I'm interested in making. You never know. ;)

I mean he did say he doesn't mind suggestions.. So geez that

Yeah I did. Though let's not go overboard. When/if that happens, I'll be the one to let everyone know.
Title: Re: Divine W.I.P.'s
Post by: Watta on June 20, 2014, 09:10:26 am
I suggest making a poll with the first 5 characters that pop into your head. Make a Zangief
Title: Re: Divine W.I.P.'s
Post by: Eddie Mort on June 20, 2014, 09:50:19 am
if you're open to suggestions, could be nice clark steel with dampir's sprites
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 20, 2014, 11:26:52 pm
I suggest making a poll with the first 5 characters that pop into your head.
I second that. You could take the public's opinion in consideration if you want.
Title: Re: Divine W.I.P.'s
Post by: HadeS on June 20, 2014, 11:36:32 pm
I suggest you to leave him in peace. He said he'll do what he wants. Stop pushing him to do something he already expressed he won't do.
Title: Re: Divine W.I.P.'s
Post by: Yagoshi300 on June 20, 2014, 11:57:55 pm
You Heard HadeS. Just Let him Rest for a Moment.
Title: Re: Divine W.I.P.'s
Post by: DW on June 21, 2014, 01:07:44 am
if you're open to suggestions, could be nice clark steel with dampir's sprites

Not interested. Thanks for the suggestion though. Only Ikari Warrior char I like is Leona.

I suggest making a poll with the first 5 characters that pop into your head.
I second that. You could take the public's opinion in consideration if you want.

I'm not going to put up any polls. That was a one time deal. I do take the public's suggestions into consideration. Though overall it's gotta be something I want to do myself. If I were being commissioned or something, that'd be a different story. That's not the case though. If I didn't consider suggestions, I would tell people to not even give them.
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 21, 2014, 02:06:44 am
No, you misunderstand, I know you take people's suggestions in consideration, but I was talking about taking the specific result of a poll.
Title: Re: Divine W.I.P.'s
Post by: Mr.Karate JKA on June 21, 2014, 04:38:53 am
You made a great work on psylocke. Did you think about Rogue?
Title: Re: Divine W.I.P.'s
Post by: Nolemociy on June 21, 2014, 04:44:27 am
Not interested. Thanks for the suggestion though. Only Ikari Warrior char I like is Leona.

so what the problem?)) You can make Leona/Orochi Leona
Title: Re: Divine W.I.P.'s
Post by: DW on June 21, 2014, 05:37:51 am
No, you misunderstand, I know you take people's suggestions in consideration, but I was talking about taking the specific result of a poll.

Ah I see now. Still not gonna make a poll though. :P

You made a great work on psylocke. Did you think about Rogue?

Thanks and no, I haven't. I don't think I'm going to make anymore Marvel chars. However...I could consider Rogue, if Drex wanted to collaborate or something with the sprites he's working on. I'd most likely be up for that.

so what the problem?)) You can make Leona/Orochi Leona

There's no problem, but that's not how it works sir(or madam...?). I said I like her, but I didn't say I'd make her. I'd consider making her; If someone converted her KoF12/13 sprites/look into CvS(esque). I like her outfit/look better in more up to date games. Rather than the green army-ish top with rolled up khaki shorts(pants?) and boots. I'm not interested in working with her older spriteset. Whether it be the ones straight from the source, or Dampir's edit, doesn't matter.

Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on June 21, 2014, 06:25:31 am
I'll take that turtle girl, for $3000.lol
Title: Re: Divine W.I.P.'s
Post by: DW on June 21, 2014, 06:24:55 pm
Who...?
Title: Re: Divine W.I.P.'s
Post by: Sky79 on June 21, 2014, 07:01:43 pm
(http://3.bp.blogspot.com/-OJhGfg2tF9g/TyGUepzNiFI/AAAAAAAAAAU/mezxsEIz0f8/s1600/Venus.jpg)


DON'T DO IT WOLF!!!!!!
Title: Re: Divine W.I.P.'s
Post by: DW on June 21, 2014, 08:00:18 pm
^Oh wait lol. He's talking about Aska I believe. When he said "turtle girl", Venus is what came to my mind as well, but wanted to hear it from him. I'm still waiting on her sprites to be finished by Nedflandeurse. Haven't heard from him since about Feb. Not sure how things are going with that. You'd have to ask him yourself.
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on June 21, 2014, 10:14:34 pm
Number One Reason why Vanessa should be suggested.
Spoiler, click to toggle visibilty


In all seriousness though. Turtle girl 2015.
Title: Re: Divine W.I.P.'s
Post by: bubilovescars on June 21, 2014, 11:25:25 pm
I'll take that mr. Hakkyoku-ken, for $5000. lol.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on June 22, 2014, 03:27:19 am
Here's a few of my suggestions/thoughts:

- Jago from KI
- MegaMan (I know Mr.Altly already did a CvS styled MegaMan, but I'd be curious to what your movesets would be)
- Rogue from X-Men I need to learn howto read...
- Delta Red Cammy or Decarpe
Title: Re: Divine W.I.P.'s
Post by: Ness on June 22, 2014, 06:00:26 am
Zangief would be cool to see in your style
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 22, 2014, 06:11:08 am
- MegaMan (I know Mr.Altly already did a CvS styled MegaMan, but I'd be curious to what your movesets would be)
- Delta Red Cammy or Decarpe

- Megaman is a WIP by CrazyKoopa but I guess we could have 2 versions??
- Not too different from Shadaloo cammy IMO. Decapre... could it be.
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on June 22, 2014, 06:19:57 am
personally I'd be very happy to see a Delta Red Cammy or Decapre, Hell even Zangief sounds enticing!
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 22, 2014, 06:45:09 am
I personally would like to see a Decapre that plays like USF4. When I saw her specials I noticed she is not a Cammy clone, she just have some similar specials, but with some cool original ones.
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on June 22, 2014, 06:55:49 am
Didn't he already make his feelings known about the dolls?
Title: Re: Divine W.I.P.'s
Post by: Kirishima on June 22, 2014, 07:12:21 am
A Street Fighter character that has never been made for 1.0 let alone have very limited next to empty versions of themselves compared to the obvious poster people is something to take into consideration.

You all have enough Giefs, Dolls, Vanessas, etc already online.  It's time to have at least someone without a running animation to have their moment after who knows how long!

Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 22, 2014, 07:21:16 am
Didn't he already make his feelings known about the dolls?
Just expressing my opinion.
Title: Re: Divine W.I.P.'s
Post by: Speedpreacher on June 22, 2014, 07:25:14 am
Wasn't just meant for you.
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 22, 2014, 07:25:25 am
Spoiler, click to toggle visibilty

This guy speaks the truth.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on June 22, 2014, 08:00:26 am
- MegaMan (I know Mr.Altly already did a CvS styled MegaMan, but I'd be curious to what your movesets would be)
- Delta Red Cammy or Decarpe

- Not too different from Shadaloo cammy IMO. Decapre... could it be.

Don't get me wrong, I like (P.O.T.S) Shadaloo Cammy, but if there was a CvS Delta Red Cammy, I'd be on cloud 9.
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on June 22, 2014, 08:16:27 am
Likewise!
Hell she can even have some different moves from her Killer bee side :)
Title: Re: Divine W.I.P.'s
Post by: Garuda on June 22, 2014, 08:33:47 am
Spoiler, click to toggle visibilty

This guy speaks the truth.

A very good one.
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on June 22, 2014, 08:41:27 am
- MegaMan (I know Mr.Altly already did a CvS styled MegaMan, but I'd be curious to what your movesets would be)
Someone correct me if I'm wrong, but I believe DivineWolf agreed to code a Megaman X upon the completion of RamzaNeko's sprites already
Title: Re: Divine W.I.P.'s
Post by: Cybaster on June 22, 2014, 11:28:54 am
It's time for Batman by Alucard to get some good coding !
Title: Re: Divine W.I.P.'s
Post by: Ex☆Cham on June 22, 2014, 12:45:44 pm
Divine-Piccolo? V:

lol kind funny to read this thread is all about "Next: ???" 
Title: Re: Divine W.I.P.'s
Post by: DW on June 22, 2014, 05:38:31 pm
*takes in deep breath*

I'll take that mr. Hakkyoku-ken, for $5000. lol.

Who...? Now I'm really drawing a blank on this... :confused:

Here's a few of my suggestions/thoughts:

- Jago from KI
- MegaMan (I know Mr.Altly already did a CvS styled MegaMan, but I'd be curious to what your movesets would be)
- Rogue from X-Men I need to learn howto read...
- Delta Red Cammy or Decarpe

- Nope
- What Aldo said. I'm waiting on CK's version myself. Not that it should stop me from making him. Though I don't really want to work on him. I wouldn't mind having him though.
- Not interested in anymore Shadaloo Dolls. IDK bout DR Cammy though. Not too interested in working with her either.

Zangief would be cool to see in your style

Zangief...? Really...? C'mon... Man, I don't even like Zangief. IDK though... I...did like him in the SFEX series though. I liked that Russian dance/kicking super they gave him. I...doubt it. Though maybe I can lay out the ground work for him, and hand it over to someone else... At least get the ball rolling on him.

A Street Fighter character that has never been made for 1.0 let alone have very limited next to empty versions of themselves compared to the obvious poster people is something to take into consideration.

You all have enough Giefs, Dolls, Vanessas, etc already online.  It's time to have at least someone without a running animation to have their moment after who knows how long!

Spoiler, click to toggle visibilty

Not interested in DeeJay, but I feel where you're coming from.

Someone correct me if I'm wrong, but I believe DivineWolf agreed to code a Megaman X upon the completion of RamzaNeko's sprites already

I did. Though he was referring to Classic Megaman, not X. Also, in response to your Vanessa suggestion... I can't get right with Vanessa... I just can't use her well, even though I've practiced with her a good amount. Balrog and Dudley I can use fine. Especially Balrog. Though Vanessa, it's just doesn't work out for me... :-\ I wouldn't be the best choice to code her, because I'm not good at using her.

It's time for Batman by Alucard to get some good coding !

Those sprites are OK. Though if I were to make a Batman, I'd wait on those sprites that Sean was commissioned to do.

Divine-Piccolo? V:

lol kind funny to read this thread is all about "Next: ???" 


If only... Only in my dreams...



I appreciate all the suggestions and interest in my future works. Thanks for the support.
Title: Re: Divine W.I.P.'s
Post by: Knuckles8864 on June 22, 2014, 09:11:45 pm
A minor suggestion from me because I missed out on all the fun. Perhaps Mike Haggar would be an interesting one? I dunno.
Title: Re: Divine W.I.P.'s
Post by: bubilovescars on June 22, 2014, 09:13:41 pm
I'll take that mr. Hakkyoku-ken, for $5000. lol.
Who...? Now I'm really drawing a blank on this... :confused:

Akira Yuki from Virtua Fighter 2.
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 22, 2014, 09:27:16 pm
Lol, make Zelda or Princess Peach, I think there are sprites for them in MFFA.
Title: Re: Divine W.I.P.'s
Post by: Xenomic on June 22, 2014, 09:59:34 pm
Truth be told, I wouldn't mind a good Zelda. I haven't seen those sprites though myself so...
Title: Re: Divine W.I.P.'s
Post by: DW on June 22, 2014, 10:01:51 pm
A minor suggestion from me because I missed out on all the fun. Perhaps Mike Haggar would be an interesting one? I dunno.

Man, I forgot all about him. Buckus needs to update him asap. No pun intended.

Akira Yuki from Virtua Fighter 2.

Not particularly interested.

Lol, make Zelda or Princess Peach, I think there are sprites for them in MFFA.

And with this, we're nearing the end of suggestions. :P
Title: Re: Divine W.I.P.'s
Post by: FirePony on June 22, 2014, 10:04:10 pm
I would just say SPAWN. :p
Good luck, DW. Your chars are little jewels. ;)
Title: Re: Divine W.I.P.'s
Post by: WooshaQ on June 22, 2014, 10:34:52 pm
What about that Tia we were writing about? For now I'm doind Elena but once she's done I can work on Tia CS.
Title: Re: Divine W.I.P.'s
Post by: bubilovescars on June 22, 2014, 10:47:23 pm
Akira Yuki from Virtua Fighter 2.

Not particularly interested.

Fine. Suit yourself.
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 22, 2014, 11:41:27 pm
Lol, make Zelda or Princess Peach, I think there are sprites for them in MFFA.

And with this, we're nearing the end of suggestions. :P
Oh, c'mon, they have some cool powers. Have you ever thought about doing someone from Nintendo?

Title: Re: Divine W.I.P.'s
Post by: DW on June 22, 2014, 11:52:27 pm
I would just say SPAWN. :p
Good luck, DW. Your chars are little jewels. ;)

Not interested in Spawn. Thanks for the support/compliment.

What about that Tia we were writing about? For now I'm doind Elena but once she's done I can work on Tia CS.

IDK... Honestly, I don't want to use her BR sprites if I were to make her. She's someone I would like to get a new spriteset for. She'll require a fair amount of edits as well. She's one of those dream projects. Kinda not likely to happen.

Oh, c'mon, they have some cool powers. Have you ever thought about doing someone from Nintendo?

The problem isn't with Zelda or Peach. The problem is sprite availability. I'm not just gonna use anything, it has to be  good at least. Doesn't have to be the best, but not just some BS thrown together. Edits from other chars that don't even look like the intended char. I haven't seen any sprites of them, so IDK. Though I'm gonna say it's save to assume they're probably not really good. I have thought about making some Nintendo chars. If CvSA ever actually decides to work on that Link he made, I'd be up for that.

If Link had won that poll that was for Sean to sprite, I would have worked on him. Though Batman won. I've thought about making a lot of chars, from lots of different companies and such. A high percentage of them don't have anything to work with though. Nintendo chars fall into that category.
Title: Re: Divine W.I.P.'s
Post by: Ex☆Cham on June 23, 2014, 12:12:50 am
Divine-Piccolo? V:

If only... Only in my dreams...

Well "could be" possible with Neocide's sprites i think(?).
Spoiler, click to toggle visibilty

Couriosity kills me X,D
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on June 23, 2014, 12:36:44 am
I think Alex was the only one that wasn't outright shot down. Half Life 3 Confirmed?
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Prime SC on June 23, 2014, 12:53:47 am
Yeah a link in this style would be life
Title: Re: Divine W.I.P.'s
Post by: Sky79 on June 23, 2014, 01:28:37 am
If Link had won that poll that was for Sean to sprite, I would have worked on him. Though Batman won. I've thought about making a lot of chars, from lots of different companies and such. A high percentage of them don't have anything to work with though. Nintendo chars fall into that category.

Mugen doesn't need another Batman, mugen needs a finished Batman.

You'd need a spriter
Title: Re: Divine W.I.P.'s
Post by: YourImagination on June 23, 2014, 01:32:48 am
What about Rose?
Title: Re: Divine W.I.P.'s
Post by: 7th and Tef on June 23, 2014, 01:45:45 am
Flash from DC or shuma gorath from marvel :) really i love your chars :)
Title: Re: Divine W.I.P.'s
Post by: Lucas Fernandes (lows90) on June 23, 2014, 01:52:12 am
let him have a break & work on whatever he wants guys.
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on June 23, 2014, 02:52:30 am
let him have a break & work on whatever he wants guys.

He is having his break. And he said already he doesn't mind the suggestions.
Title: Re: Divine W.I.P.'s
Post by: Prime SC on June 23, 2014, 03:09:54 am
No interest in tekken or ki characters? Manga characters naruto?
Title: Re: Divine W.I.P.'s
Post by: DW on June 23, 2014, 03:40:36 am
Well "could be" possible with Neocide's sprites i think(?).
Spoiler, click to toggle visibilty

Couriosity kills me X,D

Yeah, those are really nice. All those sprites for his DBZ game are really well done. I played with his Yamcha, and I'd assume all of his chars follow suit. They don't actually walk/have walking anims. They just short of hover like those old Jap SNES DBZ games. I'd imagine that's what he was going for though. A retro feel combined with his own stuff thrown in. I could ask him. They could be used as base, while getting edits for everything else I'd need. Most stuff would be fine though. Thanks for the suggestion. It may come to pass, hopefully.

I think Alex was the only one that wasn't outright shot down. Half Life 3 Confirmed?

Sorry, I overlooked the Alex suggestion. He falls into the same line of liking him, but not enough to invest time into him.

Mugen doesn't need another Batman, mugen needs a finished Batman.

You'd need a spriter

Cybaster's Batman is finished. Actually, I'm hoping Cy will update his Batman with the sprites Sean is making. I like his batman, I'm just not fond of the sprites taken from a flash game.

What about Rose?

I'll leave her to Basara and/or Lost_Avenger.

Flash from DC or shuma gorath from marvel :) really i love your chars :)

I like Flash, but not enough to work on him. Don't think what I do would fit him very well either. Don't like Shuma Gorath. Thank you, glad you enjoy them.

No interest in tekken or ki characters? Manga characters naruto?

Not KI and God no to Naruto. Tekken though, that's currently the best fighting game out right now. TTT2 still slaps hard. Yeah, I'm interested in Tekken chars. King has been my main since Tekken first came out. Jin and Heiaichi(sp?) being secondary. Jun and Anna are extras. Y'know though, SFXT is...really boring. Though it does give a basis to work from when converting Tekken chars. Anyway, none of the Tekken chars I'd want to make, have available sprites.
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on June 23, 2014, 03:52:40 am
I think the DivineWolf guessing game is more fun than most other project threads.

Rugal?
Title: Re: Divine W.I.P.'s
Post by: Prime SC on June 23, 2014, 04:12:38 am
U know CVS the abstract made jin sprites?
Title: Re: Divine W.I.P.'s
Post by: Aldo on June 23, 2014, 04:14:47 am
But Byakko already made a pretty incredible Jin.
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 23, 2014, 04:58:19 am
The problem isn't with Zelda or Peach. The problem is sprite availability. I'm not just gonna use anything, it has to be  good at least. Doesn't have to be the best, but not just some BS thrown together. Edits from other chars that don't even look like the intended char. I haven't seen any sprites of them, so IDK. Though I'm gonna say it's save to assume they're probably not really good. I have thought about making some Nintendo chars. If CvSA ever actually decides to work on that Link he made, I'd be up for that.

If Link had won that poll that was for Sean to sprite, I would have worked on him. Though Batman won. I've thought about making a lot of chars, from lots of different companies and such. A high percentage of them don't have anything to work with though. Nintendo chars fall into that category.
What do you mean by good? The sprites I found are from Super Smash Flash 2. They look good for me, but they're not normal sized. What about Ivy? You said you like Tekken chars, do you like Soul Calibur as well? Green & GillFrog's Ivy have some decent looking sprites, but their char is seriously lacking.
Title: Re: Divine W.I.P.'s
Post by: Prime SC on June 23, 2014, 05:31:21 am
Yeah true I'm just greedy lol
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on June 23, 2014, 05:35:41 am
Since everyone is putting in their 2 cents. Here is mines, Kevin Rian: Garou, Setsuna: L.B, Lynn Baker: RD, Hanzo: Samsho (Dampir completed sff). The list can go on but, I believe these are some that would be awesome. Just another one of your fan's.lol
Title: Re: Divine W.I.P.'s
Post by: Sima Shi on June 23, 2014, 05:48:53 am
Genjuro please
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 23, 2014, 01:32:38 pm
Since everyone is putting in their 2 cents. Here is mines, Kevin Rian: Garou, Setsuna: L.B, Lynn Baker: RD, Hanzo: Samsho (Dampir completed sff). The list can go on but, I believe these are some that would be awesome. Just another one of your fan's.lol

This would be awesome, and somewhat simple since i've already CSed her sprites. I still need to make some corrections though. I also like to see Cassandra or Billy.
Title: Re: Divine W.I.P.'s
Post by: Yagoshi300 on June 23, 2014, 01:51:05 pm
Ummm.... Cody, Anyone?
Title: Re: Divine W.I.P.'s
Post by: DW on June 23, 2014, 07:12:19 pm
I think the DivineWolf guessing game is more fun than most other project threads.

Rugal?

Not a guessing game... Unless, that's what you're trying to do is guess what I'll work on next. In which case, it's a lost cause. I told you all IDK myself. As for Rugal... I think I'm good. Someone else will make him I'm sure. Especially since Froz CS'd his sprites.

U know CVS the abstract made jin sprites?

I may not be in the "loop" as much as I should, but c'mon now. Of course I know this. If I really wanted to make Jin, I could have made him a long time ago with his Tekken 4 set that CvSA made that Sean used. Let's just leave it at that.

What do you mean by good? The sprites I found are from Super Smash Flash 2. They look good for me, but they're not normal sized. What about Ivy? You said you like Tekken chars, do you like Soul Calibur as well? Green & GillFrog's Ivy have some decent looking sprites, but their char is seriously lacking.


That should be self explanatory... :-\ Not half assed edits. Also, I think I'm good on flash game/tiny sprites. C'mon now, that not really anything to work with. As far as SC goes... I liked Soul Edge up to SC2. Never played 3, owned 4 for a bit. That's the last one I played. It's alright, but not all that too me. Y'know, that one user that was making all those SC chars(forgot their name because they change it so much), made an Ivy that's OK. I tested her. She could use some refining/updates, but it's a pretty good conversion. Much better than the original one. Said user even improved on her sprites a bit. Which looks pretty well done. I don't like SC enough to work on anyone from it. even if I did, it wouldn't be Ivy.

It'd be someone I played with. Like Seigfried/Nightmare, Taki, or Rock. I can only remember SC the most.

Since everyone is putting in their 2 cents. Here is mines, Kevin Rian: Garou, Setsuna: L.B, Lynn Baker: RD, Hanzo: Samsho (Dampir completed sff). The list can go on but, I believe these are some that would be awesome. Just another one of your fan's.lol

Thanks for the suggestions. I'll take them into consideration.

Genjuro please

Ugh... Someone please make this guy so people can leave me alone about him lol.

Ummm.... Cody, Anyone?

I like Cody, but I'm not gonna lie; I'm too lazy to put in the time required to make him. With the knife helper and all the extra attacks and sprites needed for him. I think JMM said he wanted to make him. There's something you can look forward to.



OK, I think that's enough suggestions. Thanks again everyone for the support and interest in my works. I appreciate it very much. I already had chars in mind like I said, though it was nice to hear suggestions. I'll more than likely speak on a project once I get it going.
Title: Re: Divine W.I.P.'s
Post by: dakidbanks on June 23, 2014, 09:04:18 pm
It's time for Batman by Alucard to get some good coding !

I agree, BTW what happened to Rajaa's recoding of that?

I'd love to see DW tackle any of the DC chars or Marvel ones that didn't appear in MVC. So many good sprites out there that could use a new code
Title: Re: Divine W.I.P.'s
Post by: Rai Tei on June 23, 2014, 09:09:40 pm
Anything particular you had in mind yourself, like any series or type of character?
Maybe we could help giving suggestions from there.

But if you haven't got anything in mind you would like to do,
you could also give it a rest for a while and come back refreshed?

It's cool to see you making stuff and sharing them. You've done a lot of awesome jobs.
Just remember to make things because you like to, not because others are asking.
I would love to see your next work done with joy as well ;)
Title: Re: Divine W.I.P.'s
Post by: R@CE AKIR@ on June 23, 2014, 09:17:56 pm
@ DW yea I know how you feel about Genjuro.... People keep on asking me to make him as well lol But nope! lol

I told Infinite yesterday that it might be up to him to take that one on lol
Title: Re: Divine W.I.P.'s
Post by: DW on June 24, 2014, 12:02:11 am
Anything particular you had in mind yourself, like any series or type of character?
Maybe we could help giving suggestions from there.

But if you haven't got anything in mind you would like to do,
you could also give it a rest for a while and come back refreshed?

It's cool to see you making stuff and sharing them. You've done a lot of awesome jobs.
Just remember to make things because you like to, not because others are asking.
I would love to see your next work done with joy as well ;)

I was never asking for suggestions. I just didn't mind hearing them at the time. I always have chars in mind, just not doing anything currently really. Thanks for the support.

Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on June 24, 2014, 02:45:19 am
Any Samurai Shodown characters who appeared in the first two games and AREN'T Haohmaru, Genjuro or Nakoruru?
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on June 24, 2014, 02:47:51 am
Oh, so I think you can check them, they're not half-assed edits, they look pretty good. Its where the Peach's Death Battle sprites came from.
http://mugenfreeforall.com/index.php?/topic/18537-super-smash-flash-2-demo-v09-rips/
Title: Re: Divine W.I.P.'s
Post by: TempestSageJDJ on June 24, 2014, 03:22:08 am
^I'm not saying that those are bad, hell, they're fucking awesome, but they aren't really the right size and even if editing was to be done, it'll take too long.

Also, the developers was going to release the sprites after the game was released. That's why they're closed source. I'm not saying that the guy should take them down, but at least keep them private before a developer of the game, or even worse, a fanboy, sees them.
Title: Re: Divine W.I.P.'s
Post by: yaret on July 01, 2014, 03:26:57 am
Maybe a new AKATSUKI
 (http://s18.postimg.org/eqy3ovy4l/2556knd.jpg) (http://postimg.org/image/eqy3ovy4l/)
or a new Hibiki
(http://s29.postimg.org/epto5rmyb/m6884.jpg) (http://postimg.org/image/epto5rmyb/)
or a new Demitri
(http://s18.postimg.org/eey9t5o5h/2h740on.jpg) (http://postimg.org/image/eey9t5o5h/)
or all of them.xD
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on July 01, 2014, 05:07:36 am


OK, I think that's enough suggestions. Thanks again everyone for the support and interest in my works. I appreciate it very much. I already had chars in mind like I said, though it was nice to hear suggestions. I'll more than likely speak on a project once I get it going.

Title: Re: Divine W.I.P.'s
Post by: DW on August 04, 2014, 05:50:38 pm
So, after some much needed down time, I've begun work on a new project. I decided to go outside the Capcom/SNK universe once more for this particular project. This time, I've chosen a DBZ char, Android 18 using XCB's 18 as base:

Spoiler, click to toggle visibilty

Here's a template:

(http://i.imgur.com/T7Nfd1B.png)

Special thanks to Froz for the CS, RikuMasta132 for the small pic, and Hungry Wolf for the big pic and various extra art for her. While the overall basis will hold true to XCB's version(minus the alternate "Silver/Gold" modes/moves), I'm also taking some concepts from her Super DBZ incarnation. There isn't a lot to work with though in terms of her Super DBZ moveset, I'm only bringing in like two moves from that actually. Which is "Blaster" and "Infinity Hold". The other techniques will be retained from XCB's version, save for a few things. I'm going to be using her Eng voices. I'm not going to make an alternate snd file. Don't ask. As of now I have all basic and system stuff done. I'm up to specials currently. I've thought about possibly adding some compatibility with her with the Z2 chars. Maybe an intro or something. Possibly adding in the dash collision stuff. Maybe... Don't hold me to that. I like collaborating with others when I can, unity is a cool thing, so we'll see.

I don't have everything planned out yet, but I'm doing things as I go. I'll have more info on her moveset and all as I progress. There's something I wanted to ask for help with though. That's with getting more voices for her. Currently, I'm using voices from Stig87's Eng voice patch for his 18, along with some Super DBZ samples that Tamez got for me some months back. However, Tamez seemed to miss a lot of voices from that game for her. Along with Stig's voice pack is quite lacking as well. I was hoping someone could direct me or even be able to rip various voice samples for her that I can use. I'd appreciate it very much.
Title: Re: Divine W.I.P.'s
Post by: Cybaster on August 04, 2014, 06:24:59 pm
Great news. Can't wait to see what you come up with.

For sounds, we have Jweezy who usually rips sounds for us (English or Japanese). I think G.o.D does that too, although I'm not entirely sure.
Title: Re: Divine W.I.P.'s
Post by: drewski90 on August 04, 2014, 06:43:19 pm
that's an awesome plan, i hope she does the super from the future of trunks movie, with android 17, where they keep shooting beams down at the opponent who's on the ground
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 04, 2014, 06:47:54 pm
What a nice surprise! I'll make some nice pals bro
Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on August 04, 2014, 06:54:35 pm
She looks good Wolf!
Good luck with her.
Title: Re: Divine W.I.P.'s
Post by: Neocide on August 04, 2014, 06:57:35 pm
I have all her sounds if you need them, jap and english.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on August 04, 2014, 07:05:39 pm
I'm all over this!
Title: Re: Divine W.I.P.'s
Post by: DW on August 04, 2014, 07:11:25 pm
Great news. Can't wait to see what you come up with.

For sounds, we have Jweezy who usually rips sounds for us (English or Japanese). I think G.o.D does that too, although I'm not entirely sure.

Thanks. I actually contacted Jweezy a week or so ago, but he hasn't been active for awhile... :-\ IDK who G.o.D is.

that's an awesome plan, i hope she does the super from the future of trunks movie, with android 17, where they keep shooting beams down at the opponent who's on the ground

I had actually thought to give her a super like that, but there's no 17 sprites to work with. Plus overall, what XCB did is a great basis to go from.

What a nice surprise! I'll make some nice pals bro

Thanks. Looking forward to them.

She looks good Wolf!
Good luck with her.


Thank you sir. As always thank you for your help with pics. I always appreciate it.

I have all her sounds if you need them, jap and english.

Oh great! :D That'd be of great help. Thanks a lot, I really appreciate it. You can just PM to me whenever you have the time. Thanks again.

I'm all over this!

Thanks for the support. Along with the involuntary stolen small pic. :P
Title: Re: Divine W.I.P.'s
Post by: ShiroTori on August 04, 2014, 07:17:53 pm
This is a very nice surprise DW! I loved using Stig's Android 18 a couple years back, and I'm definitely interested in what you plan to do with your version.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on August 04, 2014, 07:31:57 pm
(http://i.imgur.com/0e9kVOV.png)

Dragon Ball Z: SuperSonic Warriors Ending Art (Krillin's Story)

I included a link to the palette cause FFC is too good to save files to .png

https://www.mediafire.com/?m6v76nrd832ucp5
Title: Re: Divine W.I.P.'s
Post by: Nexus Games on August 04, 2014, 07:45:36 pm
OH ONNNN ! I was going to make 18 LOL well good luck divine wolf lol!!!!!!!!!!!!!
I did not think you was going to make her I did not expect this lol!!!!!!!!!!!
but I think I will work on 17 lol
Title: Re: Divine W.I.P.'s
Post by: Lucas Fernandes (lows90) on August 04, 2014, 08:53:48 pm
(http://i.imgur.com/8VPRVx1.png)
SF2 Cyborg
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on August 04, 2014, 09:12:53 pm
Here ya go DW, good luck with the character mate!

