The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Capcom vs the World 2 => Topic started by: Memo on April 07, 2017, 04:43:12 am

Title: Shimo wip new beta up 2may2017
Post by: Memo on April 07, 2017, 04:43:12 am
CAPCOM V.S. THE WORLD 2

SHIMO
.basics and specials beta.
http://www.mediafire.com/file/t0fds8t76yi5lh0/CVTW2SHIMO.zip

(http://i.imgur.com/4qpQv1o.png)
(http://i.imgur.com/1YU5YwR.png)
.
.
.
.



(http://i.imgur.com/FqHAaLc.png)

No Blood?
(http://i.imgur.com/YpeOnvt.png)

Yes Blood?
(http://i.imgur.com/9oiK3zJ.png)

(http://i.imgur.com/WCJZVhR.png)

(http://i.imgur.com/JeIifKt.png)

Shimo's Movelist
;------
Commands

,,,,,

Focus Attack
Recovery     ,,
;------
Target combo

,
 
Overhead


 
;------
Specials

Shingetsun command run   ,,,

Yugizan

Retsugizan

Shinenzan

Stop ,

Slide

Shinkoenzan ,,, (air)
;------

Here's some information regarding specific attacks and mechanics.
Focus Attack is chargable, has 2 charge states before he goes onto
his attack portion, the first level have armor BUT..  to use it you
must have 500 points, to hit with a fully charge attack,
cost 500 power, the attack causes knockdown.
Forgot to mention you can dash cancel during charge and on hit.

Yugizan does not cause knockdown.

No attack causes a cheese ko, no guard kill.

No air block.

Overhead is invincible to crouching attacks and projectiles.
;------

Combo's

These basic attacks can cancel into specials.

Standing
,,,,,

Crouching
,,,,

Jumping
,
,
,
,
;------

Title: Re: Shimo wip
Post by: YugaCurry on April 07, 2017, 05:23:22 am
The sword slash trail feels a little clashy with the slash sparks and the aesthetic style of your Ryu and Sagat. Don't know if much can be done about that. Making it more transparent might work as the solid fx don't mesh well. Yes to the blood and you can make a config to activate or deactivate it.
Title: Re: Shimo wip
Post by: SOLIDUS SNAKE on April 07, 2017, 05:27:43 am
Yeah, I would change that if possible, and maybe used vibrant colors on the different lvl. of slashes. Hope, I was making some sense of what I was I'm trying to say.
Title: Re: Shimo wip
Post by: Memo on April 07, 2017, 06:54:23 am
Yeah, I would change that if possible, and maybe used vibrant colors on the different lvl. of slashes. Hope, I was making some sense of what I was I'm trying to say.

Lol you made sense, it sounds good

The sword slash trail feels a little clashy with the slash sparks and the aesthetic style of your Ryu and Sagat. Don't know if much can be done about that. Making it more transparent might work as the solid fx don't mesh well. Yes to the blood and you can make a config to activate or deactivate it.

I'll see if I can modify them a bit to make them for the theme better


For the blood I'll activate it by palette hold start
Title: Re: Shimo wip
Post by: SOLIDUS SNAKE on April 07, 2017, 07:31:14 am
Packaged was sent to you. Will keep my eyes open for other possible content.
Title: Re: Shimo wip
Post by: Memo on April 07, 2017, 12:05:59 pm
Shimo has all her basics done so far, with yatagarasu frame data
And I went the extra mile and played yata and mugen together
Just to get the attack ground velocity and slide times right. I say
They are about 96% accurate since I'm doing this by eye matching
pixels, the corner push is on point and the push from air basic attacks.
I almost have the walk and jump speeds the same, the jump height
Is too high so had to tweak that.
So her attacks behave just like in source and its not that bad because
It fits the gameplay well, she can still go against ryu and sagat.

Does anybody know the names to her
attacks? I have everything I need to finish her but none of the data
sheets have names for the specials just numbers wtf
Title: Re: Shimo wip
Post by: Steel Komodo on April 07, 2017, 01:56:41 pm
http://wiki.mizuumi.net/w/Yatagarasu/Shimo (http://wiki.mizuumi.net/w/Yatagarasu/Shimo)

Here ya go, man.
Title: Re: Shimo wip
Post by: Memo on April 09, 2017, 12:53:19 am
Ive been having too much fun with shimo, I adjusted the start up times
on a couple basic attacks to match ryu and sagat better nothing to
Crazy thou she still feels like shimo.

Made a couple new target combos as well with the new med attacks I gave her.
I can tell you she plays alot different than the other 2 but still holds her own.
Focus attack got done too.

