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Ikemen GO (Read 1221853 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#1221  September 28, 2019, 04:35:19 am
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Can I setup 4 players for Ikemen GO? I cant find any info, I can only find info on Ikemen Plus.
Re: Ikemen GO Plus
#1222  September 28, 2019, 03:34:50 pm
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Inside the save folder there is a config.json file.
In the section "KeyConfig" you can just add more players like this:
Code:
  "KeyConfig":[{
      "Joystick":-1,
      "Buttons":["UP","DOWN","LEFT","RIGHT","z","x","c","a","s","d","RETURN","q","w"]
    },{
      "Joystick":-1,
      "Buttons":["i","j","j","l","KP_3","KP_2","KP_1","KP_6","KP_5","KP_4","KP_0","KP_7","KP_8"]
    },{
      "Joystick":-1,
      "Buttons":["t","g","f","h","j","k","l","u","i","o","RSHIFT","LEFTBRACKET","RIGHTBRACKET"]
    }],

You may of said this before, but could it be possible for ikemen go plus to have a feature that would allow you to choose the stage music in vs, watch and free battle mode?

I would not be too hard there is a lua command called "playBGM()" that is the one that emm.. plays the BGM.
It just have to read a music list.

Now the question, I make the music list loaded from select.def?

https://osgameclones.com/ you can submit a pull request here.

I'm not sure what repo should I include?
Mine, neatunsou, the suehiro one?

EDIT:
Maybe I should add 4 player support in the options menu (That would require a change on how the engine handles input settings)
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: September 28, 2019, 03:52:47 pm by Gacel
Re: Ikemen GO Plus
#1223  September 28, 2019, 08:38:27 pm
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Inside the save folder there is a config.json file.
In the section "KeyConfig" you can just add more players like this:

Thanks, got it to work. plugged in controllers works but is it possible to create 4 different controls for the keyboard instead of 2? I might be missing something but I cant seem to get it to work.
Re: Ikemen GO Plus
#1224  September 28, 2019, 09:22:13 pm
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The code snippet posted above should add a third keyboard player.
If you want send me your config.json file and what the third and fourth player keybard map you want and I'll add it
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#1225  September 28, 2019, 09:35:50 pm
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Gacel,any news about dan?
Re: Ikemen GO Plus
#1226  September 28, 2019, 11:53:12 pm
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Nope.
Thinking about the android port maybe is not so easy because android does not have openAL support.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: September 29, 2019, 02:07:24 am by Gacel
Re: Ikemen GO Plus
#1227  September 29, 2019, 05:48:20 pm
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The code snippet posted above should add a third keyboard player.
If you want send me your config.json file and what the third and fourth player keybard map you want and I'll add it

thanks, here: https://mega.nz/#!jE5ViKBR!himQqwe-GgteeB8SAPtukmzZg6OIAvoIME4FafCSJew

P1- up, down, left, right, q,w,e,a,s,d, return

P2- numpad8, numpad2, numpad4,  numpad6, i,o,p,j,k,l, enter

P3- r,t,y,u, 1,2,3,4,5,6, left ctrl

P4- z,x,c,v, f,g,h,b,n,m, right ctrl

also is there a tutorial on increasing the character slot numbers? I saw one for Ikemen Plus but Ive no idea where to start in Ikemen GO so if you could point me to the correct file(s) I would be very much appreciated.

Thanks again, Im really loving this version of Mugen.
Re: Ikemen GO Plus
#1228  September 29, 2019, 07:28:59 pm
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I'm sure Infinite scrolling select screen was a thing in ikemen plus any chance for it to be on go?
Re: Ikemen GO Plus
#1229  September 30, 2019, 07:57:33 am
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Hi guys, recently I changed from Mugen 1.1 to this IKEMEN project, very interesting.

But I have a doubt about the tag mode, when I enter this mode and select the characters, at the beginning of the fight these do not come out of the screen and remain on the stage all controlled at the same time by the player.

Should the characters be patched? I read that there is no need ...
Re: Ikemen GO Plus
#1230  September 30, 2019, 08:24:33 am
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I would not be too hard there is a lua command called "playBGM()" that is the one that emm.. plays the BGM.
It just have to read a music list.

Now the question, I make the music list loaded from select.def?