Jessica Rabbit
(http://i60.tinypic.com/2a0gxzl.png)

I'm Not Legal Yet, My Sister Buys Me Cigarettes
(http://i58.tinypic.com/281r2hj.png)

Winterfresh
(http://i59.tinypic.com/miphsh.png)

Bloody Mary
(http://i61.tinypic.com/292tocw.png)

Custom
(http://i60.tinypic.com/2198dxg.png)
Title: Re: Divine W.I.P.'s
Post by: Flowrellik on August 04, 2014, 11:23:17 pm
YESH! DIVINE IS STAYING! AND DBZ?!! Nice Surprise, esp with 18!
Not sure if I have any pals in mind but with heavy thinking I might whip up a few soon :)
still Im happy you are staying bud.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on August 05, 2014, 02:47:29 am
Bloody Mary
(http://i61.tinypic.com/292tocw.png)

The Wolf Among Us?
Title: Re: Divine W.I.P.'s
Post by: Aldo on August 05, 2014, 03:04:09 am
The color on those colors look really oddly distributed. Those look way too light in some areas IMO especially the KI blast and that leg attack. Curious to see that the effects arent 64 tones colored either. That could be.

Pretty interesting twist though I think I expected it at some point. Not with XCB spriteset though. Best of lucks.
Title: Re: Divine W.I.P.'s
Post by: Jtp768 on August 05, 2014, 03:31:08 am
(http://www.justnopoint.com/atp323/DW17_custom.png)

(http://www.justnopoint.com/atp323/dw17bm.png)
Title: Re: Divine W.I.P.'s
Post by: DW on August 05, 2014, 03:55:09 am
This is a very nice surprise DW! I loved using Stig's Android 18 a couple years back, and I'm definitely interested in what you plan to do with your version.

Thanks for the support.

http://i.imgur.com/0e9kVOV.png
Dragon Ball Z: SuperSonic Warriors Ending Art (Krillin's Story)

I included a link to the palette cause FFC is too good to save files to .png

https://www.mediafire.com/?m6v76nrd832ucp5

PNG format is fine. As long as the pal table doesn't get screwed up. I use FF3 and it can detect/access PNG files. Thanks for the pal. I appreciate it.

http://i.imgur.com/8VPRVx1.png
SF2 Cyborg

Here ya go DW, good luck with the character mate!

Thank you both for the support and pals. I appreciate it.

YESH! DIVINE IS STAYING! AND DBZ?!! Nice Surprise, esp with 18!
Not sure if I have any pals in mind but with heavy thinking I might whip up a few soon :)
still Im happy you are staying bud.

I don't remember saying I was going anywhere... :confused: Do you know something I don't?!

The color on those colors look really oddly distributed. Those look way too light in some areas IMO especially the KI blast and that leg attack. Curious to see that the effects arent 64 tones colored either. That could be.

Pretty interesting twist though I think I expected it at some point. Not with XCB spriteset though. Best of lucks.

Hm... Looks fine to me, but being a pal guy, you probably have a better eye than I do. I guess I'd suggest just using warmer/softer tones with the colors. Given the sprite style. You expected what at some point...? That I'd make Android 18? Really...? Well I suppose lol. Anyway, thanks for the support.


Thanks for the pals.
Title: Re: Divine W.I.P.'s
Post by: CozySquirtle on August 05, 2014, 05:36:02 am
You do know that I was being sarcastic, right? FFC doesn't have a save option for .png. So, thats why I included a link instead, to save future problems.
Title: Re: Divine W.I.P.'s
Post by: Magma MK-II on August 05, 2014, 05:16:51 pm
Alena:

(http://i.imgur.com/AS9sXkt.png)
Title: Re: Divine W.I.P.'s
Post by: DW on August 05, 2014, 08:51:39 pm
You do know that I was being sarcastic, right? FFC doesn't have a save option for .png. So, thats why I included a link instead, to save future problems.

I'm afraid I'm not smart enough to grasp the concept of sarcasm... :(

Alena:

Thanks for the pal.
Title: Re: Divine W.I.P.'s
Post by: Froz on August 06, 2014, 01:05:32 am
Spoiler: Template Fix, the last slot in hair is no longer merged with the FX (click to see content)

With that out of the way:

Spoiler: Here are some palettes: (click to see content)
Title: Re: Divine W.I.P.'s
Post by: DW on August 06, 2014, 05:20:17 pm
Thanks for the pals and template update. I swapped them. On a side note, I don't have a default pal for her. So if someone would be so kind... :3
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on August 06, 2014, 05:45:05 pm
Here is my contribute, to your awesome concept. Just tweaked the colors, by original author. She was a little to pale for me, so I brighten her up a little.lol

Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: QuickFist on August 06, 2014, 06:32:45 pm
Default
(http://i.imgur.com/nQIKjQr.png)
Future Trunks
(http://i.imgur.com/M9vi4Ul.png)
Title: Re: Divine W.I.P.'s
Post by: DW on August 06, 2014, 07:03:40 pm
Here is my contribute, to your awesome concept. Just tweaked the colors, by original author. She was a little to pale for me, so I brighten her up a little.lol

Thanks, this will come in handy.

Default

Future Trunks


Thanks for the pals.
Title: Re: Divine W.I.P.'s
Post by: PAVGN on August 07, 2014, 01:16:19 am
With that out of the way:

I really like the Thriller and Marceline palettes.
Title: Re: Divine W.I.P.'s
Post by: PRØJECT.13 on August 07, 2014, 03:20:50 am
Decided to get in on this little shindig.

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/Default.png)

My take on a default based on the picture Big Boss provided. I'm not very good with working on blonde hairs ^^;

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/Android17.png)

And this is one I'm surprised I haven't seen yet. Based off of her brother, [The better Android :V] Android 17
Title: Re: Divine W.I.P.'s
Post by: Gritsmaster on August 07, 2014, 07:55:47 am
And this is one I'm surprised I haven't seen yet.
Actually, one of mine was based on Android 17, I guess that wasn't completely clear though haha. Good pals nonetheless!
Title: Re: Divine W.I.P.'s
Post by: PRØJECT.13 on August 07, 2014, 02:21:56 pm
And this is one I'm surprised I haven't seen yet.
Actually, one of mine was based on Android 17, I guess that wasn't completely clear though haha. Good pals nonetheless!


Oshit it is, lol. I didn't notice at first because oddly enough the image wouldn't load. But nice palette and thanks! ^^
Title: Re: Divine W.I.P.'s
Post by: Long John Killer on August 07, 2014, 02:51:42 pm
(http://i136.photobucket.com/albums/q170/LlongJohnKiller/SupersonicWarriors2Alt_zps43ec85ec.png)
Supersonic Warriors 2 alt color inspired
Spoiler, click to toggle visibilty
I'm not feeling for the non-Toriyama artwork.
Title: Re: Divine W.I.P.'s
Post by: DW on August 07, 2014, 06:27:35 pm
Decided to get in on this little shindig.


Thanks for the pals.

Supersonic Warriors 2 alt color inspired

I'm not feeling for the non-Toriyama artwork.

Thanks for the pal. Finding artwork of 18 in this particular outfit, be it by Toriyama or not, is kinda hard to come by. It's always just her in the RR outfit she had when first woke up. Do us a favor and help out with that. Provide some pics of her in that outfit by Toriyama.
Title: Re: Divine W.I.P.'s
Post by: G.Ryu on August 07, 2014, 08:06:01 pm
What about this artwork?
http://fc01.deviantart.net/fs25/f/2009/249/0/5/Android_18_by_hsvhrt.jpg
Title: Re: Divine W.I.P.'s
Post by: R@CE AKIR@ on August 07, 2014, 08:09:12 pm
Sorry I'm late on this, but this looks awesome DW! I can't wait to see how this char comes out as I'm sure it will be good just like the rest of your works.
Title: Re: Divine W.I.P.'s
Post by: SOLIDUS SNAKE on August 07, 2014, 08:26:05 pm
What about this artwork?
http://fc01.deviantart.net/fs25/f/2009/249/0/5/Android_18_by_hsvhrt.jpg

Here is my contribute, to your awesome concept. Just tweaked the colors, by original author. She was a little to pale for me, so I brighten her up a little.lol

Spoiler, click to toggle visibilty

Sorry but seat already taken.lol
Title: Re: Divine W.I.P.'s
Post by: DW on August 07, 2014, 11:21:04 pm
What about this artwork?
http://fc01.deviantart.net/fs25/f/2009/249/0/5/Android_18_by_hsvhrt.jpg

Already got that one. Thanks though. I'll probably end up using it, but I'm not extremely fond of it honestly. It's not bad, but looks pretty stock imo. Hoping I'll be able to find one a bit more dynamic.

Sorry I'm late on this, but this looks awesome DW! I can't wait to see how this char comes out as I'm sure it will be good just like the rest of your works.

Thanks for the support.
Title: Re: Divine W.I.P.'s
Post by: xcheatdeath on August 08, 2014, 12:30:22 am
You can use an old render I cleaned up and such a long while ago, it's got filters on it because that's how I ended up saving it because i liked the outcome, I can try to find the original artwork and clean it up a bit if you'd rather use that, it's not the best but yeah here ya go

Spoiler, click to toggle visibilty

Title: Re: Divine W.I.P.'s
Post by: Chazzanova on August 08, 2014, 12:36:37 am
↑ Pretty nice job, but the pic doesn't fit with the costume!!
Title: Re: Divine W.I.P.'s
Post by: xcheatdeath on August 08, 2014, 12:45:15 am
Thanks, I was figuring only the upper half would be used so it wouldn't matter about the bottom/skirt part being different.

hopefully that could be the case
Title: Re: Divine W.I.P.'s
Post by: DW on August 08, 2014, 12:56:46 am
That's the RR outfit. It kinda does matter, because not even the top half is remotely close. It's a completely different outfit. Put the two side by side and you'll definitely see the difference. Thanks anyway though.
Title: Re: Divine W.I.P.'s
Post by: xcheatdeath on August 08, 2014, 02:07:11 am
 :blush:

my bad I didn't even notice that.

I'll conjure up something with the correct outfit.
Title: Re: Divine W.I.P.'s
Post by: Long John Killer on August 08, 2014, 02:10:16 am
Thanks for the pal. Finding artwork of 18 in this particular outfit, be it by Toriyama or not, is kinda hard to come by. It's always just her in the RR outfit she had when first woke up. Do us a favor and help out with that. Provide some pics of her in that outfit by Toriyama.
Yeah, I thought I should have clarified that I got that it's a bit of a pain to find anything in her post "kill Goku" pre "Cell ate me" attire, had a headache when posting that.  The best I could find to recommend is this straight rip someone took from the anime (http://img168.imageshack.us/img168/1492/android18png.png).  Maybe Saikoro could help with a cleaner version if that's not good, if he's up for it? (I forget how to do that think to link people to posts...)

The rest is usually her more recognizable killer of humanity RR outfit the future version kept.  Anyways, another palette.

(http://i136.photobucket.com/albums/q170/LlongJohnKiller/Chiana_zps448506dd.png)
Started as Zangya, somehow became Chiana from Farscape because short hair I guess.
Title: Re: Divine W.I.P.'s
Post by: DW on August 08, 2014, 02:53:32 am
I have that pic already as well. Though what you have there has the BG edited out and all. I suppose that'll have to do. I'll use the other for the lv3 port. Even though it's bland, it's rendered better for that sort of thing. Thanks, also for the extra pal.



EDIT:

Before I forget again...

@Lows90:

Your pal has the color table all messed up. Can't be used.
Title: Re: Divine W.I.P.'s
Post by: Long John Killer on August 08, 2014, 10:26:18 am
Spoiler: Palettes for the palette god (click to see content)
Title: Re: Divine W.I.P.'s
Post by: AlexSin on August 08, 2014, 06:17:01 pm
IDK who G.o.D is.

>:(
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: DW on August 08, 2014, 06:37:46 pm


Thanks for the pals. I can't really tell the difference between the BoG pals, but I like it and included both regardless.

IDK who G.o.D is.

>:(
Spoiler, click to toggle visibilty

I still don't know who you are, but thanks for the consideration all the same. It's too bad I can't get the rest of her voices from Super DBZ... I just got some rips from Burst Limit from Jweezy yesterday. They're good for attacks and all, but not much in the way of intros/winposes I'm afraid. Still, it was very helpful and I appreciate it. I'm hoping Neocide has some extra voices that can be used once he finds them.
Title: Re: Divine W.I.P.'s
Post by: Long John Killer on August 08, 2014, 06:45:38 pm
Oh, the colors on the shirt and coat are swapped.  First pal keeps the black middle of the BoG shirt, second one keeps the purple sleeves.  Glad you liked them.
Title: Re: Divine W.I.P.'s
Post by: DW on August 17, 2014, 07:38:52 pm
I've lost interest in working on 18. I apologize to anyone that was expecting the char. Even so, I will release what was done up until losing interest:

LINK REMOVED

She's pretty much at like 80% completion. There was intent to get some new FX for her energy attacks and what not, as what's there now is just filler left over from XCB's original version. Didn't add all her voices and sounds. Didn't finish her last 3 supers. Etc, etc. She's still fully playable though. Feel free to do w/e you like with her. All my work is open source, so there's no need to ask for anything.

On a side note, I've updated my all my other chars with misc things here and there. Like adding the SvC: MM intro with Morrigan against PotS' Nakoruru. Though some updates of more substance would be some normal cancel tweaks in some of the chars.

Sagat:

-Can no longer special/super cancel from s/cr.HP

Jill:

-Can no longer special cancel from cr.HP

Athena:

-EX Psycho Ball now allows free juggling upon hitting p2, but has longer startup time to compensate.

Everything else was just misc routine checks/tweaks I do from time to time. I'll also put the link for 18 in the OP of this topic. I'd like to thank everyone for their support and testing that some had done up until this point. Along with apologize once more if I've let anyone down.
Title: Re: Divine W.I.P.'s
Post by: MCX on August 17, 2014, 08:09:14 pm
That's okay dude, everything happens for a reason, I'm sure you will find another interested project to work on.
Don't need to apologize, you're human, this could happen to anyone :)
Title: Re: Divine W.I.P.'s
Post by: yaret on August 17, 2014, 08:16:33 pm
Great, I never liked you were making this character..xD my opinion.
Title: Re: Divine W.I.P.'s
Post by: Long John Killer on August 17, 2014, 08:32:53 pm
Man, I had about a half a dozen more palettes I wanted to put up too. :(

Oh well, don't want you to work on something you don't want to.  Thanks for releasing what you've done so far.
Title: Re: Divine W.I.P.'s
Post by: bubilovescars on August 17, 2014, 08:42:58 pm
What a shame, but that's alright.
Who's next then?
Title: Re: Divine W.I.P.'s
Post by: Rai Tei on August 17, 2014, 09:05:23 pm
Best images I could find in that outfit, her RR outfit is just her most iconic I guess.

The first one needs to be cleaned though
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Title: Re: Divine W.I.P.'s
Post by: HUNGRY WOLF on August 17, 2014, 09:33:10 pm
You mean I made all those ports for nothing!!  :sad3: lol
It's all good Brotha Wolf, if your not feeling it, your not feeling it!
Thanks for sharing what you accomplished and If I may say shes plays pretty cool.


I actually converted that image for him and cleaned it up.
Best images I could find in that outfit, her RR outfit is just her most iconic I guess.

The first one needs to be cleaned though
Spoiler, click to toggle visibilty


Title: Re: Divine W.I.P.'s
Post by: PAVGN on August 18, 2014, 02:10:50 am
That's unfortunate. Hopefully someone else can finish her.
Title: Re: Divine W.I.P.'s
Post by: Neocide on August 18, 2014, 02:20:25 am
That's sad to hear(I hope nothing I told you killed your motivation :/), hopefully this doesn't stop you from doing the other project.

I just found my 18 sounds too :|
Title: Re: Divine W.I.P.'s
Post by: DW on August 19, 2014, 05:15:00 pm
What a shame, but that's alright.
Who's next then?

IDK

That's sad to hear(I hope nothing I told you killed your motivation :/), hopefully this doesn't stop you from doing the other project.

I just found my 18 sounds too :|

I'll do what I can with that and let you know. No, it won't stop me from working on the other project. I just lost interest in 18. It was a mixture of things that lead to it. Kinda what you told me affected it, but not much. Don't worry about it. Also, thanks for the consideration.
Title: Re: Divine W.I.P.'s
Post by: Cybaster on August 20, 2014, 01:11:36 am
Too bad, it was turning out to be a great DBZ character that would have blended well with your other stuff and more "usual" characters. I was looking forward to see the last supers, aka the more creative moves.

Oh well, hopefully somebody will pick this up and finish it. :)
Title: Re: Divine W.I.P.'s
Post by: Macaulyn97 on August 20, 2014, 03:44:38 am
Oh, such a shame you cancelled her. At least she is quite playable.
Title: Re: Divine W.I.P.'s
Post by: Rai Tei on August 20, 2014, 12:51:30 pm
 I missed the part you quit making 18, sorry :(
Title: Re: Divine W.I.P.'s
Post by: sabockee on August 20, 2014, 01:27:33 pm
She plays pretty nice for a beta release, but I couldn't expect anything less from you, DivineWolf.
I cannot wait to play with your further releases.
Title: Re: Divine W.I.P.'s
Post by: Lucas Fernandes (lows90) on September 02, 2014, 08:03:41 pm
Why?
Spoiler, click to toggle visibilty
Title: Re: Divine W.I.P.'s
Post by: Legendary DeMoNk@I on September 03, 2014, 12:39:28 am
Just now seeing. this...damn DW you tanked the project? wow....man i was real curious how it would turn out too...well i still would like to check out the 80% version but that link is dead as Lows90 posted  :-\
Title: Re: Divine W.I.P.'s
Post by: Lucas Fernandes (lows90) on September 03, 2014, 02:04:57 pm
I Would Post her to you download but i'm not sure if Wolf would like it.
also i want to know why he didn't posted 18 on his folder at TM, yeah i know it's unfinished, but she's totally playable for me, i don't miss anything, so, what happened?
Title: Re: Divine W.I.P.'s
Post by: 【MFG】gui0007 on September 03, 2014, 05:01:31 pm
That's really sad DW. But doesn't matter what happend, we're here to help and support you. :)

Keep it up bro!
Title: Re: Divine W.I.P.'s
Post by: WatsonGrim69 on September 03, 2014, 06:27:04 pm
That sucks bro. I wanted to go all the way with her. A new char with the OG style. I hope your personal life is aiight. We are here for you.
Title: Re: Divine W.I.P.'s
Post by: Ex☆Cham on September 03, 2014, 07:38:55 pm
could be either that he removed the link or Mediafire copyrights made is magic:
at any case for now: PM if you want her <here and if DW wants ill remove it later.
Title: Re: Divine W.I.P.'s
Post by: DW on September 03, 2014, 08:16:37 pm
Feel free to share her among you all, but not in this thread. PM those who have her, or request her. I don't want to host her at TM and don't have the space to waste for her in my MF account. That's why I took her down. Nothing happened outside of that. No need to jump to conclusions lol.
Title: Re: Divine W.I.P.'s
Post by: Ex☆Cham on September 03, 2014, 08:25:51 pm
Allright man or wolf :P

yo that Kula was like a suprise btw
Title: Re: Divine W.I.P.'s
Post by: DW on September 03, 2014, 08:37:44 pm
A surprise to the GP, but a 5+ month long project in my regard.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on September 03, 2014, 09:22:07 pm
A surprise to the GP, but a 5+ month long project in my regard.

I was wondering about that. Before I played with her I assumed she might have been just something "Quick" to do. After messing with her a few minutes I felt like she was something you had in cold storage .
Title: Re: Divine W.I.P.'s
Post by: DW on September 03, 2014, 10:33:54 pm
*facepalms at the pun*

I guess I had something like that coming lol. The fastest char I ever created was KFM. Which still took 2 months. Everything else falls within a 3-5 month span(aside from Mai, which was like 8+ months...). Speed isn't my forte' when it comes to coding I'm afraid.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on September 03, 2014, 10:49:33 pm
I made a funny? :???: But I wasn't trying to make a joke about her or how you work so pardon me if I offended you.
Title: Re: Divine W.I.P.'s
Post by: DW on September 03, 2014, 10:54:01 pm
I felt like she was something you had in cold storage .

^Is this not a pun? I mean, you bolded "cold storage" and everything lol. As far as offending me goes, relax man. I never came to any such assumption from your post.
Title: Re: Divine W.I.P.'s
Post by: Big Bad Palettier on September 03, 2014, 11:12:34 pm
I see. I put it in bold without even thinking about it. None the less thanks for releasing her.
Title: Re: Divine W.I.P.'s
Post by: Gara on September 04, 2014, 12:30:15 pm
I Would Post her to you download but i'm not sure if Wolf would like it.
also i want to know why he didn't posted 18 on his folder at TM, yeah i know it's unfinished, but she's totally playable for me, i don't miss anything, so, what happened?
totally agree, I don't miss anything either. imho she's absolutely worthy to be put on TM :ninja:
Title: Re: Divine W.I.P.'s
Post by: AuMiO VXC on September 21, 2014, 11:24:28 am
Like to make Angel from kof?
Title: Re: Divine W.I.P.'s
Post by: Markpachi on September 21, 2014, 11:27:20 am
Stop requesting characters to be made for you. This isn't the first time you've done this.
Title: Re: Divine W.I.P.'s
Post by: FirePony on September 21, 2014, 11:36:50 am
Show some respect for creators, please. I'm sure it's quite easy.
Title: Re: Divine W.I.P.'s
Post by: AuMiO VXC on September 21, 2014, 12:16:55 pm
Show some respect for creators, please. I'm sure it's quite easy.

I do this always.
Title: Re: Divine W.I.P.'s
Post by: GentleOne on October 24, 2014, 09:26:47 pm
Hello.

- I'm 90% sure that frame 3 of Tiger Uppercut should not do the same amount of damage as frame 2 ESPECIALLY as an Anti-Air
- When comboed into (i.e Lp,TigerUpper), I believe that Tiger Uppercut is supposed to do less damage a la CvS. Heck on Sagat himself, Hp into Tiger Uppercut does 226 Damage...
- Your characters have no damage mitigation when their moves are juggled into. This may stem from PotS, but, the damage is just insane.
- Mai's Roll and Standing Dodge seem oddly fast. I vaguely remember them being that way in CvS but they still look odd
- All of the characters are seriously overpowered
Title: Re: Divine W.I.P.'s
Post by: Predictabo on November 01, 2014, 02:43:35 am
Hello.

- I'm 90% sure that frame 3 of Tiger Uppercut should not do the same amount of damage as frame 2 ESPECIALLY as an Anti-Air
- When comboed into (i.e Lp,TigerUpper), I believe that Tiger Uppercut is supposed to do less damage a la CvS. Heck on Sagat himself, Hp into Tiger Uppercut does 226 Damage...
- Your characters have no damage mitigation when their moves are juggled into. This may stem from PotS, but, the damage is just insane.
- Mai's Roll and Standing Dodge seem oddly fast. I vaguely remember them being that way in CvS but they still look odd
- All of the characters are seriously overpowered

You sir, don't know what overpowered is...
Title: Re: Divine W.I.P.'s
Post by: TrinitroRoy on November 01, 2014, 11:16:13 am
Show some respect for creators, please. I'm sure it's quite easy.

I do this always.
No you don't!
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on February 26, 2015, 10:34:51 pm
What's good? Been awhile since I've done anything, I know. I'm just a lazy guy like that... :-\ I was also unmotivated to do anything MUGEN related really, and also haven't had any chars in mind. Until I finally remembered this guy:

Spoiler, click to toggle visibilty

Yeah, I've finally got around to finishing good ol' Robert, using DGO's awesome sprites. Here's a template:

Pal Template:
(http://i.imgur.com/kMO9PVO.png)

Special thanks to Froz for the template. Also, here's my moveset I'm going with him:

Spoiler, click to toggle visibilty

Everything(as far as moves go) is done, save for his Lv3. Pretty close to being released. Pal contributions would be greatly appreciated. :3 Any questions or comments, feel free to give them. Thanks.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Myron32x on February 26, 2015, 10:38:13 pm
Thank goodness! A CvS version of Classic Robert!
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Memo on February 26, 2015, 10:43:23 pm
Hell yeah been waiting for this.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Cybaster on February 26, 2015, 10:55:44 pm
This is super awesome news ! :D
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: HUNGRY WOLF on February 26, 2015, 11:00:00 pm
Good to see you back in business brotha Wolf!

I'll make sure to make you a few 9000,1 default portraits today or tomorrow.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Akito on February 26, 2015, 11:10:48 pm
It's a very good news DW, good luck in this project!

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: The Sudden Rarity on February 26, 2015, 11:28:56 pm
The sprites look damn awesome :0

Will he have an intro against Ken?  The Robert that R@ce(?) made has an intro against certain Kens.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: sabockee on February 26, 2015, 11:45:13 pm
(http://i.imgur.com/87MqeMI.png)
(http://i.imgur.com/0J2GMY0.png)
(http://i.imgur.com/fSI9ezy.png)
(http://i.imgur.com/i50CNmu.png)
(http://i.imgur.com/mnk7JE9.png)
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: walt on February 26, 2015, 11:53:54 pm
Man, I wish I had the time to fix the face on those sprites. Still, good project, nice to see you back in action Divine Mang
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Legendary DeMoNk@I on February 27, 2015, 12:09:51 am
aww shit DW is back.... :beatnik:
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Thagr8test on February 27, 2015, 12:11:57 am
another dope release coming up
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Staubhold on February 27, 2015, 12:19:43 am
Really nice, can´t wait...

Will he have a wall jump/triangle jump?
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Flowrellik on February 27, 2015, 12:39:01 am
Oh my goodness yes!
Classic Robert for Classic Ryo owo.
Which means NGBC Robert can be an alternate char of sorts :)
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on February 27, 2015, 01:40:53 am
Thank goodness! A CvS version of Classic Robert!

Hell yeah been waiting for this.

This is super awesome news ! :D

Thanks for the support.

Good to see you back in business brotha Wolf!

I'll make sure to make you a few 9000,1 default portraits today or tomorrow.

I have one already, but if you want to provide an alt one, that's cool. Any extra art you may have would be nice as well. Thanks.

It's a very good news DW, good luck in this project!

Spoiler, click to toggle visibilty

Thanks. As for X, nothing is certain... He's not even finished with his sprites yet. :-\

Will he have an intro against Ken?

Yes. Every intro that DGO included in his Robert, save for the one against Dan, I will be implementing. I've already spoken with JMM about it, and we're going to implement it. As for the one against Yuri, I'll include a patch for PotS' Yuri that makes her compatible with it.



Thanks! :D

Man, I wish I had the time to fix the face on those sprites. Still, good project, nice to see you back in action Divine Mang

:qq:

Thanks.

Will he have a wall jump/triangle jump?

Nope. Movelist is on the OP/a page back in my other post. It's not subject to change.

@Everyone Else

Thanks for the support.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: The Sudden Rarity on February 27, 2015, 02:24:48 am
Ah, good then.  I wanna see these intros and him in completion ^..^
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: lui on February 27, 2015, 02:27:41 am
can you also make an intro patch for yuri by quickfist? that's the one i use :P
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on February 27, 2015, 03:11:15 am
Quickfist is still an active member. He can patch his own Yuri, so ask him to. If he does, I'll include a trigger so that Robert will perform it against her.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: HUNGRY WOLF on February 27, 2015, 06:30:01 am

Good to see you back in business brotha Wolf!

I'll make sure to make you a few 9000,1 default portraits today or tomorrow.

I have one already, but if you want to provide an alt one, that's cool. Any extra art you may have would be nice as well. Thanks.

I made you 3 ports bro, and added some extra art in the zip.

preview:
(http://i.imgur.com/4yHFEHa.png)
(http://i.imgur.com/1X30ZFO.png)
(http://i.imgur.com/n5QhYta.png)

Link:
http://www.mediafire.com/download/3jyer7r3ba64w93/ROBERT_GARCIA.rar
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on February 27, 2015, 04:47:19 pm
It's the wrong outfit... V_V Though thanks all the same, I'll still include them.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: HUNGRY WOLF on February 27, 2015, 06:31:41 pm
It's the wrong outfit... V_V Though thanks all the same, I'll still include them.

Because of the black sleeves.. I didn't even remember that.
I'll make some with the black sleeves no worries.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: sabockee on February 27, 2015, 09:36:46 pm
(http://i.imgur.com/R0mN0vW.png)
(http://i.imgur.com/3xlCDmp.png)
(http://i.imgur.com/WYXxIx1.png)
(http://i.imgur.com/aifyT3J.png)
(http://i.imgur.com/ATq3qOv.png)
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: smoke072 on February 27, 2015, 11:28:25 pm
(http://i917.photobucket.com/albums/ad12/smoke072/Smoke072_Custom1-1_zpslyjuqmda.png) (http://s917.photobucket.com/user/smoke072/media/Smoke072_Custom1-1_zpslyjuqmda.png.html)

(http://i917.photobucket.com/albums/ad12/smoke072/Smoke072_Custom2-1_zpsyxuwb9h2.png) (http://s917.photobucket.com/user/smoke072/media/Smoke072_Custom2-1_zpsyxuwb9h2.png.html)
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: NDSilva on February 27, 2015, 11:33:53 pm
Two Tekken pals:

(http://i.imgur.com/Bla5yId.png)
Baek Doo San


(http://i.imgur.com/yZJkQhy.png)
Lee Chaolan
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Sir Lord Alpyne on February 28, 2015, 12:08:48 am
kinda sux a sleeveless pal can't be made without him bein' shirtless too, but i digress.....

good to see you back at it D-Dubbya, lookin' foward to see how he turns out.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Rock Badguy on February 28, 2015, 11:09:08 pm
Can't believe you're back! And now you're doing Robert that's awesome. All we need is Mr karate II (Ryo from Fatal fury wild ambition and NBC)
and we'll have all the Kyokugenryu team in Pots Style
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: 2Dee4ever on March 02, 2015, 09:57:30 pm
Alright this is only a question... Are you familiar with "Mu'ei Shippuu Juudan Kyaku"
This move here. Is it in the current sheet you are using? Dang I miss this move so.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on March 03, 2015, 03:03:19 pm






Thanks for the pals.

kinda sux a sleeveless pal can't be made without him bein' shirtless too, but i digress.....

good to see you back at it D-Dubbya, lookin' foward to see how he turns out.

The CS is pretty mild. It's cool though. Though I kinda feel you on that. Also, his teeth share with his eyes. :( That's one of those things I don't like myself. The white of eyes sharing with any other color. But it's all good. Also, thanks.

Can't believe you're back! And now you're doing Robert that's awesome. All we need is Mr karate II (Ryo from Fatal fury wild ambition and NBC)
and we'll have all the Kyokugenryu team in Pots Style

Thanks for the support.

Alright this is only a question... Are you familiar with "Mu'ei Shippuu Juudan Kyaku"

Not particularly so. Robert has a lot of different moves and such, I went with what I'm most familiar with/like the best. 
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Big Bad Palettier on March 04, 2015, 01:54:26 am
(http://i.imgur.com/dBH9wjM.png)
(http://i.imgur.com/ClltB1Z.png)
(http://i.imgur.com/JRbocm4.png)
(http://i.imgur.com/kKjbEMR.png)
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Ness on March 04, 2015, 03:09:47 am
Someone should be a bro and since I won't be able to start my set(s) for awhile and give these two a try ...

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on March 04, 2015, 03:13:23 am


Thanks for the pals. I especially like the last one.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: NDSilva on March 04, 2015, 04:26:13 pm
Someone should be a bro and since I won't be able to start my set(s) for awhile and give these two a try ...

