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Art of Fury final public release - v1.0 (Read 222342 times)

Started by CCIronmugen, December 01, 2016, 11:28:30 pm
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Re: Art of Fury final public release - v1.0
#61  March 23, 2017, 08:07:16 pm
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The pdf does say Kasumi's crouch A can combo into crouch or standing B, as well as standing C, and I can do all of those combos, but it seems the timing is really tight, maybe that's what theanhvn is having problems with.
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Re: Art of Fury final public release - v1.0
#62  March 23, 2017, 09:19:32 pm
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Indeed. I have just checked the timing in the AIR and the CMD and there is 1 tick delay. The punch hits at tick 5 and the combo can be done at tick 6 and after. Of course, thanks to the hitpause, the timing is totally off.

Damn.

AOFF V2 later. :P
Re: Art of Fury final public release - v1.0
#63  March 23, 2017, 09:41:18 pm
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Be sure to tag me or PM me when you update. :)

I try to follow the thread but I'm been known to miss a post from time to time. And I haven't forgotten I was going to help with ai. I am wrapping up the next HDBZ build and after that I'll program Piccolo's ai so I'll be better suited to give you feedback once I get that going.
Re: Art of Fury final public release - v1.0
#64  March 24, 2017, 04:18:36 pm
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AOFF V2 will feature improved intro visuals, correct amigo Iron?
Re: Art of Fury final public release - v1.0
#65  March 24, 2017, 09:24:05 pm
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Okay DS2! :) thanks

Walt : Yes! Also better ending drawings (Terry VS Krauser)
Re: Art of Fury final public release - v1.0
#66  April 15, 2017, 01:15:56 pm
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I have also been found that King cr.A has the same problem with Kasumi too. And can you change King C into a kick for 2.0? Yamazaki's Stage have problem with Training Mode too.
Last Edit: April 16, 2017, 05:03:47 pm by theanhvn95

Amy

Re: Art of Fury final public release - v1.0
#67  April 27, 2017, 06:28:52 pm
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I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?
Re: Art of Fury final public release - v1.0
#68  May 01, 2017, 09:36:14 pm
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I have also been found that King cr.A has the same problem with Kasumi too. And can you change King C into a kick for 2.0? Yamazaki's Stage have problem with Training Mode too.

Ops. I'll give a look too.
Damn, I have never tested that stage on training. What's wrong? The train coming back without sound or something like that?

I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?

Really? I haven't noticed that. Did I forget to replace the ground hit sound? Thanks. :P
By the way, happy about Ryo/Robert 's sexy KO? :P

Amy

Re: Art of Fury final public release - v1.0
#69  May 05, 2017, 10:33:18 pm
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I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?

Really? I haven't noticed that. Did I forget to replace the ground hit sound? Thanks. :P
By the way, happy about Ryo/Robert 's sexy KO? :P


Oh I really am happy, and thanks for thanking me once again ahahaha
Re: Art of Fury final public release - v1.0
#70  August 18, 2017, 02:49:17 am
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Yeah Necro post and stuff.
Yamazaki's drill doesn't work correctly on Laurent.
The first two levels don't hit and the third doesn't land the final hit.
Re: Art of Fury final public release - v1.0
#71  August 19, 2017, 07:13:46 pm
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I take note, thanks :)
Re: Art of Fury final public release - v1.0
#72  August 29, 2017, 07:22:24 am
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The link on the first page has become invalid.
Re: Art of Fury final public release - v1.0
#73  August 29, 2017, 03:17:24 pm
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Re: Art of Fury final public release - v1.0
#74  August 31, 2017, 12:21:37 pm
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Thanks :)
Re: Art of Fury final public release - v1.0
#75  December 08, 2017, 10:43:49 pm
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I know it's been three months since the last post but since this is finished, shouldn't this be move to The finished Hall?