The Mugen Fighters Guild

M.U.G.E.N Central => Inactive Projects => FullGame development => Capcom Vs The World => Topic started by: Sean Altly on July 26, 2011, 10:53:27 pm

Title: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on July 26, 2011, 10:53:27 pm
Here is the DEFINITE tentative roster right now. These are the characters who absolutely probably WILL be in the game.

Here are a few notes about the roster:

1. It may will expand further. The sides aren't even now, but they will be. The size of the roster will be directly proportional to how much help I get with other areas of the game, such as screenpack/music/art, etc.

2. Feel free to leave comments and criticisms, and suggestions if you wish, as this will be the official roster thread. However, the list below is unlikely to change  (aside from expansion) unless something drastic happens.

3. Keep in mind the rules I stated in the CvTW Idea Engineering thread: Characters that require new sprites will only be made if it's a character I really want to work on, because it takes a ton of time and patience to sprite.

(Bolded characters are finished, save for AI, Underline means the character still needs sprites by me)

CAPCOM

1. Ryu (SF)
2. Ken (SF)
3. Alex (SFIII)
4. Charlie (SFA)
5. Mr. X (Resident Evil 2)
6. Jill Valentine (Resident Evil)
7. Hinata (Rival Schools)
8. Morrigan (Darkstalkers)
9. Megaman (Megaman)
10. M. Bison/Vega (SF2)
11. Jin Saotome (Cyberbots)
12. Arthur (Ghosts 'n Goblins)
13. Strider Hiryu (Strider)
14. Jedah (Darkstalkers)
15. Leo (Red Earth)
16. Albert Wesker (Resident Evil)
17. Haggar (Final Fight)
18. Chun-Li (SFII)
19. Skullomania (SFEX)
20. Fou-Lu (Breath of Fire IV)
21. Guy (Final Fight)
22. Birdie (SF)
23. Batsu (Rival Schools)
24. ???

THE WORLD

1. K' (KoF)
2. Lynn Baker (Rage of the Dragons)
3. Tizoc (Garou: MOTW)
4. Captain America (Marvel)
5. Solid Snake (MGS)
6. Rorschach (Watchmen/DC)
7. Jin Kazama (Tekken 3)
8. Blaze (Streets of Rage)
9. CM Punk (WWE)
10. Squall Leonhart (FFVIII)
11. Goku (Dragon Ball Z)
12. Sub-Zero (Mortal Kombat)
13. Det. Garret Laurel (SHADEs of Manhattan 2)
14. Koopa Troopa (Super Mario Bros.) <--- May be changed to Mario with Koopa Troopa as a striker, depending on sprite availability
15. Dr. Doom (Marvel)
16. Sonic the Hedgehog (Sonic the Hedgehog)
17. Axel Stone (Streets of Rage)
18. Scorpion (Mortal Kombat)
19. Terry Bogard (Fatal Fury)
20. Superman (DC Comics)
21. Sol Badguy (Guilty Gear)
22. Yoko Littner (Gurren Lagann)
23. Rikimaru (Tenchu)
24. ???

JOKE SUB-BOSS

1. Cactuar (Final Fantasy VI)

SUB BOSS

1. ????

FINAL BOSS

2. ????

Removed Characters/Possible Additions Later On:
Spoiler, click to toggle visibilty
Title: Re: The Roster Thread
Post by: Sean Altly on July 27, 2011, 12:39:57 pm
(http://i21.photobucket.com/albums/b293/seanaltly/capcom_logo22.png)

Click Spoiler Below for Roster Preview:

Spoiler, click to toggle visibilty
Title: Re: The Roster Thread
Post by: Sean Altly on July 27, 2011, 12:42:47 pm
(http://i21.photobucket.com/albums/b293/seanaltly/GlobeLogoBluecopy4b22.jpg)

Click Below Spoiler for Roster Preview:

Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Duo Solo on July 27, 2011, 10:19:49 pm
An SNK-styled Morrigan? Im impressed.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on July 27, 2011, 10:29:55 pm
Those are Li-Kun's CVS-Morrigan sprites.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: SlySuavity on July 27, 2011, 10:30:57 pm
An CvS-styled Morrigan? Im impressed.

Fix'd. 8)

But holy shit, Mr. X? Mind is blown.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Kreuzer on July 28, 2011, 01:30:56 am
Quote
(http://i21.photobucket.com/albums/b293/seanaltly/capcom_logoLeon.png)

(http://myfacewhen.com/thumbs/tn_379.jpg)

Im waintin' 'cause I want to make Pocket version of him.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: ROS on July 28, 2011, 03:18:15 am
Or you could just ask Li Kun for his Leon Sprites
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: DaBlackScourge on July 28, 2011, 06:05:46 pm
Ewww not feel dat Leon
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on July 28, 2011, 06:08:26 pm
I've seen this Leon in action. Its animations are super smooth and the sprites are pretty accurate to his RE4 look. Don't know what else you could ask for.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Saikoro on July 28, 2011, 06:29:47 pm
Everything seen here looks MIGHTY impressive. But I have one question.... Are all of these characters going to be available for use in personal versions of Mugen?? Or exclusive/moleboxed?? I really hope to add in Mr. X  and Leon to my roster as they are personal favorites.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Dr. Bob, Beautician on July 28, 2011, 07:07:30 pm
Wow, nice! Curious though: Has Jin been released already?
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on July 28, 2011, 07:54:58 pm
Really I was hoping you would adjust the MvC character's shading and shape so that they fit CvS a bit better, but I'm asking for too much I know.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on July 28, 2011, 10:44:09 pm
Everything seen here looks MIGHTY impressive. But I have one question.... Are all of these characters going to be available for use in personal versions of Mugen?? Or exclusive/moleboxed?? I really hope to add in Mr. X  and Leon to my roster as they are personal favorites.

Mr. X will be released definitely, Leon depends on what the Capcom Fighting All-Stars team says since I'm "borrowing" him from them.

Wow, nice! Curious though: Has Jin been released already?

Nope. I hope to release him soon though.

Really I was hoping you would adjust the MvC character's shading and shape so that they fit CvS a bit better, but I'm asking for too much I know.

The MVC characters are scaled for CVS proportions (the same way Alpha characters are scaled for CVS, as in x= .833 and y = 1.0). The shading isn't happening though, they look fine to me and that would take forever. They'll have more CVS-style palettes as well.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on July 28, 2011, 10:46:24 pm
Actually I noticed the shape thing but I didn't edit. My bad.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: O Ilusionista on July 29, 2011, 05:06:16 pm
(http://i21.photobucket.com/albums/b293/seanaltly/world_logoSubZero.png)

Great work on SubZero.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Ohzemesmo on July 29, 2011, 10:41:59 pm
IMO i think Ryu is more than enough as a shoto. Ken and Akuma add nothing to the roster. Also, Jill and Leon are pretty much the same char. Maybe you should consider other games capcom made, like Ghost and Goblins, Final Fight, Battle Circuit, Cyberbots. Jin would be an great addtion. Also Gallon or Victor from Darkstalker.

Just my opinion to avoid a game made intarally of top tiers.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on July 29, 2011, 10:47:58 pm
Ken, no, but Akuma adds plenty to the roster IMO if the right iteration of Akuma. However, Ken is already completed, so I have nothing to say but I hope they are boss.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on July 30, 2011, 12:02:33 am
IMO i think Ryu is more than enough as a shoto. Ken and Akuma add nothing to the roster. Also, Jill and Leon are pretty much the same char. Maybe you should consider other games capcom made, like Ghost and Goblins, Final Fight, Battle Circuit, Cyberbots. Jin would be an great addtion. Also Gallon or Victor from Darkstalker.

Just my opinion to avoid a game made intarally of top tiers.

Ken is there because he's a personal favorite of mine, and Akuma is there because he's popular. We discussed this in the Idea Engineering thread. I wanted just Ken to be in the game, but people said Ryu needed to be because he's more iconic. Plus, Ken and Ryu are already made at this point, so they're both staying. As for the other games you mentioned, most of those require new sprites to be made. I'm the only spriter on this project, and each character takes a while to make new sprites for (1-2 months). That's why I made the polls, so people could vote on who I make new sprites for. The Capcom Character (Existing Sprites) Poll also has a bunch of Final Fight characters to choose from. I don't have time to make 10-20 new characters worth of sprites, and I also have no desire to take all the time and effort necessary to make sprites for characters I don't like or care/know anything about, which is why the polls consist of characters I would be comfortable and have fun making. All of this is covered in the Capcom vs The World thread.

Also, how can you say Jill and Leon are the same character when Leon has never appeared in a fighting game? I haven't even talked about plans for movesets for either of them, so it's a bit early and silly to call them the same character.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Ohzemesmo on July 30, 2011, 01:09:49 am
Most of my sugestions we're already sprited. Arthur from Ghost 'n' Goblins was made by Ace. Jin is in MVC. The only one that does not a sheet is Battle Circuit, but I believe Rolento was working on Yellow Iris. I know you have no interest in making some unknow char, but it was just a sugestion to make things more interested. I would seriously sugest you check Battle Circuit. Is a great game, with a very good potential.

Anyway, no more sugestions here.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Kreuzer on July 30, 2011, 01:31:52 am
Also, how can you say Jill and Leon are the same character when Leon has never appeared in a fighting game? I haven't even talked about plans for movesets for either of them, so it's a bit early and silly to call them the same character.
Well, Leon is faster, but has smaller guns, it should be like this:
Leon: Speed, Offense, Light Gunz - easy corners opponent with good combos
Jill: Strenght, Defense, Heavy Stuff - easy reflects attacks when standing in corner (Grenade Launcher etc.), also she can summon zombies (If Sean Altly allows her.

As you see there can be a diffrance.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Enso on July 30, 2011, 02:25:14 am
I see only 14 Capcom characters, but 15 World characters. Which Capcom character is missing, Sean? Wasn't it Pyron?
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on July 30, 2011, 07:26:52 am
Pyron was on the list, and so was Felicia. I'm not sure if I'll include them yet, still deciding.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Orochi Gill on July 30, 2011, 07:45:13 am
No plans for Poison? You wouldn't have to do any sprites (Dampir did a spritepack a long time ago), but I dunno how much of her Final Fight Revenge moveset is utilized in it)

Why do I bring him/her/it up? You mentioned West as possibly included over his inclusion in UMVC3, same thing with Poison, but with SFxT.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Garuda on July 30, 2011, 09:11:41 am
Dampir has made a Taki sprite set (from Soul Calibour)
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on July 30, 2011, 09:18:12 am
The Taki sprite set I saw was incomplete. I'll double check it, but it didn't seem like there wa enough there for a whole character.

As far as Poison goes, that's just a character I never considered because I'm not a fan. Also, I don't recall saying I put Frank West on the list because of UMVC3. I'm just a huge Dead Rising fan, and a huge fan of Frank West.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Nestor on July 30, 2011, 05:41:33 pm
Sean, if you decide to do any character inspired by his TvC incarnation, or even basing some moves from there, I could help you with some screenshots :).
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Orochi Gill on July 30, 2011, 06:53:56 pm
'salright bro, it's not a "zomg this has to happen" thing :V
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: volzzilla on July 30, 2011, 06:55:52 pm
I see only 14 Capcom characters, but 15 World characters. Which Capcom character is missing, Sean? Wasn't it Pyron?

he has not decided on a set limit # for capcom or the world. in fact, might be a lot of things still considering (and maybe a few chars he already decided upon but not gone public with yet)
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Saikoro on July 30, 2011, 08:04:33 pm
Mr. X and Jin Kazama to be released seperately?? I love you!! Buy seriously though, Sean, you're doing a great job with all of your work. I'm looking forward to the end result of this project as your talent will shine through. Keep up the amazing work as always!!
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on July 31, 2011, 02:25:19 am
Scorpion's not on the list. Still deciding about him?
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on July 31, 2011, 02:28:44 am
He probably doesn't think Scorpion will add much to the gameplay/he doesn't like Scorpion more than Sub-Zero. In a more Capcom-style fighter, Sub-Zero probably will translate a little bit better, though he won't stand out unless Sean wants him to. I'm thinking he will incorporate much of MK3 and MK9 Sub-Zero's game, considering those two are the most popular.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on July 31, 2011, 02:38:30 am
He has said multiple times that he'll most likely palette swap and edit Sub-Zero to make Scorpion because it wouldn't take much work.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on July 31, 2011, 02:50:00 am
Yeah, Scorpion will most likely be in for those reasons, he would be very easy to make once Sub-Zero is made. That's also why I included all 4 TMNT in the World Character poll, because once one is done, it would be very easy to edit him into the other 3. In fact, once Sub-Zero is made I fully expect people to edit him into Reptile, Ermac and Rain.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on July 31, 2011, 03:08:23 am
Reptile? I think I might have creamed my jeans.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Alan Joestar ★ on July 31, 2011, 04:58:49 am
Dont Forget Smoke Hehe  :sugoi:
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on July 31, 2011, 06:51:40 am
And Tremor. WHERE THERE'S SMOKE THERE'S FIRE.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Alan Joestar ★ on July 31, 2011, 08:17:38 am
i used to play a lot as smoke on MK9 i ended up saying allways. Where there is smoke there is sexual desire. everytime he made his entrance.  :sugoi:
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: kkhohoho on August 03, 2011, 08:49:06 pm
After looking at the roster, I'd really advise cutting way back on the SF characters. Of the 14 characters on the CAPCOM side so far chosen, half of those are SF characters. Really, you only need 2; maybe even just 1. Otherwise, you're falling into the same rut of MvC2 and the CvS games, which were more like SFvsX-Men and SFvsKoF respectively.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 03, 2011, 10:20:40 pm
I'm a huge SF fan, and as I said in the other threads, I have to go by what sprites are available. Cutting back on SF characters means cutting back on the roster or having to make an unrealistic amount of new sprites. I'm including personal favorites like Charlie, Alex and Ken, and I'm making up for that by letting people vote on 8 characters to include.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Dr. Bob, Beautician on August 03, 2011, 10:45:26 pm
I'd die to see you create a Claw/Vega for this... he is totally not represented... or better yet, a Fallen Balrog/Claw. I'd DIE!  :twisted:
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: kkhohoho on August 04, 2011, 01:04:42 am
I'm a huge SF fan, and as I said in the other threads, I have to go by what sprites are available. Cutting back on SF characters means cutting back on the roster or having to make an unrealistic amount of new sprites. I'm including personal favorites like Charlie, Alex and Ken, and I'm making up for that by letting people vote on 8 characters to include.

...You could at least include more Darkstaler, or maybe Red Earth, or something. :-\ (Don't mean to be rude.)
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Enso on August 04, 2011, 02:01:32 am
I'm wondering why Apollo is representing SHADES 2 instead of Snow. Isn't a character of the game supposed to be a main character? I mean, if Snow is a main character in SHADES 2, wouldn't he be representing the SHADES games? I'm curious.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Alan Joestar ★ on August 04, 2011, 04:12:55 am
I'm wondering why Apollo is representing SHADES 2 instead of Snow. Isn't a character of the game supposed to be a main character? I mean, if Snow is a main character in SHADES 2, wouldn't he be representing the SHADES games? I'm curious.

I Thought snow was Based on Sean´s Apperence  :P Shade has some Many Cool Characters i really like the desing of all of them they are all really. Cool i think he choosed apollo cuse of hes super hero Looks or something  :sugoi:
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 04, 2011, 04:56:47 am
Well, Sabotage is supposed to be the main character of SHADEs, but I went with Apollo because he's probably the most popular SHADEs character and as mentioned above, he has a larger-than-life "superhero" type of personality.

...You could at least include more Darkstaler, or maybe Red Earth, or something. :-\ (Don't mean to be rude.)

I don't know enough about Red Earth guys and their gameplay to feel comfortable coding it (I put Leo on the Capcom Poll because I know enough about him to work with him). If I put more Darkstalkers characters in, I'd get a bunch of people asking me to update the shading and what not, like they have for Jedah. Here's a breakdown of why each Street Fighter character is in:

1. Ken, Charlie, and Alex are personal favorites, and since I'm making this game, I felt I had the right to include my favorites, especially since they get left out of things.
2. Ryu is in because people demanded him. My original idea was to have Ken instead of Ryu for a change of pace, but everyone was like "You need Ryu, he's the pride of Capcom" and what not.
3. Chun-Li is in because everything that Ryu is in, Chun Li is in, and I wanted a female SF character represented.
4. Akuma is in there by popular demand, as well as Bison.

They make up a big chunk of the roster because I'm trying to keep the roster realistically sized. It's already huge for a Mugen full-game and I've had detractors say that's too many for me to make and that I won't ever actually finish them. If wanting to stick to characters that already have usable sprites seems lazy, well, I point you towards the MANY characters in the game that have been or will be sprited completely by me. That's just how it is.

Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Kirishima on August 04, 2011, 05:18:12 am
Though Thirteen is also a popular character from S.H.A.D.E.s to the point where out of everyone from the cast he apparently got more attention in the Japanese Mugen fanbase, as far as I have seen.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Orochi Gill on August 04, 2011, 05:21:37 am
Plus Thirteen wasn't initially intended to be a SHADES char, but a standalone.

Also, would Tristan be eligible for this? I probably asked before, but his fullgame never came to tuition, so.....
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on August 04, 2011, 05:31:49 am
The Detective is my favorite. Something about law enforcement that makes me feel good inside.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cybaster on August 04, 2011, 05:55:07 am
1. Ken, Charlie, and Alex are personal favorites
You seem to have a soft spot for blond guys. ;P
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Berry on August 04, 2011, 07:41:13 am
Also, would Tristan be eligible for this? I probably asked before, but his fullgame never came to tuition, so.....
Yeah I was kinda hoping for him as well. Maybe this could be the game to make him popular :P
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on August 04, 2011, 09:00:00 am
Also, what happened to Dante/Vergil?
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 04, 2011, 09:15:54 am
I'll be honest, I didn't want to sprite him, and I wasn't able to find anyone else to.

1. Ken, Charlie, and Alex are personal favorites
You seem to have a soft spot for blond guys. ;P


Yeah, it's weird, because I chose Terry over more obvious choices because I like him so much. Although to clarify, I'm not a huge Ken fan, but I like him more than Ryu. My friend Adam is a big Ken fan though. He's also a big Captain America fan, which is why he made it in.

Although, if we take into account the current poll leaders and the standing roster, there are a ton of blond white guys.

Ken
Charlie
Alex
Terry
Kain R. Heinlein
Keith Wayne
Axel
Wesker
Apollo
Leon
Captain America (technically, though you can't see his hair)

I also was considering putting Kaede in at one point.  o_O
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Duos.act on August 05, 2011, 12:09:38 am
CM Punk is a natural blonde don't forget.  He just dyed his hair toward the end of his Ring of Honor run.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cybaster on August 05, 2011, 12:37:56 am
Let's rename it "The Aryan Mugen Game". :P
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Duos.act on August 05, 2011, 01:48:51 am
Though Thirteen is also a popular character from S.H.A.D.E.s to the point where out of everyone from the cast he apparently got more attention in the Japanese Mugen fanbase, as far as I have seen.

Byrne has a lot of fans in Japan too.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on August 05, 2011, 01:53:16 am
Fuck the white supremacy.  8)
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 05, 2011, 01:54:11 am
I could make another poll asking who should represent SHADEs 2 in the game, then I guess we'd see who is the most popular. Just an idea, I'm sure it won't get nearly as many votes as the other polls.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on August 05, 2011, 02:40:54 am
Go Apollo and Laurel!
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cybaster on August 05, 2011, 02:59:02 am
Apollo, Laurel, Thirteen, Byrne, Moses and Exile to an extent. There really are several iconic characters which I really like in Shades.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Duos.act on August 05, 2011, 03:03:47 am
Moses Maddigan or Kane Kelly IMO.  Gotta love the villains.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 08, 2011, 02:34:39 pm
A few roster notes that I need opinions on:

1. I'm thinking about scrapping Jill or Leon. Unless something big happens in the polls, it looks like I'll be making Wesker, and that makes 4 RE characters. Yes, I know I have a lot of SF characters, but I don't think I need 4 RE characters. I could scrap Jill because her sprites won't fit in as well as others, or I could scrap Leon because work has stalled on him at the CFAS board and it looks like if I want to use him I'll probably have to finish his sprites myself. Some possible replacements for Jill/Leon would be Poison or Maki (yes I know Maki is in one the polls, but if I scrap Jill I want to replace her with another female).

2. I'm also heavily considering touching up some of Dampir's K' sprites and replacing Iori with him. I like Iori, but I think it would be cool to see a different KoF character get some spotlight. Plus, I'm a big fan of K' and if I'd known those sprites were available, I would have included him in the first place.

3. I do want to cut out either Akuma or M. Bison to cut back on Street Fighter characters. I know Akuma is very popular, but I dig Bison and it would cut back on shotos by one.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Dr. Bob, Beautician on August 08, 2011, 02:40:39 pm
1. Please do. I was thinking the same. RE is cool and all but 1-2 characters representin' is enough.

2. Iori's overdone. I would definitely encourage your idea of going with K'

3. Akuma's overdone. Unless we'Re talking cyber-akuma, which would be balls out awesome. Otherwise, I'm all for Dictator. I heart Bison.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Koldskool on August 08, 2011, 07:54:45 pm
1. I wouldn't at all be offended if you scrapped both Jill and Leon. But, instead of Jill, you could use Regina from Dino Crisis. But that's more sprites to work on, so that's your call. Just bouncing ideas.

2. With the exception of NGBC, K' has been ignored in crossover titles, while Iori (along with Kyo) has appeared in EVERY SNK crossover. Go with K'.

3. As much as I love Akuma, having Bison instead allows for more character variety. For that matter, you could scrap Ken, too and replace him with Sean. You still have 2 shotos, but Ryu is more different from Sean than he is from Ken, thus creating even more character variety. For Ken and Akuma, you could always use "Complete Change" Ryu. 1.0's remappal makes it entirely possible.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 08, 2011, 08:17:49 pm
Well, like I said before, Ken is done, and a personal favorite of both me and my "executive producer," so he's not going anywhere. I know I only have 2 replies, but it seems Akuma will definitely be out, Iori out and K' in, and one of the RE heroes scrapped. I need to keep one of them, since I don't want all of the RE reps to be villains (Wesker, and Mr. X).

I'll wait until I finish Mr. X and Sub-Zero, and see how the polls go before I decide which RE hero to scrap. I had some fun plans for Jill (I was going to remove her zombie helpers, add a Barry Burton striker and super move, and make some other modifications), so we'll just have to see.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Omega on August 08, 2011, 09:04:57 pm
I don't want to go offtopic but, instead of that, you should add a extra Marvel or Megaman Character. I think that some important Characters should have their villians included such as Goku and Megaman.  If this is a dreammatch only game with no story or plot, than keep your main route really. I am just saying this as My opinion. Everything so far is Awesome to Me. :)
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Roasted Pheasant on August 08, 2011, 09:07:43 pm
The Barry super: I GOT A SHOT GUN! (Demonstrates his possession of said shotgun by blowing the enemy away)
The Barry striker: You, the master of unlocking, might need it. (Proceeds to stab enemy repeatedly with lockpick)

How close was I?
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on August 08, 2011, 09:32:43 pm
add a Barry Burton striker
REMOVE LEON. WE DON'T NEED HIM.

I was always more of a Chris person anyways. So yeah, keep Jill.

As for the others, K' would be a fresh face in comparison with Iori, so that would be fine.

And as much as I love both of them, I'd scrap Gouki. Bison has a much different playstyle and is really the more iconic SF badguy.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Duos.act on August 08, 2011, 09:41:07 pm
Fuck Bison.  Akuma has been in every single Capcom crossover in some form to the point that having him is pretty much a necessity.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on August 09, 2011, 12:01:21 am
Fuck Akuma. Bison is original, he's fucking badass and he isn't a pussy like Akuma. Bitch ass Akuma ain't got shit on Bison.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on August 09, 2011, 12:05:01 am
Fuck Bison.  Akuma has been in every single Capcom crossover in some form to the point that having him is pretty much a necessity.
1. This isn't actually made by Capcom though. It's not really necessary to put him in a fan game just because Capcom puts him in everything.

Fuck Akuma. Bison is original, he's fucking badass and he isn't a pussy like Akuma. Bitch ass Akuma ain't got shit on Bison.
Aw hell naw. Now you're just insulting Gouki.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 09, 2011, 12:19:14 am
The Barry super: I GOT A SHOT GUN! (Demonstrates his possession of said shotgun by blowing the enemy away)
The Barry striker: You, the master of unlocking, might need it. (Proceeds to stab enemy repeatedly with lockpick)

How close was I?

The striker was going to be him using his big ass magnum, and the super move was going to be him using the flamethrower, and there would have been a win pose where he comes out and tells Jill she was almost a Jill Sandwich. The shotgun one isn't a bad idea, but he needs to blow somebody away with that fucking hand cannon.

Aside from one dissenter, it seems keeping Bison and cutting Akuma would be a wise choice.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Titiln on August 09, 2011, 12:36:19 am
1. i think it'd look weird if you had two antagonists from the resident evil games and no protagonists and if you had to do one i'd say leon

2. no preference, i like iori and k the same

3. don't do akuma
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Roasted Pheasant on August 09, 2011, 01:30:40 am
I agree about cutting Akuma. He's overused in MUGEN and in regular games anyways.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: AdamP.Sky on August 09, 2011, 09:57:15 am
Definitely drop Akuma. Never was a big fan.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Lunchbillion on August 09, 2011, 11:28:23 am
I'd go for Bison over Akuma. More variety is good, especially when you already have 2 shotos.

If you give Ryu an evil version Akuma will be pretty much obsolete. Then you'll still have his basic playstyle while technically using only one spot. Though I'm not sure if people will like that...
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 09, 2011, 11:53:27 am
Alright, so no more Leon or Akuma. The following are on the short list as replacements:

Poison
Maki
Dudley
Arthur
Jin Soatome

Thoughts? Leaning towards Poison and Dudley, but I'm open to discussion.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Balthazar on August 09, 2011, 12:04:22 pm
We need a good, sexy Poison ;) Dudley is also one of my fav's, though Jin Saotome's awesome too ;)
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on August 09, 2011, 12:06:25 pm
I'd definitely use Jin if I were you. Dude's really popular and he has an interesting playstyle. Plus, after how you described Jill, seeing him Sean style would rock.

Also, i'm pretty sure it's been said before, but Dudley really wouldn't be ideal with this style of button gameplay. You would basically have to get rid of all of his Target Combos.

As for Poison, I don't like....it, but it's play style in SFxT looks okay and it's popular, so it wouldn't harm.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 09, 2011, 12:21:25 pm
Well, characters like Dudley who have important mediums have been getting them in the form of F+LP/LK, etc. I was told Ryu's crouching MK is important, so I gave it to him, you just have to press DF+LK to get it. Jin would be a good addition though, and would count towards more series representation.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Dr. Bob, Beautician on August 09, 2011, 12:26:20 pm
Most definitely Poison/Jin.

Poison for mugen has been long overdue (a good poison) while Jin hasn't been exploited enough (and he's a cool character with a solid style of play).

Dudley's ok but he's too vanilla IMHO. His personality is meh, a boxer version of King. Balrog is cooler. And we already have two or three solid versions of Dudley floating around. I think Jin would be ore welcomed.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: FeLo_Llop on August 09, 2011, 12:36:09 pm
Poison, of course :sugoi:
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 09, 2011, 12:46:08 pm
Weird to have two Jins in the game, though. I mean, we're all fans so we'll know the difference, it's just odd.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on August 09, 2011, 01:26:53 pm
Didn't stop Capcom from putting 2 Pheonix's in UMvC3.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: HadeS on August 09, 2011, 01:49:02 pm
Poison! :whip:
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Diepod on August 09, 2011, 04:57:20 pm
Roxy because capcom still says poison tucks "her business away."
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: volzzilla on August 09, 2011, 05:13:09 pm
here's an idea....

bluestreak by diepod (apologies to him if he don't like the idea) to the world side? i already know he's gonna be a new favorite original char of mine whenever released.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Balthazar on August 09, 2011, 05:15:04 pm
Even though Capcom says that, I always ignore it. To me, she is a hot babe XD I just ban the tranvastite part from my head!

Bluestreak, well nobody knows how he'll play exactly yet, but should be good to have him in. This is up to Diepod, perhaps JZ has a say in it as well.
For Goku, it's different because he is released already, and Bluestreak hasn't yet. Including him surtainly won't hurt his popularity I suppose :P
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Diepod on August 09, 2011, 05:26:23 pm
..... hhmmm Thats ultimately up to me, as JZ is making the CvS Bluestreak.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Roasted Pheasant on August 09, 2011, 09:23:01 pm
I support Dudley and Jin.
Jin has always been a personal fave of mine in MvC2, due to his outrageous style and colorful attacks.
I've loved Dudley since the second I saw him in SF3, and he's pretty much a great addition to any cast, including this one.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Cazaki on August 09, 2011, 11:56:11 pm
Jin Saotome and...well idc who else makes it but I'm sure it will be Poison because everyone is on her dick these days.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 10, 2011, 12:37:14 am
If it makes you feel better, I don't really dig Poison either, but she has a sprite set that requires minimal edits and she's popular so, eh.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: MDD on August 10, 2011, 01:20:14 am
If you don't like her then screw using her and do someone else. It IS your game after all. Not everything has to be from fan demand.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Sean Altly on August 10, 2011, 02:07:37 am
That hasn't kept like half a dozen people from asking me why I have Ken in the game.  :P

But yeah, I have less popular characters in like Charlie and Alex, along with a SHADEs guy and some of my favorite superheroes, so I don't mind including a few people for fan service.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Omega on August 10, 2011, 03:12:49 am
If you don't like her then screw using her and do someone else. It IS your game after all. Not everything has to be from fan demand.

İ agree with that. İf you only do what people want, that won't be necessary for yourself. Of course, it would be very nice and friendly but, just talk and reguests won't make The Game. İt's you that will make The Game after all. Keep it up My friend. You are doing Awesome.
Title: Re: The Roster Thread (Updated w/ Graphics!)
Post by: Enso on August 10, 2011, 10:34:16 pm
I know that I'm already too late for the first vote of Leon-Jill, Iori-K', and Akuma-Bison. I was going to go for Leon over Jill, Iori over K', and Bison over Akuma. I know plenty people went with K' over Iori.

Poison is the only character I'd like to go with, even Maki probably.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 13, 2011, 10:59:07 am
Updated the first post! Before anyone has any suggestions, I've already decided who will be the Sub-Boss and Final Boss, I'm just leaving them a mystery.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 13, 2011, 11:17:23 am
No more Scorpion? :(

As for the final and sub-boss, can you atleast tell us if either of them are newly sprited or already have existing sprites?
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 13, 2011, 11:22:32 am
Scorpion wasn't on the list in the first place, just discussed as a likely addition due to ease of sprite creation. Just depends on how things work out, I'm trying to keep the roster size manageable.

Okay, here are some hints.

Sub-Boss is all new sprites, but not by me. I was asked by the character's creator to keep the character as a secret for now, so even if you guess this one, I won't be able to confirm it.

Final Boss has existing sprites, sort of, but has never been in a game before. A bigger hint is that this character is a great fit for final boss for the game because they fit into both Capcom AND The World. If you guess this one, I'll confirm it.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 13, 2011, 11:27:02 am
I'm not bothering with the sub-boss if it can't be confirmed, but the final boss has me stumped. I'm gonna go search through some stuff.

Also, taking suggestions on the two ???'s for the Capcom side?
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 13, 2011, 11:30:02 am
Well, I have something planned for one one of them but it's subject to another spriter's help/progress. I'm open to suggestions for the other one though. Suggestions are what helped me decide to use Jin Saotome.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Duos.act on August 13, 2011, 11:33:44 am
I know we've been over Dante before, but The Arlequin on CVG is spriting him (as is Nestor actually), perhaps you could get permission to use them?  I know you said you weren't very familiar with Devil May Cry, but a couple of folks who are (myself included) would surely be happy to help you out.  Plus he's an iconic Capcom character.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 13, 2011, 11:41:56 am
I have the strangest feeling that the sub-boss is Bluestreak. :P

For the other spot, i'd suggest CapCom or Hayato unless you don't want it to be a lolcockfest.

Dante could also work, but The Arlequin's sprites still look way too much like Cody and Nestor is using his DMC2 appearance, and we all know how people feel about that game. :P (Not me, I liked it.)
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Lost_Avenger on August 13, 2011, 11:44:06 am
Were the sprites made by Capcom or someone else for the final boss?
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Duos.act on August 13, 2011, 11:52:48 am
Actually MDD, I think Nestor's sprites would be great for this project.  For starter's it's actually his DMC1 look, and it would give Sean the opportunity to be creative with Dante's arsenal by using his DMC1 weapons instead of DMC3 like Capcom did for MVC3.

As for the sub boss, it's obviously Kung Fu Man.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 13, 2011, 11:56:08 am
Oh yeah, you're right. It's DMC1. Haven't played the PS2 games in so long.

Oh, and i'm not doubting Nestor's sprites. I actually would love to see them in except for that walk animation that I can tell is still from Rock. I'm just saying that people might go "IT'S NOT DMC3 DANTE. WAYYYYYY."

I could also make a nice Vergil palette for him to fill that gap up in my heart.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Duos.act on August 13, 2011, 11:57:10 am
Another advantage of using DMC1 Dante is that he has a few weapons that are similar to his DMC3 ones (Ifrit=Beowulf for instance) so Sean could, if necessary, take a bit of inspiration from MVC3 in that regard.  Sounds like a win-win situation to me.

And about your second query....DMC1 Dante was using as his look in the anime and for his guest appearance in Shin Megami Tensei: Nocturne, so I think people will be fine with it.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 13, 2011, 11:59:37 am
Ultimately, it's up to Sean. I really don't want to see him make a character that he doesn't want. Hell, he's technically already being forced to make Jedah because of the polls.

Also, Dante would mean no Poison. That's winning.[size=1pt]sorry[/size]
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Duos.act on August 13, 2011, 12:01:14 pm
If he really doesn't want to make Dante he doesn't have to, I'm only offering suggestions and to help him since he said he wasn't familiar with Devil May Cry.  I just feel like Dante is an iconic Capcom character that deserves at least some attention in a Capcom related crossover.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 13, 2011, 12:40:16 pm
It really depends on how Arlequin's animations turn out. He made that Spawn, and while the sprites were okay, the animations were very choppy.

Also, not to shit talk CVG because it might not be their fault, but I'm a little weary about going to their site right now. After Dante was mentioned earlier I went to CVG to check him out to see his progress, and about 5 seconds after CVG loaded my browser crashed and I spent the better part of the last hour restoring my system to an earlier date to remove a virus that was causing all of my programs to crash immediately (IE wouldn't open, Firefox wouldn't open, I couldn't run anything on control panel, literally nothing worked but restarting the computer). Seriously, every few seconds I was getting a new message that something.exe was not responding because it had been infected by the blaster worm or some shit. I was panicking pretty good because I was worried I'd just lost a ton of work, but restoring to an earlier date seems to have worked. Now I'm super paranoid. Anyone else having any problems with CVG? Also, any suggestions for a cheap, good anti-virus program? This was pretty scarya nd made me realize that the default anti-virus isn't fucking cutting it, apparently.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Enso on August 13, 2011, 12:58:56 pm
I have Norton and CVG works fine in a PC. I don't know why how weird your computer was that got a virus after visiting CVG. It's pretty weird. Also, I have TrendMicro in my laptop and it works fine too to go there. I understand how you feel like not visiting there. I don't blame 'em but there must be a problem. For the "cheap program," I don't know.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Lost_Avenger on August 13, 2011, 01:14:06 pm
I have never been to the site, but I picked up something from a pop up on a mugen site once. It had similar symptoms. It was in my firefox temporary downloads folder. It downloaded on its own so meh.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Balthazar on August 13, 2011, 02:15:50 pm
I'm using Avast Antivirus; the free version. It updates pretty much daily, sometimes more then once a day, and has stopped/blocked stuff on several occasions, including a Trojan Horse about two times. I can recommend it. About Dante, well I can't say much about him since I only played DMC1 for maybe 15 minutes, so whatever I say it should have little meaning :P
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: volzzilla on August 13, 2011, 08:36:31 pm
first thing i've heard about our site ever doing anything like that, so i can't really comment other than no one else has mentioned it before. we have a forum issues section that its not been brought up about.

anyway...

regarding dante, sean already knows he can use arlequin dante if he wanted :) i've thrown a few ideas here and there to him on msn, but everything ultimately his decision.

and for the record, the cfas dante began by etg. i think he passed off the sprites for another cfas member to finish and for nestor to code. its probably a good chunk further along than arlequin WIP due to that being 3rd in line for him and he has a very busy irl.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 13, 2011, 08:39:29 pm
If you were to use Dante, use Nestor's. Arlequin's still looks way too much like Cody and a even a CvS palette wouldn't help it blend in.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Nestor on August 13, 2011, 08:57:54 pm
Sean can use Dante if he'd like to, considering he's not using Leon anymore (the main users spriting him approved this BTW). In fact, he can use both if he'd like to. Although both can take some time to be finished. Anyway, he knows he can use them.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Garuda on August 14, 2011, 12:04:53 am
Avast si very good and it's free, go for it!

Antimalaware removal is good too!
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 15, 2011, 09:49:39 pm
Were the sprites made by Capcom or someone else for the final boss?

They were made by Capcom, and then edited by someone else.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Knuckles8864 on August 16, 2011, 04:03:40 am
They were made by Capcom, and then edited by someone else.

I think I might know what the final boss is. But my guess is that I'm not to spoil it.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 16, 2011, 06:48:36 am
Feel free to guess, I said above if anyone guessed I'd confirm it (not for the sub-boss though).
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Diepod on August 16, 2011, 06:58:50 am
Oooh, mysterious.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: AdamP.Sky on August 16, 2011, 07:00:36 am
perhaps I could take a guess?
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 16, 2011, 07:39:58 am
NO. You know who it is, dammit.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Berry on August 16, 2011, 08:31:47 am
Ha we know Adamas can't keep a secret, Pester him! >:C
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Cazaki on August 16, 2011, 08:33:58 am
Uh. Dr. Wily.  ;D
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Knuckles8864 on August 16, 2011, 10:31:01 am
My guess is that it's Gill from Capcom, since Hero has edited the sprites into CvS form.
(Probably not the right answer, but I'll take that chance.)
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 16, 2011, 10:33:33 am
Final Boss has existing sprites, sort of, but has never been in a game before. A bigger hint is that this character is a great fit for final boss for the game because they fit into both Capcom AND The World. If you guess this one, I'll confirm it.
Gill doesn't fit either of those.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Knuckles8864 on August 16, 2011, 10:35:46 am
Oh well, it was worth a shot.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Souleater18 on August 16, 2011, 06:33:01 pm
Is it Sean Altly? An amalgamation of the characters in the game? Someone who works for Capcom?
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Duos.act on August 16, 2011, 06:43:33 pm
I thought I had it figured out until the whole never been in a game thing.  I was going to guess it was a character from a game Capcom licensed but doesnt actually own, like the Disney games they made on SNES.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Diepod on August 16, 2011, 08:09:07 pm
I must admit Ihave no idea.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Dreams In Stardust on August 16, 2011, 09:03:22 pm
Something that fits with Capcom... and The World...

Capcom... The World...


IT'S DIO.

But in all honesty, I'd rather it be kept under wraps, since it'd make it all the more enjoyable when we see him/her/it officially confirmed.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 16, 2011, 09:57:08 pm
I will say it's not Dio, but I considered some JoJo characters for the game. Their sprites would just need so much editing though. They have such an odd style.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Dreams In Stardust on August 16, 2011, 10:31:26 pm
I will say it's not Dio, but I considered some JoJo characters for the game. Their sprites would just need so much editing though. They have such an odd style.
This is true. But if you were really wanting to include a Jojo character, Iggy would probably be easy to edit, considering his small size and all.
Or just edit Benimaru to look like Polneraff.  :P

Just suggesting, don't know if that's frowned upon at this rate or not. [size=3pt]don't taze me bro[/size]
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 16, 2011, 10:36:31 pm
It's fine. [size=3pt]I won't taze you, bro.[/size]

We'll have to see how everything goes. I'm working on Sub-Zero's sprites right now, and it's going faster than expected. If anybody's wondering why I haven't released Jin and Mr. X even though they're listed as done in the first post, it's because Kamekaze is working on the SHADEs 2 AIs and I don't want to pile anything else on him right now, and I don't want to release them without AI.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Cazaki on August 16, 2011, 10:44:36 pm
What are you basing Sub-Zero's moveset off of? MK9? MK2? 3? Armageddon (God no.).
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 16, 2011, 10:54:01 pm
Not basing it off of anything particular. Nothing too complicated, sticking mostly to MK1-3 stuff. He's got his MK1 look but with the scar added. It's sort of an amalgamation of a bunch of different versions of him. I'll be posting up a WIP topic soon that will have his planned moveset in it.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Cazaki on August 16, 2011, 10:56:53 pm
Okay. Can't wait.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Duos.act on August 17, 2011, 12:36:22 am
Well the problem with Dio is that he WAS in a game so he doesn't fit the criteria :P
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Berry on August 17, 2011, 01:09:19 am
I don't know why but I keep thinking of Asura for some reason :S

Anyway for the sub bosses, wouldn't 2 sub bosses fit nicely? You know maybe one from capcom and other from a different franchise, to even out the roster I guess. ^^
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 17, 2011, 01:21:34 am
I don't know why but I keep thinking of Asura for some reason :S

Anyway for the sub bosses, wouldn't 2 sub bosses fit nicely? You know maybe one from capcom and other from a different franchise, to even out the roster I guess. ^^

You are correct sir, it's Asura. Now I can update the first post!

Well, once you hear who the sub-boss is, it will make sense, because they kind of fit into both categories as well. If for some reason the character becomes unavailable to me, that's my plan, one Capcom and one The World.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Knuckles8864 on August 17, 2011, 07:35:09 am

You are correct sir, it's Asura.

Argh! That was going to my second answer!  :shame:
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 17, 2011, 08:49:46 am
Asura from Asura's Wrath?

Final Boss has existing sprites, sort of
EXPLAIN THIS THEN.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 17, 2011, 09:01:40 am
No, this Asura (http://www.youtube.com/watch?v=GUnm19xf7F8), sprites by Marancv.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 17, 2011, 09:03:49 am
Oh. How did I not guess him before? He's going to be every full game's final boss. :P
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 17, 2011, 09:04:40 am
What other game is he the final boss for?
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 17, 2011, 09:05:37 am
Correction: Not full game. Just everyone will make him the final boss on their personal MUGEN.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 17, 2011, 09:06:59 am
Oh. Is that bad? It seemed like a good idea, since he represents Capcom AND The World (Akuma and Rugal), so it seemed natural. Now I feel like I should use someone else.  :-\
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on August 17, 2011, 09:13:30 am
Oh no, it's still a good idea. Seeing him in that special SeanAltly style would rock.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Cazaki on August 17, 2011, 09:27:48 am
Ha truth be told I like just plain Rugal more but he's fine I guess. The concept behind the decision works and makes it hard to argue with.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Knuckles8864 on August 17, 2011, 09:47:27 am
I think the concept of Asura is simple, yet a brilliant idea for this game. I'd say, go for it.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Balthazar on August 19, 2011, 01:46:25 am
Yes, go I say! He's sweet as the boss, I can accept him :)
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Cybaster on August 19, 2011, 02:26:32 am
Yep, go for it. We can't have enough Asura's anyway. ;D
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Duos.act on August 19, 2011, 04:28:39 am
The problem I have with Asura is that you already kicked out Akuma and never had Rugal on the roster, so it seems a bit pointless to have him.  He's a good idea but I think an original character would be better as a boss.

....actually now that I think about it Kung Fu Man should be the boss :P
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Berry on August 19, 2011, 04:31:57 am
Ha I was also thinking of having an Elecbyte char boss. ^^
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Cybaster on August 19, 2011, 04:33:11 am
I don't get your point MC2 : if he kicked out Gouki AND never had Rugal (who's an icon), then it makes even more sense having Asura as a boss.
On the contrary, if he already had Gouki and Rugal in the roster, then Asura would have been much less interesting.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Duos.act on August 19, 2011, 04:35:10 am
Maybe, but it strikes me as having Evil Ryu in a game without Ryu or Akuma.  It just looks weird.  But I guess I understand why you think that since it makes his presence more remarkable.
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: ExShadow on August 19, 2011, 04:39:26 am
Great to see the roster coming together, expect the screen pack thread soon :sugoi:
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: Sean Altly on August 19, 2011, 05:19:36 am
Gotta go with Cybaster on this one. If I was going to have Asura as the boss, either both or neither of them (Akuma and Rugal) needed to be in, so I went with neither.
Title: Re: The Roster Thread (UPDATED August 20th w/Changes and Additions!)
Post by: Sean Altly on August 21, 2011, 12:09:52 pm
Double posting since I updated the main post with the additions of Scorpion, Arthur, and Det. Garret Laurel.
Title: Re: The Roster Thread (UPDATED August 20th w/Changes and Additions!)
Post by: MDD on August 21, 2011, 12:32:34 pm
Might as well add in Frank and Wesker right now too. :P

Are you using Acey's sprites for Arthur?
Title: Re: The Roster Thread (UPDATED August 20th w/Changes and Additions!)
Post by: Cazaki on August 21, 2011, 05:21:07 pm
I'm definitely happy about Arthur.
Title: Re: The Roster Thread (UPDATED August 20th w/Changes and Additions!)
Post by: Sean Altly on August 21, 2011, 08:57:58 pm
Might as well add in Frank and Wesker right now too. :P

Are you using Acey's sprites for Arthur?

Yeah, Acey approved of it, I'll be doing some edits I think as well.
Title: Re: The Roster Thread (UPDATED August 20th w/Changes and Additions!)
Post by: Knuckles8864 on August 22, 2011, 10:06:44 am
Double posting since I updated the main post with the additions of Scorpion, Arthur, and Det. Garret Laurel.
I just cried manly tears right now. :iloveyou:
Title: Re: The Roster Thread (UPDATED August 20th w/Changes and Additions!)
Post by: SlenderMan on August 22, 2011, 08:10:49 pm
Not even the likes of Shao Kahn could best Asura so yeah Im all for Asura.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Ohzemesmo on August 26, 2011, 04:08:26 pm
Now that the polls are finished. There still to slots left on the capcom side. Why not include good old Captain Commando and any of the original Final Fight chars. My vote is for Guy, since his got the best gameplay ever. A believe Acey made Baby Commando and Haggar as well.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Balthazar on August 26, 2011, 08:41:56 pm
For your 1st post roster in this thread, maybe you can differenciate the characters that have custom-made sprites (mostly by you).
You still have the underline free :D
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on August 26, 2011, 08:51:22 pm
Now that the polls are finished. There still to slots left on the capcom side. Why not include good old Captain Commando and any of the original Final Fight chars. My vote is for Guy, since his got the best gameplay ever. A believe Acey made Baby Commando and Haggar as well.

I've got plans for those slots, just waiting for certain things to line up and to make sure of some stuff before they're announced.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Knuckles8864 on August 29, 2011, 10:06:49 am
Are you planning to have endings for each character? Like you did in SHADEs? Or would it be a bit too much?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on August 29, 2011, 10:15:14 am
No, I'm finding from SHADEs 2 that endings are a pain, and that's just 18 characters. This is 40+, so yeah, I'll probably pull an MVC2, one intro and one ending.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: rukifellth on August 29, 2011, 11:35:04 pm
How about Nemesis? What with his involvment in UMVC3 and all, he would be pretty cool in MUGEN. And we really need a better one than the currently existing Nemesis. :S
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on August 29, 2011, 11:56:21 pm
Sean's not a big fan of Nemesis IIRC.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on August 30, 2011, 03:24:18 am
I like Nemesis, just not as much as Mr. X. Maybe if someone else made the sprites, I've got enough of a sprite work load as it is. Although that would give us 3 RE Villains and only 1 Hero, so I probably won't add any more RE characters.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on August 30, 2011, 12:37:29 pm
No, I'm finding from SHADEs 2 that endings are a pain, and that's just 18 characters. This is 40+, so yeah, I'll probably pull an MVC2, one intro and one ending.
It would be boring if there is no ending for each character. It'll be easy for anyone to skip the ending after you complete a character in the full game. I understand you have plenty character work and it's too hard to make an ending for each character especially when you're alone working on everything for CvTW. I know it's all about working time for the project. We may need some people to work on drawing portraits for character endings.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on August 30, 2011, 12:54:36 pm
Sorry if it will bore you, but I'm not making the game for story purposes. MVC2 only had one ending, and it worked out fine. There's no storyline to the game, so it doesn't need endings, it's just supposed to be fun to play. I'm not going to bug more people to help on the project just so that 40+ characters can have endings in a game with no story. I'm just not interested in the extra headache, period.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on August 30, 2011, 01:53:49 pm
Whatever you do, I'm always ok with whatever you're doing. ;) I played MVC2 before and it got me bored of not showing the character endings. But I do understand creating character endings is an extra hard work. It's really ok actually. :) I would know some or many people would love to play the game just for fun without having character endings. My point was all about unlocking characters and extras. Since you said you're not interested with the extras, that's ok. :yes: I'd be willing to play your sprited chars anyway after the project is done.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Segatron on August 30, 2011, 05:52:21 pm
Hey I should make fanmade trailer on youtube for this one
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Segatron on August 30, 2011, 06:05:54 pm
Hey I should make fanmade trailer on youtube for this one
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Balthazar on August 30, 2011, 06:08:12 pm
Hey maybe you shouldn't double-post.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: dênis gomes on August 30, 2011, 06:10:20 pm
I just think you Need to put Zero and Akuma on The list of Capcom they're too good  and epic character's..

and one more thing you did a Great Job with all this :)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on August 30, 2011, 06:40:02 pm
Akuma was considered but unfortunately he was cut.  You can read about it a couple pages back.

Akuma will at least live on through the boss character, however.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: dênis gomes on August 30, 2011, 07:04:33 pm
oh didnt saw cause i read only at 4 pages  :P

and what about dante?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on August 30, 2011, 07:15:14 pm
He was discussed too.  I believe Sean said that he didn't want to include Dante because he's never played Devil May Cry and doesn't have the passion for it necessary to create Dante.  Nestor said he was free to use his sprites for Dante if he changed his mind though.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: dênis gomes on August 30, 2011, 07:53:52 pm
well, i dont know what is on he's mind, but he's doing a great job at all.

so i will not question her's opinions :)

i stand my opinion about Zero but dont know other character, to opine.

just think there's no reason to put other (characters) from Marvel vs capcom 3.

this will make this Mugen much original
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Orochi Gill on August 30, 2011, 07:56:46 pm
No Cena? Sir I am disappointed.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Ohzemesmo on August 30, 2011, 10:21:55 pm
I'm pretty happy with the current roster. I'm glad there's a lot of different styles of chars to chose from. The only thing a think could be improved is the final boss.