Spoiler, click to toggle visibilty

They would look something like this...?

Dante
(http://i.imgur.com/K0dIrvY.png)

Vergil
(http://i.imgur.com/PAUd9RL.png)



Plus, someone had to make this pal:

(http://i.imgur.com/R91RUcp.png)
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Ness on March 05, 2015, 03:53:56 am
Someone should be a bro and since I won't be able to start my set(s) for awhile and give these two a try ...

Spoiler, click to toggle visibilty

They would look something like this...?

Dante
(http://i.imgur.com/K0dIrvY.png)

Vergil
(http://i.imgur.com/PAUd9RL.png)



Plus, someone had to make this pal:

(http://i.imgur.com/R91RUcp.png)

Awesome bro!  Thank you!   :beatnik:
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on March 13, 2015, 04:32:57 pm


Special thanks to senorfro.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: yaret on March 13, 2015, 06:16:06 pm
[youtube]https://youtu.be/r5OPw3fK564[/youtube]

Special thanks to senorfro.

Wow.! your first custom char it looking amazing.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: SOLIDUS SNAKE on March 13, 2015, 07:15:27 pm
Looking really dope my friend, now time for some extra's.lol
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Knuckles8864 on March 24, 2015, 09:55:27 am
KoF 2002 B
(http://i.imgur.com/YwXArWR.png)

KoF 2002 D
(http://i.imgur.com/wAzsqcD.png)

KoF XIII Color 4
(http://i.imgur.com/wAzsqcD.png)

Kof XIII Color 7
(http://i.imgur.com/xvE4rTl.png)

KoF XIII Color 9
(http://i.imgur.com/FFHPuTi.png)

Luigi
(http://i.imgur.com/NlupfgX.png)

Mr. L
(http://i.imgur.com/tauQco8.png)

Waluigi
(http://i.imgur.com/s2HmSWS.png)

Terry Bogard
(http://i.imgur.com/0fTSHgq.png)

Bad Box Art Megaman
(http://i.imgur.com/7en3NiD.png)

Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on March 24, 2015, 02:15:35 pm
Thanks. :D
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: FirePony on March 24, 2015, 02:19:23 pm
Knuckles8864, 95% of the time I don't post on palettes, but fuck. I love your style. Awesome job!!!!
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: sabockee on March 24, 2015, 07:38:56 pm
Knuckles, 2nd (KOF2002D) and 3rd palette (KoFXIIIColor4) are exactly the same.  I suppose you uploaded the wrong file.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Knuckles8864 on March 24, 2015, 10:16:35 pm
Oh, whoops. You're right. I suppose I didn't copy and paste the right link.

KoF XIII Color 4 (For real this time.)
(http://i.imgur.com/O3ngZ6m.png)
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: DW on March 25, 2015, 02:42:03 am
Added/Replaced, thanks.



Well, all I need now is winquotes. So, if someone would be so kind please? Pretty much same deal as always: Minimum of 5, maximum of 10, non-character specific.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Big Bad Palettier on March 25, 2015, 03:07:37 am
Art of Fighting
"I'll take you on anytime, taco breath!"
Art of Fighting 2
I told you! Guys with cool hair always win, muzzle face!
Are you okay? Have you had enough?
Kof 95
"You're one of the strongest opponents yet. Not!!!"
"What, again? C'mon, I'm just too tough for a wimp like you!"
"You can't beat me with your one-pattern fighting. Bonehead!"
Kof 96
"Geez, that was pathetic! Pull yourselves together!"
"Haste makes bruises, Gyus. Now split before I get mad."
"You guys were as tough as noodles. What a bore!"
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Duos.act on March 25, 2015, 03:42:45 am
No KOF 02 "Feed me Seymour!" quote no buy.
Title: Re: Divine WIPs: Searching for Brighter Day
Post by: Knuckles8864 on March 25, 2015, 04:30:36 am
victory0 = "I told you! Guys with the cool hair always win, muzzle face."
victory1 = "Underestimate my strength, huh? You're dumber than you look!"
victory2 = "True, fighters need composure. But you were comatose!"
victory3 = "It's OK to wanna win but whining if you lose is sad."
victory4 = "I hope you're not the strongest. Feed me, Seymour!"
victory5 = "Without danger, there can be no progress."
victory6 = ""The Mighty Dragon?" You sure 'bout that?"
victory7 = "What a pathetic battle. The party never starts till I get there!"
victory8 = "The stress of battle tones my muscles in a totally different way than karate! It feels great!"
victory9 = "Master would be furious if I struggled with an opponent this weak."
victory10 = "Alright! The "Raging Tiger" is here!"
Title: Re: Divine WIPs
Post by: DW on February 05, 2016, 04:47:26 pm
Sup? Let's just get back to it:

Spoiler, click to toggle visibilty

All his required stuff is done. Up to specials currently. I am using the CS that Froz did. I'll get the template and post it up soon for anyone who may want to contribute some pals. I'll post up his moveset later as well. Prolly gonna get a different small pic, but leave said one as an option. I've already been over this long ago, though I feel it appropriate to refresh: This is a NORMAL Akuma, overall based on CvS2. There will be no Shin mode or any fuckery like "Master/Omega" mode or w/e. Just good ol' Akuma with EX moves and so forth. After Akuma, I'll finally get to Strider.



More on that later. There is some other stuff I want to talk about briefly. First, I finally got around to updating Mai. In the near future, I plan on getting her KOF13 stance converted to CvS. Though I won't wait for that to release her update. I will release said update along with two other chars I made long ago, but privately. Blair was initially a private char that I made at the request of Dampir. Then he asked me to release her and so I did. I made two other chars private, though I don't know why in all honesty. So, instead of them just sitting around, gonna let them go. First up is Eliza:

(http://i1167.photobucket.com/albums/q633/WolfFangMan/Pal_Template_zpsrsiqokfv.png)

I mostly just balanced her out and made her more agility based. This is probably the closest thing to a novelty char I'll ever make. She has a custom Lv3 that Infinite and I brainstormed on. There are other changes here and there as well, though overall holds true to SilentRipper's envisioning of her. I'll put the other char up once I get a template for her. I have other things I want to discuss, but no time right now. I'll be back later today or something.
Title: Re: Divine WIPs
Post by: Sima Shi on February 05, 2016, 04:53:58 pm
oh cool normal akuma at last will get him when released


also some question here DW

i aint requesting or something but i want to know for some reasons

any chance making Vega (Claw)? (since i ask about Rock last year perhaps)
Title: Re: Divine WIPs
Post by: Neocide on February 05, 2016, 04:59:40 pm
Cool, nice to see you back! Good luck!
Title: Re: Divine WIPs
Post by: GTOAkira on February 05, 2016, 05:54:23 pm
Nice maybe you could use balthazar umvc3 stance?
it was comissioned by Noz and I dont think he ever release it
good luck and nice to see you back
Title: Re: Divine WIPs
Post by: CozySquirtle on February 05, 2016, 06:17:41 pm

Prolly gonna get a different small pic, but leave said one as an option.

First off, welcome back, Divine. Can't wait for a palette template for Akuma! I'll apply my SFIV colors to him... Also, if your looking for a new small portrait, I made this one awhile back, if you decide to take it in to consideration, I'll just leave it here.

(http://i.imgur.com/x9VL7O4.png)
Title: Re: Divine WIPs
Post by: lui on February 05, 2016, 06:35:12 pm
Damn DW, you've been on a releasing Steam Train these past couple of months! GIVE US MOARRRR
Title: Re: Divine WIPs
Post by: ParanormalParanoia on February 05, 2016, 07:18:21 pm
Oh damn the Wolf is on the prowel again and is gonna bring some goodies.
Curious to see how your Akuma will turn out.
Title: Re: Divine WIPs
Post by: DW on February 05, 2016, 07:52:56 pm
So, after like 25 mins of digging, I finally found it:

Nothing to see here!


Although this might be outdated...? I'd wait for @Froz: to confirm.

oh cool normal akuma at last will get him when released


also some question here DW

i aint requesting or something but i want to know for some reasons

any chance making Vega (Claw)? (since i ask about Rock last year perhaps)

I have no interest in investing any time into Vega.

Cool, nice to see you back! Good luck!

Thanks.

Nice maybe you could use balthazar umvc3 stance?
it was comissioned by Noz and I dont think he ever release it
good luck and nice to see you back

I suppose so...? Link please? And thanks.


Prolly gonna get a different small pic, but leave said one as an option.

First off, welcome back, Divine. Can't wait for a palette template for Akuma! I'll apply my SFIV colors to him... Also, if your looking for a new small portrait, I made this one awhile back, if you decide to take it in to consideration, I'll just leave it here.

(http://i.imgur.com/x9VL7O4.png)


Cool and thanks. I'll get it applied to the template and include it.

Damn DW, you've been on a releasing Steam Train these past couple of months! GIVE US MOARRRR

Not really. Well, maybe, but I haven't actually made a new char since Robert... :-\ Lilith and Blair were done long ago, before Robert was even done, so are the others two I'm going to release. I'm actually feeling kinda rusty.


Oh damn the Wolf is on the prowel again and is gonna bring some goodies.
Curious to see how your Akuma will turn out.

Thanks for the support.



I wanted to talk briefly about some goals I wanted to set for this year. I believe for the most part, that most of the authors who create in this style or similar are grasping the concept and have progressed greatly. Particularly Victorys, Chazz, and Lurker. My goal when first starting all this was to get every char from CvS2 made this way, along with any other chars that could get converted to CvS sprite status. For the most part, this has been going along pretty well. However, while the coding and overall char development is there, we're starting to lack on the spritesets. I see really great sets made like Felo's Rose and Viper, Li_kun Tiffany/Morrigan/Hinata, etc. Though when a char is made well, but their sprites don't mesh, I feel a bit bummed out. Victorys' Cyborg is my prime example of this.

I want to try and get as many chars as I can converted to CvS. For actual Capcom and SNK chars mind you, or affiliates thereof(IE Strider Hiryu). This doesn't just apply to special case like Cyborg though, but even chars like Blanka or Sakura who to me, just look way off. I was playing CvS2 last night for Akuma reference and all, and I honestly just can't overlook it anymore. So, that's my crusade. We'll see how far I can go with it and if I can get others onboard with helping out.
Title: Re: Divine WIPs
Post by: CozySquirtle on February 05, 2016, 08:44:28 pm
(http://i.imgur.com/KFc1vbn.png)

Here's a 'preview' of Akuma's SFIV default pal... still need to finish a few things.
Title: Re: Divine WIPs
Post by: AlexSin on February 05, 2016, 08:59:32 pm
Nice maybe you could use balthazar umvc3 stance?
it was comissioned by Noz and I dont think he ever release it
good luck and nice to see you back

I suppose so...? Link please? And thanks.

He never released it, NoZ only showed a screenshot, so you have to ask him or Balthazar.
Title: Re: Divine WIPs
Post by: Staubhold on February 05, 2016, 09:31:04 pm
So nice to read that your back in action DivineWolf.

May I ask how the movelist for normal Akuma looks like?
Will he use the Messatsu Gohadou Agyo and Ungyo variant?
Title: Re: Divine WIPs
Post by: Xenomic on February 05, 2016, 10:01:07 pm
I should really see about getting Eliza a shock for you. I've been meaning to actually get one done for her, but forgot all about her completely. Wouldn't be right to leave her out of the family in that regards. : v And you have a grabbed sprite for her MB, right? I think you do anyways.

I didn't even know about Akuma (or I forgot all about him). So pure CVS2 for him then, nothing from any other games like SF3? Nice to see you're including both versions of the MB for him too (though curious how the CFJ will have a grab sprite since it didn't originally).

Now I'm curious who the other private character is. o_o
Title: Re: Divine WIPs
Post by: Flowrellik on February 05, 2016, 10:50:29 pm
Gouki, Eliza and another mystery char on the way? This is gonna be interesting indeed :)
Title: Re: Divine WIPs
Post by: CozySquirtle on February 05, 2016, 11:18:27 pm
(http://i.imgur.com/daAXGCQ.png)

SFIV_Akuma is finished!
Title: Re: Divine WIPs
Post by: Loud Howard on February 05, 2016, 11:42:30 pm
SSSSSSSSSSSSspeaking of Elisa

i still have these ones buried beneath my old Bucket album

Leona
(http://i.imgur.com/yU4z1IG.png)
Rider FSN
(http://i.imgur.com/B3XxpAI.png)
Yuri
(http://i.imgur.com/jNVb0nQ.png)
Title: Re: Divine WIPs
Post by: WatsonGrim69 on February 06, 2016, 12:17:40 am
Kool, a "legit" pots style Eliza. No offense to SilentRipper but she was missing alot of things. She couldn't Parry unless controlled by CPU, during excel, she has a special side reppuken for only that mode which seem odd despite time the excel mode has. & her LVL3 No escape Hyper would leave certain chars in a falling loop state) I was expecting another KOF contender.(CUZ WE CERTAINLY NEED & LACK THEM!) Its good to see you touching her up -_- I mean updating her. XD Good luck my dude!!
Title: Re: Divine WIPs
Post by: Flowrellik on February 06, 2016, 01:30:44 am
Grim is right. I know its awesome to see alot of good capcom characters getting appreciated, but Shinrei and Grim make a valid point that more SNK Love for this system is needed, and Rei had been working his end with his Ikemen full game to prove it true.
That said, PALS GALORE. Been experimenting on a palette design set I find well, palette 12 special.
The MATCH OF THE MILLENIUM SPECIAL!
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-MOTM%20P1_zpsvc5fqnwf.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-MOTM%20P1_zpsvc5fqnwf.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-MOTM%20P2_zpso1hnvwlb.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-MOTM%20P2_zpso1hnvwlb.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-NGP_zpsxgkpdsn3.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-NGP_zpsxgkpdsn3.png.html)
Now, with this palette set for certain characters from a certain game they will have a special color from the NeoGeo Pocket series: 1P,2P,and portrait(s).
I think I did swell with Ryu/Evil Ryu so why not the others : 3
Also one more for Gouki. This one is a sort of easter egg for you SNK lovers. I didn't have any special name for it so I might as well do one.
"Brocken and beaten, A Declaration of War"
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Bye%20Brocken%20Hi%20Silber_zps1rsm4ngm.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Bye%20Brocken%20Hi%20Silber_zps1rsm4ngm.png.html)
Title: Re: Divine WIPs
Post by: DW on February 06, 2016, 03:14:33 am
He never released it, NoZ only showed a screenshot, so you have to ask him or Balthazar.

Meh, I don't really care that much about it. Though thanks for the info.

So nice to read that your back in action DivineWolf.

May I ask how the movelist for normal Akuma looks like?
Will he use the Messatsu Gohadou Agyo and Ungyo variant?

Thanks.

His movelist will overall be everything from CvS2, though I am gonna add a couple extra supers. His Kongou Kokuretsu Zan and Messatsu Gou Senpuu. While I don't have any plans to make Shin Akuma, it could possibly be a possibility down the road. Those particular super are from MvC3 correct? The fireball barrage/beam supers? Meh... Doesn't feel right for a normal version of him, so I'll refrain from those.

I should really see about getting Eliza a shock for you. I've been meaning to actually get one done for her, but forgot all about her completely. Wouldn't be right to leave her out of the family in that regards. : v And you have a grabbed sprite for her MB, right? I think you do anyways.

I didn't even know about Akuma (or I forgot all about him). So pure CVS2 for him then, nothing from any other games like SF3? Nice to see you're including both versions of the MB for him too (though curious how the CFJ will have a grab sprite since it didn't originally).

Now I'm curious who the other private character is. o_o

Yes, I do have the MB for her. Thanks to Sky79. If you come across a shock, that's cool, thanks.

Akuma was apart of my original char list. It's just him and Strider left now, before I have to start thinking of who I wanna make. Also not pure CvS, CvS based. I do plan to give him a bit of SF3 and his EX moves are somewhat derived from SF4.


SFIV_Akuma is finished!

Thank you.

SSSSSSSSSSSSspeaking of Elisa

i still have these ones buried beneath my old Bucket album

I has these already. :P

"Leona_DuoTheFatherMaxwell.act"

You are Duo Maxwell I presume? Thanks for the consideration all the same.

Kool, a "legit" pots style Eliza. No offense to SilentRipper but she was missing alot of things. She couldn't Parry unless controlled by CPU, during excel, she has a special side reppuken for only that mode which seem odd despite time the excel mode has. & her LVL3 No escape Hyper would leave certain chars in a falling loop state) I was expecting another KOF contender.(CUZ WE CERTAINLY NEED & LACK THEM!) Its good to see you touching her up -_- I mean updating her. XD Good luck my dude!!

I actually worked with Silent when updating her. Yeah, he hadn't gotten around to fixing her up, though he did an amazing job with the sprite work. He's not really around, though he was happy with what I had done. Thanks for the support.

Grim is right. I know its awesome to see alot of good capcom characters getting appreciated, but Shinrei and Grim make a valid point that more SNK Love for this system is needed, and Rei had been working his end with his Ikemen full game to prove it true.
That said, PALS GALORE. Been experimenting on a palette design set I find well, palette 12 special.

Akuma and Strider are on my 'to do' list. I've made a good amount of SNK'ers I believe...? I was updating Vyn's Rugal. If I remember, I'll finish and release him. Not really sure of other SNK reps, with CvS sprites mind you, that should be brought to the table... Raiden maybe? Or maybe King? I do like King and I did commission some edits for her from Sean months ago. I'll consider it after Strider. I'm really liking Chazz's K' on the subject. Don't think he's released him yet, though he's one of my fave chars currently. Oh yeah... Thanks for the pals. :P
Title: Re: Divine WIPs
Post by: TotalDramaXtremist on February 06, 2016, 03:38:17 am
Here's some of my contributions. :)

Black N White
(http://i.imgur.com/SUODHkF.png)

Golden Shoto
(http://i.imgur.com/Jtl59K2.png)

SF3TS Start+SK
(http://i.imgur.com/YxbGynF.png)

Some updated palettes from the original CS made by me.

SFA3 Shin X-ISM P
(http://i.imgur.com/H3buf49.png)

MKvSF
(http://i.imgur.com/TJUzqk4.png)

As for Eliza.........

Xtremist
(http://i.imgur.com/d39124E.png)

Sublime Wine
(http://i.imgur.com/OR4NcVV.png)

Inferno Sunset
(http://i.imgur.com/CQ5Lcca.png)

Crystal Geyser
(http://i.imgur.com/tPQPoFq.png)
Title: Re: Divine WIPs
Post by: Speedpreacher on February 06, 2016, 03:42:19 am
You know I'll always be hype for Strider.

As for other CvS characters, whatever happened to Kyosuke? I remember you talking about doing him around the same time as Rock. That seems like a character that would have been right in your wheelhouse, I can't believe it didn't happen.
Title: Re: Divine WIPs
Post by: DW on February 06, 2016, 04:27:32 am
Here's some of my contributions. :)


Thanks. :D

**Important Notice**

PLEASE don't use that template for Akuma any longer. I'm gonna take it down. The Akuma set I'm using is PotS' with different FX and all. The template here is for Waru's version. Sorry about that. Uncle said he'll hook me up with an updated template tomorrow.

You know I'll always be hype for Strider.

As for other CvS characters, whatever happened to Kyosuke? I remember you talking about doing him around the same time as Rock. That seems like a character that would have been right in your wheelhouse, I can't believe it didn't happen.

Still not 100% how I'm gonna handle him, but thanks for the support.

As for Kyosuke... Yeah, I was, but JZ is making him so I decided not to waste the man power. As I'll be more than happy with his version.
Title: Re: Divine WIPs
Post by: Moon Girard on February 06, 2016, 06:36:28 am
So do i have to update the palettes i made for her a while back?
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Custom9_1.png)
Title: Re: Divine WIPs
Post by: EveryonesKouhai on February 06, 2016, 06:38:09 am
So do i have to update the palettes i made for her a while back?
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Custom9_1.png)

I think the template situation only deals with Akuma
Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: senorfro on February 06, 2016, 08:08:34 am
I am greatly intrigued with these.  Looking forward to what you have to offer.
Title: Re: Divine WIPs
Post by: DW on February 06, 2016, 04:55:16 pm
So do i have to update the palettes i made for her a while back?

Not unless you want to change Ken's colors as well. The pals you made were before Ken was added to the pal scheme. So he just has his default red gi for all pals prior to his addition. Thanks for the pal.

I am greatly intrigued with these.  Looking forward to what you have to offer.

Thanks for the support.
Title: Re: Divine WIPs
Post by: sabockee on February 06, 2016, 06:00:32 pm
(http://i.imgur.com/a9axi8N.png)(http://i.imgur.com/wwnbPKI.png)(http://i.imgur.com/wED4vsB.png)(http://i.imgur.com/D3xqc2s.png)(http://i.imgur.com/7VueWoZ.png)
Title: Re: Divine WIPs
Post by: walt on February 06, 2016, 06:21:41 pm
(Which of Gouki's moves uses the "all black" Face?)
Title: Re: Divine WIPs
Post by: WatsonGrim69 on February 06, 2016, 07:33:02 pm
(http://i.imgur.com/a9axi8N.png)(http://i.imgur.com/wwnbPKI.png)(http://i.imgur.com/wED4vsB.png)(http://i.imgur.com/D3xqc2s.png)(http://i.imgur.com/7VueWoZ.png)

Yo sabockee, We gonna need a  M.E.W.G. Pal for Eliza

EXAMPLES:
--------------------
Takuma by Victorys (Dont know why, But Ness changed the Pal Name :(
(http://i.imgur.com/GNgaHk4.png)
Title: Re: Divine WIPs
Post by: DW on February 06, 2016, 07:43:37 pm


Thank you for the awesome pals.

(Which of Gouki's moves uses the "all black" Face?)

It's not a move. I believe Viofitz made the edit. It's a pose or something that he did/does in SvC against Goddess Athena...? Something like that. I remember seeing it apart of his ending when defeating her, though it was a still image with dialogue about how Heaven is his now or some shit like that(been a LONG time since I've messed with SvC). I don't remember it ever being in sprite form in the game though, maybe Viofitz just did it for the hell of it.
Title: Re: Divine WIPs
Post by: HadeS on February 06, 2016, 08:22:55 pm
Yes, Viofitz edited it ^
(http://i.imgur.com/IGf14TE.png)


This is nice, Wolf! Good to see you back and also to know you're working on Gouki too :D!
Title: Re: Divine WIPs
Post by: Froz on February 07, 2016, 01:57:11 am
Gouki's Template updated:

(http://i.imgur.com/GhFkB3C.png)
Title: Re: Divine WIPs
Post by: NoZ on February 07, 2016, 02:39:56 am
Well I can give the sprites,no prob,thing is you need to color separate them too,your call
Title: Re: Divine WIPs
Post by: DW on February 07, 2016, 05:38:32 am
This is nice, Wolf! Good to see you back and also to know you're working on Gouki too :D!

Thank you.

Gouki's Template updated:


Thanks Uncle! :D

Well I can give the sprites,no prob,thing is you need to color separate them too,your call

Sure, it was suggested and you're willing, so why not. Could you send them to Froz though please? He'll be the one to add them to the pal. Thanks.



OK, so here is the other char:

(http://i.imgur.com/PzFc2IE.png)

Tia Langray from Breakers Revenge. Thanks to Froz for the template, along with WooshaQ for the CS.
Title: Re: Divine WIPs
Post by: Xenomic on February 07, 2016, 05:47:39 am
Tia, huh? Interesting. Wouldn't have expected that at all. I do have a MB and shock for her, but...the shock is really, really outdated and bad, and the MB isn't exactly exciting per say. >_<
Title: Re: Divine WIPs
Post by: Flowrellik on February 07, 2016, 07:10:34 am
In any case I made 3 pals for her :)
Ryona (Ryu)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-RyonaRyu_zpst4onrxmr.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-RyonaRyu_zpst4onrxmr.png.html)
Exhibitionist Gal
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Gyaru_zpsxrl1geqi.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Gyaru_zpsxrl1geqi.png.html)
Gyaru Glory
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-GyaruB_zpsilu3wpet.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-GyaruB_zpsilu3wpet.png.html)
Title: Re: Divine WIPs
Post by: TotalDramaXtremist on February 07, 2016, 10:12:33 am
Updated my Akuma palettes to coincide with the new palette template. :)

Black N White
(http://i.imgur.com/rvYGYjy.png)
Golden Shoto
(http://i.imgur.com/MkT2lz1.png)
SF3TS Start+SK
(http://i.imgur.com/fMRIbEn.png)
SFA3 Shin X-ISM P
(http://i.imgur.com/asLxj5T.png)
MKvSF
(http://i.imgur.com/KPJadYL.png)

And a brand new addition........

Darkling (ZombieBrock-inspired)
(http://i.imgur.com/nit2ACa.png)

Got a few more Eliza palettes as well.

SFA2EX Sakura MP
(http://i.imgur.com/pCDkFQ7.png)

Bootleg (SvC: MoTM-Inspired)
(http://i.imgur.com/ZVX3Vi5.png)

I also took time to update the Crystal Geyser palette.
(http://i.imgur.com/jKSAYYs.png)
Title: Re: Divine WIPs
Post by: sabockee on February 07, 2016, 01:12:38 pm
(http://i.imgur.com/1FCGuid.png)
(http://i.imgur.com/gMwCIlv.png)
(http://i.imgur.com/XUvqRkP.png)
(http://i.imgur.com/OuQcmej.png)
(http://i.imgur.com/GzoaH4c.png)
Title: Re: Divine WIPs
Post by: HadeS on February 07, 2016, 03:13:22 pm
I don't know if the old palettes I made for Gouki were updated for this char but I did it anyway.

Gouken
(http://i.imgur.com/MFvXhx5.png)

SF3 MK
(http://i.imgur.com/HQKnQz5.png)

SF3 MP
(http://i.imgur.com/wYtKKlL.png)

The same palettes but I changed Vega's colors for PotS Vega default palette since I like it more than the CvS one.
Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: TrinitroRoy on February 07, 2016, 04:42:47 pm
Decided to give pallette-making another shot, and decided to take the opportunity and do something rather...different:
(http://i.imgur.com/QhNqYri.png)
As you can see, this is heavily based on Rare Akuma, but with a bit of its own twist. I call it "Rare Akuma Redesign", because I think that's the color scheme a redesigned Rare Akuma would have.
Properties:
*gi, hair, beads and hairband taken from Rare Akuma
*green eyes based on Rare Akuma's small port
*a more human skin color that still takes nods from Rare Akuma by being more dull
*green Hadoukens based on Rare Akuma's mostly green effects
*Bison cosplaying as his color swap Houbot from an NES bootleg of Street Fighter 2
Sadly, I was still unsure of how to handle the red effect, because I wanted to color it the same yellow like the kanji, but I'm hourendously bad with giving hi-res effects new unique colors (the greens for the Hadouken were mostly ripped from the original Rare Akuma).
So if anyone is willing to help me out with the red effect leftover, I would be grateful.
But aside from that, I pretty much declare this pallette as "finished".
So...what do you guys think?
Title: Re: Divine WIPs
Post by: hatter on February 07, 2016, 04:58:44 pm
I humbly present to you the Akuma's Wrath palette I made long ago:

(http://i1283.photobucket.com/albums/a551/Yahya_Nass/akumas_wrath_zpsei5kppjg.png)

This'll probably be my only pal contribution for now, I hope you like it. :)
Title: Re: Divine WIPs
Post by: Beta158 on February 07, 2016, 05:22:28 pm
Excited for Tia DW.
Title: Re: Divine WIPs
Post by: TheHateThatHateMade on February 07, 2016, 05:33:14 pm
Will the updated Mai still have AI?
Title: Re: Divine WIPs
Post by: DW on February 08, 2016, 02:58:57 am
Tia, huh? Interesting. Wouldn't have expected that at all. I do have a MB and shock for her, but...the shock is really, really outdated and bad, and the MB isn't exactly exciting per say. >_<

I may contact big homey Sky about an MB. Not really concerned about a shock, though if you happen to come across one more up to date... So be it.
In any case I made 3 pals for her :)


Thank you.

Updated my Akuma palettes to coincide with the new palette template. :)

Got a few more Eliza palettes as well.


Thanks. :)



:smitten:

I don't know if the old palettes I made for Gouki were updated for this char but I did it anyway.


All pals that were made for the set are there. So yes, they were, but these are updated. So I'll replace them? Sure. Thanks.

Decided to give pallette-making another shot, and decided to take the opportunity and do something rather...different:

As you can see, this is heavily based on Rare Akuma, but with a bit of its own twist. I call it "Rare Akuma Redesign", because I think that's the color scheme a redesigned Rare Akuma would have.
Properties:
*gi, hair, beads and hairband taken from Rare Akuma
*green eyes based on Rare Akuma's small port
*a more human skin color that still takes nods from Rare Akuma by being more dull
*green Hadoukens based on Rare Akuma's mostly green effects
*Bison cosplaying as his color swap Houbot from an NES bootleg of Street Fighter 2
Sadly, I was still unsure of how to handle the red effect, because I wanted to color it the same yellow like the kanji, but I'm hourendously bad with giving hi-res effects new unique colors (the greens for the Hadouken were mostly ripped from the original Rare Akuma).
So if anyone is willing to help me out with the red effect leftover, I would be grateful.
But aside from that, I pretty much declare this pallette as "finished".
So...what do you guys think?

Looks cool. Thanks.

I humbly present to you the Akuma's Wrath palette I made long ago:

This'll probably be my only pal contribution for now, I hope you like it. :)

This was included, yes. I feel that the contrast for his skin tones is kinda bright imo. Though maybe that was the intent. Thanks.

Excited for Tia DW.

Thanks.

Will the updated Mai still have AI?

No. I had already mentioned this. Her 1.0 patch will be removed as well. The AI takes advantage of cancels and all that I have since removed from her. Her cancels are now taken straight from CvS2. The AI was also a bit buggy with her insane reaction time and sometimes ignore guard vels when attacked while she was guarding.



So... Uncle(Froz) informed me that the black face pose was an custom intro that Viofitz edited. Where Akuma is suppose to be holding up G.Athena by her neck, then toss her off screen. Just like G.Rugal does to him. That's cool, had he not told me, I would have never used it! Though I was wondering... Should the intro just be a general intro? I guess right? As I don't really see the intro being char specific. Hades actually posed up the envisioning of the intro at the top of this page there. ^ For anyone who may be wondering how it will look.
Title: Re: Divine WIPs
Post by: HadeS on February 08, 2016, 03:02:15 am
Yes, replace them (the Gouken palettes at least) because I changed the effects :)
Title: Re: Divine WIPs
Post by: TotalDramaXtremist on February 08, 2016, 10:54:29 am
More Akuma palettes........

