This is Samchay's stage:
And this is my version of it:
In attempting to make this stage, I ended up trying to learn how to get better at doing deltas (I don't make stages that often, so eyeballing it sufficed up until now), and with good reason: I wanted a parallax floor that looks/behaves more accurate to the game, so the floor's broken up into 41 pieces (The bottom 16 lines are the same, or it'd be more).
Everything appears to work as intended when I have the video and gamewidth/gameheight set to 320x240. When I switch them to 640x480, this happens (Click on the images):
You probably can't see it, but the floor appears to be off by half of a pixel when I go to either side of the screen. I tried messing with the bounds (Nothing happens), and the deltas (The floor ends up either half a pixel off for both sides or a whole pixel off on one side), and I tried checking to make sure I cut the lines to the correct lengths when I did my *calculations (The current floor uses the uncut lines. It initially used only what the game camera showed you of it). Did I do something wrong or does MUGEN have issues with delta values at higher resolutions?
Spoiler: *Math stuff (click to see content)
Boundleft/Boundright
Image Width - 320 ÷ 2
Boundhigh
Image Height - 240
X Delta
(Image Width - 320 ÷ 2) ÷ Boundleft or Boundright
or
Image Width - 320 ÷ (Boundleft + Boundright) <-Attempted to shorten it (Because 41 parts).
Y Delta
Image Height - 240 ÷ Boundhigh
This stage has 160 for the boundleft/right. The bottom chunk of the floor is 675 in width. So 675 - 320 ÷ 320 = 1.109375(?). I took the difference from 2 delta values and used that to try and fix the floor (it's 0.003125).
Edit: Rounding up/down to the nearest thousandth doesn't work for this value, BTW. Here's what I mean:
1.107 - L 1 pixel to left, R OK
1.108 - L 1/2 pixel to left, R 1/2 pixel to left
1.109 - L 1/2 pixel to left, R 1/2 pixel to left
1.110 - L 1/2 pixel to left, R 1/2 pixel to left
1.111 - L OK, R 1 pixel to left
1.112 - L OK, R 1 pixel to left
1.113 - L OK, R 1 pixel to left
1.114 - L OK, R 1 pixel to left
1.115 - L 1/2 pixel to right, R 1 1/2 pixels to left
I've run into a bit of an issue with rescaling my stages through MUGEN:
A screen on Nintendo DS has a resolution of 256x192, which means the x/y scale should be set to to 1.25 to get it to fit a 320x240 screen, right? Or maybe it isn't?
Anyways, I set it to 1.2501 and that appears to have "fixed" it. I was initially gonna make the increase in scale the smallest I possibly could, but the lines on the center animation would reappear if you jumped high enough in the stage.
I've heard of localcoord issues with characters, but has this one come up before?
I don't actually have a 3rd issue, so
here's an .OGG I made, considered using in some form for an April 1 release, and ended up not doing anything with it instead.
It used to be
Neo Arcadia III.