Need to be something more HUGE, you know. I mean, in the world side there's some chars that can pretty much blow up the planet if they want to. I don't see how a mix of Akuma and Rugal would be a challenge for Goku or Squall.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on August 31, 2011, 03:15:19 am
The boss should be Symbiote Onslaught. :llama:
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on August 31, 2011, 03:27:07 am
I'm pretty happy with the current roster. I'm glad there's a lot of different styles of chars to chose from. The only thing a think could be improved is the final boss.

Need to be something more HUGE, you know. I mean, in the world side there's some chars that can pretty much blow up the planet if they want to. I don't see how a mix of Akuma and Rugal would be a challenge for Goku or Squall.

Well, by that logic, Ryu shouldn't be much of a challenge to Dr. Doom or Iron Man, and Chun-Li shouldn't be much of a challenge for Phoenix, etc., and nobody in MVC3 should be a challenge to Galactus (except for maybe a select few on the Marvel side). Those sort of leaps have to made in a game like this, or it doesn't make sense.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on August 31, 2011, 03:27:54 am
Did you're sub-boss get approved yet?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on August 31, 2011, 03:29:46 am
They've already been approved, I was just asked to keep it a secret so the creator could avoid a bunch of attention they didn't want right now.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on August 31, 2011, 03:32:45 am
THEY? I thought it was only one sub-boss. o_O

But hey, the more the merrier.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: GLB on August 31, 2011, 03:38:16 am
The more the merrier is right!

I'm hyped. I wish you, nothing but the best of luck.

I'm curious as to who the Sub-bosses are,  :P.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on August 31, 2011, 03:41:33 am
Actually, it's just one, I used the word "they" to avoid identifying gender.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on August 31, 2011, 06:05:27 am
Mysterious. This person, I bet I know who it is.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: cyturtle on August 31, 2011, 08:07:19 am
not to go offtopic but...isn't Poison a transgender dude?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on August 31, 2011, 08:20:22 am
I believe Capcom's official stance on Poison now is that her gender is "ambiguous." However, she clearly identifies herself as a woman, and while sex is biological, gender is a societal construct, so usually people in her position prefer to be called "she" or "her" because that's how they identify themselves.

[size=4pt]Sorry, took two semesters of Psychology and 4 semesters of Sociology.[/size]
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on August 31, 2011, 08:29:53 am
SFxT heavily hints at her being a dude though. Just read any winquote against her, especially Kuma's.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on August 31, 2011, 12:06:15 pm
So when is the sub-boss going to be revealed? I know you have to keep it as a secret of not revealing who, but I want to know this: Is it when all the characters are going to be complete for the full game, or it's up to "them" to decide when to let you know for us to see who it is?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Rare Gouki on September 01, 2011, 07:36:13 am
Really looking forward to this. Liking the roster, CM Punk for top-tier. :D
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Garuda on September 01, 2011, 10:29:31 pm
I think the sub boss is going to be Diepod's char!
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on September 01, 2011, 10:31:33 pm
So when is the sub-boss going to be revealed? I know you have to keep it as a secret of not revealing who, but I want to know this: Is it when all the characters are going to be complete for the full game, or it's up to "them" to decide when to let you know for us to see who it is?

It's up to them to decide.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on September 02, 2011, 11:11:54 pm
(http://img204.imageshack.us/img204/4121/worldbluestreak.png)
Let the shit storm begin.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on September 02, 2011, 11:41:28 pm
FUCK YEAH.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Orochi Gill on September 03, 2011, 12:09:08 am
Fucking YES

Almost makes up for no Cena
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: D'Evil on September 03, 2011, 12:13:50 am
HELL YES.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: dênis gomes on September 03, 2011, 01:10:37 am
Quote
(http://img204.imageshack.us/img204/4121/worldbluestreak.png)
Let the shit storm begin.

Woow He looks Like Balrog   :sugoi:
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Garuda on September 03, 2011, 01:39:30 am
I think the sub boss is going to be Diepod's char!
:sugoi: :sugoi: :sugoi:
Title: Re: The Roster Thread (UPDATED August 13th w/Changes and Additions!)
Post by: MDD on September 03, 2011, 01:41:16 am
I have the strangest feeling that the sub-boss is Bluestreak. :P
I knew it.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Ohzemesmo on September 03, 2011, 02:14:20 am
An extra slot. Now Final Fight can get some love.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on September 03, 2011, 04:23:14 am
fuck balrog.

Bluestreak is not the`sub-boss, but his moveset would seem like one.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on September 03, 2011, 01:49:17 pm
So that shit must be a fucking joke as a sub-boss, huh? If not, I wonder who it would be.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Chatman on September 03, 2011, 05:38:29 pm
Im now starting to believe the sub-boss is genocyde.  :P
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on September 03, 2011, 09:21:33 pm
I was asked to have Blue as a world participant. Genocyde is intended to be the sub-boss. That means I'll have to find a way to finish her sprites.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on September 03, 2011, 09:41:02 pm
Will some of his specials be limited to work with the CvTW system? It would make sense, if so.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on September 03, 2011, 09:43:19 pm
Whoops, I've been spelling it "Genocide," forgot there was a "Y" in it.

I have some good news of my own. If everything goes well, I won't have to make the sprites for Frank West, meaning I can use the time I would have spent on him making someone else. Who it is I haven't decided, but I hope it works out, because I want this project to be special, and more original (as in never Mugen-ized before) characters will certainly help with that.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on September 03, 2011, 09:48:41 pm
I think after the MK Ninjas you should work on knocking out those pre-made characters that won't generate too much hype like  Bison (Well, I personally would be really hype for him. Combine his CvS1 normal and EX modes and you will have me creaming my jeans.), Morrigan, Doom (I want to see how you would change him from MvC2.), Jill or Mega Man (Interested in seeing how you'll change him up as well.).
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Garuda on September 03, 2011, 10:11:18 pm
Sabin ....
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Chatman on September 03, 2011, 10:12:46 pm
I was asked to have Blue as a world participant. Genocyde is intended to be the sub-boss. That means I'll have to find a way to finish her sprites.
Sweet, i knew it!  :P and yeah, i suppose so. In any case, move at your own pace. Btw, watch out for the wave of hype coming.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Berry on September 03, 2011, 11:46:54 pm
Sabin ....
*cough*
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: rukifellth on September 04, 2011, 12:11:56 am
An idea on the Sub-Boss

ok, actually two...

One idea was to use the Life Virus from Megaman Battle Network:

(http://megaman.neoseeker.com/w/i/megaman/d/d7/Lifevirus.jpg)

With moves from both his original appearence (laser, meteor strike) and his upgraded appearence in Network Transmission (Wood Pillair, Ice pillair, Firebreath, Lightning bolts) and have him appear to be the final boss created by perhaps Dr. Wily using materials from the different worlds.

But when defeated, it would still be active and try to crush you, but is oblitherated by Asura. (ouch)

http://www.youtube.com/watch?v=HU-lNMoE0dg

His big size would give the impression of an Abyss style final boss with tricky moves that forces the player to avoid rather than block.

The other would be Barubary or Balbaroi from Breath of Fire 2, the big one, the icon boss, THAT ONE BOSS. He was bad, and probably was the inspiration for Life Virus' appearence. :S

(http://sonohara.donmai.us/data/d3a7ade649888de10cf2460c2da9d30e.jpg)

A wicked demonic monstrousity that serves a greater might under orders to destroy the world. But he fights fair and just.

He would use his original moves like Fire Breath, Ice Breath, X-Bolt (lightning bolts), that sonic wave slash thing and such.

http://www.youtube.com/watch?v=XPsAmZ8-1NQ

What do you think?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cybaster on September 06, 2011, 08:07:01 am
Great to see Bluestreak in there.
Now Goku and him can be pitted and have custom stuff together in a full game environment. :D
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: volzzilla on September 06, 2011, 08:54:56 pm
here's an idea....

bluestreak by diepod (apologies to him if he don't like the idea) to the world side? i already know he's gonna be a new favorite original char of mine whenever released.

glad that worked out :) though i have a feeling diepod and sean might have been talking about it before i mentioned it here and all i did was think of a similar idea they already had.

Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on September 06, 2011, 09:16:21 pm
Blue was going to be in Shades 2 at some point. We see how slow my progress has been though.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Rare Gouki on September 08, 2011, 09:39:05 am
Daigo Umehara for sub-boss. He's a shotaclone whose level 3 allows him to parry anything, and his AI can read you. So if you beat him in one round, he makes an epic comeback the next (unless you're playing as Poongko lol). He's like Gill, only worse. :P

Looking forward to the actual sub-boss though.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on September 10, 2011, 06:38:58 pm
Did we ever work out those Capcom ???'s just asking? Cuz we know a sub-boss already..
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Chatman on September 10, 2011, 07:23:17 pm
Hmm...if i may make a suggestion for those, maybe:
-Kenji (red earth)
-Kyosuke (Rival schools)
-Link? (Capcom co-developed with nintendo on two legend of zelda games, so you could go for this option.)

Just trying to add variety and whatnot, as i see youre trying to keep the cast diversified.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on September 10, 2011, 08:54:12 pm
I have plans for the ??? slots, just making some final decisions and talking with some people first.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on September 10, 2011, 08:56:26 pm
Ha then that means I know one of them. One is from  :-X
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: FeLo_Llop on September 10, 2011, 09:02:46 pm
Then, one of the "?" could be Rose. She has the whole sprite sheet re-done and I'm going for what's left, stuff from SF4 and etc.

Only if you want, if not, there's no problem :)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Berry on September 10, 2011, 09:04:08 pm
Pester him until he reveals!
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on September 10, 2011, 09:11:08 pm
Then, one of the "?" could be Rose. She has the whole sprite sheet re-done and I'm going for what's left, stuff from SF4 and etc.

Only if you want, if not, there's no problem :)

Well I thought C.Viper would be the ? since you guys were talking about it, but I didn't want to spill the beans.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: A$AP Buckus on September 23, 2011, 10:03:12 pm
Very interesting project. If I can make a suggestion for the capcom side, I said go with Ruby Heart. I know someone working on her right now....
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Left4Joker on September 27, 2011, 04:28:57 am
final boss should be chuck norris  :sugoi:
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: DaBlackScourge on September 27, 2011, 05:28:08 am
 >:( No Just No
Asura's fine
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on September 27, 2011, 06:11:31 am
Yeah everybody knows chuck norris would be unstoppable..
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on September 27, 2011, 06:33:23 am
Wow, it's like I really stepped back into 2004.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on September 27, 2011, 06:34:18 am
Yeah everybody knows chuck norris would be a retarded ass idea...
Fixed
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on September 27, 2011, 07:11:50 am
Thanks for editing my post but no need to get angry at me. I didnt come up with the idea. I dont support Chuck Norris anyway.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Berry on September 28, 2011, 09:52:58 pm
ZOMG Gaiz! We should like totally add an over 9000 MAY MAY for Goku! And on that we should replace his Kamehameha with the SH00P da w00p!
Also u shud liek totally add that Sparta guy, he could be like "This is SPAAARTAAAA" and he could kick the enemy of the screen. It would be the gratest game ever to hit Winmugen.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on September 29, 2011, 02:04:17 am
You forgot Weegee and Touhou Ronald McDonald. (http://www.youtube.com/watch?v=Q16KpquGsIc)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on September 29, 2011, 03:23:59 am
Why you makin fun of me? I didnt even come up with the chuck norris idea.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on September 29, 2011, 03:24:40 am
It's not directed towards you. Atleast not in my case.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on September 29, 2011, 03:30:13 am
Besides the roster is pretty much finalized from what Sean said. anyway nice roster..cant wait for Scorpion, Mr.X, and Albert Wesker. One thing..Mr.X came before Nemesis right? Ive never played the games. I only watched the movies.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on September 29, 2011, 03:33:55 am
Yes he did. He appeared in RE2 while Nemesis showed up in RE3. Hell, I think Nemesis was actually based off of one of Mr. X's scrapped designs.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Berry on September 29, 2011, 03:34:45 am
Why you makin fun of me? I didnt even come up with the chuck norris idea.
Not you Zombie Sagat. Sorry if you thought I meant it towards you.
Yes he did. He appeared in RE2 while Nemesis showed up in RE3. Hell, I think Nemesis was actually based off of one of Mr. X's scrapped designs.
Heh I can see that...
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on September 29, 2011, 03:40:10 am
Ok..now I know. From what I saw in the movie Wesker is a devious son of a bitch so I assume thats how hes gonna be in CvTW. trenchcoats seem to be the fad among heroes and villians. looks like Asura is gonna be in for some hell. Mr.X looks promising and I love the fact he is a beatdown sort of guy instead of lobbing hadoukens all over the place.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: D'Evil on September 29, 2011, 03:50:27 am
SeanAlty said he'd likely be based off of his Code Veronica design, that one didn't have a trench coat.

Spoiler, click to toggle visibilty

The Resident Evil game series version of Wesker(excluding the first Resident Evil) makes the movie version look a schoolgirl in comparison.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on September 29, 2011, 04:00:41 am
Sean's still deciding if he wants to use Code Veronica or RE5 Wesker, since the latter is apparently easier to draw.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on September 29, 2011, 08:44:41 pm
Might also not be enough poses to base a moveset off of Code Veronica as well, where as with RE5 you can just look at MvC3's and make him 2D.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on September 29, 2011, 08:47:43 pm
In Code Veronica he has more weapons I think, while in RE5 he's injected with Uroboros and can be all flying and martial arts.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on September 30, 2011, 12:36:07 am
Sean's not using his MvC3 moveset either way. He's stated that multiple times.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on September 30, 2011, 12:49:16 am
I just found a Wesker for mugen..STARS uniform..it was mehhh.  it was by Harlem Hero and the Pizzaman. didnt do him justice. but with Seans way of doing things he will be way better
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SilentRipper on October 03, 2011, 02:18:51 am
wesker with STARS uniform in mugen?! WHERE?! o_O
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on October 03, 2011, 03:05:04 am
He was an edit of some other character..not worth dling. trust me.. Seans Wesker is gonna be the first good wesker in mugen
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on October 03, 2011, 09:40:47 am
Yeah, they used Billy of ROTD for STARS Wesker. It's meh as Zombie Sagat says. To me in my opinion, it looks crappy with the shading. Kinda unfit to me that the Billy base is on Wesker though.

Hope that shit that Sean's working is gonn' look badass. :twisted:
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on October 05, 2011, 12:06:14 pm
Officially added Genocyde as the Sub-Boss. Just to explain, Diepod has shown off some of her move anims already, and in many of them she transforms into other characters, including Maki and Terry. So she's like Asura, in that she covers both sides.

(http://img690.imageshack.us/img690/7719/worldlogogenocyde.png)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on October 05, 2011, 02:18:40 pm
Officially added Genocyde as the Sub-Boss. Just to explain, Diepod has shown off some of her move anims already, and in many of them she transforms into other characters, including Maki and Terry. So she's like Asura, in that she covers both sides.

Wonder she would do shapeshifting transformation like Shang Tsung does. Well, that's what I'm thinking.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: zvitor on October 08, 2011, 05:29:23 pm
Any love for onimusha?

this could be a great char:
(http://2.bp.blogspot.com/_hTPOeJji8Eo/TNmbD_c-XaI/AAAAAAAAALE/o39p9Nvqp00/s1600/onimusha3.jpg)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on October 08, 2011, 05:56:11 pm
@ Enso Nah she just turns into characters for very specific moves, she doesn't turn into the character you're fighting. Check out the "Diepod's Stuff" topic to see what I mean.

@ Zvitor It's a little too late for suggestions especially since voting's over, but since half the roster isn't made yet I guess it won't hurt.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: zvitor on October 08, 2011, 06:46:09 pm
yea, i missed voting time, but like you said, it dont hurt.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: rukifellth on October 08, 2011, 08:59:17 pm
Any love for onimusha?

this could be a great char:
(http://2.bp.blogspot.com/_hTPOeJji8Eo/TNmbD_c-XaI/AAAAAAAAALE/o39p9Nvqp00/s1600/onimusha3.jpg)

Well if it is possible, Jaque Blanche would be great in CvW, he got lots of personality, fighting style, and Alex from SFIII would probably mistake him for his friend from SFIII...

They both are made to look like Jean Reno.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Roasted Pheasant on October 11, 2011, 08:55:40 pm
My vote is for Code Veronica Wesker. Uniform is a lot more unique than his RE5 appearance.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: DaBlackScourge on October 30, 2011, 10:04:27 am
Quick Question-Sean

After CvTW is done will you be making anymore Tekken characters or adding anymore to the game

Jin needs a Good Kazuya/Heihachi to fight with
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: DaBlackScourge on October 30, 2011, 10:12:45 am
He was discussed too.  I believe Sean said that he didn't want to include Dante because he's never played Devil May Cry and doesn't have the passion for it necessary to create Dante.  Nestor said he was free to use his sprites for Dante if he changed his mind though.
Never played DMC
Wow that sucks
Plus I think Bugya rules over the DMC category
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on October 30, 2011, 12:16:38 pm
1. Why double post?

2. Sean has said before he has no interest in making anymore Tekken characters.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: rukifellth on October 30, 2011, 12:50:41 pm
My vote is for Code Veronica Wesker. Uniform is a lot more unique than his RE5 appearance.

Nah, I think his Re5 appearence is good because it really has the Super-Villian look for him.

Code Veronica is just typical combat gear like STARS and the likes...
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SanjiSasuke on October 30, 2011, 08:40:58 pm
I like RE5. Why? I like RE5 the best. (Plus I've only played RE5 and think Wesker is one of the greatest villains ever)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on October 30, 2011, 09:33:42 pm
If you've only played RE5, wouldn't that make it both your favorite AND least favorite?

Anyway, I haven't decided which outfit to use for Wesker. The RE5 outfit is easier to draw, though it would obviously involve more animation because of the coat. On the flip side, I like the STARS outfit better personally and using it would probably cut down on the number of people expecting a direct conversion of his MVC3 moveset. So yeah. I don't know yet. It's still a ways off anyway.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: ferretsshadow on October 30, 2011, 09:40:41 pm
so then you are doing a wesker  o_O
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: FeLo_Llop on October 30, 2011, 11:25:38 pm
so then you are doing a wesker  o_O

No, he's going to do Elza Walker, the character who was going to be Claire.

Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on October 30, 2011, 11:46:10 pm
Wesker Wesker Wesker. jeez.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: JudaiZX on October 31, 2011, 12:13:23 am
Craptain Wesker
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: DaBlackScourge on October 31, 2011, 01:47:17 am
1. Why double post?

2. Sean has said before he has no interest in making anymore Tekken characters.

Answer to 1.
No one replied before i did

Answer to 2.
I didnt know he said that
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on October 31, 2011, 02:58:16 am
Craptain Wesker

Don't like Wesker, I take it?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: JudaiZX on October 31, 2011, 03:04:26 am
nah, Thats just me joking around.  ::) I honestly cant really say anything about wesker's gameplay because I havent been able to play MvC3 yet (I was going to get it, then UMvC3 was announced so now I'm just going to wait until UMvC3 is released)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on October 31, 2011, 06:15:03 am
Wesker has 1-frame gunshot, OTG gunshot and teleports. That's all you need to know.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: FeLo_Llop on October 31, 2011, 12:49:36 pm
1. Why double post?

2. Sean has said before he has no interest in making anymore Tekken characters.

Answer to 1.
No one replied before i did

Answer to 2.
I didnt know he said that

LOLKid is LOL.

Answering to your answer #1:  That's the reason why the MODIFY button exists. No one needs to LIVE in this topic or in the whole forum.

Answering to your #2:

READ THE TOPIC. And don't forget the RULES. MODIFY BUTTON is your friend, thumbsup!!

FRIEEEEEEEEENDSSSSSS!!! OHHH!! THUMBSUP FRIEEEEEEEEND!!
(http://img412.imageshack.us/img412/6718/thumbsufrieeeeeeeend.jpg)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: rukifellth on October 31, 2011, 02:09:02 pm
I had a funny idea, in MVC3, Wesker had two moves named after Street Fighter, Tiger Uppercut and Jaguar Dash.

What if he LITERELLY used thoce moves? Combined with the swift bullet dodging and teleporting skills, he would become brutal!

But i prefear his Trenchcoat. XD
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: galactus on October 31, 2011, 07:43:17 pm
Really glad to hear that you are going to do wesker for mugen Sean Altly :sugoi: and I would just like to give my vote for the code veronica version of him, as I always thought that was  the best and coolest looking version of him personally :)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Pooh Hardy on November 02, 2011, 02:16:59 am
i couldn't be bothered looking at all the threads and pages --;
i wanna know if there will be more kof characters
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on November 02, 2011, 02:48:32 am
The answer to your question is right in the first post of a couple of different threads. If you can't "be bothered" to look at the other threads, why should we be bothered to answer your question?  ::)

Now that I've said that, and I feel it needed to be said, I will answer with no. The Roster is 99% locked down, and the 1% that's not is on the Capcom side, which would mean no more KoF characters.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on November 02, 2011, 08:08:45 am
We all like RE5 and Code Veronica Wesker designs, but I think there is one that will suit the purpose of your game better than both.

Resident Evil 4 Wesker.

In RE4, Wesker was a little bit weapons, a little bit physical combat.  This would give you a lot of freedom and flexibility over his movelist and homages to draw from.  Not to mention a guy in a suit is probably a lot easier to sprite than a trenchcoat or a uniform. 
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Segatron on November 10, 2011, 04:21:39 pm
Where's Axel Stone in CVS Sprites
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on November 10, 2011, 09:40:02 pm
I haven't made him yet.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on November 11, 2011, 01:47:52 pm
I wonder. Who are the missing two that represent Capcom?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on November 11, 2011, 05:33:12 pm
good question
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on November 11, 2011, 10:35:22 pm
I still haven't decided on them yet. I have it narrowed down to 3 or 4 characters, though. I haven't been working on this project much lately due to finishing SHADEs 2 and doing a few more things for that project. To be honest, I kind of expected more people to jump on board to help with things, like coding the existing characters or with making stages, not because I'm naive like a new user asking for some one to make them a character, but because I've been here a while and I've proven that I get things done and that I'm serious about my projects. It didn't really happen though, I got EXShadow making the screenpack but I haven't had any updates from him in a while. So yeah, there's not been much progress lately. I'll return to this project very soon though, probably starting with Sonic and Wesker's sprites.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Knuckles8864 on November 12, 2011, 02:22:26 am
It's alright, Sean. We know you're very busy with other things as many other people are, so please take your time.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on November 12, 2011, 04:21:09 am
all I know is whichever character you do is gonna be well made. I like your gameplay system.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: rukifellth on November 14, 2011, 01:10:04 am
Hmmm, say I had an idea for one of thoce unknown CAPCOMs...

Like Phoenix Wright being the oddball (sorta) of UMVC3, why not...

Sissel from Ghost Trick?

I had the odd idea that you play as Sissel's corporal body (no spoiling who it is, sorry), but he is invulnurable.
BUT, another character accompanies Sissel during the fight, following him wherever he goes, and that is Lynne. She will follow Sissel wherever he goes, but she is the one that the opponent will attack, and she is the one that loses health. So like in Ghost Trick, Sissel's duty is to prevent her from being killed (or K.O'ed in this case).

For the common attacks, I dunno if Sissel would attack himself, or if Lynne would, not sure.

His specials would be based on the various many things you could do in Ghost Trick, such as dropping Wrecking Balls, (or Giant Chickens/Turkeys) and such...
Another special could have an assassin emerge from a hidden spot (like a hidden trapdoor, or a fake wall in the backdrop) and try shoot Lynne, just to hit the opponent instead.

His Hypers could have Sissel enter the Ghost World (The stage goes redin in it's palette), this would stop time and give Sissel a set amount of time to set up a massive attack on the opponent, like setting up traps, multiple projectiles and maiby bash at the opponent like crazy. When time marches on again, then hell breaks loose on the opponent.

It's just a rough idea, but do you like it?
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on November 14, 2011, 03:37:59 am
I honestly hadn't even heard of Ghost Trick until Phoenix Wright was given a palette inspired by it in UMVC3. I already know who the 3 or 4 characters are, I just haven't quite decided which ones to narrow it down to.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: TRUEMicah on November 14, 2011, 03:44:29 am
I kind of expected more people to jump on board to help with things, like coding the existing characters or with making stages, not because I'm naive like a new user asking for some one to make them a character, but because I've been here a while and I've proven that I get things done and that I'm serious about my projects.
If I were proficient in my abilities, I'd lend a hand.
However...  ::)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: ferretsshadow on November 14, 2011, 05:41:11 pm
this sprite pack was just release and they look great, so check them out because they might be useful.

http://www.youtube.com/watch?v=MxeGRYnKAaQ

sprites of:
nemesis
phoenix wright
frank west
re5 wesker
stars wesker
re5 jill
re5 jill (alternate costume)
ada wong
licker
chuck greene
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: FeLo_Llop on November 14, 2011, 08:26:49 pm
One single sprite doesn't make a FULL character...¬¬X
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: ferretsshadow on November 14, 2011, 10:57:27 pm
One single sprite doesn't make a FULL character...¬¬X

there's a download in the video description that is suppose to have the spread sheets


-edit-
nevermind I downloaded it and he only has one sprite of each like you said  >:(
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on November 14, 2011, 11:00:11 pm
They don't, it's just single sprites. I downloaded it to use the Wesker sprite as a starting point though because I've been having a hard time getting that first sprite to look good. The shading on these are pretty weird and flat, but like I said, it's somewhere to start.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: ferretsshadow on November 14, 2011, 11:02:13 pm
yeah sorry about that though, the google translate button translated it as "full sprites" so I thought it was the whole sprite sheet
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Alan Joestar ★ on November 15, 2011, 04:13:00 am
this sprite pack was just release and they look great, so check them out because they might be useful.

http://www.youtube.com/watch?v=MxeGRYnKAaQ

sprites of:
nemesis
phoenix wright
frank west
re5 wesker
stars wesker
re5 jill
re5 jill (alternate costume)
ada wong
licker
chuck greene

yeah those are my Good Friend  Ricardo sprites dude. they are only edits  --; but we are Making phoenix wright (on my avatar not on that desing  :ninja: ) and nemesis from that list.

im very curious about of how your wesker is going to look like sean im sure its going to be so awesome!  ;P

pd : are you going with the RE 5 outfit or the stars one? :P  oh and i told my friend to put "single sprites" to avoid any future misunderstandings  :sugoi:
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on November 15, 2011, 10:41:59 am
Off-topic: I'm sorry to be off-topic but I bet Capcom looked at my CVS Phoenix Wright in the CVS thread for his fighting stance for UMVC3. I think mine was a reference to Capcom's now. Look at what Capcom did. They tried out on Loganir's Thor and they made him for the MVC3 debut of him.

On-topic:
Now I wonder if Phoenix Wright would be sprited to CVS for this project.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on November 15, 2011, 10:47:15 am
Hahahah no.  Thor was an assist in MVC1 before Loganir ever made him for Mugen.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on November 15, 2011, 11:06:53 am
Hahahah no.  Thor was an assist in MVC1 before Loganir ever made him for Mugen.
:omg: I forgot about Thor from MVC1! Thanks for the reminder!
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SkySplitters on November 15, 2011, 12:14:12 pm
Off-Topic
That's true, but he didn't debut as a fighter until MVC3  ;D

On-Topic
What special would Alex from Street Fighter have as special button move? I guess Ryu will have Hadouken? sorry if it's already said, just haven't found it, just curious
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on November 15, 2011, 08:44:50 pm
We have a whole topic about the special button, but to answer you I think it will be the Universal Overhead...or the taunt.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 15, 2012, 10:55:05 pm
Updated the first post. Project is back on track, see the new Progress Thread for details.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on February 15, 2012, 11:11:48 pm
it's a bit sad to see Scorpion go.  :'( I was lookin forward to beating the crap outta Ryu with him. I hope he makes a comeback.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: PBRTODD101 on February 15, 2012, 11:26:12 pm
Aww, Doom and Terry got the axe?

At least Strider is off, he's in too many MUGEN projects nowadays imo.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on February 15, 2012, 11:29:14 pm
It seems odd to not have Chun Li in this considering she's the first lady of Capcom.  Doom leaving may be a good thing though, he's kind of an unorthodox character and might clash badly with the system.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on February 16, 2012, 02:25:01 am
Interesting that Blue got droped, hes a LOT further along than Genocyde is.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 16, 2012, 03:02:03 am
Well, I could switch them then, make Bluestreak a sub-boss or make a different character the sub-boss.

The problem with dropping Doom is that now there are no villains on The World side. Also, Terry got the axe because I wanted to cut a KoF character and decided on Terry since K' has never been in a game like this, plus one less blonde white guy. I was going to drop Morrigan or Hinata, but decided on Chun Li because I figured you guys would want more franchise representation and the other SF characters (Ryu, Ken, Charlie and Alex) are either already done or very close to done and I didn't want to lose the work. If you guys think she should be in over someone else that isn't done yet, just say the word and I'll change it back. I could remove M. Bison instead, since Capcom would still have Wesker as a villain.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on February 16, 2012, 03:10:40 am
Please don't drop Bison. He's also a one-of-a-kind character that you won't really be able to replicate in fighting style. Chun Li is meh, there's like 50 other Chuns out there on MUGEN anyway so I don't really miss her. Morrigan and Hinata both really could benefit from this kind of game, atleast Hinata can, Morrigan's never really been treated well by Capcom anyway. I won't be missing Terry just because he's friggin Terry, but I will miss Doom in the lineup but if it means no Bison then fuck that noise.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on February 16, 2012, 03:15:08 am
Y'know, I'd be willing to split the workload with you since this game seems to be a bit more simplistic than SHADES schematic wise, but with the way my PC is right now I'd hate to make a promise I couldn't keep.  However I will suggest that you pull a Nestor and try getting permission for existing characters to modify so you won't have to remake them from the ground up.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Moon Girard on February 16, 2012, 03:20:15 am
If your concern about not having Doom and Chun Li you could add them at a later date after you finish the main roster though that would leave street fighter being only repped by guys also might just be me but I find it funny there is no Final Fight character while there is two Streets of Rage characters.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: PBRTODD101 on February 16, 2012, 03:23:09 am
But Viper is in the game too, so she's one female SF rep.

Im glad you decided to keep Lynn though. She always striked me as the " Oh cool! They're in this game?!" character and it's great too ROTD get more rep too.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Moon Girard on February 16, 2012, 03:24:57 am
Oh didn't realize Viper was in.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: volzzilla on February 16, 2012, 04:36:37 am
glad that of the chars i'm most interested none of them dropped (i'm figuring blue streak will be back) however, hoping for both mario and koopa troopa update and not an either/or situation with them
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Berry on February 16, 2012, 06:17:29 am
No Terry or Strider? :'(
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 16, 2012, 07:03:04 pm
Y'know, I'd be willing to split the workload with you since this game seems to be a bit more simplistic than SHADES schematic wise, but with the way my PC is right now I'd hate to make a promise I couldn't keep.

Man, that would be awesome, but I understand where you're coming from. If you do want to help, just let me know which characters you'd feel comfortable coding, and I'll get the resources together. I'll understand if you can't though.

Quote
  However I will suggest that you pull a Nestor and try getting permission for existing characters to modify so you won't have to remake them from the ground up.

In a way, I've kind of been doing a little bit of that already. PotS stuff is completely open source, so my Ryu isn't a straight up edit of his, but it uses the .sff and some pieces of code. I did the same for Ken (used my own Ryu as a template, but used Warusaki3's .sff). I plan on doing the same with M. Bison (using PotS' as a base/frame of reference). Coding Ryu and Ken was quick and easy, but then again they're pretty standard. Anyway, the reason I don't want to just flat out edit characters is that I want to make sure that things are as uniform as possible, from sprites to character art to code. Right now, when I play the version I have so far, it really feels like its own game.

Thanks for the advice and the offer to help. I won't be upset if you end up unable to do it, but like I said, just let me know when, if and who you want to code, and we'll be in business. Now I'm off to finish Alex and Jin Saotome!
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 17, 2012, 07:52:08 pm
Updated the first post again. Girard had a really good point about there being 2 Streets of Rage characters but no Final Fight reps. When there were two "????" slots on the Capcom side, the plan was for them to be Batsu (Rival Schools) and either Poison or Maki (Final Fight). I realize now that I got rid of those slots that the game does badly need a Final Fight character. Since both SoR characters are heroes, I don't want to do Rolento, Sodom, Poison, or Hugo. So, if I don't want to make new sprites, that narrows it down to Cody, Guy, and Maki. Maki's sprites would blend in the best, but she's not as iconic as the other two. However, I hate Cody's jail outfit and don't want to have to make new sprites for him, so I'm leaning towards Guy right now. If I was going to have to make new sprites for a FF character, it would be Haggar, but that's unlikely considering the other sprites I still have to make. So, for right now, it says "Undecided", but I will be including at least one Final Fight character.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: PBRTODD101 on February 17, 2012, 09:11:26 pm
Cody and Guy would be too "familiar" so to speak, they're in a lot of games. Another suggestion would be Lucia Morgan, it' just a matter of re-sizing her sprites and redrawing them. I'd welcome Haggar with open arms, it'd be nice to him in another project.  But if you want less sprite workload, then by all means go with Guy, Cody or Maki.  It's your choice.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on February 17, 2012, 09:14:40 pm
Oh you mean they're characters people actually know and care about as opposed to obscure jobbers?  Good, all the more reason to use one of them.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Moon Girard on February 17, 2012, 09:17:57 pm
Well if you don't wanna sprite any new characters i say just go with Maki as she doesn't seem to get any love at all now days while Guy and Cody appear in a lot of stuff so having Maki would be different and Maki would be a better match to Blaze than Guy would be to Axel. HIDDEN TEXT HERE==>Plus it gives me a reason to finish that color separation for her.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on February 17, 2012, 09:21:17 pm
Maki is just some wannabe that tried to unsuccessfully take Guy's spot.

And IIRC Diepod/someone is spriting Cody's FF outfit so there's that.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: PBRTODD101 on February 17, 2012, 09:23:20 pm
Sorry, that was a poor choice words. But Girard just basically said it better, Cody and Guy are the primary pick for anything Final Fight, so something different would make things fresh.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on February 17, 2012, 09:24:46 pm
Cody and Guy are the primary pick for anything Final Fight
Because they're the main characters of the series along with Haggar, maybe?

It would be like saying "oh we're going to have Guile but no Ryu in this crossover."
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Titiln on February 17, 2012, 09:27:41 pm
i'd go with maki because there are like 6 women in the game as it is
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Cazaki on February 17, 2012, 10:02:23 pm
They would represent FF better than Maki would but she would be a nice change of pace.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 17, 2012, 10:10:39 pm
IIRC Diepod either dropped or handed over the Cody resprite. I know there is one for the CFAS project but, no offense to them, it looks really bulky to me and I'm not sure resizing would look great either. If I had my pick it would be non-jailbird Cody because he and Axel are practically the same design and thus would seem more natural as rivals. In fact, if I had my way and workload wasn't a problem, I'd include Cody and Maki as rivals for Axel and Blaze.

Speaking of Axel:

(http://i21.photobucket.com/albums/b293/seanaltly/AxelStance.gif)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: NoZ on February 17, 2012, 10:17:19 pm
Sexy
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Moon Girard on February 17, 2012, 10:29:04 pm
Looks great only complaint would be Axel's shoes are all white with a red stripe down the middle but i don't think that is to important.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 17, 2012, 11:06:34 pm
Alright, updated the shoes:

(http://i21.photobucket.com/albums/b293/seanaltly/AxelStance2.gif)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on February 18, 2012, 12:17:34 am
Mmmmm, yes. Can't wait to see what I can do in terms of palettes with him.

I hope your getting new voices for him and not using his SoR ones. I'd volunteer, but I don't have a mic right now and my voice is too deep anyways.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Nestor on February 18, 2012, 01:58:29 am
Zero de Armentis and GTF are working on Cody, perhaps you can talk with them ;)

(http://fc07.deviantart.net/fs71/f/2012/002/5/f/cody_cvs_by_armentis-d4l3w3b.gif)
http://mugenguild.com/forumx/index.php?topic=137640.0
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on February 18, 2012, 02:40:09 am
 --;
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 18, 2012, 04:49:16 am
Is that who you passed Cody onto?

Mmmmm, yes. Can't wait to see what I can do in terms of palettes with him.

I hope your getting new voices for him and not using his SoR ones. I'd volunteer, but I don't have a mic right now and my voice is too deep anyways.

Definitely new voicework for him. As far as the palettes, I can tell you that there is some color separation, but nothing too extensive. The color of his gloves is linked to the stripe on his shoe, but the white part is different from his shirt. His headband is its own color as well. His skin and hair are not linked at all, which is sometimes the case.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on February 18, 2012, 05:07:28 am
Yes, without being told about there full game.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: C.v.s The Abstract on February 18, 2012, 05:48:49 am
Yes, without being told about there full game.

i can tell u pissed bout ppl editing your cody diepod without giving credit
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 18, 2012, 06:39:52 am
Yes, without being told about there full game.

Whose full-game? I'm pretty sure the CFAS project is using someone else's Cody sprites, ones based on SFA3 Cody.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on February 18, 2012, 07:07:19 am
"Sega vs capcom", I dont know the status of it.

Not really mad. What I'm concerned about is the difference between the 30 something sprites I did and the sprites they're doing. Besides it was never really a CvS Cody I wanted.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: xxxx on February 18, 2012, 04:48:00 pm
I was working for sega vs capcom,but they don´t put something since october of the last year :s
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on February 19, 2012, 01:43:50 am
Even though I've never been a SOR fan, his sprites look very classic! :thumbsup:
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Balloon on February 19, 2012, 05:27:33 am
Great job on the project so far, but I have a question...


What characters have already been released as stand-alone works?

Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on February 19, 2012, 05:40:41 am
^Jin Kazama, Sub-Zero and Mr. X.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 19, 2012, 05:45:58 am
As well as Squall, Rorschach, CM Punk and Solid Snake.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: MDD on February 19, 2012, 06:29:49 am
Is the stance all you've done so far on Axel?

Also, I just realized that I make palettes for this project and I have to make some for completed-but-not-released characters. :P
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 19, 2012, 06:58:40 am
Yep, just the stance. I plan on working on his sprites while I finish Alex's and Jin's code for the demo. He should be my easiest character to sprite out of the poll winners based on his simple design and clear animation bases.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on February 19, 2012, 07:13:13 am
I'm looking forward to the fullgame
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Enso on February 19, 2012, 09:20:43 am
I'm looking forward to the fullgame
+1
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on February 19, 2012, 09:26:40 am
are you geting a new voice for Wesker? D.C. Douglas does a badass Wesker. I'm sure if you are getting a new voice you'll find someone good. maybe hit up Diepod. he has a deep deadly sounding voice  8)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Diepod on February 19, 2012, 09:42:28 am
I would just be making fun f the mvc 3 voice. "Over here..." so nasally.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on February 19, 2012, 09:45:52 am
you'd be a hell of alot closer to him than I would. I was lucky to voice Sean's Sub-Zero and Scorpion(which I'm very grateful to him for using my voice) I need a better mic but he liked em so. but after hearing your work Diepod I think you'd make a better Wesker compared to me. Your Akuma voice was badass.  :sugoi:
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Sean Altly on February 19, 2012, 10:11:04 am
Probably going to stick with his MVC3 voice. D.C. Douglas' voice is a fan favorite.

Posting this before bed:

(http://i21.photobucket.com/albums/b293/seanaltly/AxelWalk.gif)
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: SlenderMan on February 19, 2012, 10:13:21 am
true..it'd be like getting someone else to play Snake when we all know noone can replace David Hayter as his voice
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: Duos.act on February 19, 2012, 10:41:13 am
Furthermore Douglas's Wesker lines in MVC3 are very nonspecific, so if Sean is dead set on using a moveset not based on MVC3 he could still use the voice because none of his lines have him saying any move names.
Title: Re: The Roster Thread (UPDATED August 25th w/Poll WInners!)
Post by: HadeS on February 19, 2012, 01:16:12 pm
Nice works on Alex, now I like his face :-X
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 24, 2012, 07:27:17 am
this roster is lookin sweet
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: kkhohoho on February 25, 2012, 05:10:47 am
Wait...

Quote
Removed Characters/Possible Additions Later On:

1. Chun-Li
2. Strider Hiryu
3. Terry Bogard
4. Dr. Doom

There are 18 fighters on the CAPCOM and The-World sides currently. And these four would add two new additions to each side; there wouldn't be any unbalance there. Why not just add them in from the getgo?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 25, 2012, 05:19:32 am
Sean is managing his workload. He said he MIGHT add them later.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 27, 2012, 10:02:03 pm
So I'm working on Alex's code right now. I've got all of his specials done, as well as Hyperbomb and Boomerang Raid for supers (l3 and L1, respectively). Now, I know the obvious choice for the third one is Stungun Headbutt, but I was wondering if maybe I should give him a new super instead? As an Alex player, I can tell you that Stungun Headbutt is his most useless Super, though it is slightly more useful when you have access to all three supers instead of being limited to one. I just wanted to get some thoughts on it, since I think it might be fun to come up with a new super for him, but I can also see why I would just stick to SGHB.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Omega on February 27, 2012, 10:15:45 pm
You have some speed SeanAlty and İ am very amazed because of that. About that Stungun Headbutt move You mentioned.

İmagine Goku doing his Dragonfist move where he goes trough The Character with his fist. Something similiar could be done for Alex aswell. Also, what type of voices are You using?

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 27, 2012, 10:38:28 pm
That's a little violent and over-the-top for Alex. I was just thinking about a different wrestling move, or an anti-air grab super like Zangief and a lot of other grapplers have.

As far as his voice goes, for right now I'm using his Third Strike voice.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Chatman on February 27, 2012, 11:24:35 pm
Hmm...depends on what kind of feel youre going for.

As an Alex player i can tell you the stun gun headbutt is predictable as all hell. But when you land it it can lead to beautiful results, i've nearly emptied a healthbar on follow ups.

If you want him to be aggressive, keep the stun gun and just have the startup or recovery be a tad quicker so hes not as easily fucked if he misses or uses it.

If you want him to be played more as a defense man, id say go anti air, so you can give him one more scary tool to play mindgames. You could have it start with the knee (for range) then have him grab the opponent and throw them into the ground before using his stomp to finish. Or end with a powerbomb.

Creator's choice on all fronts, i look forward to alex.  :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cybaster on February 28, 2012, 05:39:02 pm
I was reading the 4 last posts with the name "Axel" in head instead of "Alex" and was thinking both "Damn Sean is super fast" along with "What the hell are they talking about !?" :ninja:
Silly me. ;P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 28, 2012, 05:42:20 pm
this roster's lookin good. I wonder how the grab mechanics will work against Mr.X. will Alex actually be able to wrestle him? Sub-Zero can't freeze Mr.X so I wonder if you can grab Mr.X. haven't tried yet
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 28, 2012, 05:56:02 pm
Mr. X can be grabbed, he just can't be put in custom states that aren't throws. This may all change though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 28, 2012, 06:38:31 pm
definitely good to know. thumbs up dude.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 04:11:30 am
What do you guys think of this first Wesker sprite (ignore the palette, that's color separation stuff):

(http://i21.photobucket.com/albums/b293/seanaltly/wesker1b.png)(http://i21.photobucket.com/albums/b293/seanaltly/wesker1a.png)
Normal >>>> Double Size

Before anyone relishes in pointing it out, yes, that's a slightly edited Geese head.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 29, 2012, 04:12:48 am
sweeet! do you plan on devil may cry palletes since neither Dante or Vergil made it the roster?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on February 29, 2012, 04:17:45 am
looks good to me.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 29, 2012, 04:20:26 am
Looks pretty good. As a stance that position might be a little odd but no complains. Also I really hope that's a gun behind his back. I could picture Wesker fighting with one bare hand and a gun in the other, and only firing it during specials. If he doesn't do that then I pray to god someone does in SHADEs 3 or something.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Jesuszilla on February 29, 2012, 04:25:16 am
Shading on the boots could match the shading of the rest a bit more... hope that's not the stance, though. Seems more like how I expected Valkenhayn's to look like (that sort of butler-looking stance).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 04:28:11 am
Alright, I'll fix the boots' shading. I was just trying to make them look a bit smoother and shinier than the rest of his outfit. Also, that was the planned stance, based it on a couple of different official artworks. I just don't like his MVC3 stance for some reason. I guess I could try to come up with something different.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 29, 2012, 04:29:59 am
The upside of the MVC3 stance is that you wouldn't have to animate it at all, not even the coat.  Just have the creepy purple mist surround him and it's done.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 04:32:04 am
That's another thing that's going to be a problem. Wesker has such unique FX in MVC3 and I have no experience with any kind of program that would help me create them. I'm kind of relying on some popping up or someone who is good with that sort of thing creating some for me.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 29, 2012, 04:34:03 am
So we're going to base Wesker entirely upon his MVC3 iteration? Will there be any original specials or anything?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 29, 2012, 04:35:12 am
Do you just mean the purple smoke?  I can think of a couple things that would make a nice substitute.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on February 29, 2012, 04:35:48 am
His head looks like Geese's.

And I just realized that if you include Haggar, he and Mario could form sn epic mustache rivalry.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Moon Girard on February 29, 2012, 04:37:23 am
I think he knows.

Before anyone relishes in pointing it out, yes, that's a slightly edited Geese head.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 04:38:34 am
So we're going to base Wesker entirely upon his MVC3 iteration? Will there be any original specials or anything?

No, he won't be entirely based on MVC3, but it will be used as a framework definitely. Haven't laid out a movelist quite yet. He will probably have altered normals, and since the playing field isn't as massive as MVC3, he probably won't be as focused on teleportation. Still in the planning stages, I just got bored and wanted to make a sprite.

Do you just mean the purple smoke?  I can think of a couple things that would make a nice substitute.

Yeah, pretty much that, his teleport FX.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on February 29, 2012, 04:41:10 am
That's what I get for looking at the sprite and ignoring everything else. Shading on the boots fine though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Jesuszilla on February 29, 2012, 04:41:34 am
That's another thing that's going to be a problem. Wesker has such unique FX in MVC3 and I have no experience with any kind of program that would help me create them. I'm kind of relying on some popping up or someone who is good with that sort of thing creating some for me.
Mist is like the easiest thing to make. Very basic Photoshop skills.


Hell you might be able to scootch by with recolored Morrigan mist or even the CvS2 jump FX. Hue/saturation + colorize in Photoshop and bam.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on February 29, 2012, 04:54:11 am
OH GOD THAT LOOKS DELICIOUS.

Like everyone else said, the stance isn't that great. Also, please make the head less Geese-ish.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 29, 2012, 04:55:50 am
possibly you could usesome stuff from Zenith
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 06:11:56 am
How's this:

(http://i21.photobucket.com/albums/b293/seanaltly/wesker2-1.png)(http://i21.photobucket.com/albums/b293/seanaltly/wesker2a-1.png)

Changed the shading on the boots, color separated the hair and changed the face/head a bit, repositioned the arms so the stance is different.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on February 29, 2012, 06:19:04 am
Hair definitely looks better, and stance is more believable and not silly looking.

The boots...I dunno. They kinda look weird still. Maybe thats just me though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 06:23:18 am
I don't think the old stance was silly looking. He's in a similar stance in a lot of official artwork.

As far as the boots go, there's a reason I usually copy and paste other characters' feet, but I didn't have much to work with in this case.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on February 29, 2012, 06:30:23 am
Yeah but that stance just never screamed "fighting game", though it does kind of look like Zero from KOF now that I think of it.

Also, didn't CvS do some funky shading shit with boots and shoes? Maybe that's it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Jesuszilla on February 29, 2012, 06:32:21 am
Can't recall anyone who wore actual shiny boots though other than Rolento and Morrigan... and their sprites are fuckin' old.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on February 29, 2012, 06:38:12 am
I dunno, i'm going off of Bison and Rugal's shoes, which may or may not count.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 29, 2012, 06:40:19 am
well either way I'm sure you'll get it right Sean
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on February 29, 2012, 06:44:17 am
I think his shoes look as if hes standing at an angle (like were looking down at him) I also think his torso is a tad long for a capcom styled sprite.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 29, 2012, 06:56:22 am
even so I think he looks good...as long as he's still the diabolical bastard he should be
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 07:07:51 am
He will be, and they're just trying to help it look better. I welcome it.

Shortened the torso by two pixels, shortened the straightened arm by one pixel, and also did some more work on the boots.

(http://i21.photobucket.com/albums/b293/seanaltly/wesker3.png)(http://i21.photobucket.com/albums/b293/seanaltly/wesker3b.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 29, 2012, 07:12:06 am
I think that first pose you did for him might make a better winpose or intro
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 29, 2012, 07:15:20 am
That'll probably be as good as it gets, looks really good, but you know someone might know more about lightsources than I do and say something's off. As a stance, that's OKAY but I would have him in a real stance, but you know that's just too much. The trench coat sees pretty well made but I think you made Wesker too muscular on his right sleeve (My right.).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 08:21:37 am
Some quick editing and a new arm resulted in something more similar to his MVC3 stance. I like the last one I made the best, but I made this for those who like the MVC3 stance.

(http://i21.photobucket.com/albums/b293/seanaltly/wesker4a-1.png)(http://i21.photobucket.com/albums/b293/seanaltly/wesker4b-1.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 29, 2012, 08:29:18 am
No thanks
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cybaster on February 29, 2012, 10:30:25 am
I prefer the one in reply #390.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on February 29, 2012, 11:04:06 am
I prefer the one in reply #390.

And I hope the Liu Kang flip (standing H in mvc3) gets in. I like
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Darkseid DC on February 29, 2012, 06:36:34 pm
glad to see you started to working on Wesker's sprites, those are really awesome!
can't wait to see the extra moves you are planing to him
good luck with the project
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 29, 2012, 06:39:49 pm
That one is infinitely better.  Fits Wesker's character far better.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 29, 2012, 06:45:03 pm
That one is infinitely better.  Fits Wesker's character far better.

Which one? The one in 390, or the newest one?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 29, 2012, 06:50:19 pm
The one you just posted.  Wesker is a really arrogant, powerful guy, I can't see him doing some fancy martial arts stance when he can send the message of how imposing he is by just standing tall and proud, to show his opponent how insignificant they are.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 29, 2012, 08:34:44 pm
...he just has his hand raised up slightly. It's not overly fancy or anything, it's just a ready stance, which makes more sense to me.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Chatman on February 29, 2012, 10:56:29 pm
390 is better in my opinion. Though i think you may need to square off the chin some, it looks a bit elongated. Everything else is tops!  :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 01, 2012, 12:25:37 am
I came to a conclusion on the Alex/Stungun headbutt issue. I went ahead and stuck with the Headbutt, but I ran into a problem. The move uses three strengths of button for three different jumping distances, which didn't occur to me until I had coded the move. So, in order to solve that issue AND give the move a little more utility, I've made it home in on the opponent much like his EX Stomp does. I tested it out, and due to his relative slowness and lower comboability, it doesn't break him, it just gives him a nice little perk.