Xtremist
(http://i.imgur.com/FLNYPcw.png)
Forest Ogre
(http://i.imgur.com/1UlYHIY.png)
Crimson Ogre
(http://i.imgur.com/uvKBFqW.png)
Toxic Demon
(http://i.imgur.com/lfVT0gq.png)
Pale Ice Blue
(http://i.imgur.com/xmqYr9m.png)
Title: Re: Divine WIPs
Post by: TrinitroRoy on February 08, 2016, 05:13:38 pm
Decided to give pallette-making another shot, and decided to take the opportunity and do something rather...different:

As you can see, this is heavily based on Rare Akuma, but with a bit of its own twist. I call it "Rare Akuma Redesign", because I think that's the color scheme a redesigned Rare Akuma would have.
Properties:
*gi, hair, beads and hairband taken from Rare Akuma
*green eyes based on Rare Akuma's small port
*a more human skin color that still takes nods from Rare Akuma by being more dull
*green Hadoukens based on Rare Akuma's mostly green effects
*Bison cosplaying as his color swap Houbot from an NES bootleg of Street Fighter 2
Sadly, I was still unsure of how to handle the red effect, because I wanted to color it the same yellow like the kanji, but I'm hourendously bad with giving hi-res effects new unique colors (the greens for the Hadouken were mostly ripped from the original Rare Akuma).
So if anyone is willing to help me out with the red effect leftover, I would be grateful.
But aside from that, I pretty much declare this pallette as "finished".
So...what do you guys think?

Looks cool. Thanks.
Thanks. However, I have updated my pallette again:
(http://i.imgur.com/DccbNuC.png)
Started to use Forest Ogre as a base for the yellow, but eventually turned into its own yellow.
Sadly, I have no idea if the results are actually good or not, so...
No. I had already mentioned this. Her 1.0 patch will be removed as well. The AI takes advantage of cancels and all that I have since removed from her. Her cancels are now taken straight from CvS2. The AI was also a bit buggy with her insane reaction time and sometimes ignore guard vels when attacked while she was guarding.
No more 1.0 patch? So no more character-specific winquotes? :sadface:
Title: Re: Divine WIPs
Post by: DW on February 08, 2016, 06:59:36 pm
Started to use Forest Ogre as a base for the yellow, but eventually turned into its own yellow.
Sadly, I have no idea if the results are actually good or not, so...

No more 1.0 patch? So no more character-specific winquotes? :sadface:

Thanks, I'll replace it.

As for the 1.0 patch... Got tired of updating them both. Sorry. :-\



@Flowrellik:
@D.Magician:

Would you two please update your Akuma pals you made with the old template? Whenever you want is fine. Thanks.
Title: Re: Divine WIPs
Post by: CozySquirtle on February 08, 2016, 07:13:41 pm
Sorry, I was unaware of the updated template til now:

(http://i.imgur.com/A6lJoBN.png)
Title: Re: Divine WIPs
Post by: GTOAkira on February 08, 2016, 08:32:45 pm
Dunno if you need one but NDS Silva did a small port for Tia
(http://i.imgur.com/Q8qlb34.png)
Title: Re: Divine WIPs
Post by: sabockee on February 08, 2016, 08:53:36 pm
(http://i.imgur.com/UnTXt1z.png)
(http://i.imgur.com/XoTSdLr.png)
(http://i.imgur.com/iimJM9J.png)
(http://i.imgur.com/QvaN5Jq.png)
Title: Re: Divine WIPs
Post by: smoke072 on February 09, 2016, 01:32:09 am
Here's one from me:

(http://i917.photobucket.com/albums/ad12/smoke072/Smoke072s-Custom%20Gouki%201_zpsynhz7i49.png) (http://s917.photobucket.com/user/smoke072/media/Smoke072s-Custom%20Gouki%201_zpsynhz7i49.png.html)
Title: Re: Divine WIPs
Post by: DW on February 09, 2016, 02:36:17 am
Sorry, I was unaware of the updated template til now:

No worries. Thanks for the update.

Dunno if you need one but NDS Silva did a small port for Tia
(http://i.imgur.com/Q8qlb34.png)

Yeah, I have one. It's there in the template. Thanks for the consideration all the same though.



Thanks.

Here's one from me:


Thanks.
Title: Re: Divine WIPs
Post by: Flowrellik on February 09, 2016, 06:16:12 am
WALLA! All palettes updated for dem Divine POTs man!
Match of the Millenium series (P1, P2 and Portrait. Did not go TOO Retro but just enough)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-MOTM%20P1_zpsts8zdwx5.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-MOTM%20P1_zpsts8zdwx5.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-MOTM%20P2_zpsyqpyrolh.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-MOTM%20P2_zpsyqpyrolh.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-NGP_zpswltbul0l.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-NGP_zpswltbul0l.png.html)
A Declaration of War (RIP Broken. Hello Silber)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Bye%20Brocken%20Hi%20Silber_zpsqo4vgkpk.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Bye%20Brocken%20Hi%20Silber_zpsqo4vgkpk.png.html)
Title: Re: Divine WIPs
Post by: Sir Lord Alpyne on February 09, 2016, 02:20:07 pm
so lemme get this straight: i've now got a normal Gouki, a refresh'd Eliza, a Tia, annnnd a Hiryu from you to look forward to?!

(http://www.cute-factor.com/images/smilies/onion/074.gif)(http://www.cute-factor.com/images/smilies/onion/074.gif)(http://www.cute-factor.com/images/smilies/onion/074.gif)

i gotta say, i'm hyped up about this D Dubbya, i'm truly hyped.

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: Momotaro on February 09, 2016, 03:52:00 pm
Indeed.
Hyped about What you will do with Gouki.
And damn, these Tia CS make her sprites damn gorgeous!
Also, It's time to give Eliza a try as a new character version
Title: Re: Divine WIPs
Post by: DW on February 09, 2016, 05:44:11 pm
WALLA! All palettes updated for dem Divine POTs man!

That's how most pronounce it, but it's actually spelled "Voila". :P That aside, thanks.

so lemme get this straight: i've now got a normal Gouki, a refresh'd Eliza, a Tia, annnnd a Hiryu from you to look forward to?!

(http://www.cute-factor.com/images/smilies/onion/074.gif)(http://www.cute-factor.com/images/smilies/onion/074.gif)(http://www.cute-factor.com/images/smilies/onion/074.gif)

i gotta say, i'm hyped up about this D Dubbya, i'm truly hyped.

Spoiler, click to toggle visibilty

Yeah, thanks for the support. About the spoiler, I'm pretty sure JMM has you covered.

Indeed.
Hyped about What you will do with Gouki.
And damn, these Tia CS make her sprites damn gorgeous!
Also, It's time to give Eliza a try as a new character version

Thanks. Yeah the CS on Tia does look great.
Title: Re: Divine WIPs
Post by: WooshaQ on February 09, 2016, 06:41:34 pm
Perhaps somebody could come up with 12th bb palette for her? :D
Title: Re: Divine WIPs
Post by: oraora? on February 11, 2016, 03:36:40 am
Sup? Let's just get back to it:

Spoiler, click to toggle visibilty

All his required stuff is done. Up to specials currently. I am using the CS that Froz did. I'll get the template and post it up soon for anyone who may want to contribute some pals. I'll post up his moveset later as well. Prolly gonna get a different small pic, but leave said one as an option. I've already been over this long ago, though I feel it appropriate to refresh: This is a NORMAL Akuma, overall based on CvS2. There will be no Shin mode or any fuckery like "Master/Omega" mode or w/e. Just good ol' Akuma with EX moves and so forth. After Akuma, I'll finally get to Strider.
At last :joy: nice to see him back as your wip, looking most forward to him 8)
Title: Re: Divine WIPs
Post by: TotalDramaXtremist on February 11, 2016, 12:00:49 pm
 A few more Akuma palettes for the road!

Metallic Gold Demon
(http://i.imgur.com/ZBR5NOM.png)
Cerulean Surge
(http://i.imgur.com/XAyBgcM.png)
Sanbara Special (Blood-C Inspired)
(http://i.imgur.com/6Vu4Qv9.png)
Title: Re: Divine WIPs
Post by: Ky_Kiske on February 11, 2016, 06:43:34 pm
woooo!! Waiting for a your version Gouki!!

Quote
I was updating Vyn's Rugal. If I remember, I'll finish and release him.

You update Vyn rugal?  It's Great!
Title: Re: Divine WIPs
Post by: The Sudden Rarity on February 12, 2016, 12:32:41 am
Just dropping in to say I'm glad someone is doing a normal Gouki in this style ^..^ hard to find any cool Gouki edits/characters, besides Mr. Ansatsuken's and the PotS edit by (can't remember the user's name), so I'm looking forward to this one.
Title: Re: Divine WIPs
Post by: Ness on February 13, 2016, 05:12:03 pm
Just two for now.   Glad to see you're doing my favorite SF character  :)

+  New Defualt (Based of some of his SFIII New Generation Art I've seen)

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/DA__NewDefault_zpswzrgynuc.png)

+ Street Fighter the Movie

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/DA__SFTM_zpseul3rfcc.png)

-+-

Will attempt to do some more, I at least wanted to get a few in before the release!
Title: Re: Divine WIPs
Post by: DW on February 13, 2016, 05:17:14 pm
At last :joy: nice to see him back as your wip, looking most forward to him 8)

Thanks.

A few more Akuma palettes for the road!

Thanks.

woooo!! Waiting for a your version Gouki!!

Quote
I was updating Vyn's Rugal. If I remember, I'll finish and release him.

You update Vyn rugal?  It's Great!

Thanks. As for Rugal, I mostly redid all of his clsns, adjusted some dmg values, and did some other things here and there. I have a few more things to fix and then add in his special intros he had from CvS2. If I remember to that is after Akuma, I'll go ahead and release it as a patch.

Just dropping in to say I'm glad someone is doing a normal Gouki in this style ^..^ hard to find any cool Gouki edits/characters, besides Mr. Ansatsuken's and the PotS edit by (can't remember the user's name), so I'm looking forward to this one.

Thanks.

Just two for now.   Glad to see you're doing my favorite SF character  :)

Will attempt to do some more, I at least wanted to get a few in before the release!

Thanks. I plan to release him before this month is up, but there's no rush. I'm still working on the Demon Flip special and all it's variants.

Title: Re: Divine WIPs
Post by: Ness on February 15, 2016, 02:10:47 pm
Here's 17 that I've prepared for him.  Some are my own takes of various art I've seen, and the bulk of them are my favorite in-game colors he's sported.

-+-

+  SF2 Debut

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SF2_zpsf7masyy9.png)

+  SFZ3 V-ISM Kick

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SFZ3-VISM-Kick_zpsnllbjhjk.png)

+  SFIII Default

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SFIII-Default_zpskx1f894d.png)

+  SFIII SI Fierce

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SFIII-SI-Fierce_zpscmaobg4n.png)

+  SFIII SI Roundhouse

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SFIII-SI-Roundhouse_zpsqngcqwad.png)

+  SFIII TS Start+Fierce

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SFIII-TS-StartFierce_zpsonfunox3.png)

+  SFIII TS Start+Roundhouse

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SFIII-TS-StartRoundhouse_zpsdkzkfwdb.png)

+  SFIII TS Fierce

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SFIII-TS-Fierce_zps7gmhvk7f.png)

+ SFIII TS Forward

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SFIII-TS-Forward_zps5s3kambr.png)

+  SFIV Default

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SF4_zps3ouwbg4k.png)

+  Another Default

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/AlternateDefault_zpszpqv0a0x.png)

+  "Cyber" Akuma - FULL Cyber

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/CyberAkuma_zpsw1ybak58.png)

+  Gouken (My version)

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/Gouken_zpsbmactcgw.png)

+  MKvsSF (Based on aZCal's "Normal" MKvsSF Gouki)

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/MKvsSF_zpsqmlk0ghh.png)

+  Ink

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/Ink_zpsudw4timy.png)

+  SSF2 HD Remix Ending

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SSF2HDR-Ending_zpsfjw1wlfn.png)

+  SvC Chaos Ending

(http://i56.photobucket.com/albums/g197/Eric_Leatherman_13/SvCEnding_zpsfcer1ttn.png)

-+-

Hope you like them!
Title: Re: Divine WIPs
Post by: Big Meme on February 15, 2016, 02:18:44 pm
Question:

About the female Akuma and the maid, which one is the midnight bliss?
Title: Re: Divine WIPs
Post by: DW on February 15, 2016, 06:30:44 pm
Here's 17 that I've prepared for him.  Some are my own takes of various art I've seen, and the bulk of them are my favorite in-game colors he's sported.

Hope you like them!

Thanks.

Question:

About the female Akuma and the maid, which one is the midnight bliss?

They both are. The one in the bikini(I guess?) is the DS version of MB, while the maid is the CFJ version.
Title: Re: Divine WIPs
Post by: Snakebyte on February 15, 2016, 09:51:22 pm
Really looking forward to this one. Thanks, man.
Title: Re: Divine WIPs
Post by: Xenomic on February 18, 2016, 06:41:51 am
Well, I hope the maid one takes priority over the SVC one myself~ I think it looks much better. ^^
Title: Re: Divine WIPs
Post by: Knuckles8864 on February 18, 2016, 07:30:52 am
Here's a few palettes from me.

Spoiler: SFIV palettes (click to see content)

Title: Re: Divine WIPs
Post by: DW on February 20, 2016, 03:01:18 am
Really looking forward to this one. Thanks, man.

Thanks and no problem.

Well, I hope the maid one takes priority over the SVC one myself~ I think it looks much better. ^^

I prefer the bikini one myself. However they both will be added for the appropriate version.

Here's a few palettes from me.


Thanks.



Added this today and just sent out a beta for testing:
Spoiler, click to toggle visibilty

It's funny yet sad at the same time... Poor Athena... :(
Title: Re: Divine WIPs
Post by: Xenomic on February 20, 2016, 06:26:59 am
To each their own. : V

And it's totally a preview of your next character right there, isn't it? I mean, who else would do a CVS Athena other than you?! : V
Title: Re: Divine WIPs
Post by: lui on February 20, 2016, 06:43:35 am
Do you mind if I fix up the athena sprites? The inconsistencies bother me lol
Title: Re: Divine WIPs
Post by: Watta on February 20, 2016, 07:06:45 am
Been quite a while since I had a look at your thread. Great WIPs bro :) How many are you making at the same time? ._.

Also, I'm surprised that you're still using that super old signature hahaha
Title: Re: Divine WIPs
Post by: oraora? on February 20, 2016, 01:25:41 pm
Added this today and just sent out a beta for testing:
Spoiler, click to toggle visibilty

It's funny yet sad at the same time... Poor Athena... :(
That intro is from the SNK vs Capcom Chaos' Manga  :sugoi: I wonder what is Gouki going to do to Athena will it be the same like in the manga? :mlol:
Title: Re: Divine WIPs
Post by: DW on February 20, 2016, 04:29:11 pm
To each their own. : V

And it's totally a preview of your next character right there, isn't it? I mean, who else would do a CVS Athena other than you?! : V

Xenomic...buddy, you need to get with the times. :P Unless you mean Goddess Athena, that specific version of her, I already made an Athena years ago.

Do you mind if I fix up the athena sprites? The inconsistencies bother me lol

I'm afraid I can't do that. You're free to do so once he's released though.

Been quite a while since I had a look at your thread. Great WIPs bro :) How many are you making at the same time? ._.

Also, I'm surprised that you're still using that super old signature hahaha

Thanks. Akuma is the only wip. The others were private chars I released already(several days ago). It's MY sig. >:[ There's no need to be surprised, no matter how old it is.

That intro is from the SNK vs Capcom Chaos' Manga  :sugoi: I wonder what is Gouki going to do to Athena will it be the same like in the manga? :mlol:

Ah. Never seen that before so I wouldn't know what he did there. How I have it set up though is he just throws her off screen after holding her up for a bit.
Title: Re: Divine WIPs
Post by: Ryu From Streets™ on February 20, 2016, 04:40:58 pm
This Akuma is going to be S I C K.
I dig it.
Title: Re: Divine WIPs
Post by: Xenomic on February 20, 2016, 10:23:02 pm
Well duuuuuuuh! Which Athena did you think I meant? The one that you did from Maximum Impact? : V
Title: Re: Divine WIPs
Post by: DW on March 06, 2016, 04:05:43 am
So after BSing around for about a week, finally cracked down and finished up all his moves. He's in a final beta state now. Just waiting on the final feedback before putting the finishing touches on him... Speaking of which, this is kinda something I've been dreading... His finishing touches involves many special intros. I'm not 100% if he had any against anyone in CvS, but of course I'll add them if he does. So...that leaves custom ones. Thought of a good amount of them. Kinda feeling lazy about it, but I'll bite the bullet and add them for the most part. Here's a list of them:

-Officials CvS ones(if any)
-Vs Froz/PotS' M.Bison(Vega)
-Vs Infinite's Gouken
-Vs Infinite's Grant
-Vs Victory's Mr Karate
-Vs Victory's/PotS Evil Ryu
-Vs Victory's Ryu(maybe)
-Vs Victory's Cyborg(maybe)
-Vs someone's Elena(maybe)

The Elena one is inspired from her USF4 ending where she's hugging Akuma and apparently made friends with him. It'd requires edits, though I thought it'd be funny if she was hugging him before the match starts or something. The rest are pretty expected I'd guess. I doubt if I exceed this, but if anyone has any ideas for a few other chars, it wouldn't hurt to suggest. Also, for some of these chars, like Grant, I'm not really sure what I'm gonna do. So any suggestions about what said chars do for said intros are welcome as well.
Title: Re: Divine WIPs
Post by: Xenomic on March 06, 2016, 05:00:19 am
What I've seen from YT is:

CVS2: Vs. Haohmaru (though it's nothing special vs him I guess, moreso for Haohmau than Akuma)
SFA3: Vs. Gen., Evil Ryu (which you already have listed)


That's all I got right now!
Title: Re: Divine WIPs
Post by: Knuckles8864 on March 06, 2016, 07:28:14 am
The only others I can think of are the Akuma vs Ryu rival cutscene in SF4, and the MvC3 series, but they were all just quotes.
I guess you make Sentinel's quote the same as Victory's Cyborg since they're both robots.
Title: Re: Divine WIPs
Post by: EveryonesKouhai on March 06, 2016, 05:06:51 pm
How about vs oni since Akuma's ending in SFxT shows him about to take on oni, although it was just "a shadow raging against he who casts it"
Title: Re: Divine WIPs
Post by: Speedpreacher on March 06, 2016, 05:38:58 pm
Also, for some of these chars, like Grant, I'm not really sure what I'm gonna do. So any suggestions about what said chars do for said intros are welcome as well.

Akuma launches a fireball, Grant deflects with Koukenryu, they both go into the purple power pose. Simple and quick CVS style.

Something like this would be cool for the Ryu intro:

(http://i1132.photobucket.com/albums/m572/speedpreacher/akuma-purple_zps7ulde3nm.gif)
Title: Re: Divine WIPs
Post by: Formerly Hoshi on March 07, 2016, 07:44:04 pm
I made a thing.
(http://hoshi.trinitymugen.net/hoshi_gouki.png)
Title: Re: Divine WIPs
Post by: DW on March 08, 2016, 08:05:05 am
What I've seen from YT is:

CVS2: Vs. Haohmaru (though it's nothing special vs him I guess, moreso for Haohmau than Akuma)
SFA3: Vs. Gen., Evil Ryu (which you already have listed)


That's all I got right now!

Yeah, the Haohmaru thing is from him, not Akuma. Just like Vice says something to him and Chun-Li as well. Though Akuma doesn't actually interact with them. Thanks all the same though.

The only others I can think of are the Akuma vs Ryu rival cutscene in SF4, and the MvC3 series, but they were all just quotes.
I guess you make Sentinel's quote the same as Victory's Cyborg since they're both robots.

Not really looking for quotes but thanks all the same. I don't do char specific winquotes, cuz they ain't Win compatible.

How about vs oni since Akuma's ending in SFxT shows him about to take on oni, although it was just "a shadow raging against he who casts it"

Prolly not, but I appreciate the suggestion.

Akuma launches a fireball, Grant deflects with Koukenryu, they both go into the purple power pose. Simple and quick CVS style.

Something like this would be cool for the Ryu intro:

(http://i1132.photobucket.com/albums/m572/speedpreacher/akuma-purple_zps7ulde3nm.gif)

That intro sounds good. More than likely will go with that. Thanks. As for the Ryu thing... I'm not really sure what you're implying/suggesting with that gif/sprite... :confused:

I made a thing.


That reminds me... I gotta gather up and add all of these pals for him. D: Thanks.
Title: Re: Divine WIPs
Post by: SlenderMan on March 08, 2016, 11:59:12 am
you could have him in the background, jump up and land hard on the ground in front of the opponent.
Title: Re: Divine WIPs
Post by: lui on March 08, 2016, 12:09:35 pm
that sounds like an awesome idea, you should have the backround be dark and have him glow too
Title: Re: Divine WIPs
Post by: Ethereal on March 08, 2016, 01:20:10 pm
I'm not sure if that intro will work for all the stages.
One stage that comes to mind is that one Mortal Kombat stage with the acid pool...
Title: Re: Divine WIPs
Post by: luisruiz2010 on March 08, 2016, 02:22:11 pm
HELLO!!!
and how time is wait for dowload this amazings chars??:3 i love akuma and the girl back akuma :3
Title: Re: Divine WIPs
Post by: Speedpreacher on March 08, 2016, 03:52:25 pm
That intro sounds good. More than likely will go with that. Thanks. As for the Ryu thing... I'm not really sure what you're implying/suggesting with that gif/sprite...

Oh sorry the implication was to basically do Ryu's Alpha 2 ending

Akuma does that pose then punches the ground
Title: Re: Divine WIPs
Post by: BahamianKing242 on March 11, 2016, 06:33:23 am
please divinewolf make A.I for akuma. and question. howcome you dont add custom combo to your chars? and A.I that is
Title: Re: Divine WIPs
Post by: EveryonesKouhai on March 11, 2016, 06:50:26 am
please divinewolf make A.I for akuma. and question. howcome you dont add custom combo to your chars? and A.I that is

Well for starters don't ask for ai since its not that easy and isn't really what's important when making a character. Second it's his character whether he wants max mode or custom combo is up to Divine.
Title: Re: Divine WIPs
Post by: DW on March 22, 2016, 06:47:40 pm
I don't know how to code AI. Never took the time to learn unfortunately. I'm pretty sure someone will make an AI patch for him though. I'll probably never get around to learning to code it. As for Custom Combo, I don't like it, never did. This isn't something new or recent. I never had CC in my chars and never will. That stuff aside, I apologize for my lack of drive as of late. I'm not very good at multi-tasking either... :-/ I need to get around to other stuff with testing and helping peeps out in MUGEN. I'm more so apologizing to them than anyone else. I'm gonna get to it soon though I promise. Gotta knock out Akuma first:



Thanks to senorfro for the trailer/testing. I finished up all of the testing feedback and all. Gathering the pals up now. As for the intros, I'm gonna cut some of them out for now and possibly add them in the future. Plan on releasing him before this week is up.
Title: Re: Divine WIPs
Post by: Prime SC on March 22, 2016, 06:59:00 pm
Wow I love the combo ability this guy has a lot more than other characters made in this style I can't wait to play him he looks like to much fun
Title: Re: Divine WIPs
Post by: Momotaro on March 22, 2016, 08:05:48 pm
Nice progress DW.
I'm diggin' this character just like your previous ones.
Title: Re: Divine WIPs
Post by: The Sudden Rarity on March 22, 2016, 09:01:07 pm
This Akuma/Gouki looks very promising indeed.  And very combo heavy too.
Title: Re: Divine WIPs
Post by: HadeS on March 22, 2016, 09:08:19 pm
Can't wait! He's looking great, dude!
Title: Re: Divine WIPs
Post by: S. Jetstream on March 22, 2016, 10:09:18 pm
He is looking freakin great!! But won't he have his Super Gou Hadouken Rain? or dat move he had in Mwryly's.
Title: Re: Divine WIPs
Post by: PRØJECT.13 on March 23, 2016, 01:36:09 am
If I may, I have a bit of a suggestion for the Level 2 Tenma Gou Zanku. You don't have to apply it if you don't want to, but it looks a little too simple for a powered up version. It would feel better to me personally if he threw a second one right after the first, it wouldn't increase the damage or the hits from what it is now obviously.
Title: Re: Divine WIPs
Post by: morbidjoe on March 23, 2016, 01:47:47 am
its looking great
Title: Re: Divine WIPs
Post by: Flowrellik on March 23, 2016, 06:56:43 am
I admit it's so far so good. In terms of what others are stating about his tenma gou zanku, the barrage would be a good choice. In my external I did a bit of editting on Mryrly's Normal Gouki that for his EX attacks it would match his Shin versions, sorta like he did for his air Gou Hadous (2 firing down for EX). I gave his EX Hadoukens his larger Shin versions as well for more of a superiorly charged feel.
Title: Re: Divine WIPs
Post by: Suprizle on March 24, 2016, 11:19:58 pm
I'm actually excited for this. Looking clean so far. If you need testing, hit ya boy up DW!!
Title: Re: Divine WIPs
Post by: Sir Lord Alpyne on March 25, 2016, 03:36:21 pm
If I may, I have a bit of a suggestion for the Level 2 Tenma Gou Zanku. You don't have to apply it if you don't want to, but it looks a little too simple for a powered up version. It would feel better to me personally if he threw a second one right after the first, it wouldn't increase the damage or the hits from what it is now obviously.

^^--this. sometimes it's good to give a move a certain/different look to help make it feel more powerful versus just applyin' more damage to it.
Title: Re: Divine WIPs
Post by: DW on March 28, 2016, 02:58:28 am
I'm actually excited for this. Looking clean so far. If you need testing, hit ya boy up DW!!

I would have earlier, but I'm past all that now. :P Thanks, I'll get at you with future projects.



So, I already answered the question about giving him the fireball barrage super from MvC3. Check a page back. As for the other stuff: No.

You may or may not know, but I initially planned to not make any other modes... Though seeing as how so many were asking me to give him Shin type stuff, I figured I would later. Though I retracted that notion once I spoke with Victorys and he's going to make 2 other modes from my base. Feel free to talk to him about any/all suggestions you may have. 
Title: Re: Divine WIPs
Post by: The Sudden Rarity on March 28, 2016, 03:51:05 am
Ooh, if Victorys' is in on making an alternate version based off yours, I'm so watching out for all of them then ^..^
Title: Re: Divine WIPs
Post by: DW on March 29, 2016, 04:07:13 am
A quick update. I was going to release Akuma last week, but I ended up getting in contact with Infinite, so we're going to handle the special intros this weekend. During the down time, I started thinking on some things. One thing in particular that I had wanted to do long ago, but kept forgetting about it. Though recent "adventures" with Lost_Avenger(well rather a work of his) has reminded me to go ahead and finally make the change:

Spoiler, click to toggle visibilty

From now on, and I'll update all my other chars as well, special hitsparks will be blue, super will be purple. Like how it was in CvS. There's something else I wanted to look into as well. That was reducing the size of them as I heard JMM bring this up awhile ago. Recently looking them over, I kinda agree that they are a bit on the larger side. Though IDK... I'll hit him up sometime soon and sample the smaller version of them. If I like it, I'll roll with it.
Title: Re: Divine WIPs
Post by: Suprizle on March 29, 2016, 05:28:05 am
A quick update. I was going to release Akuma last week, but I ended up getting in contact with Infinite, so we're going to handle the special intros this weekend. During the down time, I started thinking on some things. One thing in particular that I had wanted to do long ago, but kept forgetting about it. Though recent "adventures" with Lost_Avenger(well rather a work of his) has reminded me to go ahead and finally make the change:

Spoiler, click to toggle visibilty

From now on, and I'll update all my other chars as well, special hitsparks will be blue, super will be purple. Like how it was in CvS. There's something else I wanted to look into as well. That was reducing the size of them as I heard JMM bring this up awhile ago. Recently looking them over, I kinda agree that they are a bit on the larger side. Though IDK... I'll hit him up sometime soon and sample the smaller version of them. If I like it, I'll roll with it.

Welcome to the color side, my friend. It's about time! ;D
Title: Re: Divine WIPs
Post by: SOLIDUS SNAKE on March 30, 2016, 12:03:32 am
Wow, this is really looking very good. If you need ports, let me know. I can cook you up a few. Good luck my fren.
Title: Re: Divine WIPs
Post by: DW on April 07, 2016, 05:51:23 pm
@BIG BOSS:

I'll take you up on that offer. Also thanks for the support.



Would someone be kind enough to provide some winquotes please? Same deal as always. Minimum 5, maximum 10, non character specific please?
Title: Re: Divine WIPs
Post by: ZaptoGames on April 07, 2016, 07:07:33 pm
For Akuma? Okay

"A weakling like yourself doesn't deserve fists to fight with!"
"Shall I dismember you to demonstrate your weakness?"
"Your body assumed its proper form when my fists tore it apart!"
"You've fulfilled your purpose in life by allowing me to end it!"
"My blows penetrate flesh and contaminate the very bones within!"
"Pathetic..."
"I am power made flesh!"
"Weaklings! Is there no one worth fighting?"
"Your powers are nothing to me!"
"To beat you is not enough, I must destroy you!"

The char is looking awesome keep the good work!
Title: Re: Divine WIPs
Post by: SOLIDUS SNAKE on April 07, 2016, 10:04:07 pm
I got your back and sent you a package. Just check your mail, good buddy.
Title: Re: Divine WIPs
Post by: The Sudden Rarity on April 08, 2016, 01:03:00 am
How about these?

"To feel your face crumple beneath my fist brings great pleasure to me."
"Flesh like paper.  Bone like glass.  Easily broken."
"With each win, the demon in me grows stronger."
"Get up, I'm not done."
"That was only a taste of my true power."
Title: Re: Divine WIPs
Post by: DW on June 30, 2016, 04:49:44 pm
Well, wanted to give a quick update of my MUGEN status. I've decided to work on Zero along with Strider Hiryu. I'm also currently working on Bathory, Sky79's reboot of that hentai vampire char. So, needless to say, I'll have my hands full for awhile. Even more so when I started looking over the SFF of Zero... MAN.... Dat shit is a mess... :-\ It's gonna take awhile to clean it up and optimize it. There's also sprites that are misaligned as well. I'm gonna need help with optimizing the pals for FX and what not. I've already started deleting shit I'm not gonna use. This is still subject for change though. I have to do clean up for Strider's SFF as well, though luckily not nearly as much as with Zero.

Not gonna lie, this is the hardest part of creation for me. Getting the SFF ready. It's better when I build it myself. Though when I'm using a different source, it becomes more trouble than it's worth sometimes... There's too much clean up going on right now, so unfortunately I don't have any pics to show. I will be spreading the work between the 3 interchangeably. For Zero, my plan is to split him into 2 different modes. He has a good amount of moves made for him, though lots of them serve the exact same purpose. I don't see the point in oversaturating him with moves that have the same functionality. So, my version will have a Normal mode, which will mostly be based off MvC3 and some MMX stuff. While the other mode will be "Dark" mode. Inspired from his "evil" appearances in MMX 5 and 6 I believe? Dark mode will be based more on TvC along with stuff from the MMX series as well.