I think the select.def would be best imo.  Sorry for the late reply.
Last Edit: September 30, 2019, 08:29:03 am by LebKeller
Re: Ikemen GO Plus
#1231  September 30, 2019, 08:34:46 am
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The code snippet posted above should add a third keyboard player.
If you want send me your config.json file and what the third and fourth player keybard map you want and I'll add it

thanks, here: https://mega.nz/#!jE5ViKBR!himQqwe-GgteeB8SAPtukmzZg6OIAvoIME4FafCSJew

P1- up, down, left, right, q,w,e,a,s,d, return

P2- numpad8, numpad2, numpad4,  numpad6, i,o,p,j,k,l, enter

P3- r,t,y,u, 1,2,3,4,5,6, left ctrl

P4- z,x,c,v, f,g,h,b,n,m, right ctrl

also is there a tutorial on increasing the character slot numbers? I saw one for Ikemen Plus but Ive no idea where to start in Ikemen GO so if you could point me to the correct file(s) I would be very much appreciated.

Thanks again, Im really loving this version of Mugen.

https://www.moddb.com/groups/mugen-elecbyte/tutorials/how-to-add-more-character-slots-in-your-select-screen

This tutorial works, it is exactly the same like normal mugen btw.
Last Edit: September 30, 2019, 08:39:03 am by LebKeller
Re: Ikemen GO Plus
#1232  October 01, 2019, 02:29:56 am
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The code snippet posted above should add a third keyboard player.
If you want send me your config.json file and what the third and fourth player keybard map you want and I'll add it

thanks, here: https://mega.nz/#!jE5ViKBR!himQqwe-GgteeB8SAPtukmzZg6OIAvoIME4FafCSJew

P1- up, down, left, right, q,w,e,a,s,d, return

P2- numpad8, numpad2, numpad4,  numpad6, i,o,p,j,k,l, enter

P3- r,t,y,u, 1,2,3,4,5,6, left ctrl

P4- z,x,c,v, f,g,h,b,n,m, right ctrl

also is there a tutorial on increasing the character slot numbers? I saw one for Ikemen Plus but Ive no idea where to start in Ikemen GO so if you could point me to the correct file(s) I would be very much appreciated.

Thanks again, Im really loving this version of Mugen.

There you go:
https://github.com/Windblade-GR01/Ikemen_GO/files/3673861/config.zip

I'm sure Infinite scrolling select screen was a thing in ikemen plus any chance for it to be on go?

I have no problem implementing it.
How it was done on Ikemen plus?

Hi guys, recently I changed from Mugen 1.1 to this IKEMEN project, very interesting.

But I have a doubt about the tag mode, when I enter this mode and select the characters, at the beginning of the fight these do not come out of the screen and remain on the stage all controlled at the same time by the player.

Should the characters be patched? I read that there is no need ...

The tag mode requires a external handler. (This allow users to create his own tag systems on CNS)
It does not require patching chars.

For now Add004 is the only one available.
http://mugenguild.com/forum/topics/add004basic-160242.0.html

I'll will aso make in the future a simple tag handler that does not include a lifebar.

EDIT
Also update by neatunsou
Quote
Fixed p1stateno not functioning when hitting Projectile with P in hitflag
Fixed AI not entering in BONUS GAMES
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: October 01, 2019, 05:41:12 am by Gacel
Re: Ikemen GO Plus
#1233  October 01, 2019, 04:34:00 pm
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Why does my character selection screen take a few seconds to change from one char to another? only happens to me?
I mean, when I move the selector from one Mini Portrait to another, it takes a moment before showing the Big Portrait and during that time it is frozen.
Leaving that aside, everything goes very well. In mugen 1.1 everything was going very well and I have not changed anything in my screenpack.

One last thing: Will the use of chars compressed in ZIP be applied in IKEMEN?
Re: Ikemen GO Plus
#1234  October 01, 2019, 11:12:07 pm
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We will consider adding it in the future.

About the mini pause between the char select.
Is because Ikemen GO is loading the portrait. (In diference with mugen, you can use any sprite and are not limited to 9000,1)
Maybe is your disk read speed.

Try defragmenting the disk.
I'll try to add a bunch of HD chars to test it in my end.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#1235  October 02, 2019, 12:07:50 am
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Re: Ikemen GO Plus
#1236  October 02, 2019, 02:17:14 am
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Re: Ikemen GO Plus
#1237  October 02, 2019, 07:48:06 am
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Re: Ikemen GO Plus
#1238  October 02, 2019, 10:22:26 pm
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Yeah that's what the github section is for (Bugs and suggestions)

Also I noticed that I have not implemented WAV support for some reason...
I'll do it when I have free time.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#1239  October 04, 2019, 06:18:55 am
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how do I turn off the win screen after battle, I tried disabling it in the system,def but it still display after every fight.
Re: Ikemen GO Plus
#1240  October 07, 2019, 06:23:51 pm
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how do I turn off the win screen after battle, I tried disabling it in the system,def but it still display after every fight.

Ikemen GO first check common Mugen files then Ikemen lua files, so check out you disable the win screen on the screenpack . def files first.