Anyway, now I'm torn on Wesker's stance.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 01, 2012, 12:49:31 am
I think maybe the second one was the best unless yer going for his MVC3 stance
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on March 01, 2012, 07:08:28 am
Well stungun headbutt was a really awful move to begin with, it needs all the buffs it can get.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on March 01, 2012, 07:14:54 am
The second Wesker stance is more original without being too silly looking, so i'd say use that.

And yeah, Stungun Headbutt buffs are welcomed.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on March 01, 2012, 07:17:54 am
You can program more than one stance for a character.  Wesker's MVC3 walk animation is different enough to fit with all three without needing new transition sprites for each.  There you go.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on March 01, 2012, 07:20:16 am
Wesker EX mode: Lifted Hands stance.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roasted Pheasant on March 01, 2012, 11:51:16 pm
(http://i21.photobucket.com/albums/b293/seanaltly/wesker3.png)(http://i21.photobucket.com/albums/b293/seanaltly/wesker3b.png)

I personally like this stance the best. Retains that whole "Standing Proud" thing that we all love to hate about Wesker, while not making him look like he won't kick your ass.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Zantetsuken on March 08, 2012, 06:32:41 pm
I know I may be going a bit of subject and I'll try to ask this as nicely as possible without essentially getting booted.

Why are you using Resident Evil 4 Leon instead of Resident Evil 2 Leon?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Moon Girard on March 08, 2012, 06:39:43 pm
Leon isn't part of the roster any more.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 08, 2012, 06:51:21 pm
And when he was part of the roster, I was using the CFAS Leon, which I have no control over. Plus, at this point I honestly think more people would prefer RE4 Leon over RE2 Leon anyway. Leon's RE2 outfit would be a bitch to sprite on an entire character, I would think, due to the details and the lettering that would reverse when on the P2 side.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 08, 2012, 06:57:11 pm
I never played RE4 but it looks like a good game. maybe this would give me incentive to give it a shot. I've always been a Silent Hill junkie..the stories behind all of Silent Hill's dark past to me is more intriguing than a chemical based zombie apocalypse.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on March 08, 2012, 07:04:10 pm
RE4 is a major fan favorite game with not just Capcom fans but gamers in general, and Leon was far more distinctive in that game both as a character and to adapt to a fighting game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 08, 2012, 07:06:03 pm
I'll probably have to borrow it from my friend or pick up a copy then. I've played the very first games and some of the shoot ems in arcades.(kinda like House of the Dead)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Zantetsuken on March 08, 2012, 07:09:05 pm
Yeah I suppose.

I loved him Resident Evil 2, hated him in Resident Evil 4.

He may well work in this though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on March 08, 2012, 07:10:51 pm
he is not in this game
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Zantetsuken on March 08, 2012, 07:12:13 pm
My bad, I got that now.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 08, 2012, 07:22:28 pm
definitely a good roster for CvTW. looks like an epic battle..I'm wondering if you considered Asura from Asura's Wrath for the Capcom side. that dude looks crazier than Kratos and twice as badass. I can already think of a few hypers for him. even so the roster loks great dude..keep up the good work
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on March 08, 2012, 10:17:26 pm
...The fuck, this is not a suggestion topic. You also need to be realistic, those characters won't be spriting/coding themselves.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 08, 2012, 10:37:05 pm
I'm well aware of that..I was simply asking if he thought about him. he's an awesome character. I didn't tell him he should put Asura in. anyway I know the roster is fine as is. anyway back to the topic. the roster looks sweet. are you still giving all characters the Unique Tactic move? 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on March 09, 2012, 02:13:08 am
...The fuck, this is not a suggestion topic. You also need to be realistic, those characters won't be spriting/coding themselves.
Actually:
2. Feel free to leave comments and criticisms, and suggestions if you wish, as this will be the official roster thread. However, the list below is unlikely to change  (aside from expansion) unless something drastic happens.
Plus he was just asking if he was considered and never said "OMG ASURA NEEDS TO BE IN THIS GAME MAN" so I don't know why you're being so hostile.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 09, 2012, 02:23:16 am
It's fine...I'm sure "suggestions happen all the time and people get tired of saying no to said "suggestions". it doesn't matter anyway. the roster is complete and it looks fine. maybe I shoulda rephrased the question first before posting. no matter though. Sean is one of THE fastest workers I've ever seen making mugen creations. he does a good job emulating how moves work and is a great spriter. No bad blood Cazaki...I understand.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on March 09, 2012, 02:27:45 am
I'm an asshole, i regret nothing  >:(
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 09, 2012, 02:44:15 am
I understand it's hard work spriting an entire character and coding is a bitch too. I know cuz I'm doing it now...see my avatar Cazaki? I'm making sprites for that character. I'm no leech dude. Sean can do whatever he wants. if he wants to sprite a giant moldy foot and have it use toe jam as projectiles for CvTW it's his choice...point is chill dude. relax. noone is telling him to do anything. I mean no harm here. so relax man. my apologies for interrupting this topic Sean.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 09, 2012, 04:25:35 am
No harm done, everything's fine. I had Asura suggested to me but I know nothing about him and am not terribly interested in the game (Asura's Wrath). Plus, he looks like a chore to sprite. I'm sure he'd be bad-ass though.

When everyone sees the new final boss, they will be very happy though. He (so yes, it's a he) is a very popular character and falls into The World category of characters, and will be sprited by me (so he is a new character to Mugen). That's all I'll say for now, but trust me, the reveal will be worth it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 09, 2012, 04:46:40 am
I agree..Asura looks like he'd be a bitch to sprite..

I can't wait to see who the Boss is. if it was Dracula that'd make my day since I've been curious as to seeing him in CvS style...can't wait to see this final boss dude
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cybaster on March 09, 2012, 08:28:02 am
Can't wait to see Sephiroth in action. :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Garuda on March 09, 2012, 08:35:47 am
I was thinking the same thing!!!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 09, 2012, 08:49:39 am
how the hell would you sprite him anyway? that long sword's bound to be broken. it'd probly cover half the screen
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Chatman on March 10, 2012, 01:46:55 am
Oh dude, when did Marancv's asura get dropped? Now im all intrigued.  :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on March 10, 2012, 01:50:24 am
how the hell would you sprite him anyway? that long sword's bound to be broken. it'd probly cover half the screen

It's why he's a boss.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on March 10, 2012, 02:09:41 am
Game ruined now.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on March 10, 2012, 02:10:11 am
OH HELL NO SEPHIROTH. >:(
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on March 10, 2012, 02:12:22 am
Guys, he's obviously talking about King K. Rool
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Moon Girard on March 10, 2012, 02:13:54 am
Sephiroth isn't new to mugen and has been sprited before just not good sprites so it can't be him.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on March 10, 2012, 02:15:31 am
OH I KNOW. IT WILL BE OGRE. HOW COULD I NOT SEE IT BEFORE?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on March 10, 2012, 02:18:30 am
DON'T GET YOUR HOPES US
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 10, 2012, 04:10:14 am
I'm pretty sure there would be a lot more people happy about it being Sephiroth then there would be mad about it. Not saying it is since I don't want anyone to get their hopes up, just surprised to see people's reaction to the idea of it being Sephiroth. Just know that I've only told one person who it is, and he's sworn to secrecy.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on March 10, 2012, 06:45:30 am
Spoiler: Useless Sephiroth rant (click to see content)

Since guessing and debating about who the character is fun and good for discussion, mind giving us any hints? ;D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on March 10, 2012, 06:48:49 am
Obviously the boss is Xanatos from Gargoyles.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 10, 2012, 06:53:42 am
Any more hints than what I've given would probably give it away, and I'd be tempted to confirm a correct guess. If the element of surprise gets taken away, I may become less motivated to make him.

Also, Xanatos rules.

Also also, in my opinion the greatest villain of all time is Hans Gruber from Die Hard. If we had to keep it in the realm of video games, I don't know who I'd go with. I have favorites, like Revolver Ocelot and (sorry) Sephiroth, but I'm not sure who I'd pick as the greatest. If it makes you feel any better Oxe, I like FFVIII more than FFVII and I get just as tired as you do of people gushing over it (though I do think it's a great game).

Feel free to discuss your favorite villains, no need to worry about going off topic or anything since it's my board.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on March 10, 2012, 06:59:31 am
Ah, well guess we'll just have to wait and see who it is :ninja:
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 10, 2012, 07:02:07 am
I guess we'll find out in time. whoever it is is gonna be awesome
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Moon Girard on March 10, 2012, 07:22:24 am
A character every one loves and no one has sprited yet, it's gotta be Heihachi.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 10, 2012, 09:01:28 am
I would think it's someone foreboding. he/she will be a bitch to take down
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on March 10, 2012, 10:34:55 am
^AHEM. OGRE. COME ON GUYS, ITS SO OBVIOUS.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 10, 2012, 05:18:05 pm
I wouldn't jump the gun but hell that would be cool to see.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on March 10, 2012, 05:24:51 pm
GORO, of course not, though didn't someone make his sprites in CvS?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 10, 2012, 05:53:39 pm
there's been a sprite here and there but I'd rather Kintaro or Moloch..the first MK game I ever played was MK2 and I first saw Kintaro when I accidentally did Shang Tsungs Kintaro Morph fatality. I mashed buttons back then. but I agree Goro would be badass
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Zantetsuken on March 10, 2012, 06:49:02 pm
Kintaro would be epic though I couldn't imagine him does as well as he was in MK2.

Good luck with whomever you choose.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: StreetRumble on March 19, 2012, 09:11:37 pm
For Capcom side i would like to see :
1 Ryu (Street Fighter)
2 Ken (Street Fighter)
3 Chun-Li (Street Fighter II)
4 Poison (Final Fight)
5 Strides Hiryu (Strides)
6 Mr.X (Resident Evil)
7 Jill Valentine (Resident Evil)
8 Morrigan (Darkstalkers)
9 Viewtiful Joe (Viewtiful Joe)
10 Megaman (Megaman)
11 Zero (Megaman X)
12 Batsu (Rival School)
13 Juri (Super Street Fighter IV)
14 Amateratsu (Okami)
15 Frank West (Dead Rising)
16 M.Bison (Street Fighter II)
17 Albert Wesker (Resident Evil)
18 Dante (Devil May Cry)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on March 19, 2012, 09:18:43 pm
SMH
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 19, 2012, 09:33:59 pm
For Capcom side i would like to see :
1 Ryu (Street Fighter)
2 Ken (Street Fighter)
3 Chun-Li (Street Fighter II)
4 Poison (Final Fight)
5 Strides Hiryu (Strides)
6 Mr.X (Resident Evil)
7 Jill Valentine (Resident Evil)
8 Morrigan (Darkstalkers)
9 Viewtiful Joe (Viewtiful Joe)
10 Megaman (Megaman)
11 Zero (Megaman X)
12 Batsu (Rival School)
13 Juri (Super Street Fighter IV)
14 Amateratsu (Okami)
15 Frank West (Dead Rising)
16 M.Bison (Street Fighter II)
17 Albert Wesker (Resident Evil)
18 Dante (Devil May Cry)

That's just not realistic. I (or someone else) would have to make sprites for Zero, Batsu, Juri, Amateratsu, Frank West, Wesker, AND Dante. Now, I know that Daeron is working on Batsu, Balmsold on Frank, and I'm making Wesker, but that still leaves a lot of people to sprite from scratch. That's simply not going to happen. This is from the first post, which explains that you were okay to post what you did, but also why your roster is unrealistic:

Quote
2. Feel free to leave comments and criticisms, and suggestions if you wish, as this will be the official roster thread. However, the list below is unlikely to change  (aside from expansion) unless something drastic happens.

3. Keep in mind the rules I stated in the CvTW Idea Engineering thread: Characters that require new sprites will only be made if it's a character I really want to work on, because it takes a ton of time and patience to sprite.

Also because fuck Juri. I'd rather have C. Viper.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 20, 2012, 12:23:18 am
I think the current roster is pretty damn good. the only Dante I know of that is sprited/ being sprited is the CFAS Dante being made by !E. Idk if he'd let you use him Sean but if you did put him in that'd be the Dante to use. personally I like his sprites. by far the best CvS style Dante out there. Juri looks fun but I agree with the C.Viper idea. the roster looks solid as is..if anything you could add the other characters later on as possible DLC for the game or release a CvTW base character that people can build their own creations to be compatible with the system. it'd be a great mugen template.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on March 20, 2012, 01:10:16 am
The only issue I can see with C. Viper is that your damage dampening system might have to be tweaked for her BnBs, though I could be wrong.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on March 20, 2012, 01:12:00 am
The idea of DLC characters for this makes me mumble "dammt capcom."




Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on March 20, 2012, 01:14:02 am
I think the current roster is pretty damn good. the only Dante I know of that is sprited/ being sprited is the CFAS Dante being made by !E. Idk if he'd let you use him Sean but if you did put him in that'd be the Dante to use. personally I like his sprites. by far the best CvS style Dante out there.
They said that Sean could use Dante's sprites if he wanted but IIRC he said himself he doesn't want to do it because he's hasn't play DMC and would be afraid of fucking him up.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 20, 2012, 03:39:56 am
true..either way Sean's got some great wips here and CFAS has Dante in it already so I think it's all good
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on April 29, 2012, 11:18:31 pm
Since this is the most replied in thread here, I wanted to ask for some opinions on something I was thinking about for Jin Kazama.

If I add the Special Step into his moveset, giving him a new way to travel through/under projectiles, do you think it'd be a huge blow to his gameplay if I made his Power Charge his Unique Tactic? His UT right now is the KoF-style sidestep, but I wanted to use that for a different character and I'm trying to avoid repeat UTs.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on April 29, 2012, 11:53:14 pm
Personally I don't think Jin needs any more mobility tools because he has many options against projectile spammers and zoners, I would know because we all came together and basically forced you to improve him to become a balls-to-the-wall rushdown character. So really I think you should just make the charge his UT and ditch the special step, because he has a million ways to go about engaging people from mid-screen.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Prime SC on May 03, 2012, 04:03:38 am
you should do it...make him more like his sfxt counterpart...and i think it'd be better since he doesnt have like a dodgeroll
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on May 03, 2012, 04:10:08 am
But this Jin was made and sprited before SFxT was a thing. I don't think he needs to change just because Capcom made their version
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on May 04, 2012, 07:11:49 am
A little late, but:

[IMG width=50]http://i.imgur.com/sF0VK.png[/img]
Rejoice, Christopher Redfield.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on May 06, 2012, 01:59:37 pm
Looks nice on Wesker. He's going to be in this project and CFAS? Not bad.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on June 18, 2012, 04:09:12 pm
i dont know if i can ask for characers(If i cant just ignore me),but i think it would be nice to se a Street Fighter EX characters in there(Skullomania,Shadowgeist,D.Dark etc.).I got a feeling theyre ignored by both Capcom and Mugen community
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on June 18, 2012, 04:10:34 pm
Capcom ignores them because they don't have the rights to them.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Fabry Taz on June 18, 2012, 06:27:26 pm
If you need help with the game or for sprites or coding, you can count on me;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TTTTTsd on June 21, 2012, 06:54:03 am
Surprise when the final boss is actually ExDeath. : P.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on June 21, 2012, 07:15:27 pm
I see you added Terry and Chunners back into the the game.

Any hope for Doomsy?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 21, 2012, 10:00:58 pm
I did add those two back, but I may swap Terry back out for Dr. Doom. Still not sure. I don't want to lose any characters, but I'm also aware there are no real villains on The World side, which looks strange compared to the multiple villains on the Capcom side (Wesker, M. Bison, Mr. X, Jedah). I also don't want to make the roster unmanageable though. The only reason I added Chun-Li and Terry back to the roster is that I've discovered while making Jin Saotome that if I just get motivated and if I have a good base to draw from, I can get a character coded in a few days. I just started working on Jin in earnest on Monday night and he's basically done and ready for beta testing now. Zombie Sagat is working on Morrigan as we speak, so it may not take me as long as I thought to make the characters who already have sprites.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on June 21, 2012, 10:40:26 pm
JIIIIIIN! XD I liked Saotome in MvC2,but his voice is annoying :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on June 21, 2012, 10:45:13 pm
I'm interested in CvTW Dr. Doom because a more traditional SF version of him doesn't exist, and to see him balanced to such a system will be different.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ferretsshadow on June 21, 2012, 10:52:47 pm
I probably already said this before, but I don't think hinata is good choice to add to the roster... I mean her and kyosuke just don't really feel original.  maybe another rival school character like batsu, Shoma, akira, edge, or Ran Hibiki  8)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 21, 2012, 10:57:34 pm
That I am.

I was gonna say Rugal for the World side or something you could sprite up real fast. Jason Vorhees would've been the 1st monster/villain to take up a spot on the world side..he'd also rival Mr.X due to his ability to take punishment.

I woulda also said Pyramid head from Silent Hill had he been one of the choices. there's not too much to draw on him besides a few blood splatters and such.he could throw order members as projectiles lol. but that's just an idea. my idea would've been he moves slow and has greater superarmor than Mr.X. he would also grab you if you get too close. his sword can reach pretty far too. this being said you'd have to be careful about getting up close and personal. the Version would be his Movie version/ SH:Homecoming version. He's definitely big enough to mae Mr.X think twice about attacking him. just a thought for the World Side.

Scorpion wouldn't count as a villain since he does serve evil but to further his own goals..otherwise he's neutral. if it benefits him he'll help whatever side offers something of use. actually now that I think about it none of the ninjas are actually evil besides Noob-Saibot and Rain.

I'm sure whatever you decide on is gonna be crazy awesome.



Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 21, 2012, 10:59:02 pm
@Ferretshadow

Those characters would require new sprites to be made. Hinata and Kyosuke already have sprites, good ones (Kyosuke by Capcom, Hinata by Li Kun). I'm only one guy, I can't make a whole new set of sprites for a character just so it feels more "original." Plus, Hinata has never been in a 2-D Capcom game, and she only has nice sprites because of the hard work of Li Kun, so frankly, I think she is a very original choice. I easily could have gone with Kyosuke, but he was already in CVS2.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ferretsshadow on June 21, 2012, 11:01:50 pm
@Ferretshadow

Those characters would require new sprites to be made. Hinata and Kyosuke already have sprites, good ones (Kyosuke by Capcom, Hinata by Li Kun). I'm only one guy, I can't make a whole new set of sprites for a character just so it feels more "original." Plus, Hinata has never been in a 2-D Capcom game, and she only has nice sprites because of the hard work of Li Kun, so frankly, I think she is a very original choice. I easily could have gone with Kyosuke, but he was already in CVS2.

what I meant was mugen wise there are several different hinata's and kyosuke's out  where for example there isn't even a good batsu out even though the sprites are there
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 21, 2012, 11:09:21 pm
The sprites aren't there though. Daeron is still working on his, and otherwise the only sprites that exist are the few that come with Kyosuke. Everyone else you listed would need all original sprites.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on June 21, 2012, 11:15:51 pm
I think the original roster is kool enough,but im just wondering,why does every capcom vs game need Ryu.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Chatman on June 21, 2012, 11:17:00 pm
Because he is the representative main character of their most well known series maybe.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 21, 2012, 11:17:38 pm
You got me, I wanted to just have Ken in this but everyone was like "Ryu is more Capcom's mascot than Megaman, he has to be in." It makes sense. He is their fighting game ambassador.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on June 21, 2012, 11:24:08 pm
Ken freakin rulez  ;D Well i guess your right Chatman :/ .Anyway will you release some moar characters separate,or all other chars will be exclusive to the game?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 21, 2012, 11:33:04 pm
Only the characters with original sprites will be released separate (Sonic, Wesker, Haggar, Axel, etc.). Characters like Ryu, Ken, Charlie, etc. won't get a separate release because my versions are mostly edits of better versions, so there's not much of a point.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dr. Bob, Beautician on June 27, 2012, 10:04:01 am
Only the characters with original sprites will be released separate (Sonic, Wesker, Haggar, Axel, etc.). Characters like Ryu, Ken, Charlie, etc. won't get a separate release because my versions are mostly edits of better versions, so there's not much of a point.

I respect that but would ask you to reconsider. Your gameplay style is prolly appreciated more than you realize. Granted, there would be little point in releasing every character separately since they will all share the same roof in one standardized game... but for those who would rather build their own MUGEN using different stages, screenpacks, etc, I think it would be awesome to have your version of these popular characters available for download outside of CvtW.

Either way, I'm just saying :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on June 27, 2012, 10:39:22 am
If they're going to be big changes i.e. the Mahvel characters then I don't see why they couldn't be released as well.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 27, 2012, 11:27:17 am
Maybe, I think my Ryu and Jin Saotome turned out especially well. There aren't a ton of Jins out there, so maybe I'll release him.

***UPDATE*** on the beta. I shifted a few characters around, and now the first beta/release will probably feature these characters fully-playable:

CAPCOM

Ryu
Ken
Charlie
Chun Li
Alex
Haggar
Mr. X
Jin Saotome
Morrigan

THE WORLD

Jin Kazama
CM Punk (old version)
Solid Snake
Rorschach
K'
Det. Laurel
Sub-Zero
Squall Leonhart
Lynn Baker or Blaze Fielding (depends on who I feel like making more at the time)

I think that's pretty healthy for a beta. The biggest problem I have right now is stages. As of right now, I think I only have 1 stage, and it's a training stage by EXShadow (he's the one working on the screenpack).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dr. Bob, Beautician on June 27, 2012, 11:54:33 am
Seems quite healthy. Even if with the 1 training stage in fact. After all, it is a beta. It would be interesting to work out the gameplay kinks so I don't think stages should delay that.

Also, is Scorpion still planned for the final release?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 01, 2012, 10:34:46 am
I made a video of some of the newer characters in action. They face some older characters because they're the only ones with AI (plus Rorschach).



***IMPORTANT***
I also added a poll to gauge opinion on which female character you guys would rather see in the beta. Please vote!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on July 01, 2012, 03:53:06 pm
There's alot of interesting fx going on. Didn't know the super fx changed actually, and Garret seems to have some kind of special fx on the first shot of his pistol, seems pretty cool. And Squall has the most annoying AI because his attacks have plenty of range and most of his attacks aren't as punishable as they probably should be. Voting for Blaze even though I didn't play Streets of Rage much, I'm not much of a fan of Lynn's.

EDIT: Nah I'm trippin on the fx
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 01, 2012, 06:13:18 pm
Voted Blaze, Lynn really kinda sucks
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on July 01, 2012, 06:41:36 pm
heh heh.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 01, 2012, 08:40:47 pm
I like Lynn a lot actually, so eff all you gaiz.

Also, the FX in that video are all from the Lightworks screenpack, which isn't the screenpack for the game, it's just the one I use for my personal Mugen. EXShadow is still working on the screenpack.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lord Kain on July 01, 2012, 08:57:47 pm
Dude I thought you were refering to Lynn from Alien Vs Predator... would be an awesome corversion if its made on your style, but acording to you poll ill go with blaze...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dreams In Stardust on July 02, 2012, 12:49:29 am
Lynn has my vote easily.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Moon Girard on July 02, 2012, 01:00:42 am
Voted Blaze, Lynn really kinda sucks
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on July 02, 2012, 01:07:47 am
Lynn has my vote easily.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: xaekin on July 02, 2012, 01:42:30 am
I voted Lynn Baker. I actually like her gameplay.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 02, 2012, 01:45:00 am
A vote for Lynn is a vote for RoTD, so she gets my vote.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lil' Hurricane on July 02, 2012, 01:48:13 am
I voted Lynn. Nuff said.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Mgbenz on July 02, 2012, 02:34:41 am
There's is absolutely nothing special about Blaze so Lynn ftw.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 02, 2012, 03:45:57 am
You all know I love SOR but i'm going to have to give it to Lynn.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on July 02, 2012, 05:56:55 am
I don't know which to pick. I'm not so familiar with Streets of Rage and I know Rage of the Dragons. Lynn is not my favorite, but I'd vote for her because the style of shading on her is similar to the CVS style. Whoever goes with Blaze, it would be TOO CVS-ish. Lynn is my choice.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on July 02, 2012, 06:09:48 am
That statement made little sense.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ShiroTori on July 02, 2012, 06:19:32 am
I voted Lynn because she needs more recognition.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: WizzyWhipitWonderful on July 02, 2012, 11:22:43 pm
Damn...

I really wanted Blaze to win.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: HadeS on July 03, 2012, 02:33:48 pm
Damn...

I really wanted Blaze to win.
2nd :'(
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Kreuzer on July 03, 2012, 02:44:23 pm
Lynn, Blaze is kind of generic, also I dont like her moveset and I love Lynn  8)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: WizzyWhipitWonderful on July 03, 2012, 08:11:59 pm
Lynn, Blaze is kind of generic, also I dont like her moveset and I love Lynn  8)


-Groans-

Awwww.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 07, 2012, 10:08:37 pm
Well, you guys may get both honestly. Coding existing characters is going very quickly at this point. I need to finish Axel's sprites, but I'm on such a roll coding that I don't want to stop yet. DivineWolf delayed making Skullomania for a bit, so I have more time now, and I have to wait on more of the screenpack to be finished, so I may just keep coding characters and end up giving you guys a 20-22 character beta instead of 18.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on July 07, 2012, 10:33:20 pm
That made my day Sean! :) awesome news! I can't wait and it's sick to think this will only be a beta of the fantastic full game! I'm Enjoying this  8)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 08, 2012, 09:27:03 am
Dude  you making Axel From Streets of Rage So Add Blaze......They are the best characters from the game...But I see Majority are voting for Lynn. So Lynn  has taken a slot in the world Roster
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 08, 2012, 09:53:35 am
Blaze will be in regardless, this is just about the Beta/Demo.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 08, 2012, 11:09:46 am
From what Sean's told me there might be a new character or two on the horizon. Can't say yet :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Steel Komodo on July 08, 2012, 12:55:45 pm
Just a quick question, Sean - now that C.v.S has gone on to commissions, will Mario still be in this project? Do you intend to sprite him yourself now, or will you drop him altogether?

Sorry if this question seems a bit noob-ish, but I've been worrying about it since I saw it mentioned you weren't going to commission those characters from him.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 08, 2012, 01:29:22 pm
It would be kinda sad IMO to see Mario not make it to the roster, but maybe if a bunch of community people commission Mario from Abstract like they did Haggar from Sean.....
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on July 08, 2012, 02:05:26 pm
Well I'd like to see Mario in the roster since he's the face of Nintendo. Having only Koopa Troopa would be less popular without Mario. Need commission for Mario. We have Sonic, the face of Sega; Jin Kazama, Namco; Captain America and Dr. Doom, Marvel; Scorpion and Sub-Zero, Mortal Kombat; Terry Bogard, SNK; K', King of Fighters series; etc..
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 08, 2012, 09:01:00 pm
CVSNB said he'd sprite Mario for $75. That is fairly cheap for a full sprite set, but I don't have the money to commission it myself. Not having the money to fix my car is the whole reason I started taking commissions myself in the first place. I would love for him to be in this game, and he would really complete the "vs. The World" feel, but I can't afford it. If there were three people who wanted to chip in $25 each to get him made, then that would be great, but I understand if that doesn't happen.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 12, 2012, 12:19:44 pm
Oh well, no response on the Mario thing.

New stance for Solid Snake, to differentiate him more from his base (Jill) since they'll both be in the same game together.

(http://i21.photobucket.com/albums/b293/seanaltly/SnakeStance.gif)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: drewski90 on July 12, 2012, 12:28:20 pm
hey sean alty, where can i give u suggestions for sonic from capcom vs the world, or should i just pm u?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Steel Komodo on July 12, 2012, 01:29:49 pm
CVSNB said he'd sprite Mario for $75. That is fairly cheap for a full sprite set, but I don't have the money to commission it myself. Not having the money to fix my car is the whole reason I started taking commissions myself in the first place. I would love for him to be in this game, and he would really complete the "vs. The World" feel, but I can't afford it. If there were three people who wanted to chip in $25 each to get him made, then that would be great, but I understand if that doesn't happen.

I'd pitch in myself, but I don't have a paypal account and I can't be bothered to get one. Never mind, I'm sure there might be other people who'd be willing to sprite Mario for free. Don't lose hope yet, man!

Also, ace new stance for Snake! :sugoi:
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Garuda on July 12, 2012, 01:40:35 pm
CVSNB said he'd sprite Mario for $75. That is fairly cheap for a full sprite set, but I don't have the money to commission it myself. Not having the money to fix my car is the whole reason I started taking commissions myself in the first place. I would love for him to be in this game, and he would really complete the "vs. The World" feel, but I can't afford it. If there were three people who wanted to chip in $25 each to get him made, then that would be great, but I understand if that doesn't happen.

I'd pitch in myself, but I don't have a paypal account and I can't be bothered to get one. Never mind, I'm sure there might be other people who'd be willing to sprite Mario for free. Don't lose hope yet, man!

Also, ace new stance for Snake! :sugoi:

What a bad excuse.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: HadeS on July 12, 2012, 01:54:24 pm
Oh well, no response on the Mario thing.

New stance for Solid Snake, to differentiate him more from his base (Jill) since they'll both be in the same game together.

http://i21.photobucket.com/albums/b293/seanaltly/SnakeStance.gif
Nice, I like that new stand! :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 12, 2012, 02:33:09 pm
Yes, nice new stand, Snake does have a LOT of shared Jill sprites, hope you'll change some of his punches/kicks too sometime ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: xaekin on July 12, 2012, 04:45:08 pm
Changing the stance can be a tricky thing, I'd think. Snake keeping his hands low, but ready is in character. Him picking his hands up close every time he walks forward, less so. Almost all of his normal punches are coming from a much lower position, and so the animation should change so that it doesn't look like he's jerking his hands up before punching. Again, it's not in character, and it looks weird.

tl;dr, this might be more work than you thought, but it's not a bad idea by any means.

Looks damn good, Sean.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 12, 2012, 09:05:55 pm
I already know all that, I added a couple of transition frames to things like his walk animation and to the end of his punches. I also changed the turning animation, and I plan on giving him a new jump. He may get a different HP as well, but I have a lot of other sprites to do for other characters. The stance was to make it less obvious, and I adjusted other animations accordingly.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Laharl on July 12, 2012, 10:17:33 pm
ill pitch in 25 bucks if it helps wesker get made faster rofl. (Seriously)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 12, 2012, 10:25:45 pm
Don't worry, Wesker is after Axel and is a higher priority than Mario. That could mean a month or two, or more, depending on when DivineWolf commissions Skullomania.

Also, if you're serious about it, and I get one more person to pitch in $25, I'll pitch in the rest and get CVSNB to make Mario.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dr. Bob, Beautician on July 12, 2012, 10:34:05 pm
Don't worry, Wesker is after Axel and is a higher priority than Mario. That could mean a month or two, or more, depending on when DivineWolf commissions Skullomania.

Also, if you're serious about it, and I get one more person to pitch in $25, I'll pitch in the rest and get CVSNB to make Mario.

Wait, I'm sorry.  Must have missed the news. DivneWolf is going to sprite Skullo? Any more info on this would be greatly appreciated.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 12, 2012, 10:47:29 pm
No, I'm going to sprite Skullomania, DivineWolf is commissioning me to do it. He said probably by the end of the month.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 12, 2012, 10:49:57 pm
Are you going to end up adding Skullo to this? I mean you did it with Haggar so.....
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 12, 2012, 10:56:57 pm
Probably. No reason not to. I'll probably add Paul or Mario to The World side to make the roster even, depending on sprite availability.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on July 13, 2012, 12:48:58 am
Just to make sure Im understanding this right, is the EX series owned by Capcom(and was just a spin off) or was it someone else that made it and they just used the Capcom license(or whatever?)?
-
Hopefully the Mario situation does get resolved(I sadly cant donate any money even though I could use some additional sprites myself).
-
And yay! Wesker is getting closer! Lol
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 13, 2012, 01:18:36 am
The EX characters themselves were not originally made by Capcom. So they're property of Akira.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 13, 2012, 04:59:01 am
Yeah, but he'd go on the Capcom side. He's in Capcom games, Street Fighter games no less, no need to make things confusing.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dr. Bob, Beautician on July 13, 2012, 10:31:58 am
I love you, Sean. I love DivineWolf too. Skullo. There are no words.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on July 13, 2012, 03:13:39 pm
Works for me
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on July 13, 2012, 06:16:25 pm
Skullo for Capcom Side no Doubt, and hope he comissions you soon! cuz EX chars in CVS format is my dream!!
Can't wait to see more of the other chars as well! and hope that the Mario situation as well will be ok Indeed!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 13, 2012, 09:29:43 pm
The Characters from Street Fighter are the property of Arika but They haven't been used in any game ever since SF Ex 3. Arika should have sold a few to Capcom.
Skullo for Capcom Side no Doubt, and hope he comissions you soon! cuz EX chars in CVS format is my dream!!
Can't wait to see more of the other chars as well! and hope that the Mario situation as well will be ok Indeed!

You got a point I have seen B orchid from Killer Instinct in CVS sprite style. Most of the character were great. Skullomania  May be inn SF Ex but the game was a collaboration with Arika so He has to be in "World Roster." 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 13, 2012, 09:35:17 pm
Nope. He was created by Arika for a Street Fighter game. He's a Street Fighter character. He's going on the Capcom side. I said earlier he was going on the Capcom side to avoid confusion. That's where he's going.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on July 13, 2012, 09:39:09 pm
THE WORLD's SKULLOMANIA
FROM: STREET FIGHTER EX

that would look dumb, putting him on capcom makes more sense. also i hope people pitch in for mario.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 13, 2012, 09:43:17 pm
Nope. He was created by Arika for a Street Fighter game. He's a Street Fighter character. He's going on the Capcom side. I said earlier he was going on the Capcom side to avoid confusion. That's where he's going.

Ok Dude. Have you ever thought of Adding B orchid from Killer Instinct here....
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 13, 2012, 09:51:20 pm
No, but there is a possible Killer Instinct character in the works.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 14, 2012, 12:27:00 am
Whoever he is he's gonna be good ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on July 14, 2012, 02:43:05 am
Wait, I'm sorry.  Must have missed the news. DivneWolf is going to sprite Skullo?

LMAO whut?! Not even in my wildest dreams could I ever be capable of spriting anything. I'm not laughing at you, I'm laughing at myself in that regard. I tried to sprite Mai's custom air grab attempt... That's about as much as I'll ever attempt ever again. I deleted it soon after, that was just simple frankenspriting and I couldn't even do that. If I still had it, I'd show you so you could LYAO at it.

As things go with Skullo being in Sean's game... Technically by rights, he does belong on the "World" side, however, he could fill a Capcom's slot as well in terms of this regard. Although, as far as disclaimer stuff goes Sean, it'd actually have to read..."Skullo is property of Akira". I believe the histories of the Akira fighters in the EX series was actually canon to the SF series as a whole. That is until Akira/Capcom fell out with one another, though Akira retained their rights to the chars they added to the roster. That's why it sorta works both ways. To avoid confusion though, indeed it would be better to just put him on the Capcom roster. One last thing...

I love DivineWolf too.

Aww... You make me feel all warm and fuzzy inside. :smitten: You know all the right words to say.  ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on July 14, 2012, 04:17:54 am
I was thiniking of Vulcano Rosso in the roster. He would be badass if he is going to be in the roster. Question. Do I need to commission Rosso if I have PayPal?

I think that B. Orchid was created by Ahrimanes. You can get it if it's available. If not, I can send it. Wasn't she created by Ahrimanes in CVS style before? Oh, I'm wishing Jago and/or Fulgore would be in the roster.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 14, 2012, 10:52:17 am
Man I gotta Find a tutorial on converting a GBA or 3d sprite (like KI ) into CVS conversion. so far only Black Orchid (B Orchid) is in CVS sprite version while others are in their original form.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 14, 2012, 11:00:18 am
The only hint I can give is the KI character laughs almost as much as the Joker.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dr. Bob, Beautician on July 14, 2012, 11:06:50 am
@DivineWolf: You have no idea how long I've been wanting to see Skullo return. I know there's a question of rights, but still, I was hoping CAPCOM would find a way to make it happen. Instead, you and Sea have stepped up to the plate. So yeah dude, mucho love.  ;D

About having a KI character, HELL YEAH! that would be cool. Any one of them, except maybe Orchid b/c I always thought she was kinda meh. Laughs like the Joker though hmm?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 14, 2012, 06:24:27 pm
Not much of a hint when you've been posting your spriting progress on him in the graphics section bro.  :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 14, 2012, 06:42:30 pm
@Enso

Vulcano Ross isn't happening. His outfit is a nightmare. Also, I'm not a huge fan of those Orchid sprites that are out there, and I'm also not a fan of her in general.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 14, 2012, 08:34:43 pm
Well you've got me. The character is Spinal. He was my all-time favorite in the KI series. I'm currently using the KI2 sprites since there's plenty to work with. However I liked him more in the original KI so if anybody can link me to his SNES sprites that'd be cool. I don't sprite as fast as Sean so he's be a late comer to the game. Most likely DLC or if I can get used to the shading then the spriting would go faster. I also considered Fulgore before since he was one of the best in the series in my opinion.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on July 14, 2012, 10:48:18 pm
Have you considered another Mega Man rep like Zero or Tron?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on July 14, 2012, 11:44:37 pm
^
Dr.Willy  :P

I would never gone for Vulcano Rosso... of the EX chars I would say that Darun Maister, D.Dark and Cracker Jack are better choises lol
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on July 15, 2012, 02:34:49 pm
Sean and Mugen Ninja, you two have no interest in Vulcano Rosso, I see. It's ok. I do respect your opinion though. :) I understand you guys don't like his outfit cus of that. I do like him in a way he fights rough especially for his Meteor Combo.

Zombie Sagat, I can tell you where you can get the KI Spinal in frames at Infinity Mugen Team page (not forum). On the left side of it, go to Sprites under Resources and go to Killer Instinct there. You can download Spinal and yeah, it's just sprite rips by Kong I guess. Do you want separate sprite frames or the spritesheet?

http://infinitymugenteam.com/
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 15, 2012, 09:21:37 pm
What about Fulgore....
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 15, 2012, 09:22:54 pm
What about him? Zombie Sagat wants to sprite Spinal. I'm not interested in spriting any KI characters, so it kind of limits us.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 15, 2012, 10:10:08 pm
You guys need to stop asking about adding characters that are going to need new sprites. Sean is a busy man and already has to sprite a lot of characters, so unless you guys are going to give him any sort of payment to him, then I suggest you guys stop asking him about them, because quite frankly at this point it's getting kinda annoying.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 15, 2012, 10:14:34 pm
Also of all the interesting possibilities for Capcom characters you guys want rejects from SFEX?  Seriously?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 15, 2012, 10:16:16 pm
Fulgore comes in second to Spinal and then after comes Cinder. Fulgore would probably be easier to sprite but I think Spinal will make for some fun against the Capcom side. While I work on Morrigan I will do the Spinal sprites starting with the required sprites. Some sprites will be from KI 2 as far as dash sprites go. We'll see what I can do with both versions. He will have some moves from both versions. I might have the UT be transformation like he does in both versions. He becomes a grayscale version of other characters for one move. I might have a few KI characters like Orchid make cameos through Spinal's morphs. We'll see how it goes.

Also Sean agreed with Spinal because he's both a rep for Killer Instinct and a villain which he wanted to have a few more villains on the World side
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 15, 2012, 10:47:47 pm
I see Sean Goodluck with whoever you choose from KI Um... I saw the first page where you have finished you got 14 characters done and now you are setting up the AI. Have you uploaded them on a different site. PS tell us when will you release an update or beta.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on July 16, 2012, 12:15:25 am
Also Sean agreed with Spinal because he's both a rep for Killer Instinct and a villain which he wanted to have a few more villains on the World side
What about Fulgore, Zombie Sagat? Isn't he a villain too? Fulgore will be fun to see. But I'll let you decide if you want to do Fulgore after you finish Spinal.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 16, 2012, 02:26:13 am
I'd do either to be honest. Both are awesome. I'm pretty sure Fulgore would win a poll between the two. He's a more popular character than Spinal. Could leave it up to a vote. Idk how to make a poll though. For now I'm stickin with Spinal.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 16, 2012, 02:34:28 am
Make a new thread, click "new poll", enter choices, done.

Alternatively, just click "new poll" in the forum index.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on July 17, 2012, 12:03:31 am
Also of all the interesting possibilities for Capcom characters you guys want rejects from SFEX?  Seriously?

-1
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 19, 2012, 01:15:03 pm
 >:( -1 as well. SFEX chars where good.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on July 19, 2012, 02:09:14 pm
The SFEX don't look as interesting as the "legit" streetfighters. Granted I find a lot of the normal SFcast stupid until SF3.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on July 19, 2012, 06:33:13 pm
if you wanted someone from ki you could've used orchid by ahrimanes but spinal is good too i guess
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 19, 2012, 08:29:09 pm
...Also, I'm not a huge fan of those Orchid sprites that are out there, and I'm also not a fan of her in general.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on July 24, 2012, 08:08:35 am
Quote
I said earlier he was going on the Capcom side to avoid confusion.
A character NOT created by Capcom, going on the Capcom side... to avoid confusion?  Right.

Quote
THE WORLD's SKULLOMANIA
FROM: STREET FIGHTER EX
Bill him as from Fighter Maker if it means that much to you.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on July 24, 2012, 08:21:39 am
Why are you being an ass?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 24, 2012, 08:22:35 am
Quote
I said earlier he was going on the Capcom side to avoid confusion.
A character NOT created by Capcom, going on the Capcom side... to avoid confusion?  Right.

Quote
THE WORLD's SKULLOMANIA
FROM: STREET FIGHTER EX
Bill him as from Fighter Maker if it means that much to you.

Look, I'm not 100% in love with your tone, so don't be a dick. Skullomania is a STREET FIGHTER character. Street Fighter is a Capcom franchise. I don't care who created him, or who owns the rights to him now. If he's going to be in this game, he's going on the Capcom side. The only people who find this issue confusing are fighting game nerds and nit-picking assholes. Any casual gamer would not know why Skullomania is on "The World" side since the bulk of his appearances are in Street Fighter games. I honestly don't see how anyone can argue against his inclusion on the Capcom side. Nobody gives one half of one flying fuck who created him or who owns the rights. The only person this seems to mean a lot to is you since the discussion had been over for like a week.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 24, 2012, 08:27:54 am
Protip: Shut the fuck up Chosis.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Aldo on July 24, 2012, 08:32:50 am
Appeared in an street fighter game = street fighter character therefore Capcom character

Is that simple ;D

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on July 24, 2012, 08:35:09 am
Appeared in an street fighter game = street fighter character therefore Capcom character
Well, you heard it here first; Cole McGrath from Sucker Punch's Infamous is a Capcom character.

What, no one else can see the irony there?  If you want to put him on the Capcom side, put him on the Capcom side; I'm just saying the reason you claim for doing it is ludicrously ironic, and I don't give two fifths of a fuck what you think of my tone when I say it. 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Iced on July 24, 2012, 08:40:28 am
cole was a guest character, skullo wasnt nor was any of the other sf ex chars, everyone recognizes skullo for first being on a sf game, cole was first on his own game.
Just saying, your point is pretty dumb. Fans of the games will always think of skullo and the others as sf chars ( or you wouldnt have the constant "bring back DARUM!" and the like that happen when a new sf game shows up ) while no one would think of cole that way.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 24, 2012, 08:42:14 am
@SNT

You honestly think it would be less confusing to put Skullomania, a character from Street Fighter, on The World side of a game called Capcom vs The World? Don't you think more people would be confused by that than the other way around? He is primarily a Street Fighter character, which is one of Capcom's most famous and recognizable franchises. The only people that care about who owns his rights are nit pickers.

As far as your Cole point goes, that's stupid. I said earlier that the bulk of Skullomania's appearances are from Street Fighter games. He was created as a Street Fighter character. Cole is from his own series of games, and is a guest character in a Street Fighter game. There's a clear difference and it's a shame you need that explained to you. There is literally nothing ironic about what I said. If you insist there is, I'll amend it for you. In order to avoid MORE CONFUSION THAN IS NECESSARY, I am putting him on the Capcom side. Happy?

If you're going to be a dick, which is what you're being, don't post in my section.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on July 24, 2012, 08:59:43 am
Nobody gives one half of one flying fuck created him or who owns the rights

and I don't give two fifths of a fuck what you think of my tone when I say it. 

So this argument is definitely about how many fractions of a fuck the other person does not give.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 24, 2012, 09:02:27 am
I'm more excited to see Wesker and Axel in action
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on July 24, 2012, 09:08:30 am
Ah, right, so we're all back to this; SNT disagrees with someone, SNT must be being a dick.  You're touchier than Debo is over his precious palettes.  And the Cole point wasn't for you, it was for Goodaldo.  You can have an example all to yourself, though: an Arika game guest starring Street Fighters, not unlike DOA5 guest starring Akira and Sarah.  Does that make everyone in DOA Sega property?  It does not. 

Skullo is a Street Fighter character, AND not a Capcom character; there is no confusion there.  Or at least, there shouldn't be.  The only confusion will be in people that don't know any better, and honestly, how many of them are there around here?  You say that any casual gamer wouldn't know why Skullomania is on Team World, but seriously, how many casual gamers do you think will be playing this?  How many casual gamers do you think visit this little niche of fighting games culture, which is already a rapidly shrinking niche of gamer culture as a whole? 

I think you're overthinking this; if you were to say you put Skullo in Team Capcom just because you WANTED Skullo in Team Capcom, that would've been fine, but don't try and justify it with "it'd cause less confusion".  As for not posting in your section, the least you can do is not storm off in a huff, pack up your toys and say I'm not allowed to play with you any more because I disagreed with you.  If you're that set on doing that, I hear EA are hiring most of the year.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 24, 2012, 09:12:47 am
If nothing else, Skullo is the only character on the immediate roster that could qualify for both sides of the game.  Make him a sub boss!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 24, 2012, 09:16:46 am
or a secret unlockable or something. I hear unlockables can be coded into mugen.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 24, 2012, 10:20:06 am
Ah, right, so we're all back to this; SNT disagrees with someone, SNT must be being a dick.  You're touchier than Debo is over his precious palettes.


In case you didn't notice, Cazaki called you out on your douchebaggery before I did. You were being a dick. You still are.

Quote
And the Cole point wasn't for you, it was for Goodaldo.  You can have an example all to yourself, though: an Arika game guest starring Street Fighters, not unlike DOA5 guest starring Akira and Sarah.  Does that make everyone in DOA Sega property?  It does not. 

The fact that you're still trying to argue this point is ridiculous. Street Fighter EX was not an Arika game guest starring Street Fighters. It was a Street Fighter game, period. The example you gave is not the same at all. I told you already that I don't care whose property he is or who owns the rights. He is a Street Fighter character, which is a Capcom franchise.

Quote
Skullo is a Street Fighter character, AND not a Capcom character; there is no confusion there.  Or at least, there shouldn't be.  The only confusion will be in people that don't know any better, and honestly, how many of them are there around here?  You say that any casual gamer wouldn't know why Skullomania is on Team World, but seriously, how many casual gamers do you think will be playing this?  How many casual gamers do you think visit this little niche of fighting games culture, which is already a rapidly shrinking niche of gamer culture as a whole? 

Point taken, there aren't really any casual gamers here. Regardless, I still say it's less confusing to put him on the Capcom side.

Quote
I think you're overthinking this; if you were to say you put Skullo in Team Capcom just because you WANTED Skullo in Team Capcom, that would've been fine, but don't try and justify it with "it'd cause less confusion".


See the above statement. You're being very petty. I stick by what I said. I think it would cause less confusion for him to be on the Capcom side. I don't know what you expected to accomplish with all of this, other than being an asshole. You don't change people's minds by mocking them. You just piss them off, which makes them more firm in their stance. As far as you telling me what would or would not have been "fine," I don't submit my posts for your approval. You could have just not taken it upon yourself to restart the discussion, especially if you were going to restart it with sarcasm and bitchiness, which is all you contributed to the discussion since you didn't make any new points.

Quote
As for not posting in your section, the least you can do is not storm off in a huff, pack up your toys and say I'm not allowed to play with you any more because I disagreed with you.  If you're that set on doing that, I hear EA are hiring most of the year.

I don't get the EA reference, but I also don't care. You simplified my statement into something childish. I can do that to anything you're saying as well, but I'm taking a strictly anti-dickhead stance on the matter. The fact is though, I didn't storm off, I didn't pack up my toys and tell you not to play. I told you, if you're going to be a dick, than I don't want you to post here. You've accomplished nothing here but causing an argument. The matter of where he was going and the reasoning behind it was settled, but you thought it was a good idea to come in here, mock my post with a bunch of unnecessary sarcasm, and then get really defensive (as you always do) when someone accuses you of being a jerk (which you are). Do you really think we're all wrong? That every person who has ever told you that you're being a douche is just flat out wrong? You don't think, maybe they're on to something? Like I said, I'm not the only one who picked up on your attitude, so don't make it about me being "touchy." That's just jaded internet tough guy bullshit. I don't need nor want to deal with your attitude, it's that simple. In this section, I don't have to.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 24, 2012, 10:23:01 am
Ah, right, so we're all back to this; SNT disagrees with someone, SNT must be being a dick.  You're touchier than Debo is over his precious palettes.
Who the fuck even brought this up and why was it necessary? Stop being a stupid shit about trivial crap and shut up already.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 24, 2012, 10:29:48 am
what's all this stupid arguing about again? Skullo can be wherever..he's a wildcard.perhaps be on either side. it won't stop people from playing as him. if there was a the Universe side it wouldn't matter cuz he'd still be playable. that's the whole point rather than arguing about why he's on this side or that. Does it truly matter or is this topic gonna be the let's argue whether this guy belongs on this side or that topic now?

please people pull yourselves together. there's enough war and pestilence in the world let's not add to it with dumb arguments.

have you guys thought it could add to the story if he was on the World side? put it like this. Skullo could be an anomoly who defies the norm of his Street Fighter heritage to join the World side or defies his original creator to join his fellow Street Fighters. there can be an individual story for every character. stop fighting over where he belongs and turn this issue into ideas for his backstory. that's an idea to think of. Let's make this something useful instead of a waste of time argueing.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: rednavi -RETIRED on July 24, 2012, 10:32:02 am
Don't put skullomania then. You'll make a lot of people angry and you can blame SNT for that :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 24, 2012, 10:33:00 am
It's not even that to me. It's really WHY someone has such a problem about some small shit that doesn't even make a huge difference in anything. But IDK i'm done.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 24, 2012, 10:58:53 am
Even then, his problem doesn't appear to be which side Skullomania is on, but that I thought it was not as confusing for him to be on the Capcom side. Really pointless.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 24, 2012, 11:09:51 am
All nay-sayers just have to shut up right now and stop trying to ruin our chance of finally having a decent Skullomania for Mugen !
Who cares which side he's on (it's OBVIOUSLY Street Fighter though).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Aldo on July 24, 2012, 11:28:36 am
Well, you heard it here first; Cole McGrath from Sucker Punch's Infamous is a Capcom character.