I do have Bathory in a stable Alpha state, if anyone is interested in seeing her? Although I am coding her, she's not really my project. I want to make that clear. I'm coding her as a favor to Sky79. She has her own topic here and all. I don't have anything set in stone with Zero yet as far as moves go. With Strider, I plan to keep him mainly MvC. Though if anyone may have a suggestion regarding his games that could possibly integrate nicely into a FG genre, feel free to share. Both Zero and Strider will get the "Morrigan" treatment. Able to chain combo, though not special/super cancel from chaining. Bathory is sort of on hold for now, so over the course of the weekend, I plan to crack down and get Zero and Strider's SFFs ready to go(hopefully). Just wanted to give a heads up on my current plans.
Title: Re: Divine WIPs
Post by: lui on June 30, 2016, 04:57:44 pm
Sounds good man.

What do you mean by messy .sff's besides the misaligned sprites? Not sure what you mean by "messy"
Title: Re: Divine WIPs
Post by: DW on June 30, 2016, 05:06:26 pm
Duplicate sprites, FX pals not optimized which needlessly increases the size of the SFF(FX that should, not sharing the same pal scheme), sprites not cropped correctly, stuff just out of place in the sprites. Though that last bit is more of an OCD kinda thing, I won't lie. Everything is just...thrown in there imo. No structure or anything. It must be fixed!
Title: Re: Divine WIPs
Post by: SuliOfTheNerdVaid Suli on June 30, 2016, 05:10:08 pm
Sounds like this is gonna be a long and bumpy road, so I wish you good luck DivineWolf
Title: Re: Divine WIPs
Post by: R565 on June 30, 2016, 05:33:02 pm
The only thing I hate about making something for MUGEN is building the SFF from scratch. It gets so darn tedious to the point of boredom...
Title: Re: Divine WIPs
Post by: PeXXeR on June 30, 2016, 05:36:03 pm
Man, not being able to chain supers is a bummer, but still, hyped for them guys.
Good luck bro. Love your stuff.
Title: Re: Divine WIPs
Post by: Prime SC on July 01, 2016, 01:46:24 am
Question are u going to make his ragnarok like umvc3? And an idea for level 1 some sort of slice and dice move with his sword would be nice, like 5-6 slashes ending with his launcher and while the opponent in the air he does his teleport behind them and cuts em down. I always felt strider needed a sword super he doesn't feel right without it to me at least, but good luck man on your 10000345 character I appreciate your hard work for the mugen community!
Title: Re: Divine WIPs
Post by: DW on July 01, 2016, 01:56:09 am
Sounds like this is gonna be a long and bumpy road, so I wish you good luck DivineWolf

Thank you.

The only thing I hate about making something for MUGEN is building the SFF from scratch. It gets so darn tedious to the point of boredom...

It is boring, but not too tedious. Especially if you have some good rips w/ axis. Depending on how many sprites the char has, it only takes about 10-20 mins to complete.

Man, not being able to chain supers is a bummer, but still, hyped for them guys.
Good luck bro. Love your stuff.

Kinda makes them OP if they could cancel from chaining. In a CvS like playstyle. It worked for Morrigan, I promise it'll work for these two as well. Thanks for the support.

Question are u going to make his ragnarok like umvc3? And an idea for level 1 some sort of slice and dice move with his sword would be nice, like 5-6 slashes ending with his launcher and while the opponent in the air he does his teleport behind them and cuts em down. I always felt strider needed a sword super he doesn't feel right without it to me at least, but good luck man on your 10000345 character I appreciate your hard work for the mugen community!

Yes, his Ragnarok will be inspired from UMvC3. As for a Lv 1, I was going to use the energy slash super that Infinite gave his Strider for his old SvK game/format? I'm actually using his as base, which saves me time. Haven't thought of a name for it yet, but it'll do. I may consider it, but I don't think he needs a auto rushdown/"ranbu" like super. Ragnarok kinda already fills that role.

but good luck man on your 10000345 character I appreciate your hard work for the mugen community!

:pwn:

Eh....? Lol, well thanks for the support none the less, I appreciate it.
Title: Re: Divine WIPs
Post by: PRØJECT.13 on July 01, 2016, 02:00:16 am
Always wanted a Strider that was more focused on his swordplay and abilities rather than his gadgets and the like. Can't wait, DW!
Title: Re: Divine WIPs
Post by: JustNoPoint on July 01, 2016, 02:08:50 am
For Zero if it was me I'd extract all the sprites with axis intact and remake the sff. I'm like you, it's tough to use someone else's sff and air unless they are organized really well and aligned properly
Title: Re: Divine WIPs
Post by: DW on July 01, 2016, 02:11:27 am
Always wanted a Strider that was more focused on his swordplay and abilities rather than his gadgets and the like. Can't wait, DW!

Thanks for the support.

For Zero if it was me I'd extract all the sprites with axis intact and remake the sff. I'm like you, it's tough to use someone else's sff and air unless they are organized really well and aligned properly

Bruh! I didn't even think of that! JNP, you're my hero. That will definitely work out. Thanks!
Title: Re: Divine WIPs
Post by: Koopa901 on July 01, 2016, 02:27:27 am
Hey DW could you (well just an ideal) have the combo chaining optional, like how Infinite chars are.
Title: Re: Divine WIPs
Post by: mazemerald on July 01, 2016, 04:08:53 am
i like, but i confess i wanted to see a new face in divinewolf style.

like tessa,kenji,poison,cody or another char not more exploited in other styles.
Title: Re: Divine WIPs
Post by: lui on July 01, 2016, 04:12:19 am
"man i wanted to see you make someone i want, not someone that you actually want to make yourself"
Title: Re: Divine WIPs
Post by: Xenomic on July 01, 2016, 04:17:37 am
Oh huh. That's a surprise about Bathory. Well, think she's in good hands there then at least~ Interesting to hear that you took on the coding for her though~
Title: Re: Divine WIPs
Post by: -Ash- on July 01, 2016, 04:18:38 am
When will people learn that requesting characters to be made for them is rude?
Title: Re: Divine WIPs
Post by: Rai Tei on July 02, 2016, 03:20:01 pm
Zero Virus/Awakened Zero from MMX5 sounds cool
Title: Re: Divine WIPs
Post by: Momotaro on July 02, 2016, 11:35:26 pm
DW always make the best choice of characters, so I have absolutly no worries.
Just keep it up, bro, with the characters you want to create :)
Title: Re: Divine WIPs
Post by: Sir Lord Alpyne on July 04, 2016, 02:42:15 am
since you're basing your Hiryu more on his sword attacks versus his gadgets [tha main reason why i dig usin' Ahuron's Hiryu, you might wanna look at some of his specials as a reference], i think a good idea would be to give Hiryu a counter, usin' elements of his Savage Slash &/or boost ability from Strider 2 as its attack:

https://youtu.be/P_fNwHLZ5h4?t=1m42s

havin' tha hits/properties differ for an EX version, of course. it'd be a nice unique addition imo, as i'm sure no1's ever done that for Hiryu before iirc.
Title: Re: Divine WIPs
Post by: Darkseid DC on July 05, 2016, 08:09:33 am
we are very fortunate to have you in Mugen, all your creations are very well made
I loved the choice of characters, always nice to see more characters of capcom (CVS) that are not street fighter
good luck with the projects, definitely looking forward to this chars  :)
Title: Re: Divine WIPs
Post by: DW on July 05, 2016, 05:27:00 pm
Hey DW could you (well just an ideal) have the combo chaining optional, like how Infinite chars are.

More than likely not. I'm sorry.

i like, but i confess i wanted to see a new face in divinewolf style.

*whispers* Tell me more about these new faces...

like tessa

*nods* Mm-Hm...

kenji

*nods* Uh-huh...

POISON

:pwn:
I've failed...

Oh huh. That's a surprise about Bathory. Well, think she's in good hands there then at least~ Interesting to hear that you took on the coding for her though~

You didn't know that? I suppose it kinda went under the radar, due to Sky not being around here anymore. Anyway, thanks for the support.

since you're basing your Hiryu more on his sword attacks versus his gadgets [tha main reason why i dig usin' Ahuron's Hiryu, you might wanna look at some of his specials as a reference], i think a good idea would be to give Hiryu a counter, usin' elements of his Savage Slash &/or boost ability from Strider 2 as its attack:

[youtube]https://youtu.be/P_fNwHLZ5h4?t=1m42s[/youtube]

havin' tha hits/properties differ for an EX version, of course. it'd be a nice unique addition imo, as i'm sure no1's ever done that for Hiryu before iirc.

What...? Oh, this must have been implied with Project 13's post, which I totally didn't get all of the context on the initial read... Let me clear that up. I'm more so looking for a extra super or 2, rather than specials for Hiryu. He will retain everything from his MvC appearances. I will NOT be removing his robo minions, that's what makes him awesome imo. It's just his super loadout is a bit low and for the ones he has, they're a bit OP to be lv 1 supers in this playstyle. Hell, they even increased the gauge usage of Ouroboros and Ragnarok in UMVC3 for good reason. I myself planned to make Ouro Lv2 exclusive, along with Legion. Ragnarok will of course be his lv3. So I need one or two lv 1 supers. I'll look this over though, thanks.

PS

I haven't done anything because of the holiday weekend.... Though I'm back at it now.

#Everyone Else
Thanks for the support.
Title: Re: Divine WIPs
Post by: Lost_Avenger on July 05, 2016, 05:51:32 pm
It should be a lv 3 instead of 2 imo. For his ouro.

You might be able to make a super version of his dive or make a super out of his mvc2 chain combo? But with a special ending it? That's what I was going to do with mine anyway
Title: Re: Divine WIPs
Post by: 2Dee4ever on July 05, 2016, 06:10:06 pm
Agreed. I level 3'd it to somewhat make it fair. None can really contest with it otherwise.For lvl 1 I went the Ranbu route. That unique aerial attack from strider 2 could also be put into use..

https://youtu.be/OSwx1Qg_Vgk
Title: Re: Divine WIPs
Post by: DW on July 06, 2016, 01:24:27 am
IDK... While Ouro is a powerful super, in this setting, I don't think it warrants 3 gauges. I had also planned to nerf it a bit, in terms of how long it lasts, compared to the MvC series. 3/4's of the time is my initial thought, however if that's still too long, I'll cut it down to 1/2. Shinobi and Strider together?! My 12 year old self just fainted. Forgot the girl's name, though I know her as Taki's replacement...

Project X Zone...? Cool game. I don't think I'll give him a ranbu, though perhaps an auto combo kinda deal. I had already planned to give him the energy boost sword projectiles as a super. Which one is the unique air attack? The one where he kinda flips in place, slashing all around him as he does? If so, it'd require some edits... I won't rule it out, but the odds are kinda low unfortunately. Thanks for the input/suggestions.
Title: Re: Divine WIPs
Post by: Nexus Games on July 06, 2016, 01:45:28 am
Taki replacement = Natsu is Taki's student
Title: Re: Divine WIPs
Post by: 2Dee4ever on July 06, 2016, 02:06:41 am
You could always justify making it a lvl 3 by adding in the dash cancel(during), but whatever you have in mind works. Also that's what I meant, an auto combo. It an easy fit for a slice and dice character like him. Yup, that aerial attack is straight outta strider 2, the one he continuously uses in the video. The power up is honestly a must have. Never have I seen it done and honestly would be cool as hell to see.

How hard would it be to replicate the new Ragnarok though?
At the end of this trailer as well as the video above. Basically more slice & dice less dive kick ending. Idk it just makes the move look 1000x cooler imo, but its not necessary.
Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: PRØJECT.13 on July 06, 2016, 02:09:58 am
Yeah, I don't think Strider really has enough sprites to justify a non-samey looking Ranbu super, unfortunately. Maybe one of those samurai styled dash-through-you-wait-and-hurt-you things as a super could work. [I don't know the actual name of those things, sue me lol]

Edit: Unless you make it like Sakura's added super in Omega USF4 and make it a mix of aerial and ground attacks.
Title: Re: Divine WIPs
Post by: 2Dee4ever on July 06, 2016, 02:27:10 am
An auto combo, well you can make it however you want, wasn't really being specific on any groundwork. Everyone kinda had the same idea of him launching the opponent. I can understand only wanting one super(Ragnarok) with the run in start up.
Title: Re: Divine WIPs
Post by: Rai Tei on July 07, 2016, 03:05:03 am

POISON

:pwn:
I've failed...

in a very epic way xD
Title: Re: Divine WIPs
Post by: Xenomic on July 07, 2016, 03:08:04 am
Aye, only reason I know the project even lives is because I sometimes check over on IMT, and I didn't even hear of you working on it over there at all either (that place seems pretty dead nowadays too from the looks of things...).
Title: Re: Divine WIPs
Post by: DW on July 08, 2016, 09:03:36 pm
You could always justify making it a lvl 3 by adding in the dash cancel(during), but whatever you have in mind works. Also that's what I meant, an auto combo. It an easy fit for a slice and dice character like him. Yup, that aerial attack is straight outta strider 2, the one he continuously uses in the video. The power up is honestly a must have. Never have I seen it done and honestly would be cool as hell to see.

I'll see what I can do. Maybe I can seduce someone into whipping up an edit.

How hard would it be to replicate the new Ragnarok though?
At the end of this trailer as well as the video above. Basically more slice & dice less dive kick ending. Idk it just makes the move look 1000x cooler imo, but its not necessary.

Not hard. Just a matter of using different anims for it. Truthfully, I plan to use Ahuron's take on the move to save me time. He implemented it very well on his Hiryu.

Side Note;

My interpretation of a ranbu and auto-combo is more...technical...? I consider a ranbu attack to be like what Ryo, Kim, Robert, etc. do. Dash or run in at the foe, if it connects, they proceed to go crazy. However an auto-combo proceeds whether the initial attack hits or not. Just clarification on how I differ the two.

in a very epic way xD

:gonk:

Aye, only reason I know the project even lives is because I sometimes check over on IMT, and I didn't even hear of you working on it over there at all either (that place seems pretty dead nowadays too from the looks of things...).

I told Sky about that... I get emails from time to time when he pms me there. Though I rarely ever go there of my own accord. He had been out for several months however. We kinda just got back to it. I advised that he let people know here as well.
Title: Re: Divine WIPs
Post by: Knuckles8864 on July 09, 2016, 01:06:56 am
Got any color templates for Strider? I have a few ideas for him. But if not, take your time.
Title: Re: Divine WIPs
Post by: PeXXeR on July 16, 2016, 03:27:49 am
I'm so hype for Strider, I'm pretty sure you will make him work in a CVS environment like the rest of your cast, I can't wait.
Title: Re: Divine WIPs
Post by: Sir Lord Alpyne on July 21, 2016, 05:25:30 pm
How hard would it be to replicate the new Ragnarok though?

Truthfully, I plan to use Ahuron's take on the move to save me time. He implemented it very well on his Hiryu.

(http://www.cute-factor.com/images/smilies/onion/088.gif)

just make sure that last strike counts as 4 hits instead of 3;  an error was made there:
Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: PRØJECT.13 on July 21, 2016, 05:50:28 pm
Ahuron's Ragnarok is obviously based off of the UMvC3 incarnation of the move, so it should have three Hiryu's instead of four anyway.
Title: Re: Divine WIPs
Post by: DW on July 28, 2016, 06:30:23 pm
Got any color templates for Strider? I have a few ideas for him. But if not, take your time.

No, not currently. The SFF I'm using...I'm 80% sure it has a CS applied to it, though only like 30% certain it's Girard's CS. I'll contact him some time in the future and confirm. Once I have, I'll let you know.

I'm so hype for Strider, I'm pretty sure you will make him work in a CVS environment like the rest of your cast, I can't wait.

Thanks for the support.

just make sure that last strike counts as 4 hits instead of 3;  an error was made there:
Spoiler, click to toggle visibilty

Ahuron's Ragnarok is obviously based off of the UMvC3 incarnation of the move, so it should have three Hiryu's instead of four anyway.

^This.



Not gonna lie, I've been suffering from a SEVERE lack of motivation involving MUGEN. Though watching the trailers from KoF XIV has been peaking my interests back somewhat. Gonna put Zero on hold. Bathory is on hold as well until Sky finishes up the sprites needed for her. That just leaves Strider. Just got back to finishing up his SFF today. Got a few things to ask:

-I saw somewhere that someone had made a female sprite of Strider. Figure I can use that as an MB for him. If you know what I'm talking about, could someone help me find it please?

-Does anyone know where I can find rips of the Strider 2 PSX game?
Title: Re: Divine WIPs
Post by: sabockee on July 28, 2016, 06:42:29 pm
(http://orig06.deviantart.net/3b49/f/2013/081/9/6/female_strider_sprite_by_ryugassj3-d5yugg4.png)

this one?
Title: Re: Divine WIPs
Post by: CozySquirtle on July 28, 2016, 06:43:04 pm
http://mugenguild.com/forum/topics/strider-hakutyo-updated-boh-20131223-156053.0.html

 :S
Title: Re: Divine WIPs
Post by: DW on July 28, 2016, 06:44:32 pm
@sabockee

Yeah, that's it. Thanks. :) Now I gotta get a held up sprite and it'll be all good.
Title: Re: Divine WIPs
Post by: Moon Girard on July 28, 2016, 06:45:43 pm
also this one
http://mugenguild.com/forum/topics/hiryuko-boh-released-132874.0.html

Got any color templates for Strider? I have a few ideas for him. But if not, take your time.

No, not currently. The SFF I'm using...I'm 80% sure it has a CS applied to it, though only like 30% certain it's Girard's CS. I'll contact him some time in the future and confirm. Once I have, I'll let you know.

As far as i know all the striders that use CS are using the one i did.
Title: Re: Divine WIPs
Post by: DW on July 28, 2016, 06:51:36 pm
I'm not certain it's CS'd though. I'll send it to you soon to confirm.
Title: Re: Divine WIPs
Post by: DW on August 07, 2016, 04:38:23 am
So, it turns out the Hiryu SFF I'm using is Girard's CS, which is good. Doing the finalization stuff currently with said SFF. Mostly compiled aside from a few finishing touches. I've gotten his basic stuff done as well. Like walking, running, get hit/required stuff. Nothing of noteworthy showcase, but it is a start! I'm actually up to coding in his basic attacks. Though I need to ask about this:

(http://orig06.deviantart.net/3b49/f/2013/081/9/6/female_strider_sprite_by_ryugassj3-d5yugg4.png)

this one?

If some kind soul could please... Provide a held up sprite for the female Strider? I'm currently undergoing the finishing touches of the SFF with Girard now, and we need that sprite so he can see how it will be applied to the CS. I may have to ask in that other request thread as well to increase my chances... It'd be greatly appreciated.
Title: Re: Divine WIPs
Post by: Xenomic on August 07, 2016, 06:36:04 am
Oh hey, I remember that female Strider sprite. I could've sworn I had it as a MB long, long ago but maybe I didn't. Huh. That would work well for him for sure~ I...I wish I could help ya with the sprite but...sadly I'm no spriter for this kind of sprites. : <
Title: Re: Divine WIPs
Post by: Rai Tei on August 07, 2016, 01:12:22 pm
(http://orig06.deviantart.net/3b49/f/2013/081/9/6/female_strider_sprite_by_ryugassj3-d5yugg4.png)

Is that the only sprite he has?
If so, I doubt I'm skillful enough to make a MB out of it,
I could give it a shot though, if there are no other takers.
Title: Re: Divine WIPs
Post by: sabockee on August 07, 2016, 02:38:35 pm
Cps2 sprites are kinda new thing to me, so it probably could look a lot better, but here's my try.
(http://i.imgur.com/yxdxLhx.png)

Of course I must add this utility belt and stuff... Just wanted to ask if I am on the right track?
Title: Re: Divine WIPs
Post by: hatter on August 07, 2016, 02:47:38 pm
You are. But the shading looks CvS:

Maybe this'll help:

(http://imgur.com/ckNx2iU.gif)

EDIT: Realized I messed up on the rigth viewer arm. Tried to fix it again, but if you want, the r.viewer arm you did works better.
Title: Re: Divine WIPs
Post by: sabockee on August 07, 2016, 03:18:43 pm
(...) the shading looks CvS (...)

That's what I was affraid of :)
Title: Re: Divine WIPs
Post by: Rai Tei on August 07, 2016, 07:18:03 pm
Sprites are looking good :)
Title: Re: Divine WIPs
Post by: lui on August 07, 2016, 07:23:03 pm
(...) the shading looks CvS (...)

That's what I was affraid of :)


the reason why its cvs-ish is mainly due to the way you handled the midtones and crease details, its much, much more detailed than it needs to be, try looking at strider's gethits to see how you can simplify the details a bit more
Title: Re: Divine WIPs
Post by: Memo on August 07, 2016, 08:31:43 pm
whats good with you DW, looking forward to strider I know you gonna do him right! shit you already got my vote when this comes out.
Title: Re: Divine WIPs
Post by: sabockee on August 07, 2016, 08:38:28 pm
(http://i.imgur.com/PhtQC0z.png)(http://i.imgur.com/xSGO4WU.png)
Should look better now. Thanks Lui, thanks Hatter.
Title: Re: Divine WIPs
Post by: hatter on August 07, 2016, 08:45:25 pm
Yep, it's perfect.
Title: Re: Divine WIPs
Post by: DW on August 07, 2016, 09:50:32 pm
(http://i.imgur.com/PhtQC0z.png)(http://i.imgur.com/xSGO4WU.png)
Should look better now. Thanks Lui, thanks Hatter.

Yep, it's perfect.

YES! Indeed it is. Thank you very much. :D Sabockee coming through in the clutch lol.

@Moonbeam Girard:

There it is sir.

whats good with you DW, looking forward to strider I know you gonna do him right! shit you already got my vote when this comes out.

Whut up. Glad to see you around again bruh. Thanks for the support.
Title: Re: Divine WIPs
Post by: Moon Girard on August 08, 2016, 01:49:27 am
I was planning it to be like this but i'd rather not have to redo the whole template later on cause someone wants the boobs and thighs separate from the arms but didn't know anything till the template came out. Also i had to make the panties one solid color as Hiryu has nothing equivalent to them to share colors with. Wasn't sure if the MB should have the mask either.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/MBSHCS.png)
Title: Re: Divine WIPs
Post by: DW on August 08, 2016, 04:44:01 pm
Whatever you feel is best works for me. I'm not picky about those sorts of thing lol. Looks good to me. Have to H-flip the held up sprite though.
Title: Re: Divine WIPs
Post by: Moon Girard on August 10, 2016, 07:52:29 am
Oh i know you wouldn't care what i did it was more for the palette makers though it's the midnight bliss so i guess it doesn't really matter what the separation i do for it is.
Title: Re: Divine WIPs
Post by: DW on August 11, 2016, 07:03:24 pm
@Knuckles8864:

Here it is:

(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Strider%20Hiryu%20Template_1.png)

I'll put this on the 1st page as well.

Important Notice for Palette makers.

Girard said:
Tell them not to change the darkest color for the Robot's Body or FX as they are the same color cause i got lazy and didn't feel like changing one so changing that color to something that isn't almost black will make the FX and Robots look weird.
The MB skin should be the darkest skin colors as they would come after the regular face skin colors and the MB Teeth should be made the same color as the MB's Mask 3rd or 4th colors if they are giving the MB a mask.



Currently finishing up his normals and extra system mechanics. After which I may hold off a bit till I get the finalized SFF from Girard. Just to save myself any additional fixes I may run into.
Title: Re: Divine WIPs
Post by: Formerly Hoshi on August 12, 2016, 08:00:26 am
For the record, some of the colors are shared on the template.
(http://hoshi.trinitymugen.net/hiryuhoshipal.png)
Title: Re: Divine WIPs
Post by: Moon Girard on August 12, 2016, 03:52:25 pm
It's one of stider's pants color and one of the darker colors on the robots, and the parachute being listed as if it had it's own separation from the other things even though only the first color is separate right?

Edit:
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Strider%20Hiryu%20Template_1.png)
This should remove the color sharing on the template.
Title: Re: Divine WIPs
Post by: Knuckles8864 on August 13, 2016, 07:28:34 am
@Knuckles8864:

Here it is:

(http://i848.photobucket.com/albums/ab43/Moon-Girard/Color%20Separation/Strider%20Hiryu%20Template.png)

I'll put this on the 1st page as well.

Currently finishing up his normals and extra system mechanics. After which I may hold off a bit till I get the finalized SFF from Girard. Just to save myself any additional fixes I may run into.

Cool, thanks. I will get right on it. Just a quick question, is the bottom FX for the move where he launches that satellite at his opponents, correct?

Edit: I got you these courtesy of MvC1 and UMvC3.

Spoiler: Quotes (click to see content)

Title: Re: Divine WIPs
Post by: DW on August 14, 2016, 09:37:47 pm
Yes, the FX are also for his sword traces as well. Use Girard's updated template instead of the 1 I put up please. Thanks 4 the quotes.
Title: Re: Divine WIPs
Post by: MCX on August 15, 2016, 02:06:43 am
Tried a CvS Default, it looks like crap but here it is
(http://i68.tinypic.com/14avrt1.jpg)
Title: Re: Divine WIPs
Post by: sabockee on August 15, 2016, 12:53:04 pm
(http://i.imgur.com/yFrFXoz.png)
(http://i.imgur.com/tva0JEI.png)
(http://i.imgur.com/MQf1PEL.png)
(http://i.imgur.com/O31yRpV.png)
(http://i.imgur.com/wPDW449.png)
(http://i.imgur.com/XwxtS5d.png)
Title: Re: Divine WIPs
Post by: SOLIDUS SNAKE on August 15, 2016, 07:45:39 pm
Those are really nice, would be cool if he had a transparent scarf. I think it could be pulled off, have as a helper I think. Separted from his body, and have it's own sff.
Title: Re: Divine WIPs
Post by: Memo on August 15, 2016, 07:54:11 pm
Yo dw would you include his standing anim from mvc3? I had it before but never used it
Title: Re: Divine WIPs
Post by: Memo on August 15, 2016, 11:07:53 pm
http://naoedwin.webs.com/hiryu.gif 

this a link to the stand anim I'm talking about, I used to have it chopped up in my sff but I lost it. its cool check it out itll make your strider different than the rest!
Title: Re: Divine WIPs
Post by: 2Dee4ever on August 15, 2016, 11:18:35 pm
That's his OG stance animation. (Not mVC3)
Could also be used as a win pose. I say.. Put it to use.
Title: Re: Divine WIPs
Post by: Memo on August 15, 2016, 11:21:51 pm
That's his OG stance animation. (Not mVC3)
Could also be used as a win pose. I say.. Put it to use.

put it to use! lol nobodys strider has it I tride to use it before but I didn't know how to adapt the image to the pallet... >:(
Title: Re: Divine WIPs
Post by: Flowrellik on August 15, 2016, 11:53:11 pm
Figure I dish out a few pals for old time sake
Strider Blodia (Jin Satome + Blodia)
(http://i1012.photobucket.com/albums/af249/flowrellik/Mugen/Flowrellik-%20Strider%20Blodia_zpskfniiu18.png) (http://s1012.photobucket.com/user/flowrellik/media/Mugen/Flowrellik-%20Strider%20Blodia_zpskfniiu18.png.html)
Strider Z.W.E.I. (Soul Calibur's ZWEI)
(http://i1012.photobucket.com/albums/af249/flowrellik/Mugen/Flowrellik-%20Strider%20Zwei_zpsurkigvpf.png) (http://s1012.photobucket.com/user/flowrellik/media/Mugen/Flowrellik-%20Strider%20Zwei_zpsurkigvpf.png.html)
Strider Hyabusa (Shinobi + Shinobi III Mechagodzilla  *Yes it had it* )
(http://i1012.photobucket.com/albums/af249/flowrellik/Mugen/Flowrellik-%20Strider%20Hyabusa_zpsg8ibgr7x.png) (http://s1012.photobucket.com/user/flowrellik/media/Mugen/Flowrellik-%20Strider%20Hyabusa_zpsg8ibgr7x.png.html)
Title: Re: Divine WIPs
Post by: TotalDramaXtremist on August 16, 2016, 09:00:53 am
Time for my Strider palette contributions.........

Xtremist
(http://i.imgur.com/rnnxpbH.png)
Orochi Chris KOF 2K2 Color C
(http://i.imgur.com/2gSLuq2.png)
Shin Hiryu
(http://i.imgur.com/yX2fzHw.png)
Cherry Lime
(http://i.imgur.com/xjfPGKX.png)
Carolina Hurricanes
(http://i.imgur.com/uWyu70b.png)
Zombie Hat
(http://i.imgur.com/8p4eg8h.png)
Mochi Platter
(http://i.imgur.com/W0VISwr.png)

Zombie Hat and Mochi Platter palette references used from here:
http://www.colourpod.com/post/128023651363/zombie-hat-submitted-by-scienceisanart-eff4f0
http://www.colourpod.com/post/125753270876/mochi-platter-submitted-by-witchysharks-82685d
Title: Re: Divine WIPs
Post by: Moon Girard on August 20, 2016, 07:52:03 pm
Captain Commando, Strider Hien, Android 17, Link(Hyrule Warriors), Namco x Capcom Palettes and 3 Customs. I also fixed the MB's hair mask problem that's apparent on the Link one just didn't fix it on the template.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_CapCom.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Hien.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_A17.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_HWLink.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_NxC.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Stealth_1.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_VK_1.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_StriderPurple.png)
Title: Re: Divine WIPs
Post by: Sir Lord Alpyne on August 21, 2016, 01:06:19 am
i kinda wish that tha leggings & chaps [outer legs/inner thighs] were separated on Hiryu as well, like how tha MB color is; this'll open up more color possibilities. i know it'll look great, cuz they did this for Hiryu's outfit for tha 2014 game that came out [an awesome game, i might add], & it work'd well. also, not only could you find various colors to apply to Hiryu in-game from findin' symbols of other fallen Striders [like Hien], but 1ce you find'em all, you could also customize his colors yourself [i made a pretty sweet Magneto color for him 1ce this unlock'd, heh].

Title: Re: Divine WIPs
Post by: DW on August 21, 2016, 03:48:35 am
Tried a CvS Default, it looks like crap but here it is

C'mon man. Don't be like that. You gotta have some gusto! Looks good to me. Thanks for the contribution, I appreciate it.



:smitten:

Those are really nice, would be cool if he had a transparent scarf. I think it could be pulled off, have as a helper I think. Separted from his body, and have it's own sff.

I didn't understand at first why you said this, then I saw some full gameplay of Strider 2014, and now I do. That's effort I'm not willing to put in, but I appreciate the suggestion.

Yo dw would you include his standing anim from mvc3? I had it before but never used it

Well, you were already informed, though yeah, that's his stance from the PSX Strider 2 game. I don't think it will animate correctly with his default anims, but, if Girard is willing to CS it so it can be applied to the SFF, I'll at least add it to the SFF. I may play around with it and make an alt air to accommodate the stance, if it doesn't work out though, it'll just be there in the SFF.

Figure I dish out a few pals for old time sake


Time for my Strider palette contributions.........

Captain Commando, Strider Hien, Android 17, Link(Hyrule Warriors), Namco x Capcom Palettes and 3 Customs. I also fixed the MB's hair mask problem that's apparent on the Link one just didn't fix it on the template.

