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Aya's sprites and stuff (Read 23149 times)

Started by Ayaiken, May 07, 2014, 03:43:53 am
Re: Aya's sprites and stuff
#81  July 27, 2014, 01:43:03 am
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Oh my god... the animation is smooth!
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Re: Aya's sprites and stuff
#82  July 27, 2014, 02:55:14 am
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lovely animation
Re: Aya's sprites and stuff
#83  July 27, 2014, 04:55:30 am
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Ah yeah, I think that can be fixed in the spriting progress btw somebody can tell me the standar MvC move set ? I don't really know so much about that stuff

Standard characters use super jump, a launcher (a set of sprites to launch someone into the air) 3 kicks, 3 punches (light, medium, heavy) and I think that is it. The rest of the movelist is up to you and your creativity. Referencing some smash games for animations and moves is great too.



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Re: Aya's sprites and stuff
#84  July 27, 2014, 05:01:41 am
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Ah yeah, I think that can be fixed in the spriting progress btw somebody can tell me the standar MvC move set ? I don't really know so much about that stuff

Standard characters use super jump, a launcher (a set of sprites to launch someone into the air) 3 kicks, 3 punches (light, medium, heavy) and I think that is it. The rest of the movelist is up to you and your creativity. Referencing some smash games for animations and moves is great too.





Yeah and I need to create a cool special effect for the falcon punch
Re: Aya's sprites and stuff
#85  July 27, 2014, 05:26:19 am
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that be pretty cool good luck with it
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Re: Aya's sprites and stuff
#86  July 27, 2014, 05:30:24 am
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Re: Aya's sprites and stuff
#87  July 27, 2014, 08:45:08 am
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Having problems with colors.

Anybody knows something about a fast coloring process ? I'm using kiwi's tutorials but I just can't get the colors right.
Re: Aya's sprites and stuff
#88  July 28, 2014, 11:42:07 pm
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Here, some old JUS styled sprites for a Smash flash game type I still want to finish this and other characters.





Re: Aya's sprites and stuff
#89  July 29, 2014, 12:06:02 am
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Chilling
Re: Aya's sprites and stuff
#90  July 29, 2014, 01:32:13 am
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Re: Aya's sprites and stuff
#91  July 29, 2014, 03:49:51 am
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assuming 4 tones of the same colour:  rs go up to down, first paint with the clearest tone until you get to the shaded area, then use the 2nd darkest/third clearer tone for the shaded area, in the last pixel of the shaded are use the darkest tone. then go back and use the 2nd clearest tone for the top outline and to antia alian (slightly) the shaded adn the clearest area.
Re: Aya's sprites and stuff
#92  July 30, 2014, 02:08:36 am
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assuming 4 tones of the same colour:  rs go up to down, first paint with the clearest tone until you get to the shaded area, then use the 2nd darkest/third clearer tone for the shaded area, in the last pixel of the shaded are use the darkest tone. then go back and use the 2nd clearest tone for the top outline and to antia alian (slightly) the shaded adn the clearest area.

Thanks !! I will try it out

also, here !!

you guys like the colors ? you guys can help by creating another pallet if you donĀ“t like this one.
Re: Aya's sprites and stuff
#93  July 30, 2014, 02:12:44 am
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awesome really like what you did and the color arent that bad
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Re: Aya's sprites and stuff
#94  July 30, 2014, 03:04:54 pm
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I really like the sprite, the shading on it is very spot on. My only nitpick is that he has too many colors for a CPS2 sprite. Looking at it, it seems to have 24 colors or so, while CPS2 sprites go for a limit of 16 colors (15 + background/transparency).

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Re: Aya's sprites and stuff
#95  August 09, 2014, 05:06:56 am
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I don't know if it's the style or I'm so damn slow ... I guess the second one but this take so much time. This is  my first time trying this method and I want to know how long it takes to you guys to finish one frame ? To me it takes 1 or 2 hours.

The animation so far

4/11 frames finished


Re: Aya's sprites and stuff
#96  August 09, 2014, 06:59:08 am
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Well, I'm not nearly as accomplished of a spriter as you or many others, but for me, a single frame (depending on the difficulty of said sprite) takes me anywhere from 7 hours or more (split up of course between days. Usually between 30 minutes to an hour each day). Of course, I've never done animations myself but...you're still much faster than I am by far so that's something eh? ^^;
Re: Aya's sprites and stuff
#97  August 09, 2014, 11:00:29 am
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 1 to 2 hours?! :o

Dude, that's Hella fast compared to a lot of spriters here! Btw, where do get your references for attacks and standing animations? I've started using TFG.
Re: Aya's sprites and stuff
#98  August 09, 2014, 12:33:39 pm
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I've tried this method on my SvC/KoF Dudley stance (I still have to finish it >_<) and it takes a lot of time doing each frame. But you can do like this:
- shoes for every frame,
- clothes for every frame,
- hands for every frame,
etc. .

In other words, do each thing separately for every frame. It may not be the best method for fast spriting, but it helps for consistency (you can avoid jumping shading for instance, which is what I'm seeing in the legs, but I know you're going to fix that :)).
Re: Aya's sprites and stuff
#99  August 09, 2014, 07:30:42 pm
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Well, I'm not nearly as accomplished of a spriter as you or many others, but for me, a single frame (depending on the difficulty of said sprite) takes me anywhere from 7 hours or more (split up of course between days. Usually between 30 minutes to an hour each day). Of course, I've never done animations myself but...you're still much faster than I am by far so that's something eh? ^^;

I asked fehlo the same question and he say like 20 or 40 minutes per frame :( maybe I misunderstood the answer or something.

1 to 2 hours?! :o

Dude, that's Hella fast compared to a lot of spriters here! Btw, where do get your references for attacks and standing animations? I've started using TFG.

I'm using brawlbox to visualize every move, it's easy to use but it's only for brawl models

I've tried this method on my SvC/KoF Dudley stance (I still have to finish it >_<) and it takes a lot of time doing each frame. But you can do like this:
- shoes for every frame,
- clothes for every frame,
- hands for every frame,
etc. .

In other words, do each thing separately for every frame. It may not be the best method for fast spriting, but it helps for consistency (you can avoid jumping shading for instance, which is what I'm seeing in the legs, but I know you're going to fix that :)).

I was doing the same thing. Copying and pasting all the static parts and then fixing the movement ... I guess patience is a virtue.

Re: Aya's sprites and stuff
#100  August 20, 2014, 06:26:20 am
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It have been a long time since the last update but you know school and work btw I'm going to put cap. falcon on a hold since I want to focur on my own characters, so, here ... a WIP



based on makoto's air mk