Guest characters doesn´t count in the argument. It could be applied if Skullo was a guest but he´s not. End of story

What was the point of arguing for such a small thing? oh well
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 24, 2012, 11:37:06 am
Sean I have seen you uploaded your current CvtW characters in your characters section. Hey are going to make website Capcom vs The World
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dr. Bob, Beautician on July 24, 2012, 12:18:45 pm
Skullomania is known out of the Street Fighter series which is predominantly a Capcom franchise. Having him on the Capcom side would make sense albeit not 100% accurate.

SNT is just being a nitpicking nerd and a douche. Not b/c of his arguments, but by the way they were presented. If he fails to realize this and doesn't give two flips of a fuck, all this does is make him a bigger nerd and bigger douche as pointed out by the vast majority of us who share common sense.

Have a nice day!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on July 24, 2012, 03:16:57 pm
Spoiler: Here we fucking go again (click to see content)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on July 24, 2012, 03:18:32 pm
Now I know how people feel when I do stuff like this.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GOH on July 24, 2012, 03:48:26 pm
There is no need to drag this out any longer. Sean already expressed his decision on where to include Skullomania. Please don't drag this out any longer. Although if you ask me I don't think Chosis was being THAT MUCH of a dick in his first post Sean, I think you overreacted a bit. Just my 2 cents.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cybaster on July 24, 2012, 04:28:55 pm
I think you're overthinking this
Irony much.

Just put Ryu on the World side and Solid Snake on the Capcom side, say this was to confuse Chosis, and then you'll have all the reasons to put Skullo wherever you fucking want.
Case closed.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on July 24, 2012, 04:35:05 pm
Sarcasm overall is usually taken in negatively. While that may not have been SNT's intent to mock Sean or his decision, intent doesn't carry over too well in text. Especially when dealing with sarcasm. For future reference, perhaps you can just be sincere in making a point/adding your input in on a subject. It would have saved everyone the unneeded angst and aggression. Your point is valid SNT, no one disagrees with that. I acknowleged the whole Capcom/World thing myself with Skullo. It's a touchy affair, especially between Akira and Capcom.

Sean/Cazaki may have taken it a bit to heart, but as I said, intent doesn't carry over too well in text. If you had all been face to face, over a live chat, or w/e, your intent on the matter more than likely wouldn't have been misinterputed. At any rate, lets not get all bent out of shape about such trivial things. Whatever side Skullo goes on, it doesn't particularly matter. It won't stop anyone from playing as him/happy to see him make a return in the fighting scene with a fresh new sprite set. We can all agree on that right?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Rajaa Retired on July 24, 2012, 07:15:06 pm
He's gonna be playable in the game no matter the side on which he resides. What's the big deal.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Chatman on July 24, 2012, 07:18:07 pm
People like to complain about dumb shit. Simple. Might as well call it human nature.  --;
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 24, 2012, 07:21:29 pm
Nobody's brought up Strider Hiryu?  Capcom doesn't own the rights to him either, but guess what side he was on in Ultimate MVC3 when they paid the royalties?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on July 24, 2012, 07:35:35 pm
He's not going to be in this though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 24, 2012, 07:42:30 pm
Like a broken needle kid you missin' the point.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 24, 2012, 08:49:56 pm
(http://img51.imageshack.us/img51/3268/cvsfulgore.png)

(http://img12.imageshack.us/img12/4509/spinalfinal.png)

sprite preview of Fulgore..not complete yet.. his body is awkward as far as shading goes but he seems to be far easier than Spinal's ribcage

the goldish color on him isn't the final pallete choice but it's just an idea of what he looks like so far

spinal however has a ton of detail cuz he's a skinless skeleton and is harder to sprite so I'm not sure which to sprite yet. I may leave it up to a vote.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dr. Bob, Beautician on July 24, 2012, 09:07:07 pm
Wow, Spinal looks tight!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 24, 2012, 09:24:09 pm
Let's all just drop the Chosis thing already, okay people? I could go on if I wanted to, but I don't want to. I suggest everyone else does the same.
I may leave it up to a vote.
Fulgore is going to win if you do make one, so there's really no point. :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 24, 2012, 09:38:02 pm
EDIT: Nevermind, there was response to Chosis here but MDD is right. I'm just going to drop it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on July 24, 2012, 09:50:44 pm
That skeleton looks like it would be a pain in the ass to sprite. At the rate that Sean sprites/makes progress, it might be better to go with the one you can get into the roster faster imo. Or was it a side/dlc thing?
-
Capcom really doesnt own Strider? I just assumed they did since he's been in 3 mvc games now. I guess he's like Karin then?
-
I dont really care what side skullo is on. If he was on the world side, it would be an excuse for another Capcom character to balance out the numbers.
-
Has anyone else chipped in toward Mario yet? I think that's a larger issue than Skullo's group tbh. Id donate myself, but I cant.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 25, 2012, 02:59:30 am
ok then Fulgore it is. now Fulgore has replaced Spinal. this isn't just by the vote but I think it's much easier to sprite Fulgore than it is to sprite Spinal. as cool as he is his detail is a pain to sprite. HOWEVER..if Sean wants to incorporate a striker/assist system I will do something regarding him.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on July 25, 2012, 08:45:24 am
I think Spinal would be a better choice.  Please don't take offense, Sean.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 25, 2012, 08:53:52 am
Now you really are just being an ass. Stop posting here.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 25, 2012, 08:59:32 am
Spinal is awesome but he's a pain in the ass to sprite.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 25, 2012, 09:03:18 am
Protip: Shut the fuck up Chosis.
Amd I used to wonder why no one fucking likes you.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on July 25, 2012, 09:11:56 am
Oh what the fuck now?  Is this all some sort of big joke you guys have or something?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 25, 2012, 09:22:36 am
The "please don't take offense" part came off as douchey and you could have done without it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on July 25, 2012, 09:25:37 am
So "please don't take offense" offended someone?  This is horseshit.  Find something better to do than go through each of my posts with a fine tooth comb looking for reason to take umbrage, because this joke isn't funny any more.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 25, 2012, 09:31:35 am
(http://img717.imageshack.us/img717/4639/cvsfulgoresprite.png)

alright guys..first sprite done sept the hands.

much easier than Spinal
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 25, 2012, 09:35:17 am
Maybe it's my 2 AM eyes deceiving me, but I think his body texture could stand to be more metallic, he looks sorta organic there.  Also did you base that off his KI1 sprite?   
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SNT on July 25, 2012, 09:37:20 am
I can't tell you exactly what it is, but there's something about his right shoulder that's bugging me.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 25, 2012, 09:44:50 am
His laser blades look like leaves.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 25, 2012, 09:53:02 am
everything on him is based on his KI2 sprite. Fulgore has a weird body type since he's a robot. maybe I should add another lighter shad to the armor portion.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 25, 2012, 10:02:46 am
So "please don't take offense" offended someone?  This is horseshit.  Find something better to do than go through each of my posts with a fine tooth comb looking for reason to take umbrage, because this joke isn't funny any more.

MDD was right. The "please don't take offense, Sean" part was douchey and unnecessarily sarcastic. There was no need to include that in your post, because there's no reason why I would have been offended by you stating that you prefer Spinal. I can't believe you're actually trying to act like that was a sincere statement. Just stop, no one is buying it.

everything on him is based on his KI2 sprite. Fulgore has a weird body type since he's a robot. maybe I should add another lighter shad to the armor portion.

Maybe just some highlights to make it look shiny. Otherwise it looks pretty good.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 25, 2012, 04:54:19 pm
(http://img256.imageshack.us/img256/544/cvsfulgorespritearmor.png)

not sure if I fucked up the shading or not here but I think the bright/shiny shade needs to be brighter. otherwise just the hands need to be done.

palletes will be done once I've got his placeholder going.

palletes will be the

normal colorsgreenish like in KI1
Terminator
gold(Huitzil inspired)
Yellow or Red based on Cyrax or Sektor from MK3
Nightmare(Soul Calibur Series
and one fan pallete based on a certain alien creature escaping from a food company ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 25, 2012, 06:16:58 pm
That is much better.  I think his laser blades might look better as explods though in this case, because they can be given trans.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 25, 2012, 06:23:47 pm
(http://img256.imageshack.us/img256/544/cvsfulgorespritearmor.png)

not sure if I fucked up the shading or not here but I think the bright/shiny shade needs to be brighter. otherwise just the hands need to be done.

palletes will be done once I've got his placeholder going.

palletes will be the

normal colorsgreenish like in KI1
Terminator
gold(Huitzil inspired)
Yellow or Red based on Cyrax or Sektor from MK3
Nightmare(Soul Calibur Series
and one fan pallete based on a certain alien creature escaping from a food company ;)

Nice!!!! do you have tutorial on how to covert a KI into CVS sprite
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 25, 2012, 10:08:16 pm
You realize that i'm going to end up doing more palettes for him anyways, right? I mean go ahead and make those but i'm probably going to end up redoing them for you just because. :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: rukifellth on July 25, 2012, 11:57:53 pm
Oh well, no response on the Mario thing.

New stance for Solid Snake, to differentiate him more from his base (Jill) since they'll both be in the same game together.

(http://i21.photobucket.com/albums/b293/seanaltly/SnakeStance.gif)

Hmm, you know what would make Snake more different from his many cameo appearences? Using Old Snake. He'd become Snake, AND the badass grampa (sort off, he is old because he ages faster) at the same time!

Ofcourse, he could always have palettes that retain his younger look. Otherwise he looks awesome as ever. :)

But I wonder which two characters it could be.
Hoping for KOEI's take on Toyotomo Hideyoshi from Samurai Warriors: http://thefox1997.deviantart.com/art/Hideyoshi-Toyotomi-265260920
I don't think there are any cane users in the roster yet, and it would make a funny rivalry if the capcom side would then have Soki from Onimusha: Dawn of Dreams, whoce nemesis was CAPCOM's take on Hideyoshi. The huge difference between these two Hideyoshis personalities could probably confuse poor Soki.

PS:

I'd love to do palettes! Are there any characters in need of some palettes? :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 26, 2012, 12:08:09 am
lemme get somewhere before coming up with the palletes. I'll start with gethits first
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on July 26, 2012, 12:14:17 am
(http://img256.imageshack.us/img256/544/cvsfulgorespritearmor.png)

Very well done. You refined that sprite quite quickly and did a really good job. Personally I'd rather see Jago or Sabrewulf, but I like Fulgore as well. Not too fond of Spinal as a character, but you did a good job on him too.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 26, 2012, 12:18:38 am
still gotta shade his hands though. it seems however that the plasma claws are the main focus instead of his hands so I probably could leave it like that. I might color separate the ponytail thing for additional pallete possibilities too. would be easy. I'm not sure whether my shading is correct on his armor but I think it looks good.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on July 26, 2012, 12:40:34 am
I like the style of Fulgore. He looks super awesome and he would a badass to play.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on July 26, 2012, 05:56:12 am
Paul Pheonix?  Tall Hair's gonna be in it? :cawg: but seriously, sounds kinda cool.  Never was good with him in Tekken 3, but I enjoyed playing as him sometimes.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 26, 2012, 06:38:34 am
@Rukifelth

I'd have to completely resprite him. Plus, this is MGS1 Snake. Snake's cameo appearances are usually in his MGS2 form, so this is already different. The other people you suggested would require new sprites. I really do wish sometimes that people would stop suggesting characters that require dozens of hours of sprite work. That's just not reasonable, I'm sorry. Also, MDD has palettes covered.

@Sudden Freak

Yeah, CVSNB made about 70-75% of an entire sprite sheet for him, so when I get done with Skullomania and Axel, I'll probably just go ahead and finish Paul. However, if CVSNB or someone else finishes Asuka's sprites before then, which I heard might happen, she'll be included instead of Paul.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 26, 2012, 06:44:29 am
There are plans from someone (I forget who) to pay so Asuka can be finished but he hasn't paid yet and CVSNB is still working on Gouken. I don't think it's gonna happen soon TBH. Then again you have 2 characters to sprite until then so IDK.

Also rukifellth, last time there was a public template no one's palettes except my own got used. I mean Zombie Sagat is making shit for the characters he's spriting but that's not going to stop me. :P

Also Sean who are you currently working on right now as far as this game goes?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Kirishima on July 26, 2012, 06:56:36 am
last time there was a public template no one's palettes except my own got used.
Only a single submission was added regardless.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 26, 2012, 06:58:14 am
I don't get what you're saying. Stop typing all smart and shit.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Kirishima on July 26, 2012, 07:03:04 am
I'm talking about me and Squall mate and how one palette of mine somehow got added out of the rest.

I recall nothing else, no other .png pics.  You have been covering Squall's color table for this game?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 26, 2012, 07:16:28 am
Oh I was referring to Haggar, not Squall. You must have missed that. :P

Also that was before I became the palette guy for this game, or before this game even became official IIRC. And I have only made palettes for those who are getting new sprites or have not-CvS sprites, though i've been slacking with this project in general. I need to pick things up.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 26, 2012, 07:26:33 am
You've been slacking with colors in general.  Perhaps you need....assistance?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 26, 2012, 10:48:42 am
There are plans from someone (I forget who) to pay so Asuka can be finished but he hasn't paid yet and CVSNB is still working on Gouken. I don't think it's gonna happen soon TBH. Then again you have 2 characters to sprite until then so IDK.

Also rukifellth, last time there was a public template no one's palettes except my own got used. I mean Zombie Sagat is making shit for the characters he's spriting but that's not going to stop me. :P

Also Sean who are you currently working on right now as far as this game goes?

Yeah, whoever was going to do it has plenty of time I'm sure. As for right now, I'm about to start working on Skullomania, as well as trying to get motivated to finish the last animation Buckus needs for Haggar. I just haven't had much time to sprite at all lately, but I need to get on both of these things. Here's how the schedule should go:

Skullomania/Haggar's last animation
Finish Axel (50 sprites tops)
Finish updating CM Punk to "Best in the World" look (this should only take like a week, tops)
Wesker
Finish Paul Phoenix (40-50 sprites, if Asuka isn't available by then)
Secret Final Boss

At that point, all of my sprite obligations for the project will be done. It looks like a lot, but Skullo will take the longest by far. Axel and Paul won't take long at all, and Wesker should actually be pretty easy to sprite. The Secret Final Boss will be the last thing I do and will probably take about as long as Skullo. In the time it takes to do all that, Balmsold should have Frank done, and HyperSonic should have Sonic done (then I'll need to touch them up a bit to match the rest of the sprites).

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 26, 2012, 11:00:58 am
good to hear. Morrigan will take a while and I'll be spriting Fulgore now so hopefully I can spped up my spriting
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 26, 2012, 11:09:21 am
Well, Morrigan is the only character I'm waiting on so I can release the beta.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 26, 2012, 11:16:41 am
alright she's top priority then.  ;P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 26, 2012, 11:44:13 am
You've been slacking with colors in general.  Perhaps you need....assistance?
No go find another project. >:(
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 26, 2012, 11:08:52 pm
alright she's top priority then.  ;P

To Be Honest I like Morrigan. But Her CVS sprite is...I dont know what to say
(http://www.fightersgeneration.com/characters2/sf-morrigan.gif)
This one looks way better than that
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Moon Girard on July 26, 2012, 11:16:14 pm
No it doesn't.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 26, 2012, 11:34:25 pm
She looks sexy here CVS version was good (to me)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 26, 2012, 11:44:18 pm
I actually agree with him, I don't really like Li Kun's sprites for her.....but it's not my call so it don't matter.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 27, 2012, 12:27:01 am
well even if I wanted to change back to the CvS2/reused Darkstalkers sprites it's too late already. besides we're going for a general CvSish style to all the characters so the old ones would feel out of place.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on July 27, 2012, 12:45:12 am
Did you scale her sprites? Cause she's as tall as Ryu and kinda wide(not fat, just wide). I think it was .9 for the x and I forgot the y(forgot who gave me the values, but she looked better with them imo).
-
So you're waiting for a possible Asuka huh? Then take your time lol(I waaay prefer Asuka).
-
How much of a touch up will the Frank sprites need? I havent had much of a chance to see them tbh.
-
Edit: In Mvc, Ryu and Morrigan are close to the same height. So my bad. In cvs2, Ryu is taller. My bad.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 27, 2012, 05:54:49 am
The DS ones are extremely dated looking. I like Li Kun's CVS sprites, plus they fit in much better. I may see about scaling them like Lost Avenger suggested though. Too bad I don't have sprites like that for Megaman and Jedah.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 27, 2012, 12:30:33 pm
The first animation is done, not enough for a thread yet so I thought I'd post it here:

(http://i21.photobucket.com/albums/b293/seanaltly/SkulloStance3.gif)

A pixel or two could still be adjusted, but my eyes hurt. This took like 4 hours. :(
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 27, 2012, 02:21:41 pm
That's looking real Skullo man :) I personally preferred the 'capeless'  look but I'm glad this is being made :)
One thing that I'm noticing is his left legs' thigh raises a bit too much when rising, otherwise this is really good.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Mgbenz on July 27, 2012, 02:40:01 pm
alright she's top priority then.  ;P

To Be Honest I like Morrigan. But Her CVS sprite is...I dont know what to say
(http://www.fightersgeneration.com/characters2/sf-morrigan.gif)
This one looks way better than that

CVS Morrigan is still just DS Morrigan.

So yeah let's keep using her sprites that Capcom has been recycling for their games for more than a decade.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on July 27, 2012, 02:40:55 pm
That Skullomania looks very impressive. But one thing is his head on the very top looks like it's not shaded. It looks like he has one brightest color in general. I don't mean to bash, but just by the look of it, you could fix it. You did an awesome job on him. :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 27, 2012, 07:15:01 pm
Sean nicely done with Skullo's sprite and.....
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 27, 2012, 10:06:37 pm
That's looking real Skullo man :) I personally preferred the 'capeless'  look but I'm glad this is being made :)
One thing that I'm noticing is his left legs' thigh raises a bit too much when rising, otherwise this is really good.

Well, he's supposed to be swiveling his hips a bit, but it's hard to incorporate that subtle of a movement in pixel form (though you know that already).

Sean nicely done with Skullo's sprite and.....

And...?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 27, 2012, 10:39:53 pm
And I accidently wrote whether you've checked my pm to u. So I erased and wrote "AND....." otherwise i was about to ask you on which character are you working on (currently)?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 29, 2012, 05:11:47 am
In regards to the Mario issue, I'd like to issue my decidedly blunt opinion on the matter.

With all due respect to CVSNB's spriting ability, he seems to have difficulty staying dedicated to a single project, that's as nice as I know how to put it.  Furthermore, he's currently being commissioned by Garuda to sprite Gouken.  Even assuming Gouken does get finished, commissioning him to do another full sprite set while he's in the process of one would only lengthen the amount of time necessary for him to work, and would be a little unfair to Garuda since he already paid.  Another issue I have is that given his track record of abandoning projects, there's a chance of people getting ripped off, albeit unintentionally.

If you really want Mario in, I would suggest private messaging ShinRyoga, who is still semi active on the boards, for permission to use her sprites.  They aren't completely consistent, but the shading is about as close as Goku's or the sprites by Dampir if given a proper palette.  I don't want to tell anyone what to do, I'm only giving my thoughts.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 29, 2012, 09:48:42 am
Funny you mention ShinRyoga's Mario:
(http://i.imgur.com/HQZQP.png)

You're right. It's because of the black outlines. I mean, I can try brighter colors but there's only so much you can do with those. Also, you know I just made a palette and not the actual sprites, right Diepod?

As for Lynn, i'll come up with something and i'll post it later.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 29, 2012, 09:56:23 am
Yeah that Mario doesn't work. If a new Mario is to be made it'd better be a Bob Hoskins Mario. At least he has realistic proportions :)
Sadly I am already saddled up with a multitude of projects :(
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 29, 2012, 10:32:41 am
QUICK. SOMEONE CALL JANGO AND HELP GET THE COMMISSION MONEY. BOB HOSKINS MARIO MUST BECOME A REALITY.

Also you are free to use my Oni in this project Sean, although i'm sure you haven't seen him and you probably don't want to. :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 29, 2012, 11:04:54 am
Hehe Bob Hoskins Mario will definitely be the best thing ever.
Also, Sean, Is Goku still a go? I've given you some sprite packs like a LONG time ago, ofcourse I've updated a tonne of shit since then.
And my individual sprite packs are a bit messy, trying to get that organized a bit.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 29, 2012, 11:19:19 am
He wants Goku but his sprites do not fit in with the other characters at all.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 29, 2012, 11:22:54 am
what's up with Oni? are we talking Akuma SSJ5 or something else?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 29, 2012, 11:32:36 am
@Mala  true
@Zombie  I don't know :O
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 29, 2012, 02:10:30 pm
@MDD

Haven't seen it to be honest, is their a WIP thread or something?

@Balthazar

Yes, I still plan on putting Goku in. I don't care if his sprites clash a little bit, so do Megaman's but he's going to be in. Like I said earlier, the shading blends in fine, it's the proportions that don't, which I will attempt to fix with scaling, so I wouldn't say they "don't fit in at all" (yes, I know MDD said that, not you). My plan is to use the .sff from the official release to save time (Cybaster approved this a while back).

@MC2

Yeah, I think that's the nicest way to say it too. At this point, I'm probably just going to attempt to sprite him myself, if at all. I really think he would be a great addition considering Sonic's in and how important Mario is to video games.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 29, 2012, 03:03:57 pm
I'm currently starting on Morrigan's throws and then on to Hypers then I'll hand her over to you for inspection Sean. if anything feels wrong then you can tweak it better. otherwise she's almost done
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 29, 2012, 06:38:27 pm
SO far I found The Oni Akuma in a compilation
(http://i1096.photobucket.com/albums/g333/Segatron2k2/Mugen%20KOF%20One%20on%20One/OniAkumatype1.png)
This one looks like SSJ 5 AKUMA  Although I think If you make the edit from Enja's (Samurai Showdown 5) sprites
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on July 29, 2012, 06:54:41 pm
The Broly is pretty impressive at first glance.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: AlexSin on July 29, 2012, 07:54:19 pm
That Oni Akuma has Super Butouden Broli's hair.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 29, 2012, 09:30:43 pm
Broly's nice But  Akuma here has just change in hair and other things.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 29, 2012, 09:54:51 pm
Oh lawd, none of you (except Balthazar who I showed when I asked him for something) have seen him.

I'll send a sprite to Sean later, but tbh I expect nothing more than a "lol".
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Moon Girard on July 29, 2012, 10:05:40 pm
So it's not this one you put up on April first?
(http://i.imgur.com/2A9XI.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 29, 2012, 10:45:57 pm
Oh lawd, none of you (except Balthazar who I showed when I asked him for something) have seen him.

I'll send a sprite to Sean later, but tbh I expect nothing more than a "lol".
I have seen it on Fightersgeneration.com before I joined here. Oni looks was y better  than that one
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 29, 2012, 11:08:07 pm
@Sean
Yes it will indeed be the most logical and handy if you use the .sff from Goku's latest release :P (which is still coming up!)
All the sprites I've saved and labeled individually and put into folders has become a mess with mixed old/new sprites. I should just go and delete the whole thing.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 30, 2012, 12:21:12 am
So it's not this one you put up on April first?
You're right and wrong at the same time.

I have seen it on Fightersgeneration.com before I joined here. Oni looks was y better  than that one
No you have not seen it. I've only shown a few people. Stop acting like a smart ass.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 30, 2012, 01:08:02 am
I've seen it, and it's beautiful. Like nothing I've ever seen before. Balthazar and Diepod could have a baby with both of their spriting talents, and it couldn't have done any better.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on July 30, 2012, 01:11:16 am
This thread is getting weird.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 30, 2012, 01:14:23 am
Code him Sean. My coder is dead right now. DO IT.

Also Diepod is just jelly that he hasn't seen the magnificent work of art that is Oni.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: 2OS on July 30, 2012, 02:26:14 am
I would suggest private messaging ShinRyoga, who is still semi active on the boards, for permission to use her sprites.
2OS said:
are your mario sprites open source?
AilynnStarlight said:
Yep! Use them however you wish! (http://fc08.deviantart.net/fs70/f/2011/179/7/e/supermario_mugen_spritesheet_by_shinryoga-d3k86ti.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on July 30, 2012, 03:03:30 am
Not sure why was I dragged into that back handed comment, cosisdering I have nothing o do with this project. Stop tryna fuck up my ego Sean!  >:( >:[

Besides we all know, Diepod plus Balthazar equals the ANCIENT GOD SPRITER.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 30, 2012, 03:14:43 am
Hey I know this thread is about the roster, but I figured I'd post this here since it has tons of views.

I need an announcer for the game. You know, the "Round 1! Fight!" guy. If anyone would like to audition, send me a PM.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 30, 2012, 03:21:09 am
Heh, thought you'd never ask.

I've done announcer work for my own and friends' fight.SNDs many times before.  What kind of announcer specifically are you looking for?  Maybe I'll give it a shot.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 30, 2012, 03:27:25 am
I'm open to different kinds, not looking for anything specific. Try it however you want, and feel free to send multiple takes in different styles.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Diepod on July 30, 2012, 04:08:35 am
Competition.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on July 30, 2012, 08:53:33 am
Hardly ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on July 30, 2012, 09:48:32 am
Oh look, my deep ass voice can serve a purpose once. I'm definitely doing more than one style. I will cover them all, even scary sounding MK shit.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 30, 2012, 06:54:14 pm
Announcers heh well One could use lines like the ones below (They're Examples)
 
Epic Combo ! (When person hits 20 hit combo)
Nicely Done (Defeating an opponent with 3/4 of lifebar)
Slashed ! (I like this one from GGX When your opponent is dead)
Get Ready For a new fighter is comin' bub (Challenger)
Get Ready to Rock Go Go Go ! (Match Start/ROUND one)
Come Punk get up !(Round 2)
Last Chance Go Go Go (Final ROUND (3)   
Give up so soon(Continue)
Supreme ! (Winning by mega combo or 1/2 life remained after taking bad beating)

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roasted Pheasant on August 06, 2012, 04:43:46 am
I guess I'll throw my hat into the announcer ring.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on August 17, 2012, 07:15:54 pm
There are many threads, but I think this is the correct one for my question:
If you're still including my Goku Z2, which I think you still were, are you going to scale him, much like the other Marvel/SFA > cvs characters?
It would seem appropriate.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 17, 2012, 08:27:42 pm
Yes, I'm going to scale him a bit horizontally. Not full Alpha to CVS values (.8333) but something a bit wider. Just depends on what looks the best.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Garuda on August 17, 2012, 09:23:36 pm
Sorry if this is off topic but did u recive my PM about Gouken??

Also do you plan to release Haggar spritepack?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 17, 2012, 11:05:28 pm
I got it, I just forgot to respond to it. I may use Gouken when the sprites are done, but I'll wait until they're actually done before I make any decisions on it. Sorry about forgetting to respond to it.

Also, I realized I never sprited the Walking Grapple animation from Buckus's Haggar's spriteset, but I just got done doing it. I'll be able to send them to Buckus and he can finally use the sprites for his version of Haggar. I probably won't release them as a "pack" though. The sprites are open source, people can just download the character and use them from there. Thanks again for donating for them (along with Buckus and davismaximus), you made a lot of people happy.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Garuda on August 18, 2012, 09:06:16 am
Thank you for your hard work and your reply!!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: WizzyWhipitWonderful on August 18, 2012, 12:40:40 pm
The last two posts were a strong example of good business;

Keep working together guys!!!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 18, 2012, 10:58:23 pm
I hope we do!

Also, as an update on the Haggar/Buckus thing, I just realized I need to do the Jessica and FF2 boss sprites, so it will be a couple more days. That's 13 sprites I think, but they should be pretty easy.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Garuda on August 18, 2012, 11:35:21 pm
Yes, I hope someday I will be able to commission something else to Sean!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on August 18, 2012, 11:52:27 pm
this is a sprite of astro from saturday night slam master it is just a sprite and i need to change it cuz it look to much like fei long so if you want to use it i will make it but not now cuz im working on killercroc from batman the topic of is progress is on cvgunited.com (http://img607.imageshack.us/img607/5946/sanstitreshp.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on August 19, 2012, 05:00:18 am
I hope we do!

Also, as an update on the Haggar/Buckus thing, I just realized I need to do the Jessica and FF2 boss sprites, so it will be a couple more days. That's 13 sprites I think, but they should be pretty easy.

Excellent. I enjoyed helping out and hopefully we can do this again in the future. Looking forward to the update
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on August 19, 2012, 08:12:14 am
I had an idea that I thought I'd share.

If you remember in the Marvel series, particularly MVC1, the boss and the character would have a short conversation before the fight.  I think that would be cool to have here.  Would let the characters show off some of their unique personalities as well as hype the boss up more.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on August 19, 2012, 09:00:50 am
THE DREAM IS DEAD.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 19, 2012, 09:13:43 am
I could definitely do that, though I would need to get a few people to help with the dialogue (people who know the characters better than me), which would require telling a few people who the final boss is. Sounds like a good idea though, I will probably do it.

Speaking of things like that, if you could only choose one of the following options for endings, which would you choose:

A. A fully storyboarded ending, several images and text like my SHADEs 2 endings, but it's a standard ending for everyone.

B. A single character-specific image that is followed by a bit of scrolling text that describes what they did with the mysterious prize.

Because of time and work constraints, these are the best options I can give you guys for endings. One really good, full ending for everyone, or a static image with personalized text. Let me know what you think.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on August 19, 2012, 11:41:34 am
Option B sounds better for crossovers like ths.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MDD on August 19, 2012, 11:46:13 am
YES SEAN. TELL ME THE FINAL BOSS SO I CAN MAKE A QUOTE FOR AXEL AND SUCH.

Also Option B. Fuck having a single shared ending. Remember MvC2?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: WizzyWhipitWonderful on August 19, 2012, 12:37:30 pm
I'm on board for option B. 

I'd help with character dialogue; seeing as how I read about them all.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dishamonpow on August 19, 2012, 04:38:55 pm
I would go with B. but if you do not mind me saying with B. maybe instead of 1 image it could be 2. Like the 1st image would be a pose of them with the defeated boss then goes on to show the prize. But like you said  time and work constraints is a factor so I understand that would be more work. Still going with B. though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Garuda on August 20, 2012, 10:07:03 am
I am all for option B, but IMO the best ending would be a mix of both as Dishamopow said.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 20, 2012, 12:44:49 pm
I think the static image would do well for the endings. the first 3 MK games had their vs picture next to scrolling text which worked out decently.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on August 20, 2012, 05:02:02 pm
B for me too.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on August 20, 2012, 07:08:52 pm
Everybody has favored option B. So Let it be beside Sean You have alot of characters and its better you use option B.
Since the game is still  a WIP and he mysterious prize is not known (except you know it Sean). Hmm.... I was thinking some like  SSF2:Revival endings a definitive picture with letters scrolling. (Since option B is almost like those endings).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on August 20, 2012, 09:20:46 pm
Option B is good. And an added bonus you really didn't even have to offer. So, thanks for that. I wouldn't have held anything against just making a universal ending. You are coding/spriting the game mostly single handedly. I'd help out with some of the responses for chars to your final boss if you like.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lil' Hurricane on August 20, 2012, 09:22:11 pm
Yeah, option B is alot better.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: \0/ sunbro on August 20, 2012, 09:32:14 pm
i agree...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 20, 2012, 09:52:19 pm
it makes it alot easier to give endings to characters and you could use the artwork already made for the characters. you should open an "ending ideas" thread so you can get some ideas for endings.

my ending idea for Fulgore would be that he finds out that Ultratech plans to shut him down after his mission is successful. He decides the most rational thing to do is annihilate Ultratech and control the new line of Fulgore models in order to enslave the human race. And if any rebel Fulgore will destroy them. but an unkown entity plans to prove his dominance.(Sektor or Cyrax from MK, you would see either one in the shadows stalking Fulgore hinting of a possible battle between the two)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on August 21, 2012, 04:14:09 pm
Nice Fulgore ending.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 21, 2012, 11:24:17 pm
Alright, well, decision made. One piece of static artwork with some scrolling text, possibly with a standard ending before it. I'll start contacting some people about coming up with ideas for endings.

Also, just to get it out there and incite discussion, here's a list of characters I'm considering as "DLC," as in characters I may add in the future after the game's complete. These aren't promises, but people I am very strongly considering.

CAPCOM

1. Birdie (I know he's not popular, but he's a personal favorite of mine and once the game is done, I'll feel like I've earned the right to include him)
2. Dudley (see Birdie above, except Dudley is actually popular)
3. Kyosuke
4. Strider Hiryu
5. Batsu (depends on sprite availability)
6. Leon (same as Batsu, both characters are in the Capcom Fighting All-Stars project, so it depends on if the sprites are done/available to use)
7. Guy or Maki (either one would be a good rival for Blaze)
8. Cammy (SafirKreuz is doing the art and she's his favorite, so I may include her)

THE WORLD

1. John Cena
2. Mario
3. Asuka or Paul (whichever one doesn't make it into the main game)
4. Vegeta (depends on sprites, Balthazar and Cybaster gave me permission to use Goku so I imagine I could use him as well once he's done)
5. Gambit (dropped him for Dr. Doom, but he won a poll so he should really be in)
6. Indiana Jones
7. Another MK character (probably Reptile or Ermac because they'd be easy and would up the villain count, or maybe Lui Kang if I feel like making the sprites)
8. Another SHADEs of Manhattan character (probably Apollo, maybe Snow or Sabotage since they're the main characters)

Feel free to let me know which of these you'd like to see most. If you want to suggest something, please only suggest characters with existing sprites. I know some of the above don't have existing usable sprites, but they're listed because I would really like to make them. If I haven't considered whatever character you're suggesting, it's probably because I don't like them enough to make all new sprites for them, no offense.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on August 21, 2012, 11:28:08 pm
Even though you mentioned you've never played the games, I think Dante really deserves to be in this eventually as he's a fan favorite and an iconic Capcom character.  Even if you'd rather someone else code him, there are at least 2 people doing CPS2 type Dante spritesets that would work.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 21, 2012, 11:30:05 pm
Are those still being worked on? It seems like they've been in the works for years. Who were the spriters working on them again so I can look them up?

Believe me, if there were sprites available, Dante would be a top priority.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on August 21, 2012, 11:35:26 pm
I saw in one of your polls the Turtles. I know they aren't in the list, but it'd be awesome to see Leo in your sprite style. Though I suppose that'd be too much work eh? Wishful thinking/dreamin' lol. I'd put Maki vs Blaze. Better a female match up. Strider is always what's up lol. Kinda meh with Dudley... Birdie is cool simply because he doesn't get much love. It'd be nice to see a new RE char like Leon. Or better yet that BSAA Jill... But, you already know the deal with that... At least my way. They probably be more willing with you. Indiana Jones lol, what a great idea. Looks great overall.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on August 22, 2012, 12:13:15 am
What about Thirteen as the other Shades character?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 22, 2012, 01:26:57 am
as far as another MK character you could actually do Reptile easily since I've done some of the unique anims he has for my Reptile. I'm not done with him or Ermac but I'll return to them after Morrigan and Fulgore are both done.

there is another World character Sean hasn't mentioned on that list that he has claimed interest in but I can't tell you yet.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Omega on August 22, 2012, 02:39:44 am
İ suggest Guy from Street Fighter Alpha and Gambit from Marvel Super Heroes. You stated your opinion about Vegeta already. Since Goku is in, He should be in aswell.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Moon Girard on August 22, 2012, 02:45:16 am
Did you read what Sean just posted?
 
Feel free to let me know which of these you'd like to see most. If you want to suggest something, please only suggest characters with existing sprites. I know some of the above don't have existing usable sprites, but they're listed because I would really like to make them. If I haven't considered whatever character you're suggesting, it's probably because I don't like them enough to make all new sprites for them, no offense.

Anyway i have to Agree with DivineWolf on using Maki instead of Guy plus Maki is one of the least used Final Fight characters when it comes to Mugen Full games so it's a nice change of pace.


Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: davismaximus on August 22, 2012, 02:52:43 am
I would still like to see Mario come to fruition.  The vast amount of moves available with his different suits/hats would make him really fun to play as.
Spoiler, click to toggle visibilty
 

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Omega on August 22, 2012, 03:01:24 am
Did you read what Sean just posted?

İ updated My post man.


Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on August 22, 2012, 03:12:05 am
Ruby Heart. I'm almost done with her and you can use whatever you want from my version. She's an interesting character and one of the few females that isn't all fan service. I just don't know what you could do with EX specials and such, but Im sure you'll think of something.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on August 22, 2012, 04:27:20 am
In regards of handling certain chars, namely those like Marvel chars or Capcom ones that are from the Marvel crossover genre of games... I had the idea to nerf their initial abilities, making the EX versions of their moves the normal way it works in their source games. I had the notion to make Ruby Heart myself, and that's what I had planned/that's what I would have done in regards of her specials.

Let's take for instance, the move where she makes the geyser come out from the ground. My idea was to have the normal versions nerfed. Simply being one hit, knockdown. The EX version would have held true to the VS series, being multi hit.

The same goes for her move where she charges at the foe engulfed in her energy aura. The normal version from me would have just been single hit knockdown. No follow up option. Button pressed would still depend on trajectory though. EX version would have the chaining properties from the VS series.

These are just examples for any char you may think to add from those specific series of games. My idea for them, if I ever did make one in my style, would be to nerf the abilities that basically already functioned as a EX move, making the initial version the EX version. While making the nerfed version the initial/normal version. To me, this seemed like a feasible course of action. Because if they were in fact brought over into a CVS style, or into your CvW style, with an EX system, it wouldn't be balanced IMO adding on extra functions/features to already powerful techniques.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on August 22, 2012, 04:29:21 am
I think it would be cool to have more coders on board for this project, to get a broader spectrum of character tastes.  It would also lessen the workload.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on August 30, 2012, 09:09:16 pm
If the CFJ2 style didnt clash so much, Id help out(Esp since we have a lot of the Capcom characters in common). They could serve as okay bases though? I've got... Kyosuke, Strider, and Cammy as wips/releases. Ive got Guy planned as well as Maki as a possibility.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on August 30, 2012, 11:47:31 pm
On the SHADES subject, I really would like to see Snow. He's the main guy. You could even make an amalgamation of both of his versions and even test that SHADES 3 design. But if you're still worried about villains, might as well go for Moses.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 31, 2012, 01:07:59 am
@PBRTODD101

Moses' sprites are badly outdated, I'd need to go ahead and do the planned SHADEs 3 sprite update for him, but that would just add to my sprite work load. Honestly, Sabotage is supposed to be the main character of SHADEs, but I can see why people think Snow is (Sabotage is the main guy in SHADEs 1, Snow and Sabotage are probably about equal in SHADEs 2 though the Kane Kelly plot does make it seem like Snow is the main character).

@Divine Wolf

That's kind of like how I handled Jin, and very similar to the way Warusaki converted Captain Commando to CVS.

@Erryone else

I'm still trying to get a beta out soon, I'd really like to. Seeing the beautiful stage work JeanBureau is doing is giving me second thoughts on trying to handle the screenpack myself. I really wish someone would help with that, someone who can finish it (no offense to EXShadow, his was a technical thing and I have no negative feelings towards him about it). The stuff I've been doing is adequate, but just doesn't look up to snuff when compared to Jean's stages (stuff like the title screen and what not, the lifebars look fine IMO).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: NoZ on August 31, 2012, 01:30:53 am
Sean Ive got WarZoNe done just finishing some details,I've got Neocides db allstars screenpack also,but if you need help for the screenpack it would be my pleasure
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 31, 2012, 01:36:06 am
OH GAWD YES.

I can send you the stuff EXShadow finished and you can use some of that to come up with something. I can release the beta with what I have, so there'd be no huge rush. All I'd need is a nice title screen, options screen, VS screen and a game over screen. I'm open to changing the character select as well, but I like it so it'd be nice to keep it and work around it. I'll send you a PM and what not, thanks!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on September 01, 2012, 01:39:05 pm
Well I like tour roster for DLC so Its ok with me
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on September 20, 2012, 03:51:20 am
I know there's already enough Marvel characters, but did you ever consider having Spider-Man in CvtW at some point?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on September 20, 2012, 03:51:02 pm
Uh Captain America is already in Besides I think He'll save this some other time.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 20, 2012, 06:35:58 pm
I know there's already enough Marvel characters, but did you ever consider having Spider-Man in CvtW at some point?

I considered Spider-Man, but I ended up going with Cap because my best friend is a huge Captain America fan. To be frank, if I hadn't put him in, my next choice would have most likely been Iron Man or Wolverine.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: CozySquirtle on September 20, 2012, 07:13:34 pm
Speaking of Cap, are you just using the normal "Marvel Vs Capcom" outfit or are you gonna give him one of his newer outfits? Just curious.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 20, 2012, 08:10:20 pm
Using scaled MVC2 sprites, so it's his old outfit.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 21, 2012, 05:13:31 pm
have you thoung of putting billy kane from fatal fury
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 21, 2012, 09:33:44 pm
Billy Kane does have decent CVS-style sprites by Dampir, but no, it never really occurred to me. Billy is a great character and all, but he's way down the list of characters I'd include in a "Vs The World" scenario.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on September 21, 2012, 10:02:47 pm
About how many characters are you having in mind Sean. For this game.Is kyo or Iori in it
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on September 22, 2012, 02:41:55 am
Ummmm.... Sean. Excuse me. You have the poll of Lynn and Blaze up there. Are you going to remove the poll up there?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lunchbillion on September 22, 2012, 12:20:06 pm
Sorry, I don't remember if I asked this question.

Which voice are you using for Sonic? The newest one from Colours and Generations?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 22, 2012, 06:05:57 pm
Not sure, I haven't gotten that far yet, though I assumed I'd just end up getting a new voice actor for him.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on September 22, 2012, 07:49:36 pm
Oh GOD I hadn't thought about that.  Sonic fans are fucking rabid over voice actors.  IIRC Claymizer got death threats for using Jason Griffith (the guy who voiced him from Shadow and onward, and who did his Brawl voice which is probably best suited for fighting games due to all the clips) instead of Ryan Drummond (the guy who voiced him from Adventure to Heroes).  Oh boy.....
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MightyKombat on September 22, 2012, 07:56:17 pm
Might be a bit late but have you considered a Soul Calibur character if at all possible?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 22, 2012, 07:57:43 pm
I wonder what Jaleel White is up to? He's gotta be cheap these days...

Might be a bit late but have you considered a Soul Calibur character if at all possible?

Only Taki because there are sprites of her already, but I decided against it because I don't play Soul Calibur enough. The detail in everyone's outfits in Soul Calibur would make them a massive pain in the ass to sprite.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MightyKombat on September 22, 2012, 07:58:35 pm
Figures. I was thinking someone like Nightmare but yeah, the detail on their outfits would be a pain.

also use junichi kanemaru
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on September 22, 2012, 08:09:28 pm
(http://imageshack.us/a/img714/8715/nightmareframe0001.png)

this is the only sprite I've Seen of Nightmare. I did this one and even now it's enough of a pain to make me not want to finish it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on September 22, 2012, 08:11:16 pm
I wonder what Jaleel White is up to? He's gotta be cheap these days...

Interesting bit of trivia.  Sega wanted Jaleel White to voice the "classic" Sonic in Generations, but he turned the role down.  Because they believed he is the only appropriate voice for the old school Sonic, they just left him voiceless like in the games.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MightyKombat on September 22, 2012, 08:17:59 pm
I thought that was a rumour. Ah well.

 Looks alright apart from lack of normal arm. But the details on his costume, or indeed any, makes spriting characters a bit of a chore. Unless maybe you based some of their sprites on the ones from the Soul Blade bootleg game on Mega Drive and SNES, maybe in the case of Siegfried or Sophitia
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on September 22, 2012, 09:07:45 pm
Well I like the sprite but.... It looks a bit odd like something is missing
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 22, 2012, 09:25:15 pm
there is also one isabella valentine char from soulcalibur
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on September 22, 2012, 09:47:19 pm
Well I like the sprite but.... It looks a bit odd like something is missing

(http://www.myfacewhen.net/uploads/3633-you-dont-say.jpg)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on September 22, 2012, 10:25:16 pm
yeah..his arm. I did the sprite a long time ago and never had the drive to finish it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on September 23, 2012, 08:23:51 am
ok I wonder If someone has a sprite of Nero or Dante from Devil May Cry. 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 23, 2012, 03:09:53 pm
in the capcom fighting all star project there is a dante that is being made maybe sean could ask them
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on September 24, 2012, 04:33:14 am
Sean's already thought of him yet decided not to due to not knowing how he'd go about his moves.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lunchbillion on September 25, 2012, 08:50:53 am
I'm pretty sure Jaleel White is gonna be in someone's fan film so I guess it's possible to get him if you want to.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on September 28, 2012, 11:07:05 am
I ask only out of curiosity and nothing else, but does UN's sprite style (as seen in his Fou-lu from Capcom's Breath of Fire series) count as "CVS" or Capcom style sprite shading?  I don't even know if the guy is open source or if you'd even want Fou-lu in the game, I only ask because I'm curious.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on September 28, 2012, 06:15:30 pm
You know Sean Hae you ever thought of adding Lara Croft or some power ranger
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 28, 2012, 06:28:26 pm
I ask only out of curiosity and nothing else, but does UN's sprite style (as seen in his Fou-lu from Capcom's Breath of Fire series) count as "CVS" or Capcom style sprite shading?  I don't even know if the guy is open source or if you'd even want Fou-lu in the game, I only ask because I'm curious.

Could you link me to an example or the sprites? I know of the BoF series but have never played it. I'm aware it's popular though so now I'm curious about the sprites.

You know Sean Hae you ever thought of adding Lara Croft or some power ranger

I thought about Lara Croft, but not a Power Ranger. Lara Croft would be a great addition but I'm not a fan of the sprites that are out there for her, so I'd have to make them myself so it's unlikely at this point. I still have to finish Skullomania and Axel and do Wesker and the final boss' sprites.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on September 28, 2012, 06:33:55 pm
(http://i862.photobucket.com/albums/ab184/ColonelGwire/Palettes/FL0.gif)

This is from a palette set I made for him.  It's a default I made to be more in line with the original game's art style because UN's spriting uses a lot of bright, saturated colors.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 28, 2012, 06:54:13 pm
Hmmm, I just dl'd the character. The sprites are good, the animations are almost too smooth but look great. They remind me of Big Bang Beat. Is this a popular character? As in, worth including? I looked up the character in BoF Wiki, and he seems important. Is UN's version considered accurate to the character? I'm pretty sure with the right palettes and tweaking some of the animations I could get him to fit in, at least as much as the MVC character. I would like to increase franchise representation after all.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on September 28, 2012, 07:52:46 pm
OK  I know you have a list of possible characters in your roster. I hope you make sprites someday and may add her to a sequel perhaps or as a DLC .
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 28, 2012, 09:40:24 pm
if you want you can ad my killercroc from batman i still working on it but i stop because of school so if you are interesed go to http://crusadercast.com/index.php?topic=12525.30
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on September 28, 2012, 09:55:23 pm
^That's like saying hey Sean finish my Wip cuz I can't... plus the sprites of Killer Crock does not really match CVTW Sprite style, plus A lot of other DC Villains would been a much better choice for the game like Lex Luthor or The Joker lol
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 28, 2012, 09:59:16 pm
no someone is working on it in http://crusadercast.com/index.php?topic=12525.30
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on September 28, 2012, 10:19:31 pm
Ok, but still, as I pointed out before, the sprites does not match! plus he is not the most populare DC Villain... Pluss there is already 2 representants for DC Comics!... I don't know what Sean is thinking for the future of it if he is even concidering a new DC character!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 28, 2012, 10:21:23 pm
The only other DC character I'm thinking about right now is Batman, and he's a long shot that wouldn't be made for a long time.

Maybe he'll make it into Capcom vs. the World Unlimited (a title I came up with for an "Ultimate" version if I ever wanted to make one). :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on September 28, 2012, 10:32:00 pm
I'd say go for it! that's a normal trademark for Capcom haha!
And Batman would fit GOOD! but I'd say you should think about Villains too! can't relay all on Doom I'd say!

But if a Ultimate version would be made, I guess you would have all the ''DLC'' chars added into the sequel? :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on September 29, 2012, 01:00:04 am
Hmmm, I just dl'd the character. The sprites are good, the animations are almost too smooth but look great. They remind me of Big Bang Beat. Is this a popular character? As in, worth including? I looked up the character in BoF Wiki, and he seems important. Is UN's version considered accurate to the character? I'm pretty sure with the right palettes and tweaking some of the animations I could get him to fit in, at least as much as the MVC character. I would like to increase franchise representation after all.

Couldn't tell you, I only know of his existence because UN's only other character is the protagonist from one of my favorite PS2 games of all time.  :P

But yeah he seems kind of popular.  A lot of people wanted him in MVC3 as he's both an underrepresented franchise and a villain.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on September 29, 2012, 01:47:00 am
Batman would be interesting, but he would probably be a pain to sprite. Would you be wanting his older look or his newer ones?

Im all for more series representation. Im told Ryu was requested a lot in MVC3(BoF).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on September 29, 2012, 01:59:57 am
You should do Batman Beyond ;D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 29, 2012, 02:07:50 am
there is a k mugen char and i think he is very good you should go see if you like it http://infiniteff.forumotion.com/t26-infinite-k-alpha
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 29, 2012, 05:38:45 am
Uh, K is already in and I've already coded him.

@Lost Avenger

Just a classic Batman look, maybe incorporating newer elements, not sure really.

@Karasai

Batman beyond is great but no, see my response about Black Bat.

@MC2

Maybe I'll put up a poll or something then. I know nothing about BoF so I can't be sure.

     Posted: September 29, 2012, 06:11:59 am
***ROSTER UPDATE***

Added Gouken to the roster, moved Frank to DLC due to sprite stuff. Trust me, he will be in eventually, I promise. Considering moving Viper to DLC as well for the same reasons and replacing her with someone whose sprites are already available, possibly Fou-Lu, though I'd love to include Birdie because he's one of my faves (along with Charlie and Alex).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 29, 2012, 08:27:39 am
Double post so everyone sees the reply:

ATTENTION EVERYONE!