I need ideas for a UT, I was thinking maybe her parry because its from her source
But ryu has one already and would love to give her something new.
Theres not alot of info about her besides knowing she's a ninja so would some
Ninja tech be ok? Like a teleport move where she can appear behind or fall from
Above the enemy fit her, or a custom combo mode?
I would love to hear ideas since I'm out of them for her.
Title: Re: Shimo wip
Post by: lui on April 09, 2017, 01:19:53 am
yeah i was just about to suggest giving her nash's v-trigger where he teleports behind his opponent. make it cost 500 or 1000 so people don't spam it tho
Title: Re: Shimo wip
Post by: Memo on April 09, 2017, 02:28:14 am
I got a wip uploaded with the basics for how ever wants to
Check them out, and a vid showing her basics and fights
Against the ai. 1st post
Title: Re: Shimo wip
Post by: Kingxroyo on April 09, 2017, 02:44:27 am
I'm really digging your work bro. Especially your work on Shimo.
Title: Re: Shimo wip
Post by: Memo on April 09, 2017, 03:03:29 am
I'm really digging your work bro. Especially your work on Shimo.

Thanks dude. I'm having fun with shimo, currently coding
a special attack I'll have more soon.
Title: Re: Shimo wip
Post by: lui on April 09, 2017, 03:10:39 am
noice, now bring out that sagat update boiiii
Title: Re: Shimo wip
Post by: Memo on April 09, 2017, 03:34:03 am
noice, now bring out that sagat update boiiii

Lol sagat is getting one soon, maybe tonight
Title: Re: Shimo wip
Post by: Memo on April 09, 2017, 09:16:58 pm
1st set of specials finished, they link from her basics pretty
good I'll post a vid tonight, now I'll dedicate the rest of the
day to Sagat and get him almost done.
Title: Re: Shimo wip
Post by: lui on April 09, 2017, 09:45:08 pm
damn dude you work fast lol
Title: Re: Shimo wip
Post by: Memo on April 09, 2017, 10:01:20 pm
damn dude you work fast lol

Nah her specials are pretty basic, just had to code her command run and the 3 specials that
Link out of it, no ex variations done yet thou.
Title: Re: Shimo wip
Post by: DW on April 10, 2017, 12:21:49 am
I didn't see her as much of a ninja persay... More along the lines of a ronin/samurai...? She reminds me of Hibiki. Idk what can be done for her UT, though I'll ponder on it. Let me know once you've moved on pass basics, I'll test then.
Title: Re: Shimo wip
Post by: Memo on April 10, 2017, 12:36:47 am
I didn't see her as much of a ninja persay... More along the lines of a ronin/samurai...? She reminds me of Hibiki. Idk what can be done for her UT, though I'll ponder on it. Let me know once you've moved on pass basics, I'll test then.

Cool will do,  if you get any ideas feel free to share them.
I thought on her bio it said she was in a ninja clan, I'm
Not 100% but I'll check it out again to be sure. She do look
Like she would be a samurai thou
Title: Re: Shimo wip
Post by: Momotaro on April 10, 2017, 12:55:19 am
Very good start!
I really like this project!
I tried the version with basic/normal moves IDK if something else is released now.

I'm not familliar with the upgraded version of her in last versions of Yatagarasu, but.
Her jump med kick seems strange (I would use it as an air command move instead) But it's certainly just me.
Her stand med punch (custom edited anim) seems a little strange. You cannot see how the blade move (unlike LP and HP), so it gives me the feeling she whiff the air in a trange way.

Again, it's my own opininon.
I like what you do man, and particularly with Shimo.

Keep it up.

And, yes, you work fast and good 8)
Title: Re: Shimo wip
Post by: Memo on April 10, 2017, 01:19:09 am
Very good start!
I really like this project!
I tried the version with basic/normal moves IDK if something else is released now.

I'm not familliar with the upgraded version of her in last versions of Yatagarasu, but.
Her jump med kick seems strange (I would use it as an air command move instead) But it's certainly just me.
Her stand med punch (custom edited anim) seems a little strange. You cannot see how the blade move (unlike LP and HP), so it gives me the feeling she whiff the air in a trange way.

Again, it's my own opininon.
I like what you do man, and particularly with Shimo.

Keep it up.

And, yes, you work fast and good 8)

She's a 4 button char in yatagarasu, her medium  attack is
A command normal in source. I was short on attacks so
Thought it would be cool to use it for a med air kick, it works
Well as a cross up, I dont know what else to use for that button
Besides recycling a different attack.