Thanks for the pals. I appreciate it.
Title: Re: Divine WIPs
Post by: Memo on August 21, 2016, 05:21:06 am
I'm cool with it being in the sff, I can swap the stance animation myself if you include it
Title: Re: Divine WIPs
Post by: Moon Girard on August 21, 2016, 03:17:16 pm
Well, you were already informed, though yeah, that's his stance from the PSX Strider 2 game. I don't think it will animate correctly with his default anims, but, if Girard is willing to CS it so it can be applied to the SFF, I'll at least add it to the SFF. I may play around with it and make an alt air to accommodate the stance, if it doesn't work out though, it'll just be there in the SFF.

I guess i could since after doing one sprite the rest is copying everything but the scarf and hair
Title: Re: Divine WIPs
Post by: PeXXeR on September 24, 2016, 11:27:21 pm
I have all of your chars except, Eliza, cause I tought she was gonna be a Shoto, I downloaded her and my jar hit the floor.
Good job sir, you're stuff is just amazing, cant wait to get my hands on strider.
Srry for the bump I had to..
Title: Re: Divine WIPs
Post by: DW on September 26, 2016, 07:02:28 am
Thanks for the support.



Well... I've been busy with other stuff for awhile. then, 2K17(NBA) just dropped like a week ago, so I had to grind all the way up from a 55 to an 85 overall currently with 20 badges(Sharpshooter archtype SG). TBH though, I've felt like I've wasted time with 2K17... I liked 16, but this one isn't cutting it for me. IDK... Should have gotten KOF XIV instead Anyway, I've gone away from that now, and I'm working on Strider again. I've completed all his required stuff and all ground normal attacks. During the course of this week, I'll knock out his air attacks, systems mechanics, grabs, then perhaps a special or 2. Once I reach that point, I'll have some pics to show and a beta to dish out.

Gonna try and get him done before late October, as Xenoverse 2 is coming out the 25th I believe, and I'll disappear once more. Also, fuck Sony for no Bethesda mods....
Title: Re: Divine WIPs
Post by: Jadeeye on September 26, 2016, 11:29:18 am
Also, fuck Sony for no Bethesda mods....
Indeed, the main reason for many people don't get the Special Edition.
Title: Re: Divine WIPs
Post by: SNT on September 26, 2016, 01:06:38 pm
Giving Special Ed away for free to people who already have the base game on Steam doesn't help either. And frankly, looking at some of the Skyrim mods available I can totally understand why Sony don't want none.
Title: Re: Divine WIPs
Post by: DW on October 05, 2016, 02:46:27 am
:gonk:



At any rate, I was thinking of making a change I wanted to make a long time ago. I never use C,A, or P grooves in CvS. The only one I kinda use is C, though I find N far superior. I wanted to swap out Parry for Just Defense. Parrying is ok, though in CvS and in general imo, JD is the superior ability. In CvS, if I remember correctly, Parrying doesn't give you any meter when performed, also, if you mistime it, you get punished badly. However, with JD, it built meter, gives you back life, AND doesn't punish you if you mistime it. I left Parry alone initially when making stuff in MUGEN, even though in CvS I prefer JD. Though to be fair, I can use them both proficiently enough, and since it can be manipulated/buffed here(i.e. give meter on success), I as I said left it alone. As it is useful. IDK... I suppose Strider will be the test subject.
Title: Re: Divine WIPs
Post by: Jesuszilla on October 05, 2016, 02:49:16 am
Parrying gives you meter, just not life like JD does. JD gives you both meter and a tiny bit of life. It's also safer in that the worst you can really do is just guard regularly.

The thing with Just Defend vs. Parry is that parrying is meant to be more of an offensive tactic, to punish the other player if you succeed due to the longer pause time. Just defense is more of a defensive tactic to allow you a little more time to think while regaining life (and thus, more time) and power.
Title: Re: Divine WIPs
Post by: Niitris on October 05, 2016, 02:59:50 am
You're not missing anything by not playing P.

Parrying would be buffed if it was more like 3S, where you had a wider window and could parry from block stun.
Title: Re: Divine WIPs
Post by: DW on October 05, 2016, 03:10:10 am
I believe P groove was buffed a bit in the GC version of the game though right? I only played that one like once or twice. Though yeah, I know P groove is trash. Ah, my bad about the Parry giving meter, as I said, I couldn't remember. :P Though yeah, I know it's more of a strategic thing in terms of being offensive or defensive. I'm still on the fence about it. Buffing the window of Parry to 3S standards sounds nice "on paper" so to speak, but the pacing of CvS was faster. Which is why I assume they cut the window down a bit.
Title: Re: Divine WIPs
Post by: Jesuszilla on October 05, 2016, 03:15:24 am
They buffed it in EO, yes, but it was still trash if not only for the fact that your meter still builds up slow as old people fuck.
Title: Re: Divine WIPs
Post by: PeXXeR on October 20, 2016, 01:55:08 pm
Dunno if this is how its supposed to be I have not played CVS in ages, but Mai's crouching low punch and low kick are slow very slow, Mai is the only one of your chars that has this issue. This is a very common thing in mugen chars for some reason.

Video of what I mean.
https://vid.me/rSUu

Watch the end 10 seconds Its clear there.
Title: Re: Divine WIPs
Post by: DW on October 21, 2016, 02:52:39 am
Rapid time cancelling.

Yeah, I know I didn't give it to her. Mainly due to her inherent speed, she's faster than any other char I've made... Well, aside from Psylocke(and currently Strider). I'll more than likely give it to LK but not LP, due to it's range. There's several things I want to add to Mai in the future. Like a function or 2 inspired from her DoA5 guest appearance. I'll get around to it eventually. She can still link cr.LKs and LPs, so it's not a big deal. 
Title: Re: Divine WIPs
Post by: PeXXeR on October 21, 2016, 03:23:03 am
Yep  LK seems fine, I get the LP part. The DoA5  stuff sounds dope. Dude, your gonna make me learn coding AI just for your stuff, lol.
Title: Re: Divine WIPs
Post by: DW on November 03, 2016, 05:17:48 pm
Well, now that I've had my fill of 2k17 and Xenoverse 2, no more distractions!:

Spoiler, click to toggle visibilty

Big and definitely small pic are just place holders for now. I'm pretty much done with every special that doesn't involve helpers. Wall cling will not be implemented, as I didn't even find the ability useful in the VS series. Along with no upward angled versions of Excalibur. Also to reiterate, he can chain normal attacks, though if he does, he can NOT super/special cancel from chaining. Same as how Morrigan was handled. All basic attacks/throws, required stuff, and system mechanics are done. Would have shown off the MB, but I ain't got the finalized SFF yet with the extra stuff in there yet.

I have a idea for a custom Lv 1 super, but don't have it completely ironed out yet. Don't know what to name it either... :-\ IDK, we'll cross that bridge when we get to it.
Title: Re: Divine WIPs
Post by: Speedpreacher on November 03, 2016, 05:32:17 pm
I have a idea for a custom Lv 1 super, but don't have it completely ironed out yet. Don't know what to name it either... :-\ IDK, we'll cross that bridge when we get to it.

Throw it out here when the time comes, let the peanut gallery take a stab at it
Title: Re: Divine WIPs
Post by: Momotaro on November 03, 2016, 05:50:16 pm

Badass screens, Buddy!
What are the values of your scalling ratio? Just asking.
Title: Re: Divine WIPs
Post by: MCX on November 03, 2016, 07:11:07 pm
I redid that hideous palette that I made.

CvS Default
(http://i.imgur.com/6laCi4g.png)
Title: Re: Divine WIPs
Post by: DW on November 03, 2016, 08:04:07 pm
Thanks for the pal update.



@Ned
X is .8333, Y is unchanged.
Title: Re: Divine WIPs
Post by: Momotaro on November 03, 2016, 09:31:45 pm
Thanks, seems good.
Title: Re: Divine WIPs
Post by: PRØJECT.13 on February 24, 2017, 06:04:18 am
I hope it wouldn't be frowned upon to bump this topic by submitting two palettes I made for Strider.

(http://i.imgur.com/ChJSkYq.png)

(http://i.imgur.com/US9wgJU.png)

They're both palettes I've made for Syn's Strider and converted for this. I'd have submitted a lot more but I wasn't satisfied the others I made and I ran into creator's block making original ones, lol..
Title: Re: Divine WIPs
Post by: DW on February 24, 2017, 07:40:30 pm
It will not. Thank you for the pals. Also for reminding me to grab them all up.
Title: Re: Divine WIPs
Post by: DW on April 06, 2017, 06:18:47 pm
I'm not dead:



Special thanks to senorfro for the vid. I can't say for sure when he'll be done, as there are other things he needs aside from just coding. Though I'm hoping I can finally get him done this month. Along with me updating all my other chars as well. I had a special intro commissioned from Hatter with my Mai against him(not implemented yet). I may also have a special intro with my Psylocke as well.
Title: Re: Divine WIPs
Post by: Shadic12 on April 06, 2017, 06:20:30 pm
Nice.
Title: Re: Divine WIPs
Post by: HUNGRY WOLF on April 06, 2017, 06:35:32 pm
About damn time DW! Haha jokes aside, he looks dope. Looking forward to it as usual!
Title: Re: Divine WIPs
Post by: Momotaro on April 06, 2017, 11:27:29 pm
Nice to see you're still kicking, man!
I can't wait to see your Strider in action.
Title: Re: Divine WIPs
Post by: 【MFG】gui0007 on April 08, 2017, 08:24:07 pm
I'm really excited for this!
Title: Re: Divine WIPs
Post by: Memo on April 08, 2017, 09:56:04 pm
Oh wow that strider looked like someone totally new, I'm diggin those
New attacks he looks tough.  Can't wait for this one.
Title: Re: Divine WIPs
Post by: PeXXeR on April 08, 2017, 10:53:11 pm
I use all of your stuff, I am hype for strider and all the updates. Thanks, cant wait.
Title: Re: Divine WIPs
Post by: Odb718 on April 09, 2017, 11:27:40 am
DW, I'm working on a palette. Is your Transparency/Addition on the FX 256,256? I figure it is, but I'm just making sure.

----
(http://i.imgur.com/crlVIym.png)
Title: Re: Divine WIPs
Post by: DW on April 10, 2017, 12:15:51 am
About damn time DW! Haha jokes aside, he looks dope. Looking forward to it as usual!

Nah, that's real talk mang. I've been procrastinating like crazy. I need to stop fucking around. Thanks.

Nice to see you're still kicking, man!
I can't wait to see your Strider in action.

I'm really excited for this!

Oh wow that strider looked like someone totally new, I'm diggin those
New attacks he looks tough.  Can't wait for this one.

Thanks.

I use all of your stuff, I am hype for strider and all the updates. Thanks, cant wait.

Thanks. I'll actually release all the updates before Strider. Some time soon this month. I already finished Skullo. I'm on the fence about how to handle Psy though. I'm leaning towards just giving her chain combos. Man, shots out to Kamekaze man. He got over 100 chars and he still keeps them up to date. I'm bitching with only like a 5th of what he's done.

DW, I'm working on a palette. Is your Transparency/Addition on the FX 256,256? I figure it is, but I'm just making sure.


Yeah, I am. Thanks for the pal, I appreciate it.
Title: Re: Divine WIPs
Post by: PeXXeR on April 10, 2017, 02:04:29 am
I thought psy was tight af, with no chains. Her combos are cool as hell like they are now. Either way, glad to see all these updates coming out.
Title: Re: Divine WIPs
Post by: ShiroTori on April 10, 2017, 02:41:39 am
I'm for Psylocke having chain combos. I think it fits the VS characters in this and similar styles, like Froz's Wolverine and your Strider.
Title: Re: Divine WIPs
Post by: SOLIDUS SNAKE on April 10, 2017, 02:55:37 am
Looking forward to him, reminds me of Syn version Strider. Which was great, in his own right and I know your version shall not disappoint either. Good luck and keep it rocking, just another one of your fan's.lol
Title: Re: Divine WIPs
Post by: senorfro on April 10, 2017, 03:44:58 am
Unless it's something to like how SF3 is, I don't think Psylocke needs chain combos.  Maybe do a poll
Title: Re: Divine WIPs
Post by: Speedpreacher on April 10, 2017, 04:02:59 am
Poll would ultimately be frivolous, Wolf's probably 2/3 to a decision as we speak

Best way to sway him is to plead your case
Title: Re: Divine WIPs
Post by: davismaximus on April 10, 2017, 04:10:13 am
[greed]Why not both, selectable in a config file? [/greed]
For real though, def looking forward to Strider, looking real good.
Title: Re: Divine WIPs
Post by: Jesuszilla on April 10, 2017, 04:14:10 am
It makes sense for Psylocke to have chain combo, actually. People kind of expect that with Marvel characters, and it's not like CvS2 didn't make a chain combo exception for Morrigan since the Darkstalkers games had them too.
Title: Re: Divine WIPs
Post by: Jadeeye on April 10, 2017, 04:18:01 am
Chain combo is ok but may need to reduce some special/super cancel. For my gameplay, I did it with some character such as Wolverine by Froz to keep it balance with other chars.
Title: Re: Divine WIPs
Post by: -Whiplash- on April 10, 2017, 04:51:47 am
It makes sense for Psylocke to have chain combo, actually. People kind of expect that with Marvel characters, and it's not like CvS2 didn't make a chain combo exception for Morrigan since the Darkstalkers games had them too.

and Kyosuke had a launcher, though IIRC, he could only do one hit after it.
Title: Re: Divine WIPs
Post by: Jesuszilla on April 10, 2017, 04:56:32 am
Nope, Kyosuke could (theoretically) do a full Hunter chain in the air after it hit, though realistically you're only going to get 3-4 hits in the air.
Title: Re: Divine WIPs
Post by: PeXXeR on April 10, 2017, 11:53:32 am
A suggestion, why not apply all the updates you have planned for her, besides the chains, put her up for people, add the chains and let people decide, if its not to big of a work load that is.
Title: Re: Divine WIPs
Post by: lui on April 10, 2017, 05:58:26 pm
the thing is chain combo's affect the balance of the entire character and that shouldn't be overlooked on

go with morrigan's system, chain combo's but no canceling into specials and supers unless its just the light variants.
Title: Re: Divine WIPs
Post by: Niitris on April 10, 2017, 06:38:16 pm
I think Psy should be able to cancel into specials too, but limit her magic series convention as a tradeoff. Like, make it P>K or L>M>H, instead of the full hunter chain. Chun can do the full chain in the Vs series, but she was more limited in SFA.
Title: Re: Divine WIPs
Post by: DW on April 10, 2017, 08:05:48 pm
Unless it's something to like how SF3 is, I don't think Psylocke needs chain combos.  Maybe do a poll

Not happening. I don't do polls. That was a one time deal.

Poll would ultimately be frivolous, Wolf's probably 2/3 to a decision as we speak

Best way to sway him is to plead your case

You know me so well. :heart:

[greed]Why not both, selectable in a config file? [/greed]
For real though, def looking forward to Strider, looking real good.

Not happening.

Thanks.

It makes sense for Psylocke to have chain combo, actually. People kind of expect that with Marvel characters, and it's not like CvS2 didn't make a chain combo exception for Morrigan since the Darkstalkers games had them too.

I know. That's why I'm thinking on it in the first place. I figured at first it was fine. It still is for the most part, but I can understand that Psy has always been able to chain in every FG she's been in. Playing with my current build of her could be a bit off settling.

Chain combo is ok but may need to reduce some special/super cancel. For my gameplay, I did it with some character such as Wolverine by Froz to keep it balance with other chars.


the thing is chain combo's affect the balance of the entire character and that shouldn't be overlooked on

go with morrigan's system, chain combo's but no canceling into specials and supers unless its just the light variants.

I appreciate the notation and all, but "this ain't my first rodeo." I know to make compensation for making adjustments. You can be assured that I will, cuz I've already have with other chars.

A suggestion, why not apply all the updates you have planned for her, besides the chains, put her up for people, add the chains and let people decide, if its not to big of a work load that is.

Not happening. It's one way or the other.

I think Psy should be able to cancel into specials too, but limit her magic series convention as a tradeoff. Like, make it P>K or L>M>H, instead of the full hunter chain. Chun can do the full chain in the Vs series, but she was more limited in SFA.

Yeah, that's what I was going to do. L>M>H
Title: Re: Divine WIPs
Post by: HexagoN on May 02, 2017, 01:38:09 am
Since you told me that you accept pals I try to make some, sorry for the delay.
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Tried to made these as a military camouflage inspired palettes, the colors are not exactly correct though.
Spoiler, click to toggle visibilty

Hope you enjoy it! Thanks!  ;D
Title: Re: Divine WIPs
Post by: DW on May 05, 2017, 04:38:26 pm
Thank you. I'll be sure to include these in her update.
Title: Re: Divine WIPs
Post by: Odb718 on May 05, 2017, 08:08:22 pm
I really dig the camouflage outfit
Title: Re: Divine WIPs
Post by: BahamianKing242 on May 06, 2017, 12:54:39 am
Thank you. I'll be sure to include these in her update.

what will the updates be?
Title: Re: Divine WIPs
Post by: DW on May 06, 2017, 03:10:36 pm
Various things. For Psy in particular is the addition of chain combo.
Title: Re: Divine WIPs
Post by: HexagoN on May 06, 2017, 07:34:05 pm
I really dig the camouflage outfit

Thanks!Glad to read that!  ;D

Various things. For Psy in particular is the addition of chain combo.

Oh chain combo! That's great!
Title: Re: Divine WIPs
Post by: Bluekuma on May 06, 2017, 08:59:46 pm
i got a question for strider, will he have chain combos?
Title: Re: Divine WIPs
Post by: BahamianKing242 on May 07, 2017, 04:16:43 pm
Various things. For Psy in particular is the addition of chain combo.

oh ok cool!
Title: Re: Divine WIPs
Post by: DW on May 08, 2017, 03:57:40 pm
i got a question for strider, will he have chain combos?

Yes
Title: Re: Divine WIPs
Post by: HexagoN on May 09, 2017, 01:08:52 am
Sorry, i didn't realized I post two wrong palettes.Hmm I knew it something was wrong... :thinking:

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: DW on May 17, 2017, 06:35:09 pm
I'm dumb and blind, so help me out. I'm not seeing a difference between the above pals and these:

LEON said:
Spoiler, click to toggle visibilty

Do you update them? Are they meant to be replaced?



Got around to implementing this today:
Spoiler, click to toggle visibilty

Special thanks to Hatter and Froz. I'm thinking of possibly giving him some special intros against some other ninja type fighters. Like (my)Psylocke, Maki, and Guy possibly...? IDK though, may end up scrapping those. Cuz I'd have to patch someone's Maki(prolly both H's and Rajaa's) and PotS's Guy... And... I'm too lazy to do that...
Title: Re: Divine WIPs
Post by: Speedpreacher on May 17, 2017, 08:00:49 pm
Put the code in a notepad and call it a day

If it's a character that's not getting updated, the copypasting only has to be done once and any active creator isn't going to avoid the two seconds to add the intro the next time they update
Title: Re: Divine WIPs
Post by: HexagoN on May 17, 2017, 08:49:49 pm
I'm dumb and blind, so help me out. I'm not seeing a difference between the above pals and these:

LEON said:
Spoiler, click to toggle visibilty

Do you update them? Are they meant to be replaced?

yeah,The Fx and ninja outfit colors are changed. My bad, I didn't said what it was.
Title: Re: Divine WIPs
Post by: Sir Lord Alpyne on June 12, 2017, 03:21:03 pm
Hiryu's lookin' good D-Wubbya.

I've been procrastinating like crazy. I need to stop fucking around.

 i'm in this same boat witcha god; i've got mad projects just sittin' dusty cuz i done got lazy about'em, ugh. i need to cut that shit out also.

Spoiler, click to toggle visibilty

mmmmm-mmm-mmm, smexy as phukk! that's my new pal for'er! :thumbsup:
Title: Re: Divine WIPs
Post by: HexagoN on June 13, 2017, 12:31:16 am
mmmmm-mmm-mmm, smexy as phukk! that's my new pal for'er! :thumbsup:

Thanks! Nice to read you like it! ;D
Title: Re: Divine WIPs
Post by: PeXXeR on June 15, 2017, 09:15:23 pm
Wolf, If you don't mind me asking, what changes are you planning for Rock and Mai ?
Really looking forward for the updates.
Title: Re: Divine WIPs
Post by: SOLIDUS SNAKE on June 16, 2017, 12:13:50 am
I hope he can put in them new moves from the current build of kof.
Title: Re: Divine WIPs
Post by: Shadic12 on June 16, 2017, 12:33:36 am
I'm down for the new moves they look dope and it would be probably easy to replicate.
Title: Re: Divine W.I.P.'s
Post by: Nemephosis on June 22, 2017, 08:55:18 am
le dampir go offtopic and show le progress on aska...
dat move!!!!

(http://i.imgur.com/W60qn2d.png)


i made those betwen yesterday and today if i could have a whole free RL month i could finish the sprites, well this project shouldn't take soo much; just alil of patience i want this one to be made within this year...

Good combination of CVS Yuri sprite and Aska editing.
Nicely done.
I might give a little update on details later. ;)
I think the process will be very fast, since your spriting skills are even better these days!!

Keep it up!
PM me if you need somthing more.

Cool! :) Looking good. I look forward to more progress on her. No rush/pressure though. Take all the time you need. She'll definitely be done this year. ;)

Was this character ever finished? I can't seem to find it. Sorry to be a bother to you guys. :B
Title: Re: Divine WIPs
Post by: DW on June 26, 2017, 05:17:12 am
Wolf, If you don't mind me asking, what changes are you planning for Rock and Mai ?
Really looking forward for the updates.


There's nothing really "game changing" so to speak. It's mainly just system updates and tweaks. I did give Rock's EX Reppuken OTG properties now though. Inspired from Maximum Impact. I've given a few other chars tweaks to some of their moves as well. I'll be releasing them soon.

Was this character ever finished? I can't seem to find it. Sorry to be a bother to you guys. :B

Hell naw! (https://www.youtube.com/watch?v=JdKI1wj-JpI)
Title: Re: Divine WIPs
Post by: lui on June 26, 2017, 05:21:13 am
are you planning on implementing jnp's command buffering system anytime soon? it's useful and also fixes the reverse command bug
Title: Re: Divine WIPs
Post by: DW on June 26, 2017, 05:33:53 am
No, don't know anything about that. I ain't been here for like 2 months. Don't even know what you're talking about.
Title: Re: Divine WIPs
Post by: ,mem on June 26, 2017, 05:40:14 am
He's talking about this. http://mugenguild.com/forum/topics/new-explod-based-buffer-system-180279.0.html
Title: Re: Divine WIPs
Post by: DW on June 26, 2017, 05:46:11 am
Not gonna lie, 5 seconds in and I lost all interest. I don't have enough Mugen "mojo" in me to deal with that right now(especially not 20x over). So, no. I won't rule it out, but I'm not dealing with any superfluous stuff right now.
Title: Re: Divine WIPs
Post by: Memo on June 26, 2017, 05:51:58 am
Its pretty easy to do but it should wait regardless because I think I've found
A bug in it and you would also need to config the command orders a bit
For the input prioritys to feel right, I just finished changing the order of the
Commands and I'm trying to find a fix for a bug with dashing right now.

but its easier to do than vans system really is, its something someone else can
Probably patch up for you later
Title: Re: Divine WIPs
Post by: Nemephosis on June 26, 2017, 11:53:59 am

Was this character ever finished? I can't seem to find it. Sorry to be a bother to you guys. :B

Hell naw! (https://www.youtube.com/watch?v=JdKI1wj-JpI)

damn, that's really too bad, she looks great. Alright then, thank you for the definite answer anyway!
Title: Re: Divine WIPs
Post by: DW on July 30, 2017, 04:34:16 am
I got a little burnt out working on Hiryu. It's cool though, I'm still working on him. Really all that's left is for me to add the rest of his intros and winposes. I needed to do something else though, and just step away from Hiryu for a bit. I talked with Uncle(Froz) about advice/tips with learning how to CS. Along with looking over big bro Infinite's tutorial on the matter. I managed to catch on pretty quick crazy enough, and ended up doing this:

Spoiler, click to toggle visibilty

@Froz: @Infinite Intel.:

You guys are awesome. :D

Thanks a million for your great tips and tutorial. I definitely would have burned myself out, had I not taken your advice Uncle. What with focusing on one separation part through multiple runs. There's one thing you didn't tell me though Uncle... and that's to not bite off more than I can chew! The tummy separation was kinda a pain in the ass. Though I'm hoping it'll allow some more dynamic pal options. So far, I've CS'd:

-Shirt
-Tummy
-Legs
-Shoes

What's left is:

-Eyes
-Hat
-Lips/Mouth
-Choke Collar
-Armband

These won't be much problem though. Small accessories/details like these are easy to knock out, once you get the hang of it. I don't know how to make one of them fancy pal templates, though I'm not finished finalizing it just yet, so it's all good. I'll see if Uncle will be willing to hook up one for me, and possibly teach me how to do it myself. Also Uncle, there are a few things I want to go over with you involving the finalization of her. I'll be hitting you up soon.
Title: Re: Divine WIPs
Post by: Prime SC on July 30, 2017, 05:07:24 am
I'm gonna have to check out infinites cs tut cuz ive tried 2 so far and neither have worked for my char, cant wait for your strider though
Title: Re: Divine WIPs
Post by: PeXXeR on July 30, 2017, 08:27:59 am
Looking good bro, and I thought Poison was CS'ed xD

PS, great avatar.
Title: Re: Divine WIPs
Post by: DW on July 30, 2017, 04:21:31 pm
I'm gonna have to check out infinites cs tut cuz ive tried 2 so far and neither have worked for my char, cant wait for your strider though

http://mugenguild.com/forum/topics/easy-quick-color-separation-tutorial-149123.msg1734566.html#msg1734566

It should be stickied. It's a great and easy to learn tutorial.

Looking good bro, and I thought Poison was CS'ed xD

PS, great avatar.

No way! Not only is it just as simple as a CS with her, because the sprites have a lot of errors here and there. Misplaced pixels/colors sharing wrong and what not. You'll definitely see the difference once I'm finished. Thanks.
Title: Re: Divine WIPs
Post by: Odb718 on July 31, 2017, 08:18:30 pm
It's a good tutorial, but it literally only shows how to use 2 tools in Fighter Factory 3. FF3 is such a great tool it's ridiculous.
Keep up the awesome work DW.
Title: Re: Divine WIPs
Post by: sethzel on July 31, 2017, 11:26:04 pm
You change the gameplay you add moves like sf4 tkvssf?
Title: Re: Divine WIPs
Post by: DW on August 01, 2017, 03:55:28 pm
It's a good tutorial, but it literally only shows how to use 2 tools in Fighter Factory 3. FF3 is such a great tool it's ridiculous.
Keep up the awesome work DW.


Thanks for the support. I have to grab up that nice stage you made.
You change the gameplay you add moves like sf4 tkvssf?

Did you sprite new moves for her for this to even be considered?
Title: Re: Divine WIPs
Post by: sethzel on August 01, 2017, 07:12:31 pm
It's a good tutorial, but it literally only shows how to use 2 tools in Fighter Factory 3. FF3 is such a great tool it's ridiculous.
Keep up the awesome work DW.


Thanks for the support. I have to grab up that nice stage you made.
You change the gameplay you add moves like sf4 tkvssf?

Did you sprite new moves for her for this to even be considered?

No to by honest but is in my plans. Sorry i have nothing for her right now
Title: Re: Divine WIPs
Post by: Momotaro on August 01, 2017, 11:33:11 pm
It's true that Poison would be even better with some of her SFIV-SFXT moves as well.

BTW, Nice CS project DW! And good luck for the details left! :)
Title: Re: Divine WIPs
Post by: Formerly Hoshi on August 03, 2017, 06:07:50 pm
If you're looking to make a template, I can take care of that. I'd just need a handful of sprites that show all of her colors in some form overall. If you're interested, once you're finished separating, lemme know.
Title: Re: Divine WIPs
Post by: DW on August 03, 2017, 06:47:03 pm
No to by honest but is in my plans. Sorry i have nothing for her right now

No need to apologize. I can't add anything that isn't available. So, we'll just have to wait until something happens.

It's true that Poison would be even better with some of her SFIV-SFXT moves as well.

BTW, Nice CS project DW! And good luck for the details left! :)

TBH, the only thing I would really want are her projectile move, and mostly are her normals adapted to this spriteset. Though this spriteset in itself needs some fine tuning. The CS will help, but that's the extent of my abilities. Overall though, I like what's here more than her SFxT/etc. appearance. I like the whip/Bison wheel kick/etc., it just needs to be refined. At any rate, it's just a pipe dream now. Thanks for the support.

If you're looking to make a template, I can take care of that. I'd just need a handful of sprites that show all of her colors in some form overall. If you're interested, once you're finished separating, lemme know.

Thank you, I will do that. I'm currently separating her lips/mouth/teeth now. Finished her eyes and hat a few days ago.
Title: Re: Divine WIPs
Post by: DW on August 26, 2017, 06:09:08 am
Well here it is:

*Refer to page 87*

Special thanks to Uncle for the clean up and template. There is a few other things I want to do with her before uploading her. Thanks to Jweezy34, I got her SFxT voices now. Gonna use her Jap voices. I also may make an alt CMD that makes her commands more like aforementioned game. Projectile changed to a QCF, Wheel Kick changed to a QCB. Maybe also make s.MK(far) cancellable...? IDK, we'll see.
Title: Re: Divine WIPs
Post by: lui on August 26, 2017, 06:13:25 am
I also may make an alt CMD that makes her commands more like aforementioned game. Projectile changed to a QCF, Wheel Kick changed to a QCB. Maybe also make s.MK(far) cancellable...? IDK, we'll see.

please do, I really would use poison a lot more often if her commands were like this
Title: Re: Divine WIPs
Post by: DW on August 26, 2017, 06:19:24 am
Yeah, I dusted off the old SFxT for voice confirmation with me making a new snd and all. I completely forgot that her cmds were fairly simple in the game. I complicated them for unknown reasons... :( I may not even bother with an alt, and just make it default. I'll never make her play exactly like that game, but she may as well have familiar cmds to it.
Title: Re: Divine WIPs
Post by: Alther Primus on August 26, 2017, 08:26:33 am
That's a very nice Poison CS!  I'll admit that the Projectile FX confuse me a bit, so I'll probably update these once the update's out, but here are some pals for it anyways (if you're accepting)
Spoiler: ArcSys DS (click to see content)
Spoiler: Agent of Evil (click to see content)
Spoiler: Remixed Heart (click to see content)
Spoiler: Superstar (click to see content)
Title: Re: Divine WIPs
Post by: SOLIDUS SNAKE on August 26, 2017, 10:01:20 am
Great news, looking forward to the update of her.
Title: Re: Divine WIPs
Post by: DW on August 26, 2017, 03:23:07 pm
That's a very nice Poison CS!  I'll admit that the Projectile FX confuse me a bit, so I'll probably update these once the update's out, but here are some pals for it anyways (if you're accepting)

Thanks! Yeah... If there is one thing I do want from her official moves, it's her projectile, and replace this current one. I'm confused myself! I'll add these and post a few pics of her throwing it, so you can get a look in advance. Also of course I'm accepting pals lol. I need them! Nice pals btw, and thanks for them.
Title: Re: Divine WIPs
Post by: DW on August 27, 2017, 01:39:47 am
Quick update to the template:

(http://i.imgur.com/d7lMnkx.png)

I edited her cr.HP, adding Haohmaru's slash FX:

Spoiler, click to toggle visibilty

That has been added to the template. Also, her projectile disperse animation shares with the slash FX. So I recommend having said slash FX, and her projectile color have matching(or as close as it can be) colors. As to not look a bit strange. Though honestly, it doesn't matter too much.