I need a VOICE ACTOR for Superman. I need someone with a strong male voice and a good quality microphone. I don't think I even need to give you any voice details, because I think we all know generally what Superman would/should sound like. Here are some demo lines. This is urgent because I had him all ready to release and realized at the last second he was still using Ryu's voice clips, and their aren't enough voice clips sounds in the version I downloaded. Here are some demo lines:

"Heat Vision!" - Attack shout, several versions please
"This looks like a job for Superman!" - Intro
"Someone needs my help! Up, up and away!" - Win pose phrase
"Take this!" - Generic attack shout
"Let's see how you handle this!" - Generic super move shout
Various attack sounds, grunts, strains, nothing too out of character, just standard fighting game attack sounds

Thank you to everyone who sends an audition.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on September 29, 2012, 08:43:36 am
something was itching in my brain telling me you'd add Gouken. :). 

so this means every other character is DLC or phase 2 roster?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on September 29, 2012, 10:35:04 am
I have a question though regarding DLC in/for Mugen. I've seen DLC for console games like MVC and SFxT. Sorry if I might sound nonsense, but, is the DLC like when you download a character from a site for your game and put it in the full game or something? (I don't understand about what DLC in Mugen.) Difference?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 29, 2012, 06:21:39 pm
I wasn't originally using the term "DLC" because technically this is ALL downloadable, and it feels a little silly to call it that. It's just shorthand at this point, by DLC I mean characters I'd like to add later that won't be in the first "main" release.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 29, 2012, 06:23:36 pm
are you talking about this dante from cfas cuz i think he is good and just need to be change a little bit (http://i109.photobucket.com/albums/n46/Sub-zero99/CapcomFAS/Roster/dante.gif)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on September 29, 2012, 08:43:32 pm
That breathing looks weird. Why does he bounce? His cape expands too I think? Might just be me
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 29, 2012, 08:44:33 pm
i dont know im not the author but it could be very cool if he is in the roster there is also some dante sprite there http://crusadercast.com/index.php?topic=5852.0
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on September 29, 2012, 08:53:18 pm
that's my work in that link. Dante's Rebellion was my screenname at CVG where I posted the sprite first.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 29, 2012, 08:59:16 pm
LOL never thoung about it there is also this one but i think it is mvc http://crusadercast.com/index.php?topic=3054.0
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 29, 2012, 09:35:44 pm
We've been through all of this before. Those are incomplete, they have dates of 2009 and 2010 right in the posts. It's going to take a FULL, COMPLETED, GOOD sprite set for me to include Dante. I know this thread is a lot of pages, but it gets frustrating having to go through the same stuff every 5 or 10 pages or so.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on September 29, 2012, 09:39:27 pm
Maybe you should edit the first post with a FAQ? 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 29, 2012, 09:44:54 pm
Yeah, I guess I should. I should probably add it to the FAQ thread as well.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 29, 2012, 09:46:38 pm
i apologize for this sean sorry bro
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on September 29, 2012, 09:48:19 pm
How about King as a DLC addition? I'm suggesting her because you have a KOF rep and Fatal Fury rep but no Art of Fighting reps to round them up.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 29, 2012, 09:49:36 pm
I wanted King in originally, but left her out for more iconic/important characters. She is a definite possibility for "DLC."

@LordSinistro

It's okay, no problem.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 29, 2012, 09:56:10 pm
is gouken on the roster? and i also found this char isabella from soulcalibur matbe you will like it http://mugenmultiverse.fanbb.net/t284-isabella-valentine-by-green
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on September 29, 2012, 09:56:35 pm
Yep.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 29, 2012, 11:19:48 pm
have you check for isabella?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Astro on September 30, 2012, 11:21:08 am
have you check for isabella?

No Soul Calibur chars this time around.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 30, 2012, 08:31:02 pm
yeah there is one isabella valentine on this link http://mugenmultiverse.fanbb.net/t284-isabella-valentine-by-green
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on September 30, 2012, 10:57:51 pm
Sinistro please!... You must stop with this! I am 100% sure that Sean is finish thinking out the roster by now!
But if Sean ever ask members of Ideas then your good to go, but when he has stated that the roster is more or less complete, then I think you should stop coming with suggestions lol
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on September 30, 2012, 11:18:34 pm
sorry just wanted to help i apologize
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on September 30, 2012, 11:35:26 pm
You appear to be mistaken as to this project's intent.  This is not a random compilation of characters, anything you suggest that he approves has to be completely coded. 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on October 01, 2012, 12:17:57 am
]i made this to excuse me hope you like it   (http://imageshack.us/a/img211/2639/57011252.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on October 01, 2012, 03:24:24 am
And there, he is added to the roster for CvTW. ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on October 08, 2012, 09:01:56 pm
is strider hiryu on the roster?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on October 08, 2012, 09:32:32 pm
He was. Not anymore though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on October 12, 2012, 07:51:38 pm
I just got done giving Rorschach a new UT. I had previously moved his Gas Gun to the UT button, but I never liked it that way. So I moved that back to being a special move like before, and instead have him a new move called Pepper Spray. He reaches into his pocket and throws a handful of black pepper into his opponent's eyes (a move straight out of the graphic novel), which stuns them. I had to give everyone custom animations for both Alex's HP Flash Chop and Chun-Li's Focus Attack, so I've been trying to find ways to get more use out of them. The Pepper Spray move uses the Flash Chop anim, so they get stunned for about a second. The Spray is fairly close range but has little recovery, so you can combo after a successful hit without worrying about being too far away. I'm torn on what to do about preventing spamming/an infinite with it though. Right now I just have it so that if you throw out another Pepper Spray while they're still in the stun state, it does very little damage and just knocks them down. Would it be better to just disable the move while in that state though, so he can't hit them with it at all while they're stunned? What would be more "normal" in that situation?

I'm posting this here instead of the UT thread because I figure this has more responses so more people will read this and be able to give me their opinion on it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GalFord on October 12, 2012, 10:08:36 pm
I think a hard knockdown with very little damage would be a good way of handling it.  If nothing else, it stops it being over abused/spammed.  I take it that the move on it's own/combo'd into will do little to no damage if it allows you to carry on a combo?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on October 12, 2012, 10:35:13 pm
It won't be able to be combo'd into to, and the actual Pepper Spray only does 10 damage. It's purely for stunning and following up with combos.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GalFord on October 13, 2012, 12:08:22 am
In that case, even better.  All in all, it sounds like a fair system.  I take it that the stun from the Pepper Spray is only a second or two like Alex's Chop?  I guess that any more would allow greater set-ups (Jump-ins...).

I like the sound of it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on October 13, 2012, 12:37:41 am
In that case you should probably give it invul like Alex's headbutt, so it works as a reversal on people throwing out random crap.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on October 18, 2012, 05:28:34 am
New preview video. Be sure to check it out, it has a cool new system implemented you guys might be interested in.

Check it out here. (http://www.youtube.com/watch?v=h87Psml0igw&feature=youtu.be)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on October 18, 2012, 10:11:00 am
All looking very good :neutral:
One thing I would recommend changing are perhaps the sound effects (the standard hit effects),
I believe they make the whole thing sound a little outdated, but maybe it's just a preference.
Other then that, awesome, and the pre-fight dialoge is nice!
I'm not even sure if it needs portraits for that, but in this case one box would have to be a bit more to the left, and the other to the right,
to make it clear which box is who's.
Anxious for Skullo, keep up the high quality work!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on October 18, 2012, 05:09:36 pm
Very nice. I agree with Balthazar about the hit sounds. Some animation on the VS screen would be nice. Everything is shaping up nicely.

A suggestion:

Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on October 18, 2012, 07:39:55 pm
I don't see what's outdated about the hitsounds honestly. They're not the default Mugen sounds and it's not like they're from SF2. Getting new ones would just consist of getting sounds from a more recent game which would just end up making them more familiar sounding. I'm not even sure which game these sounds are from, I think maybe one of the Alpha games. Plus, at this point, I'd have to swap out the files in each character's .snd file (I know I could/should have used a standard file since it's a full game, but I used a template .snd file for everyone so I wouldn't have to go back and change them if I decided to release the character individually).

Also, animation on the VS screen is easier said then done. I have no way of animating that planet image and the only animation that EXShadow got done for it was a weird rotation (it rotated around on it's side, like a ball, instead of like a planet would). Outside of animating the planet, I'd need a more specific suggestion. Stuff like that is why I wanted someone who was good at that sort of thing to do the screenpack, but EXShadow couldn't finish it and the people that volunteered to help since then haven't produced anything for me so I kind of had to do it myself. I'll play around with it and see what I can come up with, but it won't be anything spectacular, I'm sure.

As far as the ground bounce thing, I always aimed for this gameplay to be a less crazy version of MVC, so I probably won't be doing any ground bounce stuff. I have the air-combos in and some wall-bounce shenanigans, but that's about as crazy as I'd like to get with combos and such. Thanks for the suggestion though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: C.v.s The Abstract on October 18, 2012, 08:29:04 pm
I think ima make those My themes tto those stage n screenpack now
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on October 21, 2012, 10:16:28 am
Beta Released! (http://mugenguild.com/forum/topics/capcom-vs-the-world-beta-145318.0.html)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on October 24, 2012, 07:27:32 pm
Beta is nice Sean You know I was going to ask you whether you plan on a character from Grand Theft Auto.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on October 24, 2012, 07:34:20 pm
No. Why would I put a character from Grand Theft Auto in this? Anyone that I'm planning on I've already talked about, except for the final boss which I'm keeping to myself. I'm not "planning" on anyone but who I've already talked about.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on October 24, 2012, 08:04:03 pm
ok then well I liked the beta.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Mask on October 26, 2012, 11:54:54 pm
Segatron, did you even read the first page? He says that he's already got a roster.

Make a GTA character if you're so inclined
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Jango on October 27, 2012, 03:28:22 am
The only GTA reference that anyone should ever put into a full game is O.G. Loc (https://www.youtube.com/watch?v=0YsdS00GI58&feature=youtube_gdata_player).

/me listens to the rap a bit.

Sean you MUST make a stage where O.G. Loc is in the background rapping, preferably while playing this song in loop.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on October 27, 2012, 07:50:52 pm
Well I always see the first page
Segatron, did you even read the first page? He says that he's already got a roster.

Make a GTA character if you're so inclined
I asked about whether he had plans for one.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on October 27, 2012, 08:38:49 pm
if he's already got the roster why would he have plans for someone else
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on October 28, 2012, 08:31:31 am
Yeah you are right about that.....
if he's already got the roster why would he have plans for someone else
Sean.....
 
Quote
Det. Laurel is property of SeanAltly (I'm gonna SUE MYSELF)

Well then If you're present right now or whenever I hope you update more of the progress.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on October 28, 2012, 01:06:52 pm
The only GTA reference that anyone should ever put into a full game is O.G. Loc (https://www.youtube.com/watch?v=0YsdS00GI58&feature=youtube_gdata_player).

/me listens to the rap a bit.

Sean you MUST make a stage where O.G. Loc is in the background rapping, preferably while playing this song in loop.

Wonder if Craig the Niceboy/CVS Abstract does add one rap song to it. Hahah.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on October 28, 2012, 06:26:20 pm
Wonder if Craig the Niceboy/CVS Abstract does add one rap song to it. Hahah.
Oh so that's what the NB in his name stands for.. fuck.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TheSnackist on November 06, 2012, 04:05:13 pm
Ya know, I just realized you don't have a JoJo Bizarre Adventure rep on The World side... Or one be the BOSS? Apologies if this has been discussed already, 42 pages is a lot to go through.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on November 06, 2012, 06:00:54 pm
Nope, I just don't have any JoJo characters. Yes, the sprites are there, but the style clashes even more than the MVC characters and I don't even want to think about how they would translate to the CvTW-style, what with stands and all that. Sounds like a headache. Sorry.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Koju-kun on November 06, 2012, 06:09:25 pm
You could try for someone earlier in the JoJo series, like Young Joseph Joestar. No stands, uses the power of the ripple instead so he fights like a regular fighting game character (if there is such a thing), and the sprites can be converted to CvS without that much of a disproportion issue as he doesn't have crazy poses like other JoJo characters.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on November 06, 2012, 06:13:21 pm
I really just don't want to include a JoJo's character, especially one that would need sprite conversion/editing. I already have a lot of sprite work on my plate.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on November 06, 2012, 07:23:38 pm
Not that I'm a fan of JoJo's.. But it could be something to think about in the future, as a new game for that series is being made...
BUT for now focus on your tasks! :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on November 06, 2012, 08:27:46 pm
Jesus christ. No. The roster will not have a JJBA character nor should it. Just worry about who's already there and being made.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on November 06, 2012, 08:35:26 pm
Quote
Jesus christ. No. The roster will not have a JJBA character nor should it
I AGREE!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on November 07, 2012, 01:44:24 am
Jojo has really shitty, badly shaded sprites.  That would be a pain in the ass to convert, even with a simple palette.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on November 07, 2012, 02:58:04 am
I wouldn't go that far. The style fit the source well and most of the animations are very nice. They just don't fit in here.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TheSnackist on November 07, 2012, 04:39:33 am
I understand. But it is Capcom vs The World (http://jjba.wikia.com/wiki/The_World).  ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Xanden on November 07, 2012, 06:31:13 am
Dwight Schrute or Ron Swanson for the world side. :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Astro on November 07, 2012, 07:11:47 am
I understand. But it is Capcom vs The World (http://jjba.wikia.com/wiki/The_World).  ;)

I think they saw this coming WAAAY before the joke landed.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on November 07, 2012, 08:12:28 am
well um... JoJo is actually published by Capcom..  But forget it, he won't do it and I'm 100% Ok with it as I never liked JoJo Series...

But good luck, Hope Indy Jones is still going in!...

My favorite suggestion for a character that SHOULD be a secret bonus char for future installment is ''SeanAltly''.. I remember you doing a sprite, wich looks damn awesome! and Just think of playing as the creator himself? that be awesome lol
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on November 07, 2012, 08:50:56 am
Well, I did just today decide to do a funny hidden sub-boss for the game. I won't tell who it is right now, but know they will have original sprites but won't take long, and should be good for a laugh AND a challenge.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on November 08, 2012, 08:30:44 am
Well, I did just today decide to do a funny hidden sub-boss for the game. I won't tell who it is right now, but know they will have original sprites but won't take long, and should be good for a laugh AND a challenge.

Why can't it be a hidden character in a random stage probably similar to SFxT where you fight either Mega Man or Pac Man? And how about a final sudden match after defeating the last boss? :P :laugh: You know, like after defeating Seth as a last boss when you use Ryu, then you face Gouken as a last challenger (after defeating last boss). I might agree on the hidden sub-boss part. ;D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on November 08, 2012, 11:30:07 am
^ that actually has conditions that must be met for that to happen. Just be happy with getting a hidden sub boss
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on November 08, 2012, 08:09:36 pm
You know I f you kept any options on a hidden sub-boss I would have voted for Bonus Kun
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Jango on November 18, 2012, 12:17:16 am
Why can't it be a hidden character in a random stage probably similar to SFxT where you fight either Mega Man or Pac Man? And how about a final sudden match after defeating the last boss? :P :laugh: You know, like after defeating Seth as a last boss when you use Ryu, then you face Gouken as a last challenger (after defeating last boss). I might agree on the hidden sub-boss part. ;D

First Question: Because the engine doesn't allow that. To make something kinda like that, you have to override a bunch of varset codes, code the VS Screen into the characters, have said secret character off itself silently if the conditions aren't met and it's just too much work okay

Second question: Again, it's a limitation of the engine. To make something kinda like that, you have to override a bunch of varset codes, code the VS Screen into the characters, code in all the Extra bosses into one character, have said character off itself silently if you're not using the right character and it's just a too much work okay.

God it's hard work posting.
You know I f you kept any options on a hidden sub-boss I would have voted for Bonus Kun

I would've voted for Bonus Kun with your avatar's face so I could pummel it endlessly.

EDIT: Last post was made more than a week ago. Whoops.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on November 18, 2012, 02:03:40 pm
................
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on November 21, 2012, 08:06:57 am
Thanks Jango. I didn't know that would be too much work and that engine doesn't allow it. I was wondering about how the game or screenpack would work. I see it now. Thanks again for the information. ;D
Title: Roster Thread Stuff
Post by: PBRTODD101 on November 24, 2012, 03:37:00 am
Speaking of Mario, is that version also going to be in CvTW? Sorry if I'm derailing.
Title: Re: Roster Thread Stuff
Post by: Cazaki on November 24, 2012, 03:42:07 am
Well he's on the roster, so I would assume he'll be in it
Title: Re: Roster Thread Stuff
Post by: PBRTODD101 on November 24, 2012, 03:51:58 am
Well, the roster thread still doesn't have him listed, so I had no way of knowing he was already on the roster unless I missed a post in that same thread somewhere. I do remember him being the "DLC" list though, and not the main roster, which is the roster I'm asking Sean about.
Title: Re: Roster Thread Stuff
Post by: Sean Altly on November 24, 2012, 05:11:42 am
The Mario I'm making for Jango is "Bob Hoskins Mario," as in the movie version (kind of a parody of how Capcom put Bad Box Art Megaman in SFxT instead of classic Megaman). It's for Jango's game, and although he said I could use him for this, I haven't decided yet because I'd rather have the classic Mario. In February I'm getting around $2500 in tax returns and financial aid refunds, so I may end up throwing some money at CVSNB to get him to finish the one he started for me so long ago.
Title: Re: Roster Thread Stuff
Post by: PBRTODD101 on November 24, 2012, 05:53:33 am
Oh, I see. Thank you for clearing that up. Great work on Skullo by the way. They're some of the best sprites I've seen you pull out to date. And they're very fluid too! Can't wait to see how good they look in-game.
Title: Re: Roster Thread Stuff
Post by: davismaximus on November 24, 2012, 07:01:30 pm
Sorry to stay off topic, but I'm still willing to touch up those Mario sprites if you want.  If you wanted to go with CVSNB, that's cool too, but if you wanted to save some cash, I'm still available, lol.
Title: Re: Roster Thread Stuff
Post by: Sean Altly on November 24, 2012, 07:03:59 pm
Oh yeah, I kind of forgot about that whole situation. I'm sorry man, I've been going through some stuff so my brain's all over the place. Keep that up and I'll use those.
Title: Re: Roster Thread Stuff
Post by: davismaximus on November 24, 2012, 07:21:35 pm
It's all good man, I assumed you had your hands full with everything else anyway.  Didn't wanna keep badgering your ass haha.
Title: Re: Roster Thread Stuff
Post by: Sean Altly on November 24, 2012, 08:01:06 pm
That's cool, that just means I can throw some money at CVSNB for a different character. Hmmm, the possibilities. Maybe another Tekken character? Another SSBB character? A new KoF conversion? Maybe I'll create a thread for discussing this when getting the money is right around the corner.
Title: Re: Roster Thread Stuff
Post by: Erroratu on November 24, 2012, 09:31:53 pm
maybe a Guilty Gear character?They arent getting much love lately
Title: Re: Roster Thread Stuff
Post by: GTOAkira on November 24, 2012, 09:46:00 pm
yeah it be coll to see a guilty gear char in cvs but it up to sean to decide who he want whotever it is im sure he or she will be cool and that cvs nb will make a great job
Title: Re: Roster Thread Stuff
Post by: SOLIDUS SNAKE on November 24, 2012, 09:48:30 pm
@SeanAltly, I sent u a pm, concerning ur concept.
Title: Re: Roster Thread Stuff
Post by: Sean Altly on November 24, 2012, 10:12:48 pm
@ Erroratu

Not a bad idea, maybe I could get him to convert Sol. I've done a few Sol sprites myself, I resized the sprite by 45% or something (maybe a little lower), and then cleaned it up, and it's not as hard as making new sprites. I haven't even talked to him about this stuff yet, by then he might be done taking commissions, so who knows.

@ Big Boss

I know, I saw it a bit ago but I haven't replied yet. I don't always reply or check them as soon as I see them, but I will soon.
Title: Re: Roster Thread Stuff
Post by: Duos.act on November 25, 2012, 09:32:17 am
I think Ragna from Blazblue would be a better fit for the game's playstyle than Sol.  His drive attacks would be pretty perfect for a unique tactic (they'd be pretty damn ridiculous in a non-anime fighter environment otherwise) and I generally think his moveset and supers would fit CvTW's play style better, especially since Blazblue is a naturally slower paced game than Guilty Gear.
Title: Re: Roster Thread Stuff
Post by: Hyogo on November 25, 2012, 01:59:48 pm
That's actually not a bad idea MC2, and the fact it would be nice to get a good Ragna for once
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on November 25, 2012, 06:18:31 pm
Skullomania is almost done by Sean at the end of this year and by next Year He'll do  Mario and Later Finish Axel's sprites.
Title: Re: Roster Thread Stuff
Post by: Segatron on November 25, 2012, 06:22:23 pm
I think Ragna from Blazblue would be a better fit for the game's playstyle than Sol.  His drive attacks would be pretty perfect for a unique tactic (they'd be pretty damn ridiculous in a non-anime fighter environment otherwise) and I generally think his moveset and supers would fit CvTW's play style better, especially since Blazblue is a naturally slower paced game than Guilty Gear.
Then Who on the Capcom side can match Ragna I mean I have seen the DArk Stalkers as well as Hayato and shouldnt this be on the Roster Thread.
Since Street Fighter EX

Actually I forgot about a  few of Skullo's moves Its been a while Since I played EX series.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on November 27, 2012, 03:09:13 am
I think Ragna from Blazblue would be a better fit for the game's playstyle than Sol.  His drive attacks would be pretty perfect for a unique tactic (they'd be pretty damn ridiculous in a non-anime fighter environment otherwise) and I generally think his moveset and supers would fit CvTW's play style better, especially since Blazblue is a naturally slower paced game than Guilty Gear.

Eh, not a Ragna fan. I also think it's more important, in my opinion, to have a Guilty Gear rep than it is to have a Blazblue rep. Also, if the commission is coming out of my pocket, I'd rather it be someone I really like, and Sol fits that bill for me. I'm sure I can make his moveset/playstyle work.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Magma MK-II on November 27, 2012, 02:44:52 pm
Well, at least for Sol you can adapt his GG sprites instead of doing it from scratch.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on November 27, 2012, 03:01:27 pm
Quote
to have a Guilty Gear rep than it is to have a Blazblue rep
YES! Although im not a big Sol fan (Mostly because i suck when i use him),this is gonna be great.I still dunno why they stopped making guilty gears,and started making those damn Blazblue games.....
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Jango on November 28, 2012, 09:14:45 am
Probably because Guilty Gear XX Accent Core almost ruined the legacy of the games in Japan.

Still, I'm with Sean on this one, the Guilty Gear character designs are way better and more recognizable than Blazblue's, and they could probably be more easily adapted into the game since there's no whatever the fourh button is called shenanigans.

BUT, no, the original Guilty Gear sprites suck, it's better to downsize and edit the XX sprites. I mean look at this shit:

(http://i.imgur.com/CTj55.png)

EDIT: Now if Axl Low was in the game, on the other hand, I'd say to build off of this since it looks a lot more bad-ass than his pretty boy build in every game afterwards.

(http://i.imgur.com/QbjWm.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on November 28, 2012, 10:00:56 am
I'm thinking Sol's unique tactic could work similarly to what I proposed for Ragna, in that if you did the commands with that button instead of the regular one it would perform the Dragon Install version of the special.  Alternatively, it could be used to emulate one of Guilty Gear's unique system properties such as air dashes or roman cancels.  I don't think burst is necessary for a game like this.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on November 28, 2012, 02:29:48 pm
his unique tactic could also be roman cancel.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on November 28, 2012, 06:46:38 pm
But, he literally just said that. In the post right above yours.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on November 28, 2012, 08:39:44 pm
damn,sorry,my bad.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on November 28, 2012, 09:37:48 pm
:P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: WizzyWhipitWonderful on November 28, 2012, 09:52:58 pm
Good to see that Sol will be the rep for GG in CvTW.

Everything is looking great!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on November 28, 2012, 10:48:41 pm
In general I actually think your roster so far as far as "The World" definitely represents a nice variation. Manga/Comics, Wrestling, other fighting games and video games, very nice so far, same goes for the Capcom side of things.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on November 29, 2012, 01:03:32 am
is there a chance to see terry bogard soon
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Omega on November 29, 2012, 07:27:02 am
The roster is Awesome for sure but, İ think that The Game needs atleast one more Anime/Manga Character for the world side.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on November 29, 2012, 08:16:27 am
The Roster can only be so big. The only reason we're even discussing adding Sol is because I might have some money to get CVSNB to make the sprites in February. If it happens, it will be a ways off and would be an add-on. I don't think it really needs anyone else. The Roster changes a lot, I'll admit, but I'm not really looking to add or subtract right now other than Sol.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on November 29, 2012, 10:30:52 am
I love the roster as it is right about now :)
And finishing these are work enough lol..!

But my question is!.. In the far far future not as far as Star Wars but.. Far! Will there be a Sequal?
I do believe you don't say ''Yes..'' or ''Hell No!'' .. But that you have ''Considered'' it :) or will consider it, like you did with SHADES!
Basicly all I wanna know is that you consider it lol :P

Since this type of project is so unique and awesome that I would love to see more in the far far future :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on December 01, 2012, 10:34:31 pm
when arthur is ready are you gonna uptade the demo?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Astro on December 01, 2012, 10:42:55 pm

Working on a bunch of stuff, actually. Trying to get Skullomania done for DivineWolf before he runs out of patience with me, and also working on a way to make the AI simulate charging. Thanks to Kamekaze and JMorphman, I have it worked out and now the AI can't spam charge moves any faster than a human player can. It greatly reduces the problems with Charlie and Jin, though Charlie is still fast and Jin still has big, over-the-top moves that have a lot of priority by design. I shrunk the hitbox on Jin's Typhoon special, and reduced the active time on all but the EX version of Dynamite. I also realized Dynamite had no recovery frame flags, so the whole move was registering as an attack from beginning to end, making it almost impossible to punish. Oh, and this is just minor, but I found out that for some reason the LP version apparently all versions of Typhoon were unblockable.  :omg: The problem was that the start-up state had an "I" movetype, and then the actual attack state was starting too fast for the opponent to block it. Big whoops. Fixed it immediately and I will be releasing a new update with all charge characters fixed, the Jin nerfs, a new character (Arthur for Capcom to even things out), and a hidden "joke" sub-boss. Hopefully I'll have it ready next week sometime, maybe sooner.

From the Beta Release thread. Towards the end of the post lies your answer.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on December 01, 2012, 11:00:55 pm
thx waiting for the update
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on December 13, 2012, 12:14:45 am
I haven't tried the update yet, however I wasn't sure where to send this for you, but I wanted to let you know that aside from Arthur and the Sub-Boss, I've managed to make a palette set for every other character included in your first beta.

Below is the full package, which includes the "char" folder, with all the changed .defs, in what I use as my standard palette order, for the first 17 characters you made.
::DOWNLOAD:: (http://www.mediafire.com/?qb12abn8xjcok)

I also meant to ask, for Skullomania, are you using the same colour separation as DivineWolf is? If so I made a batch of palettes based on the template image he posted too.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 13, 2012, 04:48:38 am
Yeah, I'm using the same color separation. These all look awesome and doing the new .defs saves me some work. these will all be included in the next update. Thanks for your hard work, man.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on December 13, 2012, 05:12:48 am
I'll try and get Arthur and the Sub-Boss completed before then, and I included all the .defs because I know how annoying it would be do add all of them lol. Since you used the same template for Skullomania, I pretty much used the same sort of theme I have to my palettes anyhow, so if you complete him before then, just use the ones I already made too. Not a problem, I'm more than happy to contribute what I can.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on December 14, 2012, 02:29:31 pm
I have finally gotten my act together (somewhat) and started on the axe kick for Ryu's Tatsumaki;
(http://img.photobucket.com/albums/v297/Tracks2000/RyuEX-styleTatsumakiAxe_zps0c2f8406.gif)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on December 14, 2012, 07:02:47 pm
I think there is glitch in it
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 14, 2012, 07:17:20 pm
He said "started."
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on December 14, 2012, 08:07:09 pm
O Yeah
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on December 14, 2012, 08:17:22 pm
Will it be used as an EX or a Karma shift move?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 14, 2012, 08:20:19 pm
It may replace his Tatsu altogether to differentiate him from Ken, though I'm aware the Air Tatsu plays into a lot of his combos, so I'll have to see how much it affects him.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on December 14, 2012, 09:16:53 pm
Uhuh....Is the NEw Jin going to have tekken 3 move set
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 14, 2012, 09:25:30 pm
No. Jin's Tekken 3 moveset is completely obsolete. It was a lot of Kazuya stuff. It will be inspired by his SFxT moveset.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Lost_Avenger on December 14, 2012, 10:11:44 pm
Awesome on Jin.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on December 15, 2012, 08:20:09 pm
Aw man Hey Jin did had a few of Juns moves in tekken 3
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on December 15, 2012, 08:38:14 pm
Jun/Kazuyas.

@Sean if it's inspired by his SFxTK moveset does this mean he'll have projectiles and wave dashes now?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on December 15, 2012, 08:50:38 pm
Hmnn...Fair enough.... Though If Sean starts on him whenever CVS finishes it and I hope That Previous one would rather retain the protagonist side.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 15, 2012, 09:03:20 pm
Jun/Kazuyas.

@Sean if it's inspired by his SFxTK moveset does this mean he'll have projectiles and wave dashes now?

Yes. If you guys want to see what the new Jin is going to have, you should check out CVSNB's project thread for him. Mine won't be 100% SFxT accurate, but it will use that moveset more or less.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on December 15, 2012, 09:18:45 pm
nice im sure that jin will be cool in your style and i have some questions dont feel obligate to respond

Did you start work on terry bogard or tizoc
and is gouken on the next update

thx and i really like your project good luck with the
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 15, 2012, 10:13:35 pm
No, not yet, and Gouken isn't in the next update. Thee 'ending' image when you beat arcade mode says that the next characters to be made for the game would be Arthur, Skullomania, Morrigan, K', and CM Punk.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on December 15, 2012, 10:14:44 pm
k thx for answering
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on December 16, 2012, 11:33:00 am
Hey I was wondering about the pre fights dialogues The one you made for Ryu vs Jin were Great so I thought Why dont I write about one of them here
Ken: You Again,
Terry: Haven't I took care of you already.
Ken: No you probably owe me a rematch ts been a while Since our last Fight rabies
Terry: Bring it on.

that one is my lamest one yet ...... does any one has better then this one
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on December 16, 2012, 11:35:44 am
Quote
Ken: You Again,
Terry: Haven't I took care of you already.
Ken: No you probably owe me a rematch ts been a while Since our last Fight Terry.
Terry: Bring it on.
Sounds kinda a lot definelty too lame.
Yes i said that
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on December 16, 2012, 11:55:07 am
Hey..........If you got a better one then post it
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on December 16, 2012, 01:22:38 pm
Finished the Tatsu Axe Kick. I admit I got a bit lazy, the last frames being all edits/frankensteins, but at least it looks alright to me.

I included the version where he goes high into the air, so you can see I made enough sprites for him to finish his spin and being able to transition nicely into his jump-descent sprite. But I think I overdid it in how high he goes :mtongue:
Sean, tell me if you can use the sprites from these .gifs, or if you want me to send them to you in .bmp, or even in seperated .png's.


(http://img.photobucket.com/albums/v297/Tracks2000/RyuEX-styleTatsumakiAxe_zps4989053a.gif)(http://img.photobucket.com/albums/v297/Tracks2000/RyuEX-styleTatsumakiAxeHigh_zps3c8051a2.gif)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on December 16, 2012, 04:04:59 pm
(http://img.photobucket.com/albums/v297/Tracks2000/RyuEX-styleTatsumakiAxeHigh_zps3c8051a2.gif)
awesome
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on December 16, 2012, 04:40:00 pm
What was the p-I give up
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TempestSageJDJ on December 16, 2012, 04:45:54 pm
Very nice, Balth. Looking forward to seeing it in game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 16, 2012, 04:59:42 pm
@ Segatron

Dude, there's no point in reposting the .gif when it's RIGHT ABOVE YOUR POST, just to say "nice."

@ Balthazar

I'd actually appreciate the separated .bmp files if you don't mind too much. Would save me some time. Thanks, I hope I can put these to good use.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on December 16, 2012, 05:30:17 pm
No problem, I'll get right on that and PM them to you.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on December 16, 2012, 09:54:41 pm
Just wondering are you going to redo Mega Man's sprites? because you know, i've been working on a cvs megaman myself, it may be help to you...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 17, 2012, 02:53:46 am
I'm not going to redo them myself, but if you are I'd be happy to use them and I'd give you full credit. :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on December 17, 2012, 03:01:29 am
I know this was probably answered before, but as far as The World side, did you ever consider having some variation of KFM? I'm only asking out of my own curiousity.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on December 17, 2012, 04:37:54 am
Really? Im honored! :D

The only problem I have with him so far is his stance. It doesnt look very lively at all.
(http://fc05.deviantart.net/fs70/f/2012/351/a/1/a1fbae45c8acbea3daf3e96f562e31a1-d5odfcn.gif)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on December 17, 2012, 04:46:06 am
I say the stance should just be changed entirely to 8 bit Megaman's stance.
Spoiler, click to toggle visibilty
Also if you want it to be lively you would just animate it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on December 17, 2012, 04:58:13 am
weeeeeelllllllll i did have the idea of him switching stances (MVC, MM7, MM8, Classic) but I thought it would be silly.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 17, 2012, 05:14:11 am
The stance is fine, he's a robot so he doesn't need to breathe. He's capable of that perfect stillness and that's how Capcom did it, so it's no problem IMO.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on December 17, 2012, 05:48:06 am
(http://fc05.deviantart.net/fs70/f/2012/351/a/1/a1fbae45c8acbea3daf3e96f562e31a1-d5odfcn.gif)

That looks good and fits the style. Only thing I'd suggest is making a shiny metal tone.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on December 17, 2012, 05:55:01 am
By animate I didn't really mean breathing but just some sort of animation, maybe some generic stance loop. Changing the stance is just something I'd just like to see because no one has really tried it yet.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TempestSageJDJ on December 23, 2012, 04:31:55 pm
Pardon me Sean, but is there a chance that an Art of Fighting character can make it in the roster? Possibly King or Ryo? If the roster's been decided, then ignore this post.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on December 23, 2012, 07:41:40 pm
i dont want to change anything in the roster and i find it nice but it be cool to see rugal or a villain from snk
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: walt on December 26, 2012, 11:56:32 pm
It's CAPCOM vs The World, not SNK :P

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on December 27, 2012, 04:45:50 am
SNK counts as part of "The World"

But I'm sure the roster isn't going to change anymore than it is
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 28, 2012, 05:08:56 am
***PLEASE READ!!!***

So I've added a poll to get an opinion on something real quick. Dampir released his CVS Andy sprites and they're pretty nice. I was thinking about maybe swapping out Terry for Andy, just because Andy's not really been done in any VS games and I think it would freshen things up a bit. What do you guys think? Vote!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SOLIDUS SNAKE on December 28, 2012, 05:21:19 am
I believe it to be a very smooth transition, who doesn't want to play as Andy Bogard. Looking forward to your next update.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on December 28, 2012, 05:23:36 am
Eugh, no thanks.  Terry has tons of charisma and star power, Andy just doesn't.  I like Andy, but he has no place in crossovers.  He's not a main character at all, hell even Joe has been on the Fatal Fury team more than Andy has. 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on December 28, 2012, 05:24:02 am
Makes sense, but Terry is THE guy. I'd look to replace him for someone more...irrelevant.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on December 28, 2012, 05:39:33 am
I agree with Cazaki (there's a phrase you'll never see me use again) Andy just doesn't feel like "The World" material to me at all. 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on December 28, 2012, 06:26:54 am
Personally I'd just want to see how you handle it, I like both characters, but in this case, out of the sake that these redone sprites are out, and the fact that you're adding in quite a few characters who haven't appeared in VS games already it may suit the fresh feel of the game you put out. Whatever the decision, I know the end product will be great regardless.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Koju-kun on December 28, 2012, 07:34:47 am
Andy.
I don't have a well-thought out reason that I can eloquently state to you.
I just want Andy.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on December 28, 2012, 09:09:10 am
This is...what? The third time Terry is fighting for his spot in the roster? Having Andy there instead of Terry would just feel bad IMO.I really think Terry should keep his spot on the roster, I mean when most people think Fatal Fury, they think Terry.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 28, 2012, 09:20:14 am
I've removed Terry once before, but he was never "fighting" for it, it was never up for voting or anything like that before this. I just thought I'd put up a poll since the Andy sprites were released. Notice I said in my first post on the subject that the idea was to freshen things up, I never implied Andy was more important or more representative of FF than Terry. It was just an idea.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on December 28, 2012, 09:25:42 am
Yeah, don't take what I said the wrong way. I was just stating why I think Terry should stay. And I remember you were picking between him or Rock in the early days of development, his removal, and this would be sort of like the third time.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Byakko on December 28, 2012, 01:42:08 pm
Andy has a very linear movelist, but I've never liked Terry, I've never seen any charisma in him and I just don't like some of his moves. VS games need a change. Plus there's going to be a lot of heavy hitters with chains and not many one-hit lightweight speedsters (Blaze isn't really fast), Andy could be the "fast sniper" in the roster (some of his moves may need to be made a bit faster than in KoF/FF though). I haven't seen Dampir's sprites, does he have more rare moves like his close range punch autocombo or his "grab your face then you go boom" after the dash elbow ?

... Then again, I just thought that if Andy got in, it might require a couple of adjustments to other characters : for one, Alex would need to be made vulnerable enough so he won't just overpower him all the time while being as fast as him with his jump stomp, and Andy would also require some good escape or dodge strategy to stand a chance against Mr. X or even Squall. That or just make Andy a lot more resistant than the average or a lot of priority on his hitboxes and such, because with KoF/FF standards, all his moves will be incredibly vulnerable (he usually just has to avoid getting hit or aim well, but here, the average is a lot higher than KoF, faster and more mobile).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Koju-kun on December 28, 2012, 07:12:08 pm
Whoa, the poll is split right down the middle. Maybe have one and the other as DLC?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Garuda on December 28, 2012, 08:35:03 pm
Voted Andy: I always liked him more than his brother.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on December 28, 2012, 09:42:08 pm
Taking out Terry for Andy is like choosing Ken over Ryu.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 28, 2012, 09:43:39 pm
I'd take Ken over Ryu any day.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on December 28, 2012, 09:51:11 pm
Spoiler, click to toggle visibilty

Also didn't you say you wanted to include some downloadable characters in the future?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on December 28, 2012, 10:24:16 pm
Taking out Terry for Andy is like choosing Guile over Ryu.

Fixed for crossover relevance. Andy's cool, but over Terry........Terry's just a better char with a more versatile moveset. Andy would compliment Terry/Fatal Fury. That goofy arc-dive kick thing he does would make for some good juggle/corner combos though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on December 29, 2012, 01:30:56 am
I don't think that's a fair comparison myself since both characters play very differently, if it was anything SNK related you can probably say Fuuma or Hanzo or Kyo and Iori (with their older versions)

Besides it's not like there's any story aspect to this, so I think throwing in Andy over Terry is fine if it does happen, I find his moveset more interesting, but both characters would add diversity to the mix regardless of what happens in the end.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 29, 2012, 04:53:35 am
Well, Terry's whooping ass pretty hard in the poll now, so I guess we'll stick with him. The "DLC" characters, I should warn everyone, will be a mix of popular characters and characters that I really want in regardless of popularity (for example, I can tell you right now Birdie will be one of them). So, I may very well include Andy as one of those characters.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GLB on December 29, 2012, 04:54:42 am
That's great news, Birdie is a favorite of mine.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ShiroTori on December 29, 2012, 05:18:45 am
Good to hear Andy will be DLC. I did pick Terry because he's the more iconic character, but part of me still wants Andy in this.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on December 29, 2012, 05:48:16 am
Yay, that way he can still be part of the game if we want him to
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Mgbenz on December 29, 2012, 02:16:15 pm
Taking out Terry for Andy is like choosing Ken over Ryu.

A Capcom crossover without Ryu would be a good thing but whatever.

I'm tried of the same characters over and over and over again. I voted Andy obviously. Unsurprised by the outcome. Eh...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on December 29, 2012, 06:14:32 pm
Quote
Taking out Terry for Andy is like choosing Ken over Ryu. 
Ken is more awesome than Ryu.
I voted for Andy cause Terry appears almost everywhere
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on December 29, 2012, 06:28:03 pm
Birdie? OH HELL YEAH :D
This just keeps getting better and better lol
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 29, 2012, 09:24:59 pm
Apparently people like Birdie. Well, if I'd known that, he would have been in earlier, since my three favorite Street Fighter characters are Charlie, Birdie, and Alex.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on December 29, 2012, 10:27:04 pm
Is there a list of DLC characters you want to add?

hopefully future zero is one of them
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 30, 2012, 03:39:34 am
There was one a ways back in this thread. Here it is again, with some changes/updates:

CAPCOM

1. Birdie (He's a personal favorite of mine and once the game is done, I'll feel like I've earned the right to include him)
2. Dudley (see Birdie)
3. Kyosuke
4. Strider Hiryu
5. Batsu (depends on sprite availability)
6. Leon (same as Batsu, both characters are in the Capcom Fighting All-Stars project, so it depends on if the sprites are done/available to use)
7. Guy or Maki (either one would be a good rival for Blaze)
8. Another Megaman character (Zero if he's available, maybe Roll or Protoman)

THE WORLD

1. John Cena
2. Mario
3. Asuka or Paul (depends on if I feel like finishing the sprites since CVSNB won't be)
4. Vegeta (Balthazar and Cybaster gave me permission to use Goku so I imagine I could use him as well)
5. Gambit (dropped him for Dr. Doom, but he won a poll so he should really be in)
6. A movie character (Indiana Jones won the poll, but there's a good jason base out there now, and I'm also considering Harry Potter)
7. Another MK character (probably Reptile or Ermac because they'd be easy and would up the villain count, or maybe Lui Kang if I feel like making the sprites)
8. Another SHADEs of Manhattan character (probably Apollo, maybe Snow or Sabotage since they're the main characters)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on December 30, 2012, 01:28:38 pm
Quote
Lui Kang if I feel like making the sprites
There are already some cvs-like Liu Kang sprites,edited from Fei Long.You could use them and fix them if needed.
Quote
John Cena
Hell yes.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Mask on December 30, 2012, 02:37:11 pm
Cena.

We Meet Again



But I'm glad you're going forward with adding the movie character, hoping it's Indy but Potter would be good too.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: davismaximus on December 30, 2012, 03:45:31 pm
8. Another Megaman character (Zero if he's available, maybe Roll or Protoman)

I know Daeron was working on some pretty sweet sprites for Dr. Wily, not sure if anything ever came about with them though.  Figured he'd help up the villain count and possibly have some interesting gameplay depending on how you went about it.  Of course that all depends on sprite availability, and I'm not sure if he's done anything recently with them.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Byakko on December 30, 2012, 04:12:49 pm
If the Zero in question is from Megaman Zero, he could be turned into Omega, the boss version, with the same sprites, taking care of the villain count.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Magma MK-II on December 30, 2012, 05:02:08 pm
Omega is just a mere pallete-swap of Zero.

I'd rather have Vile, though I don't know if the guy who made it would allow to use his sprites.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: desertstorm1909 on December 30, 2012, 05:05:14 pm
Plan on making any marvel characters..and id like to contribute sounds effects,if needed:-)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Byakko on December 30, 2012, 05:21:58 pm
Omega is just a mere pallete-swap of Zero.
Yes, that's what I'm saying.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 30, 2012, 08:53:33 pm
Plan on making any marvel characters..and id like to contribute sounds effects,if needed:-)

Captain America and Dr. Doom. They're in the first post.

As for Zero, I'd rather have Megaman X Zero, like the one in TVC and MVC3. Though, I like the idea of Dr. Wily. Can someone link me to a WIp thread for that, or wherever you saw them?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: davismaximus on December 30, 2012, 09:05:27 pm
http://www.infinitymugenteam.com/Forum_345/index.php?topic=32701.0

You might have to be logged in to see the pics, if so I can re-host them if nobody objects.  Daeron is pretty active here though, so maybe a PM would be better.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on December 30, 2012, 09:15:18 pm
please host them so i can view them without compulsory registration
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 30, 2012, 09:15:44 pm
Yeah, the page never loads. I did find a few of them at Sinhra though. They look nice, but they're from 2010. That makes me wonder how much progress has been made or if he's even still working on it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: cheers05 on December 30, 2012, 09:22:32 pm
If you're gonna do Cena, what about Lesnar?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: davismaximus on December 30, 2012, 09:23:07 pm
Re-hosted:
Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 30, 2012, 09:24:44 pm
Fuck yes. If that ever gets finished, I'm putting him in the game for sure.

If you're gonna do Cena, what about Lesnar?

Fuck that, I hate Brock Lesnar with the passion of a thousand white-hot suns. Sorry. Daniel Bryan and Sheamus are the only other current WWE guys I'd consider doing (Undertaker would be fun too, but I don't really consider him current).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: davismaximus on December 30, 2012, 09:31:08 pm
I'll send Daeron a PM to see if he made any progress on Wily.  Perhaps his inclusion in CVtW would motivate him to finish him up if he hasn't already, lol.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Snakebyte on December 30, 2012, 09:31:29 pm
I cannot express how much I want a Zombie Liu Kang with the look from Mortal Kombat: Deception but with actual moves that suit it, such as ones that utilize the chains hanging from his wrists, and just straight up eating people's faces.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: CozySquirtle on December 30, 2012, 09:34:20 pm
There was one a ways back in this thread. Here it is again, with some changes/updates:


THE WORLD

1. John Cena

I love you! no homo intended. However, I do have a question, will there be a normal release? or will he be exclusively for the game?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 30, 2012, 09:43:17 pm
The "DLC" characters are just people I'm interested in doing. It's not a guarantee, especially the ones that need original sprites, so I don't want people to get their hopes up too much. Remember, I still have Mario to do for Jango, as well as Axel, Wesker, and the final boss. Any other characters that need original sprites would be way, way in the future, and may not get made at all.

As far as releasing stuff individually, I've said several times that everything that I'm making the sprites for would get their own releases. The only stuff I'm not bothering releasing individually are characters like Ryu, Ken, Charlie, etc., because there's not much of a point. There's not been a single character in my entire creation history I've made the sprites for that hasn't been released on its own.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: CozySquirtle on December 31, 2012, 12:01:54 am
My sincere apologizes, sir. I should've probably went back and read some of the other post before making myself look like a total douche. I won't let it happen again.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on December 31, 2012, 03:05:08 am
Taking out Terry for Andy is like choosing Ken over Ryu.

A Capcom crossover without Ryu would be a good thing but whatever.

I'm tried of the same characters over and over and over again. I voted Andy obviously. Unsurprised by the outcome. Eh...

A Capcom crossover without its poster boy, lol the Mugen community is hilarious.  You don't like Ryu so you think he should never be in another game. 

Remember, I still have Mario to do for Jango, as well as Axel, Wesker, and the final boss.

What happened to Sonic?  I remember hearing that you were gonna use some other guy's sprite work for him, how is that coming along? 

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 31, 2012, 06:23:13 am
I didn't read that as "never in another game" at all, just that it would be a change of pace. An official Capcom game without Ryu would be "lol," but this is a fan game so it can be whatever. You do seem to be overly negative lately.

Also, the guy is very far along on Sonic. I'll just need to touch up the sprites a bit to make them more CVS style. Should be cake.

My sincere apologizes, sir. I should've probably went back and read some of the other post before making myself look like a total douche. I won't let it happen again.

No no no, sorry man, I was being a bit prickly earlier. It's no problem at all. I should be lucky anyone cares whether I release stuff in the first place. Thanks again to EVERYONE who cares about my stuff. Someone in this thread once told me this game would only be played by an amount of people that could "maybe be counted on two hands," yet it's been downloaded nearly 800 times. So yeah, I appreciate your interest. :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on December 31, 2012, 06:52:08 am
Thanks for making it.
Also I feel this has higher popularity because some of these new characters are things people have been wanting to see in Mugen. Axel, Jin Kazama, Solid Snake, etc.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Mgbenz on December 31, 2012, 01:36:21 pm
Taking out Terry for Andy is like choosing Ken over Ryu.

A Capcom crossover without Ryu would be a good thing but whatever.

I'm tried of the same characters over and over and over again. I voted Andy obviously. Unsurprised by the outcome. Eh...

A Capcom crossover without its poster boy, lol the Mugen community is hilarious.  You don't like Ryu so you think he should never be in another game. 

Because being tired of seeing him over and over again means I hate him. Right...

And me = this entire community? Sure if that's what you think.

You're really one piece of work are you?  It's like something is constantly up your ass or something.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on December 31, 2012, 04:56:59 pm
Quote
Daniel Bryan and Sheamus are the only other current WWE guys I'd consider doing
What about Randy Orton?
And i dont know how can someone like both Cena and Sheamus,arent they rivals?(Didnt watch WWE for a LONG time so excuse me if im wrong)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on December 31, 2012, 08:04:08 pm
No man, I said ONLY, so not Randy Orton. I'm not a fan. Also, Cena and Sheamus beings rivals or whatever has nothing to do with me liking them or not. It's 2012 and I'm an adult, I like who I like. Plus, they're both faces anyway. I'm not even a huge Sheamus fan, he just has a cool look that would look good in a fighting game and moves that would translate very easily (Brogue Kick, Irish Curse, lots of power moves, etc.).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on January 02, 2013, 09:49:48 am
Nice DLC List :)

Cena would be awesome indeed!
Hurray for Birdie!
And I hope Dr.W is being made by Daeron!

Didn't see this until now lol.. Still I feel like Thirteen would be the best Shades character
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on January 02, 2013, 11:48:27 am
Quote
Still I feel like Thirteen would be the best Shades character
I agree
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on January 02, 2013, 04:20:13 pm
Sabotage is the hero of Shades though, putting Thirteen over him would be like having Baraka instead of Liu Kang/Sub Zero/Scorpion.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on January 03, 2013, 02:44:27 am
Well Garret is already in *shrugs*
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 03, 2013, 02:47:52 am
He won a poll, though. If I included another SHADEs character, it would really need to be one of the two mains (most likely Sabotage since I have no boxing type characters in at this point), but I may not even do another SHADEs character. It'd be an easy conversion, but I also wouldn't want anyone accusing me of wasting two character slots on vanity.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Toni on January 03, 2013, 03:32:55 am
Hey, it's your game. You have every right to use any of your characters if you so wish. Even Sabotage, if you really have to. ;)
(Of course, I'm just saying this because my favorite SHADEs character is already in the game, so yeah. ;P (Just kidding.))
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ShiroTori on January 03, 2013, 07:45:57 am
I'm all for Sabotage being added. He's been my favourite SHADES character since the beginning.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on January 03, 2013, 08:15:08 am
No Boxers? I remember you said u wanted Dudley in, he's a boxer :P
But Sabotage is a good one too!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 03, 2013, 08:40:02 am
I said there are no boxers in at this point, as in, not considering DLC. :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cheeselord on January 04, 2013, 02:44:49 am
Am I only one that thinks there should be a JoJo character in the capcom section? I think Dio would be a really cool addition, but perhaps Avdul or Polnareff if you're trying to avoid the obvious ones.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Xanden on January 04, 2013, 03:30:29 am
So, any chance of Captain Commando or Strider Hiryu coming in as DLC for the Capcom side?