I don't work fast just using ryus codes as a template.  I think I just
Do alot at once, I do the animation times and clsn first then copy paste
Ryus files and adjust all the statedef idle times and hitspark alignment.
Then fight training while looking at frame data to adjust the ground
Slide and hit times on the basics.  And also check the hit and guard flags
On those attacks. I find it pretty easy to get this far, specials and supers take
Longer thou lol

Nothing else has been released yet
Title: Re: Shimo wip
Post by: Momotaro on April 10, 2017, 10:52:11 am
You're right.
Thanks for the explanations.
I only played the older builds of Yatagarasu. I know it's 4 button, but cannot remember the actual button layout for her personnal moveset. :)
Since she have new sprites i the last game, it make things interesting.

About air kick, I was thinking of a reuse of her slide kick.
IMO, it would fit well. But your normal crossup us already nice.

So you use Ryu as a base.
How do you manage not to fuck-up the palette, with effect, new colors and all? (I mean, when switching from ryu base to another character)
I'm pretty noobish with FF. (As an very oldschool mugen user)
Title: Re: Shimo wip
Post by: lui on April 10, 2017, 10:55:33 am
using fighter factory 3 you can import entire .sff's without breaking the current palette
Title: Re: Shimo wip
Post by: Memo on April 10, 2017, 04:12:14 pm
You're right.
Thanks for the explanations.
I only played the older builds of Yatagarasu. I know it's 4 button, but cannot remember the actual button layout for her personnal moveset. :)
Since she have new sprites i the last game, it make things interesting.

About air kick, I was thinking of a reuse of her slide kick.
IMO, it would fit well. But your normal crossup us already nice.

So you use Ryu as a base.
How do you manage not to fuck-up the palette, with effect, new colors and all? (I mean, when switching from ryu base to another character)
I'm pretty noobish with FF. (As an very oldschool mugen user)

I start a new project then import all shimos sprites and delete
What I dont need, save the sff and then import her air, edit
It and save it, then start copy pasting ryus state files.
It doesn't affect the pals at all.
Title: Re: Shimo wip
Post by: Momotaro on April 18, 2017, 12:10:19 am
Thanks again for the informations!
Title: Re: Shimo wip
Post by: Memo on April 18, 2017, 02:28:09 am
Thanks again for the informations!

No problem dude, I should have a new beta soon and some
things I would like to discuss about shimo, but that will be later
I'm celebrating my b-day today with the boys, damn I hit 33 already
And don't know where all the time went!
Title: Re: Shimo wip
Post by: Memo on April 20, 2017, 07:18:46 pm
I got all of shimos specials done, this weekend ill post a new
beta so yall can get a preview of what's to come.

Any ideas for a UT attack are welcomed now or this weekend when
You test out her new beta. I will post today but 420 celebrations are
Gonna keep me busy today lol, happy 420!
Title: Re: Shimo wip
Post by: TheRedBeast on April 30, 2017, 05:34:35 am
what about Q and jyuzumaru for this project? is only a propuse do what you like at last is your project now
Title: Re: Shimo wip
Post by: Memo on April 30, 2017, 06:01:11 pm
what about Q and jyuzumaru for this project? is only a propuse do what you like at last is your project now

I cant put them in the roster, I already have a SF and Yatagarasu rep in the game.
I'm not putting multiple characters from the same game in the roster, just one
char to rep that series.

But....they can be added as DLC like my sagat is lol that's the only loophole.
Who makes the DLC? Me or anybody else who wants too like the first cvtw.
Title: Re: Shimo wip new beta up 2may2017
Post by: Memo on May 02, 2017, 09:25:40 am
Got a new beta up and movelist on first post.
no EX specials, Critical art or grab. still missing
some voice samples and a couple things.

Just a beta for testing the attacks enjoy.
Title: Re: Shimo wip new beta up 2may2017
Post by: tomohawkjoe on May 03, 2017, 03:30:40 am
I found an infinite with Target Combo cancel into HP run, Stop Run, Repeat.
Title: Re: Shimo wip new beta up 2may2017
Post by: Memo on May 03, 2017, 09:49:30 am
I found an infinite with Target Combo cancel into HP run, Stop Run, Repeat.

Good stuff ill have a look at that thanks!

*On top of statedef 1004, CTRL should be set to 0 (CTRL = 0)
and its fixed
Title: Re: Shimo wip new beta up 2may2017
Post by: PeXXeR on May 03, 2017, 03:06:17 pm
looks good man, imma give her a bash right now.
Title: Re: Shimo wip new beta up 2may2017
Post by: Memo on May 03, 2017, 07:21:53 pm
looks good man, imma give her a bash right now.

enjoy, I should have ex specials and critical art finished soon.
Then ill figure out a UT attack for her, she's got some unused
Animations in the sff ill probably turn one into the UT