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Marvel vs. Capcom 3 (Read 94105 times)

Started by H•Loader, October 12, 2010, 03:44:54 am
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Re: Marvel vs. Capcom 3 1.0
#21  October 13, 2010, 05:22:02 am
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Yes it is a 640x480 Screenpack but when I placed the localcoord in it messed up said screenpack but the lifebar works.

Also, there are no localcoords inside the system.def so I tried adding them and lo and behold it messed up the screenpack.

And tried that technique and it shrunk the lifebars to 1/4 the size.

The ScreenPacks I Edited For Mugen 1.0 Are Low res. Just Because the Settings in The Mugen.cfg are Set To 640 x 480 Doesn't Mean Its For HR Use. hopfully when The Mugen 1.1 Comes out it will automatically resize the screenpacks and lifebars So that i wont have to edit any more Screenpacks or lifebars.
Re: Marvel vs. Capcom 3 1.0
#22  October 13, 2010, 07:57:27 am
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Posting my feedback from MI:

I really like the lifebars though you should double check the ranges you assigned them. The simul ones especially, cause I often find myself looking at the opponent's lifebar to see the gauge completely empty only to find out that they're still alive. I had to smack them a couple times more for them to finally get KO'd.

This is what I mean. I turned on the debug after taking this screenshot and I found out that Tenshi still had 94 life remaining (which is a lot considering that this handicapped match reduced Tenshi's HP by half) and as you can see the lifebar hit zero.


Not really a glaring problem, but could become somewhat annoying to some.

Nan

Re: Marvel vs. Capcom 3 1.0
#23  October 13, 2010, 02:11:41 pm
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This also happened in the Winmugen KOFXI Lifebar, but the only way to fix it is to edit the Simul lifebar itself.

-  -  -  -  -

Another awesome screenpack made by hloader.

AWESHUM!  :D
Ruining other people's lives since the birth of the typewriter.
Re: Marvel vs. Capcom 3 1.0
#24  October 13, 2010, 04:59:43 pm
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already tested with another char?
because when I checked this problem using the cyclops knockout, the bar has zeroed in place.  o_O

it only goes to zero at the upper end because it is diagonal
Re: Marvel vs. Capcom 3 1.0
#25  October 13, 2010, 06:36:23 pm
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YES Awesome! I just lost alot of info on my PC so I couldn't come and see whats up --;
Them Lifebars are Awesome! :sugoi: Another contribution by HLoader :2thumbsup:

TempesT said:
I just got back from having really hot and raw sex with sal and seph, oh my gosh they violated my body many times, IT WAS GREAT!!!!! They have many big dick and used to have sex with my sex holes! Also my armpits are strictly OFF LIMITS especially to foreign weiners.
>:)
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Re: Marvel vs. Capcom 3 1.0
#26  October 20, 2010, 04:43:42 am
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AWESOME!!!!!  :sugoi:
Re: Marvel vs. Capcom 3 1.0
#27  November 10, 2010, 08:41:45 pm
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i would love to use these bars, but...
Spoiler, click to toggle visibilty
any idea why this happens? D:
"Multiple exclamation marks are a sure sign of a diseased mind."

"Okay, okay. So you put a Nazi on the Moon. Fuck you, Moon."
Re: Marvel vs. Capcom 3 1.0
#28  November 10, 2010, 08:42:48 pm
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Re: Marvel vs. Capcom 3 1.0
#29  November 10, 2010, 09:00:41 pm
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normal
"Multiple exclamation marks are a sure sign of a diseased mind."

"Okay, okay. So you put a Nazi on the Moon. Fuck you, Moon."
Re: Marvel vs. Capcom 3 1.0
#30  November 10, 2010, 09:05:16 pm
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I think that hloader released a edited fight.def file for screenpacks that are 1280x720p.

Re: Marvel vs. Capcom 3 1.0
#31  November 13, 2010, 05:36:25 pm
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Re: Marvel vs. Capcom 3 1.0
#32  November 15, 2010, 03:38:35 am
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Wait. I gotta try the winmugen def. Unless of course this is really just for winmugen.

Tested: The powerbars are too big but the lifebars on top are fine.

Tested on a Lo-Res SP. RC8



I made this sig. :ninja:

Props to a friend for my avvie
Last Edit: November 15, 2010, 06:26:23 am by ecthelionv2
Re: Marvel vs. Capcom 3 1.0
#33  November 15, 2010, 04:21:26 am
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but it was not designed for 1.0 in low-res, only in hi-res.
You will need to reduce the scales of the sources for .5, .5
To winmugen, must be in double = 4.
Last Edit: November 15, 2010, 02:20:52 pm by hloader

Zck

Re: Marvel vs. Capcom 3 1.0
#34  November 15, 2010, 06:11:41 am
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I forgot to thank you last month, hloader.

So thank you very much.
First I was just a leech, then I edited the stuff I leeched, now I made something and contributed it.

Cool.
Re: Marvel vs. Capcom 3 1.0
#35  November 15, 2010, 11:48:55 pm
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Well, these are amazing lifebars, but i seem to have problems with a few characters:

Spoiler, click to toggle visibilty

Wondering how to fix that. Also, wondering how to use these templates for my own customization???

 
Re: Marvel vs. Capcom 3 1.0
#36  November 16, 2010, 12:10:21 am
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You have to change the sprite numbers on those sprites.
Re: Marvel vs. Capcom 3 1.0
#37  November 16, 2010, 12:12:36 am
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Aha, now how would i go about doing that? (im guessing Fighter Factory is involved?)
Re: Marvel vs. Capcom 3 1.0
#38  November 16, 2010, 04:29:22 am
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Or hloader needs to change the standard. Which he should probably do because clearly other standards existed beforehand.
Re: Marvel vs. Capcom 3 1.0
#39  November 16, 2010, 07:43:24 am
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Re: Marvel vs. Capcom 3 1.0
#40  November 16, 2010, 11:11:49 pm
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