And for the World side, is there any chance of Kenshiro (Fist of The North Star), Casshan (Casshan), Bluestreak, or a Power Instinct character (if so, I'm rooting for Saizo Hattori) appearing as a playable character?

I know they aren't very popular, but I felt I should ask. Still, the game's roaster looks fine to me and I can't wait 'till the full version comes out. ^_^
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sinnesloschen on January 04, 2013, 03:37:28 am
@Xanden:
4. Bluestreak (same as above, when Diepod finishes the sprites and the character is released, I may add him back in)
I sure hope Bluestreak's added in as well.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 04, 2013, 04:31:17 am
Am I only one that thinks there should be a JoJo character in the capcom section? I think Dio would be a really cool addition, but perhaps Avdul or Polnareff if you're trying to avoid the obvious ones.

It's been discussed, though a JoJo's character would likely be on The World side (like the Marvel characters). We decided the sprites clashed too much and the stand system wouldn't translate well.

So, any chance of Captain Commando or Strider Hiryu coming in as DLC for the Capcom side?

And for the World side, is there any chance of Kenshiro (Fist of The North Star), Casshan (Casshan), Bluestreak, or a Power Instinct character (if so, I'm rooting for Saizo Hattori) appearing as a playable character?

I know they aren't very popular, but I felt I should ask. Still, the game's roaster looks fine to me and I can't wait 'till the full version comes out. ^_^

While I don't mean to sound prickly here, the point of me listing who I'm considering is so you guys don't keep going "But what about this character?" or "Any chance of this character?" The ones I listed are the only ones I'm seriously considering. No offense. Strider was on the original roster but I dropped him, as was Captain Commando. I don't remember why, but I'm sure I had a reason.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on January 04, 2013, 08:00:00 am
@Xanden:
4. Bluestreak (same as above, when Diepod finishes the sprites and the character is released, I may add him back in)
I sure hope Bluestreak's added in as well.

I second this, now Bluestreak finaly is out, I really would like to see Bluestreak in CvTW edition! That would be awesome, but I'm sure he will add him back!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 04, 2013, 08:30:14 am
I was going to say you could always release a template character (basically a CvtW KFM) but you already did Ryu, and that would be good enough if anyone ever wanted to give a shot at creating something themselves using your style in the future.

The only character left currently that you're doing sprites for yourself are Axel and Wesker right?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 04, 2013, 08:34:43 am
And the final boss. Also, I just got the sprites for Sonic from HyperSonic, but they need slight edits to make them more CVS-ish. I can now start deciding what his moveset will be like based on what sprites are available. On top of that, Axel is over half-way done. So the only characters that need a full set of sprites are Wesker and the Final Boss. I just have to make Bob Hoskins Mario for Jango before I can do any of that other stuff though, and it's proving to be harder than I thought it would be. For commissioned characters, I've had clear bases (Haggar and Skullo), but I'm having to get bases for animations from several sources and I'm worried about consistency.  :-\
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on January 04, 2013, 10:48:53 am
Franco Bash?, Raiden?... I would see them work as perfect bases for Mario, but they are obvious that I guess you already look into em?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 09, 2013, 03:01:08 am
Bluestreak will probably be put back in.

Also, I've got everything ready for the update, but even if I don't count EX CM Punk and Cactuar, the Capcom side is still back to being short by one. I'm moving on Thursday and school starts back up tomorrow though, so I probably won't really have time to code another Capcom character for a week or two. I'll probably just go ahead and release the update rather than make you guys wait.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 09, 2013, 03:19:14 am
Hmm....I'll try and get those Arthur palettes for you, along with the new patch, I already did the best in the world CM Punk, and Cactuar palettes.

     Posted: January 09, 2013, 05:00:04 am
Just to show you the current batch, aside from Arthur, which I'll try and do tomorrow.

(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CM%20Punk%20EX%20Palettes/SF41_zps5edd544c.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CM%20Punk%20EX%20Palettes/SF42_zps54b69a93.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CM%20Punk%20EX%20Palettes/SF43_zps064f14ab.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CM%20Punk%20EX%20Palettes/SF44_zps2cf81f2e.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CM%20Punk%20EX%20Palettes/SF45_zps3ea17073.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CM%20Punk%20EX%20Palettes/SF46_zps4402bbfa.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CM%20Punk%20EX%20Palettes/SF4Savage_zps8ac9a8aa.png)

(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20CM%20Punk/SF41_zps53c845b4.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20CM%20Punk/SF42_zpsa637b3db.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20CM%20Punk/SF43_zps03f81657.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20CM%20Punk/SF44_zps66693598.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20CM%20Punk/SF45_zps005ff235.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20CM%20Punk/SF46_zps53cf5101.png)


(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20Cactuar/SF41_zps8aef2f35.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20Cactuar/SF42_zps51c4ad09.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20Cactuar/SF43_zps1f5d6d7c.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20Cactuar/SF44_zps7c2aa3ce.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20Cactuar/SF45_zps48456688.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Sean%20Altlys%20CvtW%20Cactuar/SF46_zps258f5bad.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on January 10, 2013, 02:34:44 pm
Damn My Exams I wanted to vote here
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on January 12, 2013, 12:11:12 am
hey sean who will be the representent of samurai showdown. why not hanzo and if this question bother you just let me know so that i will stop posting
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 12, 2013, 07:25:25 am
A SamSho rep is possible as DLC, most likely Haohmaru or Hanzo (since Dampir is making the sprites). No promises. I need to get the main roster people finished first.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: dark_light on January 12, 2013, 11:06:28 am
i know what your already said about what you want to do with your game so this is just a suggestion

but how about Hayato Kanzaki would you ever consider him to be in the dlc with some of his move from the game star gladiator or maybe  Dr. Edward Bilstein

ill be honest i dont know if there are any sprites for bilstein but i know for sure hayato does just think about it is all

maybe have like a hiddin boss with a back story
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on January 12, 2013, 05:22:47 pm
thx for answering sean and you project is one of my favorite good luck with everything and take your time i dont want to rush you so good luck
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dr. Bob, Beautician on January 12, 2013, 11:40:39 pm
Hey Sean,

I just wanted to say that I am thrilled that Jason is still being considered. When he and Bane were up in the polls, I was totally disappointed that neither won. Hope one of the two sees the light of day. Best of luck with the rest of the project.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on January 13, 2013, 01:27:11 am
not saying this as a suggestion or asking him to put him in but VectorMan would be awesome. sprites would be easy as hell to do.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on January 13, 2013, 08:52:18 am
Well I wanted Lara Croft But He is busy with the other somehow I doubt She make a DLC
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on January 13, 2013, 04:10:04 pm
STOP SUGGESTING CHARACTERS GODDAMNIT
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Chatman on January 13, 2013, 05:04:31 pm
Thank you Cazaki, for saying what most everyone was thinking. Goddammit, Sean said he posted a list so people would stop suggesting characters. Hint fucking hint.

Its always the same guys too...c'mon man.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Telosti on January 13, 2013, 07:56:19 pm
Wow..I'm glad I ain't as annoying as I used to be...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on January 14, 2013, 02:18:26 am
wasn't a suggestion as far as Vectorman goes..if I really wanted him in the game I'd just make him myself seeing as Vectorman himself is just circles and feet and hand shapes. that and I'd have to make custom attacks for the normal attacks and hypers.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Chatman on January 14, 2013, 03:42:44 am
Mine wasn't really directed at you since yours was plausible and youre kinda working with Sean a little bit anyways.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on January 14, 2013, 06:29:53 am
I'd have his Morrigan done by now but I've had computer issues, new job, chores and a ton of shit to do lately. time is not as plentiful as it was before. Fulgore is in the freezer so to speak so I can work on Morrigan. I've been also doing a tad bit of work related to Ermac's Force Push move. I've sent Sean a VERY early preview of what he'll play like later on. soon as I have Morrigan done I'll be working on Ermac and finishing Reptile.

here's a concept of Vectorman...early concept as the sprite isn't complete and Ermac's 1st forcepush frame(edited from Scorpion's MK1 sprite..I'm gonna turn it into the forcepush or something closer to it.

(http://imageshack.us/a/img18/8779/cvsstylevectorman.png)

(http://imageshack.us/a/img6/1388/forcepush1.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on January 14, 2013, 10:23:13 pm
Armentis did a Vectorman sprite a while ago
(http://fc04.deviantart.net/fs70/f/2011/132/6/d/vector_man_by_armentis-d3g7m9k.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Xanden on January 15, 2013, 12:28:14 pm
So, quick question, will the final game have Team Arcade Mode (and yes, I'm asking this purely because I'm hoping to patch this game with the MVC patch :P)?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on January 15, 2013, 11:41:28 pm
i think because sean said that the uptaded will have the simul lifebars
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 16, 2013, 05:46:02 am
Yes, it will have Team Mode. I got the bars coded so that you can use all the standard Mugen modes.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 16, 2013, 05:48:38 am
I did want to ask, since this isn't a character specifically, but will you be adding any diversions/minigames to the mix of standard fights? and whether it's and edit of something or something original if you have/are considering it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 16, 2013, 06:02:06 am
I wouldn't mind adding something like that down the line, maybe a bonus level or mini-game. I had an idea about a beat-em-up bonus level that had a mix of enemies from Final Fight and Streets of Rage. It wouldn't require a ton of sprites and would be a neat homage that would apply to both the Capcom and The World sides. Really depends on time and work load.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 16, 2013, 06:12:24 am
I understand, and would give you a Capcom/World minigame for both. Were you thinking like one of those side-scrolling stages or more like and edit of Strength Training? (may be easier). At least for that I imagine it would be easier since the sprites of enemies in those games don't have too many as you mentioned. Thanks for the reply though, I was just curious if the idea had crossed your mind too :)


Also, I wanted to ask, when I made the updated palette pack, I don't know if I labelled your CM Punk folders correctly, the old one is the EX and the new one is the one just labelled "CMPunk" right? that's how I labelled them at least.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on January 17, 2013, 06:57:39 pm
maybe for the intro of charlie vs captain america you could the the same this as the intro of charlie vs guile i don't think it will be very difficult and also in the first post, the name of K is bold do that mean he is finish?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 18, 2013, 08:44:09 pm
Yep, K' is done and ready to go. Just holding out for a bit to see if EXShadow sends me the new screenpack stuff, and also trying to get Jill done.

Finally got some snow here in NC last night, and I slipped in a driveway while working during it. I might have re-separated my shoulder. Back when I wrestled, I got a separated shoulder off of a fall-away slam, and the doctor said that it heals fast but once it happens the first time, it's easier for it to happen again. Got my right arm in a sling, but I can still type and code with my left.

I had finally started getting the motivation to sprite after getting moved into my new apartment. I got BH Mario's stance done and had started his walk, and then this shit happens. I feel like I'm never going to get this commission done. :(
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on January 18, 2013, 08:47:42 pm
Suuuuuucks, luckily down here in Florida we don't get any snow.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 18, 2013, 08:49:08 pm
I normally love snow, but not this time.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 19, 2013, 12:58:20 am
Wow you got it late, in Ontario here in Canada, we have really strange weather, didn't snow until christmas, and it was like a light dusting, then random spring-type weather, snow out of nowhere, and it just keeps changing :p. Sucks to hear about your injury though man, but I hope you heal up and get better soon!

Also again, if you planned on adding any more characters for your game, can I get a palette template or something to work off of, I just want to keep my palette set up to date with your release.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 19, 2013, 05:50:08 am
Well, I'm using Warusaki's CVS Jill .sff for mine, so you can use that to make some palettes. In fact, if you can make a default "CVS" style palette to start, that would be great.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 19, 2013, 07:40:59 am
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/SF41_zps95c0049a.png)

Well...as I mentioned before the palettes I've made aren't CVS I use shades from Street Fighter 4 for all of them, but anyhow, here's the default with the colour scheme so far.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 19, 2013, 08:01:15 am
Oh yeah, sorry, it's MDD that makes the CVS ones for me. Haven't heard from him in a long time though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 19, 2013, 01:52:01 pm
I think he's sorta distanced himself from the community, not sure if it's just lack of interest, I do see him post on occasion but it's rare.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on January 19, 2013, 08:56:06 pm
sean are you the only coder on this project? because you code very fast
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 19, 2013, 09:08:33 pm
SlenderMan/Zombie Sagat/Ignis55 is coding Morrigan, and all of the stages were coded by their respective authors. Otherwise, I'm pretty much the only coder. When making characters like Ryu, Ken, Jill, etc., I'm borrowing a lot of code (from whichever version I'm using as a base) and applying it to my CvTW template. I'm also doing certain things from scratch. I do wish I had more coding help, but I've managed to get two full-games out so far like this, so I guess it's working. It means I don't have to rely so much on others to do their share, which could lead to long delays or having to wait around.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on January 19, 2013, 09:18:25 pm
and you are really doing a good work i would like to help you but i know nothing about coding and my sprite skill arent so good so all i can do is wish you good luck for the rest of the project
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on January 20, 2013, 10:19:10 am
I assume by waiting around you mean my work with Morrigan. I apologize for the long wait man. I've been having issues with her Darkness Illusion lately..I did borrow POTS coding but something seems to be screwing up somewhere along the way. I'm not a great coder yet so I don't know all there is to coding. I know the basics mostly as well as some intermediate stuff like helpers. I know more than I did before but if I can just get that shadow clone to act like it's sposed to I'm very close to being able to give her to you and move on to Ermac or Reptile if you want either in as DLC.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 20, 2013, 04:54:50 pm
No, ugh. I'm talking about what happens on a lot of other people's full-game projects where they split the work load evenly, and then someone drops out or disappears and the project never gets finished. I had just mentioned you as coding Morrigan, no need to read so far into everything.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Ne0Cloak on January 23, 2013, 02:53:50 am
Whats up Sean Alty and Co. I'm liking the beta so far. I liking Charlie,Shoto, Jin and Roschach so far. Nice combo-abilty and ground game for those characters. Just a couple things id like to see in the future:

-I'd like to know if its possible to add another layer of a ground normal chain after a launcher combo. Let's say you launch the character, j.Lp then delay j.hp, you can reset the ground chain if possible(which would mean adding another 3-5 hits).

-I also like to add to the air launcher, if certain characters to chain their heavy buttons(j.HP/HK) if timed correctly

-Characters like Chun and Super Man have air dashes that are relatively punishable, and i'd like to know if its possible to cancel the air dash with a normal

-Is it possible for the grapplers Alex and Haggar could get a one-hit OTG with their cr.HK

Keep up the good work with the game! If I could find a donation to the game, I would
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 24, 2013, 10:28:55 pm
Regarding Megaman, if you need to edit things, I suppose you can always use that Megaman Volnutt that was released a while ago for some ideas/bases also.

Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on January 26, 2013, 12:29:46 am
hey sean you are doing a nice job and maybe (this is just a suggestion) you could make a poll for who you should code after jill. remember it is just a suggestion dont fell obligate to do it since it is your game you should code who you want and keep the nice work
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: [Judas] on January 27, 2013, 08:19:31 pm
If that Final Fight/Streets of Rage bonus round is still a possibility, I'm officially throwing my name out there for spriting purposes. Any excuse to work with beatemup thugs, really.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on January 27, 2013, 11:08:39 pm
Regarding Megaman, if you need to edit things, I suppose you can always use that Megaman Volnutt that was released a while ago for some ideas/bases also.

Spoiler, click to toggle visibilty

I was gonna help out Sean with Classic Mega Man, im currently trying to make him in CvS style.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 28, 2013, 12:13:32 am
@Karasai

Any chance on giving him a different intro animation (if possible) maybe you could do his Megaman 8 style intro
Spoiler, click to toggle visibilty

How far along have you come with the CVS transition so far Karasai? and whose .sff file will you be using, are you using DG's version?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on January 28, 2013, 12:21:43 am
I could possibly give him the MM8 intro, but it wont be 100% accurate. Its going kinda slow because im lazy, but im a fast spriter, I can handle this.

Coding wise.... uh I dont know. I was hoping someone would code him for me.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 28, 2013, 12:48:01 am
I think if you used DG's .sff it would give you some nice options since he has some sprites in his that weren't in the original MVC sprites, I'm just wondering about the spriting progress, I do wish you well with him though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on January 28, 2013, 08:55:33 am
If that Final Fight/Streets of Rage bonus round is still a possibility, I'm officially throwing my name out there for spriting purposes. Any excuse to work with beatemup thugs, really.

Give this man a job to do already :D! Wanna see some excellent thugs!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 28, 2013, 08:59:22 am
Well, yeah, I'd love some help. 3 or 4 thugs from each game, CVS-type sprites,  can make this shit happen with ease.

I think someone already did some Final Fight guys in CVS-style, but don't quote me on that.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 28, 2013, 12:49:24 pm
Couldn't you just use Hugo/Poison(which also gives you Roxy)/Rolento and Sodom though? For Final Fight you have at least 2, being Hugo and Poison.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on January 28, 2013, 02:36:38 pm
BTW Whos Cactuar?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on January 29, 2013, 09:40:59 pm
BTW Whos Cactuar?

He's the cactus looking fellow from FFVI.  Now, if you'd please . . . get out.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on January 29, 2013, 10:20:33 pm
If that Final Fight/Streets of Rage bonus round is still a possibility, I'm officially throwing my name out there for spriting purposes. Any excuse to work with beatemup thugs, really.
Will I finally be able to see a CVS Bred?
Couldn't you just use Hugo/Poison(which also gives you Roxy)/Rolento and Sodom though? For Final Fight you have at least 2, being Hugo and Poison.
That'd be mostly bosses though. Maybe have Bred, J, and Axel and for SoR have Galsia, Donovan, and Y signal?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on January 30, 2013, 01:43:00 am
i found this but it is from final fight 1 hope it help

(http://www.spriters-resource.com/gameboy_advance/ffone/axl.png)

And just hope to use K soon and that you code tizoc next
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 30, 2013, 04:30:43 am
BTW Whos Cactuar?

He's the cactus looking fellow from FFVI.  Now, if you'd please . . . get out.

No need for that, though I do really feel like I should point out that as long as Google is a thing, no one should ever waste time asking questions like that. You'll get results just typing Cactuar into Google way faster than posting the question on a Forum and waiting for a response.

If that Final Fight/Streets of Rage bonus round is still a possibility, I'm officially throwing my name out there for spriting purposes. Any excuse to work with beatemup thugs, really.
Will I finally be able to see a CVS Bred?
Couldn't you just use Hugo/Poison(which also gives you Roxy)/Rolento and Sodom though? For Final Fight you have at least 2, being Hugo and Poison.
That'd be mostly bosses though. Maybe have Bred, J, and Axel and for SoR have Galsia, Donovan, and Y signal?

Rest assured, if I actually have help with this, I will make it happen. Three standard thugs from each game, plus a couple of bosses (Capcom is covered there, I'd only need the SoR guys), and boom. They wouldn't need many attacks, so it shouldn't be too difficult.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 30, 2013, 04:50:49 am
On that note I actually wanted to ask, maybe there are sprites from a Beats of Rage mod that are already done? I'll look into it.

this (http://mugenguild.com/forum/topics/mad-gear-gang-2-final-fight-sidescroll-character-and-level-123214.0.html) <- I think this actually might cover your whole final fight side, and that would make the SoR characters simple edits, I think I have it somewhere on my computer, but the link to download it is down on there.

video still works, and you can see some of the sprites in action.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on January 30, 2013, 06:24:11 am
That thing is down though
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 30, 2013, 06:54:11 am
Like I mentioned, I knew I had it, but I wasn't sure, I did find it, and from most of these I'm pretty sure some good spriters can edit the SOR enemies.

My mediafire is just severely acting up right now and I can't reupload it atm.

     Posted: January 30, 2013, 09:21:35 am
http://www.mediafire.com/?pn2j4x052tdvk2w

^Reuploaded it to my mediafire, you may want to clean up the .sff a bit if you use it, since there are a lot of extra sprites from a previous creation of the author.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: [Judas] on January 30, 2013, 07:42:10 pm
One more night of work, then then spriting begins. Gonna test some stuff to see who works and who doesn't, but I want to do this:

SoR Side:
-Donovan
-Signal
-Electra
-Mona & Lisa (slight editing makes doing both easy)

Final Fight Side:
-Bred
-Bill Bull
-Axl
-El Gado
-Damnd

Also, one of the bikers (on the bike only... easier to sprite :P) from SoR and a Holly Wood moltov tossing headswap of El Gado from Final Fight. Possibly turning Hugo into Abigail. I'unno. Input is welcome. Depending on how successful the spriting is, there may be more. There may also be less from me, but that doesn't mean I can't try to motivate Sean Altly to fill in the blanks. Again, it all depends on how the initial spriting goes.

Would all the usual gethits be necessary, or just a basic universal one for each character? I'll probably start with those, hence the question.

But yeah. Weekend ahead with nothing really planned. Let's see what happens.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on January 30, 2013, 07:49:15 pm
No Galsia? :(
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 30, 2013, 07:53:33 pm
@ Judas

Just a basic get hit for all of them, like getting hit in the face > falling through the air > hitting/laying on the ground. That's all that's needed. Each thug would only need one or two attacks, max. That sounds like a lot of people though, so if you can't do all of them I understand. I can help if I have time after I finish Bob Hoskins Mario for Jango.

Thanks again, this is going to be awesome.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: [Judas] on January 30, 2013, 08:12:03 pm
No Galsia? :(
No Galsia for the same reason there is no Dug. Galsia = Bred, and Donovan = Dug. Sprite what is basically the same character twice? No thanks. I thought about a Galsia/Dug combo instead, but I'm a fan of the Bred/Donovan pair.

Sean Altly: I thought about adding Linda Lash and/or Abobo, but I dunno how you feel about Double Dragon. It would definitely be DD2 mohawk Linda drawn over KoF Whip for the sake of ease and probably at the cost of Electra. Thoughts?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on January 30, 2013, 09:32:13 pm
A spriter that turns down a simple color/head swap that reduces work?  I like you. 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on January 30, 2013, 09:32:35 pm
If you did that, I'd like to have another Capcom beat-em-up represented as well. I'd like it to be an even representation of Capcom and The World. I kind of like the symmetry of Final Fight vs. Streets of Rage, if that's okay.

I had been considering a Double Dragon character for the roster after having some fun with Double Dragon Neon a while back. I think it might be weird to have some DD characters in the bonus game but no DD rep in the main roster.

A spriter that turns down a simple color/head swap that reduces work?  I like you. 

Funny you mention that, I was planning on making Adam from SoR by editing Axel's sprites when they're done. Lazy Sean is Lazy. :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on January 31, 2013, 05:15:49 am
Thought I'd post up the samples of all the enemies included in that MadGear2 .sff file. Though I think the idea of fresh sprites is sounding a lot nicer too.

Spoiler, click to toggle visibilty

Also I don't know if it will be of any use, but wasn't there also an Electra released for mugen, that would work as a base.
Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: [Judas] on January 31, 2013, 02:12:45 pm
You know, I considered using those Bred sprites as a base. Prime Op's sprites are boss. I doubt I will, though. I like that they keep the old awkward stance, but I kinda want to change that.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on January 31, 2013, 06:58:00 pm
BTW Whos Cactuar?

He's the cactus looking fellow from FFVI.  Now, if you'd please . . . get out.

No need for that, though I do really feel like I should point out that as long as Google is a thing, no one should ever waste time asking questions like that. You'll get results just typing Cactuar into Google way faster than posting the question on a Forum and waiting for a response.

Sorry >.<;
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: [Judas] on February 02, 2013, 12:18:03 am
An hour or so of experimenting today got this:
(http://img.photobucket.com/albums/v471/ruinsofeden/axlsignaluhhhhh_zpsd90b3b11.png)
An abandoned Axl and a mostly complete Signal test sprite. Do I keep going with Signal as he as? He lacks the back logo for now, but that's minor. Axl is up for grabs if anyone wants to complete it. I intend to start over with him. Bred, Donovan, and Bill Bull have a handful of sketches from earlier. I also just remembered that both Signal and El Gado have that wicked slide kick. Considering making Donovan the pipe-carrying kind. Stuff.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: walt on February 02, 2013, 12:54:54 am
Judas

It's so nice to see you working on MUGEN Stuff. I've been following your spritage for years now, and I always kept thinking to myself why so much talent wasn't being put to good functional use.

Keep it up man.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 02, 2013, 02:32:57 am
Very nice work man, continue on, those new sprites are looking great!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on February 02, 2013, 11:12:53 am
Why not the Double Dragon enemies? The game was the most popular before Final Fight and Streets of Rage.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 02, 2013, 06:38:28 pm
I had been considering a Double Dragon character for the roster after having some fun with Double Dragon Neon a while back. I think it might be weird to have some DD characters in the bonus game but no DD rep in the main roster.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 02, 2013, 07:53:23 pm
Funny enough, I considered editing the DD Neo Geo fighter version of Billy to have mixtape powers from DD Neon, but I never got done brainstorming.  The moveset would be kind of big so I would have had to just split the powers beteween the brothers.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 03, 2013, 09:25:49 am
I'm posting this now while waiting for this video to upload because I really need to go to bed. In about 20 minutes it should be working. It's a new preview video of the updated screenpack by EXShadow as well as a look at all 4 new characters.



The font on the title screen is not final. I forgot to tell ExShadow that I added Team Arcade and Team VS modes, so he didn't put them in the special font he made. The font he did make meshes much better with the design, trust me, and just needs updated.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 03, 2013, 09:43:08 am
:flipout: that select screen
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 03, 2013, 03:16:43 pm
Looking very nice, regarding the character FX, I meant to say this before but for Jin Saotome, do you plan on adding some transparency to his flame/tornado moves? They just seem to stick out in comparison to most of the other characters, and though minor, it would probably look better.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 04, 2013, 05:41:05 am
nice work man. I'm liking the new style for Jill. looks better than her other versions in my opinion.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on February 04, 2013, 06:03:42 am
Looking awesome.  Kick-ass SP by EXShadow and great new characters by Sean Altly.  Can't wait >.<
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on February 04, 2013, 01:52:45 pm
All looking very nice :) But damn that Jill voice man...where's the effort in that VA? Doesn't really sound like she means it :P
And no Super Skullo Crusher; instead you have it as the EX version?
Good stuff overall.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: \0/ sunbro on February 04, 2013, 04:54:07 pm
jill's grenade launcher looks awesome, the different rounds its a nice touch! nice work!! and i agree she sounds a bit too normal, some clips of her mvc2 voice might help you... just as a reference if you don't like it... :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 04, 2013, 05:52:05 pm
All looking very nice :) But damn that Jill voice man...where's the effort in that VA? Doesn't really sound like she means it :P
And no Super Skullo Crusher; instead you have it as the EX version?
Good stuff overall.

Well, it's the same voice Warusaki3's uses, and I used his Jill as a base. I'm pretty sure those clips come directly from one of the RE games. Also, for Skullo Crusher, yeah, I said in the Skullomania thread that the EX version would take the Super version's place. I also dropped Skullo Ball, and he still has 4 supers. 6 supers would have been way too much.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on February 04, 2013, 07:15:14 pm
I'm pretty sure those clips come directly from one of the RE games.
Waru's uses Voice clips from her appearance in MvC2 IIRC.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on February 04, 2013, 07:35:58 pm
Waru's Jill doesn't use the MvC2 voice, but I think you should Sean. That or some RE5/Revelations rips if possible.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on February 04, 2013, 08:34:24 pm
You sure? I could swear some of it was from MvC2.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Toni on February 04, 2013, 11:34:17 pm
The video looks nice, but yes, Jill sounds pretty bored to me.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on February 04, 2013, 11:38:00 pm
look cool man love the new screenpack just cant wait to see you code jin
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 08, 2013, 06:21:37 pm
Well, I've definitely decided to drop Gouken. I'd like to replace him with a villain, since there are so few, and one that is not a Street Fighter character. I'm going to put up a poll soon once I come up with some options. DO NOT GET EXCITED ABOUT NEW SPRITES. The choices will most likely all be characters with EXISTING sprites. If the poll isn't up yet, feel free to make some suggestions that, as I said, have existing sprites.

EDIT: Starting to realize my options may be quite limited here. Hmmm.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on February 08, 2013, 06:29:39 pm
I would say Red Arremer but I don't think the sprites would fit in. Maybe Bass?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Alther Primus on February 08, 2013, 06:32:21 pm
Pyron or Jedah might be good ones, not sure if they have CvS Sprites though.

Vergil is another solid possibility, seeing as how with some proper scaling\palletting I THINK that you could get away with Bugya's sprites, but not entirely sure.

Just throwing out suggestions xD
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on February 08, 2013, 06:39:22 pm
i say bass, tron bonne or someone from slam master but it will need new sprite
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 08, 2013, 06:42:01 pm
Jedah's already in, and I think there are some decent Firebrand sprites out there. I'm just not a fan of that particular character. Maybe someone from Megaman, one of the Robot Bosses or Protoman. Daeron had started a Dr. Wily character, but stopped after some decent progress. I guess Tron Bonne would be an easy choice, but I don't really see her as a villain. Red Earth probably has some good villains, but I know nothing about that game. My only experience with Leo is from Capcom Fighting Evolution.

Right now I'm considering Fou-Lu, Pyron, and Protoman the most. Not really enough for a good poll yet, though.

i say bass, tron bonne or someone from slam master but it will need new sprite

Which I specifically said I can't do, so we could avoid suggestions like these.

I would say Red Arremer but I don't think the sprites would fit in. Maybe Bass?

Wait, are there already Bass sprites somewhere? I don't mean that sarcastically, either. Are there Bass sprites I didn't know about?


Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 08, 2013, 06:46:14 pm
Yeah that may be a bit tough Sean, since you're more or less limited to Darkstalkers, Warzard and character edits like the Megaman characters. MVC1 and 2 as well as CVS 1 and 2 didn't have any Capcom villains if I  can recall.

I suppose you can consider characters like Firebrand, if anyone has ever touched up the sprites, if you go for someone from Megaman you can always consider using the Bass sprites that are out there too I suppose.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on February 08, 2013, 06:47:35 pm
Red Earth's bad guys are the huge bosses like Hauzer and Hydron. So that might not be a good idea.

I suppose you can consider characters like Firebrand, if anyone has ever touched up the sprites, if you go for someone from Megaman you can always consider using the Bass sprites that are out there too I suppose.
I think there were some Vile sprites out there as well.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 08, 2013, 06:48:27 pm


I don't know if maybe this is the one they're referring to also, but this is the Bass I would think of if you needed existing sprites


Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Iced on February 08, 2013, 06:51:51 pm
that yellow thing from megaman fighters could be a decent character with minor edits. alternately , edit hugo andore to be granpa andore (glasses and gray hair )
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on February 08, 2013, 06:52:28 pm
There's also Sniper Joe. He has existing sprites IIRC.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 08, 2013, 06:55:20 pm
@Roman
I'm assuming that this is the Vile/Vava you were talking about? Author is Ayumu Sekijo
(http://i997.photobucket.com/albums/af100/cloudstrifex99/mugen63.png)
https://www.youtube.com/watch?v=1-nps3lTUAo
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on February 08, 2013, 06:59:57 pm
@C-G-U

Yeah that's the one.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on February 08, 2013, 07:09:20 pm
fou-lu would be nice since breath of fire has never really been represented in capcom's crossovers and the available sprites should be good enough
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 08, 2013, 07:30:02 pm
^forgot about him too

Spoiler, click to toggle visibilty
Hmm, I think he may blend in well, may just take a few palettes to make him blend in a bit if that was the case, same goes for the other characters.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 08, 2013, 08:15:21 pm
I'd like to check out that Vile, but I can't seem to find it. I really don't want to go to the request board for it. Since this thread is so active, can anyone who has it send it to me?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on February 08, 2013, 08:28:31 pm
this may work if not i have it
http://seizatei.sitemix.jp/mugen/VAVA.html
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 08, 2013, 08:45:32 pm
I have it, I'm just working on a test palette right now, but I can send it to you Sean. The sprites will probably mesh better with the style you're looking for, he doesn't have many sprites, about 600, but only 200 of which are him out of his rideable armor.

     Posted: February 08, 2013, 08:47:46 pm
http://www.mediafire.com/?dagqlh6e8q78s <- re-uploaded to my mediafire temporarily for anyone else interested too.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 08, 2013, 08:52:12 pm
The link LordSinestro posted works, but I'm not sure about the sprites. Some of the animations are pretty stiff. Also, I don't know much about Vile. Is that moveset accurate to his character in MMX? He has a big Hadouken for a L3 super, which is what's throwing me off. Maybe he has that in MMX, I don't know.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Byakko on February 08, 2013, 09:05:46 pm
Right now I'm considering Fou-Lu
YES PLEASE
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 08, 2013, 09:16:26 pm
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Vile_zps1f894947.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Fou_zps14526a4a.png)(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Bass_zps51530f7e.png)

Updated the palettes to the style I've used on the others I've made.

@Sean
I don't know much aside from what I recall from the original Megaman X about Vile myself, I remember X having a secret hadouken, I'm not sure if that's meant to be a reference to him, if anything I would say experiment with the character after you download him, try him out and see what he's capable of.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: JustNoPoint on February 08, 2013, 09:24:23 pm
Vile doesn't have a hadoken. His PSP playable version has the most attacks to use for reference.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 08, 2013, 10:05:16 pm
fou-lu would be nice since breath of fire has never really been represented in capcom's crossovers and the available sprites should be good enough

I absolutely agree with this.  Ignis55 (the guy who was coding Morrigan for you) did a one off Vergil sprite somewhere in the CVS thread, if you can convince him to do a full set of that there's another potential villain for you.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 08, 2013, 10:29:13 pm
As much as I prefer Megaman I think Fou-Lu would be better in the roster.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on February 08, 2013, 10:31:03 pm
I personally think Fou-Lu would be a good addition.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 08, 2013, 11:04:34 pm
As much as I prefer Megaman I think Fou-Lu would be better in the roster.

Megaman's already in the roster, Sean is just thinking of a villain to replace Gouken, since he's dropping him out of the game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 08, 2013, 11:22:31 pm
I'd prefer that you pick Vile over Bass.

The link LordSinestro posted works, but I'm not sure about the sprites. Some of the animations are pretty stiff. Also, I don't know much about Vile. Is that moveset accurate to his character in MMX? He has a big Hadouken for a L3 super, which is what's throwing me off. Maybe he has that in MMX, I don't know.

It is pretty accurate indeed. He didnt have a Hadoken though, im sure the creator just had fun with that.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Koju-kun on February 09, 2013, 01:31:06 am
Fou-Lu, all ze wei mai frenn.
*translation*
Fou-Lu, all the way buddy.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 09, 2013, 01:43:45 am
I meant Megaman as in the franchise.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: [Judas] on February 09, 2013, 01:46:45 am
Judas Fact #1078: Fou-Lu has been in every single Capcom vs. ______, Capcom Fighting All Stars, and general mix-and-match fighting roster .txt I have ever typed up. He needs to be in something aside from BoFIV. YES.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on February 09, 2013, 02:05:51 am
yeah i love breath of fire and fou-lu so go for it
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Mgbenz on February 09, 2013, 02:47:15 am
Fou-lu. Definitely Fou-lu.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Iced on February 09, 2013, 03:21:05 am
http://combovid.com/?p=321

Yellow devil, that was the name.
(http://sinister6.com/sprites/rockani3.gif)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: davismaximus on February 09, 2013, 03:53:22 am
Yellow Devil would be cool, but I don't think he'd work as a normal character.  If you were to go the Mega Man villain route, I believe there are full spritesheets done/close to done for a bunch of Robot Masters over at IMT.  Off the top of my head there's Elec Man, Cut Man, Burst Man, Wood Man, Snake Man, Air Man, Heat Man, Metal Man, and Shadow Man.

I personally wouldn't mind seeing Q-Bee from DS.  I've always loved the animation Capcom did for her, and her move-set would make her unique.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 09, 2013, 04:09:11 am
Thank god you reminded me Davismaximus

the CFAS guys made a Shadow Man with gorgeous sprites, you could use him.

You might want to tweak his AI though...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Iced on February 09, 2013, 04:28:48 am
The one by Gate?
(http://brazilmugenteam.com/wp-content/uploads/2010/12/mugen19.jpg)
I know him, he wouldnt mind at all someone recoding his chars.
(http://i215.photobucket.com/albums/cc73/countgate/shadow2.png)
one of the few megaman masters that doesnt have a ton of megaman moves resprited.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 09, 2013, 04:47:21 am
Yeah that one.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 09, 2013, 08:48:40 am
Don't imagine there'd be much of a point in making the poll. Pretty obvious Fou-Lu would win.

So I guess he's in.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Gladiacloud on February 09, 2013, 11:19:18 am
Fou Lu is a great choose! ;)

In addition, there is the possibility that Beximus add him in his full game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Magma MK-II on February 09, 2013, 02:46:31 pm
Yellow Devil would be cool, but I don't think he'd work as a normal character.

He would work well as a CPU-only boss char. Not only that, I did an entire spriteset of him for the RMM project.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 09, 2013, 08:40:19 pm
Lol guess people don't know the definition of "clash" in here.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 09, 2013, 08:42:16 pm
what?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 09, 2013, 08:44:03 pm
 :smug:
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 09, 2013, 08:46:39 pm
I assume he means Fou Lu?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 09, 2013, 08:54:49 pm
Lol guess people don't know the definition of "clash" in here.

It was discussed earlier and Sean said he was doing edits to the sprites.  Get your elitist head out of your ass, nobody gives two fucks about your opinion.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 09, 2013, 09:52:49 pm
Yeah I know that, but it would be better on Sean if we had ideas that didn't add on to Sean's already incredible workload.

DO NOT GET EXCITED ABOUT NEW SPRITES

It's settled now, but christ, I hoped that people would think it out a bit more. Elitist? Calm down son.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 09, 2013, 09:58:21 pm
can someone fill me in on who Fou-Lu is? I have no clue who that is.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ShiroTori on February 09, 2013, 10:26:40 pm
He's the villain of Breath of Fire IV.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Magma MK-II on February 09, 2013, 11:48:58 pm
can someone fill me in on who Fou-Lu is? I have no clue who that is.

You could've simply googled his name instead of asking here.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 10, 2013, 12:29:48 am
yer right but at least I know who he is now. :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 10, 2013, 01:03:22 am
I am curious though Sean, since you said you planned on replacing Gouken with Birdie before, does this mean that Birdie will be a "dlc" character for later on, or are you not including him after all? Also will the Capcom side have a Joke Sub-boss? (You can always throw in someone like Norimaro I suppose) Also looking towards the future artwork you plan, any thoughts on who you'll have Fou-lu paired with in the drawings?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on February 10, 2013, 01:55:12 am
nice that fou-lu is in the roster and maybe for the artwork it could be
fou-lu and scorpion
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 10, 2013, 05:35:27 am
I am curious though Sean, since you said you planned on replacing Gouken with Birdie before, does this mean that Birdie will be a "dlc" character for later on, or are you not including him after all? Also will the Capcom side have a Joke Sub-boss? (You can always throw in someone like Norimaro I suppose) Also looking towards the future artwork you plan, any thoughts on who you'll have Fou-lu paired with in the drawings?

I said in the artwork thread that I had done enough already. I'm not doing one for every character, that would take way too much time. Also, I said Birdie would be DLC. I dropped Gouken because there were too many SF characters on the main roster. Once they are all done, I won't have a problem releasing more SF characters since they're just bonus characters that you don't have to have if you don't want them.

     Posted: February 10, 2013, 05:35:19 pm
I'm starting to rethink Fou-Lu. Cazaki is right, the sprites do clash a bit, and I really don't want to add any more to my sprite workload. The character has so many frames of animation, editing them even a little would still take quite a bit of time.

Here's a screenshot of Fou-Lu's default palette against Ryu within the setting of CvTW. You guys be the judge on how much the sprites clash.

(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen028_zps1bf56634.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Magma MK-II on February 10, 2013, 06:37:06 pm
In that case, will it be Vile?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Koju-kun on February 10, 2013, 06:46:15 pm
Fou-Lu in his default palette does clash, yes.
But I think C-G-U is right with his palette idea. I think it'll look better next to the other CvS characters
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on February 10, 2013, 09:04:41 pm
I really don't think he clashes anymore than the CPS2 characters do.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 10, 2013, 09:10:03 pm
There's always Shadow Man..... ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 10, 2013, 09:38:50 pm
Yeah Marvel characters do also clash a bit but honestly I don't think we should make a habit of clashing more than we should unless it's absolutely necessary. I'm just sayin'.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 10, 2013, 10:03:05 pm
Some CVS palettes would help.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 10, 2013, 11:43:05 pm
Fou-Lu in his default palette does clash, yes.
But I think C-G-U is right with his palette idea. I think it'll look better next to the other CvS characters

But CGU says his palettes aren't CVS. MDD used to make CVS palettes for me, but he vanished. Anyone else good at CVS palettes that wants to take a crack at Fou-Lu? Although, the main reason they clash is the anti-aliasing around the outside of the sprites, which is really weird and dark. Not sure how much a palette will help that.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 10, 2013, 11:58:28 pm
I wouldn't call this a CVS palette, but I did make it in an attempt for him to resemble his official artwork more.

(http://i862.photobucket.com/albums/ab184/ColonelGwire/Palettes/FL0.gif)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 11, 2013, 12:11:45 am
@Sean
Though you are right as I have mentioned this before, I could probably make him blend in more with the SF4 styled colours I go for, I can whip up a batch and you can let me know how you feel, and if it still looks really off to everyone, then...maybe reconsider the character (or possibly see if someone is willing to touch up the sprites as an alternative). If Vile's sprites look too stiff, I can understand that being an issue, but if that was the case, you may have to reconsider, or perhaps leave it to a vote afterall.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 11, 2013, 12:12:41 am
I wasn't able to get that exact palette from the image, but I got really close and I must say it looks a lot better.

(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen033_zps92cd8f7c.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 11, 2013, 12:18:59 am
Yeah, definitely go with that.  It looks better than mine.  Just remember that Fou Lu's transformations and stuff have their own palettes too.  If you want my take on those they are in the palette pack I released for him.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 11, 2013, 12:38:33 am
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/Template_zpsd3aecace.png)

Threw this template together for you.

     Posted: February 11, 2013, 02:14:16 am
Threw both of these samples, 1st one being in the more SF4-ish colours I use, and the second using CVS colours from Sinhras' Colour Guide
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/SF4_zpse8ed9186.png)
(http://i1224.photobucket.com/albums/ee372/Alex_Angulo/CVS_zps23113905.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 13, 2013, 09:04:08 pm
Gonna be dropping the dialogue system. It was a fun idea and I had some great stuff written, but it's just too much to make and implement for every character, and I'm only one guy. I'd rather use that time to add strikers or sprite another character. I think you guys would agree that those are a better use of time.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 13, 2013, 09:05:51 pm
I don't think it's a big deal, since you're doing in 1.0 and still using the victory quotes, which for me is fine.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Laharl on February 13, 2013, 09:10:57 pm
you could always leave the dialogue system for when the actual chars are all done.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on February 13, 2013, 10:41:32 pm
yeah it is better to have stryker than dialogue
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 13, 2013, 11:14:29 pm
if the capcom side did have a sub-boss like the world does I think Pacman would do
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 13, 2013, 11:15:31 pm
Namco...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 14, 2013, 12:08:12 am
oh sorry...my brain aint workin right..just got home from work :p maybe that cat from SFxTekken ...Toro or Kuro whichever it is.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sinnesloschen on February 14, 2013, 12:10:29 am
Those little things would obviously be joke sub-bosses like Cactuar. They're too tiny to take seriously until they whoop you for the fifth time.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 14, 2013, 12:13:43 am
that's what I meant. they seem to bear some significance to the Capcom universe so they came to mind.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Hyogo on February 14, 2013, 12:16:12 am
They're Sony's Japanese Mascots, thus why they were only on the PS3 version of SFXTekken
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 14, 2013, 12:24:00 am
they're both on the Vita version. I own it. not sure besides Ryu and Megaman who'd be the base mascot for Capcom. my knowledge of videogames doesn't go back that far. I started with Mortal Kombat 2 as far as fighting games go.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 14, 2013, 12:57:30 am
Servbot maybe? I still think Norimaro should take the spot personally, just so he'll be the only non-mvc type.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: YourImagination on February 14, 2013, 01:14:07 am
I agree... I was going to report that as one of ryu bugs (missing dialogue for when ryu fights newcomers like K' & CM Punk) when I was getting back to playing it. The striker system will give out a real reward getting feel instead of pre-balttle dialogue(at least to me).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cheeselord on February 14, 2013, 09:09:24 pm
Looks like I came too late to suggest Felicia, ah well Fou-Lu is a decent choice.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on February 14, 2013, 10:54:54 pm
Gonna be dropping the dialogue system. It was a fun idea and I had some great stuff written, but it's just too much to make and implement for every character, and I'm only one guy. I'd rather use that time to add strikers or sprite another character. I think you guys would agree that those are a better use of time.

I like the concept, but it would drag out having to make dialogue for 40+ characters against 40+ characters, which is a big workload.  If I knew how to code such things, I'd help out with the dialogue system, but I can't, sorry ^^;

Anyway, yeah, best to work on other characters and try out the Striker system.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 15, 2013, 10:09:11 pm
I know that you're gonna have Classic Mega Man, but is he going to have a second rep to partner with him? Because I had Mega Man Zero in mind.

Unless Ramza finishes those beautiful Zero sprites, you could have him and Classic Mega Man team up.

Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 15, 2013, 10:37:20 pm
Oh hey Sean what's up whatcha working on oh nothing just Jango's Mario and also a little something on the side what's that oh only this BLAMMO

Spoiler, click to toggle visibilty

Yes he's really short, yes his hands are big, they're adapted from GBA sprites so deal with it. :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Snakebyte on February 15, 2013, 10:42:03 pm
Oh hey I helped out on those sprites! Had no idea you'd be coding them!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Gladiacloud on February 15, 2013, 10:42:41 pm
Awesome, Seanaltly! ;)

You can use the sprites of Mugenhunter's Sonic as a reference, if you want.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 15, 2013, 10:45:56 pm
@Snakebyte

Yep, these are HyperSonic's sprites. He contacted me long ago about me using them. He's been sending them to me and I'm editing them into a more CVS-style to match the rest of the game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Snakebyte on February 15, 2013, 10:48:34 pm
Excellent, can't wait to see what you do with them. All I did was redo a couple of motion blurs (so if you see a couple of shitty motion blurs that's my fault). :P
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Dragon of Courage on February 15, 2013, 11:20:53 pm
Run... because Sonic the Hedgehog is here to kick butts!!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 16, 2013, 01:45:12 am
Considering that Sonic is only supposed to be like 3.3ft (according to the only info I found online) the scale looks alright, and it's not like he's the only short character in the game anyhow, I look forward to how you make out with him.

Btw, going back to my question about the old "Coming Soon" ending you have at the end of the game, does this mean that the next update will include Morrigan? Or have you thought of who want to work on for the next update?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on February 16, 2013, 01:48:43 am
i just hope that the new jin will be in the next updated
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ShiroTori on February 16, 2013, 04:33:24 am
Oh hey Sean what's up whatcha working on oh nothing just Jango's Mario and also a little something on the side what's that oh only this BLAMMO

Spoiler, click to toggle visibilty

Yes he's really short, yes his hands are big, they're adapted from GBA sprites so deal with it. :P
OMG!OMG!YES! :yippi:

I wasn't expecting Sonic to show for a while. This was a great surprise!

What voice do you plan to use for him?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 16, 2013, 04:46:25 am
Considering that Sonic is only supposed to be like 3.3ft (according to the only info I found online) the scale looks alright, and it's not like he's the only short character in the game anyhow, I look forward to how you make out with him.

Btw, going back to my question about the old "Coming Soon" ending you have at the end of the game, does this mean that the next update will include Morrigan? Or have you thought of who want to work on for the next update?

It should include Morrigan, hopefully. I'd like the next update to have a lot of characters in it. the following I will definitely include:

Megaman
M. Bison
Hinata
Sonic
Terry Bogard
Scorpion

I'd like to also include, but can't guarantee:

Fou-Lu
Morrigan
Koopa Troopa
Dr. Doom

That would only leave Wesker, Leo, C. Viper, Axel Stone, Goku, and Captain America for the final release. These plans may all change, however. It's just what I have in mind right now.

What voice do you plan to use for him?

Not sure, I'm more of a Sonic fan from before he had a voice, as in the Genesis games. I was considering getting an original voice actor for him. I'm focusing on sprites right now. Glad to see so many people excited for him, though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Ex☆Cham on February 16, 2013, 05:12:02 am
Best sonic sprite i have seen.

Btw
If you add Goku you will make the sprites or you will use the same Z2 ones that Balthazar made?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sinnesloschen on February 16, 2013, 05:13:51 am
I think it's the Z2 sprites.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 16, 2013, 05:14:20 am
Yep.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 16, 2013, 06:47:57 am
There's a guy named Shard-Spider who did a pretty good Sonic voice for "Final Fantasy Sonic X"

http://shard-spider.newgrounds.com/

Im not sure where else you can contact him at.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on February 16, 2013, 07:01:45 am
Just as a fair warning, Sonic fans are well publicized as insane about voice actors.  Back when 4Kids obtained the rights to dub the series, both Ryan Drummond (Sonic Adventure - Sonic Heroes) and Jason Griffith (Sonic X - Sonic and the Black Knight) got DEATH THREATS and hate mail from fans who were angry at the other for having an "inferior" voice.  And to say nothing of Roger Craig Smith (his current voice actor) who pissed both people off, and the people who want Urkel back.  It's a huge mess.  Actually, if Urkel was willing to do a fan film is it possible he'd be willing to pitch in for this project?  Long shot I know, but it would be awesome.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 16, 2013, 07:07:46 am
Modern Sonic with Classic Sonic voice? RUINEDFOREVERWORSTGAMEEVER

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 16, 2013, 07:09:05 am
That's quite a nice list of potential updates to look forward to. I don't expect it for a while, otherwise I'd be concerned about the time it will take you to edit the Sonic sprites, and Karasai's work on the Megaman sprites also. Scorpion I imagine should be easier since you're going to be able to re-use a lot if not most of Subzero's sprites.