@Alther Primus:

What you did with the projectile looks fine:

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: MCX on August 27, 2017, 03:25:50 am
Made 3 pals for you,,I'm lazy as hell

Default
(http://i.imgur.com/CeHXwNK.png)
Alternate default
(http://i.imgur.com/i6blPpX.png)
Custom
(http://i.imgur.com/nxq51ev.png)
Title: Re: Divine WIPs
Post by: DW on August 27, 2017, 05:08:34 pm
Thank you. I appreciate it.
Title: Re: Divine WIPs
Post by: Momotaro on August 27, 2017, 07:13:23 pm
gorgeous pals!
Awesome CS!
Title: Re: Divine WIPs
Post by: HexagoN on August 27, 2017, 11:58:45 pm
I came up with these pals here:
Spoiler, click to toggle visibilty
Spoiler: alt. version (click to see content)

And I wanted to try something different:
Spoiler, click to toggle visibilty

It's pretty fun creating pals for her. Nice work DW!!  :thumbsup:
Title: Re: Divine WIPs
Post by: DW on August 28, 2017, 01:21:09 am
Aye! Nice pals, thank you.
Title: Re: Divine WIPs
Post by: PeXXeR on August 28, 2017, 07:09:04 pm
Good job on the CS man, I would make some Pals, but people that are way better then me got you covered. Cant wait to see her in motion. You people are insane these pals are SICK.
Title: Re: Divine WIPs
Post by: DW on August 28, 2017, 07:16:32 pm
I uploaded her not too long ago.
Title: Re: Divine WIPs
Post by: PeXXeR on August 28, 2017, 07:34:52 pm
awesome, grabbing her asap. Please, leave a post when you update your chars bro, also digging the new CMD and SND,she looks and sounds so much better, thanks !

Edit
Oh you did, I apologize, I missed it.
Title: Re: Divine WIPs
Post by: PeXXeR on August 30, 2017, 02:16:23 am
Wolf, I suggest taking a peek at Mai's crouching low punch, the way as is right now, its either too slow to come out or it does not even come out at all, Im dropping combos left and right cause of it :/
what I mean
https://vid.me/4Mskj
To get this combo as is in the video I feel its like luck based, its not that you cant cancel it fast like the rest of your chars its the speed that it comes out dunno if I make snese but hey.

To get this to work in a proper match Its near impossible for me, none of your other chars have this issue, I know she has a bit more range with it but why not make it lets say the same speed as any of your other chars but does not have the rapid punch thing, or just lower the range of it and make it fast nvm that the sprite is a tad bit longer

its a its like a gabmle to me half the time it comes out late, the other half time it does not come out at all and some times it does not even chain.
I dunno, just feels weird to me. For a crouching normal it should not be so iffy.


To give you an example, I can do this with rock everytime in most situations, but with Mai its random
https://www.youtube.com/watch?v=o9vrRf-z6pU
Title: Re: Divine WIPs
Post by: DW on August 30, 2017, 04:52:34 am
Redownload and try her now.
Title: Re: Divine WIPs
Post by: PeXXeR on August 30, 2017, 05:27:19 am
Perfect, now I can nail it everytime, thanks man!
Title: Re: Divine WIPs
Post by: HexagoN on September 07, 2017, 01:57:57 am
Good job on the CS man, I would make some Pals, but people that are way better then me got you covered. Cant wait to see her in motion. You people are insane these pals are SICK.

Hey @PeXXeR don't give up bro! She is pretty fun to create pals, you should definitely try.  ;D
Title: Re: Divine WIPs
Post by: davismaximus on September 07, 2017, 04:02:03 am
Here's a couple two tree pals for Poison:
Sasha Banks
(https://i.imgur.com/tdpJkb7.png)
Chyna
(https://i.imgur.com/dGylLYw.png)
Shulk
(https://i.imgur.com/anlWSjQ.png)
Title: Re: Divine WIPs
Post by: DW on September 09, 2017, 02:52:08 pm
Thanks for the pals. I haven't watched wrestling in years, so I had to google Sasha Banks. :P For some reason, I can see these on my phone, but not on my PC.... :-\
Title: Re: Divine WIPs
Post by: davismaximus on September 10, 2017, 11:46:03 pm
Weird, they show up on my end - I can send the .act files if you need those.

Here's a few customs:
Steampunk
(https://i.imgur.com/DqD82ko.png)
Angelic
(https://i.imgur.com/MCvqiwl.png)
Contagion
(https://i.imgur.com/clnus7F.png)
Title: Re: Divine WIPs
Post by: DW on September 11, 2017, 03:05:18 am
Nah, it's a problem on my end. My PC is trash... :-\ I can get them regardless though, and I can see them now. Thanks again.
Title: Re: Divine WIPs
Post by: lui on September 13, 2017, 05:50:59 am
With strider and poisons update done, does this all mean that you'll do the Lord's work and finish zero next???? :DDD
Title: Re: Divine WIPs
Post by: Shadic12 on September 13, 2017, 07:12:46 am
Question answered:
Hey DW are you planning on working on Zero after Strider or you already have someone else in mind for the next WIP?

I'm actually gonna get back to work on the collab project I was doing with @Sky79:
The female vampire char. I was working on her for awhile, but progress got halted. Sky asked if I could get something going by Halloween. I told him no promises, but I'll see what I can do. So, I stop procrastinating with Hiryu and am putting other stuff on hold for now.
Title: Re: Divine WIPs
Post by: lui on September 13, 2017, 07:43:23 am
daaaaaaaaaamn okay. oh welp, I hope that char turns out great!

I hope you get the chance to finish zero sometime in the future wolf :)
Title: Re: Divine WIPs
Post by: lui on September 14, 2017, 07:50:18 pm
http://www.mediafire.com/file/e111gyf9u68rc8g/DivineLilith+JAP+sounds.rar

hey DW just letting you know that I made a JAP voicepack for your Lilith awhile ago. you think you can include it in a future update for her as an alternate .snd?
Title: Re: Divine WIPs
Post by: DW on September 26, 2017, 06:29:55 am
With strider and poisons update done, does this all mean that you'll do the Lord's work and finish zero next???? :DDD

Lol... I'm afraid I'll have to remain a heathen for a bit longer. :(

http://www.mediafire.com/file/e111gyf9u68rc8g/DivineLilith+JAP+sounds.rar

hey DW just letting you know that I made a JAP voicepack for your Lilith awhile ago. you think you can include it in a future update for her as an alternate .snd?

I added it long ago when I updated them all in June. :P
Title: Re: Divine WIPs
Post by: DW on May 01, 2018, 04:52:51 am
Looking for some assistance with these two CS:



Anyone(s) wanna help me out please?

@Froz:
Are you still around? Did you ever look over Lilith? Along with the other stuff I asked you?



I plan on making Morrigan's CS as extensive as Lilith... Though she has like double the sprites, and it's a bit upsetting with certain things. Like the upper ear/head wing...things. I'm not sure if I'm gonna do the same for Morrigan, though unfortunately, as can be seen in the above pic, I already separated the upper inner wing for her. Aside from just this, I could use some help with some other palette/sprite related stuff. If anyone is willing.
Title: Re: Divine WIPs
Post by: Aldo on May 01, 2018, 06:11:48 am
I believe Quickfist is color separating spritesets through commission so that could be an option if you have some money to spare.

Title: Re: Divine WIPs
Post by: DW on May 01, 2018, 06:34:31 pm
Why would I pay someone to do something I can do myself? Let me be more descriptive with what I've done: It's harder to get some of the finer details on these two for me, due to some overlapping stuff sharing colors. However, I've done 90% of Lilith, aside from the things I don't want to mess up/am asking for help for. I'm about 30% done with Morrigan, though I plan to get her to the same amount as Lilith, before anyone would assist. If no one is willing to help, I'll eventually just do it myself. It'll just take a lot longer.
Title: Re: Divine WIPs
Post by: O Ilusionista on May 01, 2018, 08:02:28 pm
Quote
Why would I pay someone to do something I can do myself?
Time, which is equal money.
Title: Re: Divine WIPs
Post by: DW on May 01, 2018, 08:09:06 pm
Time does not equal money. You can get back money you lose or spend. You can NEVER get back time lost. Anyway, I'm not here to talk about that. If you're not posting to offer assistance, just don't bother.
Title: Re: Divine WIPs
Post by: Rai Tei on May 05, 2018, 11:18:00 pm
Time does not equal money. You can get back money you lose or spend. You can NEVER get back time lost.

That's quote material right there though.
Title: Re: Divine WIPs
Post by: Inactive user on May 06, 2018, 12:39:37 am
your work are amazing... i like your hitspark style.
Title: Re: Divine WIPs
Post by: DW on June 24, 2018, 10:07:00 pm
Thanks to Duke of Corvus' help with finishing them, Lilith and Morrigan's CS are complete. Here's Lilith:

-waiting for update-

Also, thanks to davismaximus for providing templates. He hasn't gotten around to Morrigan just yet, though once he does, I'll put her's up as well. Their updates will include the CS sprites, along with any pals contributed. I need a minimum of 12 for each. 
Title: Re: Divine WIPs
Post by: The Sudden Rarity on June 24, 2018, 10:41:46 pm
Yay!  Proper CSing for Lilith and Morrigan ^..^
Title: Re: Divine WIPs
Post by: DW on June 27, 2018, 01:49:00 am
Yeah, though things are looking pretty barren around here. At any rate, Davis is updating the temp for Lilith, so I'll hold off and put that one up when it's ready.
Title: Re: Divine WIPs
Post by: DW on July 14, 2018, 06:05:38 pm
Here's the finalized template for Lilith:

(https://i.imgur.com/SnGBggd.png)

May not get anything, but I'll put it up anyway. Same as before, special thanks to Duke of Corvus and davismaximus for the help.
Title: Re: Divine WIPs
Post by: Trololo on August 07, 2018, 01:08:58 pm
Hey, Pal. Sorry for an almost necro, but I'm hyping here for Sagat's release for SF5, so get yourself SF5 palettes. xD
(https://i.imgur.com/h449Exw.png)(https://i.imgur.com/D6nhpgQ.png)(https://i.imgur.com/JMCh8CO.png)(https://i.imgur.com/wtvUSer.png)(https://i.imgur.com/ZZPSXtt.png)(https://i.imgur.com/1rxhzOm.png)(https://i.imgur.com/dGbCEAT.png)(https://i.imgur.com/5cKo3gN.png)(https://i.imgur.com/oYqPNqI.png)(https://i.imgur.com/nYUYA0p.png)
;Edit=========================================================
BTW, about Sagat. I just noticed that you have unseparated scar in Group 400 (Crouching LP and MP).
Title: Re: Divine WIPs
Post by: M206 on August 07, 2018, 01:59:42 pm
whoooaaa!!
these are really great!! can i use them in my sagat too?? :) :)
Title: Re: Divine WIPs
Post by: Trololo on August 07, 2018, 02:00:24 pm
whoooaaa!!
these are really great!! can i use them in my sagat too?? :) :)

Go in your own thread. They're already there and adapted for your CS too.
Title: Re: Divine WIPs
Post by: DW on August 07, 2018, 07:11:25 pm
Thank you for the pals. I'll be sure to include them in his updates. Also, I'll fix the scar colors.
Title: Re: Divine WIPs
Post by: DW on August 10, 2018, 06:40:10 pm
Alright, so thanks to JMorph for helping me with updating Strider's SFF, here is the finalized pal temp:

(https://i.imgur.com/VNPQqkB.png)

If you made pals for him before, could you please update them to this template? New pals are always accepted as well. I do know how to update pals, but my process is more more than likely very unproductive(I suppose for lack of a better term on my part). It takes me way too much time for just one pal. So, if no one does update/make new ones, I'll just pick 6 of them to update, and that'll be that. No big deal either way. Just know I gave the opportunity before releasing his updates. :P
Title: Re: Divine WIPs
Post by: PRØJECT.13 on August 11, 2018, 03:00:41 am
That's gonna take a hella while for me cause that's 31 palettes I myself need to update.
But I will take up this challenge. Why? Because it is my duty!

(https://i.imgur.com/eXbKBfv.png)

Edit: Actually, there are a lot of colors that are shared on the template, and a lot of other specks that are from colors that aren't even connected. The previous template might actually have been better...
Title: Re: Divine WIPs
Post by: DW on August 11, 2018, 05:03:51 am
Try this?:

(https://i.imgur.com/9i52NYu.png)

I don't see how there would be problems with the other temp, because I literally have that in his SFF now. This template here is the same essentially, but doesn't have the fixes to the robo helpers I've done. As you can see with them being colored oddly. There were shades that weren't separated on them, but I've since fixed that. What program are you using for it? I know with I use FF3, and some times you have to invert the pal scheme, so it'll look right.

EDIT: Actually yeah, you're right. Some colors got messed up. Disregard this for now, I'll see about fixing it.
Title: Re: Divine WIPs
Post by: Jmorphman on August 11, 2018, 05:08:33 am
Unfortunately, the some kind of mishap happened to the sprites way back when they were first separated, and caused a few colors to "unseparate" and be shared with one another. This new template is just showing what the palettes will actually look like on the mixed up sprites, so people can adjust the palettes that they made already accordingly. In certain cases, the old palettes might look the same, or nearly the same as they did on the old template, but others might look glaringly weird (like how the template has weird yellow blotches on the robots and glider).
Title: Re: Divine WIPs
Post by: DW on August 11, 2018, 05:20:35 am
This kinda means I need to re-separate them... :-\ Just made a quick mock pal for the most part, and yeah... His arm bands now share with his belt and there may be more... What bad luck... This just means it'll take that much longer to update him... I really wish Girard didn't CS him so much... 



@Project.13:

Do me a favor? Make a pal with the temp that shows me all the errors please? I know his arm bands/belt share now, if anything else, a pal showing it will help the process go quicker.
Title: Re: Divine WIPs
Post by: PRØJECT.13 on August 11, 2018, 07:48:18 am
Managed to get it done.

(https://i.imgur.com/VNk9JsM.png)

From what I can see, it's the wrist wraps and the metal belt that share, as well as the darkest shade of his soles and his arm harness thing sharing with each other, as well as some general specks. Something else that kind of irks me on the palette, some of the slots on both his and the MB's mask and scarf are switched, mainly the two darkest shades of each, as well as his inner belt [the red one.]
Title: Re: Divine WIPs
Post by: DW on August 11, 2018, 04:49:26 pm
Damn son... I had pretty much finished his updates too... I really don't feel like dealing with this right now, so unfortunately, I'm gonna skip over Hiryu. Kinda getting tired of CSing stuff. I'm just gonna move on to Juli. I'll come back to Hiryu...whenever.
Title: Re: Divine WIPs
Post by: DW on September 23, 2018, 05:26:54 am
So, I'm coming close to being done with Mai's updates. Along with some other updates that I'll go into more in the corresponding thread when the time comes. After Mai, I'll start on Morrigan. So here's her new template if anyone is interested:

(https://i.imgur.com/AOcG9Hi.png)

Special thanks to Duke of Corvus for the template and help with finishing her off. I'll try to convert all her old pals to this new CS, but no promises. I couldn't even manage to do that with Lilith, and she had far less pals. :P I'll more than likely just pick my fave 12 to convert from her old pals. Any new pals will be included in her update.
Title: Re: Divine WIPs
Post by: beterhans on September 23, 2018, 03:32:57 pm
So, I'm coming close to being done with Mai's updates. Along with some other updates that I'll go into more in the corresponding thread when the time comes. After Mai, I'll start on Morrigan. So here's her new template if anyone is interested:

(https://i.imgur.com/NpKvngX.png)

Special thanks to Duke of Corvus for the template and help with finishing her off. I'll try to convert all her old pals to this new CS, but no promises. I couldn't even manage to do that with Lilith, and she had far less pals. :P I'll more than likely just pick my fave 12 to convert from her old pals. Any new pals will be included in her update.

I think I already did that.
Title: Re: Divine WIPs
Post by: DW on September 23, 2018, 09:23:24 pm
I'm guessing you posted that, under the assumption that this is something I'm working on, as opposed to something that's already done. Has been for months and when I posted months ago asking for help when completing her, the only responses I got were to commission someone to help me, and other irrelevant stuff. Telling me that is irrelevant, because whether you CS'd her as well, it doesn't matter now. It would have been nice to know 4-5 months ago. Though it's already done now. So I don't get why you posted. It's not like I'm just gonna throw away what I've done. It is what it is.
Title: Re: Divine WIPs
Post by: HexagoN on October 02, 2018, 07:46:11 pm
Made some palettes for Morrigan
Spoiler, click to toggle visibilty
Hope you like it! ;D
Title: Re: Divine WIPs
Post by: DW on October 03, 2018, 02:33:05 am
Thank you for the pals. I do indeed like them very much.
Title: Re: Divine WIPs
Post by: DW on April 04, 2019, 06:08:48 pm
So, I outsourced this fix, cuz I was too lazy to do it myself:

(https://i.imgur.com/z4fBPmT.png)

Special thanks to Quickfist and his sister. Still, I need it tested! So @Project.13:
If you would be so kind... Or anyone for that matter. Test this and see if everything is looking alright. I'll be tagging everyone who made pals for him soon. To update your pals if you want, can't say I didn't say anything. If not, I'll just pick 6 and that'll be it.
Title: Re: Divine WIPs
Post by: PRØJECT.13 on April 05, 2019, 05:59:33 am
(https://i.imgur.com/EhFA7nc.png)

A lot of the colors are still shared in places they really shouldn't be. The outline of his hands is shared with the 3rd color for the robots, the 3rd color of the shirt has some shared pixels in the scarf somehow, the darkest color on the sprite of the belt straps is shared with his soles, and the first colors of the arm wraps and the metal belt share. The colors of the scarf are also still switched around, the darkest color is in the second spot while the middle color is last.
Title: Re: Divine WIPs
Post by: QuickFist on April 05, 2019, 06:21:43 am
That must be in the template, because I fixed that on the actual SFF
Title: Re: Divine WIPs
Post by: NDSilva on April 06, 2019, 08:33:47 am
Well... Here's my try at fixing the template, based on the feedback from @Project.13:


(https://i.imgur.com/8Fqlzhn.png)


Although the scarf color spots weren't really swapped because I'm... not sure if they're supposed to be like that? :S

@QuickFist: can you confirm if the darkest scarf colors still go according to the template, or if you switched/fixed them while editing Hiryu's sprites?
Title: Re: Divine WIPs
Post by: HadeS on April 06, 2019, 05:37:41 pm
The scarf colors have always been swapped. Since the beginning of this CS. It wasn't QuickFist.
Title: Re: Divine WIPs
Post by: NDSilva on April 06, 2019, 06:13:18 pm
Hmmn, OK, just wanted to know...... cuz maybe QuickFist actually fixed those spots in every sprite of his SFF;

(now I see that, not only the scarf itself, but his face/mask would need the same treatment in this case)



Anyway, template on my previous post was updated, and one cosplay palette was made:


May Lee
(https://i.imgur.com/c0KiQ3v.png)
Title: Re: Divine WIPs
Post by: DW on April 06, 2019, 07:16:22 pm
This is the template Quickfist sent me:

http://www.mediafire.com/view/e4rdytv9cwmd6d4/template.png/file

So this is the one that should be used. The scarf colors are swapped, but it doesn't matter really. You'll just have to color them in way they need to be to look right. The 2nd color actually being the darkest shade. Hiryu has been more trouble than he's worth honestly. So hopefully this is good, so I can finally move on from him.
Title: Re: Divine WIPs
Post by: NDSilva on April 07, 2019, 12:26:10 am
Ah ok, I thought so. I agree, as long as palettes can easily be made, the current color index is good as it is.


Well then, I just pasted some of my minor edits into QuickFist version of the template:

(https://i.imgur.com/ObqjMDO.png)

I seriously hope this shall be the final and definitive template for Hiryu. >_<
Title: Re: Divine WIPs
Post by: PRØJECT.13 on April 07, 2019, 01:45:14 am
Well dang, I just finished transferring four of the palettes to the other template and making a new one. Don't want them to go to waste so I'mma post them here all the same.

Spoiler, click to toggle visibilty

If the template Silva posted becomes official, then I'll be using that for the rest of the palettes I update and any new ones I happen to make. Not now though, a man needs his rest =P
Title: Re: Divine WIPs
Post by: DW on April 07, 2019, 06:12:10 pm
No, you're good P13. I'm gonna put this up just in case Quickfist wants to free up space in his MF:

(https://i.imgur.com/nYVPXYc.png)

**IMPORTANT NOTE**

In the case of coloring Hiryu's scarf and waist wrap, the 2nd shades for each respective piece is actually the darkest shade. This does NOT effect palette making, just adjust accordingly!

This is the definitive one. It's the same as the other one, it's just I'm hosting it now. Use this one PLEASE! I don't want to go through any more nonsense with this. Just added and applied the above pals. Everything is golden. It's been a long time coming, but now I'm finally free! All I gotta do is add a winpose and intro to finish him off.
Title: Re: Divine WIPs
Post by: PeXXeR on April 07, 2019, 08:50:13 pm
With Strider almost done that means all of  your chars were updated. Congratz the updates are really good all around, well worth the wait.

Title: Re: Divine WIPs
Post by: PRØJECT.13 on April 09, 2019, 01:06:10 pm
Four more palette updates this time. I tried something new with the update method, so let me know if there's anything wonky with the template or anything.

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: NDSilva on April 09, 2019, 02:10:31 pm
^dat Scorpion palette, mang. :ninja:



(https://i.imgur.com/CJHoW0g.png)

My take on Arcade Strider / Strider Shinden
Title: Re: Divine WIPs
Post by: DW on April 09, 2019, 05:06:39 pm
With Strider almost done that means all of  your chars were updated. Congratz the updates are really good all around, well worth the wait.

Thanks.

Four more palette updates this time. I tried something new with the update method, so let me know if there's anything wonky with the template or anything.

They're all good, just applied them. Thanks.

My take on Arcade Strider / Strider Shinden

Thanks.



@sabockee:
@Moon Girard:
@MCX:
@Odb718:
@TotalDramaXtremist:
@Hoshi:
@Flowrellik:

As promised, I am alerting the others who contributed pals for him. The above template is legit and everything has been fixed. So, if you want, you can update your pals with the above template.
Title: Re: Divine WIPs
Post by: NDSilva on April 09, 2019, 07:03:24 pm
Strider Raiga

(https://i.imgur.com/wpFfZwm.png)

It's quite interesting how Hiryu's MB somehow gets closer to the Strider 2014 design. :P
Title: Re: Divine WIPs
Post by: sabockee on April 09, 2019, 08:36:30 pm
(https://i.imgur.com/1HK2xGc.png)
(https://i.imgur.com/0akw909.png)
(https://i.imgur.com/z8KEWoB.png)
(https://i.imgur.com/DzQQLtZ.png)
(https://i.imgur.com/TUAq0Kq.png)
(https://i.imgur.com/rqcrJLg.png)
Title: Re: Divine WIPs
Post by: PRØJECT.13 on April 09, 2019, 10:37:09 pm
^dat Scorpion palette, mang. :ninja:



(https://i.imgur.com/CJHoW0g.png)

My take on Arcade Strider / Strider Shinden

Forget the Scorpion palette, that Arcade Strider is dope! Definitely gonna be playing with that one when this gets finished!

Major Palette Dump Incoming: Some updates and some new.

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: NDSilva on April 10, 2019, 01:13:42 am
^Thanks, bro! :tongue3: And those custom palettes are really badass, btw.



1 more cosplay pal:

(https://i.imgur.com/kLzOJw3.png)

Galford (Samurai Shodown)
Title: Re: Divine WIPs
Post by: PeXXeR on April 10, 2019, 02:47:05 am
Man, those pals are sick !

Dunno where to post this so I'll just ask you here.

I was fucking about with Rock and noticed he had a juggle after the raising storm, is that so we can cancel into the level 2 raising storm ?
I tried chaining it into a Raising tackle to no avail.

Also the run jump punch ( DB any kick) can it chain with some normals ? I cant seem to chain it. I tried chp clk into the ex run punch to raising storm but it was not chaining.

A cosmetic thing as well, in Garou( unsure how it is in CVS) Rock flips his hair after every heavy blow not just hypers and specials but that's whatever.

Here's a video it will be a a lot better to understand.
https://streamable.com/356q2
The video does not end after I taunt xD
Title: Re: Divine WIPs
Post by: GTOAkira on April 10, 2019, 03:31:27 am
I love the colors sabockee use on his pal they always make the character pop up so well
Also great job on the Galford pal
Title: Re: Divine WIPs
Post by: BahamianKing242 on April 10, 2019, 04:28:00 am
oh wow those pals are sweet!
Title: Re: Divine WIPs
Post by: NDSilva on April 10, 2019, 07:48:41 am
(https://i.imgur.com/CPAoSkc.png)

Ibuki (Pocket Fighter + UMvC3 mix)
Title: Re: Divine WIPs
Post by: Odb718 on April 10, 2019, 09:24:38 am
I'm getting mixed results when I try to transfer my palette over. I've tried the simple method of just reversing the palette order. But it almost looks like some of the sprites have changed. Did you edit the sprites in the palette @DW:?


----
(https://i.imgur.com/2iWprUj.png)
You can see there are some pixels on his legs using the wrong colors. Am I using the wrong template?
Title: Re: Divine WIPs
Post by: DW on April 10, 2019, 05:25:27 pm


Thanks for the pal.



Thank you for the updates.



Same, thanks for the updates.



Thanks.

Man, those pals are sick !

Dunno where to post this so I'll just ask you here.

I was fucking about with Rock and noticed he had a juggle after the raising storm, is that so we can cancel into the level 2 raising storm ?
I tried chaining it into a Raising tackle to no avail.

Also the run jump punch ( DB any kick) can it chain with some normals ? I cant seem to chain it. I tried chp clk into the ex run punch to raising storm but it was not chaining.

A cosmetic thing as well, in Garou( unsure how it is in CVS) Rock flips his hair after every heavy blow not just hypers and specials but that's whatever.

Here's a video it will be a a lot better to understand.
https://streamable.com/356q2
The video does not end after I taunt xD

-He doesn't have a juggle after Raising Storm. Lv1 Shine Knuckle just has a higher juggle point allowance, that's why one of the hits connect while p2 is floating down from Lv1 RS. You'll have to super cancel to reset the juggle points and have another super combo as you want.

-EX Rage Run can combo from close stand HP and close stand HK. It may be able to combo from possibly cr.MK during a counter hit, as p2 will be in a longer hitstun duration. The non EX version can't combo at all, it's too slow. It's an overhead after all, and that's how it operates.

-The hair flip anim is based off his CvS incarnate.



Thank you.

I'm getting mixed results when I try to transfer my palette over. I've tried the simple method of just reversing the palette order. But it almost looks like some of the sprites have changed. Did you edit the sprites in the palette DW?

----
You can see there are some pixels on his legs using the wrong colors. Am I using the wrong template?

I didn't edit anything. You might be using the wrong template. Use the one in my above post. Scroll up and you'll see.
Title: Re: Divine WIPs
Post by: NDSilva on April 11, 2019, 12:06:54 am
Just a few updates this time, and a brand new palette - more references to the Strider 2014 :P

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: MCX on April 11, 2019, 04:17:20 pm
Nice pals guys, DW I will update my pal as soon I have some time
Title: Re: Divine WIPs
Post by: Lurker on April 11, 2019, 06:59:49 pm
I was bored so I made these two:

Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: DW on April 12, 2019, 03:15:07 am
Just a few updates this time, and a brand new palette - more references to the Strider 2014 :P

Spoiler, click to toggle visibilty

Thanks.

Nice pals guys, DW I will update my pal as soon I have some time

Cool, no rush.

I was bored so I made these two:

Spoiler, click to toggle visibilty

Thanks.
Title: Re: Divine WIPs
Post by: DW on May 02, 2019, 04:50:47 pm
I fixed some issues that Morrigan was having with the darkest shade of her wings. This mainly affects her various winposes, as her main sprites don't actually use said shade. Though it follows suit to her wings colors scheme. I knew about this months ago, but was lazy, and didn't decide to fix it, until bis1994 made the extra winpose outfit for her. At any rate, I updated her template to reflect these fixes/additions, in case anyone is interested:

(https://i.imgur.com/m7RJ4Fh.png)

Title: Re: Divine WIPs
Post by: EgyLynx on May 02, 2019, 08:44:02 pm
One collective said her Lilith Sailor... or are that ? Anyway... great template... well... i mean nice and... fun look...

Title: Re: Divine WIPs
Post by: BahamianKing242 on May 03, 2019, 05:40:40 am
DW is it ok to redownload strider now? is he complete with updates?
Title: Re: Divine WIPs
Post by: DW on May 03, 2019, 05:46:20 am
He is complete, but hasn't been uploaded yet to TM. I need JZ to change the format for me. I'll announce it in the update thread when he's been uploaded.
Title: Re: Divine WIPs
Post by: BahamianKing242 on May 03, 2019, 07:00:08 pm
ok thanks!
Title: Re: Divine WIPs
Post by: DW on May 05, 2019, 04:44:01 am
Another quick palette update. This time for Jill:

(https://i.imgur.com/Kktw3kP.png)

And yes, this is real and has been uploaded.
Title: Re: Divine WIPs
Post by: oraora? on May 06, 2019, 02:14:52 pm
jill in sandwich  :mlol:
Title: Re: Divine WIPs
Post by: DW on May 14, 2019, 02:26:57 am
@Speedpreacher:  We back baby...?

So, it's been a LONG time since I've done anything. Honestly, I can't really guarantee anything but I've been trying to motivate myself to work on something. There are several things I have thought of. Will probably never get to them, but we'll see. At any rate, I figured I'd go ahead with a char I always wanted to make, Kyosuke:

(https://i.imgur.com/XbQCe7B.png)

Special thanks to Infinite for the CS assist, Sethzel for the MB, and Hades for the small pic. Right now, he's just in a prepped state. I haven't coded anything, though he is all set mostly. Some misc tidbits, but those aren't important so early on. I'll go over moveset and all that once I get further along.

 

Title: Re: Divine WIPs
Post by: The Sudden Rarity on May 14, 2019, 03:12:34 am
Ooh, Kyosuke ^..^ I like Kamekaze's (I believe it's theirs), but I wanna see what you can do with him.
Title: Re: Divine WIPs
Post by: oraora? on May 14, 2019, 03:53:06 am
@Speedpreacher:  We back baby...?