Maybe try this guy, he still seems active and sounds ok.
http://www.youtube.com/watch?v=zoy__q9A5NM

Also a classic Jaleel era impersonator
http://www.youtube.com/watch?v=alhjRrI_W1g
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 16, 2013, 11:12:14 am
sounds like a good update. most of what I have to finish is all cosmetic...bats aren't acting right on Morrigans walk animation and I'm adding something else..otherwise Sean should have her tonight or tomorrow :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on February 16, 2013, 01:57:06 pm
The Current Jin's Sprites that CVS released so Sean will you use them to create EX Jin
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MUGreed on February 16, 2013, 04:44:14 pm
You think you can pull up Cracker Jack (Street Fighter EX)? I always wanted to see him in action.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 16, 2013, 04:59:45 pm
The Current Jin's Sprites that CVS released so Sean will you use them to create EX Jin

Dude, you've been posting in this thread from the beginning, and I've said I was using the new sprites to update Jin like a dozen times.

You think you can pull up Cracker Jack (Street Fighter EX)? I always wanted to see him in action.

I already have a ton of stuff to sprite, so no, since no sprites exist for Cracker Jack. Spriting something takes a long time and a lot of dedication, it's not easy. I already have a 40+ character roster, too. I'm not really looking for additions right now.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on February 16, 2013, 06:23:26 pm
@ Sean Sorry I am just waiting impatiently for the new Jin. Since IO think that Jin Should be protagonist  like chaaracter
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 16, 2013, 07:33:01 pm
...hm.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: [Judas] on February 16, 2013, 09:10:47 pm
After messing around and realizing how easy it would be to convert Fou-Lu to pseudo-CvS style to better blend with the rest of the roster, I offer this:
(http://img.photobucket.com/albums/v471/ruinsofeden/foulu_zps94148832.gif)

Instead of focusing on a bonus round, how about focusing my attention on Fou-Lu editing? Assuming all permissions from the original artist are in play, of course. Mad Gear/Syndicate thugs bonus round can come after (or be worked on during) this somewhat easy conversion. Plus, I can reacquaint myself with the style more quickly. Blow off the dust and allow for future volunteering of my spriting hands or something.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on February 16, 2013, 09:13:11 pm
holy shit that owns
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 16, 2013, 09:14:32 pm
That looks amazing! :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on February 16, 2013, 10:17:00 pm
that conversion look very great
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on February 16, 2013, 10:21:21 pm
Anyone you need voices for, still?  If it isn't much trouble, I'd offer my voice for Scorpion if no one else has offered.

Also, loving the upcoming characters and a kick-ass Sonic.  Not gonna rage about which voice you use for him though.  Just to have Sonic representing the Capcom side in a fan game is awesome enough.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on February 16, 2013, 10:27:41 pm
After messing around and realizing how easy it would be to convert Fou-Lu to pseudo-CvS style to better blend with the rest of the roster, I offer this:
(http://img.photobucket.com/albums/v471/ruinsofeden/foulu_zps94148832.gif)

Instead of focusing on a bonus round, how about focusing my attention on Fou-Lu editing? Assuming all permissions from the original artist are in play, of course. Mad Gear/Syndicate thugs bonus round can come after (or be worked on during) this somewhat easy conversion. Plus, I can reacquaint myself with the style more quickly. Blow off the dust and allow for future volunteering of my spriting hands or something.

Yes, that looks amazing. I had planned on crediting UN for the sprites but I hadn't tried contacting him or anything. The ReadMe is in all Japanese and I hadn't heard of him before being made aware of the character, so I assume there's not much of a point. I'm sure he wouldn't mind you improving on his work.

Anyone you need voices for, still?  If it isn't much trouble, I'd offer my voice for Scorpion if no one else has offered.

Also, loving the upcoming characters and a kick-ass Sonic.  Not gonna rage about which voice you use for him though.  Just to have Sonic representing the Capcom side in a fan game is awesome enough.

Scorpion is being voiced by Ignis55/Slenderman. His Scorpion voice sounds better than the Sub-Zero one (which I still like).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Synck on February 16, 2013, 10:31:02 pm
very good sprites as well,ok just keep your work very cool...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on February 16, 2013, 10:42:55 pm
Quote
Anyone you need voices for, still?  If it isn't much trouble, I'd offer my voice for Scorpion if no one else has offered.

Also, loving the upcoming characters and a kick-ass Sonic.  Not gonna rage about which voice you use for him though.  Just to have Sonic representing the Capcom side in a fan game is awesome enough.

Scorpion is being voiced by Ignis55/Slenderman. His Scorpion voice sounds better than the Sub-Zero one (which I still like).

Ah, nevermind then.  Worth a shot though XP
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on February 16, 2013, 11:00:21 pm
O_O Good lord Judas. Seems like everything is moving smoothly.

Reminds me that I still haven't played the new beta, need to get on that haha.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 16, 2013, 11:32:00 pm
That's fucking lovely. Well done Judas!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 17, 2013, 01:10:34 am
That is truly marvelous work, postponing the mini-game stuff would be fine, if it nets a full set of cvs-styled fou-lu sprites :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Real Niko on February 19, 2013, 08:05:04 pm
Fou-Lu~!!!!
So beautiful.
Though a lack of ANY Ryu of the Dragon Brood in a fighting game/MUGEN depresses me.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on February 24, 2013, 06:05:14 pm
Well I never played Breath of Fire So obviously I have no clue what kind fighting style he has
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: liamx2000 on February 26, 2013, 12:37:12 pm
not sure if this is the right place to say this but I downloaded this game and all I can say is..... WOW ! I love it I love the choice of characters , the game plays really well the custom sprites look great , Jill plays amazing she is my fave in this game I love her new shotgun attack and knife attacks, when can we expect the next update with morrigan added to the roster ?
Oh also I really like the style of the character portraits.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Magma MK-II on February 26, 2013, 02:57:25 pm
I'd like to know who would be Cactuar's counterpart on Capcom side! Something like Metool would be nice!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 27, 2013, 12:43:45 am
It should be Servbot.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on February 27, 2013, 12:48:53 am
My vote would go to Norimaro after some thought, mostly because I've never seen any incarnations of him that aren't MVC styled (though that's true of Servbot too) , the ability to toss in more random capcom references with him, and because he's also not another short character.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on February 27, 2013, 01:01:10 am
servbot would be better since norimaro is a reference to a comedian that nobody gets
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on February 27, 2013, 01:03:35 am
Servbot since he's more recognizable.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: davismaximus on February 27, 2013, 01:06:27 am
Has Sean even mentioned having a Capcom counterpart to Cactuar?  Seems a bit unnecessary to be honest, as it's "just" a joke character and would deter from more important stuff.  If he has mentioned wanting to do it, I'll just shut my yapper.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on February 27, 2013, 01:26:59 am
that's a good point too, i think one joke midboss is fine
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ShiroTori on February 27, 2013, 01:28:39 am
I'm fine with just Cactuar as the only joke mini-boss too. Sean's already working on enough stuff for this game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on February 27, 2013, 04:42:43 am
wHat about Mr Saiko? Dan's Father
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on February 27, 2013, 05:15:28 am
That would require more sprites
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Berry on February 27, 2013, 11:29:49 pm
You guys really need to stop suggesting all this stuff...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Magma MK-II on February 28, 2013, 02:09:25 am
Seriously, Sean has kept silent on the subject. I believe he has some surprise up his sleeve!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on February 28, 2013, 02:16:14 am
I honestly can't wait to see Wesker and Scorpion in action
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on March 02, 2013, 08:22:47 pm
Seriously, Sean has kept silent on the subject. I believe he has some surprise up his sleeve!

I'd say let's expect what he's shown. Other than the final boss we've pretty much have everything revealed, so we should just be patient and wait.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Titiln on March 02, 2013, 10:42:13 pm
are you going to update the sprite previews in the first page?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: CenturionM1911 on March 09, 2013, 04:13:25 am
@Sean Altly I am new to these forums, but not to MUGEN itself. I was wondering if I could have permission to make a scorpion edit of your Sub-Zero sprite. I feel as though my MUGEN is missing a big part of it with just Sub-Zero.

EDIT: Yes I know you are making a Scorpion. I was just asking if I could edit one.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Iced on March 09, 2013, 04:17:30 am
He is already doing a scorpion tho.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: CenturionM1911 on March 09, 2013, 04:20:52 am
He is already doing a scorpion tho.

I am aware. I was just asking for permission to edit his Sub-Zero. If he wanted he could use it in his game, I wouldn't have a problem with that.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 09, 2013, 05:59:18 am
well he's already given permission(as long as he's credited of course) to use his Sub-Zero as a base. I've had Reptile and Ermac in the making.

(http://imageshack.us/a/img716/2185/whoisermac.png)

(http://imageshack.us/a/img195/672/reptileforwizzy.png)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: CenturionM1911 on March 09, 2013, 12:00:03 pm
well he's already given permission(as long as he's credited of course) to use his Sub-Zero as a base. I've had Reptile and Ermac in the making.

(http://imageshack.us/a/img716/2185/whoisermac.png)

(http://imageshack.us/a/img195/672/reptileforwizzy.png)

Oh okay. That answers my question.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on March 25, 2013, 05:38:26 am
Have you checked this thread by MEMo_fng?
http://mugenguild.com/forum/topics/new-23-march-update-cvw-haohmaru-and-birdie-edit-149031.0.html

If not I figured it was interesting mostly because you yourself expressed interest in potentially adding Birdie at some point, may work to your benefit to work alongside him if you haven't communicated with each other yet.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 25, 2013, 06:27:09 am
Yeah, I've seen his stuff. It's cool to know someone is editing stuff into "CvTW" style, but I try not to do straight edits for the game. I have a template I use, a standard .snd, anim numbers, etc. I borrow code, use existing .sffs, sure, but for the most part I'm coding these myself so that there's a uniformity to everything.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on March 25, 2013, 10:36:49 pm
I don't mean to bother you but do you have any thoughts on replacing Classic Mega Man with Mega Man Volnutt? He's a lot of fun to play as, plus I think that he'd fit in well with CvTW's mechanics.

Also from what I heard, you're a pretty big Legends fan... ;D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on March 25, 2013, 10:45:11 pm
I was just checking, but I guess as an author/creator of mugen works, it must be nice to people pay that homage to your work for sure. I kinda figure that you mostly reuse some .sff files but aside from that the coding is completely separate, as you mentioned.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 27, 2013, 08:52:37 am
Just a little update, wanted to post the screenshot here.

I updated CM Punk's portrait, Those familiar with Punk should see it looks a lot more like him now. I also added Sabotage as a bonus character, because why not? Only took an hour or two to adapt, plus I get to show off some changes and additions I made a while ago (a new j.HK, run animation, etc.) but haven't applied to SHADEs 2. You get him by pressing left while on Det. Laurel. More screenshots and his running animation below in the spoiler:

(http://i21.photobucket.com/albums/b293/seanaltly/mugen078_zpsbb33e82b.png:original)
Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: liamx2000 on March 27, 2013, 09:36:42 am
really enjoyed the demo and just wanted to ask if you have an idea when the next update will be out with morrigan added to the roster ?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on March 27, 2013, 10:08:47 am
Great to see Sabotage Though I was hoping for Kane or Snow
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on March 27, 2013, 04:14:00 pm
Sweet. But you shouldn't have revealed him to us, you should've made him a secret for the next beta. Would be much more surprising and cool.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on March 27, 2013, 04:40:51 pm
I recognize that run animation  ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 27, 2013, 04:42:54 pm
Yep, from your Dudley. Did you do that, or did someone else do it for you?

Sweet. But you shouldn't have revealed him to us, you should've made him a secret for the next beta. Would be much more surprising and cool.

Eh, didn't think anyone cared enough about him to keep it a surprise. Glad you think it's sweet though. The new j.HK is a game changer for him due to how far it reaches, and the run for him is quite useful. I'm going to be giving Det. Laurel a run as well.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on March 27, 2013, 04:54:24 pm
I made it. Used Balrog/Boxer's arms, Tiger's legs and Dudley's torso.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on March 27, 2013, 05:01:11 pm
Turned out pretty good for a frankensprite. Most custum runs I see people make look awful, but that one was good enough to use again. Honestly, I thought it was based on Sagat's run.

(http://i21.photobucket.com/albums/b293/seanaltly/sagrun_zpsc7f70d66.gif:original)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on March 27, 2013, 09:16:50 pm
Cool update, man, I was hoping for another SHADEs character, really, good to see that.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roasted Pheasant on March 27, 2013, 10:59:41 pm
I'm hyped for sabotage! Always liked that guy.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Thagr8test on March 28, 2013, 06:23:16 pm
will you be creating custom sprites for scorpion for this game? ( sorry if it's already been answered, I skimmed and didn't see anything)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on March 29, 2013, 12:20:36 am
he said they'd be pallete swaps of his Sub-Zero. except for a few new anims of course
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on March 29, 2013, 05:20:13 am
Sean hows your progress on Sonic
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on March 29, 2013, 06:06:32 pm
He will post progress once he has it. Don't be a douche.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on March 29, 2013, 06:12:33 pm
Sonic is already out though, was there even any further progress?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on March 30, 2013, 12:17:14 am
........
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on March 30, 2013, 12:44:58 am
........

He has released the final update of Sonic and won't be releasing the CvTW version until he progresses with more characters for the fullgame.  You can stiil get the latest version of Sonic right here ---> http://mugenguild.com/forum/topics/cvtw-sonic-hedgehog-beta-by-seanaltly-and-hypersonic-updated-31213-148943.0.html
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GreenZed on March 31, 2013, 11:00:13 pm
Wow, this is probably one of the best Mugen project I’ve ever seen. Great job.
And just a few questions:
Are you going to add more stages ? If so, would be nice to see something night-themed. Like Fairy Night or Big Tree at Night by Jean Bureau.
Is there any chance to see Bluestreak in the roster again ?
And I think you should add possible dlc characters list to the first post.
Good luck with this project !
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on April 08, 2013, 07:22:45 pm
Wow, this is probably one of the best Mugen project I’ve ever seen. Great job.
And just a few questions:
Are you going to add more stages ? If so, would be nice to see something night-themed. Like Fairy Night or Big Tree at Night by Jean Bureau.
Is there any chance to see Bluestreak in the roster again ?
And I think you should add possible dlc characters list to the first post.
Good luck with this project !


-Thanks man.
-Yes, two or three more stages will be added. I'm only sure of what one of them will be, and it's a secret. The other two, I'm not really in control of the content.
-Yes, he will be in eventually, probably as DLC.
-Good idea.
-Thanks!

@ Segatron

Not sure what you mean, I finished Sonic and released him. He was updated a few times after that based on feedback, otherwise, nothing more really to do. Unless you mean the next full-game update that will include Sonic. In which case, I do have some news on that front.

Buckus has been coding some characters for the project, which is a huge help. Also, Ignis/Slenderman should be sending Morrigan any time, since he said all that was left was applying her MVC3 voice. Buckus is working on Leo and Captain America for me. So, pretty soon I should have 4 characters ready to go, plus Sabotage as a bonus character. I wanted to wait a while for the next update so that I could release Megaman at the same time as Sonic, but I may go ahead and release with the previously mentioned characters.

I'm also well into the Bob Hoskins Mario sprites, and I have DavisMaximus' edits of ShinRyoga's Mario sprites ready to go, so there should be some form of Mario in the game soon.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on April 08, 2013, 07:27:23 pm
Did Maximus ever completely finish those sprites?  I'm curious and would like to make use of them myself sometime.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Snakebyte on April 08, 2013, 07:29:39 pm
119way's Mario sprites are a thing too (http://i.ytimg.com/vi/rby-N9apFNA/0.jpg)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on April 08, 2013, 07:36:12 pm
Did Maximus ever completely finish those sprites?  I'm curious and would like to make use of them myself sometime.

He only edited what I needed for my version, so not completely. I can send you those if you want, though.

119way's Mario sprites are a thing too (http://i.ytimg.com/vi/rby-N9apFNA/0.jpg)

Those are KOF-styled and look strange, frankly. They'd require a ton of editing, and would still look out of place. Thanks, though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on April 09, 2013, 04:50:18 am
119way's Mario sprites are a thing too (http://i.ytimg.com/vi/rby-N9apFNA/0.jpg)

Well GM Spectre did have a sprite sheet of this mario....But hey the original version deserves the spot. After all He is better  plus HE has Arthur and Sonic to match his height
@ Sean Thanks for your response now. I was asking you about the full game's progress.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on April 09, 2013, 07:40:47 pm
Decided to add Strider back to the roster. I took a few hours to edit Memo's edit so that it blends in perfectly with the rest of the game's characters. I had to tweak a lot of combos, vels, damage values, and other things, which was tedious, but I got him feeling right at home. I decided to keep the longer strings that use repeated light attacks, so it sets him apart a little in the combo department.

This will likely be the only character I include like this (edited), because I'd like Strider to be in but I really didn't want to code him. The other characters will still be coded using my template to ensure uniformity.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Memo on April 09, 2013, 08:30:29 pm
Decided to add Strider back to the roster. I took a few hours to edit Memo's edit so that it blends in perfectly with the rest of the game's characters. I had to tweak a lot of combos, vels, damage values, and other things, which was tedious, but I got him feeling right at home. I decided to keep the longer strings that use repeated light attacks, so it sets him apart a little in the combo department.

This will likely be the only character I include like this (edited), because I'd like Strider to be in but I really didn't want to code him. The other characters will still be coded using my template to ensure uniformity.

I cant wait to try him out. I never thought my edits where good enough for your full game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GreenZed on April 09, 2013, 08:36:02 pm
I think you should not completely drop the dialogue system. How about characters will have pre-fight dialogue only with their rivals and final boss, like in SFA3? Each character should have two rivals: one on Capcom side and another one on The World side.
It’s just an idea, not a suggestion.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on April 10, 2013, 11:07:32 pm
striders back thats nice
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: davismaximus on April 11, 2013, 04:47:12 am
Did Maximus ever completely finish those sprites?  I'm curious and would like to make use of them myself sometime.

Shit, that reminds me that I need to finish that cape move.  Also, if there's any other sprites you need converted, I'll see what I can do.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: CenturionM1911 on April 11, 2013, 06:09:13 pm
If you need any help with sprite editing, message me. I'd be more than glad to help! :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on April 12, 2013, 10:53:53 pm
Alright, I'll keep it in mind.

****STRIDER PREVIEW VIDEO****

NOTE: Voice is not final, I will be using his Japanese MVC3 voice once I find the clips (I found MGMURROW's big .wav file, but I'm holding out hope for the Japanese version already separated into individual sounds, still looking around, his English version sounds too old and gruff to me).



***NEED OPINIONS***

I was thinking about reassigning taunts to HP+HK like in SF3:TS and turning the start button into a pause screen/movelist type of deal. One of my friends who plays this regularly loves the idea and I think it would be cool as well. What do you guys think?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sinnesloschen on April 12, 2013, 11:07:00 pm
It's a neat idea; I hate having to pull up a picture every time I need to see a character's movelist.
[avatar]http://i.imgur.com/h3k9Yrq.png?1[/avatar]
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Memo on April 12, 2013, 11:16:26 pm
those ports look nice, looking foward for the release i cant wait to see what you did with him.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on April 12, 2013, 11:21:37 pm
The in game movelist sounds like a nice feature. Especially for a full game such as this. I say go for it. Regarding Strider's voice, I agree with you 100% with how his Eng voice sounds. :-\ I don't like it. Though, I was faced with the same dilemma with his Jap voice... I'm actually still trying to hunt down some already separated Jap voices for him. Please use his Jap voice. It sounds WAY better. If I come across his Jap voices already picked a part, I'll be sure to send them your way. ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on April 13, 2013, 01:40:03 am
His range looks like it's going to be a problem IMO just lookin'.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on April 13, 2013, 01:47:51 am
So long as you have nothing mapped to those buttons, I think that's a great idea Sean, definitely adds an extra bit of help to anyone jumping into some of these characters, also it's just a really nice convenience, I think you should do it. Strider looks great, the slashes still look good, but I wanted to suggest if you could add more of a CVS-ish effect to them with some transparency
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on April 13, 2013, 01:49:32 am

***NEED OPINIONS***

I was thinking about reassigning taunts to HP+HK like in SF3:TS and turning the start button into a pause screen/movelist type of deal. One of my friends who plays this regularly loves the idea and I think it would be cool as well. What do you guys think?

If you would go with this idea, you'd have to switch up Rorschach's Axe Handle, since it's still set for HP+HK.  Why not set the movelist for GRAB+UT (C+Z) instead?

EDIT:
I just realized that C+Z might mess with the UT BAR.  Better yet, how about mapping the movelist to Down+Start?  That way, you won't have to remap all the taunts of the characters.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on April 13, 2013, 05:58:12 am
@ Cazaki

Well either I suck with him or it's not really an issue because I actually lose a lot when playing as him. His slashes have a fair amount of recovery and he's not really as fast as it might seem.

@ Everyone else talking about the Start Screen Movelist

Rorschach would be the only issue really, and I could easily come up with a new command for his overhead. If I do it I'd just like to keep it as start so it's more like a traditional pause. C+Z will likely be used for Strikers.

@ DivineWolf

Sounds good, let me know. If I could find the Japanese voice as a big .wav I might just bite the bullet and separate them myself, but I can only find the English one. Maybe I'll just use his MVC2 voice like I did for Jin Saotome.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on April 13, 2013, 06:00:25 am
There are videos on Youtube containing his Japanese voice clips straight from the game itself.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Laharl on April 13, 2013, 10:15:39 am
or you could give us the choice to use one or the other?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on April 13, 2013, 01:57:44 pm
@ Cazaki

Well either I suck with him or it's not really an issue because I actually lose a lot when playing as him. His slashes have a fair amount of recovery and he's not really as fast as it might seem.

Ah okay. I was just making an observation because his sword's range seemed to reach mad far compared to other characters so i just brought it up is all
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on April 14, 2013, 01:47:27 am
@ Sean Altly

Just to vary him a bit from his standard MVC style, have you considered incorporating stuff from his source game? I wanted to suggest that a level 3 special could be based off his "Boost" item from Strider 2 where he shoots projectiles from his blade to increase his blade upon usage (could be an idea for a UT move too I suppose). Just suggesting some things, since I like your variation on the traditional MVC Jill, I was hoping you could incorporate some of that into Strider also, if not, he'll still be a great addition.

Also the "Savage Slash" move might be a good command special to incorporate as seen in the video below.
http://www.youtube.com/watch?v=P_fNwHLZ5h4

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Byakko on April 14, 2013, 02:51:17 am
A one hour long video ? Mind specifying exactly when it happens ?
I would heavily agree on the suggestion to vary him a bit from his MvC standard, it's all we have of him (I mean it's all we ever see of him) and it's on the limit of not fitting with the rest of the game, design-wise. For reference, I think I saw a Hiryu in the release project section that was based on Strider 2 - it was batshit insane but the base idea was quite refreshing.
The "projectile to increase blade length", even though I don't know what it is, sounds like it would be redundant with his near-full screen special move slash.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Izod1337 on April 15, 2013, 06:34:14 am
@SeanAlty Did u recieve my message concerning Strider's voice?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on April 24, 2013, 04:35:49 am
What do you guys think about making CGU's "SFIV"-style palettes the default palettes for the game? I was thinking about how nice they are and how well the colors match the look and tone of the game, and helps with getting certain sprites to blend in better. I think it would also help give the game a more unique overall look. Any thoughts? Should I make a poll?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on April 24, 2013, 04:39:44 am
I don't know how politely I can put this, but I don't like them. 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Memo on April 24, 2013, 04:50:19 am
What do you guys think about making CGU's "SFIV"-style palettes the default palettes for the game? I was thinking about how nice they are and how well the colors match the look and tone of the game, and helps with getting certain sprites to blend in better. I think it would also help give the game a more unique overall look. Any thoughts? Should I make a poll?

I like them he did a good job on Strider Hien
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on April 24, 2013, 05:32:28 am
I take no offense to anyone opposed to the idea, it's all personal preference, and I plan on keeping it updated so long as I'm around so regardless, it will be maintained up to date, since the progress on this game only continues to interest me. I think that offering the separate update as optional works out best to anyone who isn't interested, either way a poll may be the best way to go.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ShiroTori on April 24, 2013, 09:27:56 am
I wouldn't mind having the option of using C-G-U's palettes. I personally like them.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on April 24, 2013, 10:33:43 am
I like them too, so that would be pretty interessting to see the whole cast have same pal style, and C-G-U is a great Pal maker so I don't see a reason why not!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GLB on April 27, 2013, 04:56:05 am
A poll would be good as long as C-G-U's okay with it. I like his palettes and don't see any issue with that personally.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on May 02, 2013, 06:08:21 pm
So, since Hyogo quit on converting Fighter(a.k.a Ryunmei) to a CvS-ish style, what happens now? Will you take another girl from the first poll you put up and add her instead? Maybe the girl that came in 2nd place in that poll? Which was Psylocke I believe. Just curious what you plan to do.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on May 02, 2013, 07:14:13 pm
No idea, yet. Depends on how much time I have. Fighter would have been "DLC" anyway. The two girls that are being added to the main roster are Yoko and Chell.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on May 02, 2013, 07:23:01 pm
Ah ok. Another question.... If Fighter would have been DLC, then who would have been added to the Capcom side? I'm assuming you'd balance the DLC as well to have a even roster on both sides.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on May 02, 2013, 10:55:05 pm
I honestly don't know. I'd lost track of who was going to be DLC and who wasn't, and who I had planned to add.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: PBRTODD101 on May 03, 2013, 12:09:57 am
I recall that you had characters like Dudley and Cammy on your striker list, who you previously said would be DLC.

EDIT: I went back an fished up your list.

Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: lonelykus on May 03, 2013, 06:52:17 pm
so.............  no ...scorpion for this game ......
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on May 03, 2013, 07:28:09 pm
Are......you.....kidding me?

He's right in the first post. Right there. Where it says "Scorpion."
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on May 03, 2013, 10:50:15 pm
Plus he's even in the character select screen!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: lonelykus on May 04, 2013, 01:26:39 am
Are......you.....kidding me?

He's right in the first post. Right there. Where it says "Scorpion."

sorry my bad.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on May 06, 2013, 04:46:47 am
Which Zero were you going to include as DLC? Since Volnutt's gonna be in, why not include Future/MMZ Zero?

I feel that he needs more crossover appearances than X Zero.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on May 06, 2013, 04:57:14 am
^problem there is that I don't think there would be any CVS styled conversions of his sprites to start with, even if he was considered.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on May 06, 2013, 06:34:59 am
Which Zero were you going to include as DLC? Since Volnutt's gonna be in, why not include Future/MMZ Zero?

I feel that he needs more crossover appearances than X Zero.

I don't recall ever saying Zero was going to be DLC. Also, the Megaman Volnutt thing isn't a definite yet. I said in Memo's thread that if it turned out as well as Strider, I may just go ahead and add him. I'm trying to just focus on my main roster right now.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 06, 2013, 10:31:32 am
New update coming by the end of the month.

Captain America, Scorpion, Sonic the Hedgehog, Leo, Strider Hiryu, and Morrigan added to the game.

After that, a long hiatus while I work on commissions and try to find some passion for this community again.

Despite hilariously original "see you next week" sentiments, the next update may be the last for quite some time.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: ShiroTori on June 06, 2013, 10:56:28 am
Definitely looking forward to the update!

I'm gonna rock arcade mode with Sonic when it comes out.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 07, 2013, 08:46:43 am
Scorpion Preview.



-Still needs a UT
-Some voice clips need more volume
-Maybe one or two more unique normals
-Need to make L3 act as a fatality like Sub-Zero's does
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Prime SC on June 07, 2013, 08:52:25 am
ill
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 07, 2013, 09:19:15 am
the voice clips are fixable. when I did them I didn't know I had them recording on mono rather than stereo. basically all I'll have to do to fix them is clone the samples and pan to the other side. it'll fix the samples. my mic isn't that great but I did my best.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: dbdrummer7 on June 07, 2013, 12:19:06 pm
Scorpion looks awesome! Definitely looking forward to the addition to the roster! ;D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Steel Komodo on June 07, 2013, 03:21:15 pm
For a UT, may I suggest his Flame On technique from Injustice? If you haven't played it - it knocks opponents away on activation, then wreathes Scorpion in fire for a few seconds, causing chip damage to those close to him.

Of course, that description suggests it may need a bit of balancing to work in CvTW, but imo you can just take out the chip damage aspect and have it work as a sort of Kombo Breaker. From the vid, I can surmise that Scorp needs an ability like that - a lot of his specials leave him very wide open for attack, and anything that lets him push opponents away would benefit him in the long run.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on June 07, 2013, 03:24:14 pm
nice you add is deadly alliance back flip very good job on scorpion keep the good work
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 07, 2013, 03:57:49 pm
I think you guys mean MKvsDC. he was never in Injustice.

I would say that would work if timed correctly or used as a breaker.

my idea would be a counter move using his famous axe from UMK3 except have it be a downswing that slices the opponent down to the floor and causes the victim to collapse similar to an SF4 Focus attack.

you could also do a shorter ranged version of his toasty move. think Dhalsim's Yoga Flame where he blows a short burst of flames, or like ghost Rider's Hellfire.





Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on June 07, 2013, 04:06:08 pm
Looks good.

I think you guys mean MKvsDC. he was never in Injustice.

Scorpion was added to Injustice two days ago.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 07, 2013, 05:56:09 pm
Wow..I did not think they would do that. he looks cool as hell though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: varo_hades on June 07, 2013, 07:35:56 pm
Awesome scorpion, definitely mortal kombat is my second favorite saga of fighters after street fighter, I can't wait for play with him, and you are planning to make reptile of mortal kombat? is not hard for the sprites only change the fight pose and add some sprites.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Karasai on June 07, 2013, 07:49:01 pm
His level 3 could either be "Super Toasty" or him slamming the opponent against the walls with his spear.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 07, 2013, 07:56:22 pm
He already has a L3, it was in the video. I just need to add the Fatality functionality to it. The opponent will simply not come back up from the pit and instead stay trapped in "Hell."

For his UT, the Flame On thing, or some variation, sounds doable. He already has sprites I can use for the actual pose. I could make the move use 2 bars for activation, then the flames remain active, draining one bar a second, and it can be turned off by pressing the button again. Or it could just be a single attack, like KOF's Blowback attacks. I'll experiment with different stuff and see what works.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: NoZ on June 07, 2013, 08:03:52 pm
Awesome bro,love it,now you need a Hell themed stage in there
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on June 08, 2013, 12:05:55 am
He looks like he'll be blast to use for sure :)

For his UT, you could probably just take the same idea from Injustice and give him that ability where he surrounds himself in flames, which hurts enemies when he touches them.

"B - “Pressing B summons the flames of the Netherrealm, encasing Scorpion in an aura of fire, that continuously damages his opponent while close." or maybe even...although he has a run, maybe it can be like a quick run button, which would allow certain moves to be canceled into a run.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 08, 2013, 12:24:06 am
Reptile would be a bonus DLC character along with Ermac
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on June 09, 2013, 06:58:39 pm
Scorpion's looking nice man. I didn't see his sliding trip move he has in the more up to date MKs. Does he have that or no? Like how you handled his supers and all too. Personally, I find that a sort of difficult aspect to come up with for MK chars, as the closest thing to a super tech they ever had, is the X-Ray attacks in the newest MK game. Very well done.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 09, 2013, 07:46:15 pm
Sean said he replaced the leg takedown with Scorpion's backflip kick from Deadly Alliance/Deception/ and Armageddon
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 12, 2013, 06:47:21 am
Yeah, as was said, I replaced the scissors takedown with the kick from the 3-D PS2 games. I was a little worried about it until they gave him a retooled version of it in Injustice. Giving him the takedown would have just been another forward-moving low kick attack, like Sub-Zero's Slide, with only minor differences. This helps because it further differentiates the two.

I've also added/removed some command normals for each character to try and change them up a little bit.

Scorpion does not have the standing sweep (B+HK). Instead he has a far-reaching crouching punch to act as his sweep (DF+HP). You can see a screen of it below.

Scorpion has an air-throw.

I removed the Weak Hook normal (F+LP) from both, and moved the High Punches (formally B+HP) to that command.

Each ninja now has a command overhead (F+HP). I made the animation purposely interchangeable. It's an over-head weapon attack. Sub-Zero uses his Kori Blade and Scorpion uses a fire-enhanced katana. Any other ninjas made could use different weapons (Reptile could use an axe, for example). Sub-Zero's is shorter (as in less range), so it has slightly faster start-up. Here are some screens:

(http://i21.photobucket.com/albums/b293/seanaltly/mugen004-2_zps04aa2197.png~original) (http://s21.photobucket.com/user/seanaltly/media/mugen004-2_zps04aa2197.png.html)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen000-2_zps561d72bf.png~original) (http://s21.photobucket.com/user/seanaltly/media/mugen000-2_zps561d72bf.png.html)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen003-3_zps03873b3c.png~original) (http://s21.photobucket.com/user/seanaltly/media/mugen003-3_zps03873b3c.png.html)

Sub-Zero also got his intro updated to match Scorpion's. Scorpion appears in a pillar of flame, while Sub-Zero appears to be formed by ice. They also, obviously, have a special intro with each other.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 12, 2013, 01:03:13 pm
I would probably have Reptile use his Kirehashi from Deadly Alliance and have Ermac use either an axe or his telekinesis as an overhead
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SOLIDUS SNAKE on June 12, 2013, 02:54:06 pm
Awesome Sean.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Omega on June 14, 2013, 07:06:25 pm
This is so great man. İ can't wait to see their special intro against each other.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 15, 2013, 08:08:05 pm
the Kori Blade looks a lil crooked. is it separate from subzero himself? did you use Hayato as the base?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 15, 2013, 10:53:17 pm
It's separate, yes. That's how I got it to have transparency. I used an Eiji animation for the base.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on June 15, 2013, 10:58:38 pm
Its not letting me watch your Scorpion video,it automatically sets it to 480 quality then it just freezes.Oh well.
From what i see from the screenshots,Scorpion is coming along great.cant wait
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 16, 2013, 12:45:13 am
for Sub-Zero's it'd probably look better to do a stabbing type move rather than the same as Scorpion. I do understand the pallete swap thing though. faster and easier. maybe I'll do an edit or two later
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 16, 2013, 07:15:44 am
The point was to give them an overhead command normal, though. A stab wouldn't make much sense as an overhead.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 16, 2013, 10:15:56 am
true. either way it looks good. I can't wait to see the final product. :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Brandon Bianco on June 16, 2013, 11:03:27 pm
Cool looking scorpion. Cant wait for the final thing.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 19, 2013, 06:45:46 am
Just finished Morrigan, working off the head start Slenderman/Ignis55 gave me. She was easier to code than I thought she'd be. I find it strange how tiny her special move list is (Soul Fist, Shadown Blade, Vector Drain) while she's had a ton of different super moves over the years (that beam super from MVC2, Cardinal Blade, Soul Phoenix, Finishing Shower, Darkness Illusion, that mirror super from MVC3, the DP super from MVC3 that I can't remember the name for, etc.).

It made it difficult to choose what to go with, plus Ignis55 created an original super called Requiem Teardrop that I didn't want to just ditch. I ended up using Soul Phoenix, Cardinal Blade, Requiem Teardrop, and then Darkness Illusion for her L3. It was based on sprite availability and what fit in with the game (Finishing Shower, for example, felt too much like a beam super or an L3).

Now that she's done, I'm just waiting on Cap and Leo from Buckus and then I can release the next update.

Also, check out this vid of someone (a user named Kimbo Henry) doing a Team Mode playthrough of Capcom vs. the World. His commentary is pretty funny.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 19, 2013, 07:34:54 am
you can do whatever you want with her dude. I gave her a Flight/drill move as her UT....if you press a certain direction and press the UT button she will fly as long as the directional button is held...press the UT button a second time to use her drill attack.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 19, 2013, 11:23:11 am
Yeah, I know. We've discussed it many times. I just finished coding her. I know all about it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 19, 2013, 07:50:00 pm
that part was for the other readers here. I shoulda specified that :p
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SkySplitters on June 19, 2013, 08:14:46 pm
Oh yeah Sean Awesomeltly is back in action :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on June 20, 2013, 05:57:49 am
Are you putting up a preview video of Morrigan?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on June 20, 2013, 07:58:22 am
What exactly does that custom super look like?  I'm kind of interested in seeing it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DJ_HANNIBALROYCE on June 20, 2013, 11:25:03 am
if you add Koopa Troopa...oh man. I'd be so hyped obviously....and scorpion looks BAWSE! good stuff!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on June 20, 2013, 06:32:02 pm
I'm interested in seeing a preview of Morrigan myself. Especially with those sexy sprites. I hope you can put up a vid her or a few screenshots.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 20, 2013, 07:03:00 pm
well it's basically a death drop without all the crazy animations in the background(planet, stars, Bill Murray)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 20, 2013, 09:59:21 pm
I'll try to put something up when I get home from work tonight. I've also recently acquired some very nice, clean rips of Sol from the first Guilty Gear. With some editing, new FX, and palette changes, I really think he could fit in at least as well as the MVC sprites do.

(http://i21.photobucket.com/albums/b293/seanaltly/mugen031-1_zps17fac2b6.png~original) (http://s21.photobucket.com/user/seanaltly/media/mugen031-1_zps17fac2b6.png.html)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen032-1_zpsc74aa6d0.png~original) (http://s21.photobucket.com/user/seanaltly/media/mugen032-1_zpsc74aa6d0.png.html)

The messiest parts are his arms, which I honestly wouldn't mind mostly redrawing. I thought resizing and editing the GGX sprites was the way to go, but I'm pretty convinced this is worth pursuing and would take less time, plus Trinitronity offered to help with them.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on June 20, 2013, 10:03:44 pm
nice to you are working on sol good luck sean
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 21, 2013, 06:13:53 am
Hmmm, was hoping for some more opinions on the Sol thing, but okay.

Here's the preview you guys wanted of Morrigan. Enjoy.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on June 21, 2013, 06:19:57 am
I think with your touch to fix up the sprites, that Sol would definitely make a neat addition. Any idea what his UT may be though? Would it just be his launcher? Morrigan looks quite promising though. I know it's probably just the limitations on the sprites or maybe a frame skip, but it seems like she should have some more animation on her hair for her Soul Fist attacks. Either way, looking quite cool man.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on June 21, 2013, 06:38:51 am
I think she flies too high on what I guess it's Requiem Teardrop, you can't see her so you miss part of the "show" of the super, you can't appreciate it well.
Besides that, she looks great, fantastic, and really good (if you know what I mean).
No seriously Sean, great job there
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on June 21, 2013, 07:09:03 am
I don't think it blends at all. But that's just my opinion. He's shrunk too far and is extremely pixelated compared to Ryu
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 21, 2013, 07:29:15 am
I don't think it blends at all. But that's just my opinion. He's shrunk too far and is extremely pixelated compared to Ryu

I don't see how something can be "pixelated" when it's all made out of pixels anyway. I also don't see what you mean by "shrunk," these are the size of the sprites from the game, and these are most definitely the cleanest rips available. The other ones have all types of weird scaling issues and distortion. If he were any bigger he'd be Sagat or Mr. X's height. He's already taller than Ryu. He may not blend as well as some others, but I don't see how you can say he doesn't blend at all. Plus, remember, I said I'm going to be fixing the arms, which I said are the messiest part.

I think she flies too high on what I guess it's Requiem Teardrop, you can't see her so you miss part of the "show" of the super, you can't appreciate it well.
Besides that, she looks great, fantastic, and really good (if you know what I mean).
No seriously Sean, great job there

That's intentional. She flies really high, attacks them off screen, you see blood falling from the sky, and then she drops them. You're not supposed to quite know what she's doing with them up there. It's just a L1 super, much more show and it would need to be L3, I would think.

I think with your touch to fix up the sprites, that Sol would definitely make a neat addition. Any idea what his UT may be though? Would it just be his launcher? Morrigan looks quite promising though. I know it's probably just the limitations on the sprites or maybe a frame skip, but it seems like she should have some more animation on her hair for her Soul Fist attacks. Either way, looking quite cool man.

I don't know yet, everyone has launchers and air combos, so he doesn't need that as his UT. Dragon Install is too good to be a UT, unless I make it the game's first UT to use all 8 bars. I'm not terribly familiar with GG's mechanics. I haven't played any of the GG games in quite a while. I may bust out my copy of GGXXAC+ or whatever it is (the one with Order Sol in it) and check it out.

     Posted: June 21, 2013, 07:48:32 am
Here's a sprite comparison using the quick fixes I did (only took about a minute for this one sprite).

(http://i21.photobucket.com/albums/b293/seanaltly/Comparison2_zps15544f87.png~original) (http://s21.photobucket.com/user/seanaltly/media/Comparison2_zps15544f87.png.html)
(http://i21.photobucket.com/albums/b293/seanaltly/Comparison_zps0989759f.png~original) (http://s21.photobucket.com/user/seanaltly/media/Comparison_zps0989759f.png.html)

The shading, like I said, is similar to the MVC characters (which is why I included a CVS-scaled Jill sprite). This sprite uses actual CVS colors from other characters. I included the Benimaru sprite for size/physique comparison. Sol is a bit scrawny compared to Ryu, but compared to Benimaru he looks fine. He does appear to be a little short, but that really can't be avoided without extensive edits and I don't think it will matter in the long run. If he did need to be any taller, it would only be by 2 or 3 pixels.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on June 21, 2013, 12:55:32 pm
The arm does look noticeably better, but I think it just lacks detail in the face area quite a bit, maybe touching it up a bit would fix that, the clothing looks fine with the original sprites though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on June 21, 2013, 03:46:10 pm
Bout Sol
His face could use some touching up....
Bout his UT,if you do put his laucher in,will you include the background like the older GG games have?
Or his UT could be roman cancel?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on June 21, 2013, 05:04:37 pm
Order Sol is in Accel Core PLus, the roman cancel is a good idea
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on June 21, 2013, 05:54:34 pm
^He is also in Accent Core
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Cazaki on June 21, 2013, 06:22:30 pm
I don't think it blends at all. But that's just my opinion. He's shrunk too far and is extremely pixelated compared to Ryu

I don't see how something can be "pixelated" when it's all made out of pixels anyway. I also don't see what you mean by "shrunk," these are the size of the sprites from the game, and these are most definitely the cleanest rips available. The other ones have all types of weird scaling issues and distortion. If he were any bigger he'd be Sagat or Mr. X's height. He's already taller than Ryu. He may not blend as well as some others, but I don't see how you can say he doesn't blend at all. Plus, remember, I said I'm going to be fixing the arms, which I said are the messiest part.

Like I said, it's my opinion. By pixelated I just mean it doesn't seem as detailed. Also I said shrunk because it seemed like the sprite would be better bigger, but I think I was wrong about that. Like I said though it's my opinion, I just don't think it blends, since you wanted opinions, you got one.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SOLIDUS SNAKE on June 22, 2013, 03:50:55 am
I like the idea of going with this Sol version. Still, I believe with some more tweaking to his clothes and on his arm's and hair he would make a nice addition. Also, with some fine pallets and his face could use some touching up as well. I like the style you are going for good luck on completing this project Sean.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on June 22, 2013, 04:32:57 am
Are you adding Benimaru?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on June 22, 2013, 04:57:45 am
Look at those sexy Morrigan sprites. :smitten: She's lookin' very good. That custom super is looking a bit woinky though... Namely during the portion where she throws p2 to the ground. Honestly, it would have flowed better with the izuna drop(inverted slam) finish like her Vector Drain special. I understand whoever did it, was trying to go for something different, but, it just looks kinda weird to me imo. Also, in one of those fights, p2 recovered as soon as they hit the ground from it. Making it unsafe for Morrigan depending on p2's speed/Morrigan's positioning in the respective stage. I suggest having p2 lie there for awhile in a custom state once they impact the ground.



In regard to Sol... I think it looks fine. Especially when you put up that comparison aspect with some other chars. I say go for it if you want. His look wouldn't be out of place. I never knew they made a GG with low res sprites. Must have been the first GG game ever eh?   
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 22, 2013, 10:17:07 am
that was me who coded that. I kinda wanted to do something where you have no clue what happens to the victim. I know I must've failed crappily but I tried.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MotorRoach on June 22, 2013, 11:08:29 pm
The Sol addition is quite exciting. I just suggest that you make the below half of his legs a little thicker, as they look a little too thin right now.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 22, 2013, 11:10:26 pm
Going by what sprites I have, I'm thinking Sol's moveset will look like this:

Unique Tactic

-Roman Cancel or Psych Burst
   -Roman Cancel is doable, but it would have to use a lot of the bar to prevent infinites. I put in my copy of GGXXAC yesterday to remind myself what it was, and just so we're clear, it's the thing where you press the Dust button (the S button in this case) during any physical attack hit to immediately cancel back to the standing state so you can then follow it up with whatever you want. Using this, you'd be able to cancel anything into anything. Psych Burst, on the other hand, would be sort of a standard, very safe Blowback-type attack. Roman Cancel is definitely more interesting, but we'll have to see which suits him better in game.

Special Moves

-Gun Flame (EX) - QCF+P
-Volcanic Viper (EX) - DP+P
-Bandit Revolver (EX) - QCF+K
-Riot Stomp - QCB+K
-Wild Throw (EX) - DP+K

Super Moves

L1 - Tyrant Rave - QCF+S
L1 - Grand Viper - QCB+S
L3 - Dragon Install - D,D,S
L3 - Napalm Death - DP+S

Sound good?

Look at those sexy Morrigan sprites. :smitten: She's lookin' very good. That custom super is looking a bit woinky though... Namely during the portion where she throws p2 to the ground. Honestly, it would have flowed better with the izuna drop(inverted slam) finish like her Vector Drain special. I understand whoever did it, was trying to go for something different, but, it just looks kinda weird to me imo. Also, in one of those fights, p2 recovered as soon as they hit the ground from it. Making it unsafe for Morrigan depending on p2's speed/Morrigan's positioning in the respective stage. I suggest having p2 lie there for awhile in a custom state once they impact the ground.



In regard to Sol... I think it looks fine. Especially when you put up that comparison aspect with some other chars. I say go for it if you want. His look wouldn't be out of place. I never knew they made a GG with low res sprites. Must have been the first GG game ever eh?   

I'm in the process of editing the move so that they stay down. It involved adding one more custom state. And yeah, the first GG (it wa son the PS1) used lo-res sprites. It's honestly my favorite one, so I guess that makes me a GG hipster. :D
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on June 23, 2013, 12:40:13 am
Will Sol still have air dashes at all btw? That itself could also be a UT move now, instead of a command.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 23, 2013, 01:28:25 am
Yeah, he'll have air dashes. He'll be one of the few, along with Squall, Superman, and a couple of others.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on June 23, 2013, 03:43:58 am
Refresh my memory, what chars are you adding?
I remember: Morrigan, Scorpion, Cap America, Leo, and now Sol. right?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 23, 2013, 06:38:08 am
The next update will have Leo, Strider, Morrigan, Sonic, Cap, and Scorpion. Sol will most likely be part of a later update.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on June 23, 2013, 07:22:54 am
Don't know if it would help at all Sean, but maybe you can fix some things on the sprites using some of the details from the GBA sprites. There was also a DS game but I don't know if they were any better, I couldn't find any rips of Dust Strikers anyhow.

Spoiler, click to toggle visibilty

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: DW on June 23, 2013, 11:03:32 pm
I know I must've failed crappily but I tried.

Not at all. I never said anything about the move being bad/a failure. It's just my opinion overall. I'm just saying the portion where she throws p2 to the ground looks a bit stiff/woinky. I'd chop that up to that portion of the move not having it's own custom anim from when she flies back up from tossing p2 to the ground/reverts backs from an inverted position. When she does Vector Drain, she has a flipping anim that has a smooth transition from her being inverted. With the custom move, it's just her frame where she's holding p2 used/flipped around to "simulate" a anim/transition of her setting herself back upright, after throwing p2. Just looks a bit weird, but it's no big deal. I understand spriting some new stuff for it may be a bit much. As for the overall move itself, it's fine by me and a nice custom addition.

I have a suggestion for it that could give it a bit more "seductive" feel to it, befitting of Morrigan. When she goes off screen with p2, perhaps some laughter from her could be added, while having p2 cry out in pain as the slash hit sounds come in and the blood falls. Just a little something extra that makes one wonder even more, just what the Hell is she doing up there with p2.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 27, 2013, 08:29:24 am
I think the move wasn't all that well thought out to be honest but I have some news. I will be releasing Ermac's Klassic style version with all moves in tact of the upcoming MK9-inspired costume so you'll be getting 2 versions. Klassic and MK9/Deception costumes as DLC for Capcom vs The World. The MK9 costume will be a patch for Ermac once he's released. this way I can focus on gameplay and then his MK9 costume second. I'll send him to Sean for inspection and testing first so he'll have to approve it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on June 30, 2013, 10:06:52 pm
New Preview Video

Leo (by Buckus) and Sol Badguy



DESCRIPTION FROM YOUTUBE:

LEO

Leo was coded by Buckus. He'll also be coding Captain America. He's using pretty much his CFE/J moveset, with a custom L1 Super by Buckus called Nemean Wrath. His other L1 is Gigas Driver and his L3 is Hercules Rush. He has great reach and priority with his normals, but he's very, very slow, which balances it greatly (something I probably should have done with Squall).

In the 2nd Round of the fight with Ken, I was trying to build up his super meter to use his Hercules Rush, but I ended up messing up the command once I finally had enough meter.

SOL BADGUY

Trinitronity sent my Aoao's Sol, which has the cleanest rips of GG1 Sol sprites I've seen. So, we decided that with some editing and a fresh palette, we could probably get them to fit in with CvTW. I've already done some editing myself on the stance (especially the arms and loin-cloth thing), but more edits need to be done.

This build still has Ryu's voice and no EX moves or UT. He's also missing Dragon Install, which will be a L3 Super alongside Napalm Death.

Stages by Noz, JeanBureau, and EXShadow
Music by WizzyWhipitWonderful
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Aldo on June 30, 2013, 10:18:15 pm
so... why you are using Ryu MvC3 english voice for Sol?? it´s so out of place IMO. That aside, both are looking very nice.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on June 30, 2013, 10:20:37 pm
Aren't there rips of his English voice from GG2 you can use?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MightyKombat on June 30, 2013, 10:22:07 pm
Isn't he gona have All Guns Blazing as a move?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on June 30, 2013, 10:24:46 pm
He had Ryu as the template character and hasn't changed the sounds yet.

Good work on Sol. he looks like he's gonna kick ass along with all the other DLC characters. Leo looks good as well. I never was much for him though. I'm still excited for Wesker and Jedah. I'd love to see em face off.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MightyKombat on June 30, 2013, 10:36:58 pm
Also didn't Sean say at one point he had trouble figuring out how to implement a JJBA char? He could use Young Joseph since he doesn't have a Stand, so it would be a bit easier.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 01, 2013, 07:22:03 am
so... why you are using Ryu MvC3 english voice for Sol?? it´s so out of place IMO. That aside, both are looking very nice.
Aren't there rips of his English voice from GG2 you can use?