So, it's been a LONG time since I've done anything. Honestly, I can't really guarantee anything but I've been trying to motivate myself to work on something. There are several things I have thought of. Will probably never get to them, but we'll see. At any rate, I figured I'd go ahead with a char I always wanted to make, Kyosuke:

(https://i.imgur.com/XbQCe7B.png)

Special thanks to Infinite for the CS assist, Sethzel for the MB, and Hades for the small pic. Right now, he's just in a prepped state. I haven't coded anything, though he is all set mostly. Some misc tidbits, but those aren't important so early on. I'll go over moveset and all that once I get further along.
I have a feeling that you will make Kyosuke next after you updated all your characters  :mlol: Kyosuke is my favorite character too  :truestory:
Title: Re: Divine WIPs
Post by: drewski90 on May 14, 2019, 04:04:53 am
@Speedpreacher:  We back baby...?

So, it's been a LONG time since I've done anything. Honestly, I can't really guarantee anything but I've been trying to motivate myself to work on something. There are several things I have thought of. Will probably never get to them, but we'll see. At any rate, I figured I'd go ahead with a char I always wanted to make, Kyosuke:

(https://i.imgur.com/XbQCe7B.png)

Special thanks to Infinite for the CS assist, Sethzel for the MB, and Hades for the small pic. Right now, he's just in a prepped state. I haven't coded anything, though he is all set mostly. Some misc tidbits, but those aren't important so early on. I'll go over moveset and all that once I get further along.

 



I see you're working on kyosuke, keep it up
Title: Re: Divine WIPs
Post by: PeXXeR on May 14, 2019, 08:50:29 pm
Awesome, another quality char coming in ! Good luck, looking forward to progress.
Title: Re: Divine WIPs
Post by: Speedpreacher on May 15, 2019, 12:40:57 am
I knew you'd get around to him eventually

I said it then and I'll say it now, Kyosuke is a character that I think is straight in your wheelhouse
Title: Re: Divine WIPs
Post by: Momotaro on May 15, 2019, 11:00:52 am
only good stuff can happen!
Title: Re: Divine WIPs
Post by: NDSilva on June 02, 2019, 03:17:10 am
(This is a remake of a 5 years old palette... :P)


(https://i.imgur.com/DD4SUna.png)
Trigun


Also... there's a considerable amount of incosistences for this particular template, like spots sharing the same color, and colors that seem to be used for something in the index but aren't represented in the sprite samples. Just a heads-up, maybe it's worth pointing it out.

I can help you in fine-tuning the palette template or even the .SFF's palette index, if you want; :)
Title: Re: Divine WIPs
Post by: DW on June 03, 2019, 05:14:37 pm
I didn't check, though I don't think there's any issues. Since you offered though, sure, I'll send him to you soon. Also, thanks for the pal.
Title: Re: Divine WIPs
Post by: DW on August 16, 2019, 04:18:42 am
So, I ended up getting further along with Kyosuke's progress, than originally projected. Here's some pics:

Spoiler, click to toggle visibilty

Everything aside from Super Shadow Cut Kick, Super Cross Cutter, and Final Grade Remix is done. Super Cutter is kinda done, but not really. Not 100% sure how I'm gonna go about coding it. Kyosuke's wacky projectiles and unorthodox combo-ing potential(mainly referring to his ability to air combo, but only under certain conditions mind you...) make him kinda annoying to code tbh. Much like how I felt coding Hiryu... At any rate, any pal contributions would be greatly appreciated. Here's his finalized template:

(https://i.imgur.com/4nLW8mY.png)

Special thanks to NDSilva for the assist with touching up the CS.
Title: Re: Divine WIPs
Post by: President Devon on August 16, 2019, 08:53:44 am
Kusuo, Shun and Mikoto from Saiki Kusuo no Psi Nan:
(https://i.imgur.com/fI2Letu.png)
Title: Re: Divine WIPs
Post by: Yuko on August 16, 2019, 10:15:52 pm
Here is my contribution:

Kuwabara, Yusuke and Yukina
(https://i.imgur.com/bwH8bbD.png)
Title: Re: Divine WIPs
Post by: DW on August 17, 2019, 02:37:18 am
Added. Thanks for the pals.
Title: Re: Divine WIPs
Post by: KarmaCharmeleon on August 19, 2019, 04:20:29 am
(https://i.imgur.com/3eqdPXn.png)
I did a palette based off Hero team from KoF 2k3  :pirate:
Title: Re: Divine WIPs
Post by: KOFHƎRO77 on August 20, 2019, 02:29:46 pm
Jotaro,Kakyoin and schoolgirl Polnareff  :cool4:
(https://i.imgur.com/6i3WzAR.png)
Title: Re: Divine WIPs
Post by: NDSilva on August 24, 2019, 07:33:31 pm
first Rival Schools color set:


(https://i.imgur.com/ib03Mlj.png)
Default


(https://i.imgur.com/YKaCbOE.png)
Alt. 1


(https://i.imgur.com/jAUKaG8.png)
Alt. 2



Just a cosmetic idea
Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: DW on August 25, 2019, 12:14:32 am
I did a palette based off Hero team from KoF 2k3  :pirate:

Thanks.

Jotaro,Kakyoin and schoolgirl Polnareff  :cool4:

Thanks.

first Rival Schools color set:

Default

Alt. 1

Alt. 2

Thanks. Also:

Just a cosmetic idea
Spoiler, click to toggle visibilty

Way ahead of ya. :P

I was planning to add a winpose and maybe their stance for them. As when Kyosuke KOs p2 with Final Grade Remix, they'll stay out and pose with him.

Will have to get a winpose for the respective two added in. Maybe their respective stances as well.... Though maybe not. Can probably get away w/o adding their stances.
Title: Re: Divine WIPs
Post by: PRØJECT.13 on August 25, 2019, 12:47:27 am
(https://i.imgur.com/QyijvxT.png) SF Cosplay: Kyosuke, Batsu and Hinata as Alpha Charlie, Ryu and SFV Sakura.

(https://i.imgur.com/ieKS7JN.png) Evil Cosplay: Kyosuke. Batsu and Hinata as SFV Charlie, SFIV Evil Ryu, and Dark Sakura. Hinata having some of her colors share made things awkward, but I made do as well as I could.

Can't wait for this guy to finally drop. I'll make more soon, gonna take a bit of a break.
Title: Re: Divine WIPs
Post by: sabockee on August 25, 2019, 10:08:16 pm
(https://i.imgur.com/C8TBt7P.png)(https://i.imgur.com/nD0zD2i.png)(https://i.imgur.com/OsYrgpu.png)
Title: Re: Divine WIPs
Post by: PRØJECT.13 on August 26, 2019, 08:09:50 pm
(https://i.imgur.com/Av6RZ0r.png)
DMC1: Kyosuke as Dante, Batsu as Vergil and Hinata as Lady

(https://i.imgur.com/w1KAVUD.png)
DMC2: Switched Kyosuke and Batsu and turned Hinata into Trish

(https://i.imgur.com/v54bkv5.png)
KOF1: Kyosuke and Batsu as Classic Iori and Kyo, Hinata as Chizuru

(https://i.imgur.com/CFlq4OA.png)
KOF2: Kyosuke and Batsu as XIII Iori and Kyo, Hinata as Miu Kurosaki

(https://i.imgur.com/PXDxVGb.png)
KOF3: Kyosuke and Batsu as XIV Iori and Kyo, Hinata as Yuki Kushinada
Title: Re: Divine WIPs
Post by: DW on August 27, 2019, 02:16:31 am
Thanks Sabockee and Project13 for the pals. Appreciate ya.
Title: Re: Divine WIPs
Post by: Odb718 on August 27, 2019, 09:33:41 am
Haven't had good luck uploading palettes in the past but,
(https://i.imgur.com/20LvpN8.png)
Title: Re: Divine WIPs
Post by: NDSilva on August 27, 2019, 04:41:47 pm
These colors are actually from a palette made by Drex:


(https://i.imgur.com/5PvttXU.png)
Dexter's Laboratory

Title: Re: Divine WIPs
Post by: PeXXeR on August 27, 2019, 08:55:23 pm
Holly hell, insane pals. I really like the creativity, great stuff.
Title: Re: Divine WIPs
Post by: Momotaro on August 27, 2019, 10:07:53 pm
Awesome palettes, guys!!
You guys are really skilled!
Title: Re: Divine WIPs
Post by: 2Dee4ever on August 27, 2019, 11:07:31 pm
Let me pick your brain for a sec.. So, obviously this won't apply to you as its only just to chat. So, say you were to make that whole squad, Batsu, Kysouke, Hinata. How would you change Final Symphony, or would you keep it as it is now? For sake of them being on the same team etc. If you are playing Tag with Kyosuke and Batsu, will they still show up?

 I'm assuming this will be based on cvs2, but any other moves/properties you plan to take from Project Justice itself? An example would be they(authors of the rival school cvs characters) gave them all the combos from that game. Making his one Rajin super, jump cancel able for example. You've been led astray with that Strider, haven't had a chance to play it yet, but those strider based moves were a nice touch. I suppose I could of just asked do you plan to change anything? I noticed that some people really go to town on the EX moves, some don't.
Title: Re: Divine WIPs
Post by: sabockee on August 27, 2019, 11:10:34 pm
(https://i.imgur.com/BNuWZ5T.png)
Title: Re: Divine WIPs
Post by: DW on August 28, 2019, 02:50:47 am
Haven't had good luck uploading palettes in the past but,

Thank you.

These colors are actually from a palette made by Drex:

Ha, yeah I remember that from Drex. We we're supposed to work on Kyosuke long ago, but.... Got swept up in other things. Here I am years later tho. #DreamsDon'tDie[/Cyclops] Anyway, thanks. :P

Let me pick your brain for a sec.. So, obviously this won't apply to you as its only just to chat. So, say you were to make that whole squad, Batsu, Kysouke, Hinata. How would you change Final Symphony, or would you keep it as it is now? For sake of them being on the same team etc. If you are playing Tag with Kyosuke and Batsu, will they still show up?

 I'm assuming this will be based on cvs2, but any other moves/properties you plan to take from Project Justice itself? An example would be they(authors of the rival school cvs characters) gave them all the combos from that game. Making his one Rajin super, jump cancel able for example. You've been led astray with that Strider, haven't had a chance to play it yet, but those strider based moves were a nice touch. I suppose I could of just asked do you plan to change anything? I noticed that some people really go to town on the EX moves, some don't.

I suppose if I were to include it in a tag format, where the 2 of them are in the roster, I'd might try to rig some BS up where if they were all on the same team, it'd use the corresponding chars. Instead of Kyosuke's own helpers. Though, this would mean you'd have to like, code it at least 3 different ways.... Depending on whether or not Hinata and Batsu are still alive and all. So, one version would be just Kyosuke by himself. Another would be for him and Hinata, another for him and Batsu, and just the original with all 3. Well, that's actually 4 different versions... :-\ Nah... I'm good lol. Thinking on it now, I'd more than likely just make it absolute. It's honestly not worth the hassle.

He is based on his CvS2 incarnation. You do know that they gave him RS stuff even in CvS2 right? He can jump cancel from his Super Lighting super and air combo in CvS2. It's been years since I've play RS, and don't have immediate access to it. So, no. I won't be adding anything from those games. What do you mean by "led astray"?  Not making sense in the context to me.



Thanks again Sabockee.
Title: Re: Divine WIPs
Post by: 2Dee4ever on August 28, 2019, 04:52:32 am
In cvs don’t think it’s a cancel, it’s more of the move lasts for a while and that pausetime, suppose I wasn’t thinking about the gravity you guys use my mistake.

By that I meant you haven’t been as “traditional” open to more uniqueness. Giving Strider moves he never had in MVC. “I have been led astray” is uh, hahadavis
Title: Re: Divine WIPs
Post by: DW on August 28, 2019, 05:17:45 am
No, it's literally a cancel. Which allows him to air combo from it, same as with his DF+HK launcher. He can only air combo under those conditions as well. If you tried to do it the way you say it works, it won't work. It's not about how long the moves lasts, he can cancel from it. Play for yourself to confirm.

As for "tradition" as you say; I've always be open to the idea of implementing something new. So long as it holds true the the char in question. Though I don't want to go overboard, because when you do that, you lose the essence of the char. People are free to do what they want, but, I'm not really for doing something like... Giving Balrog a projectile or something of the like. I also don't like commands being changed, because once again, you have to realize why a chars inputs are the way they are.

Like, making Guile's projectile a QCF motion instead of a charge commands literally breaks him. As his projectile anim have less startup and recovery than say, someone like Ryu. Things like that are more or less the reason people on average aren't fond of changes to a char. As a lot of people that change those things, don't take the fundamentals/essence of a char into account.
Title: Re: Divine WIPs
Post by: sabockee on August 30, 2019, 08:48:17 pm
(https://i.imgur.com/aLjMrcI.png)(https://i.imgur.com/tfMokWn.png)
Title: Re: Divine WIPs
Post by: DW on August 30, 2019, 08:57:21 pm
Thank you for the pals, Sabockee.
Title: Re: Divine WIPs
Post by: Momotaro on August 31, 2019, 09:30:47 am
Again, you guys are impressive.
I think we can some some of the best palettes sets just here in the last posts.
Title: Re: Divine WIPs
Post by: DW on July 18, 2020, 11:33:50 pm
So... I don't have any projects or anything going on. I wanted to announce this though as I have spoken/were in the works with multiple people with possible projects and other stuff: I just bought a new PC. It has nothing on it, in terms of my Mugen stuff. Color separations I had on the back burner, projects as well, basically all of my Mugen stuff. The PC I thought had been "fixed" crashed on me yet again earlier today. So, what I hope to do is possibly get my Mugen stuff from that PC and then smash it with a sledge hammer.

If not, I'll just have to start from scratch. Which is what I probably will end up doing, as I already want to chuck it out a window. Some of you may or may not have seen me post about how it was having problems displaying Mugen properly. As of now, I'm just going to get all my chars and stuff back, and finish updating Akuma. I'm pretty sure I already updated Robert so that he'll remain compatible with Jmorphman's Ken when he releases that big update for him. However, I'll double check. I didn't finish coding the new intro with Akuma x V.Ken yet though. If I were in contact with you before, you can still PM me or DM me on Discord.

I'll be gradually trying to put the pieces back together.
Title: Re: Divine WIPs
Post by: RagingRowen on July 18, 2020, 11:50:12 pm
So your Mugen stuff's on a dead PC and you're set to retrieve them which I assume is what you mean by put the pieces back together? It definitely sounds like a hassle, but I hope you come out okay my main man. Would you be mad if you had to start from scratch?
Title: Re: Divine WIPs
Post by: DauntlessMonk7 on July 19, 2020, 12:04:39 am
If it helps DW, i think i’ve got all your characters on my PC if you need backups.
Title: Re: Divine WIPs
Post by: Emerie The G.O.A.T on July 19, 2020, 12:04:48 am
Would you be mad if you had to start from scratch?

Yes.
Title: Re: Divine WIPs
Post by: RagingRowen on July 19, 2020, 12:06:29 am
If it helps DW, i think i’ve got all your characters on my PC if you need backups.

But they're already available here: http://divinewolf.trinitymugen.net/chars/
Title: Re: Divine WIPs
Post by: DW on July 19, 2020, 12:08:44 am
So your Mugen stuff's on a dead PC and you're set to retrieve them which I assume is what you mean by put the pieces back together? It definitely sounds like a hassle, but I hope you come out okay my main man. Would you be mad if you had to start from scratch?

It's not "dead" per-say. The guy was able to get it to work when it did the same blue screen crash thing. I'm confident he can do it again just so I can get my files off of it. As far as being mad, not really. Some stuff I probably just wouldn't even care about. I suppose the CSs would be the biggest ordeal. As that shit takes time.

If it helps DW, i think i’ve got all your characters on my PC if you need backups.

All of my chars are on my site and up to date. It's not my released stuff I'm concerned about. Though I appreciate the sentiment.
Title: Re: Divine WIPs
Post by: Momotaro on July 19, 2020, 12:32:58 am
Best of luck to you DW.
I know this kind of situation is one of the worst.
Title: Re: Divine WIPs
Post by: XANDERAC on July 19, 2020, 12:42:31 am
Terribly sorry to hear about your PC troubles man, wishing you all the best with being able to retrieve all your old work,

Also made a palette for Kyosuke

(https://cdn.discordapp.com/attachments/261679618749235202/734177326182563870/4nLW8mY.png)
Title: Re: Divine WIPs
Post by: 【MFG】gui0007 on July 19, 2020, 02:22:59 am
So, what I hope to do is possibly get my Mugen stuff from that PC and then smash it with a sledge hammer.

Like i literally did with my old laptop when i almost lost all the MUGEN stuff. Fortunately i managed to get everything in order.
I hope you can solve this situation DW, wish you all luck to you.
Title: Re: Divine WIPs
Post by: 2OS on July 19, 2020, 04:27:59 am
worst case scenario get the hard drive out of the pc and buy a usb adapter to read it

also get a portable hard drive. my last hard drive crashed over a year ago and i was lucky to salvage anything as the drive doesn't want to read.

i fortunately got everything but my sff and snd back and replacing those is minor compared to a years worth of code.
Title: Re: Divine WIPs
Post by: Jh0nnY2k on July 20, 2020, 10:29:29 pm
Always have a backup on cloud. You can set a folder to stay synced with Cloud all the time and this way you have a backup of your work.
Title: Re: Divine WIPs
Post by: DW on July 23, 2020, 03:48:23 pm
Terribly sorry to hear about your PC troubles man, wishing you all the best with being able to retrieve all your old work,

Also made a palette for Kyosuke

Thanks, I'll add this soon.

worst case scenario get the hard drive out of the pc and buy a usb adapter to read it

also get a portable hard drive. my last hard drive crashed over a year ago and i was lucky to salvage anything as the drive doesn't want to read.

i fortunately got everything but my sff and snd back and replacing those is minor compared to a years worth of code.

It actually may have just come to something like that unfortunately. :-\ Thanks for the advice. I was actually able to recover most stuff off myself. All of my music is still stuck on it though! :gonk: Along with a few of the CSs I had prepped, and somewhat done. What I was able to recover though has lightened my mood about it all though. Hopefully I can get this PC repair guy to grab the rest of the stuff of the desktop.

Always have a backup on cloud. You can set a folder to stay synced with Cloud all the time and this way you have a backup of your work.

Hind sight is 20/20 mang. You really don't think about stuff like this on a regular basis. Well, at least I didn't... Now that I have this new PC though, with Win 10 and all the bells and whistles, I'll look into doing this. Along with just backing my stuff up manually as well.
Title: Re: Divine WIPs
Post by: Odb718 on September 19, 2020, 08:16:36 am
So what's the latest word?
I'd suggest getting a 32gb usb stick for like $15. My Mugen build seems to be larger than most, character count wise. It's 14.4gb and I have a bunch of unused chars still in the chars folder.
I also try to give my build to my friends once a year. The tiny edits we decide on during fights add up over time.
Title: Re: Divine WIPs
Post by: DW on September 26, 2020, 03:04:09 pm
I'm not really doing much of anything now. At a "crossroads" so to speak right now with Mugen. As far as the data loss goes; I actually managed to recover a fair amount of the data before the PC crashed again completely. I'm debating on whether or not I want to burn any cash to retrieve the data I wasn't able to get. I am upset about the Michelle Heart CS loss. That took me a long time and a lot of work. I was also planning on using it obviously, so losing it has killed a lot of my motivation. Well, what little I had left. Thank you for the advice, I will invest in getting a usb stick.
Title: Re: Divine WIPs
Post by: PeXXeR on September 26, 2020, 05:11:31 pm
Hey DW,

Last time we talked in discord you mentioned that you updated that Shermie and that you are planning to release it.
I just wanted to ask you if you are still planning to do so.

As for motivation, I can relate. IRL is demanding enougn then going home i dont even have the motivation to make a pal let alone sit down and code.
You losing that cs is just awful to hear.


Title: Re: Divine WIPs
Post by: SOLIDUS SNAKE on September 27, 2020, 07:25:22 am
Sorry to hear that man, and I clearly understand your grief. Just continue to take it, one day at a time. A good usb stick would be a smart move, or a external hd.
Title: Re: Divine WIPs
Post by: Mysticus92 on September 27, 2020, 07:00:32 pm
I know how you feel, DW.
But you mustn't lose your hope.
I'm sure you'll get your stuff back.
Title: Re: Divine WIPs
Post by: DW on June 24, 2023, 03:03:47 am
So, how's it going? Been a long time. I don't have anything witty or profound to say. No special reason for not doing anything. I just lost all enthusiasm. Recently though, I've been doing stuff little by little. I'll be updating all of my stuff(which I've mostly already done). Nothing extremely major, but I have tweaked the Tiny Buffer to be more lenient. Individual characters will receive updates exclusive to them as well. I am also working on a "new" character. Here's a preview:

(https://i.imgur.com/X5beNza.png)



Honestly, had it not been for the recent CS for her done by @MT7: I would have never been reminded of her. So, thank you for that. I put new in quotations, because there's nothing new about her. This was a joint project between @Lost_Avenger: and myself YEARS ago. Luckily, she was in my MF account, otherwise, she would have been lost with everything else. I'm still working on her, but she's pretty solid currently. Just have to iron out a few things. I have no expected release date, though it shouldn't be too far away. Any pals would be appreciated.
Title: Re: Divine WIPs
Post by: DauntlessMonk7 on June 24, 2023, 04:17:11 am
I'll be updating all of my stuff(which I've mostly already done). Nothing extremely major, but I have tweaked the Tiny Buffer to be more lenient. Individual characters will receive updates exclusive to them as well. I am also working on a "new" character. Here's a preview:

Oh, Hotaru looks neat. What's her level 3?
And what updates you have in mind for your other characters?
Title: Re: Divine WIPs
Post by: RagingRowen on June 24, 2023, 11:08:38 am
This was a joint project between @Lost_Avenger: and myself YEARS ago. Luckily, she was in my MF account, otherwise, she would have been lost with everything else.

That must explain the mysterious 'Special Intro with Lost_Avenger's Hotaru' in older versions of your Rock. Is that intro gonna make it into an update?

A PotS (or similar) version of her has been kinda long overdue, so this is gonna be nice to look forward to!

I wonder if you have a truly new WIP coming, as I heard rumors you were working on another lady.
Title: Re: Divine WIPs
Post by: Basara Lapis on June 24, 2023, 04:24:54 pm
(https://i.pinimg.com/474x/b6/21/a1/b621a1c26c966ee2c6eeaaa2da56c601--surfing-recipe.jpg)
Yeah, good to see you back, fella!! I'll be waiting for that Hotaru, good to see that MOTW chars are getting love again (and not just KOF versions al all the other Hotaru out there). I hope you don't lose enthusiasm again ;)
Title: Re: Divine WIPs
Post by: DW on June 24, 2023, 05:44:44 pm
Oh, Hotaru looks neat. What's her level 3?
And what updates you have in mind for your other characters?

-Her Level 3 is a combination of her 2 other supers. Haven't gotten around to naming everything yet. I suppose I should have shown off her moves eh? I'll get around to it soon.

-Depends on the character. Mainly it's stuff like miscellaneous tweaks. Though I may change the functionality of moves for some. Like I recently did for Eliza for better EX Moves.

That must explain the mysterious 'Special Intro with Lost_Avenger's Hotaru' in older versions of your Rock. Is that intro gonna make it into an update?

Nah. LA had added that initially, but it's not official. He(and I) thought that was something from Garou, but that was Waru3's personal thing. That's why I got rid of it. I'll more than likely make a special intro between her and Gato though.

I wonder if you have a truly new WIP coming, as I heard rumors you were working on another lady.

I got a few left in me.

(https://i.pinimg.com/474x/b6/21/a1/b621a1c26c966ee2c6eeaaa2da56c601--surfing-recipe.jpg)
Yeah, good to see you back, fella!! I'll be waiting for that Hotaru, good to see that MOTW chars are getting love again (and not just KOF versions al all the other Hotaru out there). I hope you don't lose enthusiasm again ;)

Lol! Ikr? Thank you, I appreciate it. :)
Title: Re: Divine WIPs
Post by: DauntlessMonk7 on June 24, 2023, 08:36:24 pm
Oh, Hotaru looks neat. What's her level 3?
And what updates you have in mind for your other characters?

-Her Level 3 is a combination of her 2 other supers. Haven't gotten around to naming everything yet. I suppose I should have shown off her moves eh? I'll get around to it soon.

Ah, sort of like Chizuru's LDM from 03? That sounds cool.

-Depends on the character. Mainly it's stuff like miscellaneous tweaks. Though I may change the functionality of moves for some. Like I recently did for Eliza for better EX Moves.

Ah, that sounds fair. Would EX modes for some characters be a possibility, as well? Like maybe EX Mai, EX Robert, Shin Akuma, & such?

I wonder if you have a truly new WIP coming, as I heard rumors you were working on another lady.
I got a few left in me.

I briefly remember hearing something about you collaborating with Cruz for an update for their Shermie. Is that still a possible WIP?
Title: Re: Divine WIPs
Post by: Xenomic on June 25, 2023, 01:16:12 am
Good to see that someone likes that Bliss lol. I have a couple others, if you also want them (though neither one of them have a full animation, but could use one for the CFJ styled version, if you wanted to? Unless you could find someone to do the full animation for it~
Title: Re: Divine WIPs
Post by: Emerie The G.O.A.T on June 25, 2023, 01:22:21 am
GREAT!! Long Time... No See!! O.O

Welcome Back, Homie :D
Title: Re: Divine WIPs
Post by: DW on June 25, 2023, 03:45:24 am
Ah, that sounds fair. Would EX modes for some characters be a possibility, as well? Like maybe EX Mai, EX Robert, Shin Akuma, & such?

I honestly don't see the point. Mai's moveset is already over saturated as is. She doesn't need any other modes. As for Robert, I went with my fave version of him. I'm not interested too much in his other incarnations. As for Shin Akuma, I never felt the need as PotS' Shin Akuma is very good. I don't see any reason to for any of my characters.

Now, I know you may be thinking I did with Morrigan. True, I did. Though "Arranged" mode is my default mode. It was my original plan for her moveset. Jesuszilla asked me to keep her CvS2 moveset, so, that was my way of compromising.  I'm not opposed to different modes, but I haven't really made any chars that fit that bill. I suppose Robert could, as he's varied a lot between KoFs.... But nah, I don't feel like it lol. Also, Chazzanova's Robert would be a nice alternative version of him. With the other outfit, charge commands, etc.

He could use some touching up, but that's honestly a good version for an "EX" mode. Maybe I'll look into updating said Robert. That's the best I can do for ya. :P

I briefly remember hearing something about you collaborating with Cruz for an update for their Shermie. Is that still a possible WIP?

Yes, she is. I am the one who commissioned Benhazard to refine her sprites. Ben is still working on her, though yes, I will be updating Cruz's Shermie with said sprites and a few new tidbits here and there. Cruz hasn't been around for a long time, so, it's not technically a collab. Just something I'm doing of my own volition.

Good to see that someone likes that Bliss lol. I have a couple others, if you also want them (though neither one of them have a full animation, but could use one for the CFJ styled version, if you wanted to? Unless you could find someone to do the full animation for it~

Sure. Send them to me whenever you get the chance.

GREAT!! Long Time... No See!! O.O

Welcome Back, Homie :D

Thanks, appreciate it. :)
Title: Re: Divine WIPs
Post by: DauntlessMonk7 on June 25, 2023, 06:51:43 am
Ah, that sounds fair. Would EX modes for some characters be a possibility, as well? Like maybe EX Mai, EX Robert, Shin Akuma, & such?

I honestly don't see the point. Mai's moveset is already over saturated as is. She doesn't need any other modes. As for Robert, I went with my fave version of him. I'm not interested too much in his other incarnations. As for Shin Akuma, I never felt the need as PotS' Shin Akuma is very good. I don't see any reason to for any of my characters.

Now, I know you may be thinking I did with Morrigan. True, I did. Though "Arranged" mode is my default mode. It was my original plan for her moveset. Jesuszilla asked me to keep her CvS2 moveset, so, that was my way of compromising.  I'm not opposed to different modes, but I haven't really made any chars that fit that bill. I suppose Robert could, as he's varied a lot between KoFs.... But nah, I don't feel like it lol. Also, Chazzanova's Robert would be a nice alternative version of him. With the other outfit, charge commands, etc.

He could use some touching up, but that's honestly a good version for an "EX" mode. Maybe I'll look into updating said Robert. That's the best I can do for ya. :P

I briefly remember hearing something about you collaborating with Cruz for an update for their Shermie. Is that still a possible WIP?

Yes, she is. I am the one who commissioned Benhazard to refine her sprites. Ben is still working on her, though yes, I will be updating Cruz's Shermie with said sprites and a few new tidbits here and there. Cruz hasn't been around for a long time, so, it's not technically a collab. Just something I'm doing of my own volition.

Ahh, that sounds fair. I was just asking about it since I actually started my own edit of Mai that separates the moves into 2 modes, similar to how it was in KOF 98 UM (One mode having the triple fan & diving supers & Hakuro no Mai & the other having Saiyo Chidori, Kagero no Mai & Hana Arashi, much like in KOF 98).

But yeah, there’s not really a whole lot left to add/change to Mai, so I see what you mean.

Touching up Chazzanova's NGBC Robert sounds cool, though.

And yeah, I thought I heard some about Shermie & Benhazard. Cruz’s Shermie is cool, but Cruz hasn’t been around in a while.

In any case, I’m looking forward to seeing Hotaru in the future. ^w^
Title: Re: Divine WIPs
Post by: MT7 on June 25, 2023, 09:53:01 am
Hey DW, I'm super excited to see you back. I'm very happy you like the CS! I cooked up some new pals for Hotaru

Awakened Kaede (LB2)
Spoiler, click to toggle visibilty
Iori Yagami (KOF)
Spoiler, click to toggle visibilty
Freya Crescent (FFIX)
Spoiler, click to toggle visibilty
Title: Re: Divine WIPs
Post by: DW on June 25, 2023, 04:26:23 pm
Thank you for the pals and support. I appreciate it very much. I already converted all the other new pals you made for her, so you don't have to worry about that.
Title: Re: Divine WIPs
Post by: Momotaro on June 25, 2023, 05:05:17 pm
I'm glad to see your official "comeback" as we exchanged lately about your upcoming projects.
I always liked your choice of characters.

I can't wait for the upgrade of Shermie and other stuffs as well...
Title: Re: Divine WIPs
Post by: DW on July 14, 2023, 04:59:57 pm
Thanks for the support.



It's gonna take me longer than anticipated to finish up Hotaru. Also, I'm kinda overwhelming myself with updates, Hotaru, other stuff, and recently a user here contacting me about re-doing the Michelle Heart CS I lost. I didn't plan to get into all of this like this...? So, I'm gonna hold off on Hotaru for a bit, until I finish the initial updates(which I'm close to being done) of my characters. Along with doing roughly half of the Michelle CS before handing the rest over to 087-B.

If I try to do too much at one time, I'm going to drop all of it. Don't want to do that, so I need to pace myself. Once I'm done with that, I'll get back to work on Hotaru. Which I need to transfer her over to my most up to date system format. I was a fool to think I could use stuff from like 6+ years ago as is. :P She's still solid overall, but will require more touching up than I initially thought.
Title: Re: Divine WIPs
Post by: GreenZed on July 15, 2023, 12:37:09 pm
I am very much looking forward to the updated Morrigan  :)