I'm sorry, but this actually insults me a little. Instead of noting that this is a preview of an unfinished character, or assuming that since this is a full-game that I build each character off of a template (that includes Ryu's voice), or any number or explanations, you actually, honestly thought I'd be dumb/lazy/incompetent enough to use the exact same voice files for two completely different characters in the same game? You seriously thought, after all the years I've been here and creating, that I would do that? On top of that, the video says right at the beginning "Please Read Description," and you didn't think you should do that before coming to the conclusion that I was going to just use Ryu's (already used) voice for someone as important as Sol?

I mean, I know you can't read the description from here, you actually have to view the video on Youtube, but don't you think that before making an assumption like that, you should click the one extra click and make sure I didn't mention the voice thing already? I just, I'm sorry if this seems harsh, but I'm just a little shocked that I need to explain this sort of thing. No, I'm not using Ryu's voice for Sol. Why on Earth would I do that? Why on Earth would you think I was going to do that?

Isn't he gona have All Guns Blazing as a move?

I don't know what that move is. It's not listed in my manual for GGXXAC, and that's what I played to decide which moves he should have. He's not going to have every move he's ever had, that movelist would be huge and would require new sprites be made.

Also didn't Sean say at one point he had trouble figuring out how to implement a JJBA char? He could use Young Joseph since he doesn't have a Stand, so it would be a bit easier.

I'm not really interested in adding anyone from JJBA. I only added Sol because he's someone I wanted in from the start but didn't have the right sprites for.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 01, 2013, 07:37:04 am
I think this guy is insulting Ryu's voice..lol. no man like I said before Sean had a template character he used to build upon which I'm pretty sure I've used it twice now for Ermac and Reptile of which the former I'm glad to say is closer to completion(Klassic Kostume). I only need a few things left then it's off to Sean for testing/adding Ut bar and stuff. once he approves of it fully he will be released. then I'll work on sprites for the New costume and the rest of Reptile. later on I may decide to make other characters.

Sean's work so far as grade A so don't worry about a lil thing like voices. he can always change em later after gameplay is more solid and fine-tuned.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Toni on July 01, 2013, 08:37:07 pm
Looks really nice so far.
Nit-pick alert: I hope you don't mind me saying this, but in Leo's artwork, his face/snout looks a bit strange to me.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on July 01, 2013, 09:07:34 pm
Awesome job on Sol Sean
Just wondering,will you be using ripped GG sounds or get a voice actor?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 01, 2013, 09:28:05 pm
Trinitronity said he'd like to attempt a voice for him. Jared Lee, the voice of Thirteen, Ruckus, and Exile has also asked to voice him. I'd prefer an English voice, especially since all of his GG voices seem to have echos which I don't think will fit in here.

@ MightyKombat

I'm assuming by your Youtube comment that All Guns Blazing is his GG1 Instant Kill. If so, probably not, I like Napalm Death better. It looks very easy to code though, so maybe I'll see what it looks like and make a decision.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MightyKombat on July 01, 2013, 09:41:55 pm
Yeah, I meant his GG1 IK. They also used it for EX Order-Sol's IK in GGXX Slash onward. Its pretty neat. If you've unlocked EX Order Sol in AC or AC+ he'll have AGB as his IK. Works like normal IKs do too.

Shame about the JJBA bit but I understand.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on July 03, 2013, 01:58:07 am
WOW nice job Sean Buckus and Slender leo and sol look really great i hope CCG is going to make some SFIV palletes for the new character
Cant wait for Jin wih the new sprite and captain america preview
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Aldo on July 03, 2013, 02:05:54 am
I'm sorry, but this actually insults me a little. Instead of noting that this is a preview of an unfinished character, or assuming that since this is a full-game that I build each character off of a template (that includes Ryu's voice), or any number or explanations, you actually, honestly thought I'd be dumb/lazy/incompetent enough to use the exact same voice files for two completely different characters in the same game? You seriously thought, after all the years I've been here and creating, that I would do that? On top of that, the video says right at the beginning "Please Read Description," and you didn't think you should do that before coming to the conclusion that I was going to just use Ryu's (already used) voice for someone as important as Sol?

Be damn sure insulting wasn´t my intention. I thought you got the sprites for AOAO´s Sol itself since well... I dunno if there´s individual rips from that game plus I think AOAO´s has some sounds you could but well, I guess not. And just seeing you don´t want echoing here and there, ok I get it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on July 03, 2013, 02:06:49 am
^
Ditto.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 03, 2013, 02:57:33 am
I added the Youtube description to the post. I know you guys didn't intend to be insulting, but I still felt insulted because I just don't see why you'd assume that I had decided to use Ryu's voice for him, especially considering I'd already used the exact same voice for Ryu himself. It was clearly a beta thing, but your guys' posts came off like you thought it was a final creative decision or something.

I'm going to get an English voice actor for him. I would never do something so lazy as to just re-use someone else's already-in-use voice clips. I hope you understand why it bothered me. It's hard to put into words.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 03, 2013, 04:38:22 am
I just realized that in CvTW, pretty much everything cancels into everything already. Is there much of a purpose in giving Sol Roman Cancel as his UT? I added it in but considering the loose cancelling already available and the damage dampener in the game, I'm not finding any real use for it. Opinions?

EDIT: Messing around with it, I can chain three HPs in a row using Roman Cancel, which does huge damage. It's a L3 UT right now (which means it uses half the bar). Does that sound balanced?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on July 03, 2013, 05:26:06 am
Doesn't sound really balanced IMO
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on July 03, 2013, 05:27:23 am
Yes because you can do way worse with RCs in Guilty Gear itself.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on July 03, 2013, 06:31:56 am
I don't know enough about Guilty Gear to really judge for myself, but just from looking at videos (specifically this   (https://www.youtube.com/watch?v=2I83GsQGg6U) one) If it does seem too broken, maybe switch it over to a force break and you could just do it with a button press, rather than a command plus dust button as it is in the source material, or maybe just have a dust/sweep button.

If you go with the force break, you could probably even go with a usage system kinda like in the source game, having it drain 1/4 of your UT bar, providing that you have the necessary sprites for both I suppose.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 03, 2013, 10:09:57 pm
Well, for right now he has Roman Cancel. I may see about implementing other stuff to see how it feels. Right now, using him in arcade mode, he feels strong but not godly, but then again I've never been great at gauging that sort of thing. I may actually have to send this one out to beta testers.

I was also considering an EX Sol, that has a different UT (maybe Psych Burst), rearranged specials (Bandit Bringer in place of Bandit Revolver, for example), the alternate Tyrant Rave as a L1 super, and All Guns Blazing for his L3. I'll have to see what time allows me to do.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on July 03, 2013, 10:23:32 pm
Yeah, testing would probably be the best sort of way to go, get someone like C.A.N. to do it, maybe a few others as well. The EX Sol would be a easy addition too, like the possibility of the MVC2 Jill mentioned before, since you can just use the existing sprites.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sinnesloschen on July 03, 2013, 10:25:12 pm
get someone like C.A.N to do it
I'd be willing, but Sean would have to wait few days for me to be able to do anything. Going somewhere for the 4th. :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 05, 2013, 05:55:25 am
I've never played the Guilty Gear games but they look awesome. I might just pick up GG AC+ on PS Vita.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on July 05, 2013, 12:36:51 pm
Well, for right now he has Roman Cancel. I may see about implementing other stuff to see how it feels. Right now, using him in arcade mode, he feels strong but not godly, but then again I've never been great at gauging that sort of thing. I may actually have to send this one out to beta testers.

I was also considering an EX Sol, that has a different UT (maybe Psych Burst), rearranged specials (Bandit Bringer in place of Bandit Revolver, for example), the alternate Tyrant Rave as a L1 super, and All Guns Blazing for his L3. I'll have to see what time allows me to do.

You could make the Ex version have the golden Sol or Order Sol palletes,as a reference to later games?
I've never played the Guilty Gear games but they look awesome. I might just pick up GG AC+ on PS Vita.

You definetly should,or at least save the money till GG Xrd is out.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on July 05, 2013, 07:24:27 pm
Good to see that Scorpion is getting released in the next update.  Would like o see an individual release of him, but whatever.  Still, good to see that the project is still going strong.  I would like to see the roster on the front page changed up though.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Enso on July 07, 2013, 02:40:03 pm
Sol looks pretty great and the coding looks good. :) Great job, Sean. ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: [Judas] on July 07, 2013, 05:44:39 pm
Random thought should you consider more "The World" entries to counter a Capcom character you might eventually decide MUST BE IN OH MY GAWD: Yatagarasu sprites are pretty close to CvS in terms of style. Slightly bigger, but they could be resized in-engine if need be. Just something to ponder if another Capcom fighting alumni enters your head as a must-have. Or if you just want more stuff. I'unno. I've spent the last week or so basically studying Yatagarasu's sprites, and that hit me. Not saying YO ADD SOME YATAGARASU, but definitely consider it as an addition that could lighten your graphical workload if you want to expand the roster further at some point.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MightyKombat on July 07, 2013, 05:48:34 pm
I think an EX Sol would be a great idea. Might end up considering other EX modes but hey, should be fun.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 19, 2013, 02:52:59 am
does accent core +R have online play?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on July 19, 2013, 05:27:02 am
does accent core +R have online play?
I know that GGAC+R for Vita doesnt have an online support,and that you can only play with another person in the same room with another vita.

[/offtopic]
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 19, 2013, 05:45:22 am
I bought it anyway. I rarely play fighting games online unless it's Mortal Kombat or Street Fighter. I'll try this game. looks badass so far and I'm loving the non-techno based soundtrack. rock n roll baby :) started using Johnny, Baiken, and Testament. Sol plays great too. I didn't know Bugya used Johnny as a base for some frames for his Vergil. that's badass too.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 20, 2013, 01:03:15 am
So Sean how are you and whats the current status of your project and HOW ARE YOU DOING WITH AXel
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 20, 2013, 09:11:35 am
GOOD NEWS EVERYONE

I received Captain America from Buckus, which means I will be able to release the big update within the next week. It will include:

CAPCOM: Strider Hiryu, Leo, Morrigan, Megaman
THE WORLD: Sonic the Hedgehog, Captain America, Scorpion, Sol Badguy
3 Bonus Characters (search the edges of the select screen for them)

I have lost track of what I've updated specifically on the older characters, so I may have to make this update a whole new download of the game to make sure everything is included/updated properly. I hate to make you guys download such a big file again, but it's 8 new characters, plus updates/bug fixes/etc. I'll try to keep better track of individual updates and changes in the future so this doesn't happen again.

I hope you guys are looking forward to it, it's the biggest update yet.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 20, 2013, 09:29:59 am
I know I am :) I take it the other two are Memo's characters?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Memo on July 20, 2013, 09:33:32 am
I know I am :) I take it the other two are Memo's characters?

Just Strider
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 20, 2013, 10:46:07 am
in any case if one of the exclusive bonus characters is Ermac I'll worry about updating him and Reptile. both will be done before I start any other projects
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Omega on July 20, 2013, 11:44:38 am
This is indeed Great news. Each new release comes with excellent updates.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Magma MK-II on July 20, 2013, 05:03:42 pm
Finally some delicious update!  :bison:
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: R565 on July 20, 2013, 06:34:17 pm
Aw yeah go on ahead get that CVTW hype! Also it is kinda hard for me to get the game but since it is so awesome, it's worth it. Plus I can tell all the hard work everyone puts into this game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on July 20, 2013, 06:42:36 pm
nice cant wait to play as captain america and also did you finish haggar last sprite like the walking grab cuz i saw it in one of your latest vid and good job sean
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 20, 2013, 06:56:03 pm
Yeah a third beta lets wait and see the newbies in it
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on July 20, 2013, 06:57:42 pm
Cant wait
When you do update,can you post a link here?
I  am still unable to see/find the old links to the game
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 20, 2013, 11:03:55 pm
Hello SeanAltly, this could be interesting for you:
http://mugenguild.com/forum/topics/are-you-okay-terry-comes-town-capcom-vs-the-world-152252.0.html
Also, I have just aquired the mic, and I will give it a test run tommorow.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Brandon Bianco on July 22, 2013, 06:06:13 am
Cool can't wait for the update!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 22, 2013, 12:13:45 pm
In any case I'm excited to see the new update. I think either ShockDingo, DarkWolf or R1665 as Sol's voice. all three have good stuff.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 22, 2013, 09:24:53 pm
I already have a voice for Sol, actually.

I just set up an audition thread at VAC for several characters. I guess It's going to delay the release a bit, since I need the voices. Finally going to get replacements for Lynn and Blaze, since Rina-Chan is too busy to finish their voices. Also put up auds for Megaman, K', and Charlie.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 09:30:37 pm
Okay.
Also, I will send you a PM about what character I else planned to do for your game, and I would like to know, whenever I could get your blessings.
Just to put it like that: Terry wont be my only creation.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 22, 2013, 09:31:26 pm
Oh? sweet bro. I metioned them because they have distinct voices and they sounded great in VG Exiles. Rina Chan was in that one too. The Japanese version of Sol has a somewhat deep voice so I thought either of the three would fit. ShockDingo auditioned for Superman and I thought if he didn't get Superman he might like to do Sol-Badguy.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 09:38:33 pm
Also, I still want to do a take on Sol's voice and the voice of a second character, which I will reveal to Sean Altly through PM, if he's okay with it.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MUGreed on July 22, 2013, 09:40:42 pm
@Sean Swanson: I have the voices for megaman and K. if it's alright with you, you want me to send you the link?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Memo on July 22, 2013, 09:41:44 pm
Also, I still want to do a take on Sol's voice and the voice of a second character, which I will reveal to Sean Altly through PM, if he's okay with it.

Why the secrectcy? Just tell us who it is!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 09:43:52 pm
I can only tell, if Sean will accept this character, so you all wont get false hopes. ;)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 22, 2013, 09:49:48 pm
well really any character you make with the CvTW style can be in the game even if Sean says no. there's nothing stopping you from adding it to your copy. besides expanding the roster is pretty damned cool when we've got tons of awesome characters to boot :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 10:03:59 pm
Hmm...okay, I will at least give you a hint.
Keep in mind that Terry is my first character.
The second character is, like Sol, from Guilty Gear.
The third character comes from one of my favorite games, likes to take it easy and will be about as much projectile-heavy like MegaMan and Arthur.
The fourth character will be from BlazBlue...well, at least that is what I hope to do.
The fifth character is someone, who had multiple appearances, though I need sprites for siad character and his odd-looking vehicle. Really, he's just some wishful thinking at the moment.
That's all I can think of now.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 22, 2013, 10:06:30 pm
my guess is Ragna for the Blazblue guy. If I were you I'd skip him because you need sprites in the same style or similar to the game. he'll end up looking out of place.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 22, 2013, 10:08:18 pm
@Sean Swanson: I have the voices for megaman and K. if it's alright with you, you want me to send you the link?

You auditioned for the characters? If so, just send me a PM with a link to download.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 10:10:24 pm
my guess is Ragna for the Blazblue guy. If I were you I'd skip him because you need sprites in the same style or similar to the game. he'll end up looking out of place.
Don't worry, I have the PSP version of Continuum Shift 2 up to my sleaves.
Also, it's not Ragna, though I can still consider doing him as the second BB character.
No, the first BB char (and the fourth char) is actually a favourite of Sean Altly, and actually Sean's idea (I originally wanted to do someone else).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Hyogo on July 22, 2013, 10:20:07 pm
I can guess that it's Makoto, right?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 10:23:40 pm
I can guess that it's Makoto, right?
Well, that was my choice, but sadly not Sean's choice... :disappointed:
...that means no for Makoto in CvW for now, but I'm actually working on a more or less source accurate Makoto thanks to Seraph's rips (though I need to get back to her again somehow).
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on July 22, 2013, 10:24:40 pm
is it a villain  character
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 10:26:32 pm
Nope, and that counts for all the characters:
None of them are villians, but in fact, main (or at least secondary) heroes.

      Posted: July 22, 2013, 10:27:26 pm
And for those, who missed it, here are the hints again:
Hmm...okay, I will at least give you a hint.
Keep in mind that Terry is my first character.
The second character is, like Sol, from Guilty Gear.
The third character comes from one of my favorite games, likes to take it easy and will be about as much projectile-heavy like MegaMan and Arthur.
The fourth character will be from BlazBlue...well, at least that is what I hope to do.
The fifth character is someone, who had multiple appearances, though I need sprites for siad character and his odd-looking vehicle. Really, he's just some wishful thinking at the moment.
That's all I can think of now.
I may also add that the fifth character will have two versions.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on July 22, 2013, 10:28:49 pm
is the fifth character a grappler?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 10:29:32 pm
Nope, and that counts for all of the five characters.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on July 22, 2013, 10:35:39 pm
is the fifth character a girl
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on July 22, 2013, 10:42:02 pm
Seriously guys? Anybody outside of Sol and Terry that he makes is just going to be a bonus character he'll release and you can add yourself, if you want. No need for secrecy or back and forth like this.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 22, 2013, 10:43:19 pm
is the fifth character a girl
No, but the third one and the fourth one is.
The fifth one isn't even a human, though he looks like one.
Seriously guys? Anybody outside of Sol and Terry that he makes is just going to be a bonus character he'll release and you can add yourself, if you want. No need for secrecy or back and forth like this.
Yeah, but I hoped you could officially include at least the second and the third char to your roster...
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on July 22, 2013, 11:14:35 pm
Is it a winged pig with cat paws and a squeeky voice whose face reminds you of Hulk Hogan?

This is a roster thread,not a guess whats Trinitronity possibly make next thread
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 23, 2013, 12:05:17 am
perhaps there should be a DLC character thread so the main Roster thread doesn't get too mixed up.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MUGreed on July 23, 2013, 02:16:27 am
@Sean Swanson: I have the voices for megaman and K. if it's alright with you, you want me to send you the link?

You auditioned for the characters? If so, just send me a PM with a link to download.

actually, no. what i meant was the voice i downloaded from D20watt, a custom voice for megaman and K' (a custom voice I made). Though I'm still practicing my voice for K' though. needs some work.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on July 23, 2013, 11:50:00 am
Try 02 lines I like that one
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: R565 on July 23, 2013, 07:57:21 pm
Extra characters are always welcome in my book. Just makes the game more awesome and also gives mugenites more variety.

Edit: But yeah, we do need to get back on track with this thread.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on July 23, 2013, 08:40:46 pm
Seconded.
I just hope that Sean will accept at least my second character for the main roster, because the only reason why I wanted to code this char is because of the special intro against Sol, who actually is in this game... :-\
Spoiler: I can be SOOOO stupid sometimes... (click to see content)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Memo on July 23, 2013, 08:56:52 pm
Seconded.
I just hope that Sean will accept at least my second character for the main roster, because the only reason why I wanted to code this char is because of the special intro against Sol, who actually is in this game... :-\
Spoiler: I can be SOOOO stupid sometimes... (click to see content)

Stop it! Your starting to sound pathetic.  Just make who ever you want and release it. You can create a select screen patch for your chars and put them in anyways like I did. If Sean likes your work im sure he would use it. Now back on topic.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on July 23, 2013, 08:57:58 pm
Seconded
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on July 23, 2013, 09:03:13 pm
Sean, has there been talk on the last two vacant spots for capcom's side?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: R565 on July 23, 2013, 09:14:34 pm
But yeah people like Memo makes his characters and make patches for them to be in it and Sean said he doesn't mind. But enough about this, I wonder who will he put in the roster next? I know once he's done with his break he will work on someone.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Memo on July 23, 2013, 09:23:32 pm
Ryu and nina from Breath of Fire would be dope for the 2 vacant Capcom slots.
Probally too much work tho..
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on July 24, 2013, 01:57:01 am
Ryu and Nina don't have sprites available as far as I know, besides we're at least getting Fou-Lu from BoF4 as far as I know still, which is pretty neat.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 24, 2013, 02:44:56 am
soon as I finish with The two ninjas Ermac and Reptile I'll be spriting the most angry Spartan ever based on Ahrimanes KRatos.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on July 24, 2013, 02:48:37 am
Dam SlenderMan! Now you made me anxious! I was already waiting for Reptile and now you mention Kratos!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on July 24, 2013, 03:19:02 am
(http://imageshack.us/a/img844/9725/palletesforkratos.png)

it may take quite a while though since the base is still in the works as well. I also am considering Vectorman since he was a childhood favorite of mine when I had a Sega Genesis.

(http://imageshack.us/a/img18/8779/cvsstylevectorman.png)

his sprites wouldn't take too long actually.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on July 24, 2013, 03:27:25 am
(http://imageshack.us/a/img844/9725/palletesforkratos.png)

it may take quite a while though since the base is still in the works as well. I also am considering Vectorman since he was a childhood favorite of mine when I had a Sega Genesis.

(http://imageshack.us/a/img18/8779/cvsstylevectorman.png)

his sprites wouldn't take too long actually.

Holy Zeus! Leonidas would be crying at the beauty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on July 24, 2013, 11:06:34 pm
kratos look nice and sean it be cool to see a vid of captain america
Spoiler, click to toggle visibilty
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on August 01, 2013, 08:19:03 am
Random suggestion: As much as I hate saying this as I'm a huge Streets of Rage fan, I think Axel should move to DLC and Bluestreak moved to the main roster. Seeing how Bluestreak has been released and sprites/anims are ready to go, it'd be faster to add him in. And to break my own heart again, I don't think SoR is important enough to be represented twice in the main roster. Plus, Bluestreak is awesome and original. Of course it's Sean's call, but this is my 2 cents.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: QuickFist on August 01, 2013, 08:47:03 am
I agree with Buckus
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 01, 2013, 09:46:22 am
Axel was a poll winner and will always be a main roster guy. As soon as I clear up my commission situation, finishing his sprites is priority one.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 01, 2013, 09:47:48 am
what commission are you working on?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 01, 2013, 09:50:25 am
One or two anims left for Jango's Mario, and then Rikimaru. Been swamped with work so I'm way, way behind.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 01, 2013, 10:03:02 am
at least you've got most of the update patch done already. I still gotta come up with a new stance for Ermac.. not sure what to do there really. don't wanna use an MKP edited stance cuz most of em suck.

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: bubilovescars on August 05, 2013, 09:52:00 am
Axel was a poll winner and will always be a main roster guy. As soon as I clear up my commission situation, finishing his sprites is priority one.

Three sega characters are too much for in the world roster.
I kinda agree what Buckus says, I think Blaze should be replaced by Bluestreak.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 05, 2013, 10:45:08 am
Neither of them are going anywhere, especially not Blaze since there are so few women on the roster. I don't view them as Sega characters. It's about franchises. Axel and Blaze are from Streets of Rage, Sonic is from Sonic. Blame the people who voted for these characters way back at the beginning of the project when I put up the poll allowing them to choose two people. The list included John McClane (Die Hard), Bane (DC), Lara Croft (Tomb Raider), one of the TMNT, Vash the Stampede (Trigun), John Cena (WWE), Lee Chaolan (Tekken), and Sabin (FF6), but they voted for Sonic and Axel.

I'm not sure how to be more concrete about Axel and Blaze remaining on the main roster without being rude.  :blank:
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Segatron on August 05, 2013, 11:55:59 am
By Far Sean What will you do about Sol
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 05, 2013, 01:16:51 pm
removing a character he's already done with would be counter-productive. Blue could be DLC like alot of other characters being made outside of the game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 06, 2013, 09:36:13 am
Preview video for Megaman (again) and Captain America:



Description from YouTube:
Spoiler, click to toggle visibilty

I'm having a strange issue where sometimes explods just stop appearing (hitsparks, the FX on his uppercut, etc., hitsparks and FX for the opponent). This would happen very rarely with other characters, but it happens a lot with Megaman. I tried raising the maximum number of explods in the mugen.cfg, but it didn't help. Any ideas?

Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Balthazar on August 06, 2013, 10:11:09 am
I can't help you with your problem sadly, just wanted to say Megaman looks pretty nifty, with his 'sets' of special weapons. The voice is pretty good as well, I think you made a good choice. The only thing I'm not all down with is the impact soundeffect for his (normal) Buster Shot, it sounds weird and weak and I even think it's originally used for a dashing move?
Anyway, seems like another worthy addition to the roster, keep it up, Sean :)!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 06, 2013, 10:18:38 am
good work with Megaman dude. Did you need Ermac's theme or did Wizzy give it to you already?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 06, 2013, 10:48:52 am
@ Balthazar

No, it's the impact sound from MM8. I like it, and it should sound weak, it's just his normal buster shot, it does very little damage.

@ Slenderman

I need to contact him about several themes actually, I'll need them for the next update.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 06, 2013, 11:07:56 am
ok. Ermac is getting better and better the more I screw around with things. I'll be adding the burst you can do in the air in MK9 although it will only be an option from the UT. This will increase defense while he's in the air. Also 3 new anims will be made for him before the next update on him is released. I'll be sending him to you exclusively until you release the next CvTW update patch.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MUGreed on August 07, 2013, 10:48:04 pm
is there gonna be a new update for the roster...?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 07, 2013, 10:52:41 pm
What do you mean? That was a video previewing new characters. So, yeah, there's going to be an update. If you're asking when, well, whenever I release it man.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: MUGreed on August 07, 2013, 10:58:01 pm
yeah, that.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: The Sudden Rarity on August 08, 2013, 03:48:50 am
Chill out, my man, he'll release when he releases it, you dig? 8)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 08, 2013, 08:34:32 am
give the man some time. he works hard on these characters so let him take the time he needs
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 09, 2013, 11:01:00 am
I've been thinking about this for a while, so I thought I'd ask for some opinions. Should I make anti-air moves unblockable in the air? Apparently they usually are, so I've been told. I believe a couple of people, including Cazaki, suggested this before. I might put up a poll. Thoughts?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on August 09, 2013, 11:04:07 am
It depends on the game.  In ground based fighters like SF, KOF, MK they are air unblockable.  In Marvel and such they are blockable.  However in some "anime" type games like Persona 4 Arena certain moves (Usually 2B or a dragon punch) are air unblockable despite the game having air blocking. 
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 09, 2013, 11:07:01 am
Which do you think suits the gameplay of CvTW better?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on August 09, 2013, 11:14:52 am
You seem to have sort of a middle ground going, so I'd go with the P4A type option.  Have air blocking, but certain moves like shoryukens would be air unblockable.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 09, 2013, 11:56:50 am
it depends on the character really. but this also means you'll have to go through every character with a certain type of move and change it to the new system so unless you really wanna do it I'd say the game is fine but yes the Persona option sounds good.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on August 09, 2013, 07:31:23 pm
Nice progress on MegaMan so far. Draginite also did a good job at doing MegaMan's voice, though he should have sound younger IMO. I also noticed that Lynn finally has got a new voice as well, and it sounds super.
On a related note, I already uploaded a gameplay video of my Terry for your game in my WIP thread. The video is in page 5. What do you think of it?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Erroratu on August 09, 2013, 07:40:06 pm
No offense Trinitro but i think all the "Oh,Sean,looky looky what i did :3" should go trough PMs and such.

Anyway,The anti air thing is ok on my side,i agree with MC2s P4A suggestion.
Althought that would give the AIs another way to punish me for jumping a lot<.>
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Roman55 on August 09, 2013, 07:48:56 pm
I'd go with the middle man option from Persona.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 09, 2013, 09:49:16 pm
@ Slenderman

Not that hard really, not every character has a DP/Anti-Air, and for the ones that do, it's just finding and changing the guardflag. Probably would take 20 mins total to do for the whole roster.

@ Trinitronity

Looks pretty good so far, besides the lack of launcher/air combos, but that was discussed in the thread already. Thanks for the update! For Megaman's voice, I didn't want him to sound as young as he does in MM8 or MVC or anything. I wanted him to sound 15 or 16, which he does IMO. Lynn, Blaze, Superman, K', and Charlie will all have new voices in the update.

@ Errrrryone else

So, anti-air moves unblockable seems to be fine with everyone. Will do!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: XANDERAC on August 09, 2013, 11:58:05 pm
I don't really know much about P4A, but I'm just asking, does this apply to all anti-air supers also?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on August 10, 2013, 04:24:37 pm
@ Trinitronity

Looks pretty good so far, besides the lack of launcher/air combos, but that was discussed in the thread already. Thanks for the update! For Megaman's voice, I didn't want him to sound as young as he does in MM8 or MVC or anything. I wanted him to sound 15 or 16, which he does IMO. Lynn, Blaze, Superman, K', and Charlie will all have new voices in the update.
Well...the video is a bit outdated, since he has a launcher by now (his Rising Upper Command Move from KOF).
Eitherway, I'm glad that you like my progress so far. :)
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Thagr8test on August 11, 2013, 05:45:37 pm
Hey sean I had an idea for a possible future character if you were planning to create another fighter. Instead of one of the turtles I think casey jones would be a better fit and would be more original in your artstyle. Just a suggestion possibly if you do another character poll down the line and if you like the idea to begin with.

On the current topic I think your thinking along the right lines as far air blocks and I'll be waiting to see how your other updates turn out good luck with the game bro
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Duos.act on August 11, 2013, 05:47:50 pm
I don't really know much about P4A, but I'm just asking, does this apply to all anti-air supers also?

Yes, in that game some supers that hit anti air can only be ground blocked.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: liamx2000 on August 15, 2013, 04:17:05 pm
forgive me if this has been answered before but I just wanted to know what new characters will be in the next update of this awesome game ?
I think I read on here that morrigan will be in the next update but I can't remember who else.

hope your project is coming along well good luck with the next update ( Im looking  forward to it )
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 15, 2013, 04:23:26 pm
I just released an update a couple of days ago.

http://mugenguild.com/forum/topics/capcom-vs-the-world-august-release-152879.0.html
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: liamx2000 on August 15, 2013, 05:32:53 pm
Oh awesome ! thanks I had now idea lol
just downloading now , thanks for making this game it's a lot of fun.
one of the best mugen games I've played .
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 17, 2013, 10:48:45 am
Added Guy to the main roster, expect him in the next update.

Also, can someone tell me who originally made Yoko Littner's sprites? I Googled it and can't find an answer.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sinnesloschen on August 17, 2013, 10:51:56 am
Kabao, according to DrKelexo's Ms. Fanservice's readme.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 17, 2013, 11:02:25 am
Thanks!
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: TrinitroRoy on August 17, 2013, 04:17:46 pm
Added Guy to the main roster, expect him in the next update.
Hell yeah! Another Final Fight char steps in.
Will you base him of his SFA/SF4 incarnation or his original Final Fight incarnation?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: GTOAkira on August 17, 2013, 05:04:08 pm
i think he will use memo guy
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Memo on August 17, 2013, 05:19:49 pm

i think he will use memo guy

Yup confirmed
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: R565 on August 17, 2013, 06:18:28 pm
Another MEMo DLC becomes official! You're doing something good man, if Sean got two of your DLC as official chars. Keep it up man! Also Sean, when the game becomes complete how will DLC work? Do we just add them in? Put them to the side out of sight like the bonus/sub-boss/boss chars?

Edit: If you work hard and listen to feedback, your work will be appreciated. But Guy's in my top 5 DLC for this game.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: SlenderMan on August 17, 2013, 06:47:26 pm
Guy was actually pretty awesome :) Is Gouken still in or did he get removed?
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: A$AP Buckus on August 17, 2013, 07:59:21 pm
Suggestion: For Scorpion's UT, you can set it up to have the opponent stay on fire and take fire damage after they've been hit. Like in mouser's Ruby Heart (that I completely stole the code from referenced for my Ruby), the ghost attack sends the opponent into a custom state for 1 tick and keeps them a target. This allows the ghost helper to continually drain power from the opponent even when they have full control like it does in MvC2. Playing around with some values and triggers myself for testing purposes, you can make it drain life while keeping flames around the opponents. I can send you an example of the code tweaked for this if you'd like.
Title: Re: The Roster Thread (UPDATED February 17th w/Major Changes!)
Post by: Sean Altly on August 29, 2013, 06:08:16 am
Officially added Birdie and Rikimaru (Tenchu) to the character list.

The second "???" for The World is a good one, too, when I get some progress done I'll announce it. I think you guys will like it. Someone commissioned a character specifically to be in CvTW, and their sprites will be done by me.

My sprite work is stacking up though, so if anybody (Buckus, Trinitronity, Memo) would like to volunteer to code some of the other guys who aren't done yet that already have sprites or bases ready to go (Doom, Hinata, Jedah, Bison, Yoko, Goku), it'd be a great help. If you can't, I understand.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Memo on August 29, 2013, 07:02:27 am
(Doom, Hinata, Jedah, Bison, Yoko, Goku)

Dude im down for Hinata if noboby accepted her already. But i got to get started soon because I'm gonna be moving down to Tennessee on the 8th, ..FINALLY
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on August 29, 2013, 08:47:54 am
Sounds good, be sure to discuss her moveset with me through PMs first, though. It varied quite a bit from Rival Schools to Project Justice, and I've got some specific things in mind for her.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: A$AP Buckus on August 29, 2013, 06:06:02 pm
I'll do Goku and Bison.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: R565 on August 29, 2013, 07:13:23 pm
Officially added Birdie and Rikimaru (Tenchu) to the character list.

....This made my day. I'm going to flip now. :woeh: Oh and Hinata shouldn't be too hard to knock out Memo.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: GTOAkira on August 29, 2013, 07:38:07 pm
yes rikimaru finally a good rival for guy
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on August 29, 2013, 09:45:43 pm
I'll do Goku and Bison.

Hecks yes. Thanks a lot, good sir! You and Memo take all the time you need on these, it will take me a while to complete the remaining sprites for the game. Looking forward to both of your guys' work.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Memo on August 29, 2013, 11:38:03 pm
Sean do u have any sprites for Hinata or do u want to work with whats available?
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: davismaximus on August 29, 2013, 11:52:17 pm
Regarding Dr. Doom, were you planning on having hi-res effects for him?  If you were going to use his CS'ed spritesheet, I was planning on separating the effects for anyone else that wanted to use them.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: PBRTODD101 on August 30, 2013, 07:20:37 am
BTW Sean, how many special intros and winposes are there? So far I've only noticed Ryu vs Ken, Snow vs Sabotage, Charlie vs Cap, and Sub-Zero vs Scorpion. Or are those it?
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on August 30, 2013, 07:35:05 am
Sean do u have any sprites for Hinata or do u want to work with whats available?

I'll send you the one I have just to be safe. It has different modes and all that, so I'd recommend working off the template and adding the moves as you go rather than a straight edit.

Regarding Dr. Doom, were you planning on having hi-res effects for him?  If you were going to use his CS'ed spritesheet, I was planning on separating the effects for anyone else that wanted to use them.

Not sure yet. Is there a version of Doom out there that uses the CSed sprites already, so I don't have to compile a .sff from the ground up?

BTW Sean, how many special intros and winposes are there? So far I've only noticed Ryu vs Ken, Snow vs Sabotage, Charlie vs Cap, and Sub-Zero vs Scorpion. Or are those it?

That's it for right now, and I forgot to implement Cap's half of their intro. I also meant to include a special intro for Scorpion when he's facing anyone else who uses fire/flames (Ken, K', Jin Saotome, etc.).
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sinnesloschen on August 30, 2013, 07:39:04 am
Is there a version of Doom out there that uses the CSed sprites already, so I don't have to compile a .sff from the ground up?
Kamekaze's MvC2 Doom uses the color separated sprites.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Memo on August 30, 2013, 03:24:12 pm
Sean im ready to start when ever you ready to send me what you have,  I want to knock out all her basic attacks before I start my move to TN on the 8th and I'll continue her when I get down there .  I'm putting all my projects on hold for the time being to do this for you man.  Thanks for the opportunity to really be a part of his project.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: davismaximus on August 31, 2013, 03:14:27 am
Here's my attempt at separating the effects from the base sprites.
(http://i.imgur.com/XFFkreF.gif) (http://i.imgur.com/mt0nvOL.gif)
Would anyone be willing to hi-res these if I continue them?
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Knuckles8864 on August 31, 2013, 06:52:07 am
^
Looking good.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Omega on August 31, 2013, 10:54:18 am
Sean, since you are adding more characters, are you going to change the select screen? İ also can't wait to see who the next character you mentioned is.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: GalFord on September 02, 2013, 11:52:57 pm
Sean, I've found a weird little uhh.. "feature" with Scorpion.  If you corner the opponent and use Scorp's launcher into EX Flip Kick, then Anti-Air Spear.. this happens.

(http://i19.photobucket.com/albums/b188/wufftype/CvWbug.png)

You can keep doing the Anti-Air Spear to damage them but keep them frozen, or his Hellfire to knock them out of it, but it's something you might want to look at.  I haven't got a clue what could cause it, and it surprised the hell out of me when it first happened.

Other than that, I'm loving the hell out of each release of this game. Thanks a bunch for all your hard work! :)
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Omega on September 22, 2013, 09:38:35 pm
İt has been a while since the last update. How is it going Sean? İs there anything you need assistance with? İ really enjoyed your demo Game. Definitly waiting for more Greatness.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on September 23, 2013, 04:26:58 am
to DavisMaximus: I think Froz is good with making FX Hi-Res. he fixed up Ermac's fireball.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: C.v.s The Abstract on September 26, 2013, 03:15:45 am
batsu maybe? http://mugenguild.com/forum/topics/batsu-sprites-daeron-co--153957.msg1839241.html#new
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: davismaximus on September 26, 2013, 03:59:32 am
@SlenderMan:
I know Froz does some really good shit, but I'm sure he's got a lot on his plate and I wouldn't wanna impose.

Speaking of which, if anyone's interested, I finished separating all of Doom's effects from his base sprites.  They can be found here (http://mugenguild.com/forum/topics/color-separated-sprites-dr-doom-felicia-and-m-bison-150662.msg1767002.html#msg1767002).
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on September 26, 2013, 04:45:34 am
batsu maybe? http://mugenguild.com/forum/topics/batsu-sprites-daeron-co--153957.msg1839241.html#new

Well hello there. Get!

@SlenderMan:
I know Froz does some really good shit, but I'm sure he's got a lot on his plate and I wouldn't wanna impose.

Speaking of which, if anyone's interested, I finished separating all of Doom's effects from his base sprites.  They can be found here (http://mugenguild.com/forum/topics/color-separated-sprites-dr-doom-felicia-and-m-bison-150662.msg1767002.html#msg1767002).

See above.

Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on September 26, 2013, 08:59:27 am
sorry. he was just the first person I could think of who does Hi-Res fx. He was the one who hi-rezzed Ermac's fireball which turned out good.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: bubilovescars on September 26, 2013, 12:54:46 pm
Which two new Capcom characters are gonna in and one character for the world?
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on September 26, 2013, 09:04:16 pm
If I had decided/wanted to say, don't you think i would have already?

Anyway, I got those Batsu sprites, most of the missing animations are ones I don't need for a CvTW character (for example, medium attacks). I think all he needs is an intro, a taunt, and another win pose to be totally useable for CvTW. I just wish I didn't have to work from a sheet, I hate cutting them into individual sprites, it's a pain.

The second World character that I alluded to earlier was a commission that has now fallen through, so there goes that. It was Edward Elric from Full Metal Alchemist, for those who were curious. I was being given incremental payments for the character, but the person who commissioned him had a life event that made it so he couldn't finish paying for him, and told me to just keep the money he'd already sent since it was neither of our faults that what happened, happened.

Hell, maybe I could get a series of donations to finish the payments from various users, like what happened with Haggar. Anybody interested? He already paid $105, and the deal was for $400, but I could cut that down to say $250 or $300, which would mean I'd only need to raise $145-$195 to finish him. It'd help me out, and it would help the original customer out since he already chipped in $105 and is going through some serious stuff IRL.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Cazaki on September 26, 2013, 10:39:39 pm
I might be able to chip in $20 but we'll see about that after tomorrow's over. Because I'm a poor college student.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Balthazar on September 27, 2013, 03:13:50 pm
$30 sent  :dadadadaa: Because I'm a rich ex-student.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Moon Girard on September 27, 2013, 03:29:26 pm
Sent $25.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Hyogo on September 27, 2013, 03:37:51 pm
I'd donate some if I didn't need to go ahead and buy a new 3DS.

Best of luck for more donations though.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on September 27, 2013, 07:11:39 pm
Thanks guys, I figured a popular character like Edward Elric would garner a good response!
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Balthazar on September 27, 2013, 08:54:02 pm
tbh I've never watched a single episode of FMA, I'm just contributing to your general cause ;)
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: XANDERAC on September 27, 2013, 11:30:45 pm
I'll try to contribute something when I get paid next, even though I don't care for FMA, it's a shame to have done all that work and see it go to waste so you can count on my contribution probably by the end of next week.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: ShiroTori on September 28, 2013, 05:57:56 am
If I had a Paypal and credit card, I would be more than happy to contribute to this. Ed is one of my favourite characters, and seeing him in CvTW would be awesome!
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Enso on September 29, 2013, 11:04:42 am
Edward will be a great addition in the roster for CvTW. :D
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on September 30, 2013, 09:44:50 am
If I had the cash I'd pay to have Richter Belmont mugenized beyond his Castlevania sprites. I'd do it myself but I suck at conversions...especially super low res to higher res.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on September 30, 2013, 10:12:01 am
I'll try to contribute something when I get paid next, even though I don't care for FMA, it's a shame to have done all that work and see it go to waste so you can count on my contribution probably by the end of next week.

I appreciate it, but I wanted to be clear that I haven't done the sprites yet. I made a first sprite to show him what he'd be paying for, and was then going to start when Rikimaru was done. That's why I okayed the payments instead of asking for it all up front. If I'd done a bunch of sprites and then he couldn't finish paying for them, I'd just release them for someone else to finish, I wouldn't hold them hostage or anything, but that's why I ask for money up front, to avoid getting into a situation like that.

So far, I've still only received the donations from Balthazar and Ava Sigirard (which brings the total to $160), so I'm not sure if I'm going to reach my goal. It's still early though, I guess.

Edward will be a great addition in the roster for CvTW. :D

He's not on the roster yet. It depends on whether I can get the funding for it. If I can't, I'll need to take a different commission.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Koju-kun on September 30, 2013, 05:51:03 pm
Where can I donate to?
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Byakko on September 30, 2013, 06:13:01 pm
On his site (http://network.mugenguild.com/seanaltly/), the "donate" button to his PayPal account.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Koju-kun on September 30, 2013, 10:55:23 pm
Dropped $40 to even it out to $200
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on October 01, 2013, 06:23:27 am
Thanks a lot!
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Nestor on October 01, 2013, 10:46:48 pm
Sean: this will really help you with the sheet separation process ;) Ilu posted about it some time ago, it's a wonderful tool.

http://www.chronocrash.com/forum/index.php?topic=65.0
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on October 03, 2013, 12:12:15 pm
Yeah, that thing is a life saver. Thanks!
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on October 05, 2013, 08:03:27 am
Earthworm Jim...nuff said :P not a suggestion though. thought it'd be just an idea
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on October 05, 2013, 08:56:33 am
Are there CvS-style sprites available for him? If not, I'm not interested in making sprites for him.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on October 05, 2013, 09:34:05 am
nah. I was just playing around with the idea in my head. EWJ was one of my all time favorite classics of the sega/nintendo era.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Macaulyn97 on November 09, 2013, 11:22:41 pm
How about adding Devilotte from Cyberbots: Fullmetal Madness? Beximus is making one for his Capcom project, the sprites aren't his, but you can ask about the creator.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Magma MK-II on November 10, 2013, 02:31:36 am
Li Kun is making the sprites.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Lost_Avenger on November 10, 2013, 06:48:42 pm
Was she in a game without her bot? Like Jin in mvc as an example. Ive been wondering what she would have gameplay wise, but Im very much interested in those sprites.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: bubilovescars on November 10, 2013, 07:29:07 pm
Was she in a game without her bot? Like Jin in mvc as an example. Ive been wondering what she would have gameplay wise, but Im very much interested in those sprites.

I would like to see her fighting style. But we have to wait for Baximus's full game.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Macaulyn97 on November 10, 2013, 08:46:05 pm
Was she in a game without her bot? Like Jin in mvc as an example. Ive been wondering what she would have gameplay wise, but Im very much interested in those sprites.
She is in Project X Zone, and could have some original moves added too.

I would like to see her fighting style. But we have to wait for Baximus's full game.
No need to wait for that, check out her in Project X Zone in 0:52 in this video, it isn't much, but it gives an idea of how does she fight:
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: The Sudden Rarity on November 14, 2013, 05:06:40 am
I'm surprised you haven't included KFM.  I'd like to see your personal spin on the template character.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Titiln on November 15, 2013, 10:04:50 pm
there are a hundred more interesting choices than kfm
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Omega on November 16, 2013, 12:31:16 pm
Some retro, classic super heroes should be considered for this game. Giving more of them a reason to come back and fight is great for a game project like this.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Cazaki on November 16, 2013, 06:47:35 pm
See: Batman and Superman
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: varo_hades on November 16, 2013, 07:13:03 pm
My propositions:
Capcom
-Cammy (SF2 and with this clothes)
-Maki (Final Fight 2)
-Zabel Rock(Darkstalkers)

World
-Spiderman (Amazing Spiderman)
-Deadpool (New Mutants or Deadpool)
-Reptile (Mortal Kombat)
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: bubilovescars on November 16, 2013, 09:04:08 pm
My propositions:
Capcom
- Yun (Street Fighter)
- Donovan (Darkstalkers)
- Roll (Megaman)

World
- Young Joseph Joestar (Jojo Bizarre Adventure)
- Captain Falcon (F-Zero)
- Tifa Lockhart (Final Fantasy VII)
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Sean Altly on November 16, 2013, 09:23:33 pm
Guys, I'm not looking for roster additions right now. I haven't even been able to work on this for a while because of stuff going on in real life. The only new character I can tell you will be in is Batman, because I'm being paid to do the sprites. Otherwise, there's really no point in suggesting new people.

The roster is already huge.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Magma MK-II on November 17, 2013, 04:10:37 am
Damn, I was going to make a post about how you are already stuffed with wips and how people are just suggesting the same boring stuff over and over...

This is no fun...
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Segatron on November 17, 2013, 05:50:33 am
Sean You're right about that 24 from each side plus 3 more serving as bosses.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Lost_Avenger on November 17, 2013, 06:18:08 am
They could always make a cvw edit if the sprites exist. I doubt it would encourage Sean to just patch the edit, but contributing is rarely a bad thing
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Segatron on January 02, 2014, 09:55:32 am
Yo Sean how are you hows the progress here
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: ShiroTori on January 07, 2014, 07:32:14 am
Yo Sean how are you hows the progress here

He's taking a break from CvtW, and focusing on SHADES 3.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: bubilovescars on January 07, 2014, 07:56:20 am
Yo Sean how are you hows the progress here

He's taking a break from CvtW, and focusing on SHADES 3.

That's why we call it hiatus. What a consistent, as usual.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Fabry Taz on January 07, 2014, 07:15:10 pm
if I may suggest 2 characters:

capcom side: re2 leon s kennedy ( resident evil characters are few in the world mugen, and Those That exist are not very well done)

world side: dante from dante's inferno or phoenix marcus from gears of war (two characters That would be nice to see in the mugen world according to me)
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Cazaki on January 07, 2014, 08:04:21 pm
He's not taking suggestions and lol@accordingtome
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Fabry Taz on January 07, 2014, 08:30:30 pm
ok ... sorry for the intrusion then xD
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on January 08, 2014, 08:59:33 am
the hiatus is good for Sean. I can also get back to mugen stuff....Mainly Ermac. I have something up my sleeves for a new character for DLC but it'll take me some time to come up with a skill set from the games.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Segatron on January 09, 2014, 12:38:17 pm
Yo Sean how are you hows the progress here

He's taking a break from CvtW, and focusing on SHADES 3.

That's why we call it hiatus. What a consistent, as usual.
Well Ok Then...
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on January 10, 2014, 05:18:17 am
As far as Reptile I kinda left him behind to brainstorm on ideas for his Hyper moves. Trying to find a way to implement his Acid hand, his version of the slide move, and thinking about making a few new things on him.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Cazaki on January 10, 2014, 05:34:35 am
It shouldn't be difficult especially with MK9 as reference. With the EX moves you can just attach interesting qualities and call it a character. There shouldn't be too much left right?
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Kirishima on January 10, 2014, 05:43:42 am
Slide could work with follow-up properties so the initial hit aims low and the next input could either hit low again or become an overhead ground bounce for a combo, if you are referring to move ideas.  Or are you trying to make him closer to his source?
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on January 12, 2014, 10:14:39 pm
I'm trying to find a way to make his MK9 style slide. I was considering XNAlara to frame out the moves first then going from there with a conversion but other than that I've been thinking of ways to implement hypermoves. I was thinking since Sean has it to where the opponent dies(fatality) after the lvl3 hyper ends with no health I'd have to use something to kill the player. Acid puke or something.

I have to do decide on his UT move as well. but for now he's on hold til I finish Ermac which is gonna take a while since I want him to be as solid as I can get him.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: Cazaki on February 05, 2014, 12:41:29 am
Just have the other player melt in puke for fatality, hypers can just be upgraded special moves. UT could be his dash elbow.

The ideas are the easy part tbqh. If it's coding and what not I can see your pain.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: AuMiO VXC on February 21, 2014, 02:40:29 pm
Did u have any plan to keep bosses in game. Sub-Boss Section and Final Boss Section is blank. Well, u can put a single boss from anywhere (not from capcom) as a Sub-Boss. And then put two bosses (One from 'Capcom' and another from 'The World') as Final-Boss.
About Capcom Final Boss, u can put Gill or, Oni.
Sprites are here-
Gill-
(http://marancv.infinitymugenteam.com/images/Gill_aCVS2.png)
http://marancv.infinitymugenteam.com/files/aCVS_Gill.rar (http://marancv.infinitymugenteam.com/files/aCVS_Gill.rar)
Oni-(http://imageshack.us/a/img546/1173/p03.gif)
Check out this-http://mugenmultiverse.fanbb.net/t1640-sf4-in-cvsis-more-faster (http://mugenmultiverse.fanbb.net/t1640-sf4-in-cvsis-more-faster)
May Be Chuchoryu will like to make CVTW-Oni.
Any way, I just suggesting or, sharing ideas. :)
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: SlenderMan on February 22, 2014, 06:18:06 pm
Sean's taken a break from Capcom vs The World. He'll get back to it on his own time but until then CvTW will stay as is unless other creators fashion together some characters.
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: AuMiO VXC on February 23, 2014, 05:28:03 am
Sean's taken a break from Capcom vs The World. He'll get back to it on his own time but until then CvTW will stay as is unless other creators fashion together some characters.

OK. All Right. :)
Title: Re: The Roster Thread (New characters added 8/29/13!)
Post by: AS1_ on May 15, 2014, 04:36:24 am
For a sub-boss...

For the world  I guess Cervantes or Jack

for capcom, (if your doing it like that)
seth or captain commando